Schlagwort: virtualreality

  • VIVE VR Innovators 2021

    VIVE VR Innovators 2021

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    Hello, VR Community and Enthusiasts!

    We want to first and foremost thank all of you who came forward and voted for innovators. The world of virtual reality is built by hardware manufacturers, software developers, publications, artists, and many more, and we realize that there are many individuals within our community pushing the boundaries of VR that we can count on. However, we are grateful to take a moment to honor those who you believe deserve a moment of pause and recognition. Without further delay, here are your VR innovators of 2021.

    When starting our nominations, Stress Level Zero had many passionate fans put their name forward.  Their fans wanted to give kudos to their work developing Boneworks. Their work in advanced physics and gameplay variety has given many VR users hours of entertainment and immersion.  We can’t wait for what they’ll come up with next!

    As a fellow VR headset titan, we have nothing but respect for Valve. However, many fans want to honor them for their work with their hit title, Half Life Alyx. Many nominations mentioned that this game has created a new standard for other VR titles to follow. Be it storytelling or the immersive landscapes, Valve has delivered truly an A+ experience.

    Many nominees wanted to take the time to honor the efforts of Paolo Encarnacion for his development of VTOL VR. It is a universal dream to take to the skies in a whimsical way, and Paolo of Boundless Dynamics has given his efforts to make that into reality. The experience of flying in this type of aircraft is something that only VR can satiate.

    Many of you are probably familiar with LIV. Innovators in VR live streaming and communications, LIV has provided the necessary tools for VR content creators and creatives alike to publicize their work on a “LIV” platform.  

    For our Spanish-speaking VR enthusiasts, Real o Virtual needs no introduction. They’re the primary news source for VR updates and advancements in space. As VR is a global community, we want to thank you for keeping all of us informed.

    VR’s capabilities are being pushed in the world of cinematography. Abdullah Maghram was nominated for his efforts in VR film creation and the use of technology in creative ways. We are looking forward to the future of film if Abdullah’s work is an example of what is to come.

    French artist, Anna Zhilyaeva, is known for immersive VR art pieces, and has even had the opportunity to exhibit her work live. Nominees wanted her to be recognized for her ability to establish thorough narrative through her visual pieces.

    VIVECON 2021 attendees will recognize this innovator. Engage not only pushes the boundaries of education in VR, but offers a platform for those who wish to speak their mind on the VR stage.  Engage is challenging the way VR classrooms and conferences will look in the days to come.

    PC gamers will agree with this nomination in a heartbeat. NVIDIA’s graphics cards and technologies enable PCVR users to traverse the metaverse with ease. With powerful headsets like the VIVE Pro 2, NVIDIA provides the support needed.

    With any competitive gaming comes the world of Esports. For VR, we have VR Master League to thank for their organization and networking efforts.  Competitive VR players want to thank VR Master League for the ability to display their skills to the world.

    On the subject of competitive gaming, Outrun Digital took the initiative of VR Esports to Highschool.  Younger VR competitors will shape the future of this industry in the days to come. A special thanks from nominees to streamer and content creator, QTPop, for their initiatives as well.

    Rosie is a titan within the VR art community. With one of her most recent works illustrating the whimsical world of Narnia, Rosie is being honored for her immersive environments and childlike whimsy conveyed into her pieces.  

    As full-body tracking has become a staple in social VR, it has also made its way into forming the VR dance community as well. The VR dance enthusiasts wanted us to recognize IDA Official for their work in spreading the word of VR dance to the traditional dancing world. While dancers couldn’t physically congregate, IDA created a space where dancers of all skill levels could communicate with other dancers with their tales and moves via the metaverse.

    Stonebrick Studio has created a creative playground for VR gamers through their development of Cyube VR.  Nominations stated that this liberating environment deserves more recognition, and we’re happy to have them here.

    While most people expect earthshaking changes to VR hardware to come from these large companies, Lucas VR Tech is being recognized for his own efforts in the world of hand-tracking.  Lucas’s VR gloves are akin to a 90’s child’s dreams of VR technology, and the technical results are impressive to say the least. 

    Being honored for her work in VR art is Aimi Sekiguchi!  Her nominators want to specifically honor her for her ability to integrate Japanese culture and aesthetics poetically into the virtual world.  Thank you for showing us a whole new world through the eyes of VR.

    A titan in the social VR scene, Frooxius was nominated for their work on NeoVR, a social VR platform equipped with support for full-body tracking.  The NeosVR community wants to thank Frooxius for creating a space where people can truly be themselves online.

    Nominators for Nicole Lazzaro want to honor her for the creation of Follow the White Rabbit, a VR mystery adventure. Thank you for curating a unique experience for lovers of VR

    Merrit Moore was nominated for their VR Meditation experience, Zero point VR. Using the art of dance, motion capture, and a formal stage piece, Merrit Moore engaged all mind, body, and virtual reality in a beautiful and meditative way.

    Sector 5 Digital has brought the medical world into virtual space. Nominators for Sector 5 Digtial cited that the ability to understand and analyze anatomy in the virtual space was only thought to be possible in science fiction, but now medical experts and students can use this technology to better understand our bodies.

    As one of the biggest browser options, Mozilla is a household name to many of us. However, they hold a special place in the VR user’s heart for bringing virtual browsing into reality. Mozilla was nominated for their work on Firefox VR and the ability to browse the internet through your own headset.

    Simulation training spans across many fields, but Street Smarts VR addresses public safety concerns through varied scenario training for law enforcement professionals. Street Smarts VR was nominated for their varied approach in tackling public safety issues using VR technologies.

    VictoryXR is being recognized for their efforts in the field of VR education. While supplying a virtual space and educational objects was already a huge initiative, they’ve taken it upon themselves to supply experts and classes in a variety of disciplines as well. This can very well be the initial look of the virtual campuses we will see in the future.

    Not everyone may have a Bugatti, but many know the allure and the name. Bugatti is being recognized for their use of VR technologies in the realm of design and visualization of their projects and aspirations. A fully modeled VR piece can illuminate a world of possibilities in developing a luxurious and well-constructed product.

    Although more known for their athletic fit than technology, Adidas engaged the VR world through their first VR storefront. To see the retail space transcend into the virtual world proposes a very interesting thought for the future of online shopping.

    An aesthetic reminiscent of the era of the traveling circus, Two Bit Circus brings arcade features into the circus environment. Two Bit Circus has been honored for the integration of VR technology into their attractions.

    Virtual Reality and water heating may seem like an unlikely combination, but Rinnai’s success in lead generation through VR is undeniable. Rinnai has been honored for their tankless demo where you eliminate your old water heater through instruments of destruction and are taught the step-by-step process of installing Rinnai’s tankless system. The demo is seen as a fun but educational concept seen in the community.

    Virtual Reality and healthcare has only been transforming, and Real System has not only amplified learning but also treatment.  Real System is recognized for their treatment and strives towards patient rehabilitation using VR as a staple method.

    Vobling took public safety training to the public with their implementation of VR into fire extinguishing. Vobling created solutions through trackers and headsets that prepare public members to keep their environments safe from workplace accidents. 

    FLAIM Trainer took firefighting into the next level with their fully immersive VR firefighting experience.  As a result, Fire departments all over have reduced their costs, mitigated workplace hazards, and better prepared trainees for real emergencies through this VR simulation.

    Let us take another moment to applaud our VR innovators of 2021! 

    Thank you so much for your community involvement in helping us put this list together and for taking the time to get to know how VR is being pushed forward in a variety of different fields and disciplines.  We know that there are still many more individuals we did not get the chance to mention here, but we are curious to know who your personal innovators are in the world of VR.  Feel free to let us know who you want to be honored in our next list.

    Stay Virtual, VR community

    Website: LINK

  • VIVE INFLUENCERS – SteveKnows

    VIVE INFLUENCERS – SteveKnows

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  • VIVETALK – VIVE Focus 3 UNBOXING

    VIVETALK – VIVE Focus 3 UNBOXING

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  • VIVETALK – VIVE Focus 3 Ergonomics

    VIVETALK – VIVE Focus 3 Ergonomics

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  • Agora’s Real-time Engagement Platform Now Embedded into HTC VIVE Sync App

    Agora’s Real-time Engagement Platform Now Embedded into HTC VIVE Sync App

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    Deep integration enables both the HTC VIVE end-users and remote meeting participants to collaborate in a common virtual environment through Agora’s video, voice, and messaging technology 

    Santa Clara, Calif., — June 24, 2021 — Agora, Inc. (NASDAQ: API), a pioneer and leading platform for real-time engagement (RTE) APIs, today announced its Video Software Developer Kit (SDK) is now pre-integrated within the HTC VIVE Sync App, the leading virtual reality (VR) and extended reality (XR) remote collaboration and meeting application. 

    By integrating Agora’s Video SDK, HTC VIVE Sync App can enable more seamless remote collaboration between HTC VIVE users and non-VR users within the same virtual environment. This provides users the ability to share in the same immersive experience on any device, without requiring a VR headset. Additionally, users are able to share their screens and files in the collaborative meeting environment, making the VR experience more accessible, productive and enjoyable for all participants. 

    “Extended reality, coupled with real-time engagement, will drive the next-generation of workplace collaboration,” said Tony Zhao, Founder & CEO of Agora. “We are excited about our work with HTC VIVE and the potential of XR live streaming because it enables seamless human connections between the real world and the metaverse, and between different metaverses, all through the power of Agora’s network.” 

    Last month, Agora first announced its ISV partnership with HTC VIVE at VIVECON, where the global leader in premium VR launched their latest headsets for enterprise. On the heels of that announcement, this integration marks the first big step for Agora in helping develop more accessible, innovative and powerful real-time engagement applications for audiences around the globe. 

    As the upswing in market demand for more real-time engagement collaboration continues to accelerate, more and more people are finding new and innovative ways to stay connected. Extended reality has become an increasingly more popular way to engage with the immersive experience it offers.  

    “The Agora RTE solution is the platform needed to bridge the virtual and physical world providing everyone a unique view into what’s happening within the virtual world and be able to interact with it,” said Cher Wang, CEO of HTC. “Its ease of use is an important piece of our innovation puzzle in creating meaningful human connections.” 

    The VIVE Sync app, with Agora Video SDK, is the perfect hybrid collaboration tool, connecting both the virtual and physical worlds. 

    About Agora 

    Agora’s mission is to make real-time engagement ubiquitous, allowing everyone to interact with anyone, in any application, anytime and anywhere. Agora’s platform provides developers simple, flexible and powerful application programming interfaces, or APIs, to embed real-time video and voice engagement experiences into their applications. For more information about Agora and its partnerships, visit: www.agora.io 

    About HTC 

    HTC VIVE is the premier virtual reality (VR) platform and ecosystem that creates true-to-life VR experiences for businesses and consumers. The VIVE ecosystem is built around premium VR hardware, software, and content. The VIVE business encompasses best-in-class XR hardware; VIVEPORT platform and app store; VIVE Enterprise Solutions for business customers; VIVE X, a US$100M VR business accelerator; and VIVE ARTS for cultural initiatives. For more information, please visit www.vive.com.    

    HTC, VIVE, and the VIVE logo are the trademarks or registered trademarks of HTC Corporation. All other names of companies and products mentioned herein may be the trademarks of their respective owners.  

    Website: LINK

  • The VIVE VR Headset Family

    The VIVE VR Headset Family

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  • 4 Applications of VIVE Trackers

    4 Applications of VIVE Trackers

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  • VIVE INFLUENCERS – Blitz

    VIVE INFLUENCERS – Blitz

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  • VIVETALK – VR Music Festivals

    VIVETALK – VR Music Festivals

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  • VIVETALK – Can VR enhance democracy?

    VIVETALK – Can VR enhance democracy?

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  • VIVETALK – VIVE XR Suite

    VIVETALK – VIVE XR Suite

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  • VIVETALK – Virtual meetings with the VIVE Focus 3

    VIVETALK – Virtual meetings with the VIVE Focus 3

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  • VIVETALK – VIVE Focus 3

    VIVETALK – VIVE Focus 3

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  • VIVETALK – Workout with VIVE Pro 2

    VIVETALK – Workout with VIVE Pro 2

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  • Liverpool and England player, Trent Alexander-Arnold dons HTC VIVE in training

    Liverpool and England player, Trent Alexander-Arnold dons HTC VIVE in training

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    Working with Red Bull and world-renowned ophthalmologist, Dr. Daniel Laby, England and Liverpool FC footballer Trent Alexander-Arnold has been using the HTC Vive Pro Eye as part of a cutting-edge project to enhance his vision. In tests designed by Dr. Laby, the defender has seen vast improvements – notably in visual concentration, target tracking and processing which will allow him to trust his vision even more on the pitch.

    The bespoke six-week training programme devised by Dr. Laby which included VR aided AVTS vision tests and multiple object tracking and visual concentration tests has been documented in a full-length feature entitled ‘Trent’s Vision’ which can now be watched on RedBullTV.

    Trent has his eyes fully opened to the power of vision and the huge impact it can have on on-field performance. The next-level immersion and precision tracking of Vive Pro Eye has been used to help Trent pick out strategic passes in a simulated play setting. The programme also makes the most of Vive accessories, with the England full back also wearing the Vive wireless adaptor during his face-to face with Dr. Laby in the testing area. The wireless adaptor makes it possible for Trent to move freely, allowing him to make realistic and natural movements for passes as if he was physically playing with his team mates at Anfield.

    Testing began earlier this year, with Dr. Laby using Vive Pro Eye to help assess areas such as depth perception, basic visual function, hand-eye co-ordination, reaction time and target tracking. The tailored programme, which included anything from work with a neurotrainer to even juggling was designed to give the defender a fresh perspective on how he uses his eyes on the pitch.

    The improvements in Trent’s eyesight have been tangible – noticeably he now has sharper vision (up by 44%), has increased his visual concentration and multiple-object tracking ability (up by 241%), and has quicker reaction and processing time (36% increase). It was also found that as a direct result of the training, Trent’s vision is now as good as humanly possible – 20:10 vision.

    Reflecting on the opportunity, Trent commented: “I’m always looking for new ways to train and improve my game, so when Red Bull came to me with this opportunity I said yes immediately. Marginal gains are huge in any sport, especially football, and when you’re competing against the world’s best players, even a one percent improvement can make a huge difference.”

    Built for business and professional users, the Vive Pro Eye offers native eye tracking, high resolution, increased comfort, and the precision of external tracking. Companies and industries of all sizes are already using Vive technology successfully. By incorporating the Vive Pro Eye into daily life, users can experience a new level of VR training, deeper product research and deliver more intuitive and engaging immersive experiences. More info about the Vive Pro Eye can be found – https://www.vive.com/eu/product/vive-pro-eye/overview/

    To watch ‘Trent’s Vision’ in full head to Red Bull TV: www.redbull.co.uk/trentsvision

    Website: LINK

  • Play like a Pro. VR Motion Learning deliver realistic Tennis Esports experience.

    Play like a Pro. VR Motion Learning deliver realistic Tennis Esports experience.

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    Preparation is critical, and that’s especially true in sports where technique needs to be flawless and muscle memory has to be strong. VR Motion Learning turned to VR to help tennis players jump into the virtual world and train, playing true-to-life tennis and receiving real-time analysis and feedback on their technique.

    The challenge

    Learning, playing and practicing tennis can be complex, difficult and expensive. It requires the right space, the right coaching, and can also be heavily impacted by changeable weather.

    It can be hard to get data-driven insights into how to improve as a player – some look to improve their game relying on anything from 2D video tennis tips and lessons, through to apps which try to analyse techniques using a smartphone camera. While these advances have helped to training more accessible, the lack of gameplay and detailed monitoring was making it hard for players to see real improvement in their game.

    Outside of this, there are other more expensive tennis training options available which either need sophisticated cameras to follow players on court, or actual human analysis in-person or delayed analysis over video.

    Aces

    VR Motion Learning sought to take on these challenges, and applied VR knowledge to create something unique, with Tennis Esports – a VR-based solution to provide players with a realistic tennis experience, using fully tracked body motion and realistic physics.

    And now, with a VR headset, players can take a racket embedded with a VR tracker and play tennis just about anywhere, taking to a virtual court, against virtual or real opponents.

    Practice makes perfect

    VR Motion Learning knew that analysis was key to improving technique, so the big question to solve was – how to track movements. Solutions like smartphone cameras have a lot of benefits, but for sub-millimetre precision, they knew the only answer was outside-in VR tracking.

    VIVE’s external precise-tracking system was perfect – it makes it possible to track full body movements as well as third party objects, in real-time. Based on the player’s biomechanical data the system can calculate a player’s optimal movement pattern. Each individual body movement is accurately recorded and analysed with immediate feedback.

    Even small changes to different movements like body position, legwork, arm position and stroke, can be visualised. The software gives instant feedback on how to improve every important variable which shows players the perfect technique. This level of detail is something that is missing from the traditional way of training and players can access all of their training statistics instantly, which they can share with coaches or even to their social network.

    As well as being a perfect solution for players who want to analyse their game, Tennis eSports also acts as trainer. Players can start gameplay with warm-up exercises and practice major tennis movements like forehand, backhand and service. The Tennis trainer can perfectly replicate different shots against the player, allowing them to experiment and learn, and build muscle memory.

     

    In the end

    “Our unique platform revolutionises the motion training method and provides a solid basis for tennis games and tournaments. Tennis eSports is based on a scientifically proven approach which helps players learn to move their bodies in a more efficient and focused way. Tennis eSports pushes the boundaries past what players would normally be able to achieve in traditional training only” Georg Gerstweiler, GTO VR Motion Learning

    And there’s even a new Tennis eLeague where anyone can participate in e-tournaments from any location. While VR will never replace playing face-to-face with opponents, it opens the door to training and games with people anywhere – expanding the range of players you can face to be more than just your local community.

    Tennis eSports is suitable for just about anywhere, from the home through to tennis clubs. VR Motion Learning is changing the game with Tennis Esports, offering the most realistic tennis physics simulation on the market, and it’ll be exciting to see what it serves up next.

    Website: LINK

  • VIVETALK – The Next-level VR Hardware VIVE Pro 2

    VIVETALK – The Next-level VR Hardware VIVE Pro 2

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  • 4 Types of VR Trackers

    4 Types of VR Trackers

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  • VIVETALK – Bringing Art Fairs into VR

    VIVETALK – Bringing Art Fairs into VR

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  • VIVETALK – The Extraordinary ‘Paper Beast’ VR Game

    VIVETALK – The Extraordinary ‘Paper Beast’ VR Game

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  • VIVETALK – The 8 Tiers of VR

    VIVETALK – The 8 Tiers of VR

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  • VIVETALK – The Definition of Presence in VR

    VIVETALK – The Definition of Presence in VR

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