Schlagwort: htc vive cosmos

  • Take a Look at the HTC VIVE Cosmos and Let Your Imagination Soar with Immersive Virtual Reality Magic

    Take a Look at the HTC VIVE Cosmos and Let Your Imagination Soar with Immersive Virtual Reality Magic

    Reading Time: 3 minutes

    The imagination is a powerful tool. Imagination can be the catalyst for new ideas, it can be the bridge to new worlds and experiences. It can be a beacon of inspiration and action. Imagination is unique while at the same time shared by all. Most importantly, imagination is an owned and sacred trait. But, what if you want others to share in your imagination? What if others want you to experience their imagination?

    How can you take something so vivid in your mind and make it real for others?

    Well, that was a core question that drove the development of HTC VIVE. A group of passionate individuals who all asked the same question, “How do we make imagination real?” With the goal of making imagination real, HTC VIVE was born as we set upon creating tangible experiences from the dreams and ideas of developers, artists, tinkerers, movie makers, and so many more.

    Five years later, that question is still at the foundation of every VR device we develop. Though now, through the advancement of technology, we’ve been able to diversify our VR lineup to meet the specific needs of individuals and their imaginations. We have VR solutions that help scientists splice the atom, ones that help map the universe, we have virtual reality kits that bring the rest of the world to students who have never traveled outside their villages; and yes, we even have ones that put you face to face with a horde of angry zombies. But, if you’re new to VR how do you know which kit is right for you and your imagination?

    We’d like to introduce you to VIVE Cosmos, our most versatile headset to date. VIVE Cosmos is packed with the most advanced virtual reality technology, yet easy enough to just pop on and let your imagination run wild. In fact, if you ever need a break from your imagination, just flip up the front to take a breather. But, VIVE Cosmos doesn’t just have to be for you, its ergonomic fit and halo design means it can be easily shared with friends and family, so you can have them share in the experience of what fuels your imagination. And, due to its versatility, VIVE Cosmos can offer a host of immersive experiences, from casual gaming to productivity, to videos; VIVE Cosmos is a tremendous first step into the world of VR.

    As powerful and versatile was when it first launched, VIVE Cosmos continues to grow and offer more immersive experiences through our periodic updates, ensuring you will always be on the forefront of virtual reality technology and have a seamless experience.

    • VIVE Cosmos will soon be receiving an upgrade to DirectX 12 for Nvidia GPUs and while that may not mean much, it gives your computer’s CPU an average of 15-20% improvement; now you can fly through the universe even faster.

    • But, that was only the start. Latency, the process at which your movement in real-life transfers to movement in your headset is very important – you don’t want you disconnected from reality for the wrong reasons – so we optimized frame timings offering 10% better latency.
    • We also know the hallmark of a great VR experience is in the details, so we refactored our runtime which improves your computer’s graphics processing by 10%, allowing you to see every detail.
    • Lastly, we want you to be safe while your imagination is whisked away to a far-off realm, so we created a new chaperone to passthrough behavior in order to reduce interruptions, but still keep you safe.
    • In addition to the great features mentioned above, if you find yourself in the mood to tinker, we will soon be releasing beta access to OpenXR, offering you an opportunity to let your imagination turn to action. OpenXR support will also be coming to VIVE Wave later this year. Check out our social media channels for more information as it becomes available.

    As the real cosmos is seemingly unending, we are also continuing to improve upon the already (inter)stellar features of the VIVE Cosmos, ensuring your imagination never goes uninterrupted. If you would like to learn more about VIVE Cosmos, check more details here https://www.vive.com/cosmos.

    Website: LINK

  • HTC VIVE Cosmos Series Recognized Among Top Product Designs of 2020

    HTC VIVE Cosmos Series Recognized Among Top Product Designs of 2020

    Reading Time: 2 minutes

    Fast Company Announces “Innovation by Design” Award Honorees

    With precision-cut patterns in the faceplate and a metallic blue color, the HTC VIVE Cosmos headset is striking even at a glance. And it’s the function behind the form that makes it a worthy honoree in the Fast Company Innovation by Design Awards.

    [youtube https://www.youtube.com/watch?v=0UDJ9RzC32w]

    We sat down with the team behind the design to get the scoop on all the ways the Cosmos Series is more than meets the eye.

    First of all, congrats! We know a lot of hard work went into designing the Cosmos Series and we’re eager to learn more about what went into it. Let’s start with the obvious – the filigree-like holes that cover the faceplate. What’s the story on those?

    Thank you! We’re honored to have been chosen. The precision-cut pattern in the front of the HMD actually functions as thermal venting to help maintain comfort while you’re in VR. It allows the heat to escape through the faceplate so you don’t get as hot as you would otherwise.

    What other design elements did you incorporate to address comfort? 

    The halo cradle architecture is a new solution the team took to improve comfort. This method relieves the concentrated pressure and force applied surrounding the nose, cheek, and eye area to a more distributed, broader surface on the forehead for enhanced comfort. The headset was thoughtfully designed to accommodate a wide range of face shapes and vision considerations–and even fits over glasses. The face gasket has carefully considered cuts to enhance the ergonomics for those who wear glasses. The team achieved this while maintaining a good light seal, which is critical to any face gasket design.

    What else makes the Cosmos Series unique in design?

    It’s the world’s first PC-VR system with a suite of modular option. Because we built it on a chassis system, the core headset can change functionalities through the swappable faceplates. For example, current faceplates include one for improved inside-out controller tracking with two additional cameras and the other enables precision lighthouse tracking for the headset. This lets customers upgrade their headsets at a lower cost and reduces potential e-waste and environmental impact.

     Are there other special design functions that aren’t obvious at first look?

    Yes, the integration of a flip-up display lets users quickly switch between reality and virtual reality, taking a break from immersive experiences without removing and readjusting the head strap. This feature is especially useful for developers and content creators who need to quickly switch between viewing VR and computer screens, or people who need to pop out of an experience to check on the clock or answer a phone call.

    To check out the Vive Cosmos and Cosmos Elite for yourself, go here: https://www.vive.com/us/product/vive-cosmos/

    Website: LINK

  • Case Study: CannonDesign boosts efficiency with VIVE and NVIDIA remote collaboration platform

    Case Study: CannonDesign boosts efficiency with VIVE and NVIDIA remote collaboration platform

    Reading Time: < 1 minute

    Please Select Your Location

    Thailand

    Australia

    Österreich

    België

    Canada

    Canada – Français

    中国

    Česká republika

    Denmark

    Deutschland

    France

    HongKong

    Iceland

    India

    Ireland

    Italia

    日本

    Korea

    Latvija

    Lietuva

    Lëtzebuerg

    Malaysia

    Malta

    Mexico

    Nederland

    New Zealand

    Norge

    Polska

    Portugal

    Russia

    Saudi Arabia

    Singapore

    Southeast Asia

    España

    Suisse

    Suomi

    Sverige

    台灣

    Ukraine

    United Kingdom

    United States

    Việt Nam

    المملكة العربية السعودية (Arabic)

    Website: LINK

  • HTC VIVE and Qualcomm Technologies work together to help accelerate XR and 5G experiences

    HTC VIVE and Qualcomm Technologies work together to help accelerate XR and 5G experiences

    Reading Time: 3 minutes

    Here at HTC Vive, we have long partnered with Qualcomm Technologies to bring amazing immersive mobile experiences to consumers and businesses. Throughout our history of making smartphones at HTC to creating VR headsets like Focus Plus, we leverage the latest and greatest processing power from Qualcomm® Snapdragon™ mobile platform. Today we’re furthering our commitment through an agreement to pre-integrate and optimize Vive’s WAVE development platform for devices powered by Snapdragon including the Snapdragon 855, Snapdragon 865, Snapdragon XR1, and Snapdragon XR2 Platforms.

    Starting now, the Vive Wave runtime will be made available to all Snapdragon customers on these chipsets. In addition, HTC engineers will offer testing and support for new deployments of the Wave platform as part of the agreement.

    For device manufacturers, whether a smartphone-powered VR experience or a stand-alone headset, the Wave platform delivers both a runtime and content library so that businesses and carriers can quickly offer new VR options for their customers with low overhead for engineering teams.

    This work also allows us to create a turnkey XR solution by unlocking access to the VIVEPORT app store to deliver rich, immersive XR content.

    A new category of VR experiences

    Vive is known for both PC-VR and stand-alone headsets like the Focus Plus, but we also see growing interest in smartphone-driven experiences, especially as 5G comes online around the world. With Vive Wave runtime integrated on 5G smartphones powered by Snapdragon, operators will be able to easily deploy a connected VR experience to headset “XR viewers,” tethered back to a smartphone.

    XR viewers are glasses tethered to a 5G-enabled smartphone, via a USB-C cable, offering an immersive and accessible way to experience your favorite smartphone or VR apps as an augmented or mixed reality experience by utilizing Vive Wave. By combining the power and accessibility of 5G with the latest technology, you’ll soon be able to access your favorite content anywhere.

    Awarding Mobile VR Developers

    In addition to access to the Vive Wave runtime and support from HTC engineers for new deployments, we’re also awarding hard-working and creative developers. In October, we announced the 2020 Wave Developer Awards (WDA), a global contest for high-quality mobile VR content including games, videos, and applications (education/medical/art, etc). 24 titles have been shortlisted as WDA Finalists across two content standards—for three degrees of freedom (3DoF) and six degrees of freedom (6DoF)—for a chance to win prize money, the latest VR devices, and technical support and promotion opportunities.

    All WDA entries will be published on Viveport automatically, included in the Viveport Infinity content library, and made available to users of standalone VR devices such as HTC VIVE, iQIYI QIYU VR, Pico, DPVR, Skyworth VR, and Shadow VR. Our Viveport China team is also organizing a virtual WDA ceremony on June 23, through the Engage Platform, to celebrate the winners.

    Through the WDA and the availability of even more high-quality mobile VR content in Viveport Infinity, we’re continually working hard to jointly promote the development of the mobile VR industry.

    As technology moves forward, we’re focused on being at the forefront of new innovations, such as next-generation XR viewers powered by 5G smartphones, by providing an open platform for easy mobile VR development through Vive Wave. For more information, please visit: https://developer.vive.com/us/wave/.

    Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

    Website: LINK

  • Case Study: Firefighters get better training for real-world dangers through VR

    Case Study: Firefighters get better training for real-world dangers through VR

    Reading Time: < 1 minute

    Please Select Your Location

    Thailand

    Australia

    Österreich

    België

    Canada

    Canada – Français

    中国

    Česká republika

    Denmark

    Deutschland

    France

    HongKong

    Iceland

    India

    Ireland

    Italia

    日本

    Korea

    Latvija

    Lietuva

    Lëtzebuerg

    Malaysia

    Malta

    Mexico

    Nederland

    New Zealand

    Norge

    Polska

    Portugal

    Russia

    Saudi Arabia

    Singapore

    España

    Suisse

    Suomi

    Sverige

    台灣

    Ukraine

    United Kingdom

    United States

    Việt Nam

    المملكة العربية السعودية (Arabic)

    Website: LINK

  • VIVE Cosmos 1.0.11.2 – Release Notes

    VIVE Cosmos 1.0.11.2 – Release Notes

    Reading Time: < 1 minute

    Website: LINK

  • VIVE Cosmos 1.0.9.2 – Beta Release Notes

    VIVE Cosmos 1.0.9.2 – Beta Release Notes

    Reading Time: < 1 minute

    Please Select Your Location

    Thailand

    Australia

    Österreich

    België

    Canada

    Canada – Français

    中国

    Česká republika

    Denmark

    Deutschland

    France

    HongKong

    Iceland

    India

    Ireland

    Italia

    日本

    Korea

    Latvija

    Lietuva

    Lëtzebuerg

    Malaysia

    Malta

    Mexico

    Nederland

    New Zealand

    Norge

    Polska

    Portugal

    Russia

    Saudi Arabia

    Singapore

    España

    Suisse

    Suomi

    Sverige

    台灣

    Ukraine

    United Kingdom

    United States

    Việt Nam

    المملكة العربية السعودية (Arabic)

    Website: LINK

  • VIVE Cosmos Software Update 1.0.8.8 – Release Notes

    VIVE Cosmos Software Update 1.0.8.8 – Release Notes

    Reading Time: 2 minutes

    Website: LINK

  • VIVE Cosmos Beta 1.0.8.8 – Beta Release Notes

    VIVE Cosmos Beta 1.0.8.8 – Beta Release Notes

    Reading Time: < 1 minute

    Please Select Your Location

    Thailand

    Australia

    Österreich

    België

    Canada

    Canada – Français

    中国

    Česká republika

    Denmark

    Deutschland

    France

    HongKong

    Iceland

    India

    Ireland

    Italia

    日本

    Korea

    Latvija

    Lietuva

    Lëtzebuerg

    Malaysia

    Malta

    Mexico

    Nederland

    New Zealand

    Norge

    Polska

    Portugal

    Russia

    Saudi Arabia

    Singapore

    España

    Suisse

    Suomi

    Sverige

    台灣

    Ukraine

    United Kingdom

    United States

    Việt Nam

    المملكة العربية السعودية (Arabic)

    Website: LINK

  • When Spectators Become the Players: VR for the Tech-Lovers and Tech-Less

    When Spectators Become the Players: VR for the Tech-Lovers and Tech-Less

    Reading Time: 3 minutes

    By Brent Bushnell and Eric Gradman, Two Bit Circus Co-Founders

    Two Bit Circus describes the role of VIVE and elbow-to-elbow play in creating a more universal VR experience — even for those who aren’t the ones in the headsets.

    The future of fun is often thought of as something years or even decades away. But, with new forms of experiential entertainment and virtual reality driving immersive experiences at a growing rate, the opportunities for meaningful and engaging fun are boundless — today.

    When we launched Two Bit Circus Micro-Amusement Park in Downtown LA in September 2018 our goal was to fuse the latest interactive technology with the wonder and spectacle of classic circus and carnival, bringing people together to play elbow-to-elbow. At the core of these experiences has been our VR attractions, which make up around a third of our revenue. We use VR in everything from our story rooms (our take on the classic escape room) to immersive arena experiences and special events such as Esports tournaments. 

    Virtual reality is a solid component of our park’s success. As we continue to grow as a location-based entertainment venue, we needed a supplier that understood our desire to get people to play, elbow-to-elbow, and who could provide players with opportunities for diverse play as well as mobility and immersion — even in a typically-tethered arena.

    This is where our collaboration with VIVE came into play. As our park has developed, they’ve provided ongoing support for LBE solutions and — as a group of [mad] inventors constantly creating – offered us a sense of security through the service plan they tailored to our industry. Over the past year, nearly all of our VR attractions — whether third party or developed in house — are now driven by HTC products. From free roam games such as The Raft and the Asterion Maze, to multiplayer games like Hologate and our newly-added Hyperdeck, they’re some of our most popular attractions throughout the entire park.

    What’s the special ingredient for this success? Spectator-friendly VR gaming.

    As a company focused on the future of fun, we want our experiences to be memorable and repeatable. For us, this means not only appealing to the folks who are already invested in VR but also those who might be hesitant to give it a try. Being able to actively participate in a VR experience, even if you’re not the one in the headset, is a key way to draw in new customers and create a more universal experience for players.

    We’ve seen that with Hyperdeck in particular. The VIVE headsets look really sleek and integrate well with the custom shooting turrets. Players are lit up and spectators not only view the action on external screens, they use tablets to throw power-ups to the VR players. The shared motion platform immerses the players while drawing  in the crowd who’s cheering them on. Just like a roller coaster at a traditional theme park, this is an adrenaline rush for the tech era. And those in line are growing increasingly eager to strap into the virtual world too.

    When companies prioritize spectators just as much as players in new games and experiences, it opens up a window of opportunity for elbow-to-elbow play. The future of fun is here, and it’s aiming to be immersive and accessible to all. So whether you’re a VR evangelist or have never put on a headset, we encourage you to give it a shot and find new ways of experiencing this evolving form of entertainment. From two guys who’ve spent their whole lives creating and diving into tech, trust us when we say: it really is out of this world fun.

    Website: LINK

  • VIVE Cosmos Beta 1.0.8.3 – Release Notes

    VIVE Cosmos Beta 1.0.8.3 – Release Notes

    Reading Time: < 1 minute

    Website: LINK

  • VIVE Cosmos 1.0.8.1 – Release Notes

    VIVE Cosmos 1.0.8.1 – Release Notes

    Reading Time: 2 minutes

    Website: LINK

  • VIVE Cosmos Beta 1.0.8.1 – Beta Release Notes  

    VIVE Cosmos Beta 1.0.8.1 – Beta Release Notes  

    Reading Time: < 1 minute

    Please Select Your Location

    Thailand

    Australia

    Österreich

    België

    Canada

    Canada – Français

    中国

    Česká republika

    Denmark

    Deutschland

    France

    HongKong

    Iceland

    India

    Ireland

    Italia

    日本

    Korea

    Latvija

    Lietuva

    Lëtzebuerg

    Malaysia

    Malta

    Mexico

    Nederland

    New Zealand

    Norge

    Polska

    Portugal

    Russia

    Saudi Arabia

    Singapore

    España

    Suisse

    Suomi

    Sverige

    台灣

    Ukraine

    United Kingdom

    United States

    Việt Nam

    المملكة العربية السعودية (Arabic)

    Website: LINK

  • Vive Cosmos: Release Notes

    Vive Cosmos: Release Notes

    Reading Time: 2 minutes

    Website: LINK

  • Vive Cosmos: Continuing to Update

    Vive Cosmos: Continuing to Update

    Reading Time: 3 minutes

    We built VIVE Cosmos to adapt to the needs of VR customers with ease, comfort, and performance. It’s our most versatile headset yet—with inside-out tracking, unlimited content in the box, swappable faceplate mods for more options in the future, and an entirely new design. We’re proud to have developed a VR kit that is built to grow with you over time from both a hardware and software perspective. This will allow users to enjoy Cosmos for years without needing to buy a new headset.

    We’re excited to finally get to share this product with you. And most important, we want to say thanks for being a VIVE customer.

    However, we’ve been hearing from customers and reviewers about a few issues. We want to address them and will continue to work to ensure you are getting the best experience with Cosmos.

    Tracking

    Vive Cosmos uses inside-out tracking, which requires data points in your play environment to deliver the most accurate tracking, as well as consistent lighting. Set up works best in a bright room without mirrors or reflectors. Plain walls with a lack of defining features could affect tracking.

    Our engineering team continues to fine tune the performance of the headset for different kinds of play environments and we’re looking into low-light reports from some users who were getting a persistent “dark environment” message. We’ve adjusted the notification window for low-light scenarios and the update is already live.

    We’re continuing to refine the tracking and notifications in these scenarios and expect to release another software update soon.

    Content

    With awesome clarity, audio, and increased comfort, we know you’re excited to set up your new Cosmos and dive right into playing. However, you may have noticed that not all your favorite titles are compatible yet.

    While the majority of Viveport and Viveport Infinity experiences are optimized for Cosmos, we’re working closely with developers across stores to update their titles with controls for Cosmos. We’ve also already seen the community submit bindings for many titles.

    We have discovered some titles are incorrectly prevented from launching that should be compatible with Cosmos. We are testing a fix internally and expect to release this week.

    Cosmos is the only VR headset with content packaged in the box with six months of Viveport Infinity included (one year if you pre-ordered). Cosmos gives you all you can eat VR and a diverse content library from games to travel to education across many languages.

    Currently ~ 90% of Viveport’s top 100 titles are compatible with Cosmos—including Battlewake, Arizona Sunshine, and Ninja Legends—allowing you to explore all that the Viveport Infinity subscription service has to offer with your new headset, including games, education and travel content, and more.

    Controller Batteries

    Cosmos uses AA batteries in its controllers. A figure that has been previously reported is incorrect, and unfortunately, widely circulated. We’ve seen a wide range of performance and expect four to eight hours depending on light, environments, type of content, and other variables. The quality of the battery itself may also impact longevity. Our engineering team will continually work to optimize for performance. We’ve tested NiMH rechargeable batteries and found them to perform well.

    Ergonomics and Build

    Cosmos was designed specifically to give you the potential for the best VR experience. Cosmos delivers crystal-clear text and graphics at 2880 x 1700 combined pixel resolution (1440 x 1700 pixels per eye), and we want to make sure you can take advantage of that, so our adjustable interpupillary dial (IPD) ranges from approximately 60.5 to 74 mm, putting your eyes in the perfect spot.

    The adjustable head strap and halo design balance weight distribution, and soft and lightweight materials make for all-day play. The user guide illustrates the proper way to wear the headset. If you are having issues fitting your Cosmos comfortably to your head, please refer to it and contact us if you can’t get your fit quite right.

    Our built-in headphones are designed to give you crisp and clear audio, however some of you may be experiencing a lower quality audio experience. Please check that you are using a USB 3.0 port to ensure optimal audio.

    We are continuing to work to improve Cosmos and your experience and will update you with the most pertinent and timely information as it becomes available. If you are experiencing any issues, please contact us at www.vive.com/support/contactus.

    Website: LINK