Kategorie: PC

  • CHILD OF LIGHT: KOMMENTIER​TES WALKTHROUG​H-VIDEO VERÖFFENTL​ICHT

    CHILD OF LIGHT: KOMMENTIER​TES WALKTHROUG​H-VIDEO VERÖFFENTL​ICHT

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    Ubisoft veröffentliche heute ein kommentiertes Walkthrough-Video zu Child of Light™. Lead Programmer Brianna Code gibt einen Einblick in die Neuinterpretation klassischer Märchen, bei der Spieler ein episches Abenteuer in der magischen, gezeichneten Welt von Lemuria erleben. Es gilt Mysterien zu enthüllen, sich wie in klassischen japanischen Rollenspielen in rundenbasierten Kämpfen zu beweisen und ein magisches Königreich zu entdecken.

     

    Das klassische Rollenspiel-Erlebnis wird 2014 als Digital-Titel für die aktuelle Konsolengeneration, für Next-Gen-Konsolen und für Windows PC erscheinen.

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    Child of Light™ wird von einem kleinen Team erfahrener Entwickler bei Ubisoft Montreal entwickelt. Das Spiel wird mit Ubisofts UbiArt Framework erstellt, eine vielseitige Engine, die es Programmierern und Künstlern erlaubt, ihre Konzeptzeichnungen direkt in die Spielwelt zu implementieren und sie dort lebendig werden zu lassen. Child of Light™ wird durch diesen Effekt zu einem interaktiven Gemälde, das Spieler betreten, um ein aufregendes Abenteuer zu erleben.

     

    In Child of Light™ schlüpfen Spieler in die Rolle von Aurora, einem Mädchen, das aus seiner Heimat gerissen wurde. Um in ihre Heimat zurückkehren zu können, muss sie nun Sonne, Mond und die Sterne aus den Fängen der mysteriösen Königin der Nacht befreien. Unterstützung erfährt Aurora dabei vom kleinen Glühwurm Igniculus und von weiteren Verbündeten, die sie auf ihrer Reise trifft. In dieser modernen Version einer Geschichte über das Heranwachsen, wird sich Aurora ihren größten Ängsten stellen müssen, darunter Drachen und eine Vielzahl mystischer Kreaturen.

    Official Source: UBISOFT AT Press Release

    https://www.youtube.com/watch?v=6xBm-Y8x8ko

  • Social media helps aid efforts after typhoon Haiyan

    Social media helps aid efforts after typhoon Haiyan

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    Ten million people affected. Half a million displaced. Ten thousand feared dead. As the numbers roll in it is becoming clear that typhoon Haiyan, which left a trail of destruction across the central Philippines on 8 November, is living up to its status as one of the fiercest storms ever recorded to hit land.

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    Now it is being followed by another flood – of information. Disaster relief teams are pouring into the Philippines from all over the world, trying to get aid to victims amid a jungle of severed roads, shattered buildings and downed power and telecommunications lines. But they have a new ally. For the first time, social media is being mined by an army of volunteers to provide aid workers with real-time maps of who needs help, and where.

    The Philippines is no stranger to heavy weather. According to the Centre for Research on the Epidemiology of Disasters in Brussels, Belgium, it is the third most disaster-hit country of the past decade – exceeded only by China and the US. Most of its disasters are storms or floods.

    And it’s getting worse. „We have had an unusually large number of tropical cyclones this year,“ says Jun Yumul of the University of the Philippines in Quezon City. „The average is 19 or 20. This year 25 made landfall.“ What’s more, weather patterns are changing and sea levels are rising (see „Climate change worsened disaster„, below).

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    Hazard maps

    The Philippines has a huge national programme to cope with the risk of typhoons and flooding – with natural hazard maps distributed and explained. Despite this, people are facing conditions they never experienced before: designated shelters that were expected to withstand the storm collapsed as Haiyan hit. The projected death toll far surpasses the country’s previous deadliest storm – Thelma in 1991 – and previous strongest typhoon, Bopha, just last December.

    Delivering aid in such circumstances is always hard. „We’re operating in a relative black hole of information,“ says Natasha Reyes, emergency coordinator for Médecins Sans Frontières in the Philippines. „No one knows what the situation is in more rural and remote places, and it’s going to be some time before we have a full picture.“

    That might be changing. These days, a problem facing relief workers is too much information, in too many places and too many formats. The need for triage becomes enormous, says John Crowley of the Harvard Humanitarian Initiative. „A decade ago, disaster relief workers got a few emails a day over sporadic satellite phones,“ he says. „Now the flood of messages reaches one per second, 24/7.“ That’s thanks to emergency telecoms infrastructure, such as the inflatable broadband antennas being deployed in the Philippines by Luxembourg firm, Emergency.lu. Relief workers cannot possibly sift through it all.

    Enter MicroMappers’s global network of volunteers. „I had an email last night [Monday] from a relief worker in the Philippines saying they didn’t know what was going on outside the cities,“ says Andrej Verity of the UN Office for the Coordination of Humanitarian Affairs (UNOCHA). Verity sent a real-time map of where people were asking for help and where destruction was greatest, created using data from MicroMappers. „They were ecstatic,“ he says.

    Tweet mining

    MicroMappers harnesses volunteers who sift through social media coming out of disaster zones. „Anyone can join,“ says Verity. A volunteer is given a few tweets, for instance, tags them according to whether they are requesting or offering help, notes whether the tweets have imagery, and rates the scale of destruction pictured.

    Volunteers are also helping to keep maps up to date using OpenStreetMap, which allows expatriates and people in the vicinity to work in a Wikipedia-style collaboration. „As of Monday, we had 770,000 edits of maps of the affected area,“ says Verity. The volunteers fill in roads and details not available on published maps.

    The next step will be to create open software that lets relief agencies exchange information and data. „A lot of data is generated about an affected area during a disaster, which just disappears afterwards,“ says Crowley. That includes where and how the destruction happened. Relief agencies cannot share this information as they use incompatible systems.

    So UNOCHA is leading an effort to develop a Humanitarian Exchange Language, which will allow data to be shared. This would let groups coordinate their response, see the big picture, and later analyse what happened. Ultimately this trove of data could help efforts to prepare for the next storm, by showing which locations and buildings were most vulnerable. If we can share the data we get from responding to disasters now, it may help prevent disasters in the future, says CJ Hendrix of UNOCHA.

    „Collecting and analysing information learned from this event can help build resilient communities,“ agrees Yumul. „But climate uncertainty is a reality, so what we learn from Haiyan may only serve as a guide.“

    To participate in MicroMappers efforts, go to micromappers.com

     

    Official Source: http://micromappers.com/

    http://www.rappler.com/move-ph/issues/disasters/typhoon-yolanda/43436-crisis-tweets-micromappers-unocha-tagging

    http://giscorps.maps.arcgis.com/apps/OnePane/basicviewer/index.html?appid=cf6031322a334cc3bfe3f9a74f23b384

    http://www.newscientist.com/article/dn24565-social-media-helps-aid-efforts-after-typhoon-haiyan.html#.UoNRw_lWxcY

  • Sonder gets a teaser trailer

    Sonder gets a teaser trailer

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    Take a look at this game, Sonder, it is coming to PC and next-gen consoles and seems to be a different approach on how to manage the main characters of a game.

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    sonder., (a.k.a. The Station) is a Third-Person Action Adventure game that is a little different: it’s a game where there isn’t really a main protagonist, or (if you wish) every character is the main protagonist.

    Usually, the characters that are not the main protagonist are merely a backdrop for him, existing only to fulfill a specific role within the narrative arc of the main player. Not so in our game, where you are free (and indeed encouraged) to play as any other character, and perceive the single game narrative from their perspective. You can do this any time during play, as many times as you wish.

    When you play as a specific character, you make the choices for him – and they have direct consequences on the game world, other characters or even himself. The choices you make determine who, if anyone, survives the adventure that transpires in the game.

    The goal of the game is to illustrate that judgment is heavily influenced by perspective- acts that seem random, irrational, malicious or even generous or noble, may register differently when you are put in the position where you have to choose to make them. Ultimately, it is a question whether any action, in itself, is intrinsically good or bad or is it simply perceived as one or the other.

    sonder. is developed by KAMAi MEDIA, a game development studio located in Bitola, R. Macedonia (in South-East Europe).

    Official Source: http://www.kamaikamai.com/index.php/en/

    http://www.youtube.com/watch?v=3yn8o2sA6l0

  • Injustice: Gods Among Us Ultimate Edition trailer unveiled

    Injustice: Gods Among Us Ultimate Edition trailer unveiled

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    Check out below the Injustice: Gods Among Us Ultimate Edition trailer.

    According to the narrator, “The Injustice saga is finally complete,” as this Ultimate Edition comes with all DLC add-ons included.

    Injustice: Gods Among Us Ultimate Edition is scheduled to be released for Xbox 360, Playstation 3, PS Vita and PC on November 12 in the US and November 29 in Europe. The game will arrive later to Playstation 4.

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    Official Source: http://www.vg247.com/2013/11/12/injustice-gods-among-us-ultimate-edition-trailer-shows-off-complete-version/

    http://www.youtube.com/watch?v=KAiEWxFS328

  • Chinese Bitcoin exchange DISAPPEARS, along with £2.5 Million

    Chinese Bitcoin exchange DISAPPEARS, along with £2.5 Million

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    hinese Bitcoin exchange GBL has shut down, taking with it over 25 million yuan (£2.5m, $US4.1m) of investors’ money, in another warning to those who don’t look before they leap with the digital currency.

    Users first suspected something was up on October 26th when they could no longer access the site of Global Bond Limited (GBL), according to Coindesk.

    On closer inspection, the office address in Hong Kong was found to be empty, its QQ instant messaging contact unresponsive and customer-facing phone lines silent.

    GBL only appeared on the Bitcoin scene back in June, after it claimed to have been granted a license by the Hong Kong government to operate a virtual currency exchange business.

    However, while it had registered with the authorities, they apparently did not grant it a license to operate as a financial services company.

    It was discovered that the firm was using its Hong Kong status merely to appear more legit to investors, and that in fact its servers were located Beijing.

    This info was posted to the Bitcoin Forum as far back as May, when the firm seems to have been set up.

    Depending on which reports you believe, the exchange managed to attract between 500-1000 investors, all keen to jump on the Bitcoin bandwagon.

    Only after the site closed at the end of last month did the majority suspect anything – apparently attracted to the platform by fee waivers and other financial inducements.

    The demise of GBL will certainly do the reputation of Bitcoin no favours, especially since regulators across the globe seem uncertain how to respond to the digital currency.

    However, potentially of more damage are reports like the one last week, which claimed the platform could be hijacked by “selfish” Bitcoin miners.

     

    Official Source: http://www.theregister.co.uk/2013/11/12/bitcoin_gbl_hong_kong_collapse/

  • The Forest Trailer 2 released – Ocolus Rift VR Game

    The Forest Trailer 2 released – Ocolus Rift VR Game

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    When we first saw open-world survival horror The Forest in May, it was only the player’s first few days on an island over-run by mutant cannibals. Today a new trailer returns to the island, after the player’s had time to build a home and craft weapons. Send in the mutants!

     

    You see, the game begins with a plane crash on a mysterious island, which pleasingly simulates things like tides and plants dying. Players will need to eke out a living from the land, crafting, building, and avoiding those awful things lurking in the woods.

    More importantly, this trailer suggests bird will settle on your outstretched finger.

    An alpha version is due later this year on PC, with Oculus Rift support to put the scares right in your face. It’s made by Endlight Games, which was formerly SKS Games.

    Official Source: http://www.shacknews.com/article/81978/the-forest-trailer-shows-sandbox-survival-horror

    http://www.youtube.com/watch?v=KwImGYR2rwg

  • Steam controllers will only be made by Valve

    Steam controllers will only be made by Valve

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    Valve’s Greg Coomer has revealed to IGN that only Valve will be manufacturing Steam Controllers due to the carefully tuned product they have.

    The controller is going to be a Valve product, we’re going to manufacture it. We’re going to supply all the people who are making third party Steam Machines with controllers. It’s not really because we’re super anxious to get in the hardware business and we think it’s the best way to turn 90 degrees and start racing toward success in hardware and making money in that way. It’s really because we want the controllers to exist. We want them to have the attributes that we think are important, that allow people to play all the games on Steam, and we didn’t think that it was really going to be possible to outsource the design for manufacturing and the finishing of the controller in a way that would allow third parties to take from us an idea or a reference design and bring it to market soon enough. We just think that, for now, at least, we have to do that ourselves. So we’re going to be doing high volume production of the controller for ourselves.

    Official Source: http://www.ign.com/articles/2013/11/04/steam-controllers-will-only-be-made-by-valve

  • Logitech G700s Rechargeable Gaming Mouse Video Review

    Logitech G700s Rechargeable Gaming Mouse Video Review

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    Logitech’s G700s Rechargeable Gaming Mouse is currently being offered for only $54.99 shipped, today only, originally priced at $99.99.

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    For gamers who know there is no such thing as „over-prepared“, the G700s is a must-have. Precise? Check. Customizable? 13 programmable buttons will perform complex macros at your command.

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    Notable features:

    • Full-speed USB performance whether wireless or wired: Executes commands up to eight times faster than a standard USB mouse.

     

    • 13 programmable controls: Perform simple commands or intricate macros with a single click of a button.

     

    • Onboard memory: Store up to five ready-to-play profiles.

     

    • Quick-connect USB recharging/data cable: Automatically switches to data-over-cable mode while you’re charging for non-stop gaming.

    Official Source: http://www.amazon.com/dp/B00BFOEY3Y/?_encoding=UTF8&camp=1789&creative=9325&linkCode=ur2&tag=tec02e-20

    http://www.youtube.com/watch?v=zlIKQBSlPgU

  • Is gonna Microsoft Sell out XBOX Gaming Group?

    Is gonna Microsoft Sell out XBOX Gaming Group?

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    Stephen Elop, a candidate to replace Steve Ballmer as Microsoft Corp.’s chief executive officer, would consider breaking with decades of tradition by focusing the company’s strategy around making the popular Office software programs like Word, Excel and PowerPoint available on a broad variety of smartphones and tablets, including those made by Apple Inc. and Google Inc., said three people with knowledge of his thinking.

    Elop would probably move away from Microsoft’s strategy of using these programs to drive demand for its flagship Windows operating system on personal computers and mobile devices, said the people, who asked not to be identified because the 49-year-old executive hasn’t finalized or publicly discussed his analysis of the business. Most of Microsoft’s software has been tied to running on Windows.

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    Microsoft became the world’s largest software provider under Ballmer and co-founder Bill Gates by making Windows-based PCs running Office applications an industry standard. When the Redmond, Washington-based company failed to come up with hit Windows-based phones and tablets, that left it with little role in the mobile market. Its refusal to adapt Office for Apple and devices based on Google’s Android operating system hasn’t helped its software usage.

    Microsoft Experience

    As he formulates some broad strategic outlines for Microsoft, Elop is drawing on his years as CEO of Nokia Oyj, where he showed he wasn’t wedded to homegrown software by canceling the company’s then-dominant Symbian phone software in 2010, said the people. He is also leaning on his previous experience as a Microsoft executive, where as head of the Office division he pushed the company to enhance and find new ways to sell the software, said the people.

    Microsoft, which is shifting from software to focus on hardware and services, is searching for a new CEO after Ballmer said in August that he would retire within a year. Elop and Ford Motor Co. CEO Alan Mulally are among the external candidates in the interview process, as are three insiders — strategy chief Tony Bates, enterprise software chief Satya Nadella and chief operating officer Kevin Turner — people with knowledge of the process have said.

    Joining Microsoft

    Elop is set to join Microsoft after agreeing to sell Nokia’s handset business to the software maker for $7.2 billion in September. He resigned as Nokia’s CEO when the sale was announced, and said he would become head of a new Microsoft devices unit responsible for hardware such as the Surface tablet and Xbox game console.

    Elop’s assumption is that Microsoft could create more value by maximizing sales of Office rather than by using it to prop up sales of Windows-based devices, said two of the people with knowledge of his thinking. Market-research firm Gartner Inc. projects PC shipments will fall 11 percent this year.

    Doug Dawson, a spokesman for Nokia, declined to comment or to grant an interview with Elop.

    “We appreciate Bloomberg’s foray into fiction and look forward to future episodes,” said Frank Shaw, a spokesman for Microsoft.

    Microsoft’s Windows division reported that revenue rose 4.6 percent to $19.2 billion in the latest fiscal year, which ended June 30. The unit that includes Office and other corporate software products saw sales rise 2.5 percent to $24.7 billion. Microsoft scrapped that reporting structure for the current fiscal year and now reports earnings based on devices and software for consumers as well as enterprises.

    More Focus

    Besides emphasizing Office, Elop would be prepared to sell or shut down major businesses to sharpen the company’s focus, the people said. He would consider ending Microsoft’s costly effort to take on Google with its Bing search engine, and would also consider selling healthy businesses such as the Xbox game console if he determined they weren’t critical to the company’s strategy, the people said.

    Earlier this week, investors drove Microsoft shares to their highest price since mid-2000, after Nomura Holdings Inc. analyst Rick Sherlund said the sale of Bing and Xbox, along with other moves, could lift fiscal 2015 earnings by 40 percent.

    “Microsoft is trying to do too much, and these assets add no clear value to the overall business,” wrote Sherlund, who added that he thought Mulally was most likely to get the nod to replace Ballmer.

    During his earlier tenure as a senior Microsoft executive, Elop cut a deal to offer Office on Nokia’s Symbian phone software. In 2010, Microsoft added free, scaled-down versions of programs such as Word and PowerPoint that anyone could access via the Web — a controversial move given that Office is Microsoft’s largest and among its most profitable business.

    He also oversaw the development of Office 365, a hosted version of the suite for customers who prefer to pay an annual subscription for Web access rather than buying the software outright.

    Nokia Pointers

    At Nokia, Elop cut 40,000 jobs and reduced operating expenses by 50 percent. While Microsoft doesn’t face the same cost constraints, Elop would probably impose job cuts and belt-tightening to create smaller teams, said the people.

    Elop’s Nokia efforts also point to his focus on what a customer can do with a product rather than on its underlying operating system, said the people with knowledge of Elop’s thinking. In 2011, Elop discontinued Symbian, which was pervasive, yet was fast losing share to Apple’s iOS and Google’s Android. Instead, he forged a partnership with Microsoft to develop phones based on Windows Phone software as he said it offered the best chance for Nokia to make unique devices.

    Another clue to Elop’s thinking comes from his handling of Nokia’s mapping and location-tracking software, which is considered a valuable asset, said the people. Rather than use the software to differentiate Nokia’s phones with features such as reliable turn-by-turn driving instructions, he made it into a standalone software business called Here. The product now powers the location services in some Amazon.com Inc. devices.

     

    Official Source: http://www.bloomberg.com/news/2013-11-08/microsoft-ceo-candidate-elop-said-to-mull-windows-shift.html

  • Next World of Warcraft expansion announced: ‚Warlords of Draenor‘

    Next World of Warcraft expansion announced: ‚Warlords of Draenor‘

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    Blizzard has confirmed ‚Warlords of Draenor‘ as the next expansion for World of Warcraft at today’s BlizzCon 2013.

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    It will feature time travel, in addition to new character models and animations. Here’s the full info:

    Blizzard will also raise the MMO’s level cap to 100, and Draenor will give players the option to boost one character — even newly created ones — immediately to level 90 so they can play the newest content.

    The Alliance and Horde champions who’ve been displayed in Draenor will be able to construct a Garrison, which Blizzard describes as an „expandable, customizable stronghold that will serve as each player’s personal base of operations throughout the course of the expansion and provide the ability to build upgrade a faction-controlled Garrison.“ As it grows, players will be able to recruit NPCs who can live in the Garrisons, gather resources and taken on missions at players‘ command.

    Warlords of Draenor will also include new battlegrounds, bosses, six planned five-player dungeons, quests, two planned raid instances and more. The expansion will feature new PvP zone, as well.

    According to Blizzard, the landmass will be split into the following seven zones:

    • Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.

    • Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.

    • Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.

    • Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.

    • Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.

    • Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.

    • Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction … and an Iron Horde army makes grim preparations to conquer Azeroth.

    Official Source: http://eu.battle.net/wow/de/warlords-of-draenor/

    http://www.polygon.com/2013/11/8/5081560/world-of-warcraft-warlords-of-draenor-expansion

  • Heroes of the Storm™ Cinematic Trailer released

    Heroes of the Storm™ Cinematic Trailer released

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    Introducing the latest from Blizzard Entertainment — Heroes of the Storm.

    JOIN THE BETA

    Developed under the code name Blizzard All-Stars™, Heroes of the Storm is a raucous online team brawler starring your favorite Blizzard characters.

    To learn much more, visithttp://HeroesOfTheStorm.com, where in the weeks to come, you’ll find tons of videos, hero profiles, game features, information on how to join the public beta test, and more.

     

    Official Source: http://www.heroesofthestorm.com/de-de/

    http://www.youtube.com/watch?v=0ecv0bT9DEo

  • Kim Dotcom’s MEGA Exits Out Of Beta With Improved UI, New Features

    Kim Dotcom’s MEGA Exits Out Of Beta With Improved UI, New Features

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    Earlier this year, Kim Dotcom launched MEGA into beta as the file-hosting service offers some nice perks such as giving users 50GB of storage for free among other things. It’s been ten months since the debut of MEGA, and today, the service has been taken out of beta.

     

    With its exit from beta, MEGA is rolling out a number of tweaks and improvements over the previously beta version of the website. One of the first things MEGA improved was its web UI, which looks to offer a more streamlined look and feel over the previous version of the UI.

     

    Some tweaks have also been made that focus on making the MEGA experience faster and more efficient, one of which includes local caching which only syncs changes from the last time you connected to the website. Sharing content with friends is also an easier experience as you’ll be able to upload profile avatars to help distinguish yourself on the service as well as the ability to see how many files a person is sharing with you and when they last updated their files. Now that MEGA is out of beta, the service is looking towards mobile as an Android app is currently available, while an iOS app has been submitted for review.

     

    Windows, OS X and Linux apps are also expected to be relesaed in the next month

     

    Official Source: http://www.ubergizmo.com/2013/11/kim-dotcoms-mega-exits-out-of-beta-with-improved-ui-new-features/?utm_source=mainrss

    https://mega.co.nz/

  • Spec Ops: The Line for Mac releasing tomorrow

    Spec Ops: The Line for Mac releasing tomorrow

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    We are only a day away from launching Spec Ops: The Line for Mac on Steam! This gut wrenching tale of sand and souls has affected gamers the world over with its brutal portrayal of things gone wrong in a distant land.

    The ruins of Dubai is a character all its own in the tragic tale of Captain Walker and his crew. These relics of a modern age taken over by natural forces are more than simple set pieces to shoot guns in. Sands will shift and the tides of battle can turn on its whim putting you at the city’s mercy.

     

    And here below the minimum requirements for the game to run:

    MINIMUM MAC SYSTEM REQUIREMENTS

    • Mac OSX 10.7.5
    • 4GB RAM
    • Intel Dual Core processor

    Video card recommendations:

    • Radeon HD 4670/4850/4870

    • Radeon HD 5670/5750/5770/5870/6630/6750/6770/6970

    • GeForce 8800/9600/120/130/Quadro FX 5600

    • GeForce 9400/285/320/330/Quadro FX 4800

    • GeForce 640/650/660/675/680

     

    Official Source: http://store.steampowered.com/agecheck/app/50300/

  • Call of Duty: Ghosts – Current-Gen vs. Next-Gen

    Call of Duty: Ghosts – Current-Gen vs. Next-Gen

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    The PS4 goes head-to-head with Xbox 360 & PS3 in an epic graphic showdown.

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    Expect Xbox One to be shown on the 12th of November.

     

    Xbox One Call of Duty: Ghosts Gameplay! Safeguard Survival Mode (COD Ghost Squad Game Play HD)

     

     

    Official Source: http://www.youtube.com/watch?v=It26p5M51OE

    http://www.youtube.com/watch?v=SHNFviGstlI

  • Call of Duty: Ghosts sells more than $1 Billion on retail copies on day one

    Call of Duty: Ghosts sells more than $1 Billion on retail copies on day one

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    Call of Duty: Ghosts is Gamestop’s Most Pre-ordered Next Gen Title

    Call of Duty: Ghosts Takes over the #1 Spot on Xbox Live

    Call of Duty: Ghosts Sets New High Watermark for Average Player Session Length

    Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that the company sold more than $1 billion of Call of Duty®: Ghosts into shops worldwide as of day one.

    „Call of Duty is by far the largest console franchise of this generation,“ said Bobby Kotick, CEO of Activision Blizzard. „More people have played Call of Duty this year than ever before, logging four billion hours of gameplay. And in the last 12 months, Call of Duty®: Black Ops II, including its digital content, generated more revenues than any other console game ever has in a single year. Although it is too early to assess sell-through for Call of Duty: Ghosts, it’s launching at a time when the franchise has never been more popular.“

    Millions of people are already playing Call of Duty: Ghosts online. Since its release yesterday, Call of Duty: Ghosts has moved to the #1 spot as the most played game on Xbox Live, according to Microsoft. Additionally, Activision confirmed that on the Xbox 360 videogames and entertainment system from Microsoft, average player sessions for Ghosts have been longer than either Black Ops II or Call of Duty®:Modern Warfare® 3, during the same time period.

    Call of Duty: Ghosts launched at 15,000 midnight openings around the world. Fans around the world shared their excitement in social media, with Call of Duty-related terms trending an astounding 20 times globally on Twitter in the last 24 hours.

    „Ghosts is an amazing game which ushers in the next generation of Call of Duty. The team at Infinity Ward has delivered yet another epic thrill ride in the campaign, and what I think is our best multiplayer game yet,“ said Eric Hirshberg, CEO of Activision Publishing. „This is the must have launch title for the next generation of consoles, and we expect Call of Duty: Ghosts to be the most successful launch title for the Xbox One and PS4 by a wide margin. In fact, according to GameStop, Call of Duty: Ghosts is their most pre-reserved next gen title.“

  • Sony shares plunge after it cuts profit forecast

    Sony shares plunge after it cuts profit forecast

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    In the wake of Sony’s Q2 FY13 results, and the 40% cut to its profits outlook, the company shares dropped 11% to 1,668 yen on the Tokyo Stock Exchange this Friday.

    Here’s the report by the BBC:

    The firm lowered its full-year profit forecast by 40% on Thursday as it reported a loss for the July-to-September quarter.

    The company has been hurt by slowing demand and falling prices for key products such as TVs and game consoles.

    Its cinema division was also hurt during the quarter by some flops.

    The firm now expects to make a net profit of 30bn yen ($305; £190m) in the financial year to 31 March 2014, down from its earlier forecast of 50bn yen.

    The cut came as the firm said its loss in the three months to the end of September widened 25% from a year ago to 19.3bn yen.

    Its earnings were impacted by the poor showing of some high-profile movies including White House Down.

    Meanwhile, its TV division – which has struggled in recent years – also posted a loss of 9.3bn yen during the period,

    At the same time, a drop in prices resulted in its Game division reporting an operating loss of 800m yen during the period, compared to an operating profit of 2.3bn yen during the same quarter a last year.

    Analysts said that with some of key division continuing to struggle investors were worried if the firm will be able to turn around it fortunes.

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    Official Source: http://www.bbc.co.uk/news/business-24768047

  • ‚Wizarm‘: A synergic computer box for a smart DVR, PVR and media player experience

    ‚Wizarm‘: A synergic computer box for a smart DVR, PVR and media player experience

    Reading Time: 4 minutes

    ‚WizArm‘ project creators have informed us about this device, which is basically a powerful HD-PVR packed with tons of features to make it easy capturing or recording a 2D or 3D movie clip. It can copy any HDMI source to digital, passing all security, etc.

    Wizarm – DVR/HD-PVR/mediaplayer from Julien DUPAYS on Sketchfab.

    The interesting thing is that this „All-in-One“ device also allows you to run Android apps and games on your TV. It’s Open Source and already Rooted. It can also run Linux!

    The project is now on Indiegogo, and they need $200,000 to reach their goal.

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    Here’s the info:

     

    Devices that let you run Android apps and games on your TV are a dime a dozen (or as cheap as $30 anyway). But the Wizarm might be the most powerful, feature-packed model to date.

    It’s a set-top box with a dual-core ARM Cortex-A15 processor, 16GB of storage, 2GB of RAM, a large number of input and output options, and the ability to act as a digital video recorder.

    A startup called Wizarm has launched an Indiegogo campaign for a hackable media player with DVR recording, HDMI pass-through, scaling and video overlay capabilities.

    The Wizarm incorporates the same Samsung 5250 SoC that appeared in Google’s Nexus 10 tablet. This “Big.Little” hybrid SoC combines dual ARM Cortex-A15 cores clocked to 1.7GHz with four lower-power Cortex-A7 cores. It also offers a quad-core Mali-T604 graphics processing unit (GPU).

    The Wizarm can multi-boot Android or Ubuntu, and considering the device is rooted and fully open source“, it can also load any other ARM-ready Linux distribution. The system ships with 2GB of DDR3 RAM and 16GB of eMMC 4.5 flash memory.

    Additional storage capabilities are provided by a micro-SDXC slot and a SATA 3 storage bay. If that’s not enough, there are three USB 3.0 ports and three more USB 2.0 ports.

    Both dual-band WiFi and a gigabit Ethernet port are provided for data sharing and Internet access, while Bluetooth 4.0 and IR interfaces connect various input devices. On the A/V side, HDMI is supported with separate in and out ports, and a DisplayPort connection is provided as well. In addition, the box provides S/PDIF audio out and analog line-in and line-out.

    The device is designed to receive input form a USB keyboard and mouse, a PS3 or Xbox 360 joypad, an Android device, or even a Mac or PC, including Linux computers

    While the specs alone are enough to help set this box apart from the crowd, the ability to act as a high-definition digital video recorder is probably its most unusual characteristic. You can use the HDMI input to record videos at 1080p60 resolutions.

    Yet Wizarm worth a look by A/V enthusiasts and hackers, who might be interested in exploring the new digital video possibilities enabled by the device’s open source, rooted design. Wizarm dubs its device a “synergic mediabox for smart handling of digital streams,” and indeed it’s far more than just an overpriced Android media player. Yes, it can plug into your TV and play Internet video and display browser screens or run Apps, but it can also process and store recorded video from any HDMI/DVI-D source, as well as capture and enhance the video signal with features like scaling and overlay processing. Starting at $259, the box is touted for offering some features found only on PC video capture cards that cost hundreds of dollars more.

    The campaign is up and running now over at Indiegogo with the goal to reach $200,000. The funds will be used to initiate tooling and manufacturing so that the device will become available in the market.

    A pledge of $259 makes you an early backer to the campaign and snags you a fully functional Wizarm device which is expected to ship out by April 2014.

    This is already a discounted price since once the early bird special is gone the regular price of $299 will kick in.

    20130826102118-wiz_back2 20130826101922-wiz_back1 20130901093059-wiz_open   icon_xl (3)

    Specifications listed for the Wizarm include:

    Processor — Samsung Exynos 5250 (2x Cortex-A15 cores @ 1.7GHz, 4x Cortex-A7 cores @ 1.2GHz); Mali-T604 GPU (4x cores @ 533MHz)

    Memory/storage:

    • 2GB DDR3 RAM @ 800MHz
    • 16GB eMMC 4.5 flash
    • Micro-SDXC slot (up to 64GB
    • SATA 3 storage bay

    Wireless:

    • 802.11 a/b/g/n dual-band WiFi
    • Bluetooth 4.0
    • FM radio
    • IR receiver

    Networking — gigabit Ethernet

    Other I/O:

    • 3x USB 3.0 host
    • 2x USB 2.0 powered (HHD)
    • USB 2.0 device
    • DisplayPort out
    • HDMI 1.4 in
    • HDMI 1.4 out
    • Optical S/PDIF out
    • Analog audio out; mic in

    Power — 19V 3.5A DC In

    Dimensions — 210 x 140 x 50mm (8.2 x 5.5 x 1.8 inches)

    Operating system — dual-boot Android and Ubuntu (or other Linux)

     

    Official Source: http://www.indiegogo.com/projects/wizarm-a-synergic-computer-box-for-a-smart-dvr-pvr-and-media-player-experience

  • THE MIGHTY QUEST FOR EPIC LOOT – NEUER TRAILER STELLT AUFGESTOCK​TE ANPASSUNGS​OPTIONEN VOR

    THE MIGHTY QUEST FOR EPIC LOOT – NEUER TRAILER STELLT AUFGESTOCK​TE ANPASSUNGS​OPTIONEN VOR

    Reading Time: 3 minutes

    Ubisoft® veröffentlichte einen neuen Trailer zu The Mighty Quest for Epic Loot, in dem sich alles um die neuen Anpassungsoptionen dreht. Das unterhaltsame Free-to-Play-Spiel vom Entwicklerstudio Ubisoft Montréal entführt Spieler in die frevelhafte, mittelalterliche Fantasy-Welt Opulenzia, wo Wohlstand, Status und Selbstdarstellung das Leben bestimmen.

     

    Im Trailer präsentiert Cornelius Richling, Opulenzias erster Talentscout, ein breites Spektrum an Schloss-Stilen und „spektakeligen, exzellentulösen Kopfbekleidungen“ – genau richtig für Spieler, die stilvoll plündern und looten wollen. Mit den neuen Schloss-Stilen können Spieler ihr Anwesen individuell einrichten und so aus der Masse herausstechen. Obendrein können sie ihren persönlichen Stil mit den neuen Hüten zum Ausdruck bringen. All diese neuen Anpassungsoptionen sind direkt über das Schlossherz im Spiel zugänglich!

    MQEL_CA_BossRoom_Firesly_light MQEL_CA_BossRoom_Snottingham_light MQEL_CA_Entrance_Firesly_light MQEL_CA_Entrance_Snottingham_light MQEL_CA_Skybox_Firesly_light MQEL_CA_Skybox_Snottingham_light MQEL_Screenshot_3_hats MQEL_Screenshot_3_Themes MQEL_Screenshot_Archer_Heating_It_Up_Firesly_Theme MQEL_Screenshot_Knight_Kickin_It_Snottingham_Theme MQEL_Screenshot_Mage_Gets_Eerie_Spooky_Keep_Theme

    Diese neuen Features sind Bestandteil des monatlichen Updates von The Mighty Quest for Epic Loot™, das am Dienstag, den 22. Oktober veröffentlicht wird. Andere Features beinhalten neue Ausrüstungsfähigkeiten – das beste Loot kommt jetzt mit verheerenden magischen Nebeneffekten, Spieler haben die Möglichkeit ihre Schilde zu deaktivieren, es gibt mehr als 20 neue Burgzimmer und und und!

     

    Weitere Informationen zu The Mighty Quest for Epic Loot™, den Spielupdates und der Registrierung für die geschlossene Betafinden Sie unter: www.themightyquest.com

     

    Official Source: UBISFOFT Press Release

    http://www.youtube.com/watch?v=mR8HUoPIcT8

  • Warface Start-Trailer Play now for Free

    Warface Start-Trailer Play now for Free

    Reading Time: < 1 minute

    Warface ist jetzt Live! Meldet euch für das hochkarätige FPS auf www.warface.com und spielt kostenlos!

    Warface liefert halsbrecherische explosive Aktion, Team orientierte Koop und Wettkampf Spielmechaniken und fesselnde Grafik.

    febbe10~s-0

    DOWNLOAD HERE: http://www.warface.com/

    Warface bietet in regelmäßigen Abständen neue Inhalte in Form von täglich wechselnden Kooperativen Missionen mit neuen Herausforderungen, ständigen Nachschub an neuen Karten, Waffen, Ausrüstung und mehr damit es immer frisch und aufregend bleibt. Um Spielern überall das bestmögliche Spielerlebnis zu bieten ist Warface komplett ins Englische, Deutsche, Französische und Türkische übersetzt.

     

    Official Source: https://gface.com/warface

    http://www.cryengine.com/

    http://www.youtube.com/watch?v=4V_Iw12_h94&feature=player_embedded

  • Nvidia introduces G-SYNC technology to erradicate shuttering, tearing and input lag

    Nvidia introduces G-SYNC technology to erradicate shuttering, tearing and input lag

    Reading Time: 2 minutes

    Attention to this news because it could set a milestone in the gaming world. It seems that Nvidia has developed a technology to get rid of shuttering, tearing and input lag phenomenons that mostly of gamers experience while playing. Such technology depends on special modules that synchronizes monitor refresh rates to GPU outputs, as opposed to syncing the GPU to the monitor’s refresh rate. These modules can be installed on a variety of monitors by the end users of come pre-installed when buying.

    icon_xl
    According to official Nvidia Blog:

     

    Enter NVIDIA G-SYNC, which eliminates screen tearing, VSync input lag, and stutter. To achieve this feat, we build a G-SYNC module into monitors, allowing G-SYNC to synchronize the monitor to the output of the GPU, instead of the GPU to the monitor, resulting in a tear-free, faster, smoother experience that redefines gaming..

    NVIDIA G-SYNC is so smooth and so fast, that testers have found themselves overshooting and missing targets because of the input and display lag that they have subconsciously accounted for during their many years of gaming. In addition to pro-gaming testers, we demonstrated G-SYNC to industry luminaries like John Carmack, Johan Andersson, Tim Sweeney, and Mark Rein. Mark, co-founder of Epic Games, was so enthused he couldn’t resist a teaser, telling his followers that he “saw the most amazing thing made by @nvidia. No, it’s not a GPU, but gamers will love it.”

    Tim Sweeney, creator of Epic’s industry-dominating Unreal Engine, called G-SYNC “the biggest leap forward in gaming monitors since we went from standard definition to high-def.” He added, “If you care about gaming, G-SYNC is going to make a huge difference in the experience.” The legendary John Carmack, architect of id Software’s engine, was similarly excited, saying “Once you play on a G-SYNC capable monitor, you’ll never go back.” Coming from a pioneer of the gaming industry, who’s also a bonafide rocket scientist, that’s high praise indeed.

    Beginning later this year, NVIDIA G-SYNC will be available as monitor module you can install yourself, or buy pre-installed in one of the best monitors currently available. Next year, G-SYNC monitors will be available on the shelves of your favorite e-tailers and retailers, in a variety of screen sizes and resolutions, eventually scaling all the way up to 3840×2160 (“4K”).

     

    Official Source: http://www.geforce.com/whats-new/articles/introducing-nvidia-g-sync-revolutionary-ultra-smooth-stutter-free-gaming

  • Cyberith feat. Oculus Rift – VR Gaming Expierence – GAMECITY 2013

    Cyberith feat. Oculus Rift – VR Gaming Expierence – GAMECITY 2013

    Reading Time: 2 minutes

    We had the chance to get our hands on the Cyberith VR movement panel, and also the Oculus Rift Glasses. This Guys are amazing.

    This is the first time you can really move like you are moving, only that the movement is beeing tracked into the video game!

    We had the chance to play a part of HALF LIFE 2 with Oculus Rift and the Cyberith Panel and we had to say it was amazing.

     

    This is something completly new, it is also not the final build by now, so we gonna keep in touch and get you informed more and more about the status of this cool new gaming invention!

    Thanks for wathcing.
    BLOG.Dot TV

     

    The Virtualizer

    The Virtualizer is a locomotion device with integrated sensors for motion detection. With this device you can move, run, jump, crouch, strafe in your favourite games. This is the next step to virtual reality. Virtual Sports, Virtual Sight-seeing, Virtual meetings, Virtual Social Networks, Virtual Gaming, Virtual Education and Training,…. there are no limits.

    Virtualizer Proto2neu2 Virtualizer Proto2neu

    The Virtualizer enables walking as well as running forwards, backwards and sidewards. This can be done in all directions, because there is no preferred direction at all. Furthermore the device enables you to turn around, to jump and to crouch. In combination with a usual controller of a game console (like Wiimote or Razor-Hydra) and an adequate device for video output (like the Oculus-Rift, which allows 3D output and headtracking) the Virtualizer makes you feel the game in a much more realistic way. Instead of controlling the character on a monitor by keyboard and mouse, you feel like you were in the game because of the natural motion of your body.

    The Virtualizer uses the principle of low friction to enable motion. We have created a surface, through carefully selected materials, that allows your feet to effortlessly glide back without being too slippery.

    The advantage of this principle is the easy and in relation to existing systems, which use complex systems of conveyor bands or very large hallow spheres, cheap production of the devices. This allows us to offer a well working virtual reality device for a price, which is affordable for as much computer users as possible. We don’t only want the Virtualizer to be seen in Institutes for Informatics, but in the living rooms of this world.

     

    Gameplay Video:

    Demonstrating the Virtualizer Prototype at the Game-City in Vienna!
    It was an amazing experience and a great convention!!!

    More Infos: http://www.cyberith.com/index.php?menu=virtualizer

     

  • This Could Quite Possibly be the World’s Dustiest PC

    This Could Quite Possibly be the World’s Dustiest PC

    Reading Time: < 1 minute

    If you thought these broken computers were bad, then check out what could quite possibly be the world’s dustiest PC. The dust ball itself encapsulates just about all the hardware inside the PC tower, and to top it off, there’s more than one glob.

    mIBTXsa (2)

    Official Source: http://i5.asn.im/dirtycomputer-_tyf8.jpg