Schlagwort: VR

  • Coming Soon to Viveport Infinity: Snapshot VR and More

    Coming Soon to Viveport Infinity: Snapshot VR and More

    Reading Time: 3 minutes

    Your Viveport Infinity library is updated with new content each month ensuring there is always something new to play, watch, or explore. This month is no exception. July brings six new hits to the subscription service, giving you something to look forward to each week.

    Read our July guide below to find out what is new, what is coming and what is about to leave Viveport Infinity. Remember to follow Viveport on Twitter and Facebook to get updated when new titles hit the store.

    Coming Soon to Infinity –

    Down the Rabbit Hole by Cortopia Studios

    Down the Rabbit Hole is a VR adventure set in Wonderland prior to Alice’s arrival. You will guide a girl who is looking for her lost pet by solving puzzles, uncovering secrets and making choices about the story along the way. 

    Vox Machinae by Space Bullet Dynamics Corporation

    Take command and pilot a giant fighting machine in an escalating war between powerful corporations. Select your GDR (“Grinder”) chassis and customize it with a powerful arsenal of lasers, missiles, cannons and more as you’re pitted against rival Grinder squads. Engage in multiplayer mode with up to 16 friends, including those who can join without a headset via their PC.

     Ironlights by E McNeill 

    Ironlights is a VR dueling game with skillful, fluid melee combat. Parry, block, and strike down your opponents using a variety of physics-based weapons. Test your skills in multiplayer battles, or fight to the top of the league in the huge single-player campaign!

    Into the Radius by CM Games

    Into the Radius is a single-player survival shooter for VR veterans. Stalk the Pechorsk Radius zone filled with surreal landscapes and dangerous anomalies. Use stealth, climbing or realistic firearms to explore, scavenge for loot and recover strange artifacts in an unforgiving dystopian environment.

    Add to your wish list today to receive launch updates.

    Snapshot VR by Giant Scam Industries

    Snapshot is a VR arena shooter built for e-sports with competitive solo and team play. Inspired by the real-life sport, Snapshot feels like playing paintball in the future. One shot, one kill. In competitive teams of up to 5, communication and coordination are the keys to victory.

    Add to your wish list today to receive launch updates.

    Disc Ninja by Immersion

     Patience. Precision. Focus. These are the traits of a ninja. You will need them all to pass the Trial of the Disc! Win tournaments in all provinces and prove that you are the best ninja in all of Japan. Your task will be difficult. Your path will lead through high mountains, treacherous valleys, beautiful palaces and fortresses full of deadly traps. You might even travel to the magical lands of legends. Reach the Golden Dragon with as few throws as possible. The challenge awaits!

     Recently Joined Infinity –

    Did you miss these title launches in June? Check out some of our favorites to join Infinity last month:

    Just Left Infinity –

    Five Nights at Freddy’s VR: Help Wanted may have just left Infinity but you can still download the title on Viveport if you’re looking for a few scares.

    Website: LINK

  • REAL™ Immersive System with HTC VIVE Wins Design Award

    REAL™ Immersive System with HTC VIVE Wins Design Award

    Reading Time: 2 minutes

    There’s never a shortage of challenges facing the world and we want to be part of solutions. That’s why we are taking a moment today to congratulate our partners at Penumbra for winning the Core77 Design Award for Health & Wellness.

    As we shared in March, The REAL™ System is an immersive, wireless virtual reality system using the VIVE FOCUS headset. It’s built for brain injury rehabilitation following a stroke that provides therapy by a clinician at the patient’s bedside, in a rehab center, or a mobile health location. The systems is entirely self-contained, wireless, and portable for ease and accessibility for clinicians and patients.

    Beyond accessibility, the design is also optimized for comfort. Wireless body sensors in soft neoprene bands capture the patient’s movements during sessions and securely record data to a tablet used by the clinician. The Vive Focus headset is light and comfortable, with attachment straps designed specifically for patients with limited grip strength and mobility. All of these things help make the physical rehabilitation needed to recover from a brain injury a little easier.

    But in addition to the physical challenges faced by those who suffered a brain injury, there are also mental and emotional barriers to overcome. The loss of a fully-functioning arm, leg, or other physical ability due to brain injury can be devastating and lead to depression. Progress is slow and therapy sessions can feel monotonous, which can cause patients to become bored and frustrated – sometimes quitting the treatment altogether.

    To keep patients engaged, encouraged, and entertained, the team took elements of gaming and incorporated therapeutic motions like shoulder flexion, trunk stability, and functional reach. In the virtual environment “Happy Valley,” patients grow food for villagers, fly balloons over mountaintops, put birds in nests, build houses, and do other activities where they can see their avatar (processed by the brain as an extension of the body) being productive and helpful. Achievement awards and progressive levels make it feel even more like playing a game, with motivation and incentive to keep going.

    Please join us in congratulating the teams at Delve, Penumbra, Sixense, and HTC VIVE for designing a solution that uses VR technology to improve stroke rehabilitation.

    The Community Choice award is still open for votes through July 7 and you can cast your vote for the REAL Immersive System here.

    To learn more about the REAL Immersive System go here.

    Website: LINK

  • VIVE X Doubles Returns on XR Investments

    VIVE X Doubles Returns on XR Investments

    Reading Time: 4 minutes

    VIVE X, HTC VIVE’s early-stage investment program, continues to aggressively lead investments in the virtual and augmented reality (VR/AR) space, announcing today that it has nearly doubled the value of its investments over the last four years. Founded in 2016, VIVE X is the most active investor in the VR/AR market, with more than 100 deals across six locations globally. The program today announced seven new investments in the space as it looks to continue this trajectory. Exhibiting even more forward momentum, 17 companies from the Vive X portfolio have also received additional outside funding in the past year.

    One focus area of VIVE X today is on enterprise software that can continue to not only improve processes, training and collaboration in the workplace, but also the overall XR experience. From increased employee engagement with the content to tangible ROI, VR is transforming the workplace. The enterprise segment of VR is forecasted to grow from $829 million in 2018 to $4.26 billion in 2023 (39% CAGR), according to ARtillery Intelligence.

    “We work closely with our portfolio companies to help them operationally, and we see them not only weathering the economic storm but thriving,” said Marc Metis, Vice President, HTC Vive. “We will continue to invest aggressively, especially in the area of enterprise XR, where we are able to add considerable value as a leading player with deep market experience.”

    Recent Vive X Highlights:

    Vive X portfolio companies are starting to see a wave of further funding from outside sources as the XR market continues to mature. In total, 17 Vive X companies have raised over $60M in additional funding in the past year. The largest rounds of additional funding were raised by Proprio and Talespin in the healthcare and enterprise training segments.

    Notably, Mindesk, the real-time VR CAD collaboration platform, was recently acquired by Vection Technologies Ltd (ASX:VR1), an Australian Securities Exchange (ASX) listed multinational software company focusing on real-time technologies for industrial companies’ digital transformation.

    Aided by the global reach and expertise of HTC VIVE, Vection Technologies represents one of the global leaders in the XR enterprise space and the only enterprise XR company listed on the ASX.

    Vive X has invested in seven new companies since November. The early-stage investment program has focused on enterprise XR software solutions, XR user experience, and unique technologies in VR, AR, AI, and 5G.

    • 3Data Analytics – 3Data Analytics is 3D platform for IT & Cybersecurity Operations. Through the power of WebXR, Artificial Intelligence, and IoT, 3Data Analytics fuses multiple real-time data streams and intelligently cross-correlates alerts, logs, and raw sensor data into a Virtual Operations Center allowing remote IT teams to more efficiently detect and respond to threats, reduce downtime and mitigate risk all in a single, collaborative 3D space.
    • BodySwaps – BODYSWAPS is a complete soft skills training solution for corporate and education organizations that combines behavioral science, data and immersive VR simulations to create deep and lasting behavioral change.
    • Imaged Reality– Imaged Reality developed 3DGAIA, the first Enterprise VR platform for the Oil Industry that helps to reduce risk and uncertainty by bringing the field to the office. It enables immersive learning and remote collaboration connecting expertise across the globe.
    • Maze Theory – Creating narrative experiences centered on active participation, Maze Theory is the developer behind immersive VR experiences like Doctor Who: The Edge of Time and Peaky Blinders, The King’s Ransom.
    • ORamaVR – ORamaVR has built the world’s most intelligent VR training simulations for healthcare education and assessment. By applying principles of neuroscience, spatial computing and machine learning, ORamaVR is focused on the rapid acceleration of human learning in medicine. An award-winning, evidence-based, deep tech start-up, ORamaVR has developed a proprietary software development kit for high-speed, scalable prototyping.
    • Talespin – Talespin is building the spatial computing platform to power talent development and skills alignment for the future of work. Founded in 2015, the company leverages its proprietary XR technology platform Runway to deliver XR-based learning and training applications, mixed reality field tools to support employee job performance, and to advance the collection and alignment of skills data.
    • VantagePoint – Vantage Point was founded under the belief that while technology can cause apathy, immersive technology can drive empathy and fundamentally make the world more human. Today Vantage Point is actively developing the platform and the products to train people on EQ-driven Soft Skills that matter, with the ultimate goal of enabling humans to unlock their full potential. Vantage Point tackles enterprise training around important topics such as Diversity, Equity and Inclusion, and Workplace Anti-Sexual Harassment training.

    VIVE X’s mission is to help cultivate, foster and grow the global VR/AR ecosystem by supporting startups and providing them with operational expertise and funding. The early-stage investments program recently changed its operating model to more frequent investments over the course of the year, instead of a batch format. With a flexible structure not centered around rigidly scheduled batches, Vive X can be more agile and invest in the right deals when they are available.

    For more information, please visit:  https://vivex.vive.com/us/.

    Website: LINK

  • VIVE Sync Feature Updates: June 2020

    VIVE Sync Feature Updates: June 2020

    Reading Time: 3 minutes

    Months into working remotely and feeling the effects of “Zoom fatigue”, we are all trying to find new ways to connect with coworkers and partners. What is the best way to continue to foster workplace community, culture and collaboration remotely? At VIVE, we’ve been using our own internal tool, VIVE Sync, to reestablish our relationships now that we don’t see our teammates every day.

    And we aren’t the only ones using the remote workforce collaboration app. Since launching Vive Sync in open beta at the end of April, there have been over 1,400 meetings held in Sync. We’ve solicited feedback from these early advocates and are building our future roadmap with your needs in mind.

    Today we’re sharing the first major updates to Vive Sync driven by feedback from the community.

    Major Updates:

    Non-VR PC Participation

    Sometimes, you can’t take a meeting in headset. With this new feature, meeting members are now able to attend and participate in sessions even without a VR device. Non-VR participants can communicate via voice, take screenshots, and record all from their PC.

    Want to know who is joining via PC? A display board will be added to meeting rooms to show the names of non-VR participants in the session to keep everyone aware of all attendees. By adding the non-VR PC viewing feature, Sync meetings are now accessible to more participants and removes any friction when members can’t easily get into VR.

    *Please note that a VR compatible computer is still required to join a Sync meeting as a non-VR PC viewer.

    Casual Outfits

    To better reflect the way you dress at the office, we’ve introduced new casual outfit options for your customizable avatar. Choose from new jeans and tops to express your personal style.

    Optimized Speed

    We added a network speed check, just to make sure you’re setup for optimal performance. We also reduced loading times to get you into meetings faster!

    Desktop Login

     You can now login to a meeting through your desktop, eliminating the need to memorize meeting IDs and passwords while trying to enter a meeting with your headset on.

    Additional Updates:
    • Left-hand support for all meeting tools

    • Improved voice-to-text performance on PC

    • Improved avatar rotation when using joystick controllers

    • Automatically show a person’s name card for 10 seconds when they enter the meeting room

    Stay tuned for more feature updates as we continue to improve VIVE Sync based on your feedback. If you have any feedback on tools or features that would make your team more productive, please reach out to us at sync_support@htc.com.

    Vive Sync currently supports all VIVE headsets and is available to download at https://enterprise.vive.com/us/solutions/vive-sync/.

    Website: LINK

  • Case Study: CannonDesign boosts efficiency with VIVE and NVIDIA remote collaboration platform

    Case Study: CannonDesign boosts efficiency with VIVE and NVIDIA remote collaboration platform

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  • HTC VIVE and Qualcomm Technologies work together to help accelerate XR and 5G experiences

    HTC VIVE and Qualcomm Technologies work together to help accelerate XR and 5G experiences

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    Here at HTC Vive, we have long partnered with Qualcomm Technologies to bring amazing immersive mobile experiences to consumers and businesses. Throughout our history of making smartphones at HTC to creating VR headsets like Focus Plus, we leverage the latest and greatest processing power from Qualcomm® Snapdragon™ mobile platform. Today we’re furthering our commitment through an agreement to pre-integrate and optimize Vive’s WAVE development platform for devices powered by Snapdragon including the Snapdragon 855, Snapdragon 865, Snapdragon XR1, and Snapdragon XR2 Platforms.

    Starting now, the Vive Wave runtime will be made available to all Snapdragon customers on these chipsets. In addition, HTC engineers will offer testing and support for new deployments of the Wave platform as part of the agreement.

    For device manufacturers, whether a smartphone-powered VR experience or a stand-alone headset, the Wave platform delivers both a runtime and content library so that businesses and carriers can quickly offer new VR options for their customers with low overhead for engineering teams.

    This work also allows us to create a turnkey XR solution by unlocking access to the VIVEPORT app store to deliver rich, immersive XR content.

    A new category of VR experiences

    Vive is known for both PC-VR and stand-alone headsets like the Focus Plus, but we also see growing interest in smartphone-driven experiences, especially as 5G comes online around the world. With Vive Wave runtime integrated on 5G smartphones powered by Snapdragon, operators will be able to easily deploy a connected VR experience to headset “XR viewers,” tethered back to a smartphone.

    XR viewers are glasses tethered to a 5G-enabled smartphone, via a USB-C cable, offering an immersive and accessible way to experience your favorite smartphone or VR apps as an augmented or mixed reality experience by utilizing Vive Wave. By combining the power and accessibility of 5G with the latest technology, you’ll soon be able to access your favorite content anywhere.

    Awarding Mobile VR Developers

    In addition to access to the Vive Wave runtime and support from HTC engineers for new deployments, we’re also awarding hard-working and creative developers. In October, we announced the 2020 Wave Developer Awards (WDA), a global contest for high-quality mobile VR content including games, videos, and applications (education/medical/art, etc). 24 titles have been shortlisted as WDA Finalists across two content standards—for three degrees of freedom (3DoF) and six degrees of freedom (6DoF)—for a chance to win prize money, the latest VR devices, and technical support and promotion opportunities.

    All WDA entries will be published on Viveport automatically, included in the Viveport Infinity content library, and made available to users of standalone VR devices such as HTC VIVE, iQIYI QIYU VR, Pico, DPVR, Skyworth VR, and Shadow VR. Our Viveport China team is also organizing a virtual WDA ceremony on June 23, through the Engage Platform, to celebrate the winners.

    Through the WDA and the availability of even more high-quality mobile VR content in Viveport Infinity, we’re continually working hard to jointly promote the development of the mobile VR industry.

    As technology moves forward, we’re focused on being at the forefront of new innovations, such as next-generation XR viewers powered by 5G smartphones, by providing an open platform for easy mobile VR development through Vive Wave. For more information, please visit: https://developer.vive.com/us/wave/.

    Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

    Website: LINK

  • VIVE Cosmos Update 1.0.12.4a – Release Notes

    VIVE Cosmos Update 1.0.12.4a – Release Notes

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    Website: LINK

  • Enjoy VR games on your PC with this Arduino-based DIY headset

    Enjoy VR games on your PC with this Arduino-based DIY headset

    Reading Time: 2 minutes

    Enjoy VR games on your PC with this Arduino-based DIY headset

    Arduino TeamJune 2nd, 2020

    If you want a virtual reality headset for your computer, but don’t want to dig deep into your pockets, this project by “jamesvdberg” (AKA Killer Robotics) presents a low-cost alternative. 

    Although it won’t pack the capabilities of an Oculus or HTC Vive, jamesvdberg’s VR rig can be replicated for just $80 using a Google cardboard-compatible shell, along with a 5” Raspberry Pi 800×480 LCD screen and an Arduino Micro for control.

    The DIY device tracks head movements using an MPU6050 IMU, sending data to a PC system as a mouse input via the Micro. Game visuals are fed back to the screen over HDMI, split into discreet images for each eye, creating a side-by-side 3D effect. 

    [youtube https://www.youtube.com/watch?v=TM4toSRieTE?feature=oembed&w=500&h=281]

    Those interested in building their own version can find the tutorial here.  

    Website: LINK

  • Coming Soon to Infinity: Down the Rabbit Hole, Tower Tag and More

    Coming Soon to Infinity: Down the Rabbit Hole, Tower Tag and More

    Reading Time: 3 minutes

    How are we only days away from June already? With summer just in sight and spring growing distant in our rearview windows, it’s that time again to take a look at what is coming next.

    This month, you can beat the heat and play inside with eight new additions to your Viveport Infinity library. From fantastical puzzles to must-play PVP shooters and even bartending simulators, your backlog of games is bound to grow in June as the quality hits keep on releasing.

    Coming Soon –

    Tower Tag by VR Nerds

    Tower Tag is a hyper-dynamic cyberpunk PVP shooter with a grappling hook locomotion method that becomes second nature instantly. Conquer as many tower platforms with your team as possible to be able to move quickly across the field and beat your opponents with tactics and surprise.

     Mass Exodus Redux by Polymerse, Altaire

    Whether you’re playing the seeker (VR) or rogue android (PC), Mass Exodus is a tense and absorbing local multiplayer game. With 4 extensive maps each with unique kill methods and some creative power-ups, you need to try to outsmart your friends any way you can.

    Good Goliath by Knocktwice Games

     Good Goliath is an arcade-action game where the player is a giant battling hordes of little foes. With wave-based tower defense gameplay where players are the tower, catch, dodge and throw pitchforks, barrels, and even tiny enemies! Battle armies, mini-bosses, and monsters in storybook worlds.

    Warchasm by Defective Penguin Games

    Battle hordes of murderous mechs as you hurtle through the canyons, chasms and caves of an alien world in a desperate bid for survival. 

    Space Dragon by 3lb Games

    Have you ever wanted to destroy a world? How about ten? Twenty? Take control of a pair of hatchling space dragons and blast your way through the cosmos with our innovative move-and-warp system. Fight the robotic armadas that have enslaved the massive beasts of the galaxy!

    The Horus Heresy: Betrayal at Calth by Steel Wool Studios

     The Horus Heresy: Betrayal at Calth is a turn-based combat epic set during the origin era of Warhammer 40k. Play on either PC or VR, as the game will detect your platform choice. Take command of Ultramarines as they battle against their traitorous brethren, the Word Bearers.

    Bartender VR Simulator by VR Factory

     Working in four unique and professionally equipped virtual bars, you will experience the thrill of the art of bartending under the watchful eye of Tomasz Małek, a six-time Bartending World Champion. Begin your journey in a music club and learn how to make four basic drinks. Prove yourself and win the opportunity to train and work in the next location. Master more and more demanding drinks as you progress to new, unique bars.

    Battlegroup VR by SpaceOwl Games

    BattleGroupVR is a designed for VR, first-person real-time space strategy where you lead a fleet of powerful warships into battle from the bridge of your own flagship. Assemble your fleet, upgrade your load-outs, train your captains, engage the enemy and secure the sector. Try not to go down with the ship.

    2MD: VR Football Evolution by Truant Pixel, LLC

    2MD: VR Football Evolution is a room-scale two-minute drill VR arcade experience where players take on the role of soulless automaton tasked with capturing victory in the final minutes of a game. Draw the plays, call the shots, and throw the ball to take down opponents before the clock runs out. Or Else.

    Down the Rabbit Hole by Cortopia Studios

    Down the Rabbit Hole is a VR adventure set in Wonderland prior to Alice’s arrival. You will guide a girl who is looking for her lost pet by solving puzzles, uncovering secrets and making choices about the story along the way.

    Leaving Infinity Soon:

    Arizona Sunshine – Don’t miss the chance to play one of the most popular titles in VR before it leaves Viveport Infinity!

    Remember to follow Viveport Infinity on Twitter and Facebook to stay up to date on all the new releases entering your subscription library.

    Website: LINK

  • Manufacturers Benefit From Simplified 3D Design Processes in VR Thanks to Dassault Systèmes and HTC VIVE

    Manufacturers Benefit From Simplified 3D Design Processes in VR Thanks to Dassault Systèmes and HTC VIVE

    Reading Time: 3 minutes

    With the goal of fundamentally changing how design concepts go from the mind’s eye to reality, HTC VIVE Pro teamed up with Dassault Systèmes. That objective is becoming even more important within complex technology and engineering verticals—as agility, responsiveness, and speed to market continually shift.

    Over the last four decades Dassault Systèmes has led the world in the application of 3D technology in design and engineering. From its origins in aerospace, it now supports a myriad of manufacturing disciplines. 3D design is central to Dassault Systèmes’ philosophy and a primary feature of its entire software portfolio. This focus has made them a natural partner for the HTC VIVE Pro. By using its CATIA Natural Sketch platform Dassault Systèmes is upending traditional processes of design, manufacturing, and testing—improving collaboration and reducing time to market.

    Design workflows are typically linear. They begin with sketches, then design, followed by computer-aided design (CAD), industrialization, and eventually full production. By the time the product assumes its first 3D existence, the original concept on which it was based might be lost in multiple iterations. Meanwhile, in the time it takes for the design to reach its first physical form, consumers’ evolving tastes—as well as competitors’ offerings—may have moved on. Additionally, the conventional sketched concept approach does not lend itself easily to collaboration. It also limits output to the creative and technical abilities of a single designer. With the help of the HTC VIVE Pro, these conventions and their limitations are being challenged by Dassault Systèmes—reinventing how complex design and engineering concepts are brought to life.

    By utilizing the HTC VIVE Pro’s sophisticated VR capability, CATIA Natural Sketch enables designers quickly to sketch in 3DS and render their ideas as fully-visualized 3D designs at the conceptualization stage. This allows designers and engineers to realistically form compelling ideas and translate their creative vision directly into the design and engineering, invigorating the process. Automotive designer and CEO Takumi Yamamoto commented: “For automotive design it’s important to do a full-size scale model. When I tried it for the first time I was into the virtual world, and I almost forgot about the real world.”

    The HTC VIVE Pro headset enables CATIA users to create, style, modify, and validate complex, innovative shapes. This can also greatly increase the speed and efficiency with which organizations can evaluate requests for product changes. A benefit like this offers multiple uses across a breadth of diverse sectors—such as aerospace, shipbuilding, energy, and architecture. It also enables the formulation, design, and manufacturing of electrical systems—spanning the complete process from conceptual design through production.

    “We are moving into the age of experience,” claims Xavier Melkonian, Director of the CATIA Design Portfolio. “For us, the experience is critical. The ability to experience your design in a more immersive and natural way is key, and to make it accessible directly from the Design authoring Application CATIA is essential. For creative designers and engineers, there are many use cases where the immersive experience is very powerful all along their Design innovation process.”

    With the help of the HTC VIVE Pro, CATIA is revolutionizing the speed ideas can travel from the depths of a designer’s imagination to the hands of the consumer. Organizations working with complex technology and engineering can now quickly explore hypotheticals at a lower cost, allowing designers and manufacturers to test hypotheses in order to gather answers faster than before. Designers also noticed using the tool provided immediate results and helped stimulate creative thinking, as well as innovation, to a far greater extent than conventional 2D sketching.

    For decades the process of converting conceptual thoughts into prototyped design has been cumbersome, costly, and wasteful. Thanks to HTC VIVE Pro and CATIA Natural Sketch, a more dynamic, flexible, and collaborative process is now available—not only by allowing ideas and products to be conceived, but to be optimized in real-time, too.

    Website: LINK

  • War Remains Transports Audiences to the Hellish Landscape of the First World War

    War Remains Transports Audiences to the Hellish Landscape of the First World War

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    War Remains, which premiered at the 2019 Tribeca Film Festival and later opened for a limited run in Austin, Texas, is now available to experience at home, including on HTC VIVE. War Remains transports viewers to one of history’s bloodiest battlefields: The Western Front of the First World War. We interview Ethan Stearns of MWM Interactive and Alessandro Kitchener of Flight School Studio on how they created this audacious and unforgettable undertaking. 

    Each time you put on a VR headset, you are transported to another world. What if you were able to go back in time and experience a moment in history?

    Now available on HTC VIVE, “War Remains” is what creators call an “immersive memory.” Podcast legend Dan Carlin, MWM Interactive, and Flight School Studio have created an experience that lets viewers witness the Battle of Passchendaele on the Western Front of the First World War in full color and sound.

    The view from the trenches in War Remains.

    As educational as it is exhilarating, the piece blends Dan Carlin’s classic narrative style with moments of unfettered combat to bring audiences closer to history than ever before.

    Podcast legend and narrator of War Remains, Dan Carlin.

    The VIVE team recently connected with Ethan Stearns of MWM Interactive and Alessandro Kitchener of Flight School Studio on how they created this audacious undertaking.

    Why did you choose HTC VIVE as a platform to release War Remains?
    Stearns: Our goal is to bring these experiences to as many people as possible. Viveport provides a great vehicle to distribute War Remains to the VR community around the world.

    Kitchener: In particular, the Vive Pro with wireless technology offers high graphical fidelity, powerful audio and allows us to create a completely immersive experience for War Remains.

    What was it like developing the visuals for this experience, and did you reference any historical source material?
    Kitchener: Typically, at Flight School Studio, we design our assets from concept art that’s imagined and not truly rooted in reality. It was an interesting change in our workflow to work completely from historical references and even using Dan Carlin himself as a resource for historical accuracy.

    All of our props, character designs and environment development were based on historical references to make War Remains feel as real as possible. The only aspect of the project where this wasn’t possible were certain visual effects like period-accurate mustard gas and flares, which had to be extrapolated from eye witness accounts or completely invented because the footage of it simply doesn’t exist. Without a foot solidly in reality, the experience wouldn’t work at all.

    How did you design the experience so that the audience feels completely immersed?
    Stearns: We set out to make an experience that engages the senses, particularly sound, so that audiences feel truly in this moment. Guided by Dan Carlin’s iconic voice, they hear the destruction and see a battle unfold right before their eyes.

    VR has the power to make people feel present in a synthesized moment and bring them closer to the story. If War Remains can help people feel that moment of presence in the trenches, and if it can help them better understand what people went through in the First World War, we’ll consider ourselves successful.

    Kitchener: With the goal of full immersion into a specific time and place, historical accuracy of the props and terrible conditions people experienced in these trenches was paramount. From an environment design standpoint, we strived to create the sense that you have been dropped into the middle of a lived-in trench surrounded by war immediately going on around you. Soldiers are yelling, bombs explode in every direction, guns are firing to your left, to your right, and even behind you. This sense of chaos creates a more realistic sense of these battles and makes the user feel like they are in the thick of it, rather than watching a series of scripted vignettes, directly in front of the camera.

    War Remains is now available to experience on Viveport Infinity. Order War Remains here.

    Website: LINK

  • Case Study: Firefighters get better training for real-world dangers through VR

    Case Study: Firefighters get better training for real-world dangers through VR

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  • Step into the action with Viveport Infinity

    Step into the action with Viveport Infinity

    Reading Time: 3 minutes

    Do you crave being in the center of the action? Looking to your defeat enemies and show off your skills? In VR, the adrenaline rush is real as you fight off swarms of zombies, jump off cliffs or escape enemy fire.

    If these are the type of experience’s your craving, we’ve put together a list of our favorite VR action games available in your Viveport Infinity library to get you started:

    Seeking Dawn by Multiverse

     Welcome to Seeking Dawn, a science fiction VR experience that takes you far beyond the solar system. Step into the shoes of a soldier discovering a hostile planet, where predators roam freely and enemies are trigger-happy. As you follow the trail of an allied recon squad, your task is to find out what happened to them and what they came here for. 

    Gun Club VR by The Binary Mill

    Take to the range with an arsenal of the world’s most powerful weaponry in Gun Club VR. Addictive gameplay and unsurpassed realism combine to make Gun Club VR the ultimate virtual weapon simulator. The only thing missing is the smell of the gunpowder.

    Witching Tower VR by Daily Magic Productions

     Immerse yourself in the dark fantasy world of the Witching Tower, a VR action/adventure in which you solve puzzles, fight enemies, and uncover secrets. Explore the labyrinth of the Tower, unraveling each level’s new mysteries and unique gameplay mechanics. Brace yourself for an unparalleled experience with breathtaking visuals and environments.

    Containment Initiative by Gwyn Games

    Containment Initiative is a local co-op VR shooter that can be played by two people on the same PC. Kill zombies alone in VR or have a friend cover you by using the mouse and keyboard. Features include realistic weapon reloading as well as a variety of unlockable guns, upgrades, and loot to find.

    Battlewake by Survios

    Thar be high-seas mayhem ahead in Battlewake, a rip-roaring pirate combat game exclusively for VR. Become four mythical Pirate Lords, captain a massive, upgradable battle-ready ship, and wield ancient powers.

    RUSH by The Binary Mill

    Take a dive into the adrenaline-pumping world of wingsuit flying with RUSH. Soar down mountainsides at breakneck speeds. Weave through canyons, dodge outcrops, and plummet down sheer drops as you race towards the finish line.

    Ninja legends by Coinflip Studios

    Experience blood pumping action in immersive and beautiful VR environments. Enemy ninjas will utilize cooperative group attacks to swarm and surround you. You’ll need to attack and block 360 degrees of action to survive.

    Elvin Assassin by Wenkly Studio Sp. z o.o.

     Take a bow and kill hundreds of orcs of different types that want to get into the elven town and destroy it. As an elven assassin, you will make spectacular shots like long distant headshots or you will send lethal arrows through the windows. All this to conquer global leaderboards of other elven assassins.

    Airranger by Chesstar Studios

     Equipped with a bow and arrow, only the last one standing can win this multiplayer game. With a variety of bow and arrow weapons and a myriad of different game modes to play, you’ll hone your skills to be crowned the winner.

    Undead Development by Masterstrike LLC

    Undead Development is a virtual reality game with a creative building system. Explore different environments and scavenge for supplies, weapons, and ammo. Choose a base to defend and start boarding up any openings with the hammer tool. Break apart furniture and use the pieces to wall up your new home. The undead horde will soon put your construction skills to the test. See how long you can last with short breaks to rebuild and scavenge again.

     

     

    Website: LINK

  • Technology – and VR – Evolves to be More Accessible and Collaborative

    Technology – and VR – Evolves to be More Accessible and Collaborative

    Reading Time: 2 minutes

    Over the years, technology has evolved to become more intuitive and easier to use. As companies today are quickly adjusting to the new norm of remote workforces, technology offers new ways to address the changing face of work, keeping teams and employees engaged, collaborative and productive. Right now, we’re witnessing how relatively simple innovations make technology not only accessible to more people, but more adaptive to our needs.

    VR content is becoming more varied, allowing a greater number of people and industries to benefit, and the selection of applications has broadened beyond gaming and entertainment to include new ways to work, train, and collaborate (such as our recently-announced Vive Sync beta for team meetings in virtual reality). Companies in the automotive, aerospace, and architecture industries, for example, are already tapping into the benefits of VR to drive efficiencies among remote product and design teams.

    [youtube https://www.youtube.com/watch?v=Vh0bU6RE9AY?feature=oembed&wmode=opaque&w=730&h=411]

    For that reason, Logitech has been looking at experiences across the VR/AR ecosystem and finding new ways to improve them for many years. They solved the problem of text entry in VR by letting you see and input via keyboards inside virtual environments. More recently, Logitech introduced VR Ink, a more ergonomic and intuitive way to interact and design within virtual worlds, reducing learning curves often associated with traditional VR controllers.

    VR is traditionally thought of as being primarily a visual experience, however our tactile senses need to also be considered as a channel of communication and immersion. With controls built right into the pen, it can be squeezed as a form of input and its built-in haptics allow for pressure-sensitive writing against physical surfaces.

    The VR industry has made big strides over the years, and continues to mature as it makes its way further into education and workplace environments, enabling deeper levels of engagement and collaboration. If we’re unable to team up and design together in the real world, VR is the next best thing and its adaptability will only continue to increase the usefulness it can provide in our every day work lives.

    Stay tuned for more as we explore new input paradigms in VR.

    Website: LINK

  • Coming Soon to Viveport Infinity: Containment Initiative, War Remains & more

    Coming Soon to Viveport Infinity: Containment Initiative, War Remains & more

    Reading Time: 2 minutes

    May is here and your Viveport Infinity library is getting some awesome additions. From educational experiences to indie gems, your playlist for May is set to entertain you all month. Check out what is coming to your Infinity library over the next few weeks below:

    Coming Soon –

    The Scream by Cinétévé Experience

    Based on the painting, The Scream VR carries users away to explore the painter’s obsessions and work. This interactive and sensory virtual-reality experience unfolds in three chapters, presenting a unique interpretation of the Expressionist masterpiece.

    Clash of Chefs by Flat Hill Games

    Clash of Chefs VR is a delicious cooking game. Prepare the tastiest meals as fast as you can. Test your skills in different restaurants each featuring new recipes and 40 challenging single-player levels. Clash with other chefs in online or asynchronous multiplayer and climb the leaderboard ladders.

    Blastworld by HipFire Games

    A fun combination of Battle Royale and Zombies vs Humans. If you think that a knocked-out player is out of the game – think again! You will come back to haunt your killer as a blood-thirsty zombie!

    Containment Initiative by Gwyn Games

    Containment Initiative is a local co-op VR shooter that can be played by two people on the same PC. Kill zombies alone in VR or have a friend cover you by using the mouse and keyboard. Features include realistic weapon reloading as well as a variety of unlockable guns, upgrades, and loot to find.

    Space Dragon by 3lb Games

    Have you ever wanted to destroy a world? How about ten? Twenty? Take control of a pair of hatchling space dragons and blast your way through the cosmos with our innovative move-and-warp system. Fight the robotic armadas that have enslaved the massive beasts of the galaxy!

    Hooplord by Hooplord VR LLC

    Hooplord is a labor of love that combines boss battles and basketball into a hybrid VR experience that’s unlike anything you’ve ever seen or played before. Inside of an enchanted forest, you find yourself on an ancient basketball court in the midst of a forbidden ruin. Glory awaits should you defeat all three guardians, and manage to evade death in the process.

    War Remains by MWM Interactive

    This is not a game. This is history. Presented by Hardcore History® legendary podcaster Dan Carlin, War Remains is an immersive VR experience that transports viewers into the nightmarish hellscape of the Western Front of the First World War. Witness history unfold from a soldier’s point-of-view in this thought-provoking, visceral experience.

    Recently Launched

    You might have missed these recent additions to your Viveport Infinity library last month:

    We’re looking forward to hearing what new titles you’re playing this month. Share your favorite Infinity titles, tips, and tricks with the community on Viveport’s Twitter and Facebook channels and check often for news of new releases.

    Website: LINK

  • Welcome to the Vive Sync Open Beta

    Welcome to the Vive Sync Open Beta

    Reading Time: 4 minutes

    By David Sapienza, AVP of Content & Production at HTC VIVE

    It’s hard enough to achieve team cohesion when everyone works in the same office, but as a global company where teams are spread throughout the globe, it can be very challenging to maintain unity.   A few years back we realized we needed a tool to drive collaboration and easily share our development work across time zones in order to create a true team culture.

    [youtube https://www.youtube.com/watch?v=TnNC1rm5N6Y?feature=oembed&wmode=opaque&w=730&h=411]

    In order to have a successful, cross-functional team, you need to have a clear vision with constant communication and ultimately, trust.  Trust that your team members are listening to all voices and that everyone is working toward the same goal.

    As AVP of Content Development & Production at Vive, I oversee the development for numerous XR projects across multiple teams. One day we may be working with a new unreleased SDK, while the next we are creating visuals for the Cosmos opening movie sequence. It’s a fast-paced environment and the work is diverse.

    This is where Vive Sync started.

    Even before the current pandemic, we realized the future is rapidly becoming more global and more remote. Although there are benefits, we know from our development teams that remote work comes with isolation, a decrease in team chemistry and communication breakdowns. Tone in email is often misinterpreted, video calls can be draining, and even exacerbate the feeling that you are not with your team members.

    So we asked ourselves, can VR help build team relations? What would a productive meeting space look like in VR? How do we build something that’s focused on building a team culture, and what would it need to accomplish so that productivity isn’t lost in a headset?

    Increasing immersion with avatars

    If our goal is to drive team connectivity, then our virtual representations must capture our identifying features (we were also careful not to wade too far into the “uncanny valley”), including facial features, voice, and body mannerisms.

    To create your own Vive Sync avatar, you start with a selfie and customize from there.  We want our avatars to be recognizable but still represent a digital space so hairstyles, facial features, body types, and clothing options are all customizable and we will continue to add more customization options over time.

    In addition to the look of your avatar, what is equally important is to ensure that your avatar’s face and body move realistically. In Vive Sync when you talk, your mouth and eyes move naturally and mimic real-world facial movements. For folks with Vive Pro Eye and its integrated Tobii eye-tracking technology, your avatars will track your eye movement as well. Furthermore, we have developed our own robust full-body IK tracking system so you can be expressive through natural body language movements. All of this is aimed to deliver clearer communication and to build stronger relationships with your team.

    Staying productive in VR

    Productivity is key. Meetings are costly.

    If we were going to build a meeting app, then we needed to make sure a meeting in VR was effective, so integration with existing business tools was critical. Just being present in VR is great, but to be productive you need access to your files.  In Vive Sync you can synchronize files with OneDrive so that PowerPoints, PDFs, marketing videos, or 3D models can be synced and published easily to your virtual meeting space.

    Another required feature of a meeting app is the ability to take notes, record the outcome, and to capture the outstanding questions. Early on in development, we ensured that users were able to use voice recognition to record their notes, annotate with our 3D pen, and take screenshots.

    Since we allow users to link to a cloud drive, all of those notes and screenshots are instantly sent back to the cloud drive folder, so when a user is finished with a VR meeting all of their materials are already accessible on their PC.

    When importing a 3D model into Sync you can move, rotate, and even scale it as large as your environment to review critical details of a design review or add some showmanship to your presentation. At this time we support FBX and OBJ files, as well as Unity Asset Bundles.

    Free for businesses through 2020

    Given the global pandemic, we view Vive Sync as a way to help businesses benefit from the tools that have made our teams so productive, engaged, and feel connected. So, throughout this open beta period, starting today, we’ll allow businesses of all sizes to use Vive Sync for free. As of today, the platform can support up to 30 meeting participants per session.

    What is next for Vive Sync?

    We’re just getting started with Vive Sync and we know there are additional features that we plan to implement quickly. Currently, our roadmap consists of extending hardware compatibility to non-Vive headsets, implementing host controls, and the ability to record full meetings sessions.

    Your feedback will be critical throughout this period and we encourage you to help guide our feature roadmap for Sync. Comments or feedback can be sent to: sync_support@htc.com.

    Sign up for the Vive Sync Open Beta: https://enterprise.vive.com/us/solutions/vive-sync/ 

    Website: LINK

  • Explore Protected Paleolithic Caves – Only in VR

    Explore Protected Paleolithic Caves – Only in VR

    Reading Time: 5 minutes

    Nominated for Best Documentary Experience at Raindance Immersive and narrated by Geraldine Chaplin, Memoria: Stories of La Garma is an interactive VR documentary that explores the memories trapped inside the cave of La Garma in Santander, Spain. Untouched until its discovery in 1995, you’ll unleash the stories of the humans who took shelter in the cave over 16,000 years ago.

    Exclusive to Viveport Infinity, Memoria offers the unique chance to explore this archeological site that was captured with millimetric precision using laser scanners and photogrammetry. We recently had the chance to speak with Rafael Pavon, Director of Memoria: Stories of La Garma and Roberto Ontañon Peredo, Director, Museum of Prehistory and Archaeology of Cantabria. Check out our interview below:

    [youtube https://www.youtube.com/watch?v=EQRHxBVlfNA]

    To start, can you tell us the history of La Garma and why it’s so unique?

    Buried deep into the hills of Spain’s northern Cantabria region, is the largely undiscovered, historical treasure – La Garma cave complex, included in the World Heritage list and supported by the World Monuments Fund. A time-capsule and Pandora’s box that has escaped human interference for nearly 16,500 years due to a landslide that sealed the cave, resulting in a treasure trove of over 80,000 intact remains, skeletons, artifacts and some of man’s earliest rock art from the Paleolithic era.

    Most of the recent discoveries inside the cave aren’t even on Wikipedia yet. The rock art in La Garma makes up one of the best archaeological sequences in Europe, with evidence of human activity spanning over 380,000 years, up until the Middle Ages. Despite the relatively recent discovery of La Garma cave system in the early 90s, its sensitive ecosystem means that only 50 visitors have ever been granted access.

    It’s interesting only 50 people have been able to physically go into the caves. Is it closed to the public generally? 

     La Garma is the name of a limestone hill intensively hollowed out by water during millions of years, forming a karstic system with ten caves that interconnect inside. The Sancta Sanctorum of the cave system is what we called the Lower Galley, a cave 300 m long whose entrance collapsed 16,000 years ago, only accessible today by entering a narrow and passage and descending two chasms.

    The access is difficult and dangerous, and this explains one of the main risks involved in visiting the cave. The other one is the extraordinary wealth of the cave, with thousands of remains of human activity from the Upper Paleolithic lying on the floor, in plain sight, and on the walls and the ceilings (cave art, with painting and engravings), miraculously preserved in a delicate environment which can be easily damaged by the entrance of daylight or even by a tiny alteration in the subterranean ambiance, including those induced by human presence. It is because of those two reasons that the cave is close to the public generally.

    What did archeologists and researchers discover – did they find something new? 

    We have been working at the archaeological zone since 1995 and we have discovered lots of things due to its incredible richness. La Garma is like an archive of the European Prehistory, from the first human occupation of the region in the Ancient Palaeolithic (pre Neanderthals) to the middle Ages. The archaeological sequence is amazing, and so they are the assemblages corresponding to each period. But the most astonishing place is the Lower Galley, in which, as I’ve just told, a camp from the Middle-Magdalenian period has been preserved intact as it was abandoned 16,500 years ago before the entrance of the cave collapsed.

    We have found here not only thousands and thousands of implements, broken bones and seashells, but also a striking set of decorated objects as well as five habitat structures (like huts) made with stones, wood and furs (one, of a cave lion), and a wonderful ensemble of Palaeolithic cave art constituted by more than 400 graphic units, including geometric signs and hand stencils, and beautiful depictions of animals like horses, bison, aurochs, ibex, deer and other species. In this complex panorama, the VR has helped in our research, as it allowed us “to be” in certain places that we cannot reach and see things that are invisible in the cave.

    The last and exciting discovery is a burial site from the Visigoth period (VII-VIII centuries) located in the innermost sector of the cave system, beside a subterranean river.

    Why did you turn to VR to tell this story to the public? 

    Due to the need to preserve the cave and its complicated access, opening the real cave to the public was never a possibility. The locals have always wanted to see it and even demanded the government to open it various times, unsuccessfully. This craving was natural, as some of the most overwhelming stories from our past are still alive inside the cave. Still, it caused an unsolvable problem: How can you allow people to experience the cave in a safe, non-invasive and sustainable manner? After more than 20 years, the solution came through virtual reality. This new medium allowed us to replicate the cave in a millimetric precision and amplify it by adding a layer of emotional storytelling and interaction to it, thus breaking the physical limitations and finally opening the cave, not just to the locals, but to the whole world. No other medium has that power.

    Has VR played a role in researching the cave? 

    From the beginning, our aim was to be so precise in our approach that, not only users would connect emotionally with the cave, but even the archaeologists could use it to explore it without having to go inside the cave every day. We were very aware that this approach was very ambitious, but we remained strict with this. The first time the archaeologists explored the model of the cave in VR, they spent hours exploring all the details, looking at things from different perspectives, and even discovered a new human footprint they haven’t seen in the cave in 24 years.

    What are some of the discovered objects that users will be able to examine at home? 

    The experience explores three of the spaces of the cave, with different elements in each area. One of the most extraordinary memories is the ghost of an old cave lion who went to die at La Garma. The bones are in an inaccessible place of the cave, but in the experience, we could see the lion entering the cave and even looking at us in his lasts moments. Users will also be able to examine different carved bones and artifacts left before the collapse and see how different paintings were made. Notably, one of the most surprising discoveries of La Garma: a corrected drawing where someone corrected the perspective of antlers fifteen thousand years after the original painting.

    Want to explore the cave and its memories yourself? Memoria: Stories of La Garma is now part of your Viveport Infinity library. Play now.

    Website: LINK

  • Top Infinity Picks to Play with Friends

    Top Infinity Picks to Play with Friends

    Reading Time: 5 minutes

    We might not be able to physically hang out with our friends and family right now, but we can still meet them in VR. We’ve put together a list of our favorite multiplayer experiences on Viveport Infinity so you can challenge your friends to virtual battles of epic proportions, play poker or even visit an art gallery together.

    What are the VR titles are you and your friends playing together? Join in on the conversation on the HTC VIVE social channels and share your VR top multiplayer picks the VR community.

    [youtube https://www.youtube.com/watch?v=rLrZFtY6pGM?feature=oembed&wmode=opaque&w=730&h=411]

    Skyworld Kingdom Brawl by Vertigo Games

    A VIVE Studios title developed from the creators of Arizona Sunshine, Skyworld: Kingdom Brawl is a highly competitive, cross-platform multiplayer VR card-battler. Skyworld puts you at the helm of a kingdom at war as you build and command your forces to conquer all Skyworlds in a royal campaign and wage war against friends in online multiplayer. You’ll unlock, collect and upgrade dozens of cards to build a powerful deck, and watch your cards come to life as you cast spells and summon forces to wipe your enemy off the map.

    Elven Assassin by Wenkly Studio Sp. z o.o.

    Take a bow and kill hordes of orcs in the epic town defense game. You can play alone to conquer the leaderboards or unite with other assassins in online co-op mode. PS. Be careful to avoid massive axes thrown at you by orc warriors.

    Museum of Other Realities by Museum of Other Realities

    An immersive multiplayer art showcase in VR, the Museum of Other Realities (MOR) is a place to connect, share, and experience virtual reality art with others. The museum contains a growing collection of interactive art and experimentation, supporting artists who are challenging and redefining what is possible with virtual reality art.

    Battlewake by Survios

     

    Thar be high-seas mayhem ahead in Battlewake, a rip-roaring pirate combat game exclusively for VR. Become four mythical Pirate Lords, captain a massive, upgradable battle-ready ship, and wield ancient powers. Navigate a 20-chapter Campaign or complete endless objectives in Warfare Mode.

    Crisis Vrigade by Sumalab

    Crisis VRigade is a virtual reality action filled first-person shooter that lets players take on the role of a SWAT trooper and deal with terrorist situations. Your mission is crystal clear: finish off all hostile elements and keep your teammates and hostages alive. Play solo or team with your friends with the Co-op Multiplayer mode!

    Final Assault by Phaser Lock Interactive

     

    Final Assault is an action-packed WWII themed RTS where you’ll preside over the battlefield as war rages around you. Command jeeps, tanks, and artillery in massive ground battles as the skies erupt in bullets, flak and dynamic dog fights. You’ll execute airstrikes and bombing runs as you advance your troops towards enemy territory and direct combat as you take on your friends in battle.

    Skyfront VR by Levity Play


    Skyfront VR is a zero-gravity FPS featuring fast-paced gameplay and unique point-and-move locomotion that makes for an intuitive and immersive experience. The multiplayer title features a versatile weapons arsenal, awesome abilities to use to your advantage and gorgeous maps. Skyfornt brings an array of challenges and events to pit the best warriors against each other in zero-gravity battle arenas to decide the Ultimate Champion.

    Front Defense: Heroes by Fantahorn Studio

    A first-party VIVE Studios title developed by Fantahorn Studio, Front Defense: Heroes has been designed specifically for VR. The 5v5 WWII title offers intuitive controls, sprawling battle maps, realistic World War II-era weapons and the opportunity to engage in strategic military operations with friends.

    Ready Player One: OASIS – Elite Gunter Edition by VIVE Studios

     

    The OASIS beta is inspired by the immersive virtual universe the OASIS from the film Ready Player One, which is set in the year 2045. In the Oasis beta’s ever-expanding universe, players are able to explore, compete in, and launch multiple VR experiences using their own custom avatars. Global leaderboards track the performance of all players as they earn points (coins) throughout the following experiences: Rise of the Gunters, Battle for the OASIS, Gauntlet and Smash.

    VR Trivia Battle – Deluxe by RLTY CHK

    Compete to be the ultimate game show champion in VR Trivia Battle, a social VR trivia experience filled with big choices and crazy shenanigans! Brush up on your trivia skills and dive into the most intense trivia experience ever.

    Windlands 2 by Psytc Games Ltd

    Return to the world of Windlands, alone or with friends. Armed with grappling hooks and a bow, soar through the ruins of a fallen world. Embark on a journey to destroy the gigantic titans and save the world from an ancient danger.

    PokerStars VR by Lucky VR Inc

     

    PokerStars, the world’s leading poker brand, has combined live and online poker in a truly immersive VR experience.

    Study your opponents, pick up on their tells, and chat in real time. Handle your chips and cards, just as you would at a real-world poker table. Keep the table fun with interactive props and toys, summoned in an instant. This is the most exciting poker game on the planet, and there’s a seat open for you right now.

    Website: LINK

  • How Two VIVE X Companies are Helping Students and Researchers Learn Remotely

    How Two VIVE X Companies are Helping Students and Researchers Learn Remotely

    Reading Time: 7 minutes

    Due to the immersive and interactive nature of the technology, VR is becoming a valuable supplement to traditional pedagogy methods in and out of the classroom. With classrooms being switched for living rooms right now, VR is offering an engaging and immersive way for students and teachers to keep up with their studies.

    We talked with two VIVE X alumni who are giving complimentary access to their software during this time to help students and researchers continue their education and important research while at home.

    First, we spoke Emilie Joly, CEO/Co-founder of Apelab who shared how their VR visual programming toolkit, Zoe, is helping both students and teachers connect remotely and challenge their critical thinking. Next, we chatted with the team from Nanome who shared with us how VR presents a unique and highly effective way to teach chemistry as well as how their software is currently being used by researchers around the world to study COVID-19. In the end, they all share their advice on how to get up to speed using VR as a remote learning tool.

    Below is our first interview with Apelab CEO and Co-founder, Emilie Joy:

    Can you give us a little more background on Apelab and your VR visual programming tool, Zoe?

    We started working with VR headsets back in 2014 with an interactive animated series that reacted to the user’s gaze. In order to do this we started developing a tool – named SpatialStories back then – that would allow the creative team to develop themselves without asking every time programmers to do it for them. That was the beginning of Zoe. From that point on we have been developing a solid layer on top of the Unity game engine that allows non-coders to easily create interactive VR and AR experiences, and regularly adding new functions as immersive hardware evolved. Today, the Zoe toolkit consists of a Unity plugin and a standalone in-VR creation and programming tool. A mobile version for smartphones is also on the way.

    What are some of the benefits associated with using VR as a learning tool?

    More than using VR as a learning tool, it’s really the act of creating for VR that becomes a learning journey. The technology/hardware by itself has not proved to increase learning, although motivation and excitement are clearly higher. What Zoe offers is a way for students to be empowered, to become active agents for the future of work. Zoe becomes a communication tool where students gain critical thinking and find themselves challenged to solve problems and find the best way to teach others what they understand of a given subject.

    With so many schools now having to operate remotely, how can Zoe help them continue to provide quality education to their students?

    Zoe offers professional development for teachers covering fundamental concepts for immersive creation as well as basic guidelines for using Zoe. They learn at their own pace and need, and connect remotely with their students. Content is regularly updated so they can keep up to date with the evolution of the technology. Special resources for doing remote activities are also being posted weekly so teachers can already start the projects with students working from home.

    How can students and teachers take advantage of this special offer?

    We are now offering licenses to all students and giving a discount for professional learning. It is an opportunity for teachers to start their own Zoe journey, learning the basics while providing activities for students that don’t necessarily require a headset at home. We are going to launch the mobile version of the Zoe standalone application soon so anyone will be able to use Zoe from their smartphone or tablet as well.

    Do you have any advice for students and their teachers who are using VR for the first time?

    If they have the chance to own a headset I would recommend testing everything they can. They will start to identify what is a good VR experience, what are the key elements that make an experience clear for the user. It will also give them a sense of the controllers and the navigation with this technology that already has some standards. Using Zoe, they will be able to easily start creating environments, placing assets and of course, giving them life by programming behaviors.

    Next is our interview with the Nanome team including Steve McCloskey, Founder CEO, Keita Funakawa, Co-founder COO and Edgardo Leija, Co-founder CXO (Chief Experience Officer).

    What is Nanome and how is it uniquely suited for VR?

    Nanome is a software platform for designing and simulating molecules in virtual reality. Nanome is the next step in computational/medicinal chemistry, structural biology, and beyond since it allows scientists to collaborate on molecular structures in real-time. Scientists currently collaborate on 3D structures via 2D interfaces and video screen share, resulting in information loss of their scientific data and loss of social cues that arise in real-life interactions. Existing computational chemistry tools make effective calculations but are hard to use, so very few scientists fully leverage them. With Nanome, people can intuitively interact with their data in VR and gain ‘instantaneous’ insights about their data while sharing a common workspace with their colleagues,

    Can you share how Nanome is being used right now to combat COVID-19?

    -Recently, we hosted a VR session ​livestream​ with SynBioBeta. Robert Scoble (Tech Journalist), Philip Rosedale (founder of Secondlife), and Rob Rhinehart (founder of Soylent) and Steve (our CEO) explored the coronavirus molecular structures in VR + Nanome. This highlighted some of the work that we are helping with on antibody and peptide development. Antibodies can be engineered with Nanome to be more effective against the Coronavirus proteins to prevent entry into human cells.

    – Last week we announced ​a call to action​ to our users to design potential solutions for COVID19 in Nanome. Since then, ​an article was published​ about a university researcher from Ontario actually designing solutions in Nanome. This global collaboration is actively targeting a protein in the Coronavirus which breaks apart other proteins. In Nanome we designed 3 small molecule drug candidates which may bind to this protein and stop it from breaking apart other proteins, thus helping fight against Coronavirus infections.

    – We also have ​Pharma companies in Italy​ to ​Government Research Labs in Australia​ all using Nanome to tackle COVID19. We are helping with research efforts in professional fields where they are working on vaccine development and using Nanome to better understand the structures of the Sars-Cov-2 Novel Coronavirus which causes Covid19.

    You also announced a new program for schools and companies impacted by the virus, can you tell us more about this initiative?


    Many companies are struggling to transition to being fully remote during the Coronavirus lockdown. The biotech and pharmaceutical companies we work with, although exempt, are transitioning to being as remote as possible. For companies working on the Coronavirus this has posed many challenges where everyone needs to work together while remote and send as few people as possible to the lab bench to make and test samples. Nanome helps groups like these work together from anywhere in the world through virtual reality, or our “2D mode” on mouse and keyboard. For any company working on the Coronavirus we can help get them set up with Nanome for free and aid in their research right away without going through the typical multi-month processes.

    Our blog about our free/reduced pricing initiatives can be found here:

    https://blog.matryx.ai/covid-19-nanome-vr-was-built-for-this-and-were-here-to-help-45f48012bbfd

    In addition, the same software has also been used by over 250 academic institutions around the world. With schools closed for the foreseeable future, we are working with many educators that use Nanome to teach chemistry remotely. While screen share software has been a quick band-aid to the pandemic, the learning abilities that virtual reality offers compared to video streams are much higher due to increased 3D understanding of chemicals and the ability to interact with the structures.

    Our software can help teachers and students continue their education by enabling social interaction and presence remotely. Recently, top ivy league schools have purchased classroom size license bundles to teach topics ranging from entry-level to advanced chemistry. The same institutions are also using Nanome for research, while some are researching the Coronavirus as well.

    At a minimum, the software can replace physical ball-and-stick chemistry modeling kits which are still used the same way they’ve been used for decades, and Nanome can help explain complex 3D interactions in chemistry which balls and sticks cannot capture. Educators and students can port into a virtual room using a standard internet connection and get started with Nanome right away!
    Example​ ​video from the community: https://www.youtube.com/watch?v=stmn89UyRUo

    Do you have advice for those students, educators and researchers who are using VR for the first time to continue learning remotely?


    “Watch a few videos on our Youtube channel at https://youtube.com/nanome to get a sense for all the ways it can be used, then jump into Nanome and get started yourself. There are so many possibilities for what to create from new molecules which might cure the Coronavirus to instructional scripted lessons which can be played back by students at their own pace. We would love to talk with you and introduce you to other researchers and instructors using Nanome today. Join our slack user group to meet everyone by emailing us at ​hello@nanome.ai​ to get started.” -Steve

    ​Explorations and tutorials are your best guides. The best way I learn is by doing, making a mistake, and trying again. In VR, you always have a CTRL+Z. This is your chance to mess up as many times as you need to learn things you can’t learn in reality.” -Keita

    Check out Nanome on Viveport.

    Website: LINK

  • VIVE Cosmos 1.0.11.2 – Release Notes

    VIVE Cosmos 1.0.11.2 – Release Notes

    Reading Time: < 1 minute

    Website: LINK

  • Gamify Your Workout

    Gamify Your Workout

    Reading Time: 4 minutes

    Wondering how you can keep fit while stuck inside? Try to gamify your workout routine in VR!

    With full-body tracking and full immersion, we’ve all been surprised when we find our heart rates up while enjoying some of our favorite titles. To help keep you active while the gym is closed, we’ve put together a playlist of our top fitness-inspired titles included with your Viveport Infinity membership.

    What are the VR titles you’re playing right now to stay in shape? Join in on the conversation on the HTC VIVE social channels and share your VR fitness routine with the VR community.

    Creed: Rise to Glory by Survios

    Challenge your stamina as you go toe-to-toe with world champions and experience the ascent of Adonis Creed. Set within the Creed™ films, you’ll train hard to rise from an underdog to the world-class fighter you’re meant to be. With the new Phantom Melee Technology, you’ll experience every punch and KO.

    Play Creed: Rise to Glory now.

    OhShape by Odders

    A new rhythm game based on a popular Japanese television show, OhShape will get your heart rate elevated right away. Following the beat, you’ll move your whole body to go through, punch or dodge walls quickly heading your way. This fast-paced game will challenge your mind as much as your body.

    Play OhShape now.

    Dance Collider by emergeWorlds

     

    One of our favorite VR rhythm games, Dance Collider brings its own flair to the popular genre. Energetic dance patterns will have you working up a sweat as you battle dancers from around the globe for a spot on the leaderboards.

    Play Dance Collider now.

    Remind VR: Daily Meditation by VIVE Studios

     

    For a change of pace, try Remind VR: Daily Meditation. Relax and unwind to let go of the worries that hang heavy on your shoulders. Reducing your stress levels is just as important as your physical wellbeing so try performing these three short daily exercises today.

    Play Remind VR now.

    BOXVR by FitXR

    BOXVR brings high-intensity boxing workouts to your living room. With regularly updated boxing workouts developed by a team of fitness instructors, BOXVR is specifically designed to shred calories.

    Play BOXVR now.

    First Person Tennis – The Real Tennis Simulator by Mikori Games

     Ready to challenge the tennis pros? In First Person Tennis you’ll lob, volley and ace your way to the top. A full ranking system and 13 tournaments to tackle, this realistic simulator will test your skills as you go head-to-head with friends or the computer.

    Play First Person Tennis now.

    PowerBeatsVR by Five Mind Creations

    Your quads are in for a workout with PowerBeatsVR. An adrenaline-pumping rhythm title, you’ll need to box, dodge, squat and sidestep around obstacles to the beat of the music. With the in-game level editor, you can control how intense your workouts are and upload your favorite tracks. With calorie tracking capabilities and added support for heart monitoring, you’ll soon understand just how hard you’re working.

    Play PowerBeatsVR now..

    Knockout League by Grab Games

    This single-player arcade-style boxing game is your ticket to a summer bod. Take on a wacky cast of characters as you move, dodge, squat and punch your way to the championship. Coach Doug will get you in tip-top fighting shape as he trains you with various boxing drills, all intended to get your heart rate up and your skills sharpened as you get ready for the ring.

    Play Knockout League now.

    Ninja Legends by Coinflip Studios

    Ninja Legends offers a fast-paced melee combat experience only possible in VR. Skillfully block and parry attacks as you fend off increasingly difficult swarms of enemies from all angles. Attack enemies with great pace and accuracy to survive as long as you can and keep up a consistent heart rate.

    Play Ninja Legends now.

    Final Soccer VR by Ivanovich Games

    Lace-up your cleats and get ready for the beautiful game. Practice free kicks and penalties in striker mode or step in the goal and make the game-winning save as keeper. With 150 levels to beat, Final Soccer VR will keep you coming back day after day.

    Play Final Soccer VR now.

    Is there another title you love to play that doubles as a workout? Let us know!

    Website: LINK

  • Coming Soon to Infinity: Spellpunk VR and AERY

    Coming Soon to Infinity: Spellpunk VR and AERY

    Reading Time: 3 minutes

    Now, more than ever, we all need something to look forward and mark on our calendars. Today, we’re bringing you our current roster of the games, apps and videos launching in your Infinity library in the next coming month, showing that good things are in store.

    Check out the list below and make sure to check our social channels to keep up to date on all new releases.

    Launching in April:

    Spellpunk VR by Incineration Productions

    Yer a wizard! Become an all-powerful magician in this stunning abstract world full of fast-paced magical duels. Cast spells by drawing magical symbols in the air with your hands to produce enchanting spells as you duel against friends or in ranked matches.

    Ballavita by Amilux Film

    A cinematic 360° VR-Film, Ballavita follows the story of Maria, a hot-headed tango dancer, through her dreams and nightmares. Created using newly developed cinematic techniques, live-action choreography is melded with beautifully designed worlds all in stereo 360°. Immerse yourself in this half-hour long fantasy film set in a rich stereoscopic world.

    AERY by ExpiXR Games 

    Chill out and forget your daily worries as you explore the world from the peaceful perspective of a curious little bird. Experience the calming feeling of flying and immerse yourself in the eight different atmospheric landscapes. With no predators to watch out for, just collect the feathers of other birds to unlock the next level in this relaxing experience.

     Blind Spot VR by Unlimited Fly Games

    Waking up in a mansion, you’ll have to solve puzzles to proceed in this story-driven adventure game. With over 20 rooms filled with various puzzles, you’ll need to uncover the truth of what really happened in this grand mansion.

    Bonus Round!:

    We also have a couple of free titles launching on Viveport this upcoming month. You can download these complimentary titles from the Viveport storefront when they launch in April.

    The Holy City by Blimey TV and Occupied VR

    Garnering awards and selections on the international film festival circuit, The Holy City is an educational experience that explores the Holy sites of Jerusalem and the diverse culture that makes up the city. Rich in narratives and cultural history, this experience looks to celebrate diversity, nurture understanding, and foster open dialog.

    Virus Popper by Starcade Arcade

     This educational VR Game teaches you all about viral infections and best practices in personal hygiene and social distancing. Start by learning proper handwashing technique, you’ll then continue your quest to sanitize the virus with an array of cleaning supplies as you learn to build up healthy habits.

    Recently Launched: 

    You might have missed this new title last month!

    Vikubb by Samiri Games 

    Kubb, a classic lawn game from the Vikings, is brought into VR with ViKubb! A multiplayer experience, you’ll get to challenge family and friends to a virtual game or even play ranked opponents. Hone your throwing skills with realistic and intuitive game physics as you play today!

    Website: LINK