Schlagwort: reviews

  • Jumanji Beats Star Wars At US Box Office

    Jumanji Beats Star Wars At US Box Office

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    Star Wars: The Last Jedi has fallen down the charts for the latest box office report. For the January 5-7 weekend, Disney’s sci-fi blockbuster made $23.6 million to finish third. No. 1 in the US and Canada over the weekend was Sony’s Jumanji reboot, Welcome to the Jungle, which made $36 million over the three-day period. No. 2 was the horror movie Insidious: The Last Key, which is ahead of the opening-weekend haul for the previous movie, Insidious 3.

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    Welcome to the Jungle has now made $244.4 million domestically after just 19 days, with a further $275 million coming in from international markets. That puts its global haul to $519.4 million, which is mightily impressive considering it had a $90 million budget.

    As for Star Wars, The Last Jedi has now made $572.5 million in the US and Canada, with $632.7 million from overseas markets to push its global total to $1.2 billion. The film opened this weekend in China–the world’s second-biggest movie market–and made $28.7 million.

    You can see the full Top 10 list for the January 5-7 weekend below, as rounded up and compiled by Entertainment Weekly.

    US/Canada Box Office Estimates For January 5-7

    1. Jumanji: Welcome to the Jungle — $36 million
    2. Insidious: The Last Key — $29.3 million
    3. Star Wars: The Last Jedi — $23.6 million
    4. The Greatest Showman — $13.8 million
    5. Pitch Perfect 3 — $10.2 million
    6. Ferdinand — $7.7 million
    7. Molly’s Game — $7 million
    8. Darkest Hour — $6.4 million
    9. Coco — $5.5 million
    10. All the Money in the World — $3.6 million

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  • Sea Of Thieves Xbox One Controller Glows In The Dark, Comes With DLC And More

    Sea Of Thieves Xbox One Controller Glows In The Dark, Comes With DLC And More

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    As it does with most of its big new releases, Microsoft is launching a limited-edition Xbox One controller for its swashbuckling pirate action/adventure game Sea of Thieves. The nice-looking controller has a deep purple translucent design, with a skull in the middle that glows in the dark. The gamepad also sports „laser-etched barnacles, while one of the triggers sports a golden colour.

    Additionally, it comes with the „Ferryman Clothing Set“ DLC, along with 14-day trials for Xbox Live Gold and Xbox Game Pass. It launches on February 6. This is of course the newer-model controller, so it has Bluetooth support for use with Windows 10 PC and tablets. In terms of consoles, it supports Xbox One, Xbox One S, and Xbox One X.

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    You can pre-order one here on Microsoft’s website.

    The controller launches on February 6, which is more than a month before Sea of Thieves hits shelves on March 20 for Xbox One and PC. Developer Rare recently revealed more details about how the game’s progression system works. A beautiful Sea of Thieves art book from Dark Horse is also slated to release in early 2018.

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  • Dragon Ball FighterZ PC: Release Date, Specs, And Requirements Revealed

    Dragon Ball FighterZ PC: Release Date, Specs, And Requirements Revealed

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    With the release of Dragon Ball FighterZ drawing closer, Bandai Namco Games took to Twitter to release info about the required specs needed for the game’s PC version. The game will release for PC, PS4, and Xbox One on January 25. Developed by Arc System Works, the same team behind the Guilty Gear and BlazBlue series, Dragon Ball FighterZ possesses a visual style that mimics the popular anime.

    In addition to the specs listed below, the publisher offered more details about pre-order bonuses for the game, which include early access to Goku and Vegeta’s Super Saiyan Blue forms, along with exclusive avatars to use in the in-game lobby. Moreover, pre-ordering the game will give you access to the pre-launch beta. The game is currently available to pre-order on Steam.

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    Minimum Requirements:

    • Windows 7/8/10 (64bit OS required)
    • AMD FX-4350, 4.2 GHz/Intel core i5-3470, 3.20 GHZ 4GB RAM
    • Radeon HD 6870, 1GB / GeForce GTX 650 Ti, 1GB DirectX 11
    • DirectX compatible soundcard or onboard chipset

    Recommended Requirements:

    • Windows 7/8/10 (64bit OS required)
    • AMD Ryzen 5 1400, 3.2 GHz / Intel Core i7-3770, 3.40 GHz 8GB RAM
    • Radeon HD 7870, 2GB / GeForce GTX 660, 2GB DirectX 11
    • DirectX compatible soundcard or onboard chipset

    The PC specs are surprisingly modest, potentially allowing older machines to run the game well. And the game’s Unreal 4 graphics engine is also used by other notable fighting games, including Tekken 7 and Street Fighter V, which are all well-optimized on PC.

    For more info on Dragon Ball FighterZ, stay up to date with us on GameSpot, where we’ll have our full review later this month. And be sure to check out the opening cinematic, and how you can play the pre-launch beta.

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  • PS4, Xbox One, Switch, PC Top Game Release Dates In 2018: Red Dead Redemption 2, Far Cry 5, And More

    PS4, Xbox One, Switch, PC Top Game Release Dates In 2018: Red Dead Redemption 2, Far Cry 5, And More

    Reading Time: 3 minutes

    While 2017 was packed with an assortment of amazing games, 2018 is primed with its own roster of exciting games, including heavy hitters like Red Dead Redemption 2, Anthem, God of War, Kingdom Hearts III, Dragon Ball FighterZ, and much more. To help you keep track of all the games coming out, we’ve compiled the release dates of all the biggest ones confirmed to come out in 2018 so far.

    Be sure to check back often as we update this article with more release dates or any potential changes to any of the dates below. And if you’re eager to figure out the release dates from games last year, you can also reference our feature on the game release dates of 2017.

    January

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    Game Platform Release Date
    The Escapists 2 Switch January 11
    Street Fighter V: Arcade Edition PS4, PC January 16
    Digimon Story: Cyber Sleuth – Hacker’s Memory PS4, Vita January 19
    Kirby Battle Royale 3DS January 19
    Lost Sphear PS4, Switch, PC January 23
    OK KO: Let’s Play Heroes PS4, Xbox One, PC January 23
    The Inpatient PSVR January 23
    Velocity 2X: Critical Mass Edition PS4, Vita January 23
    The Seven Deadly Sins: Knights of Britannia PS4 January 25
    Dragon Ball FighterZ PS4, Xbox One, PC January 26
    Monster Hunter World PS4, Xbox One January 26
    Dissidia: Final Fantasy NT PS4 January 30
    Railway Empire PS4, Xbox One January 30

    February

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    Game Platform Release Date
    EA Sports UFC 3 PS4, Xbox One February 2
    Shadow of the Colossus PS4 February 6
    Dragon Quest Builders Switch February 9
    The Seven Deadly Sins: Knights of Britannia PS4 February 9
    Dynasty Warriors 9 PS4, Xbox One, PC February 13
    Kingdom Come: Deliverance PS4, Xbox One, PC February 13
    Owlboy PS4, Xbox One, Switch February 13
    Radiant Historia: Perfect Chronology 3DS February 13
    Secret of Mana PS4, PS Vita, PC February 15
    Bayonetta Switch February 16
    Bayonetta 2 Switch February 16
    Metal Gear Survive PS4, Xbox One, PC February 20
    Pac-Man Championship Edition 2 Plus Switch February 22
    Payday 2 Switch February 27

    March

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    Game Platform Release Date
    Bravo Team PSVR March 6
    Devil May Cry HD Collection PS4, Xbox One, PC March 13
    Golem PSVR March 13
    The Crew 2 PS4, Xbox One, PC March 16
    Attack on Titan 2 PS4, Xbox One, PC, Switch March 20
    Sea of Thieves Xbox One, PC March 20
    Yakuza 6: The Song of Life PS4 March 20
    Valkyria Chronicles 4 PS4 March 21
    A Way Out PS4, Xbox One, PC March 23
    Ni no Kuni II: Revenant Kingdom PS4, PC March 23
    Far Cry 5 PS4, Xbox One, PC March 27
    MLB The Show 18 PS4 March 27
    Agony PS4, Xbox One, PC March 30

    April

    Game Platform Release Date
    We Happy Few PS4, Xbox One, PC April 13

    Big Games Confirmed for 2018

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    Below you can find a list of the biggest games that don’t have explicit release dates but are confirmed to release sometime this year. There are also games listed that we expect to launch in 2018. We’ll be moving each of these games into the release date sections above as soon as official dates are announced.

    Game Platform
    Ace Combat 7: Skies Unknown PS4, Xbox One, PC
    Anthem PS4, Xbox One, PC
    Code: Vein PS4, Xbox One, PC
    Crackdown 3 Xbox One, PC
    Darksiders 3 PS4, Xbox One, PC
    Days Gone PS4
    Detroit: Become Human PS4
    Dragon Quest XI PS4, Switch, 3DS
    Final Fantasy XV PC
    God of War PS4
    Jurassic World Evolution PS4, Xbox One, PC
    Kingdom Hearts III PS4, Xbox One
    Kirby Star Allies Switch
    Left Alive PS4, Xbox One
    Metro Exodus PS4, Xbox One, PC
    Persona Q2 3DS
    Pillars of Eternity 2: Deadfire PC
    Project Octopath Traveler Switch
    Red Dead Redemption 2 PS4, Xbox One, PC
    Runner3 Switch
    Sea of Thieves Xbox One, PC
    Shenmue III PS4, PC
    Skull & Bones PS4, Xbox One, PC
    Spider-Man PS4
    State of Decay 2 Xbox One, PC
    Street Fighter 30th Anniversary Collection PS4, Xbox One, PC, Switch
    Travis Strikes Again: No More Heroes Switch
    Valkyria Chronicles 4 PS4, Xbox One, Switch
    Vampyr PS4, Xbox One, PC
    The Walking Dead Season 4 TBA
    The Wolf Among Us: Season 2 TBA
    World of Warcraft: Battle for Azeroth PC
    Yoshi (2018) Switch

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  • The Biggest Xbox One Games To Play In 2018

    The Biggest Xbox One Games To Play In 2018

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    If there’s any theme that stands out when poring over the 2018 line-up of announced Xbox One games, it is diversity. Yes, you could say that about most any year, but the Class of 2018 features a promising mix of new properties like Sea of Thieves, sequels like Red Dead Redemption 2, and remasters like System Shock 2. And those are only the games we know about. As publishers are getting into the habit of announcing games that are scheduled for release that same year, who knows what shows like GDC, E3, and Gamescom have in store? For now, we can be excited to hit the high seas, play a vampire doctor in London, and celebrate the returns of Psychonauts and Darksiders.

    If you’re curious about the biggest games to play in 2018 on other platforms, check out our individual features highlighting the most anticipated PS4 games, PC games, and Switch games. You can also check out our feature focusing on the biggest games to play 2018 in general.

    If you want to see our choices for the best games this year, check out our Game of the Year 2017 Top 10 List. And for more on our picks of the best games of the year across various categories, as well as features focusing on the year’s performance for PS4, Xbox One, PC, and Switch, check out our Best of 2017 hub.

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  • Last Day For Pokemon Go’s Christmas Event

    Last Day For Pokemon Go’s Christmas Event

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    The holidays may have come and gone, but Pokemon Go players still have one more chance to take part in the game’s second annual Christmas event. The in-game event concludes tomorrow, January 4, giving you a few more hours to catch a rare festive Pikachu and take advantage of increased spawns for certain Pokemon.

    The holiday event began last month, on December 22. Like the first Pokemon Go Christmas event, it introduced a Santa hat-wearing Pikachu, which can only be encountered during the event. This special Pikachu can evolve into a Santa hat Raichu, and unlike the previous holiday event, you also have a chance to hatch a rare Santa hat Pichu.

    In addition to the festive Pikachu, the holiday event introduced 20 more Ice- and Water-type Pokemon originally from Pokemon Ruby and Sapphire to the mobile game, including Relicanth, Milotic, Sharpedo, and Wailord. Players also have a chance to encounter Ice-type Pokemon such as Seel, Shellder, and Swinub more frequently for the duration of the event. Finally, Pokemon Go’s in-game shop will continue to sell special boxes that contain Super Incubators, Lure Modules, and new Star Pieces until January 4.

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    While the game’s Christmas event may soon be coming to an end, players have a bit more time to capture Pokemon Go’s current Legendary Pokemon, Groudon. The powerful Ground-type monster can be encountered as a Raid Battle at certain Gyms until January 15. Groudon is the first Gen 3 Legendary to appear in Pokemon Go, though developer Niantic teased that its Pokemon Sapphire counterpart, Kyogre, may also soon be added to the game.

    Niantic recently released a new update for Pokemon Go that added an improved AR+ mode to the game. The mode makes Pokemon appear closer to their actual size in the mobile game, along with making them more aware of their surroundings. Niantic CEO John Hanke also confirmed that Pokemon Go will finally be released in China, though he didn’t give any indication as to when the game will roll out in the region.

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  • More Free Xbox One Games Available Now

    More Free Xbox One Games Available Now

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    The first of January 2018’s free Games With Gold titles for Xbox One and Xbox 360 are now available for subscribers. On Xbox One, the action-RPG The Incredible Adventures of Van Helsing III is completely free all month long. You play as the famous monster hunter on a journey to take down one of your toughest foes yet.

    On Xbox 360, Square Enix’s Tomb Raider Underworld is now available for the low, low price of $0.00. Note that this game plays on Xbox One through backwards compatibility, so Xbox One owners can pick it up as well. One of December 2017’s free Xbox One Games With Gold titles, Back to the Future: The Game, remains free until January 15

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    Then on January 16, a new set of free Xbox One and Xbox 360 games will be available, including Zombi (Xbox One) and Army of Two (Xbox 360). You can see the full Games With Gold lineup for January 2018 down below. You need to have an Xbox Live Gold membership to get these games.

    January 2018 Games With Gold

    Xbox One

    • Back to the Future: The Game – 30th Anniversary Edition (December 16 – January 15)
    • The Incredible Adventures of Van Helsing (January 1-31)
    • Zombi (January 16 – February 15)

    Xbox 360

    • Tomb Raider: Underworld (January 1-15)
    • Army of Two (January 16-31)

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  • Everything We Got Right (And Wrong) About 2017 In Gaming

    Everything We Got Right (And Wrong) About 2017 In Gaming

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    Every year in January, we make predictions about what will happen in the world of gaming in the coming year. Some of our guesses are wild and outlandish, others are safe bets, but no matter what, we get some things wrong. Sometimes, we get a lot of things wrong. Today is the day of reckoning. In this feature, we look back at each of our predictions and come face-to-face with our own inability to predict the future.

    Our 2017 prognostications ran the gamut: big game announcements, inevitable delays, and industry-spanning failures. Out of seven total guesses from our various editors, how many do you think we got right? Read on to find out!

    And come January we’ll do it all again. Stay on the lookout for our biggest 2018 gaming predictions coming soon. But in the meantime, what did you think was definitely going to happen in 2017 that didn’t end up coming to fruition? Let us know in the comments below!

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  • Spellforce 3 Review

    Spellforce 3 Review

    Reading Time: 6 minutes

    Some cross-genre games are blended like ingredients in a mixing bowl, while others let their two halves live side-by-side. SpellForce III fits into the latter category, pairing role-playing and real-time-strategy elements. Though the end result is anything but unified, such a contrasting design keeps you from falling into a consistent routine. It also broadens the outlook of the stereotypical fantasy RPG, expanding the limited worldview of a handful of adventurers into the more expansive perspective of a general controlling an army.

    Opening missions serve as an extended tutorial, first giving you the basics on how role-playing works, then moving into base-building strategizing where you take the fight to foes on a larger scale. You may start off exploring a map as part of a small party of heroes, slaying the odd gang of goblins or undead or giant spiders and cracking open chests stuffed with weapons, armor, and the usual assortment of magical goodies. You may finish off by taking all that you learned about the landscape while exploring, and build a base, constructing facilities to gather resources, and then whip up an army to hurl at foes who have been doing the same thing.

    The baroque plot carrying you through it all assumes some familiarity with the SpellForce franchise, as you are dropped right into the aftermath of the Mage Wars on the Dungeons & Dragons-ish world of Eo. Events here serve as a prequel to the earlier SpellForce games, so it is tough to get up to speed initially. Main plot points feel like typical fantasy fare, though, as they revolve around your semi-chosen one status as the child of a treasonous mage. But there is a lot of depth and background information to absorb. Thankfully, everything eventually rounds into a compelling story. You just need some time to figure out your place amidst all the initially bewildering references if this is your first visit to Eo.

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    Plot is further developed through dialogue that includes quiet, character-building moments alongside stereotypically epic conversations about gods and magic. But as far as your involvement is concerned, there aren’t a lot of meaningful choices to make. There are also strange shifts in tone, like some of the dialogue was written and recorded before any decision was made on what sort of age rating the game would aim for. So you get lengthy stretches where characters clearly go out of their way to avoid swearing, using awkward words like “heck” and “crap,” and others where characters let loose with incessant f-bombs.

    Impressive presentation gives the game real visual impact whether you are playing adventurer or general. Maps are extremely detailed, with lots of little touches and great variety in background scenery. There is a very good balance here between trudging through murky caverns and wandering through forests and plains. The one drawback is that the settings can be too detailed at times, and things like chests and other points of interest are not all that easy to notice. You need to swivel the camera a lot to ensure that you don’t miss anything. And all of this fidelity comes with the price of lengthy loading times, too. Venturing into any new locale drops you to a screen that gives you percentages on loading things like “Initializing Creature Resources,” which pulls you right out of the moment.

    Character progression involves few surprises compared to other D&D-inspired games, and each character has access to just a few main skill classes and branching abilities. And since you gain experience fairly quickly, you can ultimately sample a lot of what’s on offer. There are various schools of magic, combat skills like brutality and archery, and all-around categories such as leadership, with branching talents that include the usual range of attacks, buffs, and spells.

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    Combat is equally forthright. It’s all real-time and rather chaotic, without a tremendous amount of thinking required in a given moment. Consider it a blend between the tactical battles of traditional RPGs and the more frenetic hack-and-slash of action-first RPGs. Combat is never so incessant as to grow tedious, and individual battles seem to fly by. The pacing of these sections is spot-on, with one distinct map after another pulling you into ever-more exciting bouts.

    A similar story can be told when it comes to the RTS side of SpellForce III. Whenever a mission gets to the point where more is required than a party of adventurers, the game switches to an RTS mode and unlocks a construction menu where those adventurers lead the way as heroes in the army. From there, you build a town center and begin gathering the wood, stone, and food that form the game’s staples. There are three building tiers, which means you start with expected basics such as the logging cabin, hunting cabin, stone works, and barracks, move on to a second level of iron smelters, forges, and farms, and then into a third that lets you exploit magical Arya water, train elite units, and build stone watchtowers.

    Population caps regularly get in the way of fully manning facilities. This forces you to quickly expand territory and earn more population by setting up new outposts (peasants are locked to their regions, too, which also makes it imperative to keep pressing forward), but manpower always seems to lag behind. Needing to wait for carriages to ship resources to new outposts causes further delays, and you can’t wait around to let stockpiles grow because enemy AI is on the attack almost immediately. Resources are also extremely limited, which also keeps you pushing onward so that you can keep the goods flowing to keep cranking out troops.

    While both the RPG and RTS elements presented here stay true to form, the overall game is more than the sum of its parts because of how it makes such disparate concepts serve the goal of creating a militaristic role-playing epic. Incorporating base- and army-building into a traditional role-playing formula adds a scope and weight that would not be present if the game never went beyond three or four guys swinging swords and slinging spells. The end result may not be innovative, but it is an interesting and entertaining tweak of RPG conventions offering a lot to anyone looking for something offbeat and engaging.

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  • Tiny Metal Review

    Tiny Metal Review

    Reading Time: 5 minutes

    With no sign of Nintendo’s Advance Wars strategy series returning any time soon, a game that attempts to fill the void like Tiny Metal is easy to get excited about. Thankfully, developer Area 35 has delivered a game that captures the spirit of the works that inspired it, and one that feels right at home on PC and on the go with Switch.

    By and large, this is simply a game where adorably rendered soldiers with little armored vehicles take turns moving across a gridded map to fight their enemies one turn at a time. A unit represents a small squad, and when two units meet, the squads exchange blows while you pray some of your soldiers and vehicles survive the shootout.

    Though Tiny Metal props up dire circumstances as the backbone of its campaign, it’s also a game with a shady arms dealer dressed as a circus clown, so you know it doesn’t take itself too seriously at all times. Average soldiers are expressively animated, and every unit type has their own personality, accent, and enthusiasm for destruction. This silliness is at odds with the dialogue-heavy and po-faced cutscenes, yes, but it also grows into the defining attitude of the game as you become more entrenched in combat. That said, don’t feel too bad for turning off the in-battle emotes, which quickly grow repetitive.

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    You’re given plenty of options to consider during combat, with a range of ground troops and military vehicles that grows steadily from the start, each offering distinct capabilities. Average, run-of-the-mill riflemen can only survive encounters with similar troops, but they’re also the best at capturing city buildings and military facilities in pursuit of resources. A squad of rocket-launcher-equipped Lancers can’t travel very far per turn, or capture as quickly as infantry soldiers, but they’re the only units on foot that can put a dent in armored machines, known as Metals. Metals are probably the most all-around useful unit to place on the board, but they’re not as mobile as some of the recon vehicles that help unveil the fog of war, like Scouts, Radar units, or Fighter jets.

    Most of this should be familiar to anyone who’s put more than a few rounds into an Advance Wars game, but Tiny Metal also has some new tricks up its sleeve to keep battles interesting for veterans. Focus Fire is a maneuver that allows multiple units to combo attack a single target. The benefits are twofold: the enemy can only retaliate against one unit per attack, and your combined attack gives you a better chance of wiping the target out before they get the chance to fire back at all. The riskier move, Assault, allows you push enemies off of a specific square, but at the cost of the enemy being able to fire first. Tiny Metal also has a Hero unit system where a super-powerful version of a specific unit type can be summoned to wreak havoc, but only once per match. These tactical considerations keep matches lively and unpredictable, and help distinguish Tiny Metal from being a mere Advance Wars copycat.

    Following the tutorial battles at the start, the difficulty gradually increases as tactical options grow more diverse, with new units and commands appearing at a steady rate throughout the six-hour campaign. With multiplayer on hold until next year, one-off skirmishes are the current best way to keep playing after the credits roll, though they take some getting used to. Skirmish mode offers over 50 challenging battles, often in either inordinately small playing fields, groupings of rough terrain, or situations where you are grossly outnumbered and outgunned by the enemy. These fights will definitely keep you busy, but the jump in difficulty from the last mission of the campaign to even just the first few skirmishes is a big one that’s initially off-putting.

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    The PC version of Tiny Metal is notably better looking and allows you to use a mouse, but fans of Advance Wars will find that playing on the go with Switch completes the nostalgic experience. The only major flaws in portable mode are the tiny fonts used in some menus, and a marked decrease in resolution when the camera zooms in to watch two units attack each other. The PC version gets more graphical options, and an unlocked framerate, but Tiny Metal’s throwback action feels at home on Nintendo’s portable.

    Newcomers to the turn-based strategy genre are likely to have a blast with Tiny Metal all the way through its campaign, though the endgame is no doubt a little restrictive. Old hands to this type of strategy game will find a campaign that wears its influences on its sleeve, but still admirably and respectfully fits right in with them. It’s the kind of game where you jump in just to take two or three more turns and suddenly an hour has passed, and you can’t rest until that pesky enemy gunship or tank fleet is down for good. Hopefully that can continue next year if the multiplayer patch comes as promised.

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  • Creality CR-10 Review: A 3D Printer Worth The Hype

    Creality CR-10 Review: A 3D Printer Worth The Hype

    Reading Time: 7 minutes

    The CR-10 is the work of Chinese firm Shenzhen Creality 3D Technology, a surprisingly transparent producer of 3D printers with a full roster that is easily viewable online (rather than shrouded behind total obscurity amid a muddy network of resellers).

    Founded in 2014, the company claims to have ties with multiple Chinese universities. And take a trip to their website at your own peril as they bombard you with customer support popups. As intrusive web events go, that’s probably the friendliest, but still a bit irritating.

    The CR-10 came about in the summer of 2016, following the short development of the Creality CR-7 and its evolution into the CR-8. The CR-10 boasts a similar design to its CR-8 predecessor, albeit with the control box integrated into the base and the X-axis rail jutting freely out into space.

    You can see how the CR-10 evolved from the CR-7 and CR-8. The addition of a full frame for stablization makes sense. The control box removal we can only guess was to add in a heated bed without overheating the printer’s control board.

    After sleuthing around the web to find whether the CR-10 is the source of this particular design that is catching all the heat these days (see Anet’s E10 and Hictop’s low-effort rebadging), it would appear so. It’s rather difficult to keep up with these things when there are a dozen clones on the digital shelves of resellers. So it’s nice to know that you’re getting some sort of original thought with Creality’s CR-10.

    On appearances alone, we find the Creality CR-10 to have quite the appealing figure. There’s a stark simplicity to it, with clean black-coated aluminum rails everywhere, a plain 300 x 300mm glass print bed, and all of the brains neatly curtailed off to one side in a control box with mounted filament holder. It looks slim, prints big, and has mustard color go-faster stripes.

    But despite its slender frame, the Creality CR-10 is a big 3D printer. And we’re not just talking about its large build volume. This thing takes up more space in the All3DP print room than any other printer. “Hurr-hurr, no duh,” you may be thinking, “It prints big stuff, of course it’s a big printer”. But wait, hear us out.

    The control box and filament holder sit at such a height and position that you must place it a certain distance from the frame of the CR-10 for filament to feed unhindered into the extruder. The frame itself is large enough on its own, but with the control box forced to sit a little apart, means in total the CR-10’s footprint is as wide as it is tall. Our test model, the smallest of the CR-10 family, sits a shade taller than the Zortrax M300 and wider even than the Makerbot Replicator+.

    This could be solved by simply moving the filament holder off the control box, allowing you to scooch the box closer to the frame. Where the filament could go though, we don’t know. Perhaps to the top of the frame, a-la the Prusa i3 Mk2S, but we suspect that may have an unsettling effect on prints. The frame itself is integral to the Z-axis’ movements, what with the linear bearings riding up and down the tracks. Any wobbles from that extra weight would transfer to prints.

    Zipping back and forth in only one dimension, the print head’s movement is constrained to the X-axis only. A rail held in place on both ends (unlike its predecessor mentioned above) is driven by a single lead screw on the lefthand side. The other end is stabilized on the opposite frame by fixed linear bearings and pulley secured in a track.

    Seeing the Z-axis drive from only one side, you get the initial impression that it could be an area of weakness. With all the lifting done from one end, surely the other must sag under its own weight?

    Of course, this is dispelled pretty quickly once you see the CR-10 in action and start popping quality prints off the bed. But still, it’s a part of the printer’s design that lingers in mind as being something that could degrade in time.

    As we’ve become accustomed to with these kits and semi-assembled 3D printers, the Creality arrives in an unassuming cardboard box. Its acutely apparent that one of the first costs cut with the “cheap” printers is decent marketing materials. It’d be nice to at least see a picture of the printer on the box, or something to mark the occasion a little more.

    First-world-problems aside, strip away the CR-10’s packaging and you find two foam packing trays with a handful of parts, including bundles of tools and spare screws — a thoughtful and welcome touch that we were happy to see.

    Building the Creality CR-10 was intuitive and simple, no thanks to the frankly awful instructions that come with the printer. One glance at the single sheet of blurry, confusingly arranged pixels and we decided to move on without them.

    If you’re brand new to 3D printing and are considering the CR-10 (which we wholeheartedly recommend), seek out a better set of instructions online. Everyone else with a vague understanding of the parts and arrangement of an FFF 3D printer will do just fine piecing it together without instructions. We did, and nothing has caught on fire (yet).

    And perhaps the nicest feature of all for setup is the pre-shrouded and organized control box cabling. Tidy and secure male-female connectors with screw fastenings slot together without any incidence, and overall the “wiring” (if you can really call it that) was a dream. Plugging basic labelled connectors into their respective stepper motors and endstops is as complicated as this simple build gets.

    A word of caution though. One of the pins for the Y-axis stepper motor was completely loose from the connector housing. A concerning blip of poor quality control for a printer that generally ups the build quality over other kit 3D printers we’ve encountered. It was no trouble to pop it back in, but had we missed it one wonders what problems it might’ve caused — critical or otherwise.

    If you decide to drop the cash on a CR-10, give every connector a once over to ensure everything is secure before you start printing.

    We use a lot of different 3D printers here in the All3DP workshop. And making the jump between them often highlights the quirks and foibles of each one. In the CR-10’s case, one pitfall is the fact that you must auto-home the printer before each print job. Forgetting to do so mostly results in the print head trying to rip the print bed off. You only make that horrifically jarring mistake once or twice before causing irreversible damage.

    Initial prints on the CR-10 exhibited ringing, and some quite noticeable layer skipping. Nothing too troubling for a semi-assembled kit since such printers are usually a work-in-process — you should expect to be making tweaks to the CR-10 as you put more prints under the machine’s belt. For our first few Benchy prints, a once over with hex wrench to tighten screws helped. As did removing some of the comically excessive lubricant on the lead screw.

    Scaling ambitions to match the print volume, you start to see why the CR-10 is so beloved in the community. The mind clears of the tat and trinkets smaller build volumes tend to nurture, and you begin to see handy large-scale inspiration everywhere.

    Creepy wall-mounted hand coat holders? Charming lamp-shades for the kids’ room? Check and check. 1-1 scale Oscars trophy? Well, perhaps not. Of the few print problems encountered using the CR-10, one was minor tangles in filament spools pulling the control box (to which the filament holder is mounted) over onto its side. What might have otherwise cleared with a little pressure from the extruder instead throws part of the printer on its side. Not ideal.

    The other issue lay with warping and print bed adhesion. The CR-10 comes with large individual sheets of painters tape and, curiously, a roll of the stuff too. Its just natural to use what they provide, but we found the CR-10’s glass bed with a spritz of print adhesive more than enough for flawlessly sticking prints.

    That is, of course, for filaments that don’t have a tendency to curl at the first sign of trouble. In our experience, printing ABS with the CR-10 out of the box is difficult, if not impossible. The print bed, while rated for 100 degree Celsius, barely manages to hold this and, as such, has a tough time holding ABS. This fact rings true regardless of which adhesives you use.

    And that’s just the first layers. With 400mm of possible print height completely open to the room and temperature fluctuations, warping and cracks are probably guaranteed. Which is curious then, that stores such as GearBest list it as good for ABS.

    Add an enclosure to keep all that heat in and around the print, and we suspect the CR-10 could handle ABS admirably. But with an open design and large, as well as an exposed heated bed that reaches 100 degrees, it just didn’t seem to go well.

    And speaking of the heated bed, crikey does it take an age to heat to high temperatures. On a couple of occasions we thought the print had stalled and resorted to a hard resetting the printer to try and fix the “problem”. It turns out at the upper end of its range, it takes a long time to achieve its target temperature.

    But it’s not all doom and gloom. As with most 3D printers, it’ll only print as well as you have the settings dialed in, and we’d like to think we achieved some exceptional prints with the CR-10.

    By no means perfect, the complexity of a large Eiffel Tower proved an impressive demo for the CR-10. Printed twice, once in 3DK Berlin’s purple PLA and once in Verbatim’s transparent PLA, it managed to complete both without failure — surviving bridging, severe overhangs and a mind-boggling number of retractions in the process all over some 60 hours of print time combined.

    Website: LINK

  • Brawlout Review

    Brawlout Review

    Reading Time: 5 minutes

    The Switch has had a fantastic first year, but one of the big Nintendo franchises the console is still missing is the much-beloved Super Smash Bros.. While rumors are swirling about some sort Super Smash Bros. 4 port to Switch, a few enterprising indie developers are looking to fill the void with Smash-inspired fighters of their own. One such effort is Angry Mob Games‘ Brawlout. While it makes a valiant attempt to put its own spin on the Smash style of platform fighting gameplay, Brawlout has some notable issues that aren’t easily overlooked.

    It’s worth noting from the outset that the game is designed for competitive Smash fans. If you’re looking for a goofy free-for-all with zany items and copious stage hazards, this isn’t the game you want. What’s here is a very basic selection of fighting arenas with restrained gimmickry, no items, and a handful of game modes that are focused specifically on pure fighting.

    If you’re familiar with Smash, the controls in Brawlout will feel like second nature. You have a regular attack button and a special attack button, and pressing these in combination with a directional input will change your attacks. Jumping and running also change your attack properties, and you can charge certain attacks for more power. The goal is to damage your opponent, then hit them hard enough to send them flying off the field. Sounds exactly like Smash so far, right? The big difference is that Brawlout doesn’t offer shielding or grab maneuvers. Instead, the buttons you would normally associate with these moves are re-assigned to a dodge move with an invincibility window that can be executed on the ground or in the air.

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    While dodging is a mechanic that veteran Smash players will no doubt feel familiar with, the removal of shielding and grabs is quite puzzling. The lack of guard and throw mechanics, which are are nearly universal across all kinds of fighting games, limits your options in frustrating ways. The loss of shielding, for example, makes certain attacks a lot safer than they would be in other games of this sort, and puts a lot of power in the hands of someone going all-in on aggression. It doesn’t necessarily result in a more aggressive game; it just gives someone on the defending side fewer options and leads to more frustration.

    Brawlout attempts to cover for the loss of these options with an upgraded Rage mechanic. Rage was something of a hidden mechanic in Smash 4 that would increase a character’s damage output when they had taken a lot of damage. In Brawlout, Rage is very clearly visible through a meter shown underneath a character’s damage readout. As a character takes damage, their meter increases. They can use the meter to power up their special attacks, utilize a combo-escaping burst when the meter’s at least half full, or enter full-on Rage Mode (indicated by a large burning flame graphic on the character’s damage indicator) when it’s at max. Special moves have different properties when used with and without Rage meter to fuel them, so keeping tabs on your meter becomes a big part of the game at higher levels of play.

    Brawlout presents its comic combatants and arenas with confidence and style, but even the game’s relatively bland-looking characters prove useful during battle. Joining the cast of original fighters are two guests from other indie games: Juan from Guacamelee and the Drifter from Hyper Light Drifter. They both feel at home in the game, but as of this writing, Drifter is somewhat overpowered compared to the rest of the cast.

    However, in order to access the full selection of characters and stages, you have to unlock them. And there is a lot of unlocking to do. Fighting on- and offline, completing the tutorials and arcade modes, leveling up characters, and fulfilling daily objectives will all earn you currency you can spend on „pinatas“ (read: loot boxes) to earn characters, skins, and other goodies. To unlock more than three initial stages, you have to level up specific characters across numerous fights. No, you can’t just find one fighter you really click with and play with them; you need to play each character until you reach a specific level for them to unlock one stage apiece. And that’s a separate grind from the two different in-game currencies.

    With the game being so slanted towards competitive play, Brawlout does its best to push you towards playing online. The problem is that, in its current state, online play is a mess. I had a handful of good sessions in my attempts to play online. By and large, my online bouts were defined by stuttering, clunky-feeling movement and laggy slideshows–issues echoed online by other players. It’s hard to recommend a competition-focused game like this when part of its foundation is so flawed.

    Brawlout is clearly trying its best to create a unique identity from the game that inspired it. However, the ways in which it’s trying to do this–by removing key mechanics and putting an emphasis on grindy unlocks–don’t work in its favor. Combine this with an online mode that just doesn’t seem to function correctly most of the time and you’ve got a game that’s disappointing in its current form. Keep the Wii U or GameCube hooked up to get your Smash fix for now.

    Website: LINK

  • The 10 Best Comics Of 2017

    The 10 Best Comics Of 2017

    Reading Time: < 1 minute

    2017 has been a year of unexpected hits in the world of comics. From left-field revivals of classic characters to licensed titles and brand crossovers that really had no right to be as good as they wound up being, the past twelve months have been full of surprises.

    With that in mind, it’s time to take a look back at some of this year’s best and brightest comics and graphic novels, no matter how off the wall they may have seemed at first glance.

    Website: LINK

  • The Top 10 TV Shows Of 2017

    The Top 10 TV Shows Of 2017

    Reading Time: < 1 minute

    The past year was a great one for television. Whether it was on a major network, cable, or through a streaming service, there was something for everyone. From drama to comedy to sci-fi and even horror, we are living in a golden age of television. The biggest problem with 2017 was figuring out what the best shows were and tougher yet, narrowing down 12 months of awesome TV to the 10 best shows.

    This year’s top 10 comes from a wide variety of series on various formats chosen by the staff here at GameSpot. Obviously, we’d love to hear what your favorites from 2017 were, so let us know in the comments what shows rocked your world this past year. For now, here are GameSpot’s tops shows starting with number 10.

    WARNING: THERE WILL BE SPOILERS AHEAD. BE WARNED.

    Website: LINK

  • Anet A8 Review: A Delightful DIY 3D Printer Kit

    Anet A8 Review: A Delightful DIY 3D Printer Kit

    Reading Time: 7 minutes

    For the following critique on this DIY 3D printer kit, we found it important to focus primarily on both the ease of assembly and overall printing performance. What we soon discovered was that this printer was a challenge to build, but could also print like a charm, which was unexpected considering the low price point of this 3D printer kit.

    We will get into the assembly and printing performance in more detail later on, but for now, let us share our overall thoughts from our Anet A8 review. When you take the price, modifiability, and surprisingly good print quality into consideration, it’s hard not to get behind this 3D printer kit.

    However, there were a few downsides to our experience with this printer. The main obstacle with the Anet A8 is finding the time and patience to assemble and optimize the printer. Not only is the assembly process relatively complex (particularly for beginners) but calibrating the printer also takes precision and a certain level of stoicism.

    Once you get past the construction and calibration process, using the printer becomes a total breeze. There were a couple of hiccups along the way, but the best part about assembling this printer from scratch is that potential problems are easily solvable.

    Still, getting this printer up and running properly didn’t come without certain hurdles. But the proud feeling that comes with identifying and fixing a problem on your own helps to make up for the few pitfalls. Based on our judgement, the Anet A8 is an ideal DIY 3D printer for eager and determined beginners, as well as for makers looking to print on a budget.

    Offering a step-by-step learning experience for a 3D printer kit, the Anet A8 features a black laser-cut acrylic frame and 220 x 220 x 240mm printing volume. It’s compatible with a number of materials, including ABS, PLA, Woodfill, Nylon PVA, PP, and others.

    Topline features are all-metal pulleys for enhanced functionality and performance, quick-release feed gears for fast and efficient filament extrusion, and stainless steel rail rods, gears, bearings, and connectors.

    In terms of PC compatibility, the options are pretty much anything. The Anet A8 3D printer works with Windows XP, Windows 7, Windows 8, Windows 10, Mac, and Linux.

    Full Specifications

    • Print Area: 220 x 220 x 240mm
    • Frame material: Acrylic plate
    • Platform board: Aluminum Base
    • Nozzle quantity: Single
    • Nozzle diameter: 0.4mm
    • Layer thickness: 0.1-0.3mm
    • Offline print with SD card
    • LCD Screen: Yes
    • Print speed: up to 100mm/s
    • Material diameter: 1.75mm
    • File format: G-code, OBJ, STL
    • XY-axis positioning accuracy: 0.012mm
    • Z-axis positioning accuracy: 0.004mm
    • Voltage: 12V
    • Host computer software: Cura, Repetier-Host
    • Packing Type: unassembled packing
    • Certificate: EMC, FCC, LVD, RoHs

    Before we could extrude our criticism about the Anet A8’s printing performance, we first had to put the entire printer together. The 3D printer kit came in a small cardboard box with different components arranged neatly in three layers of styrofoam. However, one important item was missing from the packaging: a set of assembly instructions.

    No big deal. The manual was easily obtainable from the internet. But, after completing the first few steps, we found the instructions to be unclear and lacking in visual detail, and opted to use a comprehensive step-by-step guide YouTube video by Osdoyi.

    With the visual guide, the assembly process became quite enjoyable and, for someone with little experience building 3D printers, presented an moderate but welcome challenge. First came the acrylic frame of the printer, followed by the X-axis, Y-axis, and Z-axis (as well as the stop sensors). The extruder and guide rods also had to be put together and attached to the frame.

    After putting together the frame, X-axis, Y-axis, and Z-axis, guide rods, and the belt, it was time to direct my attention to the motherboard and power supply. Thankfully, no soldering or excessive tinkering was necessary, just a bit of wire stripping and plugging stuff in. However, we did find that the final result was a mess of wires. This was partially solved with zip ties and wire tubing sleeves (both of which are provided with the printer.

    Aside from the missing instructions and unavoidable wire spaghetti, the assembly process was extremely fun and insightful. On top of that, the hands-on experience made it easy to go back and fix or enhance other issues that were faced later on.

    Some might find the overall design of the Anet A8 a bit too shoddy or simplistic, but we personally found the minimalistic design to benefit the performance. The open-ended style allows you to easily tweak and dig into every nook and cranny of the printer.

    For example, after assembly, we realized that the toothed belt was not fastened tight enough. Not only was there a limited amount of rubber belt material (meaning that one screw up would damper the whole project), but you also had to fit the component into tight spaces and ensure that there was enough tension.

    Thanks to the minimal design, it was easy to go back and resolve this issue. This accessibility also allowed certain elements like extruder to be disassembled when we experienced a clog.

    However, there were some downsides to the design as well. For example, the 3D printed fan duct that came with the printer didn’t fix properly onto the extruder, and hung down lower than the nozzle. Luckily, there were a number of fan mods on Thingiverse (more on this later), so we were able to overcome this problem.

    Other issues include the overwhelming array of wires, the absence of a power button (you must unplug to turn off), and some rods beneath the print bed that came loose every now and then. One surprise came early on during our printing experimentation. After unclogging the nozzle and reassembling the extruder, we noticed a bit of smoke coming out of the nozzle.

    Clearly alarmed by this hazardous sign, we took the extruder apart and found that the wiring attached to the heating block was lose. After doing a bit of research on Google, we realized this wasn’t an uncommon problem. Although we simply (and carefully) fit the wire in snugly, others suggest using thermal paste to keep the wiring in place.

    Still, these minor discrepancies weren’t that surprising for such an affordable 3D printer kit. Considering you’re getting a cheap Prusa clone for just over $200, it’s tough to hold a grudge over these design flaws.

    As for the user interface, the LCD screen was adequate enough, but seemed to lack in practicality at some points. This DIY 3D printer offers many options on the UI, but the clunky buttons makes it hard to navigate quickly. Still, you can modify the nozzle and print bed temperature, fan speed, and monitor the over printing process on the fly. The positioning function also enables slight movements of each axis, a nice feature that assists with calibration.

    Now that we’ve gone over the assembly process and over design, it’s time to get into the fun stuff: printing performance. Before we could get extruding, the Anet A8 had to be calibrated. The first attempt at calibrating this DIY 3D printer was a bit challenging, and took a bit of trial and error.

    When adjusting the height of each print bed corner, we suggest keeping track of your screwdriver revolutions in order to keep the bed properly leveled. To achieve optimal calibration, set the extruder at the home position and use a single sheet of paper to test the height between the nozzle and print bed. Essentially, you should feel a moderate amount of tension when sliding the paper in between the nozzle and bed. Once you reach this and set the print bed to an even level, you’re finally ready to get printing.

    Of course, there’s no better 3D model to test out the capabilities of your printer than with #3DBenchy. On the first attempt (the white Benchy pictured above to the right), the print surface came out with an extremely wavy print surface. The effect was interesting to say the least, but not quite what we were looking to achieve. We soon realized that the streaky effect stemmed from the loose belt beneath the print bed.

    After tightening that up, we went for #3DBenchy round two (the red model pictured above). This next print was a major improvement over the first attempt, but we still noticed some stringiness in the interior of our boat. After going to Simplify3D to modify the retraction settings and print temperature, we achieved our best results yet (the purple #3DBenchy pictured to the left). This improved print was also a result of a special modification we created for this 3D printer kit, but more on that in the following section.

    Although it took a bit of finessing to optimize the printer, the purple print showcased surprisingly good quality. For a printer that costs just around $220, the results were quite staggering. After finishing the #3DBenchy test, we decided it was time to enhance the printer with some 3D printed modifications.

    All in all, while the Anet A8 certainly had a few flaws, the DIY 3D printer experience was one that all aspiring makers and tinkers should take on at some point. While this printer falls short of the renowned Prusa i3 MK2, the lower price point (and timely shipping) makes it a viable option for those looking to spend less and print right away.

    These are our parting words in our Anet A8 review. Ready? If you’re looking for a cheap DIY 3D printer to build and actually enjoy using, the Anet A8 could be the one for you.

    Website: LINK

  • L.A. Noire: The VR Case Files Review

    L.A. Noire: The VR Case Files Review

    Reading Time: 5 minutes

    To refer to L.A. Noire: The VR Case Files simply as a VR port does it a disservice. In many ways, the game feels like a fresh experience with its new first-person perspective coupled with interactive environments. Despite its truncated length, you get the sense that Rockstar put a lot of work into The VR Case Files. It certainly has flaws, but raises the bar for what a good VR port should look like.

    You play as the familiar detective Cole Phelps as he tries to solve several, mostly unrelated crimes within 1940s Los Angeles. Perhaps the biggest difference between The VR Case Files is that it only features seven missions, which provide roughly six to eight hours of gameplay. This is down from 21 cases in the original game and means that you lose the nuances from LA Noire’s overarching narrative. If you’ve never before experienced it in its entirety, it will be confusing seeing a new partner for each mission without any added context. Due to the missions‘ very episodic nature, however, it largely still works.

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    Talking with other characters makes up the bulk of the experience, but you still need to move around the city. The most straightforward method is to hold down the right trackpad and alternatively swing your arms side to side to virtually walk in the direction you’re facing. It can feel a little janky at times as some slight unwanted drifting may occur, but it gets the job done. The second, perhaps more nausea-free way to move, is to gaze at highlighted areas of interest and then press down on the trackpad to teleport.

    The VR Case Files has been completely overhauled so that you can pick up a wide variety of highlighted objects in the world. It’s not quite up to the level of Job Simulator in interactivity, but Rockstar does a good job of convincing you that LA Noire was built from the ground up for VR. You can pick up plates, cups, and more and just toss them around as you see fit. Where this added interactivity becomes really impactful is when, for instance, you’re standing over a lifeless corpse examining how the person died. In general, the new first-person perspective bolsters the illusion that you’re a detective by allowing you to pick up and examine clues like you might in real life. It makes you think about evidence in a new light.

    Not all these interactions are positive, however. For instance, you may have to hold a match book with one hand and then use your other hand to flip it open to look for additional clues inside. While these occurrences might not be a big deal in the base game where the solution is simply a button press away, the answer isn’t as obvious in VR when you don’t know what objects might have a second layer of interactivity using your free hand. Luckily, these instances are pretty rare.

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    One the bright side, the new fist fighting mechanics feel like a surprisingly fun boxing minigame. Using room scale, you can get out of the way of punches and throw your own back at opponents. Characters react appropriately when hit, and punches feel very satisfying to land.

    In general, the The VR Case Files has a lot of nice little VR touches. When you’re interrogating suspects, for instance, you hold a little detective booklet with all your clues in one hand, and you’ve got a pen in the other, which you use to select your line of questioning. You can even use the pen to write in the notebook. There’s really no meaningful benefit to the added mechanic, but it’s fun drawing silly pictures while you’re interrogating a suspect.

    Driving has also been completely revamped. Since the game now takes place in first-person, car cabins are now meticulously detailed. To drive, you use the Vive controller to place your hands on the virtual steering wheel, but before you zip around town, you’ll need to start the engine by turning the key in the ignition. There are a bunch of nice little touches here that really make you feel like you’re sitting in a real car. For instance, you can use your palm to press down on the horn to honk, and you can even manually roll down the windows. The trigger on the right controller allows you to accelerate, and the trigger on the left allows you to break. Driving works as well as you’d hope given this control scheme, and it’s fun trying to weave through traffic as you chase runaway vehicles. You can also drive around the city at your leisure. While there really isn’t anything to do on the road other than to engage in some virtual tourism, it’s nice just driving through a realistically rendered rendition of 1940s LA.

    Visually, the graphics and artstyle work wonderfully in VR. While the unique motion captured performances look fantastic in the base game, I had some concern that they might take you out of the experience in VR, considering it’s a new first-person perspective that gives you more movement agency to disrupt the pre-captured performances. Surprisingly, however, Rockstar employs head tracking, so characters will often look your way, even when you’re moving around them.

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    The VR version isn’t without its flaws, however. While the few shooting sequences are often exciting, and the gun models look and feel accurate based on how you reload them, aiming is often imprecise. Furthermore, even though 99 percent of the game takes place in first-person, there are brief moments when the game switches to a more traditional third-person perspective, which can be a little jarring.

    While the game encourages you to physically sit in a chair when the situation calls for it, there’s the occasional bug that makes it look like you’re a super small person with tiny hands when you’re playing seated.

    While L.A. Noire: The VR Case Files has its flaws, it excels at making you feel and think like a detective in a way that the base game can’t. The VR version isn’t a replacement for the full game, but it’s a great companion that allows you to play the greatest hit moments from Rockstar’s noire opus in a welcomed new way.

    Website: LINK

  • Persona 3 And Persona 5 Dancing Games‘ Japan Release Date, Gameplay, And Tracklist Revealed

    Persona 3 And Persona 5 Dancing Games‘ Japan Release Date, Gameplay, And Tracklist Revealed

    Reading Time: 5 minutes

    Atlus unveiled two new trailers for the upcoming Persona spin-off rhythm games during a festive streaming event. Alongside the trailers–which you can watch below–Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night got official release dates in Japan; both will launch simultaneously on May 24, 2018 for PlayStation 4 and PlayStation Vita along with a few special edition bundles. There’s currently no word on release dates for either game in North America.

    The „Dancin‘ All-Star Triple Pack“ is exclusive to the PlayStation 4 and includes both games in addition to a downloadable version of Persona 4: Dancing All Night, which released on June 25, 2015 in Japan (September 29, 2015 in North America) and was previously exclusive to the PS Vita. The bundle will also include the soundtrack for both new games in a four-disc set, all packed into a special edition box designed by series art director Shigenori Soejima.

    Those who want the PS Vita versions can get the „Dancin‘ Deluxe Twin Pack“ which packs both new games along with their soundtracks on a four-disc set and a ton of DLC costumes. The costumes are for both games and call back to other Atlus franchises such as mainline Shin Megami Tensei, Devil Summoner, Devil Survivor, and Digital Devil Saga.

    Cover art for both Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night.
    Cover art for both Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night.
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    You can watch the trailers for both games and see their tracklists below. For more on the Persona series, check out our discussion and story on why we ranked Persona 5 as GameSpot’s second best game of 2017 or our video essay on how the game pushes the RPG genre forward.

    Persona 3: Dancing Moon Night

    Fans of Persona 3 will recognize the characters and locations featured in the new extended trailer. The main character is busting moves on the roof of Gekkoukan High School, Yukari is getting her groove on at the Port Island Station, and Mitsuru and Akihiko are both getting footloose atop Tartarus. Gameplay appears to be similar to Persona 4: Dancing All Night with the six-step rhythm system and character dialogue outside of the playing through songs. Characters appear to be rendered in their respective 3D models during dialogue in place of drawn portraits, something previously seen in Persona Q: Shadow of the Labyrinth. Also, the club-inspired velvet room from the Persona 4 dancing game makes a return.

    In the trailer, you can hear remixes of the songs „Time,“ „When The Moon Reaches For The Stars,“ and „Mass Destruction,“ but there will be many songs to play through. Below is the full tracklist:

    • Brand New Days (Yuyoyuppe Remix)
    • Mass Destruction
    • When The Moon’s Reaching Out Stars (Hideki Naganuma Remix)
    • Want to be Close (ATOLS Remix)
    • Shinsou Shinri (Lotus Juice Remix)
    • Deep Break Deep Breath (Yuu Miyake Remix)
    • Soul Phrase
    • Light the Fire Up in the Night ‚Kagejikan‘ + ‚Mayonaka‘
    • Burn My Dread (Novoiski Remix)
    • When the Moon’s Reaching Out Stars
    • Time (Atlus Kitajoh Remix)
    • Wiping All Out (Atlus Kozuka Remix)
    • A Way of Life (Atlus Kitajoh Remix)
    • Heartful Cry (Atlus Konishi Remix)
    • Light the Fire Up in the Night ‚Kagejikan‘ + ‚Mayonaka‘ (Sasakure.UK Remix)
    • Mass Destruction (Tetsuya Kobayashi Remix)
    • Subete no Hito no Tamashii no Tatakai (T.Komine Remix)
    • Burn my Dread
    • Subete no Hito no Tamashii no Tatakai (Daisuke Asakura Remix)
    • Kimi no Kioku (Atlus Meguro Remix)
    • Our Moment
    • Moonlight Serendipity
    • Mass Destruction (Persona Music Fes 2013)
    • Burn my Dead -Last Battle-
    • Brand New Days

    Persona 5: Dancing Star Night

    Coming off the heels of the eccentric jazz-fusion soundtrack of Persona 5, Dancing Star Night brings the cast and music together for another sonically-pleasing trip to Tokyo. In the trailer we see the cast getting their groove on at Shibuya Station, Shujin Academy, and in several palaces. Even Morgana is seen getting in on the fun at Kamoshida’s palace and Futaba’s showing off her moves at the pyramid of her own palace. Dialogue appears to also use 3D character models in place of drawn portraits, as seen when Caroline and Justine invade the Leblanc attic. Like Persona 4: Dancing All Night, the six-step rhythm system is used to play through the game’s songs.

    Remixes of „Wake Up, Get Up, Get Out There,“ „Life Will Change,“ and „Last Surprise“ can be heard in the trailer. But there’ll be plenty more for fans since series composers Shoji Meguro, Atsushi Kitajoh, and Ryota Kozuka are all working together alongside other artists for remixed versions. Below is the entire tracklist:

    • Rivers in the Desert
    • Wake Up, Get Up, Get Out There (Jazztronik Remix)
    • Keeper of Lust
    • Blooming Villain (Atlus Konishi Remix)
    • Hoshi to Bokura to (Tofubeats Remix)
    • Tokyo Daylight (Atlus Kozuka Remix)
    • Wake Up, Get Up, Get Out There
    • Rivers in the Desert (Mito Remix)
    • Blooming of Villain
    • Life Goes On
    • Price
    • Whims of Fate (Yukuhiro Fukutomi Remix)
    • Beneath the Mask (KAIEN Remix)
    • Will Power (Shacho Remix)
    • Last Surprise (Taku Takahashi Remix)
    • Haha no Ita Hibi (Atlus Kitajoh Remix)
    • Life Will Change (Atlus Meguro Remix)
    • Jaldabaoth ~Our Beginning
    • Last Surprise
    • Life Will Change
    • Groovy
    • One Nightbreak
    • Rivers in the Desert (Persona Super Live P-Sound Bomb 2017)
    • Hoshi to Bokura to
    • Last Surprise (Jazztronik Remix)

    Got a news tip or want to contact us directly? Email news@gamespot.com

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    Website: LINK

  • Over 39,000 People Watching Overwatch Director Sit In Front Of Fireplace For Christmas Eve

    Over 39,000 People Watching Overwatch Director Sit In Front Of Fireplace For Christmas Eve

    Reading Time: 2 minutes

    What started out as a quiet, quirky stream of an empty chair and a yule log on the official Overwatch channel has morphed into an equally quiet and even quirkier internet phenomenon. Over 30,000 people are watching Overwatch director Jeff Kaplan sit silently in the chair and stare and the camera. (As I’ve been writing this story, the number keeps going up, and at the time of publish, it’s sitting at 39,434.)

    Moments captured on Twitter, and Jeff’s changing blinking patterns and shifting in the chair, prove that it’s not a loop (or if it is, it’s a very long one). If you want to experience the Christmas Eve magic yourself, you can tune into the stream at the bottom of this article.

    No Caption Provided

    Twitter user DeathETM captured the epic boom mic drop here.

    And at one point, Jeff even opened a present, as captured by Choylinggg

    What other wonders await? We’ll have to keep watching to find out.

    Overwatch is currently in the midst of its yearly Winter Wonderland holiday event, which includes an assortment of new, Legendary skins and cosmetics (which you can check out here) as well as the limited-time Yeti Hunt mode. Winter Wonderlands is available from now until January 1 on PC, PS4, and Xbox One.

    Justin Haywald on Google+

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Original Prusa i3 MK2 Review: It Doesn’t Get Any Better

    Original Prusa i3 MK2 Review: It Doesn’t Get Any Better

    Reading Time: 13 minutes

    This is where 3D printing is right now, according to Thomas Sanladerer. Read his detailed and enthusiastic Original Prusa i3 MK2 review. 

    Don’t miss: Best Prusa i3 Clone – 24 Prusa i3 Kits vs Prusa i3 MK2

    Editor’s Note: This content originally appeared on Thomas Sanladerer’s YouTube Channel and is licensed as Creative Commons Attribution Share-alike thanks to his supporters on Patreon. If you are looking for the Prusa Mk3 review, please continue here

    So as it turns out, there are a number of issues with reviewing the Original Prusa i3 MK2.

    The first one being, it completely changed my frame of reference for how I’ll expect a printer to perform at a given price-point.

    And secondly… I guarantee you, there will be people calling me a sellout for this, but as always, this review was not influenced by anything other than my own experiences with this machine. I think this is the absolutely best goddamn 3D printer on the market right now.

    But let’s start out with what this i3 is. If you’re at all interested in 3D printing, you will have heard the name “Prusa i3” or just “i3” or even “i4” for various 3D printer kits before, some of which have practically nothing to do with what the i3 actually is.

    The thing is, “Prusa” is actually a person, Josef “Jo” Prusa from Prague, whose first popular design was the first Prusa Mendel, a cheaper and simpler version of the old Sells Mendel back in the day.

    Skip forward to today and you’ll find an almost 60-person strong team under the Prusa Research brand, engineering, and selling, what is now the Original Joseph Prusa i3 “MK2” (or “Mark 2”, I guess). That and only that is what we’re looking at today.

    Original Prusa i3 MK2 Review: Overview

    1. Features & Specifications
    2. Assembly & Performance
    3. Verdict

    If you’ve seen articles like “Best Prusa i3 Clone – 24 Prusa i3 Kits vs Prusa i3 MK2”, some of those machines are based on the open source i3 design, but thinking you’ll get the exact same experience from any of the kits from Far East sellers would be like buying this Goophone i7 and expecting it to rival an actual Apple iPhone 7. You get the idea.

    Original Prusa i3 MK2 Review: Features & Specifications

    Now, of course, the Prusa i3 design is completely open-source, both the hardware and software, and the MK2 comes with a bunch of very clever features for both of them. Let’s have a look at what the Original Prusa i3 MK2 promises specs-wise.

    So it’s still the familiar design of the vertical center plate carrying the Z and X axis and the M12 threaded rod base that carries that vertical plate and the Y-axis. This gives the Original Prusa i3 MK2 a slightly plus-sized build volume that’s 250mm or 10 inches wide, 210mm deep and 200 mm tall.

    It’s printing onto the MK42 heated bed, so the solution to all problems apparently, and that’s a thick, custom PCB — or printed circuit board — heater with no aluminum, glass, or anything else required to give it stiffness, since it’s already made from glass-fiber-reinforced resin, and to get your prints to stick, a thin PEI foil on top. This means it heats up and cools down fairly quickly, actually just as quickly as the hotend if you simply want to print PLA, and also ends up as a very light y-axis setup.

    The MK42 heater PCB also has zones with different heating properties that compensate for the bed cooling down faster at its edges, so you’ll get a very even temperature distribution at any point of the bed, which is important for printing larger prints with high-temp plastics.

    And having a genuine all-metal E3D v6.1 hotend in here means that you can throw any material at the printer. Use PLA, ABS, PET, Nylon or particle-filled filaments like wood-infused materials with the stock setup and brass 0.4mm nozzle; or swap in a hardened or coated nozzle for glass or carbon-fiber-reinforced filaments; or add a Volcano heater and nozzle if you want to go, like, really fast.

    Or if you’d rather end up with even more precise prints instead, grab a finer 0.25mm nozzle. Spoiler alert: it already prints magnificently with the default setup, but of course, the v6.1 does give you a lot of flexibility there.


    original prusa i3 mk2 review

    Next to the hotend, we find something I believe should be mandatory for any 3D printer sold today — a bed probe. And not just any probe, but a smaller-than-usual inductive one. Dubbed the P.I.N.D.A. probe (which apparently has a different meaning in Czech), it’s a custom-made sensor that of course takes up less space and also runs reliably off of 5v directly instead of requiring some sort of voltage level adaption like the larger, standard industrial probes.

    The Original Prusa i3 MK2 uses the probe for several tasks. One, it does auto mesh bed leveling, which allows the printer to correct for a slight bow or warp in the build platform instead of just a planar misalignment. Two, if you built the Original Prusa i3 MK2 from the kit version, it also uses the embedded calibration spots in the MK2 heated bed to square up your X and Y axes, so even if you built it with the lower frame super poorly aligned to the rest of the machine, which can be tricky to get perfectly right, your prints will still come out square after you let the printer calibrate itself.

    Some reviewers actually left that part out completely. It does square itself up, no need to meticulously adjust it while building it. And both the mesh leveling and the auto-squaring were developed by the Prusa Research team and are now becoming part of the main Marlin firmware as well, so that everyone can use them. Open source for the win!

    You’ll mostly be operating the printer through this decidedly unspectacular LCD controller. But I do actually like the way the clickwheel knob looks with this flap, which makes it super easy to use with a quick flick of a finger. I know, it’s the smallest of all details, but those usually do make the biggest differences.


    original prusa i3 mk2 review

    On the LCD, you get all the options for running the calibration routines, and loading and unloading filament. And it’s all not just dumb scripts, these will actually detect if something doesn’t look right, like the heaters not responding properly or the sensor not triggering at the height it’s expecting it to. So in plain words, if you mess up building the printer or something else fails, the Original Prusa i3 MK2 isn’t going to instantly destroy itself.

    So the entire machine is driven by a genuine Ultimachine Mini Rambo, which means reliable components for driving heaters and such as well as having a solid fusing concept that will protect the machine should anything ever short out. On the other side behind the frame we find a generic power supply without a fan, which does get warm to the touch during regular use.

    What’s awesome here is that it has this cover on its connector side, and this, in fact, also comes preinstalled even on the kit. You will not need to wire up mains voltage into your machine, you simply plug in your power cord into the fused IEC connector and the other side into the Mini Rambo mainboard. That’s awesome! And the frame also gets grounded properly by having the power supply attached to it, and even stiffened up by having it brace the vertical frame against the subframe.


    original prusa i3 mk2 review

    One thing about the entire wiring situation that stands out is that the most strained wire bundles, the ones going to the extruder and to the heated bed, actually include a piece of 3 mm Nylon filament to keep them from kinking and wearing out from repeatedly bending in the same spot. And short of using an actual drag chain, that’s what i think is one of the best ways of taking care of such a wire bundle.

    Original Prusa i3 MK2 Review: Assembly & Performance

    So if you’re deciding to build the Original Prusa i3 MK2 yourself, you should plan for a good five hours of assembly fun. And it was actually quite enjoyable. If you want to see my entire assembly process, check out the livestream recording here. It took me quite a bit longer, but then again, I was also trying to entertain about 500 people at the same time.

    The manual takes you through each step of the assembly, and then through the automatic calibration, and shows you how to prepare your own prints. While the pictures in the printed version aren’t particularly great, you can also pull up the additional online guide alongside it and augment the printed one with the images there.

    Now, Jo Prusa actually sent me two machines: one assembled, one as a kit. The assembled one actually came with a bit of shipping damage; it looked like the bed shipping lock came loose, broke its belt mount, and tore the LCD case off the frame. The latter only required a pair of zip ties to fix, and the belt mount, well, I used the part from the kit for that and then used the already assembled Original Prusa i3 MK2 to print a replacement part. But obviously, Prusa Research would just ship you the replacement part no problem.


    original prusa i3 mk2 review

    So with both machines assembled, it turns out they actually perform absolutely identically. If it weren’t for the signed frame, I’d have no way to tell them apart other than the serial number.

    You get a testing protocol with each machine; on the kit, they hook up the components on a dummy setup, for the assembled one, they actually test all components in the printer itself, as to how each part actually performs compared to how it should perform.

    And boy, do these MK2s perform well. Let me just show you the first “real” print I did on the assembled Original Prusa i3 MK2.

    This frog was printed live on stream, using the supplied sample GCode and Fillamentum Rapunzel Silver filament. And it looks absolutely perfect. There is literally nothing about this print that I could criticize, and that’s Ultimaker-level quality straight out of the box!


    original prusa i3 mk2 review

    But what good would a single demo print be if you couldn’t print your own stuff this well? Well, turns out you can do just that. So software-wise, Prusa Research are providing a full installer for Windows and Mac OSX, and instructions on how to set up the tools if you’re using GNU/Linux, and their software package includes everything from drivers, a preconfigured slicer, a printer host, a Netfabb installer, a color print tool as well as a firmware updater.

    Let’s go through those one by one: Drivers! The Original Prusa i3 MK2 still shows up as a serial port when you plug it into any USB port, so you can use it with any printer host, be it on a full computer or a Raspberry Pi with Octoprint or any other cloud printing solution. However, it also identifies straight-up as a 3D printer to Windows 10 and, I believe, also to Windows 8.1, so you can use the integrated 3D Builder app to print things or print directly from professional CAD tools like Solidworks without even needing to ever touch a separate slicer or 3D printer host.

    That is pretty awesome, I think, and other than some 3D Systems and Stratasys machines, I don’t know of any other 3D printer that allows you to work that way yet. Basically, you get the Original Prusa i3 MK2 to show up as a printer device, you get a print queue for it and all applications that support the Windows 3D printer interface will be able to use it directly. Very, very nice.


    original prusa i3 mk2 review

    But of course, you can still use the traditional way of exporting your model as an STL file and taking that through a slicer. You get a pre-configured version of Slic3r, which is actually a newer and improved version compared to what you can officially download.

    This includes a full profile for the printer, for various layer heights and after-market nozzle sizes – here’s where that smaller 0.25mm nozzle comes in – and for a bunch of different materials, covering all the basic ones from PLA, ABS, PET, over Taulman T-Glase or Bridge Nylon. All the ones I tried ended up working absolutely perfectly – unless, of course, I messed up the settings myself. You can still go in and tweak all of them, it’s just usually not necessary.

    If you prefer a different slicer, say Cura or Simplify3D, you can also download ready-to-go profiles for those from Prusa’s site.

    Now, having a ready-to-rock slicer like this is, in my opinion, one of the easiest and most effective ways to add value to any 3D printer. Because I don’t want to mess with tuning in a 3D printer and having my first ten or so print being complete failures, especially after I’ve just spent half day assembling it already. And having sort of this one-click solution to slicing available just completely removes that step from the equation, especially if you get profiles that are as well-tuned-in as the ones the Original Prusa i3 MK2 comes with.

    Pretty much all of my prints with this machine so far were done with the exact stock profiles and I just don’t feel a need to tweak them unless I wanted to add a new material that’s not supported out of the box.

    One more cool feature I’ve been using for years on most of my custom printers is the hotend priming on the bed edge instead of having the slicer draw a skirt around the print for that. Basically, you get a more reliably primed hotend and don’t waste a whole bunch of space on your printbed.


    original prusa i3 mk2 review

    Let’s move on with the software. You also get a firmware update tool for the Original Prusa i3 MK2, as the firmware is continuously being improved, and, point in case, they’ve already had a look at the points where I screwed up in the unboxing and now have the printer tell you not to do those exact things.

    Also, there were some performance improvements already, but be honest, I didn’t have any issues with the firmware running out of processing power anyways. If you’re using the supplied Slic3r install, you’ll even get a notification on the MK2’s LCD before a print if a new firmware is available.

    Then, color print! While the Original Prusa i3 MK2 is a single-color 3D printer, they’ve included some features to allow you to print in multiple colors by swapping filament mid-print. You can either do this through the LCD controller on any print (which you could also use simply to drop in a fresh spool of filament if your old one runs out) or by inserting color change positions to the ready-to-print GCode file before a print, and at those positions the printer will pause and ask you to swap its filament.

    Original Prusa i3 MK2 Review: A Flawless Experience?

    So overall, that’s pretty much a flawless experience with the Original Prusa i3 MK2 so far. Now of course, it’s still a regular FDM-based 3D printer, a very good one, but it still has its limits like any other machine.

    I still had one print fail, this ginormous Squid Attack model, which I even scaled down and therefore made it even harder to print. The overhangs on this one were just a bit too extreme and ended up curling up and getting the printer to skip.


    original prusa i3 mk2 review

    Now there are two different run modes you can select on the Original Prusa i3 MK2, power and silent mode. I had the MK2s on silent mode for most of the time, and that really does make them comfortably quiet with the hotend fan as the loudest part.

    I guess going with power mode could have made the Squid Attack print go through successfully. Of course, the printer does also get significantly louder, so to make use of that mode, you should definitely have the machine in a room separate from your living room.

    So let’s recap. The Original Joseph Prusa i3 MK2 is a €739 or $845.79 kit or an €999 or $1,087.79 assembled machine that punches way, way above its weight class. While it’s not your super-streamlined mainstream design 3D printer, it easily outperforms those with a form-follows-function approach, brings many innovative and actually useful features to the table and print like a champ.

    Again, the Original Prusa i3 MK2 has the best and most consistent print quality – even straight out of the box with zero tuning – of any filament-based 3D printer I’ve ever seen. It’s literally got everything I’m looking for in a 3D printer right now. From now on, it will be my new benchmark which other printers will have to measure against when it comes to ease of use, features, and raw print quality.


    original prusa i3 mk2 review

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  • The 3D Printing Handbook Review: The Only Handbook You’ll Ever Need

    The 3D Printing Handbook Review: The Only Handbook You’ll Ever Need

    Reading Time: 2 minutes

    You can tell some thought was put into the design of the The 3D Printing Handbook. The layout is targeted for engineers and techies, which means no wasted time trying to find what you need. It’s configured to be able to flip right to what you’re looking for, even giving key words in the margins to avoid having to scan the full text. Genius!

    The 3D Printing Handbook is not only orientated to answer the how, as one would expect from a manual, but also the who, what, when, where and why. It does this with decision trees, real-life examples in industry, current brands and companies, clear images throughout the printing stages, simplified sketches, and more.

    Furthermore, there is a nice balance of visual aids, mixing images of different stages of the 3D printing process and simplified sketches that show the basic mechanism.

    The use of simplified sketches to show the basic mechanism is nicely balanced with real-life applications. It’s so important to have bona fide examples when working with a technology like this, because something in the design phase can be drastically different when transferred into a practical utilization. 3D Hubs addresses this disconnect by showing the limitations of the various technologies and tells you right off the bat which 3D printing technology is best for which application.

    A highlight of this manual is that it takes a broad perspective in addition to the direct operation, answering any and all related questions that could arise. By doing so, it allows you to fully understand the process and technology. This complete understanding is crucial to be able to manipulate the technology’s capabilities and look beyond the traditional applications.

    Website: LINK

  • PlayerUnknown’s Battlegrounds Review

    PlayerUnknown’s Battlegrounds Review

    Reading Time: 7 minutes

    You know what’s a great idea? Stuffing 100 players into a plane to parachute down onto a desolate island to scavenge for weapons, armor, and supplies in hopes of surviving a bloody deathmatch. And to keep things interesting as numbers dwindle, throw in the impending doom of an electric field that forces players into an ever-shrinking warzone. PlayerUnknown’s Battlegrounds turns this foreboding gameplay concept into an exhilarating multiplayer shooter. With several randomized variables that challenge you to adapt, no two matches are the same, and it’s what keeps you coming back for more. It’s not the first of its kind, and despite glaring flaws, PUBG emerges as the most accessible, mechanically refined battle royale game to date.

    PUBG stands above its forebears by streamlining systems and mechanics to let you focus on gearing up, devising tactics on the fly, and executing them to the best of your ability. Gone are granular gameplay elements like crafting, bleeding, and the arduous navigation from games of this lineage. Jumping into a match is less daunting and faster paced than something like H1Z1: King of the Kill or earlier Arma II mods that Brendan „PlayerUnknown“ Greene himself helped create.

    Whether solo or with a squad of other players, the early phase of a match is filled with tense anticipation. Dropping out of an aircraft with just the clothes on your back, you’re expected to loot for weapons, ammo, armor, and health packs. These critical items litter the city centers, towns, and abandoned structures across the game’s two different maps. You have to account for the plane’s flight path and determine if you want to pick a fight as soon as possible; if so, it’s a race to find the first gun or immediately throw hands in a hilariously janky boxing match. On the flip side, parachuting to a more distant town results in a less stressful hunt for items; either way, you won’t always get the gear you want. In squads, sharing an abundance of ammo and health packs or helping scout for a vehicle highlights the tactical advantage of team play in the opening minutes.

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    It’s absolutely necessary to juggle all of these factors in the early phase of a match, and by the same token, this can prove to be exhausting and repetitive. Despite having relatively smooth inventory management, it’s demoralizing to spend a majority of a match gearing up only to lose in the first firefight or die unceremoniously by distant gunfire coming from an undetermined direction. The harsh reality is part and parcel of the give-and-take you have to accept in PUBG for the more rewarding moments to surface.

    After working through the hectic opening of a match, you then have to face the dread of engaging others while also keeping an eye on the slow yet ominous „blue circle of death“ that forces players into an increasingly smaller zone. It gives you time to scavenge regardless of the area you land in, but the random nature of where the circle converges within a huge map ensures that no one strategy can be employed repeatedly. Whereas capture zones and specific choke points dictate the action in many shooters, PUBG leverages simple variables to stave off monotony.

    You never know where the final firefight will take place, or which position will be most advantageous when things heat up, until the blue zone comes into view. One match could have the last 10 players fighting on the open shores and in between rock formations, and the next one could turn into a stalemate between squads holed up in buildings. Miramar, the newer desert map, showcases the evolution of PUBG with its more varied terrain, newfound verticality, and quirky touches to city interiors (like a luchador wrestling ring and a casino floor). Regardless of the map, the same rules and tactics apply, and it’s up to you to adapt to the given environment.

    Positioning, scouting, and knowing when to engage are vital to success; these are tenets that feed into the emergent tactics formed in the matter of seconds that separate life and death, especially when playing in groups. Imagine a skirmish against another squad across a crowded city. Spotting enemy movement presents an opening for a kill that’ll turn the tide, but taking action puts you in potential danger. So do you pursue the enemy and brace for bullets raining down on you, or fire from afar and give your position away? If you take enough damage and get knocked down, teammates can revive you before you bleed out, but they’d be defenseless as the revive countdown ticks. PUBG is a series of calculated risks in the form of a shooter, and the unpredictability of where or when these moments happen keeps the game fresh.

    As you inch toward becoming the last combatant standing, the tension ramps up exponentially. The risk-reward nature of PUBG is compounded by the fact that matches become more of an investment as they go on. But because of how much you have to work to achieve victory, winning is intrinsically rewarding, even without a tangible prize at the end. Whatever your style, there’s a way to survive if you play smart. That’s not to say the only triumph comes from winning, though. Survival itself is an achievement, every kill feels earned, and recognizing mistakes in a heated battle is a lesson learned.

    PUBG retains some of the military-sim roots of its predecessors and is ultimately better for it; it’s another layer of forethought required during confrontations. You’ll find that guns aren’t easy to wield, as recoil is a major factor that negates the effectiveness of full-auto firing modes outside of close-quarters encounters. Bullet drop makes sniping much more challenging than lining up crosshairs while health packs take time to be applied, which makes you think twice about healing under pressure. PUBG’s learning process involves going through a lot of trial and error, but this is key in reaching the most satisfying parts of the game.

    As of now, there aren’t any in-game tutorials to lay out the basics or jumpstart newcomers. Even after several hours, you may still not realize that you can hold the ctrl key and right-click items in the inventory to drop a specific quantity for squadmates, for example. Although it’s one of the more accessible games of this type, there’s a lot to learn and nothing to show you the ropes if you’re on your own.

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    While PUBG focuses on executing the core mechanics that make battle royale-like games great, it lacks technical refinement. At launch, PUBG is noticeably improved from its early access days, but frame rates can still fluctuate inexplicably. Even a high-end PC can have trouble maintaining a consistent framerate with relatively modest graphics settings, evidence of PUBG’s ongoing optimization struggles.

    Likewise, the familiar fear of seemingly random crashes and connection difficulties remains, and it’s sometimes almost as unnerving as an opposing squad converging on your location. (If it’s any consolation, you can pick up where you left off if you relaunch the game before your character dies.) You may also experience character models clipping through the environment and getting stuck inside objects. If and when these problems strike, an otherwise good match can be ruined in an instant.

    PUBG’s technical shortcomings can undermine its broader achievements on rare occasions, but they don’t override your desire to continue playing. Each phase of a match presents a different type of tension that is equal parts thrilling and terrifying, driven by the insatiable desire to be the last person (or squad) standing. Whether you play solo or in a group, successfully executing adaptive tactics to win intense, high-stakes firefights makes for an incredibly rewarding experience. Every player has unique stories of their most memorable matches, and even after hundreds of hours, PUBG continues to inspire rousing tales of victory and defeat.

    Website: LINK

  • Nintendo Switch Eshop Adds A Bunch Of New Games This Week

    Nintendo Switch Eshop Adds A Bunch Of New Games This Week

    Reading Time: 3 minutes

    It’s Thursday again, which means another batch of new games have been added to the Nintendo Switch Eshop. This week is another busy one for the hybrid console; a total of 18 titles launch on Switch, the bulk of which are available starting today, December 21.

    While no major first- or third-party titles arrive on Switch this week, today’s releases include a handful of games that are certainly worth your time if you’re looking for something new to play on the console. Among them is the hilarious Mom Hid My Game, which was previously available on mobile devices under the much more elegant moniker Hidden My Game By Mom. Also available is the Advance Wars-inspired strategy game Tiny Metal; the Zelda-style 2D adventure game Blossom Tales: The Sleeping King; the top-down racer/shooter The Next Penelope; and the mini-game/art creator Puzzle Box Maker.

    Mom Hid My Game
    Mom Hid My Game
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    In addition to those games, the cartoony, Smash Bros.-style fighter Brawlout released on Switch earlier this week. A pair of titles are also arriving tomorrow, December 22: the 3D roguelike brawler Heart & Slash, and the strategic board game Tactical Mind. Europe and Japan, meanwhile, receive an exceptionally rare Mario game today: Vs. Super Mario Bros., a remixed version of the original NES game that was released in Japanese arcades.

    You can see the full list of this week’s Switch releases below. You can also still find a couple of great games on sale in the Eshop. Overcooked: Special Edition is $16 until December 28, while Rocket League and some of its DLC are discounted from now until January 2. You can also purchase FIFA 18 for $40 from the Switch Eshop for a limited time.

    This Week’s Nintendo Switch New Releases

    December 18

    • 60 Seconds

    December 19

    • Brawlout
    • Crawl
    • Dragon Fang Z: The Rose & Dungeon of Time

    December 21

    • ACA Neo Geo Pulstar
    • Blossom Tales: The Sleeping Knight
    • The Coma: Recut
    • The Deer God
    • Frederic: Resurrection of Music
    • Max: The Curse of Brotherhood
    • Mom Hid My Game
    • The Next Penelope
    • Puzzle Box Maker
    • Tiny Metal
    • Tiny Troopers Joint Ops XL

    December 22

    • Heart & Slash
    • Tactical Mind

    December 23

    • Bloody Zombies

    Got a news tip or want to contact us directly? Email news@gamespot.com

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