Schlagwort: Console

  • Wizard Of Legend Review: Fast-Paced Action

    Wizard Of Legend Review: Fast-Paced Action

    Reading Time: 5 minutes

    Roguelike pixel-art games are so common that it almost feels like a cliché. Without a great hook, many of these would-be indie hits wind up lost among ever-filling digital storefronts. However, Wizard of Legend, despite a painfully generic title, manages to distinguish itself from its peers with fast, challenging gameplay. Despite a few missteps, it successfully delivers an engaging and endearing experience.

    After a breezy tutorial framed as a series of interactive wizard museum exhibits, you finds yourself whisked away into a new dimension–one with an ever-changing, multi-floor dungeon inhabited by three all-powerful wizards. The challenges you face in this dungeon are called the Chaos Trials, and only wizards of truly exceptional skill have ever conquered them…meaning, of course, that you need to become a wizard of exceptional skill.

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    Your wizard character has animpressive moveset, with a basic melee spell, a dash/dodge spell, and two powerful techniques with cooldowns mapped to each of the controller’s face buttons. While a lot of roguelike games focus on smart usage of the random resources you find on any given run, Wizard of Legend’s emphasis is more on skill-based action gameplay. By using your spells and movement skillfully, you can create powerful combos, stunlocking enemies with a flurry of melee attacks, ranged magic, and dashes. The fast, fluid movement of your character and timing-based combos make Wizard of Legend feel like classic action-RPGs of yore–a welcome change from the generally slower rhythm of similar procedurally-generated games.

    Finding and learning new arcana magic inside and outside of the dungeons can also affect your gameplay; you might have acquired a really cool and powerful spell, but it’s practically worthless if you don’t learn to use it well in tandem with your other skills. The process of experimenting with the magical combinations you acquire–and augmenting their effectiveness with various artifacts–allows you to personalize your wizard’s playstyle to suit your strengths. Just don’t get too attached to the spells and items you find inside the dungeons–most of those won’t be coming home with you after death.

    As you make your way through the Chaos Trials, you’ll encounter a variety of obstacles, enemies, places of interest, and treasures scattered throughout the catacombs. Defeating enemies and collecting treasure chests yields gold and gems; gold can be used to buy goods and services within the dungeon, while gems stay with you even if you’re defeated and allow you to buy new spells, clothes, and artifacts in the shopping area before a new run. Only the goods purchased outside of the dungeon are permanent–with a few rare and valuable exceptions–making hunting for and collecting gems an important part of exploration. That doesn’t make gold worthless, however, as you can use it to purchase temporary upgrades, health restoration, and additional, powerful spells. Yes, you’ll lose all the stuff you bought with gold if you perish, but these skills and items can help make a run last a lot longer, which means more potential permanent loot in the long term. It never feels like a serious setback when a run goes bad; you just buy a few goodies, practice your new arcana, and jump back into the game.

    It’s plenty of fun, but there are a few annoyances. The environments are dull and lack visual variety, and in some cases it’s hard to discern what things are due to the colors used and a lack of detail. The dialogue, sparse as it is, also feels like it’s trying just a bit too hard, particularly when it goes for lousy puns. It’s also an unforgiving game for newcomers, as enemies are relentless straight from the get-go, making the learning curve steep. But no matter how good you are, sometimes you’ll just get a really terrible, unescapable battle in a room filled with hazards and projectile-slingers that feels like it’s there simply to ruin your run. While the randomness in Wizard of Legend feels like less of a run-killing factor than in other games of this sort, when its RNG decides it doesn’t like you, you’ll know it.

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    With a buddy, however, things get easier. You can play local co-op with a friend, with the both of you sharing a common pool of permanent items and arcana picked up from all your runs up to that point. Having two players makes the more difficult enemy encounters and combo challenges feel less overwhelming, and a generous revival system that involves picking up energy from defeated enemies lets a fallen player hop back into the action fairly easily. However, one major fault is that both players must occupy the same quadrant of the screen, which makes for restricted movement in certain situations–like when one player is working to get in for melee strikes while the other is trying to zip around to set up ranged skills. Giving the camera the ability to zoom out during these situations would have been nice. (Also, as of this writing, you can only play local co-op on the Switch using the Joy-Cons, so forget about using that Pro Controller when your friend’s over.)

    Overall, though, there’s a lot to love about Wizard of Legend. While it does have some issues, the cycle of exploration, discovery, failing, learning, and exploring again will keep your determination to conquer the Chaos Trials high. Wizard of Legend might not look like much on the surface, but there’s some good magic underneath.

    Website: LINK

  • Madden NFL 19 Announced With PS4 / Xbox One Release Date

    Madden NFL 19 Announced With PS4 / Xbox One Release Date

    Reading Time: 2 minutes

    EA’s inevitable annual follow-up to its football series, Madden NFL 19, has been officially announced. EA announced the game and shared the first details on what to expect from it and when it’s set to release on PS4 and Xbox One.

    One of the key features of this year’s game is something called Real Player Motion Technology. EA says with this „new animation system that unlocks next level responsiveness and player personality, players will experience more precision as they run, cut, catch and celebrate on the gridiron this season.“ The company also touts that Madden 19 offers „more authentic ways to build an NFL roster [and] the ability to train and develop players.“

    Franchise mode, which was largely unchanged in last year’s game, will see some new additions. With both single-player and multiplayer support, you can select from offensive and defensive schemes based on the way you want to play, though the company didn’t detail exactly what that entails. This will somehow tie into an „intuitive progression system“ that’s „based on authentic positional archetypes“ and allows you to choose between building a winner now or focusing on the future. Franchise mode also gets a Custom Draft Class Creator so that you can create draft classes manually.

    Ultimate Team is another area seeing improvements. New training tools will allow you to develop players, while solo challenges will get a more competitive twist with MUT Solo Battles. These feature a leaderboard (with accompanying rewards) that let you compete with other players by taking part in single-player games.

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    Madden 19’s release date is set for August 10 on both PS4 and Xbox One; pre-ordering the standard edition gets you five Gold Team Fantasy packs and an Elite player from the team of your choice. There will also be a Hall of Fame edition with Terrell Owens on the cover, which also nets you some additional bonuses for Ultimate Team. Additionally, pre-ordering the HOF edition allows you begin playing on August 7. EA Access members on Xbox One, meanwhile, will get access to the game for a limited number of hours beginning on August 2.

    Website: LINK

  • How Solo’s Most Shocking Star Wars Cameo Happened

    How Solo’s Most Shocking Star Wars Cameo Happened

    Reading Time: 4 minutes

    Solo: A Star Wars Story has more Star Wars in-jokes, references, and Easter eggs than any one fan could spot in a single viewing. But there’s one mega cameo that’s impossible to miss. We chatted with Solo’s writers, father and son team Lawrence and Jonathan Kasdan, about how a Star Wars character nobody saw coming made it into Solo.

    If you haven’t seen Solo: A Star Wars Story yet, stop reading now, because there are major spoilers ahead.

    Ready?

    Yup, that was Darth Maul who Qi’ra rang up right at the end of Solo, as she betrayed poor, naive Han one final time and took Dryden Vos’s place in the criminal organization. It turns out the fearsome leader of the massive crime syndicate Crimson Dawn was Darth Maul all along. Who would have guessed? We’re guessing no one, which made this a phenomenally shocking moment.

    So how exactly did Darth Maul, who hasn’t appeared in a Star Wars movie since 1999’s Episode I: The Phantom Menace, make it into Solo? And didn’t Maul get cut in half the last time we saw him? Shouldn’t Darth Maul be way too dead to be making cameos?

    The latter point is easy to address. Remember that Solo takes place ten years before the events of Episode IV: A New Hope. That puts it firmly after the prequel trilogy. But if you’ve watched either of the recent Star Wars animated series, you’re already aware that Darth Maul actually survived the fight with Qui-Gon Jinn in The Phantom Menace and got his newly liberated upper body surgically situated onto a set of robotic legs. (Initially, Maul traipsed around with mechanical spider legs. They were later replaced by a less audacious, but still robotic and cool, bipedal bottom half.)

    So yes, Darth Maul is still alive. But the other big questions his appearance here raises are less easy to answer: How did Darth Maul wind up in Solo? And why?

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    „Jon was a particular champion of Darth Maul,“ said Lawrence Kasdan–who, in addition to writing Solo with his son Jonathan, served as co-writer on a prestigious list of movies that includes The Empire Strikes Back, Raiders of the Lost Ark, Return of the Jedi, and The Force Awakens.

    „We knew that Dryden was not the top of this ladder at all, and we wanted it to be someone really powerful,“ he continued. „But Jon was the one who said, ‚It’s got to be Darth Maul.’“

    „And [Solo director Ron Howard] was right there with me,“ Jonathan Kasdan, Lawrence’s son and co-writer, said, picking up his father’s thread.

    „I did my homework to know that, because of Rebels, because of Clone Wars, we were in a position where this part of [Darth Maul’s] life was grey enough that we could fill it in with this thing,“ Jon Kasdan explained. „And it worked nicely with Rebels and Clone Wars in that he did survive that incident with Qui-Gon, and he did go into the world of crime and self interest and was separated from the Empire and the Sith and that whole thing, to go pursue his own life. So I thought this worked nicely, and it certainly left the door open to use great stuff from the Maul legacy in the future.“

    Jonathan went into detail describing the lengths to which they went in order to ensure Darth Maul’s Solo cameo didn’t leak out before the movie’s release. He cited an incident involving the original opening scene that was planned for The Force Awakens, which was allegedly changed because it leaked.

    „There was a great idea in Force Awakens…that leaked, and was cut because it leaked. And it drove me crazy, because I thought it was a great opening to the movie,“ he said. „So with this thing we were very careful to never say it in the script. It was written into the script as ‚a character so shocking to see appear, we’d have to kill you if we told you who it was.’“

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    The Kasdans knew there needed to be a bigger boss in Crimson Dawn than Dryden Vos. „It was tied to this idea of the line that Qi’ra says very early on in the movie, which is, ‚What if we get snatched by traffickers, Crimson Dawn or the Hutt Cartel?’“ Jonathan Kasdan said. „We loved the idea that there were criminal organizations of the size and scale of Colombian drug cartels out there with armies of people, and that if we got to see them, we’d only see one tiny branch of them. And if Qi’ra moved up a step in the ladder, who was she looking to that’s at the top of the food chain?“

    For his part, Bettany told GameSpot that he’s „not sure“ whether Vos was fully aware of who he was actually working for. Now that he’s dead, we’ll probably never find out. But Bettany said the Darth Maul reveal itself had a tangible effect on those who saw Solo at its premiere. „You could really feel it in the room,“ he said.

    That’s not surprising, considering Darth Maul’s shocking appearance is arguably the high point of the whole movie. What were your favorite Easter eggs or reference in Solo? Let us know in the comments below.

    Website: LINK

  • Paul Bettany Was Sworn To Secrecy Over His Favorite Solo Easter Egg

    Paul Bettany Was Sworn To Secrecy Over His Favorite Solo Easter Egg

    Reading Time: 2 minutes

    Solo: A Star Wars Story is crammed to bursting with references to previous Star Wars movies, animated series, books, and even video games. It’s way too much for any one fan to spot them all in a single viewing, but you’re going to want to keep an eye out for one Star Wars Easter egg in particular when you see Solo this weekend, according to actor Paul Bettany.

    Bettany stars in Solo as the villain Dryden Vos, a powerful crime lord. As such, he has quite the collection around him of oddities and treasures. And at least one of those is a stellar Star Wars reference, Bettany told GameSpot when we asked the actor if he has a favorite reference or hidden gem in the film.

    „Yeah, but I’ve been sworn to secrecy on the thing that I saw,“ he replied. „I saw a thing on-set and I went up to [Solo co-writer] Jon Kasdan and I went, ‚Is that what I think it is?‘ And he went, ‚Yeah, shush!’“

    Bettany gave one hint: The object is located in Dryden Vos’s study, a prominent location in the movie where multiple pivotal scenes take place.

    According to Bettany, whatever the object is, Jonathan Kasdan himself had snuck it into the picture. Although Bettany isn’t sure if it made the final cut. „We’ll see if it makes the movie,“ he said. „But people will pause [in that scene]…There’s a lot of stuff to look at [in that environment].“

    In our Solo review, we said, „It’s valid for some fans to wish Disney would devote resources to telling fresher tales that don’t rely so heavily on nostalgia and existing plots and characters…But Solo: A Star Wars Story is what we have right now, and if it’s simply an enjoyably well-crafted side story, well, is that really so bad?“

    Also check out our history of the Millennium Falcon, where Solo takes place in the Star Wars timeline, whether C-3PO gets his usual cameo, and everything you need to know about the Star Wars card game sabacc.

    Website: LINK

  • Will They Make An Overwatch 2? Here’s What Blizzard To Say About That And More

    Will They Make An Overwatch 2? Here’s What Blizzard To Say About That And More

    Reading Time: 4 minutes

    Having recently crossed an astonishing 40 million players, Blizzard’s hero shooter Overwatch has been one of the most successful multiplayer shooters in recent years. Part of what makes the game so great is Blizzard’s ongoing commitment to improving the game and responding to fan feedback about what works and what doesn’t. It is a game with a vibrant community.

    Overwatch recently celebrated its second anniversary, and Blizzard just this week launched an Anniversary event to celebrate. Up for grabs are 50 new cosmetic items in Loot Boxes, while there is also a new Deathmatch map, Petra, and Brawl events that return from previous events. To further celebrate Overwatch’s second birthday, Blizzard hosted a roundtable interview with Assistant Game Director Aaron Keller and Senior Game Producer Matthew Hawley, who spoke about Overwatch’s achievements over the past two years and teased what’s to come. Among other things, we asked about Overwatch 2, a Nintendo Switch edition, loot boxes, and more. You can see some highlights from this interview below.

    For more on Overwatch’s Anniversary event, check out GameSpot’s roundup of everything you need to know about it. The game is available on PlayStation 4, Xbox One, and PC.

    On A Potential Overwatch 2:

    Matthew Hawley: „I think at the core sitting here at the two-year anniversary, we’ve had a wildly successful 6v6 shooter game which has blown us away with how the community has responded to it. We dip our toes into different areas here and there with the Archives event and Junkenstein. But I think our focus is really on keeping the community engaged with the 6v6 shooter that we have on the live service.

    Aaron Keller: „Running a live service game takes a lot of work and I hope the community knows we have been committed to continually improving the game and creating content. What people might not realise is the team now is significantly bigger than what it was when we shipped the game, and we have put all of that into working on the live game and the new maps, heroes, and events like Anniversary. At least for the time being, [supporting Overwatch] is our focus right now, and we’re excited to work on this game.“

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    On Loot Boxes:

    Matthew Hawley: „I think the cosmetic only, non-power increasing [kind of content] works really well for the type of game that Overwatch is. What is the future of loot boxes? I don’t think anybody in the room knows. Certainly for now, the cosmetic-only side of things is working for Overwatch.“

    On Bringing Overwatch To Switch Or Mobile:

    Matthew Hawley: „I think it is one of those things that we constantly evaluate. Where technology is going; where the industry is going. There are challenges in running on the platforms that we’re not already on, otherwise we would probably already be on some of those other platforms. We’ll see where things go. Certainly, there is a huge number of people out there who have Nintendo Switch and mobile phones, but right now, the core development team is focused on supporting the live game.“

    On More Story In Overwatch:

    Matthew Hawley: „There is a ton of story that we want to tell and a ton of story that we are going to be telling. We really like not having to carry the full burden of having to explain the whole story in a highly competitive, high-action, 6v6 shooter. I think we get some story elements in the game that work really well, but we’re not going to be able to do something like The Last Bastion and tell that story within the context of a PvP shooter. Where it makes sense we’ll continue to explore and do stuff like that.“

    On More Overwatch Heroes:

    Aaron Keller: „There are still heroes on that list [of 50 that were pitched at the start of development] that we are excited about that we have not made yet. When we bring new people onto the team, they hear us talk about heroes as if they already exist, with their codename and everything like that, and they’re all heroes that we have been excited about for a long time. We just haven’t gotten the opportunity to make yet. There are a lot more ideas that we haven’t shipped than we have.“

    On Potentially Removing Heroes Or Making Them Seasonal:

    Aaron Keller: „It’s always a possibility, but it’s not something that we are currently discussing have happen in the near future. I think the only example, and it’s a very specific example of taking a hero out of the roster, is Symmetra not being in the finals of the Overwatch League. And that’s for completely different reasons. Each time we release a hero, we take this wait and see approach with the hero and with the meta; and if we need to react to something, if we feel like we get to that point where we do need to remove heroes, we’ll do it. But we’re not at that point right now.“

    Website: LINK

  • Conan Exiles Review: Dull And Dense

    Conan Exiles Review: Dull And Dense

    Reading Time: 6 minutes

    For a game that’s based on the world of Robert E. Howard’s Conan the Barbarian, Conan Exiles has remarkably little to do with any part of that universe. It’s a big, open-world survival sim that sticks true to its initial hardcore vision to a fault. When you combine the steep learning curve of a deep but confusing crafting system with largely monotonous gameplay and a spectacularly awful UI, Conan Exiles feels like it does everything it can to push back on those curious enough to step into its admittedly intriguing but highly flawed world.

    The game opens as you regain consciousness in the scorching desert, completely naked and vulnerable. As an exile, you are trapped in a doomed and cursed land with nothing but the faint memory of being cut down from your crucifix by Conan, the giant hunk of man-meat himself. From there, you’re free to wander off into the wild yonder. The exiled lands are massive, made up of different environmental biomes that can be explored freely from the outset. Spectacular-looking sandstorms can roll in out of nowhere, forcing you to seek shelter lest they consume you. You can climb anything from mountains and trees to walls and buildings, provided you have the stamina. This adds an extra dimension to exploration, with the added payoff of some lovely views of Conan’s varied world.

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    You start out small, picking up rocks and sticks and crafting simple tools. Almost everything you find can be broken down one way or another, and while it’s neat to watch rocks chip apart and trees topple over as you hack into them, the humdrum motion of harvesting never feels rewarding. Eventually you’ll need to build shelter and a bed, which becomes your new spawn point. Given the game’s brutal permadeath mechanic, doing this sooner rather than later can save you some real heartache.

    Shelter can mean anything from a small stone shack all the way to a giant castle, complete with reinforced walls, towers, and even a trebuchet. Building is block-based and relatively free form, allowing for hugely elaborate base designs that can be some fun to build, provided you take the time to gather the raw materials to build everything you need. That’s all well and good, except for the part where you aren’t shown how to do any of it. It’s all up to you to simply figure out or dive head first into a wiki to have anything explained in detail.

    If you aren’t motivated by curiosity, Conan Exiles‘ single-player mode will feel empty and largely aimless. It’s more like a practice mode, with only a handful of NPC outposts and structures to find. When you do, most of them are hostile, and the few that aren’t only offer minimal interaction. Multiplayer changes this up for the better in a few ways, mainly through the addition of other human players.

    More importantly, though, multiplayer gives you more purpose and clearer goals to achieve. This includes defending your base from other players as well as The Purge, an army of NPCs that might attack and destroy your base as you gain XP. You can also join Clans, which will allow you to build collectively, either on or near clanmates‘ already-laid foundations. For times when you do have to leave home behind, you can create Thralls–human NPCs with specialised abilities you can knockout, bind, and drag back to base to enslave–to help protect it, and they do a decent enough job.

    Character progression in both single and multiplayer takes place in the Journey, a series of tasks grouped into chapters that, when completed, grant you attribute points to spend on any one of seven main ability slots. You also gain knowledge points to unlock new crafting recipes, of which there are a lot. The number of things you can craft is staggering; weapons, armor, survival items, and even religious altars to help to deify the gods of the world and earn their favour.

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    Once you start crafting more complex items, you get better acquainted with one of the game’s worst aspects: its UI. There’s nothing intuitive about it, and like the rest of the game, there’s very little explanation given as to how it works. On top of that, it’s overly complicated, requiring you to place the resources along with any fuel required into the crafting bench first, select what you want to build from the menu, and then hit the play button to actually craft it. There’s also almost no difference between the console and PC UI, so it’s an absolute nightmare to do any kind of inventory management with a controller. And like in most survival sims, it’s what you inevitably spend a significant amount time doing, making it a constant source of frustration.

    When you get tired of chipping away at trees and rocks, which you will, you can chip away at creatures or other humans instead. There are all manner of things in the exiled lands for you to kill or be killed by, from animals and beasts to monstrous boss creatures like a giant black spider and a huge, spiked Dragon. But despite the sizeable enemy variety and the large array of weapons you can smith–from daggers to axes and giant mallets–combat is just plain bad. Both light and heavy attacks feel unwieldy thanks to sluggish animations, and weapon strikes lack any impact, resulting in dull and monotonous fights.

    Conan Exiles is one of the most unsatisfying games I’ve ever played.

    To top it off, Conan Exiles just feels really unpolished. The bodies of harvested enemies simply disappear into thin air, and large areas of the world can pop in and out of view at any time, clipping your character through the ground then respawning you somewhere else on the map. When the night starts to come, the moon’s light casts upwards from the ground, creating an bottomlit effect that looks atrocious. It’s also not in the most stable condition, with a number of crashes affecting gameplay randomly on both PC and Xbox.

    Ultimately, Conan Exiles is one of the most unsatisfying games I’ve ever played. Its crafting and resource systems may be dense enough that the ultra-patient could find something to enjoy here, but anyone else would likely walk away with their hands thrown up in defeat. The mind-numbing tedium of harvesting resources, woefully boring combat, and a slew of bugs left me feeling completely underwhelmed and unimpressed when it was all said and done.

    Website: LINK

  • Detroit: Become Human Review – To Err Is Human

    Detroit: Become Human Review – To Err Is Human

    Reading Time: 8 minutes

    Detroit: Become Human posits a well-worn future, when androids have become so lifelike and so deeply integrated into human society that surely it’s only a matter of time and circumstance until they break through to the other side and achieve consciousness. There isn’t much time spent examining how such a seemingly preventable event might be possible; Detroit is primarily focused on androids‘ experiences during the process of their awakening, and their shock when looking at humanity with eyes unclouded for the first time. Ultimately, it’s up to you to decide how they react in the face of adversity.

    It is a gameplay-light experience broken up into dozens of chapters with hundreds of decisions to make during cutscenes and explorative sequences. The only real challenge is to be fast, thorough, and perceptive enough to guide characters towards decisions that match your moral compass–or not, if you prefer your stories messy and chaotic. As a result of the myriad crossroads in Detroit, few players will experience events in the exact same way. Pivotal moments gone awry can lead some characters to premature deaths, but even small deviations can have a lasting impact on the state of the people, places and events you encounter throughout. Many of the decisions may seem mundane at first, but however benign a choice may seem, they add up, and gradually draw you into each character’s individual experience.

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    Detroit is purposefully designed in a disorderly fashion, leaving you with mini cliffhangers throughout the game as it cycles from one character’s perspective to the next at the end of every 10- to 20-minute chapter. This may sound messy, but it actually works in its favor as the main characters Kara, Connor, and Markus each bring something different to the table. That variety ensures you’re never bored and almost always surprised by what happens next.

    Kara, a housekeeper android belonging to an abusive, drug-addled single father at the start, becomes a guardian on the run protecting Alice, the little girl she watches over. Kara is unfortunately naive, and as a result finds herself (and Alice) in trouble on a regular basis. The fact that danger for Kara also means danger for a young child significantly raises the stakes when push comes to shove. You strive to protect them from the worst examples of humanity gone astray, and though it’s easy to identify the right choices to ensure their safety, getaways are rarely clean, and often messy.

    By comparison, Connor’s chapters are more personal and inquisitive. He assists a worn-out detective named Hank who loathes his presence due to a deep-seated prejudice, and the two must work together to solve a series of murders tied to rogue androids. Connor’s partner isn’t very likeable. He is gruff and rough around the edges, but he is nonetheless a good foil for you to play off of. Where Kara’s owner is onenote and unbelievably harsh, Hank can be swayed to trust you over time and overcome his cynicism. It’s not always easy to know what will convince him of your worth. Some answers may feel „right,“ but Hank knows better than to listen to someone who only tells him what he wants to hear.

    Hank and Connor will regularly investigate crime scenes together where you’re required to analyse your environment, gather clues, and recreate events by interpolating evidence. Not every crime scene tells a compelling story, but the process of investigation is consistently engaging. Conor’s allegiance to humans (and his first hand experiences dealing with Hank’s blunt hatred) gives you a chance to better understand both sides of Detroit’s embroiled society. If there’s one android in Detroit who deserves his own story to be blown up and given more screen time, it’s Connor.

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    The most pivotal character of the lot is Markus, and while he is involved with some of Detroit’s most creative scenes, he is remarkably lacking in nuance. At the start, he has the most fortunate existence. His owner is a kind, elderly painter who encourages free thought and treats Markus as though he was his son. Meanwhile, the painter’s actual son is a complete jerk who runs the risk of ruining his father’s and Markus‘ well-being. This inevitably comes to pass, and it’s from here that Detroit’s big-picture plot kicks off: the fight for android equality.

    The discussion is a valid one to have given the context at hand, but the way that the social disparity between humans and androids is conveyed in Detroit is such an on-the-nose series of references to the American Civil Rights Movement that it’s hard not to to be taken aback. Androids are forced into the back of buses, segregated from some public areas and private establishments, and made to use the stairs instead of escalators… for some reason. When Markus rallies other rebellious androids and you get to pick their protest slogan, you are actually given the option to choose „we have a dream.“ These references are distracting, and at no point does it feel justified to lift from the history of actual people who’ve suffered–and continue to suffer–in the real world.

    These moments are unforgettably lame, but it’s a testament to the story’s strengths elsewhere that they don’t completely drag the experience down as a whole. Detroit excels at presenting dire situations. Danger seems to lurk around every corner, and because you are expected to react quickly under stress, you can’t help but feel anxious when either Kara or Markus are at risk of being discovered by humans after going rogue. These moments can be quiet, slice-of-life scenes, but that would-be serenity only amplifies the tension; sometimes one misstep is all it takes to upend an otherwise peaceful chapter, and you don’t want to feel responsible for triggering a chaotic turn of events. Generally, you still have a chance to fix a bad situation, but with so many potential ramifications in the air, Detroit always finds a way to leave a scar you won’t soon forget.

    Even if Detroit stumbles on a semi-regular basis, it is almost always captivating to behold.

    For as powerful as those chapters can be, it’s Detroit’s most dreadful and horrific scenes that leave a lasting impression. Kara faces her fair share of terror, but Markus‘ transition to freedom is a hellish trip into the darkest corners of this fictional version of Detroit that’s truly unforgettable. Detroit wouldn’t be so effective at bringing you into this world if not for its overall stellar presentation. Some NPCs and secondary characters do stand out due to below-average production values, but it’s only because most characters and scenes are so beautifully rendered. Even if Detroit stumbles on a semi-regular basis, it is almost always captivating to behold.

    Writer and director David Cage is known for crafting these sorts of games (Heavy Rain, Beyond: Two Souls), but Detroit marks the first time you are presented with an explicit breakdown of the choices you made at the end each brief chapter–or during the chapter if you look in the pause menu. This is positioned as a feature, one that allows you to reflect on your actions and realize what you could have done differently, and if you so choose, to immediately go back and make different decisions. But in effect, this feedback methodology is ultimately detrimental, destroying your immersion by reminding you of the game you’re playing, and reducing your influence to a point score that can be traded in for unlockable character models and documentaries. So far as I can tell, there’s no narrative or meta significance to justify thrusting this information to the forefront before the game is finished. It’s useful if you want to chase trophies or shy away from facing the consequences of your actions, but it sucks to be treated as if that’s your default approach. There’s no way to disable these flowcharts, and I really wish there was.

    No Caption ProvidedNo Caption Provided

    These unavoidable flowcharts, like the blatant and cheap appropriation of American history, drag down Detroit’s otherwise gripping tale. It has the makings of a truly memorable game, and in many ways, pieces of it will stick with me for a long time. It is too beautiful, too haunting, and too impressive to forget.

    Despite being built for multiple playthroughs, it’s difficult to imagine jumping back in to fix „mistakes“ or exhaust every possible outcome for the sake of completionism. I played with my best intentions. Things didn’t always go the way I wanted, but that was a burden I chose to bear, and the story benefitted from my commitment, flowcharts be damned. After completing the game, I tried to go back and fight my instincts to see what would happen if I chose a darker path. It never felt justified nor worthwhile. Detroit is well worth playing, but it struggles to strike the right balance between giving you freedom of choice and reminding you that it’s all a game in the end. Cage and Quantic Dream are getting closer to nailing this style of game, but it’s obvious that there’s still room to grow.

    Website: LINK

  • Runner 3 Review: A Bit Of A Trip

    Runner 3 Review: A Bit Of A Trip

    Reading Time: 5 minutes

    Out of the numerous games to spring up under the Bit.Trip umbrella, it’s not exactly a surprise that the most accessible of the bunch, Bit.Trip Runner, would be the one to transcend its retro-styled roots. In bringing the Runner games‘ mechanics to a fancier playground on the Switch, developer Choice Provisions has made its most ambitious game yet–but in doing so, may have revealed the limits to how far it can push the concept. It’s also the most difficult, and if you haven’t already invested in a good sturdy case for the Switch that might stand up to having the system thrown at terminal velocity out of a living room window, now would be a good time.

    On paper, the gameplay is as deceptively simple as it’s always been. Your character runs forward automatically, and it’s up to you to jump, duck, slide, and kick down obstacles until you reach the finish line. The secret sauce of the Runner series is that every action and every item in a stage is plotted to work with its music, a whole game trekking along to simple melodies. Stages can be unpredictable, but if you have any sense of rhythm whatsoever, losing yourself to the music can get you through the tougher moments.

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    None of Runner 3’s tunes are terribly catchy, and quite frankly, it makes me wistful for the innovative chiptunes that accompanied the original Bit.Trip Runner. Most of the tracks settle for rudimentary and quirky when they could’ve absolutely gone big and eclectic. The furthest Runner 3 branches out in that regard is in the Danny Elfman-like haunted house tunes that accompany much of the second area of the game. At most, the music does the bare minimum: providing a beat for you to follow.

    Most people will be able to blast through the first few stages easily, but Runner 3 ramps up the difficulty early on. Around the halfway point of the first area, stages start changing perspectives to an angle, but the shifts in viewpoint can make some of the jumps trickier than they need to be and obscure some obstacles. At its most aggravating, it’s difficult to suss out where it’s safe to land or what the timing needs to be to kick something out of your way. There are also moments where the game is too complex for its own good; for example, a machine that builds platforms as you run along, making anticipation impossible except through sheer trial and error–which can feel immensely cheap, especially as you get closer to the finish line.

    That problem is made worse by the sheer length of each level. Although there are fewer stages in Runner 3, they go on longer than ever–a perfect run with no deaths can sometimes stretch on for four or five minutes. There are still checkpoints at the midpoint of each stage (and as before, if you like living dangerously, skipping the checkpoint gives you a ton of points), but each stage is so densely packed with obstacles this time around that those two minutes to get to safety can feel like an eternity. On top of that, the difficulty is wildly inconsistent; you might get stuck on an early stage that throws bizarre off-kilter obstacle patterns at you, and the next two stages could be walks in the park.

    Compared to the relative austerity of the previous titles, Runner 3’s environments go full-tilt wacky, overloaded with comical flourishes. The very first stage has you running through a breakfast island, a place where the palm trees are slices of cantaloupe and grapefruit, the rivers flow with milk and cereal, and the high roads are paved with waffles and toast. Later, another stage in Foodland sends you running through a giant refrigerator, bouncing off Jell-O cubes and jogging past some of the most outlandish and gross fake food products imaginable (personal favorites: Fish Errors, Beefmilk, and Cup O‘ Lumps in Milk Brine). Runner 3’s levels are so immensely packed full of random amusements that you’re equally likely to fail because you were busy staring at some visual gag happening off in the distance.

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    For those who do want more of a challenge, there are Hard variations of each stage, and ironically, there’s a more gradual climb in difficulty with these than in the normal stages. In addition, the branching Hard routes tend to be where most of the game’s collectibles are hiding, giving even more incentive for multiple playthroughs of an area. Said collectibles unlock a sizable amount of content, from the truly infuriating Impossible stages to new runners–with recurring characters from previous games rubbing shoulders with Shovel Knight and, for some reason, Eddie Riggs from Brutal Legend–to Retro stages which are built on a Hanna-Barbera aesthetic.

    The greatest compliment to be paid to a game like Runner 3 is that after feeling the urge to toss a controller, it’s hard to think of anything else except trying again. Runner 3’s greatest strength is in rewarding that perseverance. Getting through each stage means more jokes to see, more characters to play around with, and more secret stages to explore. Runner 3, over time, reveals itself to be a veritable buffet of weird and whimsical environments, and thrilling, precision-based gameplay, but make no mistake: you will have to work for your meal.

    Website: LINK

  • Game Release Dates In May 2018 – Nintendo Switch PS4, Xbox One, And PC

    Game Release Dates In May 2018 – Nintendo Switch PS4, Xbox One, And PC

    Reading Time: 3 minutes

    A lot of us might still be playing God of War, but it’s a new month, and that means new games are coming! There’s a good mix for May, from highly anticipated ports to anime games, RPGs, and more. This includes Donkey Kong Country: Tropical Freeze on Switch at the beginning of the month and Dark Souls Remastered on PS4, Xbox One, and PC at the end. David Cage’s PS4-exclusive narrative game, Detroit: Become Human, also comes out this month along with Destiny 2’s latest DLC, Warmind.

    Below, you’ll find all the big games coming to Switch, PS4, Xbox One, and PC in May. For a full look at all of the major games coming to each platform throughout the rest of the year, check out our comprehensive 2018 game release date list.

    Donkey Kong Country: Tropical Freeze (Switch) — May 4

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    Donkey Kong Country: Tropical Freeze Gameplay — Funky Kong Surfs Onto Nintendo Switch

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    One of the first games coming in May is Donkey Kong Country: Tropical Freeze, which first released in 2014 for the Wii U. The side-scrolling platformer delivers the Donkey Kong Country gameplay many have come to love, and the Switch version adds a new character: Funky Kong! Tropical Freeze is Retro Studios‘ second Donkey Kong Country game and gives you six worlds to explore.

    More details:

    Dark Souls Remastered (PS4, Xbox One, PC) — May 25

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    Though it’s been delayed on Nintendo Switch, Dark Souls Remastered is still coming to PS4, Xbox One, and PC on May 25! Publisher Bandai Namco has said that on PS4 Pro, Xbox One X, and PC, the game runs in upscaled 4K resolution at 60 frames per second. It also makes some quality-of-life changes that both experienced players and newcomers may find helpful.

    More details:

    Detroit: Become Human (PS4) — May 25

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    Another of May’s biggest games is Detroit: Become Human, the latest from David Cage (Heavy Rain, Beyond: Two Souls). In it, androids walk and work alongside humans, though many humans aren’t happy about it. You switch between three different android characters, encountering difficult and emotional situations like abuse, murder, and discrimination.

    More details:

    Full May Release Schedule

    Game Platform Release Date
    Super Mega Baseball 2 PS4, Xbox One, PC May 1
    Killing Floor: Incursion PSVR May 1
    Total War Saga: Thrones of Britannia PC May 3
    City of Brass PS4, Xbox One, PC May 4
    Donkey Kong Country: Tropical Freeze Switch May 4
    AO International Tennis (originally AU, NZ only) PS4, Xbox One, PC May 8
    Conan Exiles PS4, Xbox One, PC May 8
    Destiny 2: Warmind PS4, Xbox One, PC May 8
    Pillars of Eternity II: Deadfire PC May 8
    Raging Justice Switch, PS4, Xbox One, PC May 8
    Tacoma (first released on Xbox One, PC) PS4 May 8
    Immortal Redneck Switch May 10
    One Piece: Pirate Warriors 3 Switch May 11
    Warhammer 40,000: Inquisitor – Martyr PS4, Xbox One, PC May 11
    Battle Chasers: Nightwar Switch May 15
    Dragon’s Crown Pro PS4 May 15
    Horizon Chase Turbo PS4, PC May 15
    Little Witch Academia: Chamber of Time PS4, PC May 15
    Omensight PS4, PC May 15
    Shin Megami Tensei: Strange Journey Redux 3DS May 15
    Far: Lone Sails PC May 17
    Hyrule Warriors: Definitive Edition Switch May 18
    Little Nightmares: Complete Edition Switch May 18
    State of Decay 2 (Ultimate Edition) Xbox One, PC May 18
    Ancestors Legacy Xbox One, PC May 22
    Mega Man Legacy Collection Switch May 22
    Mega Man Legacy Collection 2 Switch May 22
    Runner3 Switch, PC May 22
    Space Hulk: Deathwing – Enhanced Edition PS4, PC May 22
    State of Decay 2 (Standard Edition) Xbox One, PC May 22
    Tennis World Tour PS4, Xbox One, Switch, PC May 22
    Dillon’s Dead-Heat Breakers 3DS May 24
    Dark Souls Remastered PS4, Xbox One, PC May 25
    Detroit: Become Human PS4 May 25
    Agony PS4, Xbox One, PC May 29
    Everspace PS4 May 29
    Legend of Kay Anniversary Switch May 29
    Sega Mega Drive Classics PS4, Xbox One May 29
    Street Fighter 30th Anniversary Collection PS4, Xbox One, Switch, PC May 29

    Website: LINK

  • Red Dead Redemption 2: Release Info, John Marston, And Everything We Know So Far

    Red Dead Redemption 2: Release Info, John Marston, And Everything We Know So Far

    Reading Time: 7 minutes

    Rockstar Games‘ follow-up to the seminal Red Dead Redemption is fast approaching. Set 12 years before the events of the original game, Red Dead Redemption II will explore an expansive region of the American wilderness, with Dutch Van der Linde’s gang on the run from lawmen during the last years of the wild west. Experiencing Rockstar’s take on the open-world western from a new perspective, you’ll uncover the history of the Van Der Linde gang, which has a young John Marston in its thralls.

    Despite the game releasing in only a few months on PS4 and Xbox One, we’re still largely in the dark about what we can expect from the massive open-world game. Still, the recent trailers, screenshots, and info have given us plenty to talk about. Here’s everything we know so far about Rockstar Games‘ upcoming open-world western.

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    How Can I Play RDR2?

    Red Dead Redemption 2 is set for release on October 26 for PS4 and Xbox One. Unfortunately, there’s still no word on a PC release–which the original game never saw a release for. There are also plans for a collector’s edition of the game, which will be revealed at a later date.

    Where Is RDR2 Set, And Is It A Prequel?

    Set 12 years before the main events of original game, the prequel focuses on the outlaw life of the Van der Linde gang, led by Red Dead Redemption’s main antagonists. After a robbery in Blackwater (one of the original game’s major towns) goes bad–the gang finds themselves on the run. Dutch, his right-hand man Arthur Morgan, and several members of the gang will have to contend with life on-the-run while their situation grows more desperate after each confrontation with rival gangs and the law.

    Rockstar also released a description of the plot:

    America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

    The First Reveal

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    First Look: Red Dead Redemption 2 World Premiere Trailer

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    Debuting on October 20, 2016, the first trailer for Red Dead Redemption II was a bit of a mood piece that showcased many locales in the game, while also displaying the somber tone of the main narrative. In this trailer, we saw several towns and locales, many of which are teeming with life and activity–such as ranchers rustling up some cattle, huntsmen bringing back their haul, and a group of citizens hanging out in the general store.

    Who Are We Playing As?

    Though the central character of Red Dead Redemption, John Marston, plays some role in the story–the main protagonist of the prequel is Arthur Morgan. As Dutch’s right-hand man and enforcer for the gang, he’ll handle much of the daily duties of keeping the gang in-check–which includes a young and less-experienced John Marston. When it comes to keeping the gang and its community afloat, Morgan is quite handy with picking up various jobs to ensure everyone is well fed and in good spirits. But as the story progresses, he’ll begin to question his own resolve for Dutch’s way of life, and whether he still has a place in the gang.

    The Second Trailer

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    Red Dead Redemption 2 – Story Reveal Trailer

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    On September 28, 2017, the second trailer for Red Dead Redemption II debuted. In the new footage, we got to see more of Arthur Morgan and how ruthless he can be while on the job. During some of the story cutscenes, Morgan will use coercion and physical threats to collect money and information, all for the „benefit“ of the community.

    For more info on this particular trailer, check out our detailed breakdown.

    Who’s In Dutch’s Gang?

    In Red Dead Redemption II, we’ll see Dutch’s gang and its key players in their prime. While the original game had John hunt down and kill the remaining members of the gang, we’ll see many the familiar faces in relatively happier times. From the most recent trailer, we see Dutch Van der Linde, Arthur Morgan, Bill Williamson, Javier Esquela, and of course John Marston in the roster. We’ll also interact with other characters who would have a key role in the gang and in the lives of Arthur Morgan and John Marston.

    What’s New In Red Dead Redemption 2?

    While the sequel is largely in the same vein as its predecessor, focusing on exploration, hunting, shoot-outs, heists, and other side-activities where you’ll interact with a number of unique characters–Red Dead Redemption II features a far more expansive world to dive into. Rockstar has been tight-lipped about spilling any details. However, from what we’ve gleaned from trailers and official info, we can tell there’s a greater focus on tracking the impact you have on the world. The honor system from the original game makes a return, but now with far more detailed tracking. Along with the average citizen, members of your community will also react to how well or how poorly you treat them. As the lead enforcer, Morgan will have to handle a ton of responsibilities, such as resource gathering, procuring funds, and making sure everyone in the community is happy.

    How will online multiplayer work?

    Currently, Rockstar hasn’t shared any info on how the online play will function. The original Red Dead Redemption featured online free-for-all and team deathmatch style gameplay in the open world, along with several co-op themed missions. While it’s safe to assume that these sorts of missions will return, another long-lingering rumor is the appearance of a battle royale mode. In the coming months before its release, we should expect to hear more about what Red Dead Redemption II will have when it comes to online.

    The Third Trailer

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    Red Dead Redemption 2 – Official Trailer 3

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    In the new footage released on May 2, we saw a deeper look into the game’s narrative and how the gang functions. Along with the familiar activities like hunting, heists, and side-quests with the region’s citizens, rob trains and banks, and take in shows at theaters. For the most part, the trailer focuses on the many connections you’ll have the members of the gang, and how your choices will affect them.

    For more info on the third trailer, check out our detailed breakdown.

    Other Info

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    The History Of Red Dead – A look back on the history of the Red Dead series. From the early days a Gunsmoke spiritual sequel, to Rockstar Games‘ next successful open word game.

    Red Dead Redemption 2: 10 Things We Hope To See – Details on what we want to see happen in the next big game.

    For more on Red Dead Redemption II, check out our full list of written and video coverage.

    Website: LINK

  • Bethesda’s E3 2018 Briefing Won’t Be Super Long

    Bethesda’s E3 2018 Briefing Won’t Be Super Long

    Reading Time: 2 minutes

    E3 2018 is coming up very soon. A big part of the annual event are the press briefings from the industry’s biggest companies where games are announced and shown off. Depending on where you live and what you’re up to, the schedule and the length of each show may be important to you. We’ve already rounded up the date and times for each briefing, and now we’re getting some kind of an idea for how long at least one of the shows may be. Bethesda marketing boss Pete Hines said on Twitter that while he is not going to divulge a length for Bethesda’s briefing, he said he’s sure it won’t be a marathon.

    „I assure you it won’t be three hours long,“ Hines said.

    Bethesda’s briefings in the past have been refreshing in their brevity compared to the others. For example, the company’s 2017 show ran for just 39 minutes. That compares to around 1 hour for Sony, about 1 hour and 15 minutes for EA, more than 1 hour 40 minutes for Microsoft, and 1 hour and 10 minutes for Ubisoft.

    Bethesda’s briefing last year was also notable because all of the games it showed off–including Wolfenstein II: The New Colossus and The Evil Within 2–launched that year. Other companies tend to tease and show first glimpses of projects that are much further down the track. While it is nice to know what’s coming–even if it’s a long ways off–Bethesda choosing to focus on titles launching within six months was great because you could get excited about something you could actually get your hands on relatively soon.

    Bethesda will show off more of Rage 2 during E3 next month, but outside of that, we don’t know else the company may have to share. We know that The Elder Scrolls 6 is on the way, but there has been no indication that it’ll be announced at E3 this year.

    E3 2018 runs June 12-14, but the briefings start earlier. EA kicks things off on Saturday, June 9, with other events to follow from Microsoft, Bethesda, Devolver, Square Enix, Ubisoft, Sony, and Nintendo. You can see the full schedule here. GameSpot will have a team on the ground at E3 2018 to bring you all the big news as it is announced, so keep checking back for more.

    Website: LINK

  • Deadpool 2 Totally Ruins X-Men’s Already Ludicrous Movie Timeline

    Deadpool 2 Totally Ruins X-Men’s Already Ludicrous Movie Timeline

    Reading Time: 4 minutes

    Is there anything more difficult to make sense of in movies than the X-Men film franchise? Whether it’s the initial trilogy, the three prequels that followed and completely changed the established timeline, or the three Wolverine spin-offs that are set all over the place, the X-Men movies are… a lot to deal with.

    And that’s before you throw Deadpool into the mix. While the Merc with a Mouth makes a mockery of just about everything–and plenty of meta jokes at the expense of his own movie universe–Deadpool and Deadpool 2 do exist in the X-Men franchise. More specifically, they are set in the altered timeline that follows the events of X-Men: Days of Future Past.

    Where in that timeline, though? Based on simply watching the films, chances are you’d expect they were set in modern day–2016 for the first movie, 2018 for the second. However, Deadpool 2 throws a massive wrench in that assumption. If you have yet to see Deadpool 2, consider this your spoiler warning as we’re going to dig into the movie’s events.

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    First and foremost, Deadpool 2 begins with Wade Wilson (Ryan Reynolds) playing with a music box designed to look like Logan’s final moments from the 2017 film Logan, with the Hugh Jackman character dying. That particular movie is set in the year 2029, so either Deadpool can see the future or it’s actually set in a post-post-apocalyptic world. However, neither of these are the case. Like most things Deadpool-related, this moment can simply be chalked up to another in a long line of jokes, even if that can be frustrating to those trying to keep the timeline straight.

    However, the movie’s tinkering with the timeline doesn’t end there. During a scene at Xavier’s School for Gifted Youngsters, Deadpool jokes–because that’s what he does–that none of the A-grade X-Men ever show up in his movies. Instead, he’s saddled with Colossus, Negasonic Teenage Warhead, and, in this sequel, new addition Yukio. As he registers his complaint with the universe, the camera finds Beast (Nicholas Hoult), Professor X (James McAvoy), Quicksilver (Evan Peters), and Cyclops (Tye Sheridan) in a room, as Beast quickly closes the door to avoid the Merc.

    It’s a great joke and an excellent set of cameos. However, it simply makes no sense. These versions of the characters are from 2016’s X-Men: Apocalypse, which was set in 1983. Are we to believe the X-Men haven’t aged in 35 years? Xavier should certainly look a bit more like Patrick Stewart at this point.

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    Meet Marvel’s X-Force | Deadpool 2

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    Yes, this is taking Deadpool 2 and its jokes way too seriously. In many ways, though, that’s half of the fun. Taking a moment to examine the timeline this franchise has built, destroyed, and built again is interesting–especially when you take into consideration the gripes people have about the comparatively tiny discrepancies in the Marvel Cinematic Universe. Honestly, do you really care how long after Marvel’s Avengers that Spider-Man: Homecoming is set? Not really, but it can be fun to talk about with fellow fans.

    Besides, in many ways, making viewers obsess about timeline inaccuracies is exactly what Deadpool and Deadpool 2 are striving for. These movies are a complete romp that are about making jokes that appeal to the kinds of fans who spend a lot of time thinking about things like the X-Men movie timeline and whether the DC Universe is too dark and gritty for its own good. The titular character is simultaneously making jokes with fans and trolling them. And those very same fans eat it up.

    In the end, it doesn’t really matter what changes he makes to the timeline, because thanks to Cable’s watch, he spends the movie’s post-credits scene traveling back in time to change a number of things–including the events of X-Men Origins: Wolverine. At long last, that first, horrible version of Deadpool is gone once and for all.

    No Caption Provided

    Through the antics of that sequence, the character is making tons of massive changes to an already wildly confusing timeline. By the time he’s done, who knows what state it’s in? Perhaps it’s even more unrecognizable before, or maybe nothing has changed. After all, once Deadpool 3 eventually hits theaters, chances are everything will be status quo because that’s exactly what it should be. Deadpool’s actions aren’t going to have major implications on X-Men: Dark Phoenix or New Mutants, and they probably won’t help Gambit get made any sooner.

    Still, it’s fun to think about. At least, until trying to make sense of it gives you a headache, then just go watch the movie again and laugh at the dick jokes. Really, though, would him going back in time to kill baby Hitler really have been so bad?

    Website: LINK

  • The Glittering Kulve Taroth Siege Returns To Monster Hunter: World Next Week

    The Glittering Kulve Taroth Siege Returns To Monster Hunter: World Next Week

    Reading Time: 2 minutes

    If you didn’t have a chance to take down the Mother Goddess of Gold the last time she was available in Monster Hunter: World, you’ll be able to try again soon on Xbox One and PS4. The Kulve Taroth siege is returning to the title on May 24.

    Revealed on Twitter, Kulve Taroth will become available on in the US May 24 at 5 PM PST and in Europe May 25 at 1 AM BST. An end date has not yet been announced. To take on this siege, you’ll have to be hunter rank 16 or higher, and team up with your friends to get the epic, golden loot for your hunter and palico.

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    Kulve Taroth is an elder dragon that protects itself with a shining coat of metal. Each battle is a little different, as its coat and ecology change with each sighting. It was first seen in Monster Hunter: World last month as a limited-time siege quest. Capcom has not announced if it will become a permanent monster like the Deviljho.

    Looking to take on this golden beast? Make sure to check out our guide on how to get all the Kulve Taroth armor and weapons.

    Website: LINK

  • Grand Theft Auto 4’s Open World Is Still Fantastic 10 Years Later

    Grand Theft Auto 4’s Open World Is Still Fantastic 10 Years Later

    Reading Time: 6 minutes

    In 2008, Grand Theft Auto IV came at a time when open-world games were a dime a dozen. With the open-world framework set by GTA III, where player agency inside a large and expansive setting is given all the focus, Rockstar Games‘ big return to the criminal underworld of Liberty City had to overcome some high expectations and other competitors that advanced the genre even further. Though GTA IV found remarkable critical and commercial success, many fans found the game’s more grounded and subdued tone to be somewhat jarring, especially compared to GTA San Andreas‘ outlandish, over-the-top campaign.

    When you look at GTA IV in the broader sense, it was more interested in immersing players into the atmosphere of Liberty City. With a larger cast of characters, along with several new systems to learn while exploring a more dense city, the new setting offered the most dynamic space in a GTA game at the time. And now celebrating its tenth anniversary in 2018, we’re taking a look back at Rockstar’s seminal sequel and how its more realistic take and focus on immersing players into its dense city opened doors for many other open-world games thereafter–setting the stage for Rockstar’s biggest success, GTA V.

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    As the first GTA game on PS3 and Xbox 360, the developers at Rockstar North opted to switch things up for its return to Liberty City. Powered by the Rockstar Advanced Game Engine (RAGE for short), which made its debut with the budget-release Rockstar Games Presents: Table Tennis, Grand Theft Auto IV was the first AAA game to use the publisher’s new tech. In addition to featuring the Euphoria physics-engine, it offered far more detail in movement and animations, along with stronger visual fidelity and design. This gave the game a drastically different look and feel compared to the previous entries, presenting more detail in geography and aesthetic across the city’s various locales across the four boroughs of Liberty City.

    While the familiar iconography, social commentary, and open-world action from previous games were still present–albeit in a more subdued light–GTA IV’s plot centers around the immigrant experience of Niko Bellic, establishing a fresh start for the series. Traveling from eastern Europe, the Serbian War veteran sought a new life in Liberty City, while also trying to find the man responsible for betraying him many years before. Though GTA III was set in Liberty City, this game’s incarnation of the setting was entirely revamped. This put players and Niko Bellic on equal footing, both outsiders to a new setting they had to make their mark in.

    GTA IV has its share of high-stakes shootouts and elaborate high-speed chases, including the now-infamous Three Leaf Clover bank heist mission–which went on to serve as the basis for GTA V’s heist missions–but it never goes completely beyond the realm of belief. To do so would go counter to the tone of the main story and the style it went for. Respectively, GTA IV forgoes a lot of dumb action in favor of actually getting you to spend time with the many supporting characters in Niko’s story.

    „Choosing to spend some time with secondary characters leads to some surprising moments of humanity and friendship, which is somewhat unexpected for a GTA game.“

    Early on, Niko’s ne’er-do-well cousin Roman gives him a cellphone, which acts as the game’s main communication and contextual gameplay tool. Along with calling in taxies and emergency service vehicles–allowing you to take on side-jobs as a driver or even track down local criminals by hijacking service vehicles–it also opens up relationships with Niko’s closest allies. During your off time, you can take part in seemingly frivolous activities, such as going to cabarets, drinking at local bars, or visiting a strip club. Most importantly, you could even take part in a few games of bowling, which turns out to be a favorite among Niko’s circle of friends–particularly Roman.

    In some cases, characters will contact Niko directly to hang out for happy hour, or for genuine dates with potential love interests. These encounters, while mostly optional, do have some greater payoff, such as extra bodyguards and access to better resources. For instance, Dwayne Forge, a former crime lord and ex-con, will contact players to hang out. Despite having tremendous pull in the criminal underworld, he lives a largely lonesome life in a perpetual state of depression. Hanging out with Dwayne will encourage him to loosen up and open up about his past. Choosing to spend some time with secondary characters leads to some surprising moments of humanity and friendship, which is somewhat unexpected for a GTA game. It turned out that the game wasn’t all about mayhem and crime after all. It was refreshing to see your time being rewarded with something cool in a GTA game, without having to fire a single bullet.

    No Caption Provided

    As Niko becomes more accustomed to living in Liberty City, his disdain for American life grows–sharing his thoughts with others about awful US television and the growing influence of social media. The radio stations of Liberty City blare late-2000s music and political commentary, and news stories keep you aware of the local goings-on around town, even referencing your own antics. That’s not to say that its commentary is totally on the money, however. Much of the humor and style it tries to play off for laughs hasn’t aged all that well–such as scenes with gay stereotypes and off-color racial humor. Granted, GTA has never been totally on the mark with its social critiques, but it does however have a strong sense of time.

    Prior to GTA IV, the natural thing for other games to do was to offer more content, more action, and a bigger space to take part in. While other open-world games certainly did that well, such as the GTA clone-turned-full-blown-parody Saints Row, GTA IV focused on offering more active content to dive into. In comparison to San Andreas, the size of Liberty City’s four boroughs are smaller, but it’s far more dense with activity. Compared to previous games, GTA IV did a far better job of rewarding you for messing around and taking on side activities. Whether it was hanging out with friends or exploring the city to find several unmarked quests that led to some of the game’s most humorous and darkest missions, there was an incredible amount of thought placed into the core design of the world and how you could choose to spend your time in it.

    GTA IV came at a time when open-world games were increasingly common, and it approached things in a way that made it stand out from the rest. Sometime after GTA IV’s launch, Rockstar released two DLC episodes–The Lost and Damned, and The Ballad of Gay Tony–which introduced new missions and playable events that eventually lightened the tone. Along with offering more extravagant action set-pieces and a larger arsenal of weapons in the style of the previous games, these expansions also offered alternate perspectives to the main story–another aspect further expanded upon in GTA V.

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    When looking at Grand Theft Auto IV in the broader picture of the series, the general vibe it tends to give off can make it feel a bit self-serious. Still, there’s something endearing–and even commendable–about how Rockstar stuck with it, and showing that you can still have a fun time exploring the city while learning more about the people in it. 10 years later, Grand Theft Auto IV’s Liberty City still features some of the series‘ finest moments of storytelling. And given that it’s coming from a series that focused on tons of dumb moments full of violent nonsense, that’s a remarkable achievement in its own right.

    Website: LINK

  • Call Of Duty: Black Ops 4 Revamps Its Multiplayer For A More Tactical Experience

    Call Of Duty: Black Ops 4 Revamps Its Multiplayer For A More Tactical Experience

    Reading Time: 6 minutes

    Treyarch has big plans for the next entry in the Black Ops series. Along with revamped multiplayer, an expanded Zombies mode, and a series of solo missions centered around the Specialist characters, the developer plans to bring the battle royale craze to Call of Duty. During yesterday’s Black Ops 4 reveal event, we got to play over an hour of multiplayer. We also spoke with studio design director David Vonderhaar about Treyarch’s influence on the Call of Duty series and how the team is looking to make big changes with the next game.

    Set between Black Ops 2 and 3, this fourth entry in the series re-examines the pace of combat, rebalancing many of the more established perks and weapons, while also slowing things down to offer a team-oriented and consistent combat loop. One of the biggest changes in Black Ops 4 is the move back to more traditional infantry-based multiplayer gameplay. Gone are the thruster-packs and wall-running antics of the future soldiers, and in their place is a more tactical take on engagement.

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    However, many of the more established features from the previous Black Ops games are still present. Along with the Pick 10 system, which allows you to customize your build with weapons, perks, and attachments, the Specialists from Black Ops 3 also make a return. In Black Ops 4, the Specialists–who include Ruin, Seraph, and Battery–and their dynamic with the other members of the team are far more important to winning matches, and there are many cases where the team will use their unique skills in tandem. My team used Recon’s Vision Pulse ability to highlight all the enemies in a room, for example, and then relied on Ajax’s riot shield to clear it out. This emphasis on teamwork and how to balance it with Call of Duty’s gameplay took time to figure out, Vonderhaar said.

    „It’s really hard to make a tactical game if your character’s not [on the ground], so that was the main motivation for us when looking at Black Ops 4. We looked at the thrust-packing and wall-running from the last game… but for the experience we wanted to make, it made the most sense to make things a little bit slower–and slower by Black Ops standards is not slow at all! To give it a more tactical experience, it was really about the [removal of] health regeneration and keeping you on the ground.“

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    The general flow and movement of Black Ops 4 feels far more in line with Black Ops 2.

    One thing I appreciated about playing Black Ops 4 is that the Specialists have a much stronger presence in-game. Compared to Black Ops 3, the unique characters were mostly about their special abilities, which were only activated every so often during a fight. But with each character having access to a particular set of gear in BO4, their place in the general flow of battle is much more identifiable. This goes great with the more tactical approach the game is going for, with players having to be a bit more reliant on their squad while also being more aware of which Specialists are on the other team. During our few games, I was more cognisant of which characters were in use by the enemy squad and how to best counter their skills. This was a nice change of pace from most other COD multiplayer games, where both sides just spam the same tactics ad nauseam.

    While skilled players are still capable of taking on multiple enemies at once, there are a few changes in Black Ops 4 that they’ll have to get used to first. Though players actually have more health than in previous COD games, Black Ops 4 also removes health regeneration in favor of a new healing button. This makes healing a conscious decision, as opposed to running for cover and waiting for the damage to pass over, that can also lead to some hairy moments where you have to pick a good time to heal. Also, the mini-map will only show a set distance ahead of you–meaning you’re largely blind when navigating much of the map.

    The more tactical flow of matches took some time for me to get used to, which meant a few failed games of multiplayer. Despite these changes, Black Ops 4’s multiplayer still runs at an extremely brisk pace. The general flow and movement of Black Ops 4 feels far more in line with Black Ops 2, which was a favorite among fans. There were a number of thrilling moments during my matches in Hardpoint, Domination, and the new game type Control, which forces the teams to fight for specific territory with only a limited number of lives. Seeing the team gel together, as opposed to just running off and trying to be the hero, was exciting to be a part of.

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    One of the new game types in Black Ops 4 is the long-rumored battle royale mode called Blackout. Set on a large map, where players can take control of characters and use any weapon from the Black Ops games, Treyarch aims to make a battle royale mode that is consistent with the style and tone of the series. While the team hasn’t shared any more info regarding the specifics of player count–which according to Vonderhaar is still being decided–they’re confident they’re introducing a new take on the game mode that will feel unique to Call of Duty and to other games of the sub-genre.

    „We love those types of games internally, and our fans love those types of games as well,“ said Vonderhaar. „I think there’s a strong opportunity to create something special for the series, and specifically for Black Ops fans. There’s a unique way to do that for Treyarch, and for Call of Duty. If we didn’t believe that, then we wouldn’t do it. This is a unique battle royale-experience for the Black Ops series… All we really want with [Blackout] is for Black Ops fans to have an experience to call their own. We’re going to do it the Black Ops way.“‚

    The new pace of combat felt fresh, and I’m already looking forward to getting into a few more matches with the Specialists, along with diving into the new battle royale mode.

    Treyarch plans to launch Black Ops 4 on October 12 for PC as a Battle.net exclusive alongside a simultaneous console release on PS4 and Xbox One. Going hands-on with it took some adjustment–who knew that we’d be so used to using jetpacks and exo-suits–but these changes felt welcome after few matches. The new pace of combat felt fresh, and I’m already looking forward to getting into a few more matches with the Specialists, along with diving into the new battle royale mode.

    For more info on Black Ops 4, check out our full list of written and video coverage, which includes the Zombies footage and the new Blackout mode trailer.

    Website: LINK

  • PS4 Weekly Recap: Deus Ex Isn’t Dead, Kingdom Hearts is Real, And Several Delays

    PS4 Weekly Recap: Deus Ex Isn’t Dead, Kingdom Hearts is Real, And Several Delays

    Reading Time: 2 minutes

    This week is PS4 news is a wild one, loaded with plenty of updates on your favorite forthcoming titles, deals, and more. There are also plenty of E3 updates and deals for you.

    Deus Ex isn’t dead, but it’s not coming back any time soon. We saw new reveals from of Kingdom Hearts 3, Call of Duty: Black Ops 4, Rage 2, and more. On the other end, Shenmue 3, Skull and Bones, and Metro Exodus have been delayed. A new PS4 system update is available now and GTA 5 Online’s update added a battle royale mode. E3 news is finally filtering in this week too. Don’t forget to pick up this month’s free PlayStation Plus titles, or snag a few deals from GameStop, the PSN, or Best Buy. Keep reading for all of this week’s biggest PS4 headlines.

    Forthcoming releases

    New Game Release Dates In May 2018 For Nintendo Switch, Xbox One, PC, and PS4

    Kingdom Hearts 3 Release Date Will Be Revealed Next Month

    No Man’s Sky Xbox One Release Date Revealed, Multiplayer Update Detailed

    Call Of Duty: Black Ops 4’s Battle Royale Mode, Blackout, Revealed

    Call Of Duty: Black Ops 4 Won’t Have A Traditional Campaign

    Call Of Duty: Black Ops 4 Makes Big Multiplayer Changes, Brings Back Pick 10 System

    Divinity: Original Sin 2 Getting Big Changes On PS4 And Xbox One

    Kingdom Hearts 3 Shows The Series‘ Charm Has Not Gone Away

    First Rage 2 Gameplay Trailer Revealed

    Classic Castlevania-Style Prequel Game For Bloodstained Revealed, Releases Very Soon

    Red Dead Redemption 2: Release Date, John Marston, And Everything We Know So Far

    FIFA 18 World Cup Mode Update Announced, Release Date Confirmed

    Ubisoft’s Pirate Game Skull And Bones Delayed

    Shenmue 3 Delayed Into 2019

    Metro Exodus Delayed, But New Gameplay Coming At E3

    Deus Ex Franchise Will Live On, But Don’t Expect A New Game Soon

    Updates and DLC

    GTA 5 Online Update Adds Battle Royale-Inspired Mode

    PS4 5.55 Update Is Out Now (And It Doesn’t Do Much)

    Radical Heights Dev Boss Key Shuts Down One Month After New Game’s Release

    EA’s Latest PS4 And Xbox One Golf Game Is Being Removed From Sale Soon

    Events and Betas

    Dragon Ball FighterZ’s First Limited-Time Event Going On Now

    Fortnite: Solo Showdown Contest Underway For A Limited Time

    4 Games You Can Play For Free This Weekend

    Another Overwatch Anniversary Skin Revealed

    The Crew 2 Beta Dates Announced For PS4, Xbox One, And PC

    PlayStation Network

    PS4’s PS Plus Free Games Of May 2018 Out Now

    Deals

    GameStop’s New Sale: Save On Overwatch, Xbox One S, More

    Save Big On Mario, Zelda, Far Cry 5, PUBG, More In The US

    Xbox One Deal And More In Best Buy’s Game Sale In The US

    The Best PS4 Game Deals On The US PlayStation Store

    Get This Under-Appreciated Gem For $15

    E3

    E3 2018 Press Conference Schedule

    Borderlands 3 Won’t Be At E3, Gearbox Claims (Kind Of)

    Bethesda E3 2018 Showcase May Be Company’s Longest Ever

    E3 2018’s Giant Video Game Posters Are Already Going Up, See The Spider-Man Mural Here

    Website: LINK

  • Xbox Weekly Recap: Black Ops 4 Reveal, Halo Is Coming To An Arcade Near You, And Killer Deals

    Xbox Weekly Recap: Black Ops 4 Reveal, Halo Is Coming To An Arcade Near You, And Killer Deals

    Reading Time: 2 minutes

    Xbox One’s news this week is all about forthcoming titles, though not many of those are exclusives. This week is also seeing plenty of events, deals, and more.

    Call of Duty: Black Ops 4 is foregoing a traditional single-player campaign, Kingdom Hearts 3 actually does exist, and Halo is coming to arcades. We also saw the gameplay reveal of Rage 2, and a brand new controller for Xbox One and PC that will be more accessible for players with limited mobility. Dragon Ball FighterZ has its first limited-time event happening this weekend too, and save $100 on an Xbox One X. For even more Xbox news, keep on reading.

    Forthcoming releases

    New Game Release Dates In May 2018 For Nintendo Switch, Xbox One, PC, and PS4

    Kingdom Hearts 3 Release Date Will Be Revealed Next Month

    Ubisoft’s Pirate Game Skull And Bones Delayed

    No Man’s Sky Xbox One Release Date Revealed, Multiplayer Update Detailed

    Call Of Duty: Black Ops 4’s Battle Royale Mode, Blackout, Revealed

    Call Of Duty: Black Ops 4 Won’t Have A Traditional Campaign

    Call Of Duty: Black Ops 4 Makes Big Multiplayer Changes, Brings Back Pick 10 System

    Divinity: Original Sin 2 Getting Big Changes On PS4 And Xbox One

    Kingdom Hearts 3 Shows The Series‘ Charm Has Not Gone Away

    New Halo Game Announced…For Arcades

    First Rage 2 Gameplay Trailer Revealed

    New Xbox Adaptive Controller Announced

    Classic Castlevania-Style Prequel Game For Bloodstained Revealed, Releases Very Soon

    Red Dead Redemption 2: Release Date, John Marston, And Everything We Know So Far

    FIFA 18 World Cup Mode Update Announced, Release Date Confirmed

    Updates and DLC

    GTA 5 Online Update Adds Battle Royale-Inspired Mode

    PUBG On Xbox One Adds New Map For Everyone Soon

    New Xbox One Update Out Now, Here’s What It Does

    EA’s Latest PS4 And Xbox One Golf Game Is Being Removed From Sale Soon

    Events and Betas

    Dragon Ball FighterZ’s First Limited-Time Event Going On Now

    Fortnite: Solo Showdown Contest Underway For A Limited Time

    4 Games You Can Play For Free This Weekend

    Another Overwatch Anniversary Skin Revealed

    The Crew 2 Beta Dates Announced For PS4, Xbox One, And PC

    Xbox Live

    More Free Xbox One Games With Gold For May Now Available

    Say Goodbye To 21 Xbox One Games Pass Titles On May 31

    Xbox One Adds New Backwards Compatible Game

    Deals

    GameStop’s New Sale: Save On Overwatch, Xbox One S, More

    Save Big On Mario, Zelda, Far Cry 5, PUBG, More In The US

    Xbox One Deal And More In Best Buy’s Game Sale In The US

    Get This Under-Appreciated Gem For $15

    Killer Deal: Xbox One X For $400 In The US

    E3

    E3 2018 Press Conference Schedule

    Borderlands 3 Won’t Be At E3, Gearbox Claims (Kind Of)

    Bethesda E3 2018 Showcase May Be Company’s Longest Ever

    Website: LINK

  • Switch Weekly Recap: Monster Hunter, Cross-Platform Achievements, And More Coming

    Switch Weekly Recap: Monster Hunter, Cross-Platform Achievements, And More Coming

    Reading Time: 2 minutes

    From cult-favorite RPGs to chill exploration narratives, this week’s Switch news is definitely more about what games are coming than what’s already released. There are also a few deals you won’t want to miss, and some E3 sneak peeks.

    Headlining this week’s biggest news on Switch is Monster Hunter Generations Ultimate, which will be available worldwide this fall. Mineko’s Night Market has also received a fall release date, and might be the closest thing we’ll get to Animal Crossing on the system for a while. Later this year, get ready to earn Xbox One achievements while playing Minecraft on Switch. If you want to play the new Super Smash Bros. at E3, you’ll have to sign up; bring your Switch to the show, and Nintendo might just give you a special collectible pin; you also won’t want to miss this week’s Eshop sale. Keep on reading for the rest of this week’s Switch headlines.

    Forthcoming Releases

    Nintendo Switch Getting Monster Hunter Generations Ultimate This Summer

    New Nintendo Switch Game Is Animal Crossing With Cats

    Rage 2 Trailer Coming Soon, Bethesda Teases [Update]

    FIFA 18 World Cup Mode Update Announced, Release Date Confirmed

    Classic Castlevania-Style Prequel Game For Bloodstained Revealed, Releases Very Soon

    The Next Nintendo Switch Mario Game Is Getting A Free Beta, Here’s When

    Nintendo Switch Adjustable Charging Stand Announced For Longer Tabletop Sessions

    Updates and DLC

    New Game Release Dates In May 2018 For Nintendo Switch, Xbox One, PC, and PS4

    Start Earning Xbox Achievements On Nintendo Switch With Minecraft In June

    Eshop

    Nintendo Switch Adds 13 New Games, Free Arms Demo On Eshop This Week

    Deals

    Save Big On Mario, Zelda, Far Cry 5, PUBG, More In The US

    Decent Nintendo Switch Eshop Sale For A Change

    E3

    E3 2018 Press Conference Schedule

    Bethesda E3 2018 Showcase May Be Company’s Longest Ever

    Nintendo Giving Collectible Pins To Switch Owners At E3

    How To Play Super Smash Bros. Switch At E3 2018

    Website: LINK

  • Hyrule Warriors Definitive Edition Review Roundup

    Hyrule Warriors Definitive Edition Review Roundup

    Reading Time: 4 minutes

    We initially saw Hyrule Warriors back in 2014 on the Wii U, but now the Zelda-themed spin-off Musou title is back again, this time in shining Switch form. Right beside the updated graphics comes a new split-screen mode and all the DLC from the original Wii U and 3DS versions.

    But is that enough content for fans to return to the title? If you’ve already played through Hyrule Warriors Legends on 3DS, this version may not be enough for you. But if you’re a newcomer to the title, Daniel Starkey says in our Hyrule Warriors Definitive Edition review that the title is „a great second chance for the strongest Zelda spin-off ever.“ Keep on reading for more thoughts on the title from other critics in the industry, or head on over to GameSpot’s sister website Metacritic.

    • Game: Hyrule Warriors Definitive Edition
    • Developer / Publisher: Omega Force and Team Ninja / Nintendo and Koei Techmo
    • Platforms: Nintendo Switch
    • Release date: Out Now
    • Price: US $60 / £60 / AU $69

    GameSpot — 8/10

    „Hyrule Warriors is a beautiful, chaotic mess of a game. It’s got all the glossy rupees, imaginative monsters, and fashionable characters you’d expect from the Zelda series (and plenty you wouldn’t), topped off with some nods to the medieval hack-and-slash Dynasty Warriors series. In place of puzzles and elaborate levels or side-quests, you’re here to do one thing–mess up some monsters.“ — Daniel Starkey [Full review]

    IGN — 7.5 /10

    „Hyrule Warriors: Definitive Edition is a good-quality port of the Wii U game, but outside of much more stable performance and better local co-op it doesn’t add enough new content to make replaying the story mode interesting again if you’ve already tried it. Luckily, the Adventure Mode maps and 16 of the 31 unlockable characters are available from the start.“ — Casey Defreitas [Full review]

    Nintendo Life — 8/10

    „All told, Hyrule Warriors: Definitive Edition is a great time-sink game, featuring mindless but fun action gameplay that offers up the potential for dozens – if not hundreds – of hours of content. Though it certainly feels like a game that’s too bloated in places, it manages to balance the Zelda and Dynasty Warriors elements well. Group all of that with stellar presentation and impressive portable gameplay, and you’ve got a game that does a great job of doing something new (and weird) with a classic Nintendo property. We’d give this one a recommendation, especially to fans of the Zelda series who have always wanted there to be some sort of ‚anniversary‘ game. Hyrule Warriors: Definitive Edition may not have a ton of depth, but it’s way more fun than it has any right to be, and you’d be missing out by not picking up this complete edition.“ — Mitch Vogel [Full review]

    VG24/7 — No Score

    „Zelda games are typically action-packed but also fairly contemplative. Sure, Link might be saving the world, but he does so with a little lateral thinking, with swordplay usually second to puzzles. Hyrule Warriors is the opposite, transposing the setting, trappings and characters of the Zelda series into the over-the-top, crowd-stomping hack-and-slash action popularized by the Dynasty Warriors series. Surprisingly, it’s brilliant. That’s the joy of Hyrule Warriors: On paper it all feels a little like it shouldn’t work at all, but in practice it becomes something really rather special.“ – Alex Donaldson [Full review]

    VentureBeat — 84/100

    „I went into Hyrule Warriors with zero expectations and came out satisfied — this is a cool game with treats for Zelda fans, strategy fans, and hack-and-slash fans alike. It’s fun to play in two-level sessions, allocating around half an hour to an hour per level, and between the main objectives, optional missions, and side story quests, there’s an incredible amount to see and do here. That said, the only reason I’d call Hyrule Warriors “good” rather than “OK” is its sheer scope. Around halfway through the Legend campaign, I got tired of mowing down crowds of soldiers, and annoyed by the game’s sub-optimal map and control UIs. But then I discovered the Adventure and Ganon modes, and felt reinvigorated by the title’s potential for variations on the lengthy Legend battles. And the more I continued to play, the more amazed I was by all of the fan service Koei Tecmo and Nintendo included.“ — Jeremy Horwitz [Full review]

    Destructoid — No Score

    „Nearly four years. That’s how long Hyrule Warriors has been out, and very few people have probably 100%-ed it. I don’t blame them! While the core loop is fun and the roster is on point, upgrading every single hero and villain and obtaining every key item for them would take hundreds of hours. I spent a few hundred of my own just working on a few of my favorites, and I’ll probably spend at least half of that on Switch with the Definitive Edition all over again. Hyrule Warriors hasn’t magically mended any of its shortcomings just because it hit Switch. There’s more content to work through (mostly maps) and more characters, but this is basically the same Warriors formula hack and slash it was before.“ — Chris Carter [Full review]

    Website: LINK

  • Dragon Ball FighterZ’s First Limited-Time Event Going On Now

    Dragon Ball FighterZ’s First Limited-Time Event Going On Now

    Reading Time: 2 minutes

    Bandai Namco has kicked off a special limited-time event in Dragon Ball FighterZ. The game’s first Party Battle is now underway on PS4, Xbox One, and PC, giving players the opportunity to team up against powerful enemies and earn some in-game cash.

    Party Battle is one of the two new modes that were introduced in Dragon Ball FighterZ’s latest patch. These special online events are only available for a limited-time and allow three players to team together and fight a „fearsome boss.“

    The first Party Battle is called „The Emperor Strikes Back,“ and it pits players against one of the series‘ most iconic foes, Frieza. Each win counts toward a shared total, so players around the globe will be cooperating to topple Frieza as many times as possible.

    As game producer Tomoko Hiroki explained, „The number of enemies defeated during this event is linked across the world, so the number of players participating and the cooperation between those players will become an important point for this event.“

    The Party Battle is going on now on all platforms and runs until 11 PM PT on May 21 (2 AM ET on May 22). Those who participate in it will receive Zeni and Premium Z Coins.

    In addition to Party Battles, Bandai Namco recently introduced a new type of competition to Dragon Ball FighterZ called the FighterZ Cup. These contests will be held monthly and have players battling to earn points for their respective Z-Union.

    Website: LINK

  • 4 Games You Can Play For Free This Weekend

    4 Games You Can Play For Free This Weekend

    Reading Time: 4 minutes

    A low price may be nice, but nothing beats free. Good thing, then, that we all have a selection of games to play for free this weekend. Better yet, one of them you can even keep and play forever as long as you grab it in time. Let’s dive in and see what kind of digital fun we can have this weekend without spending any money.

    Fallout 4

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    Anyone with an Xbox One can download and play Fallout 4 for free between now and Monday, May 21. All you have to do is download the free version here. When you do, you’ll find yourself in a vast open-world version of Boston that’s been devastated by nuclear explosions. Good thing you can build new settlements and stomp around in power armor.

    If you decide you want to continue playing after the free weekend is over, you can buy it–and all the DLC–at a discount. The game itself is on sale for $15 / £10 / $20 AU on the Xbox Store, or you can get a physical copy of the Game of the Year Edition for $30. Alternately, Amazon U.S. is selling digital codes of Fallout 4 for Xbox One for $10 (£9 in the U.K.).

    Rainbow Six Siege

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    Thanks to frequent updates, this tactical team-based shooter keeps getting better and better. And this weekend only, you can play it for free on PS4, Xbox One, or PC (via the Uplay Launcher).

    Any progress you make during the free play weekend will carry over to the full game if you decide to buy it. Between May 17 – 28, you can get the game for half price on the Xbox Store and PlayStation Store. On PC, you can get it for as low as $10 between May 17 – 21.

    Galactic Civilizations II: Ultimate Edition

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    Between now and May 19, you can grab a no-strings-attached free copy of the PC strategy game Galactic Civilizations II: Ultimate Edition from the Humble Store. Unlike the other games on this list, it’s yours to keep forever if you do.

    Galactic Civilizations II is a PC strategy game from 2006 that’s set in a future when humans have colonized other planets. Unfortunately, several races of aliens had eyes on the area where we set up shop. Cue an intergalactic war of civilizations. Your job is to conquer the stars by managing resources and deploying forces in order to defeat (or befriend) the enemies in whatever way you choose. If that sounds like your cup of extraterrestrial tea, grab it quickly before the price goes back up.

    Free Redbox game rental

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    The final free game you can play this weekend is up to you. By clicking here, you can rent any game from Redbox for one day for free (the discount is added once the game’s in your cart).

    The games on offer are an impressive bunch, even if the selection is fairly small. On PS4, you can get recent releases like God of War and Shadow of the Colossus as well as older popular games like Grand Theft Auto V and Overwatch. On Xbox One, you can rent newer games like Far Cry 5 and Sea of Thieves, alongside the likes of Fallout 4 and Minecraft. Unfortunately, no Nintendo Switch games are available to rent through Redbox at the moment.

    Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.

    Website: LINK

  • Deadpool 2 Makes X-Men’s Already Ludicrous Movie Timeline Even More Confusing

    Deadpool 2 Makes X-Men’s Already Ludicrous Movie Timeline Even More Confusing

    Reading Time: 4 minutes

    Is there anything more difficult to make sense of in movies than the X-Men film franchise? Whether it’s the initial trilogy, the three prequels that followed and completely changed the established timeline, or the three Wolverine spin-offs that are set all over the place, the X-Men movies are… a lot to deal with.

    And that’s before you throw Deadpool into the mix. While the Merc with a Mouth makes a mockery of just about everything–and plenty of meta jokes at the expense of his own movie universe–Deadpool and Deadpool 2 do exist in the X-Men franchise. More specifically, they are set in the altered timeline that follows the events of X-Men: Days of Future Past.

    Where in that timeline, though? Based on simply watching the films, chances are you’d expect they were set in modern day–2016 for the first movie, 2018 for the second. However, Deadpool 2 throws a massive wrench in that assumption. If you have yet to see Deadpool 2, consider this your spoiler warning as we’re going to dig into the movie’s events.

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    First and foremost, Deadpool 2 begins with Wade Wilson (Ryan Reynolds) playing with a music box designed to look like Logan’s final moments from the 2017 film Logan, with the Hugh Jackman character dying. That particular movie is set in the year 2029, so either Deadpool can see the future or it’s actually set in a post-post-apocalyptic world. However, neither of these are the case. Like most things Deadpool-related, this moment can simply be chalked up to another in a long line of jokes, even if that can be frustrating to those trying to keep the timeline straight.

    However, the movie’s tinkering with the timeline doesn’t end there. During a scene at Xavier’s School for Gifted Youngsters, Deadpool jokes–because that’s what he does–that none of the A-grade X-Men ever show up in his movies. Instead, he’s saddled with Colossus, Negasonic Teenage Warhead, and, in this sequel, new addition Yukio. As he registers his complaint with the universe, the camera finds Beast (Nicholas Hoult), Professor X (James McAvoy), Quicksilver (Evan Peters), and Cyclops (Tye Sheridan) in a room, as Beast quickly closes the door to avoid the Merc.

    It’s a great joke and an excellent set of cameos. However, it simply makes no sense. These versions of the characters are from 2016’s X-Men: Apocalypse, which was set in 1983. Are we to believe the X-Men haven’t aged in 35 years? Xavier should certainly look a bit more like Patrick Stewart at this point.

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    Yes, this is taking Deadpool 2 and its jokes way too seriously. In many ways, though, that’s half of the fun. Taking a moment to examine the timeline this franchise has built, destroyed, and built again is interesting–especially when you take into consideration the gripes people have about the comparatively tiny discrepancies in the Marvel Cinematic Universe. Honestly, do you really care how long after Marvel’s Avengers that Spider-Man: Homecoming is set? Not really, but it can be fun to talk about with fellow fans.

    Besides, in many ways, making viewers obsess about timeline inaccuracies is exactly what Deadpool and Deadpool 2 are striving for. These movies are a complete romp that are about making jokes that appeal to the kinds of fans who spend a lot of time thinking about things like the X-Men movie timeline and whether the DC Universe is too dark and gritty for its own good. The titular character is simultaneously making jokes with fans and trolling them. And those very same fans eat it up.

    In the end, it doesn’t really matter what changes he makes to the timeline, because thanks to Cable’s watch, he spends the movie’s post-credits scene traveling back in time to change a number of things–including the events of X-Men Origins: Wolverine. At long last, that first, horrible version of Deadpool is gone once and for all.

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    Through the antics of that sequence, the character is making tons of massive changes to an already wildly confusing timeline. By the time he’s done, who knows what state it’s in? Perhaps it’s even more unrecognizable before, or maybe nothing has changed. After all, once Deadpool 3 eventually hits theaters, chances are everything will be status quo because that’s exactly what it should be. Deadpool’s actions aren’t going to have major implications on X-Men: Dark Phoenix or New Mutants, and they probably won’t help Gambit get made any sooner.

    Still, it’s fun to think about. At least, until trying to make sense of it gives you a headache, then just go watch the movie again and laugh at the dick jokes. Really, though, would him going back in time to kill baby Hitler really have been so bad?

    Website: LINK