Schlagwort: virtualreality

  • Take a Look at the HTC VIVE Cosmos and Let Your Imagination Soar with Immersive Virtual Reality Magic

    Take a Look at the HTC VIVE Cosmos and Let Your Imagination Soar with Immersive Virtual Reality Magic

    Reading Time: 3 minutes

    The imagination is a powerful tool. Imagination can be the catalyst for new ideas, it can be the bridge to new worlds and experiences. It can be a beacon of inspiration and action. Imagination is unique while at the same time shared by all. Most importantly, imagination is an owned and sacred trait. But, what if you want others to share in your imagination? What if others want you to experience their imagination?

    How can you take something so vivid in your mind and make it real for others?

    Well, that was a core question that drove the development of HTC VIVE. A group of passionate individuals who all asked the same question, “How do we make imagination real?” With the goal of making imagination real, HTC VIVE was born as we set upon creating tangible experiences from the dreams and ideas of developers, artists, tinkerers, movie makers, and so many more.

    Five years later, that question is still at the foundation of every VR device we develop. Though now, through the advancement of technology, we’ve been able to diversify our VR lineup to meet the specific needs of individuals and their imaginations. We have VR solutions that help scientists splice the atom, ones that help map the universe, we have virtual reality kits that bring the rest of the world to students who have never traveled outside their villages; and yes, we even have ones that put you face to face with a horde of angry zombies. But, if you’re new to VR how do you know which kit is right for you and your imagination?

    We’d like to introduce you to VIVE Cosmos, our most versatile headset to date. VIVE Cosmos is packed with the most advanced virtual reality technology, yet easy enough to just pop on and let your imagination run wild. In fact, if you ever need a break from your imagination, just flip up the front to take a breather. But, VIVE Cosmos doesn’t just have to be for you, its ergonomic fit and halo design means it can be easily shared with friends and family, so you can have them share in the experience of what fuels your imagination. And, due to its versatility, VIVE Cosmos can offer a host of immersive experiences, from casual gaming to productivity, to videos; VIVE Cosmos is a tremendous first step into the world of VR.

    As powerful and versatile was when it first launched, VIVE Cosmos continues to grow and offer more immersive experiences through our periodic updates, ensuring you will always be on the forefront of virtual reality technology and have a seamless experience.

    • VIVE Cosmos will soon be receiving an upgrade to DirectX 12 for Nvidia GPUs and while that may not mean much, it gives your computer’s CPU an average of 15-20% improvement; now you can fly through the universe even faster.

    • But, that was only the start. Latency, the process at which your movement in real-life transfers to movement in your headset is very important – you don’t want you disconnected from reality for the wrong reasons – so we optimized frame timings offering 10% better latency.
    • We also know the hallmark of a great VR experience is in the details, so we refactored our runtime which improves your computer’s graphics processing by 10%, allowing you to see every detail.
    • Lastly, we want you to be safe while your imagination is whisked away to a far-off realm, so we created a new chaperone to passthrough behavior in order to reduce interruptions, but still keep you safe.
    • In addition to the great features mentioned above, if you find yourself in the mood to tinker, we will soon be releasing beta access to OpenXR, offering you an opportunity to let your imagination turn to action. OpenXR support will also be coming to VIVE Wave later this year. Check out our social media channels for more information as it becomes available.

    As the real cosmos is seemingly unending, we are also continuing to improve upon the already (inter)stellar features of the VIVE Cosmos, ensuring your imagination never goes uninterrupted. If you would like to learn more about VIVE Cosmos, check more details here https://www.vive.com/cosmos.

    Website: LINK

  • The Art of Creating Buy-in

    The Art of Creating Buy-in

    Reading Time: 4 minutes

    By: Mike Orndorff, Founder and Managing Partner, Foundry 45

    We’ve heard from various developers in our latest Q&A series offering their best advice in securing funding for new VR projects, a common challenge facing the developer community. Today, Mike Orndorff, Founder and Managing Partner at Foundry 45, a developer company that specializes in creating enterprise-level VR training experiences for Fortune 500 companies, shares insights and best practices to help developers more effectively communicate the ROI of their solutions and create buy-in for their projects.


    A common setback that VR developers continue to face is convincing others of the ROI potential of their solutions. You believe your application is the way to go, but trying to win over others with your project and generate new business is no easy feat and can quickly ruin your enthusiasm.

    How do developers increase their powers of persuasion to earn more enterprise clients? Here are five steps to gaining buy-in for your solution – and the sale you’re seeking.

    Start small and grow fast. VR solutions typically cut across many departments and can garner a lot of excitement in different directions. If you suggest an initial foray that’s too broad in scope, it greatly increases the chance that multiple internal client groups, in their excitement, will try to steer things in opposing directions before a project is even started. This can result in a project that is unfocused, late, over budget, and with deliverables that don’t meet anyone’s needs.

    By identifying the smallest use case that can deliver value and building consensus around it, you can leverage the results from that initial project to build wider consensus and branch out into larger endeavors. This approach not only reduces risk, speeds up development, and requires a smaller initial budget, but also allows you to build support and demonstrate ROI for future projects.

    Create a Proof of Concept (PoC). When it comes to VR, there is no substitute for putting on a headset and experiencing it first-hand. To educate potential stakeholders, it’s important to develop a PoC to help demonstrate the impact of a proposed VR solution. In addition to increasing buy-in, a PoC can also limit expectation gaps throughout a project and ensure stakeholders understand exactly what they’re buying at scale. A good PoC can make the difference between a successful project and one that runs into roadblocks or, worse, fails because the stakeholders didn’t understand what they were getting.

    Identify key stakeholders. In working with a potential client, you may already be talking with one, or several, stakeholders. Though you may have a primary contact, it’s important to identify and involve other key stakeholders that can approve, or obstruct, your project. This includes subject matter experts, the group(s) using and benefiting from the solution, IT, or an executive champion.

    More importantly, you need to understand that these stakeholders may have independent motivations, needs, and requirements. Ask yourself, “how does the proposed VR application benefit their interests?” The higher up the food chain, the more likely their interest will be financial and broad, such as cost-savings and ROI across the organization, whereas direct stakeholders may have more personal and immediate needs that can be addressed by your solution.

    Paint a clear picture of the solution. Once you understand why stakeholders would be interested in your solution, describe in concrete terms its value to them and to the organization. What is VR going to make easier/faster/better? How will projects go more smoothly with VR collaboration?

    Define success through metrics. Discuss your client’s goals ahead of time to align on their definition of success. Knowing how your client is going to evaluate the results of your solution is critical to ensuring that you’re headed in the right direction and focused on the right things. It also allows you to interweave those goals into your proposal and promote agreement across involved stakeholders. Potential measurements to show the value of your solution include:

    • Engagement: do employees use and enjoy the solution?
    • Comprehension: how well do new employees understand new concepts presented in a training module?
    • Speed to competency: how quickly can new employees put concepts into use?

    These goals can vary, particularly with the C-suite, who may focus on outcome metrics that can be more readily translated into ROI and look at factors such as productivity, savings, efficiency, and retention.

    As is true with many new concepts, introducing VR into an enterprise can be daunting. Whether concerns are centered on the feasibility, efficacy, rollout, or budget for the solution, one thing is certain: the organization’s stakeholders and executives will have questions. Thorough consideration of your approach to them can help smooth the road to acceptance and, ultimately, implementation of your solution.

    Website: LINK

  • VIVEPORT Increases 2021 Developer Net Revenue Share

    VIVEPORT Increases 2021 Developer Net Revenue Share

    Reading Time: 2 minutes

    Website: LINK

  • Developer Conversations: Funding Insights from Gamedust

    Developer Conversations: Funding Insights from Gamedust

    Reading Time: 4 minutes

    Whether you are developing software for enterprise customers or games for consumers, securing investments for your VR project can be a daunting task. We’ve gathered insights from voices across the industry to learn how different studios and companies acquire funding to build VR content. In part four of this series, we talked with Jakub Matuszczak, COO of Gamedust about the specific challenges facing VR game developers.

    Gamedust was founded in 2015 as the VR division at Setapp, a Polish software studio. Since striking on their own in 2017, Gamedust has published hit titles such as Neverout, Overflight, Spuds Unearthed, and most recently, Yupitergrad.

     What was the top challenge you experienced related to funding your VR project and how did you overcome it?

    Our main challenge for Gamedust with Yupitergrad was to balance the cost of developing a high-quality video game with achieving projected sales results. The budgets of virtual reality games are not much different from other independent video game projects yet demand even greater skills regarding optimization and technical knowledge. However, the market for these games is significantly smaller. While making the decision to start the  Yupitergrad development funding from HTC Vive helped us a lot – they mitigated the risk of achieving break even with our own investment.

    What did you wish you knew when you first started developing VR solutions?

    That the market will be constantly changing and there won’t be any standard or “generation cycle” like in the traditional video games development. The market is very diversified, with multiple devices on the market, each with different standards. Also – the devices change rapidly – Gamedust started with Oculus Gear VR, only 5 years passed and now its successor – Oculus Go will no longer be supported. The market is constantly changing and new solutions emerge and go.

    What one piece of advice would you give to developers looking for investors/funders for their projects?

    For video games, the crucial point is to define and be aware of the USPs (unique selling points) of the project. Whether it’s core gameplay mechanics, stunning art style or replayability – each game needs to have defined business value which we could compare to other games on the market. For example, in Gamedust we knew that we have great movement mechanics and distinctive cell-shaded art style and retro-futuristic setting in Yupitergrad, but we also did the research of other VR puzzle platformers titles. Also – timeline, budget, and PnL including the risks for the project completion are very important for the investors. It shows that the developer learned his lesson while doing the research.

    Many developers face investors/funders/other stakeholders that are often concerned that VR projects won’t pay off. How were you able to secure buy-in from your key stakeholders?

    Gamedust is in a comfortable situation – our key stakeholders believe in the emerging market and love the thrills of the startup companies. They understand that being at the forefront of the revolution matters and also understand particularly the VR market very well. Apart from that, what helps a lot is that they are also avid fans and users of the technology. They understand that each of Gamedust games is an R&D project – there are no industry standards or good game design practices established for the VR video games – contrary to the products dedicated for the traditional PC and console video games market.

    What needs to be done to drive more awareness for VR gaming?

    In the case of video games, there are two ways. First – supply of more high-quality content designed with virtual reality technologies in mind – if there are games that are fun to play and available only on VR devices – users would be more eager to check the hardware – that’s our mission at Gamedust. Apart from that – education and accessibility – people must be aware that using VR is not “rocket science” technology. High – quality standalone headsets like Vive Focus Plus help a lot with such adoption.

    Why did you choose to create for the market you did?

    The market has extreme growth potential. As I’ve mentioned before, VR becomes more and more accessible and more mainstream. Other markets are well saturated and the virtual reality market will plummet soon, so being at the forefront of this revolution gives Gamedust a competitive advantage – with established pipelines, knowledge and good practices, and – most of all – high-quality games.

    Aside from funding, what other areas of support did you receive from Vive that were critical for bringing your content to market?

    Our developer relations team provided great support with initial idea verification. During the production of Yupitergrad we received a lot of feedback about the gameplay, visuals and overall project progress. Also, we discussed the scope and proper price point for the created content. Considering VR has almost no established practices – especially in terms of video games business models, receiving advice from platform holders on every step of development helped Gamedust to avoid some mistakes along the way. Having HTC Vive as a partner with insights about the market is an invaluable benefit – it could even help to correct initial assumptions made by the developer.

    Additional insights on securing funding can be found in our previous post from voices at HTC VIVE, Nanome and 3Data.

    Website: LINK

  • Best VR Titles to Join Viveport Infinity in 2020

    Best VR Titles to Join Viveport Infinity in 2020

    Reading Time: 5 minutes

    As one year comes to a close and another adventure begins, we look back on the content that made our 2020 a little brighter. VR gave us the opportunity to safely travel outside our homes, connect with friends and family in new ways, stay active, and explore captivating stories in a year of uncertainty.

    And while museums were closed, VR immersed us in the arts in creative new ways. With Viveport, art aficionados got VIP access to some of the year’s most prestigious film festivals to front row seats to virtual music festivals, or even a one-of-a-kind virtual fashion show.

    From brand new releases to classic hits coming to Infinity for the first time this year, Viveport Infinity members were able to discover a range of new content each month. Here is our list for the best new titles to join Viveport Infinity in 2020:

    The Walking Dead: Saints & Sinners

     

    A premium title for annual Viveport Infinity subscribers, “The Walking Dead: Saints & Sinners” is considered one of the best VR games of the year. Set in a flooded New Orleans, the apocalyptic Big Easy is teeming with walkers and living enemies of warring factions. To survive, you’ll explore the nooks and crannies of the city to uncover secrets, scavenge artifacts and craft weapons all while you take on the herds of walkers. As you unravel the mystery that surrounds NOLA, you’ll make grim choices with lasting consequences.

    Ready to fight for survival? Read these developer tips & tricks from Chris Busse, head of Skydance Interactive, first: https://bit.ly/3mYMVGB

    The Room VR: A Dark Matter 

     

    The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion.

    Gnomes & Goblins

     

    Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.

    Paper Beast

    An adventure and exploration game in a dreamlike and surprising universe. Somewhere in the abyssal depths of the internet, life has blossomed. You are the first human to set foot in this mysterious ecosystem. A strange force seems to weigh on its balance. Join forces with intriguing and endearing creatures to solve the puzzles of Paper Beast.

    Space Channel 5 VR Kinda Funky News Flash!

    SEGA’s legendary rhythm game “Space Channel 5” gets virtual with “Space Channel 5 VR Kinda Funky News Flash!”! The more poses you strike, the more viewer ratings you get, and the more heads you can turn as you dance till you drop and save the universe!

    Phasmophobia

     

    Phasmophobia, from Kinetic Games, is a premium title for annual Viveport Infinity subscribers and has already become a fan favorite. Play solo or with up to four friends, you and your gang of ghostbusters will use the latest paranormal tracking technology to locate spirits in this co-op psychological horror game.

    SUPERHOT VR

    SUPERHOT VR came back to Viveport Infinity! In the award-winning VR experience, SUPERHOT VR, your relationship with time can be the deciding factor if you survive or fall to your enemy. As you move, so do your attackers.

    Moss

    Moss is the popular single-player action-adventure puzzle game featuring the unlikely hero, Quill. Players first learn of the legend of Moss and its backstory through the narrated reading of a richly illustrated fantasy book. Summoned into the enchanting world, the player takes on the role of the Reader and quickly forms a winning partnership with Quill. Players must manipulate and interact with objects in the environment as they help guide Quill on her journey. By solving challenging puzzles and combating evil, the duo will find themselves delving into a deep and magical story.

    Vertigo Remastered 

    An immersive story-driven with a classic premise – a massive subterranean scientific facility full of mysteries, with aliens bursting in from alternate universes to wreak havoc. The twist? You’re one of those aliens. But you’re not here to wreak havoc (collateral damage disregarded), you’re just trying to get home. A difficult endeavor, as it turns out this facility is more than prepared to deal with extraterrestrial threats.

    L.A. Noire: The VR Case Files

    Set against the seedy and violent underbelly of 1940’s Los Angeles, L.A. Noire is the story of decorated veteran and newly minted detective Cole Phelps as he investigates an escalating series of cases inspired by real-world crimes. Each successfully solved case brings Phelps greater success, but also brings him closer to the dark criminal heart of post-war L.A.


    Viveport Infinity is always adding new content to your library so make sure to follow @Viveport to stay up to date on new releases each month throughout 2021!

    Website: LINK

  • Developer Conversations: Funding Insights from 3Data

    Developer Conversations: Funding Insights from 3Data

    Reading Time: 3 minutes

    Securing funding for XR projects remains a key challenge for developers around the world. We recently shared best practices and general tips from HTC vice president, Pearly Chen, and from Keita Funakawa, COO of Nanome. In the spirit of collaboration and insights sharing, we went straight to the source to continue this important conversation.

    We sat down with Wallon Walusayi, Co-Founder & Chief Executive Officer at 3Data, a VIVE X company tapping into big data to help companies operate more efficiently. 3Data found traction in the synchronized view of all its real-time data through its Data Fusion platform, and starting in IT Operations and Security, the company’s technology has quickly proven to be valuable across multiple industries such as Logistics and Supply Chain, Cloud Operations, and IoT Management.

    According to Walusayi, aside from funding support, benefits of being a VIVE X company in bringing your content to market includes access to a team leading premium VR experiences, which has enabled 3Data to harness the full power of high-fidelity XR displays and push the limits of how businesses will interact and harmonize with data in a new and intuitive human-centric way.

     What was the top challenge you experienced related to funding your VR project and how did you overcome it?

    In a single word: education. More specifically, education on the ROI of the project. When fundraising for our WebXR project, we underestimated the amount of education that would be required to communicate the fundamental ROI from stereoscopic 3D visualizations, as well as the additional benefits of interactive immersive collaboration.

    What one piece of advice would you give to developers looking for investors/funders for their projects? 

    I would advise developers to focus on the ROI of their applications and the bottom-line impact for the business. XR is still very new and proof points are necessary to quantify the real value for end-users and encourage companies to adopt new XR technology. One thing I also wish I knew when I first started developing VR solutions was how important 2D cross-platform functionality is to bridge the gap for companies to adopt new XR technologies.

    Many developers face investors/funders/other stakeholders that are often concerned that VR projects won’t pay off. How were you able to secure buy-in from your key stakeholders?

    3Data was able to secure buy-in from our investors and early stakeholders through the relentless pursuit of product-market fit and early adopter customer testimonials. We developed our platform in correlation with customer feedback and proved our value through industry use cases. My advice is to develop a prototype, collect feedback, and quantify the value by iterating on your sales process.

    What needs to be done to drive more industry/vertical buy-in for VR solutions?

    While there are many factors to consider when thinking about industry buy-in and XR adoption, two important factors stand out. The first is lowering the barrier to entry for proof of concepts by creating easy ways for developers to integrate with existing IAM systems, such as Active Directory. Secondly, there needs to be a ubiquitous process for turnkey XR solutions for specific business units to easily pick up XR devices and immediately understand the use case and benefit.

    Stay tuned for more insights in upcoming developer Q&As and in the meantime, be sure to join us on our Developer Community Forums.

    Website: LINK

  • Taiwan’s Dong Hwa University and HTC VIVE Establish the First VR Talent Training Center in Eastern Taiwan

    Taiwan’s Dong Hwa University and HTC VIVE Establish the First VR Talent Training Center in Eastern Taiwan

    Reading Time: 3 minutes

    HTC recently announced that it will partner with the National Dong Hwa University to build the first VR talent cultivation center in Eastern Taiwan. The two parties will cooperate to establish the HTC VIVE Teaching Certification Center to build VR content research and development capabilities and inject strong momentum into Taiwan’s industry.

    Throughout the continuous innovation of teaching in world-renowned universities, National Dong Hwa University provides students with a diverse and flexible learning space, inspires students to think innovatively, and stimulate their learning motivation. National Dong Hwa University has also spared no effort to actively participate in the deep cultivation program of higher education, in accordance with the development trend and demand of industrial technology to innovate teaching methods, develop research in the field of VR characteristics, and prepare for the cultivation of talents for the new generation of 5G.

    Zhao Hanjie, President of National Dong Hwa University, said: “Virtual reality technology is developing at a rapid pace, and the domestic 5G network deployment is gradually mature. These two things mean that virtual reality will be able to bring new and revolutionary things to people.” President Zhao further said: “We are very pleased to cooperate with the internationally renowned virtual reality research and development company HTC to establish the first VR talent training center for colleges and universities. We will start with curriculum design and talent training. In the medium and long term, we will integrate the talents trained by the center and the energy of our school’s cross-domain scientific research to contribute to the cultivation of talents in Taiwan.”

    Chen Baiyu, general manager of HTC Taiwan, mentioned: “The advent of the 5G generation will drive rapid changes in the industry. The demand for XR talents in the future market will greatly increase as the global VR ecosystem develops. The future of work is rapidly transforming, and virtual reality is the key to realizing new work and lifestyles. HTC understands the responsibility of being a global VR leader and needs to actively cultivate virtual reality talents. It is a great honor to cooperate with National Dong Hwa University to establish the first VR talent training center in Eastern Taiwan, build a high-end teaching environment, provide professional technical resources and guidance, and build VR R&D capabilities.”

    The Department of National Dong Hwa University is operated by the Department of Information Technology in charge of the VR Talent Cultivation Center. Dean Jiang Zhengqin said: “One-fifth of the students in this department are foreign students from more than 30 countries. With an international perspective and strong R&D capabilities, the university has been repeatedly selected in the Ministry of Science and Technology’s Artificial Intelligence Innovation Research Project, Digital Economy Forward-looking Technology Research and Development and Application Project Project, Industry-University Alliance Project and other large-scale national important integrated projects. The university has also been selected for national economic development focusing on innovative digital technology elements. I look forward to making the Department of Information Technology a teaching certification center with HTC VIVE, cultivating more VR digital content talents for Taiwan and making more contributions to the country’s digital development.”

    The first project of the center will be a series of cross-domain applications of tourism, art, culture and education by professors and university students. The school will actively plan and develop VR digital content with local characteristics for the place.

    Website: LINK

  • Developer Conversations: Funding Insights from Nanome

    Developer Conversations: Funding Insights from Nanome

    Reading Time: 4 minutes

    For game developers to those building enterprise applications, finding investors to back any VR project can be a real challenge. We recently shared best practices and general tips from HTC vice president, Pearly Chen, who works closely with the developer community through VIVE X and Viveport. In this ongoing developer series, we’re highlighting voices from the industry to share their experience in securing funding.

    This week, we interviewed Keita Funakawa, COO of Nanome, who shares the VIVE X company’s unique insights in the biopharma space. Nanome is a software platform for designing and simulating molecules in virtual reality. With Nanome, professional researchers and scientists can intuitively interact with their data in VR and gain ‘instantaneous’ insights about their data while sharing a common workspace with their colleagues. 

    What was the top challenge you experienced related to funding your VR project and how did you overcome it?

    When it comes to a specific challenge related to VR, it was mainly overcoming the niche/gaming stigma associated with VR. “There are not enough headsets sold,” “VR is only for gaming,” “you’re betting your users would want to put this bulky piece of hardware onto their face,” etc. were the typical comments we heard. As a software solution in the biopharma industry, we also had tremendous challenges selling to an industry that hasn’t fully embraced digital/software disruption as much as other industries. We were always faced with skepticism about market/user size or potential because there haven’t been as many comparable software solutions that have distributed biopharma industries.

    What did you wish you knew when you first started developing VR solutions?

    Biopharma IT networks are a nightmare. Since our users are handling/designing data that’s extremely sensitive (from an Intellectual Property perspective, not from a patient HIPPA compliance perspective), the security surrounding this data is very airtight and extremely cumbersome work with. As a result, we’ve spent much more time working around these hurdles than we initially expected. Additionally, many enterprise VR hardware solutions also do not take this into account, so letting our hardware partners know ahead of time of these hurdles could have alleviated some of the challenges we faced.

    What one piece of advice would you give to developers looking for investors/funders for their projects?

    The hype of the VR industry from 2016/2017 has diminished significantly, and as a result, investors are more reliant on KPIs such as revenue and engagement before investing. My advice is to become a self-sustaining business from revenue first. As NYU professor Scott Galloway puts it, “revenue drives businesses not burn.” It is much less stressful trying to fundraise when you are not concerned about runway and survival. Investors want to fund businesses that are about to thrive, not businesses just trying to survive. During meetings and pitches, investors definitely feel that lack of stress. They are attracted to that, and building a business around revenue first enables you to have these stressless interactions with excited investors, yielding a higher probability of getting funding.

    Many developers face investors/funders/other stakeholders that are often concerned that VR projects won’t pay off. How were you able to secure buy-in from your key stakeholders?

    I can only talk about our solution specifically, but we were solving a massive need for drug discovery scientists that happened to be extremely valuable for Work/learn from home and for COVID19 research. Scientists risked information loss when using non-collaborative 2D software solutions and were able to gain unique insights and value from a collaborative VR solution. This along made us a must-have than a nice to have. Then, as COVID19 started to spread, the risk for information loss for such a critical global crisis was too massive to ignore. On top of that, these scientists could no longer meet in person and rely on non-collaborative solutions to do their research. The same value propositions were also shared among our basic chemistry educators/students and academic research users in over 250 universities and institutions worldwide.

    What needs to be done to drive more industry/vertical buy-in for VR solutions?

    VR hardware: decrease bulkiness, cost, IT, and hardware requirements. Better input (such as enabling typing on a keyboard)

    Software: more general computing apps that we see in our main computing interfaces accessible and better in VR. I.e. Apps like email, Slack, excel, word, web browsing not only need to be available and used in VR, but also have a significant value add/improvement in VR such that VR becomes more of the main computing interface for everyone.

    This will allow specialized apps like ours to integrate within the everyday life of our users more seamlessly. Right now, although our users use Nanome almost everyday, it’s practically a ‘special event’ for our scientists to set up a headset and use Nanome. Ideally, and we think this is only a matter of time, we want scientists to switch over to Nanome whenever they need to use it like another app on their smartphones

    Why did you choose to create for the market you did?

    Science is fundamentally collaborative and in 3D or higher dimensions. Limiting science to a non-collaborative 2D monitor severely limits the insights, and discoveries scientists could be making. Nanome is the frontier interface and collaboration software for science, starting with molecular data.

    Aside from funding, what other areas of support did you receive from Vive X that were critical for brining your content to market?

    Vive’s initiative to focus on enterprise has been an enormous help for us since enterprise is most of our business. Top pharma companies found out about VR through purchasing a Vive, which led to discovering Nanome.

    Website: LINK

  • Transforming Remote Learning with VR

    Transforming Remote Learning with VR

    Reading Time: 5 minutes

    The COVID-19 pandemic spurred a nationwide shift in academics, forcing educators to move instruction online. The rapid shift to remote learning has pushed educators to adapt their practices and incorporate new technology to meet the challenges of remaining connected and engaged with students while not in-person.

    VIVE Sync, the VR collaboration and remote meeting app, is one tool schools today are using to enhance the remote learning experience. Educators at the University of Louisville, DePaul University and the University of Arizona share the unique ways they use VIVE Sync to adapt their approach to teaching and transform remote learning.

    University of Louisville

    As an advocate for VR in education for over six years, Shannon Putman, a PhD candidate and graduate assistant at the University of Louisville, was responsible for creating the first VR elementary classroom in Kentucky in 2017. Before schools closed, Putman played an instrumental role in convincing the Jefferson County Public School District to allocate budget to implement the technology in elementary and high schools and secured over 500 headsets to be distributed to students.

    Through Putman’s influence, her colleague, Dr. John Finch, was inspired to teach his pre-professional education course at the University of Louisville in VR as the campus went remote during the Spring semester.

    Dr. Finch used VIVE Sync as a supplement to video conferencing , allowing his university students to meet in a shared space and gain experience leading and instructing the other students as if they were teaching an in-person elementary class. Leveraging the platform, the students were able to transform ordinary lessons into memorable experiences, such as bringing a 3D lion cub into the virtual classroom during a lesson on the five senses.

    Putman said, “Classroom engagement and immersion in VR is unmatched, and the benefit of holding these classes in VR is twofold: students are not only learning about the subject being taught, but are also learning about the technology through hands-on experience.”

    Putman is also working on a new project centered around connecting Louisville’s black student population with local black professionals and leaders in the community to inspire students to explore careers they never would have considered before. Through captured video and an integrated VR component, the goal is to immerse students in the professional lives of these community leaders and experience a day in their shoes.

    DePaul University

    Prior to the onset of COVID-19, Associate Professor Bree McEwan, along with her colleague Professor Paul Booth, was building an innovation lab on the DePaul University campus centered on VR. As COVID-19 became a global pandemic, McEwan shifted her strategy and used budget from the internal grant she received for the lab to purchase VIVE Focus Plus headsets for students in her First-Year Honors Discover Chicago, Augmented Chicago course. DePaul’s discover classes are designed as a unique way for the students to get to know DePaul, connect with each other. This particular section also focuses on learning about how communication processes and technological affordances influence our relationships and society.

    At the start of winter quarter, the class, which focuses on AR and VR experiences, was and continues to be held via the VIVE Sync platform. McEwan is able to conduct class in a similar way to how it would be in person – from uploading and displaying PDFs to using the screen as a lesson board, she’s able to encourage social interaction among her students, another important element of her course. McEwan added, “Given the focus area of my course, I’m thrilled to be using VIVE Sync and know my students will benefit from learning about VR while using the technology during class.”

    McEwan will be collecting feedback from her students at the end of her course and is also looking to teach a graduate seminar using VIVE Sync.

    Boston, Massachusetts

    VR continues to solidify its role in medical training, which is even more important now for medical students, residents, and fellows in training as work hours and hands-on experiences are restricted. With most surgical training courses going virtual this year due to COVID-19, one group of academic physicians pushed the limits of the latest technology. The Boston-based International Bootcamp on Endoscopic and Exoscopic Ear Surgery was held for Otolaryngologists (Ear, Nose, and Throat doctors). The event was hosted by course directors Dr. Michael Cohen, Dr. Daniel Lee, and Dr. Alicia Quesnel. Dr. Samuel Barber, a resident physician at the University of Arizona College of Medicine’s Department of Otolaryngology, collaborated with the course directors to develop a special VR segment of the course for live streamed endoscopic surgical dissection sessions. Participants gathered together in an immersive environment where they could interact, all while watching the same live surgical instruction video on a massive virtual display.

    With VIVE Sync’s 3D asset support, Dr. Barber and his team developed large 3D models of middle ear anatomy, allowing participants to point out critical structures during the lesson, as well as better understand the relationships between anatomic structures in the ear, which otherwise are difficult to comprehend from traditional textbooks and 2D videos. Dr. Barber mentioned, “The 3D model feature within Sync is what sets it apart from other VR platforms. For medical and surgical instruction, the ability for students to visualize and pinpoint the detailed structures within the ear is incredibly helpful and more useful than referencing from textbooks and other materials.”

    The surgical course was held on November 14, and Dr. Barber already anticipates that adjunct lessons conducted in VR will likely continue post-COVID in medical education due to its numerous benefits for both students and practicing physicians.

    We look forward to seeing how our education partners continue to leverage VIVE Sync and integrate VR as part of their ongoing coursework to enhance remote learning. For more information on VIVE Sync, please visit: https://sync.vive.com/login

    Website: LINK

  • Developer Tips & Tricks – The Walking Dead: Saints & Sinners

    Developer Tips & Tricks – The Walking Dead: Saints & Sinners

    Reading Time: 8 minutes

    Recently nominated for Best VR/AR Game of the year by The Game Awards, The Walking Dead: Saints & Sinners, by Skydance Interactive, has solidified its place as one of the premiere titles all VR owners must try. The Walking Dead: Saints & Sinners takes you to a flooded New Orleans teeming with walkers and living enemies of warring factions. To survive, you’ll explore the nooks and crannies of the Big Easy to uncover secrets, scavenge artifacts and craft weapons all while you take on the herds of walkers.

    Now, all new Viveport Infinity subscribers can immerse themselves in this post-apocalyptic survival game with Viveport’s Holiday Sale. Through January 4, new Viveport Infinity subscribers can redeem their free copy of The Walking Dead: Saints & Sinners, along with a free copy of Phasmophobia, when they purchase an annual Viveport Infinity subscription for 10% off.

    To equip you with the knowledge you need to survive your time in NOLA, we asked Chris Busse, head of Skydance Interactive to share some tips and tricks with us:

    Saints & Sinners has been overwhelmingly positive, what do you think sets it apart from the many other zombie VR titles out there today?

    The Walking Dead: Saints & Sinners is a mashup of the horror, survival and action genres and one of the most fully-realized VR games available. This is definitely not your standard VR zombie shooter.

    We’ve leaned into the game’s narrative and the human elements that make The Walking Dead as popular as it is. Player choice is crucial in this game, which really adds a lot of dimension for a VR game. Not only will players have to figure out how to survive, but actions they take in the game or who they choose to align with will have a consequence on how the story plays out. This approach not only immerses the player in the experience, but enables them to live The Walking Dead.

    Our team worked hard to deliver on the gameplay mechanics as well. We’ve developed what we think to be some of the best melee combat in VR to-date with advanced physics that makes every swing of an axe just like the real thing. When you combine that with the large, open world we’ve built, it really allows players to explore different sandbox levels as they choose to.

    The game is so engaging and all-consuming once you’re in it, what were some of the elements you focused on to achieve this level of immersion?

    The sensory experience of VR is so much more potent, so the horror elements feel real in a way it never has before. Given players are fully immersed in the experience, there is a sense of vulnerability in a survival-horror game like The Walking Dead: Saints & Sinners, and we worked hard to enhance the experience to offer this kind of physiological response to terror you can’t get from a 2D game. Tension is maintained through real threats, scare materials and the need to manage them. The physicality of interacting in VR and The Walking Dead specifically delivers a sense of dread in a rich way; players will need to physically nudge doors open to peek inside a dark room, manually reload their revolver in panic as walkers close in, get close to a walker to grab its head and jab their short shiv through its eye, and then have to yank it free with real force to get it back.

    We also wanted to provide a 3D audio experience that delivered that impact as well. When you’re in the game, you can hear every little creak in the floorboard or even the groans of a walker down the hall in a dark house. Players actually do have to listen closely as they explore the world around them, and stay on their toes! It’s almost nerve-racking.

    Why did you build this game specifically for VR?

    At Skydance Interactive, we’ve always been excited to challenge ourselves and invent new and innovative experiences. We’ve worked in the VR space for several years now, and it’s the perfect medium to push the boundaries of what’s possible with gaming and technology. We were also very excited to bring a fully-realized robust game to VR and saw The Walking Dead: Saints & Sinners as a perfect way to do it – given the visceral experience VR offers for games, and specifically for The Walking Dead, the ability to bring the emotional side of VR presence for players to experience the dramatic moments the franchise is known for, up close and personal.

    Are there any easter eggs or references in plain sight that most players may have missed their first time playing? 

    There are so many! We don’t want to give them all away, but here are a few to keep an eye out for:

    • Whisperer’s Mask (Duplex): The Whisperers are terrifying antagonists in The Walking Dead universe, led by Alpha and Beta. The trademark signature of the Whisperers is how they wear the skin of Walkers to pass safely among the infected. These skin masks even allow them to lead herds of Walkers for use as camouflage and weapons against anyone that opposes them. Players can find one of these masks by exploring one of the boarded up homes earlier in the game.

    • Jeffrey Grime’s Panda Bag (Old Town): Jeffrey is the younger brother of fan-favorite character Rick Grimes, and stars in the spin-off comic The Walking Dead: Alien. Players can find the Panda Bag he used during the Walker infestation. To find it, players will need to find the house filled with newspapers; if they explore the home enough, they may find much needed supplies and the younger Grimes’ iconic bag.

    • Eugene’s Map (Church): Towards the end of the game, players who take the time to explore this area will be treated to a special map. This easter egg is for the comic book fans, who may recognize it as Eugene Porter’s US map.

    Now let’s get into some tips & tricks, what materials should players lookout for the most when just starting? Does this change as they progress through the game?

    As a survival game, crafting is crucial to the experience, so we encourage players to craft to their heart’s content. There are a plethora of seemingly basic objects in every map, which can create some pretty intimidating weaponry. The key is to loot everything for more supplies to ensure your base camp is fully stocked. Do your best to make sure you’re returning to camp with a full pack every time. As you get used to a full pack, the limits of your pack will mean making choices of what to take back and what to leave behind.

    What resources you should specifically focus on first really depends on what part of gameplay appeals to you most. There are three different workbenches at your home base, each one focusing on Survival, Gear, and Firearms respectively. If there is a specific item or upgrade on one of the benches you want to get as soon as you can, focusing on finding whatever resources you need to upgrade that particular bench is key. Luckily, every item that can be crafted or upgraded will tell you the exact resources necessary, so keep that in mind while you’re scavenging and things should work out in your favor.

    Oh, and always look out for medicine, that’s always useful!

    On the same note, any suggestions on how players can maximize their efficiency with their item management to unlock upgrades faster?

    On your first few trips through New Orleans, or even once you’re back at your home base with a random assortment of loot, take the time to really study each item you’ve found and what base components make it up. You might have a good idea of what an item contains from a glance (foods are going to have sugar or fiber, toys might have screws and bolts, etc) but how much of those resources those items contain compared to one another can vary drastically. Figure out which items out in the world are abundant in a particular resource and soon enough you’ll be able to quickly pick and choose what items to take back with you and what you can leave behind if you’re running out of backpack space. That sort of methodical survivalist mindset will get you far in the game.

    We’ve found the Rampart map to be one of the trickiest to master due to its size and setting, what are some key tips players can keep in mind while tackling the map?

    The Rampart map is for sure an intimidating map to tackle. One of the best ways to handle it for the first time is to keep your mind focused on a singular task. That task might be a literal mission or just a goal to explore a singular area of the map, but as long as you initially focus on that one goal and don’t get too distracted, you should be less intimidated overall. You can more freely explore (and get lost in) Rampart once you’ve gotten your initial bearings.

    A big thing that gets first time players stuck is the fact that many of the doors throughout the map are locked initially. There is always an opening somewhere, however, so keep your eyes peeled. It may be a back entrance, a boarded-up pathway, or even a wall that has to be climbed. Opening those locked doors from the other side will save you a lot of time in future trips.

    Finally, always be aware of those doors you’re passing by. Rampart can fill up with a ton of walkers even without taking the bells into consideration, and that means you can get easily overwhelmed. Close doors behind you for that extra few seconds of protection, but also be wary of any new doors you come across. You never know when a walker might break down the door and catch you by surprise.

    What’s coming next for The Walking Dead: Saints & Sinners and Skydance? Any updates players can look forward to?

    It’s been a big year for The Walking Dead: Saints & Sinners, and we’re excited to create even more awesome content for the game. We can’t share anything yet, but there’s definitely more news to come so stay tuned!

    Website: LINK

  • How European XR companies can pitch VIVE X Europe

    How European XR companies can pitch VIVE X Europe

    Reading Time: 2 minutes

    Website: LINK

  • Coming Soon to Viveport Infinity in December

    Coming Soon to Viveport Infinity in December

    Reading Time: 3 minutes

    VIVEPORT Infinity is the gift that keeps on giving. Each month brings brand new titles to your Infinity library, ensuring there is always a new adventure waiting for you as soon as you put on your headset.

    2020 has been quite a year but it has been filled with killer VR content.  To end the year strong, we’ve highlighted six new titles to check out in December. From classics back in Infinity to recent releases you can play with friends, this month’s new content will be sure to entertain you for the rest of the year.

    Coming Soon in Infinity:

    Crunch Element 

    Crunch Element is a 1-4 player coop game about raiding destructible compounds using explosive gadgets and tactical weaponry. Hone your CQB skills in constantly changing compound layouts and blast open entry points with explosives to get the perfect shot.

    Horror Bar VR 

    Horror Bar VR is a zombie bar simulator, where you are put in the role of a bartender, serving horrifyingly delicious brain burgers and bloody drinks, using all kinds of different bartending techniques. In order to face up to the appetite of the guests coming into the bar, you will serve dishes made from gluttonous creatures living at the bottom of the aquarium, fry cut fingers as french fries, or look after the steaks from an unknown source to serve them upon request.

    Recently Joined Infinity:

    SUPERHOT VR

    SUPERHOT VR is back in Viveport Infinity! In the award-winning VR experience, SUPERHOT VR, your relationship with time can be the deciding factor if you survive or fall to your enemy. As you move, so do your attackers.

    Space Channel 5 VR Kinda Funky News Flash! 

    SEGA’s legendary rhythm game “Space Channel 5” gets virtual with “Space Channel 5 VR Kinda Funky News Flash!”! The more poses you strike, the more viewer ratings you get, and the more heads you can turn as you dance till you drop and save the universe!

    PowerBeatsVR – VR Fitness (*Updated)

    PowerBeatsVR is a high-intensity VR fitness experience where you box, dodge, and squat to the rhythm of adrenaline-pumping music. You have professionally designed workouts with leaderboards, an auto-generator for your own music, playlists for tailored sessions, an easy-to-use editor, various playstyles and fitness statistics as well as calorie tracking and support for heart rate monitors.

    Thief Simulator VR (*Updated)

    Have you ever wondered what it’s like to be a real thief? Now you can see for yourself in Thief Simulator VR! Steal in free roam sandbox neighborhoods. Observe your target and gather information that will help you with the burglary. Take the challenge and rob the best secured houses. Buy some hi-tech burglar equipment and learn new thief tricks. Sell stolen goods to the passers. Do anything that a real thief does. And… don’t get caught!

    Did you miss last month’s guide to new Infinity content? Check out November’s new releases here.

    Website: LINK

  • Behind the mask: A chat with the developers of Maskmaker

    Behind the mask: A chat with the developers of Maskmaker

    Reading Time: 6 minutes

    Innerspace VR, the developers behind A Fisherman’s Tale, is busy working on another captivating VR experience, Maskmaker. As a maskmaker’s apprentice, you’ll learn the magic of crafting masks and the power of wearing them. Solving puzzle after puzzle, you’ll explore this diverse and stunning world on your quest to understand the identity of Prospero, the man behind the masks.

    We spoke with Balthazar Auxietre, Co-Founder and Creative Director of InnverspaceVR, to get an inside look at the development of the upcoming title.

    It’s great to catch up with you again after chatting with you previously about A Fisherman’s Tale! For our new readers, tell us a bit about yourself and the team at InnerspaceVR, and what’s changed since the last time we spoke!

    I’m the co-founder and creative director of Innerspace VR. Our studio was founded in 2014, during the very early stages of the rise of VR, when we were working on making content for the release on the Samsung Gear. These past few years we have worked on all kinds of VR projects, and have been recognized for our sense of innovation and our artistic approach. A Fisherman’s Tale was our first game, but besides games we still work on many other experiences such as VR art installations. We haven’t changed our goal much: explore the medium artistically, especially the storytelling potential through interaction, and try to make great VR, whatever that is!

    After releasing A Fisherman’s Tale, we started this new project Maskmaker and have since been heads down working on this with all the team.

    And also…  Well the pandemic, I guess, as for everyone! Working in this period has been quite a challenge. In the end, 70% of the game will have been completed remotely. Thankfully we have quite an effective workflow and a very dedicated team! On the other hand, we did not think our subject would become so predominant in the news, with everyone now wearing a mask!

    What can you tell us about your new game, Maskmaker, and what players can look forward to when it launches next year?

    Maskmaker is an adventure game based on the exploration of a magical world, the ‘Mask Realm.’

    Crafting magical masks and wearing them are the core gameplay of Maskmaker. Each mask has the property to transport you in a specific place, the different ‘biomes’ of the Mask Realm, but as you travel back-and-forth between the biomes and the Maskmaker’s workshop to craft more masks, you discover that you’re also embodying a different character in this world each time. By ‘traveling’ from character to character, you access different parts of each biome and progress throughout the game. Solving puzzles gives you access to new ingredients such as feathers, pearls, shells, animal hairs… helping you craft new masks. The ingredients are specifics to the cultural identity of each biome. We want to give the players the feeling of being a real craftsman in VR, which adds an interesting sandbox component to the game for players.

    I hope players will fully experience the magical atmosphere of the world and find a feeling of freedom and discovery in wearing those masks and traveling through them (two things made impossible these days in the real world!).

    A Fisherman’s Tale earned critical acclaim upon its release last year, which must have been so exciting for your team! What were some of the takeaways and lessons learned from that game’s development that you took into account for developing Maskmaker?

    It has been a real blessing for us that A Fisherman’s Tale is now recognized as one of the best VR narrative games.

    After working on the game, we felt there was a lot of room for improvement and ways for us to grow as a studio. With Maskmaker, we wanted to make a richer, more extensive adventure with a longer gameplay time (as length was one of the most common player frustrations from A Fisherman’s Tale), while still trying to push the boundaries in terms of visuals, storytelling and uniqueness of the creative approach. Clearly, It’s not an easy task, especially for a VR game!

    We love your approach to creating transformative, mind-bending experiences in VR, and Maskmaker looks to continue that trend. Tell us more about the story behind the masks and their importance in a player’s journey through this magical mask realm.

    In the game, the players are embodying the new apprentice of an old maskmaker long gone. They discover his abandoned workshop and following the hints of mysterious characters, called Elders, who found a magical realm of Masks and a way to travel through it. Through many challenges to prove they are worthy of being a maskmaker, players will have to seek the king of the realm, named Prospero, figure out who he really is, and uncover the mysteries of what happened to the old maskmaker and his previous apprentice.

    The worlds in Maskmaker are visually stunning, and it appears that there will be a variety of environments players will explore in the game. Can you tell us more about your inspiration behind the design? 

    I grew up surrounded by masks as my father is a collector of them. As a young boy, I used to spend a lot of time in his workshop where he stored them. This is the first magic of masks I experienced! It was when I later discovered VR and its capabilities that I fully realized the potential that masks could have in an interactive project.

    We carefully designed the masks and the environments in the game so that each would have a distinct identity to give the players a strong sense of being immersed in different cultures and being almost part of this world.

    How did you approach designing the puzzles in Maskmaker?

    In comparison to our previous work, Maskmaker is more of an adventure game than a “puzzle game” in the strictest sense. Puzzles are set in the players’ way across the different levels, the “biomes”, but they’re more a means to challenge the exploration of the users so they can reach for new crafting components, and learn the truth behind the story of Prospero and the magical mask realm.

    The puzzles have been designed inside the type of “natural” environment and background story of each biome, so in that sense, they are also more inherently connected to the level design than individual puzzle set pieces.

    Can you tell us anything about Prospero, the mysterious maskmaker players will encounter in the game?

    Well, we have to keep some mystery around that! Without spoiling too much, let’s say that Prospero is the King of the Mask Realm and that he will guide the player throughout different challenges to help them pass from an apprentice to a true maskmaker. For what purpose is he doing that? Where does he really come from? What led him to become this so-called King? These are the main questions the player will have to seek answers for throughout their journey.

    Anything else you want our readers to know about Maskmaker?

    We are looking forward to releasing the game soon and are eager that people don our magical masks!

    Stay tuned for more updates on Maskmaker coming to VIVEPORT as it gets ready to launch in Spring 2021.

    Website: LINK

  • Pick up Phasmophobia with Viveport’s Black Friday Deal

    Pick up Phasmophobia with Viveport’s Black Friday Deal

    Reading Time: 3 minutes

    This year we are thankful for virtual reality’s ability to transport us to new realities and far off places. We are grateful for our passionate community of VR enthusiasts and subscribers as well as for our developer partners. To show our appreciation, we’re celebrating Black Friday a little early.

    Starting today, an annual subscription for Viveport Infinity, the unlimited VR subscription service, is on sale for $7.50/month (or local equivalent), a 15% savings. This special deal runs through November 30, 2020 and is available for all HTC VIVE, Oculus Rift and Oculus Quest+Link, Valve Index, and Windows Mixed Reality owners.

    To sweeten the deal even more, all annual Viveport Infinity subscribers can claim a copy of the online co-op psychological horror, Phasmophobia. Every new and existing annual Viveport Infinity subscriber can claim their free title by November 30th while supplies last. Just make sure to launch the title in Viveport Infinity before the promotion period is over to ensure it is yours to keep!

    For more details on Viveport’s Black Friday deal, head here: https://www.viveport.com/black-friday-2020

    Phasmophobia

    Recently released this Fall, Phasmophobia from Kinetic Games, has already become a fan favorite. Play solo or with up to four friends, you and your gang of ghostbusters will use the latest paranormal tracking technology to locate spirits in this co-op psychological horror game.

    With 10 different types of ghosts and a host of paranormal hunting equipment in your arsenal, each mission will present new challenges as you seek to collect evidence of hauntings. But be careful what you say about the spirits behind their back! With built-in full voice recognition, you can use your actual voice to interact with the Ghosts through Ouija Boards and EVP Sessions using a Spirit Box.

    Round up the best ghost hunters in your crew and start tracking down paranormal activity with our limited-time Black Friday offer on Phasmophobia.

    Top 10 Favorite Viveport Infinity Titles

    Viveport Infinity is your all-access pass to VR. With hundreds of titles available to explore, you can discover your favorite VR games, apps and videos with the best value in virtual reality. From indie gems to AAA hits, recent releases to classics, Viveport Infinity has content for every player.

    Check out the favorite titles we’ll be playing over this holiday break:

    Additional details on Viveport Infinity and Viveport’s Black Friday deal can be found here: https://www.viveport.com/black-friday-2020

    Website: LINK

  • The Million Dollar Developer Question: How Do I Get Funding?

    The Million Dollar Developer Question: How Do I Get Funding?

    Reading Time: 3 minutes

    Earlier this year, we shared key findings from our annual developer survey, covering a range of topics from the biggest changes the industry’s seen over the last year to the segments most primed for growth. Developers also shared their personal challenges creating and scaling new VR content, and while each story was unique, the single issue of funding was not.

    We asked HTC vice president, Pearly Chen, who oversees business development for VIVE X and content partnerships for Viveport, to share best practices and general tips from the more than 12 years she’s worked with both the VR developer and investing communities.

    What’s a common misstep you see developers take as they look to raise funds?

    One of the most common things we see is a developer’s inability to clearly articulate the vision for the project. It may sound simple but being able to communicate how the solution truly differentiates from what is currently on the market is critical when looking to raise funds. It is also important to provide a clear reason why funds are being requested and explain how those funds will be deployed.

    What are the top tips you give to developers looking for investors? 

    There are three key things I tell developers as they begin looking for funding. The first is to have a top-notch pitch deck that speaks to your attention to detail and uncompromising pursuit of quality work. Second is to have a playable demo, though it’s equally important to clearly communicate the stage of development it’s in and any known issues. The other piece of advice I often give is to put yourself in the investor’s shoes – think about it from their perspective and substantiate on your pedigree, track record, competitive landscape and potential ROI.

    VIVE X Demo Day 2019

    What are the top considerations investors are looking for when considering a VR project to fund?

    The dynamics of the team is a big piece for investors. They take into consideration the team’s pedigree, track record, relationships and past collaboration experiences as they’re making decisions on who to fund. Investors also look heavily at the competitive landscape and how your project stands out from other similar projects in your genre. Another big piece when evaluating VR projects to fund is how the investment will help them achieve their business goals of growing a user base and increasing engagement, brand value and the overall customer experience.

    How can companies better support VR developers financially? 

    There are many ways a company can support developers financially, beyond offering cash investments.  At VIVE, we provide access to HTC’s global resources, expertise and network. Developers should also have direct access to a company’s developer relations team, no matter the size of their studio or the amount of revenue they’ve generated. Looking specifically at Viveport, the team helps developers and creators with development funding, distribution and marketing/promotional support. It’s about supporting developers throughout their entire journey – from hardware to publishing guidance, to technical and SDK assistance.

    For more conversations like this, connect with us on our Developer Community Forums and stay up to date on the latest developer news through the Developer Portal.

    Website: LINK

  • Developers Get 100% Revenue Share on Viveport for the 2020 Holidays

    Developers Get 100% Revenue Share on Viveport for the 2020 Holidays

    Reading Time: 2 minutes

    Website: LINK

  • Coming Soon to Viveport Infinity in November

    Coming Soon to Viveport Infinity in November

    Reading Time: 5 minutes

    Hello, Infinity subscribers!

    November’s guide to all things Viveport Infinity is stuffed with upcoming releases, recent launches, and special events.

    To start, we have six new titles already lined up to hit your library this upcoming month. Make sure to check out Jon Favreau’s Gnomes and Goblins when it comes to Infinity in November and the VIVE Art’s title, Curios Alice, which will be exhibited at the Victoria and Albert Museum in London in 2021 but is available to experience today with Infinity.

    On top of new Infinity content, Viveport is also hosting experiences from the Raindance Immersive film festival from October 28th– November 15th. The festival is partnering with Viveport and the social platform VRChat for this year’s special virtual edition of Raindance Immersive. Viveport is proud to host 20 VR games and experiences that are competing across 10 award categories.

    Let’s take a look at what is coming to Viveport Infinity in November:

    Gnomes and Goblins

    Gnomes & Goblins is an original indie production from Wevr with MWMi and Golem Creations that offers players a unique opportunity to explore an enchanted virtual world created by Jon Favreau (director of The Lion King, The Jungle Book, Chef, Iron Man) in collaboration with VR Director Jake Rowell (theBlu, Call of Duty, Superman Returns).

    Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.

    Ven VR Adventure

    Ven VR Adventure is a single-player VR platform game. You happen to meet Ven on his unknown planet, invaded by Bruce Nelson, who wants to destroy the magical world.

    Add to your wish list 

    Monster Reapers

    As a Reaper sent out to hunt down monsters who have invaded the land, visit haunted locations filled with bats, ghosts and all sorts of strange beings. Discover ancient treasures to enhance your abilities and try to make it as far as possible.

    Survival Denied

    Survival Denied is a casual zombie shooter, designed primarily with VR in mind. Made by gamers, for gamers! Wide choice of weapons, perks and power-ups make the game cool and re-playable. Dive in and try to survive as long as you can!

    Add to your wish list

    Stargaze

    Discover a magical galaxy inspired by Little Prince’s interstellar travels, stylized as hand-drawn book illustrations and experience a wonderful cosmic fable in virtual reality.

    Observe the life and events of the curious planets by physically manipulating your telescope. Find the proper angles and perspective to uncover their secrets. Take photos and note down your observations to complete your book of research and solve the ultimate cosmic mystery … or just sit down and chill-out stargazing.

    Add to your wish list

    Rags to Dishes

    Rags to Dishes is a single-player, virtual reality (VR) cooking game set in a medieval kingdom! You’ll play as the chef, striving to reach the dizzying heights of catering to the royal family themselves! You’ll need to please both the masses and the monarchs to keep your kitchen running until the final level where you’ll have the chance to prove yourself to the King and Queen!

    Add to your wish list

    Recent Infinity Releases:

    Check out some recent releases to the Viveport Infinity library you might have missed in October:

    Curious Alice

    Experience a mind-bending virtual trip into Wonderland…

    Curious Alice invites audiences to tumble down the rabbit hole and embark on a mind-bending trip into Wonderland through the playful dimension of virtual reality (VR). This new VR experience is the result of an innovative partnership between the Victoria and Albert Museum and HTC Vive Arts, featuring original artworks by Icelandic illustrator Kristjana S Williams. The experience presents a fully immersive, interactive re-imagining of Wonderland, celebrating one of the most iconic and inspiring stories of all time – the subject of the Victoria and Albert Museum’s major 2021 exhibition Alice: Curiouser and Curiouser.

    Play now

    Into Space – 1st & 2nd Step

    In two intriguing Virtual Reality films, viewers set off for fascinating VR expeditions into space. They explore unknown worlds by visiting settings of the extraordinary richness of detail and authenticity – perfectly reconstructed in 3D on basis of original data from NASA and ESA – that convey a realistic sensation of how it must feel to actually be out in the open cosmos.

    Play now! 

    DeMagnete VR

    DeMagnete VR is a puzzle adventure inspired by magnetism, built from the ground up for virtual reality. Use your magnetic-powered gloves to solve puzzles and make your way to the top of a mysterious underground cavern. DeMagnete VR presents a variety of original magnetism mechanics that evolve with every chamber, as you find out more about what happened around you.

    Play now!

    Superfly

    Superfly is an open-world action sandbox game where you play as a superhero who can switch between six different movement modes. Discover new forms of locomotion as you experiment with pairs of movement modes and explore the city any way you would like. Use each mode’s unique abilities to fight the army of robots invading the city.

    Play now!

    Swordsman

    Swordsman is a story-driven, physics-based medieval combat game designed for virtual reality. Experience combat where everything is physics-based, from weapons to bodies.

    In the world of Swordsman, the Jötunn travels to Earth in an attempt to enslave all of humanity. He has recruited captains from all over the world, giving them godly weapons with which to command powerful armies. He wields seemingly infinite power: Hellfire. The game features Knights, Vikings, Mongols, Samurai, epic boss fights and powerful boss weapons, player progression and customization, a Blacksmith, Armorer and Skill Master to help you build a character suited to your playstyle and lots of items to buy and unlock, all in effort to stop the Jötunn before it’s too late.

    Play now!

    Fly

    From a multiple award-winning VR team and Oscar-winning special effects team, Fly enables you to become a time-travelling pilot – from the earliest imaginings of Leonardo da Vinci and his ornithopter, to the Wright Brothers’ success on Kitty Hawk Beach and, ultimately, into one potential future of flight.

    Play now

    That’s it for this month’s Viveport Infinity guide! Follow @Viveport for updates on new releases and let us know your favorite new titles you’re playing.

    Website: LINK

  • HTC VIVE’s Halloween Treats

    HTC VIVE’s Halloween Treats

    Reading Time: 4 minutes

    No medium does horror quite like virtual reality. Every creak of a floorboard, every passing shadow and every suspicion of a scare lurking around the corner is magnified as you’re immersed in your greatest nightmares.

    If you’re brave enough to spend Halloween in your headset this year, VIVE has all of your scares covered. With both hardware and content deals now live, this Halloween season will be your spookiest yet.

     

    VIVE Halloween Hardware Bundle

    From October 27th – November 1st, we’re bundling three classic horror titles with select VIVE headsets. With every purchase of a qualifying VIVE device in participating markets, you’ll receive a copy of Arizona Sunshine, Five Nights at Freddy’s VR: Help Wanted, and Paranormal Activity: The Lost Soul.

    All participants will also receive two free months of VIVEPORT Infinity, the unlimited VR subscription service bringing you hundreds of top titles and indie gems. Viveport Infinity is your all-access pass to discover VR games, apps, and videos for just $8.99/month with an annual subscription.

    More details on which VIVE headsets qualify you for this deal in your country can be found here: vive.com/2020halloween

    Let’s take a closer look at the content that comes with your new VIVE headset this Halloween:

    Arizona Sunshine

    The built-for-VR zombie shooter Arizona Sunshine, developed by Vertigo Games, is a classic fixture of any VR enthusiast’s library. The first-person shooter has made a name for itself with its emphasis on free movement in its environments and real-world handling in its weapons. Survive solo in a single-player campaign playing out in bite-sized missions, allowing you to take the apocalypse one step at a time or in one fell swoop. You can also take on super-sized zombie hordes with a co-op buddy, although adding an ally does make the undead throngs just that much more aggressive. However you decide to play, this post-apocalyptic southwest is light on ammo and big on danger.


    Five Nights at Freddy’s VR: Help Wanted

    One of the world’s most recognized gaming IPs, Five Nights at Freddy’s finally came to VR and in a terrific (terrifying) collection. With scenes and levels from 5 of the classic titles as well as original mini-games with killer animatronics like Freddy and Foxy, there is an amazing amount of content to explore. Each mini-game in Five Nights at Freddy’s VR: Help Wanted will have you quaking with anticipation and fear.


    Paranormal Activity: The Lost Soul

    Based on the hit PARANORMAL ACTIVITY film franchise, this terrifying immersive experience will have you shaking as you never know when you’ll scream next. Featuring a proprietary scare engine, you’ll encounter a different experience every time you dare to play. As you explore a house in a quiet neighborhood, you’ll soon find that you’re not alone as you discover clues and unravel the horrifying mystery of what’s gone on in the house and struggle to survive the terror that hunts you.

    VIVEPORT Infinity Halloween Deal – The Walking Dead: Saints & Sinners

    If you already own a headset, we still have a great Halloween deal for you. Through November 3rd, all annual Viveport Infinity subscribers can claim a free copy of Skydance Interactive’s The Walking Dead: Saints & Sinners while supplies last. This deal can be redeemed by all new and existing annual subscribers including those who upgrade from their monthly membership.

    Just make sure to launch the title in Viveport Infinity before the promotion period is over to ensure it is yours to keep! Additional details on how to claim your copy of The Walking Dead: Saints & Sinners can be found here: https://www.viveport.com/halloween-2020

    One of the best VR games of 2019, The Walking Dead: Saints & Sinners takes you to a flooded New Orleans teeming with walkers and living enemies of warring factions. To survive, you’ll explore the nooks and crannies of the Big Easy to uncover secrets, scavenge artifacts and craft weapons all while you take on the hordes of walkers. As you unravel the mystery that surrounds NOLA, you’ll make grim choices with lasting consequences.

    Craving even more scary content? Check out our guide to the top 10 horror titles included with Viveport Infinity.

    Website: LINK

  • Viveport Infinity’s Top 10 Scary VR Titles for Halloween

    Viveport Infinity’s Top 10 Scary VR Titles for Halloween

    Reading Time: 5 minutes

    What’s lurking behind your headset this Halloween season? A mystery, a curse, a zombie, or an unfriendly spirit? This Halloween, Viveport Infinity is bringing the scares to you with our guide to the top 10 spooky virtual reality experiences full of terror and sure to make you scream.

    To up the horror level, we’re bringing back our Walking Dead: Saints & Sinners promotion just in time for Halloween. Every new and existing annual Viveport Infinity member can claim their free title from October 22nd through November 3rd while supplies last. Just make sure to launch the title in Viveport Infinity before the promotion period is over to ensure it is yours to keep! For more details head here: https://www.viveport.com/halloween-2020

    Check below for the top 10 best scary titles in Viveport Infinity:

    Five Nights at Freddy’s VR: Help Wanted

    In this fan favorite, players will experience a collection of classic and original mini-games set in the Five Nights universe. Survive terrifying encounters with your favorite killer animatronics as you repair claustrophobic ventilation systems, troubleshoot broken animatronics that could activate at any moment, or spend your evenings cowering in the nighttime security guard office.

    Play now!

    Layers of Fear VR

    Layers of Fear VR is a psychedelic horror game that pulls you into the depths of insanity. Now the critically acclaimed terror brings its constantly changing Victorian mansion to a tangibly horrifying Virtual Reality. Delve deep into the mind of an insane painter and discover the secret of his madness. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.

    Play today!

    Affected: The Manor

    Are you ready to experience the scariest haunted house in VR? Built from the ground up for VR, Affected: The Manor provides scares and screams around every corner as you make your way through the hallways of the haunted manor.

    Play now…if you dare.

    DreadHalls

    You are trapped deep inside a massive dungeon. Explore it, survive it and find a way to escape. Your only weapons will be stealth, your own courage, and a faint light. Dreadhalls is an intense and scary experience, not for the faint of heart. You have been warned!

    Start your escape today.

    Paranormal Activity: The Lost Soul

    Based on the hit PARANORMAL ACTIVITY film franchise, this terrifying immersive experience will have you shaking as you never know when you’ll scream next. As you explore a house in a quiet neighborhood, you’ll soon find that you’re not alone as you discover clues and unravel the horrifying mystery of what’s gone on in the house and struggle to survive the terror that hunts you. Featuring a proprietary scare engine, you’ll encounter a different experience every time you dare to play.

    Get scared now.

    Wrest

    WREST is a sci-fi horror VR game that won’t just give you nightmares — it’ll throw you into them. You’re Andy Bishop, chief engineer of the spaceship Neptune. You should be enjoying a long, peaceful stasis nap, but you’ve just woken up from the worst dream imaginable, and now everyone on the ship is in terrible danger.

    Play now!

    The Room VR: A Dark Matter

    The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery that blurs the line between reality and illusion.

    Start your investigation.

    Nevrosa Escape

    An escape room experience with elements of action and horror, you’ll need to solve puzzles to find your way out of the laboratory. Will you stay sane as you try to solve the mystery surrounding you?

    Solve the mystery.

    Containment Initiative: Pumpkin Hunt

    Containment Initiative is a local co-op VR shooter that can be played by two people on the same PC. Kill zombies alone in VR or have a friend cover you by using the mouse and keyboard. Features include realistic weapon reloading as well as a variety of unlockable guns, upgrades, and loot to find.

    Find and destroy pumpkins throughout the month of October to unlock the Sawblade melee weapon in the Pumpkin Hunt update.

    Start hunting.

    Undead Development

    How long would you survive in this unrealistic representation of the zombie apocalypse? Scavenge for supplies, find a base, and construct your defenses. Break down furniture and board up your home. Set bear traps, nail your axe to a gun, or find your own ways to fight off the undead.

    Build your zombie-proof defense now.

    We hope you have a Halloween full of scares and screams. Follow us on Twitter and Facebook and let us know your favorite VR horror.

    Website: LINK

  • HTC Chairwoman Cher Wang Wins Accenture VR Lifetime Achievement Award

    HTC Chairwoman Cher Wang Wins Accenture VR Lifetime Achievement Award

    Reading Time: 3 minutes

    Today, we are proud to announce that Cher Wang, co-founder and Chairwoman/CEO of HTC has been awarded the ‘Accenture VR Lifetime Achievement Award’ by the Academy of International Extended Reality (AIXR).

    “Cher Wang has been a true pioneer in the VR industry – having vision, taking risks, and moving forward with courage well before consumer demand had taken hold,” said Vicki Dobbs Beck, ILMxLAB Executive in Charge and member of the steering committee. “This is the kind of leadership that helps turn possibilities into an inspired reality.”

    “We’re incredibly proud to name Cher as our ‘Accenture Lifetime Achievement’ award winner and hope that by showcasing her work, we can inspire the next generation of pioneers to do more, to break new barriers and continue to develop digital technology,” said Daniel Colaianni, AIXR CEO. “As always, we’re thankful to our partners Accenture for their support which enables us to recognise achievement and nurture a flourishing industry as it continues to grow.”

    “I am honoured to receive this award, and dedicate it to all of our teams and partners who dared to dream and are working hard to make the vision happen,” said Cher Wang, Chairwoman and CEO of HTC Corp.  “It’s an exciting time to be in the industry. We’re still in the Age of Exploration for VR, discovering new use cases every day, and it’s been fantastic to see so many people, companies, schools, museums, and more recognize the potential for VR, and utilize it for collaboration, training, education, healthcare, art and culture, and even global sustainability. VR truly holds the key to a better world.”

    Cher Wang was recognized for her vision for VR, understanding the game-changing ability of fully immersive VR and setting out to build a holistic VR ecosystem to drive adoption among both consumers and enterprise. A strategic partnership with Valve in 2015 brought the world’s first consumer-scale VR systems to market, boasting full room-scale movement and laser-accurate tracking, and HTC has continued to set the quality standard for the VR industry, with premium VR hardware that has extended the range of movement, improved visuals, controls, ergonomics, and eye-tracking for greater feedback accuracy.

    This has seen the proliferation of VR in many aspects of our lives, with VR adopted by companies for training, collaboration, marketing, and development work, but also by providers of mental and physical healthcare, education, art and culture, and much more.

    “VR has the remarkable ability to foster empathy, which can benefit society in new ways, increasing understanding between peoples, spurring a more positive impact on society through raised awareness of key sustainability challenges, and bringing people closer together,” Wang added. As a result, she has invested millions of dollars in the strategic initiatives of VIVE Arts, VIVE Originals, and VR for Impact to promote the benefits of VR in the fields of the arts and museums, movies, and global sustainability respectively.

    HTC launched a premium VR app store, VIVEPORT, in 2016 to make it easy for VIVE users to find VR content in many of the entertainment, education, cultural and exploration categories, which continues to grow subscriber numbers as VR proliferates. VIVE X is HTC’s $100 million accelerator program investing in early-stage startups in the XR space, which has invested in more than 100 companies globally since its founding in 2016 and continues to grow its portfolio today.

    If you’d like to know more about AIXR and the VR Awards, please visit: https://aixr.org/

    Website: LINK

  • HTC VIVE Cosmos Series Recognized Among Top Product Designs of 2020

    HTC VIVE Cosmos Series Recognized Among Top Product Designs of 2020

    Reading Time: 2 minutes

    Fast Company Announces “Innovation by Design” Award Honorees

    With precision-cut patterns in the faceplate and a metallic blue color, the HTC VIVE Cosmos headset is striking even at a glance. And it’s the function behind the form that makes it a worthy honoree in the Fast Company Innovation by Design Awards.

    [youtube https://www.youtube.com/watch?v=0UDJ9RzC32w]

    We sat down with the team behind the design to get the scoop on all the ways the Cosmos Series is more than meets the eye.

    First of all, congrats! We know a lot of hard work went into designing the Cosmos Series and we’re eager to learn more about what went into it. Let’s start with the obvious – the filigree-like holes that cover the faceplate. What’s the story on those?

    Thank you! We’re honored to have been chosen. The precision-cut pattern in the front of the HMD actually functions as thermal venting to help maintain comfort while you’re in VR. It allows the heat to escape through the faceplate so you don’t get as hot as you would otherwise.

    What other design elements did you incorporate to address comfort? 

    The halo cradle architecture is a new solution the team took to improve comfort. This method relieves the concentrated pressure and force applied surrounding the nose, cheek, and eye area to a more distributed, broader surface on the forehead for enhanced comfort. The headset was thoughtfully designed to accommodate a wide range of face shapes and vision considerations–and even fits over glasses. The face gasket has carefully considered cuts to enhance the ergonomics for those who wear glasses. The team achieved this while maintaining a good light seal, which is critical to any face gasket design.

    What else makes the Cosmos Series unique in design?

    It’s the world’s first PC-VR system with a suite of modular option. Because we built it on a chassis system, the core headset can change functionalities through the swappable faceplates. For example, current faceplates include one for improved inside-out controller tracking with two additional cameras and the other enables precision lighthouse tracking for the headset. This lets customers upgrade their headsets at a lower cost and reduces potential e-waste and environmental impact.

     Are there other special design functions that aren’t obvious at first look?

    Yes, the integration of a flip-up display lets users quickly switch between reality and virtual reality, taking a break from immersive experiences without removing and readjusting the head strap. This feature is especially useful for developers and content creators who need to quickly switch between viewing VR and computer screens, or people who need to pop out of an experience to check on the clock or answer a phone call.

    To check out the Vive Cosmos and Cosmos Elite for yourself, go here: https://www.vive.com/us/product/vive-cosmos/

    Website: LINK

  • Coming Soon to Viveport Infinity in October

    Coming Soon to Viveport Infinity in October

    Reading Time: 3 minutes

    Sandwiched between Viveport’s 4th Anniversary and the upcoming Halloween season, this month’s Viveport Coming Soon Guide is packed with exciting new content. October brings you co-op party games, immersive art exhibits, adventure puzzles, and, of course, horror.

    If you are just discovering Infinity’s library of hundreds of top titles like the ones below, you’re in for a treat. To celebrate Viveport’s anniversary, all new and existing annual Viveport Infinity subscribers can claim their free copy of The Walking Dead: Saints & Sinners by October 11th. More details on our birthday deal can be found here.

    Let’s take a look at what is coming to Infinity in October:

    Spaceteam VR

    A chaotic, cooperative party game! Shout technobabble at your friends until your spaceship inevitably explodes. Attempt to follow randomly generated, incorrectly assigned instructions. Work together… as a Spaceteam!

    RINLO

    Rinlo immerses its players into an action-packed adventure designed for VR. Join Agatha, in her quest to discover why her parents sent her away and what happened to the place she remembers so clearly. Explore a Steampunk dystopia through world exploration, puzzle-solving and combat.

    Curious Alice

    Coinciding with the V&A’s upcoming exhibition, Alice: Curiouser & Curiouser, this VR experience invites you to tumble down the rabbit hole and explore a fantastical world created with illustrator Kristjana S. Williams and immersive games studio PRELOADED. Follow your own personal White Rabbit companion to find missing objects, solve the caterpillar’s mind-bending riddles in a psychedelic mushroom field, visit the Queen of Hearts’ croquet garden and experience more classic moments from this legendary tale.

    Layers of Fear 

    Layers of Fear VR is a psychedelic horror game that pulls you into the depths of insanity. Now the critically acclaimed terror brings its constantly changing Victorian mansion to a tangibly horrifying Virtual Reality. Delve deep into the mind of an insane painter and discover the secret of his madness. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.

    Play today!

     Wrest 

    WREST is a sci-fi horror VR game that won’t just give you nightmares — it’ll throw you into them. You’re Andy Bishop, chief engineer of the spaceship Neptune. You should be enjoying a long, peaceful stasis nap, but you’ve just woken up from the worst dream imaginable, and now everyone on the ship is in terrible danger.

    DreamBack VR 

    DreamBack VR is a virtual reality, first-person psychological horror game where you explore the eerie Rickfford Mansion, trying to unravel its mysteries and survive the experience with your sanity intact.

    Recent Infinity Launches

    The Viveport Infinity catalog is ever expanding and you might have missed some of the hits that were added last month. Explore some of our favorite recent releases below:

    Moss

    In Moss, players meet Quill, a young mouse with dreams of greatness beyond the confines of her settlement. While exploring the woods, she finds a mysterious Glass Relic and an ancient magic is awakened. With her uncle now in grave danger, Quill must embark on an epic journey—and she needs you there by her side.

    Stride

    STRIDE is a parkour action game in virtual reality. Experience the feeling of vertigo as you stream between rooftops and flow across balconies.

    Dreadhalls

    You are trapped deep inside a massive dungeon. Explore it, survive it and find a way to escape. Your only weapons will be stealth, your own courage, and a faint light. Dreadhalls is an intense and scary experience, not for the faint of heart. You have been warned!

    Starblazer 

    BUILD FLEETS. BATTLE FRIENDS. Enjoy the thrill and adrenaline rush that comes with controlling an entire fleet in virtual reality.

    Vertigo Remastered

    An immersive story-driven shooter incorporating the cutting edge of VR gameplay, Vertigo Remastered is a complete overhaul and occasional reimagining of the 2016 original.

    The Stranger VR 

    The Stranger is an intense VR combat game which sets in an incredibly detailed exotic world. Explore the rich sci fi universe and survive with your weapons and wrist blade. Welcome to the world of the Stranger!

    Follow Viveport on Twitter and Facebook to keep up to date on all Viveport Infinity releases and top news.

    Website: LINK