Schlagwort: games

  • Doom VFR Review

    Doom VFR Review

    Reading Time: 5 minutes

    It’s one thing to step into 2016’s Doom and witness its version of hell in all its modern, HD glory. It’s another thing entirely to step out of a portal in the new Doom VFR and suddenly find yourself inescapably surrounded by fire and death. Hell has been made more harrowing and real than ever before, and Doom VFR leverages this to present a new tale. But a big issue is that compared to last year’s hit, Doom VFR is more conservative with its action, stingier with the bloody, brutal joys that were part and parcel of Doom’s successful return to the stage.

    Doom VFR is a pseudo-sequel set one year after the events of the last game, where a milquetoast UAC employee, Adams, finds himself knocked out after a face-to-face encounter with a demon after a portal to Hell opens. When he wakes up, he’s connected to a virtual reality rig, allowing him to pilot a holographic representation of his body around the facility to try and shut the portal to Hell for good. Right off the bat, the priorities are different than before. Adams is a generic cypher whose voice is present only to tell us what piece of expensive tech is broken in the Mars facility and how to fix it. That meticulous fawning over UAC equipment is the kind of legwork that the Doomslayer–the series’ faceless Marine protagonist–never had a whole lot of time for. The guy who cocked his shotgun to the chugging beat of his own theme song has been replaced by a guy who’s essentially reading a UAC instruction manual at the beginning of each stage, robbing the game of its familiar brutal charm.

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    Thankfully, when it’s demon killing time, Adams knows to shut his mouth and let the guns and Mick Gordon’s metal soundtrack do the talking. There’re three ways to play on PSVR: with a DualShock 4, with two Playstation Move controllers, or with the gun-shaped Aim controller. The Dualshock 4 handles like the non-VR Doom, just with a Teleport button, which has become the standard mode of movement in VR shooters. There’s also a new Shield Burst ability, a crowd-control function allowing you to repulse all enemies halfway across the room with an overloaded electrical shield. The Dualshock 4 is certainly functional for the game, but it’s also the least immersive option available.

    Playing with Move controllers fares the worst. Aiming with the right controller feels natural, but actual movement is handled by a quick dash function using the left controller’s buttons as directional inputs, which leaves absolutely zero room for the kind of precision you need to survive.

    The Aim controller is the ideal. It’s not perfect either–for some reason, the PSVR’s camera tracking on the Aim seems to drift more than normal, which is a problem if you’re trying to use one of the larger weapons, like the Gauss Cannon–but it is by far the most gratifying way to play, using the same mix of movement controls as the DualShock 4 but with a prop in your hand that feels more inline with your actions. White knuckle clutching a physical rifle while the forces of Hell charge ahead puts you into the right mode to slay demons, and feels exactly like the kind of experience the Aim was made for.

    For the most part, shooting your way through Hell’s armies feels just as brutal as it does in the 2016 game. Demons explode into bloody, fleshy messes. Arenas are wide open, encouraging constant awareness of your surroundings, something made much more efficient with the Teleport function. The entirety of the enemy roster returns here, from the nimble, annoying Imps to the towering Barons, but VR puts them right in your face, making the physical act of pulling the trigger point blank all the more satisfying. The big missing element here is the Glory Kill system, where hitting the melee button on a blinking enemy let you demolish them with a quick, gruesome fatality. The replacement in Doom VFR is the ability to teleport into a blinking enemy and explode them from the inside. It mechanically gets the job done, but it’s less impactful than it sounds, and pales in comparison to tearing enemies limb from limb.

    Perhaps the ultimate complaint is that for a game that’s so good at delivering fast-paced combat, it’s strangely shy about letting you do so for extended periods of time. The campaign itself is only about 4 hours long, minus extra time spent exploring for collectibles and power-ups, with only the added bonus of playing some old-school Doom maps in VR–admittedly, a ridiculously fun, nostalgic bonus–to pad things out. Much of your time in the game is spent wandering the UAC facility, waiting for the chance to unleash wrath on Hell’s inner circle. When you do, it can feel great, but Doom VFR feels like a game unsure of whether that’s the case. The result is a game that feels tentative about its own considerable power.

    Website: LINK

  • Midweek Madness – Finland Anniversary Sale

    Midweek Madness – Finland Anniversary Sale

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    In celebration of the 100th anniversary of Finland’s independence, save big on great games from Finnish developers during this week’s Midweek Madness*!

    *Offer ends Friday at 10AM Pacific Time
    Website: LINK

  • Rise of the Tomb Raider, 50% Off + Blood Ties with SteamVR Support!

    Rise of the Tomb Raider, 50% Off + Blood Ties with SteamVR Support!

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    Save 50% on Rise of the Tomb Raider during this week’s Midweek Madness*! In addition, the Blood Ties chapter is now available as a free update, including SteamVR support!

    *Offer ends Friday at 10AM Pacific Time
    Website: LINK

  • Daily Deal – The Surge, 50% Off

    Daily Deal – The Surge, 50% Off

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    Today’s Deal: Save 50% on The Surge!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Thursday at 10AM Pacific Time
    Website: LINK

  • New DLC Available – Steep™ – Road to the Olympics

    New DLC Available – Steep™ – Road to the Olympics

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    Steep™ – Road to the Olympics, all new content for Steep™ is Now Available on Steam!

    Build your legend and travel the world while you train to qualify for the Olympic Winter Games PyeongChang 2018.

    Website: LINK

  • Now Available on Steam – Oh My Godheads, 10% off!

    Now Available on Steam – Oh My Godheads, 10% off!

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    Oh My Godheads is Now Available on Steam and is 10% off!*

    Sprint headlong into a multiplayer world of fast and frenetic, Capture-the-Head, mayhem. Beware the heads, they have a tendency to kill those around them!

    *Offer ends December 12 at 10AM Pacific Time
    Website: LINK

  • Now Available on Steam – Nine Parchments

    Now Available on Steam – Nine Parchments

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    Nine Parchments is Now Available on Steam!

    Nine Parchments is a co-operative blast’em up game of magic mayhem from Frozenbyte, creators of the Trine series!
    Website: LINK

  • Watch and co-stream The Game Awards this Thursday on Twitch

    Watch and co-stream The Game Awards this Thursday on Twitch

    Reading Time: 3 minutes

    The Game Awards are making a return this Thursday, December 7. Of course, just like previous years, you can watch the whole show at 5:30pm PT on Twitch and debate Game of the Year, Best Narrative, and all the other categories with tons of other gamers in chat. And this year, we’re stepping things up with a next-level experience.

    First, anyone can co-stream The Game Awards on their own personal Twitch channel. Whether you want to add your own colorful commentary or just keep chat clear for your community, this option is for you. It’s super easy, and we’re including the full details on how to co-stream The Game Awards below.

    Second, we’ve created an interactive, only-on-Twitch experience that lets your community predict category winners before they’re announced via a custom overlay Extension right on your channel. If you’re co-streaming The Game Awards, all you need to do is activate the Extension. After that, it’s up to you and your community to vote on who you think will take home the award. The community that predicts winners with the highest accuracy will win an exclusive chat badge for a month and all associated bragging rights. If you have predictions on Best RPG, Most Anticipated Game, Trending Gamer, and more, this one is for you.

    This year, we’re stepping things up with an interactive, only-on-Twitch experience.

    Okay. Here’s how to do all that cool stuff we just mentioned:

    How to co-stream The Game Awards

    1. Set your favorite broadcast software to capture the stream live on twitch.tv/thegameawards.
    2. Set your “game” to The Game Awards 2017.
    3. Use the hashtag #thegameawards to Tweet about your co-stream.

    How to install and use the custom Game Awards Extension

    1. Go to the Extension Manager on your dashboard to activate “The Game Awards 2017: Community Predictions” Extension.
    2. The moment you activate the Extension, you’ll “create” a new community. There’s no need to do anything else.
    3. Viewers will be able to vote for who they think will win each category directly from your co-stream, and also see how the community is tracking in real-time.
    Activate The Game Awards overlay from the Extension Manager in your dashboard.

    If you’re new to co-streaming, fear not. We have a few tips ready from Twitch veterans:

    • “When co-hosting, your job is to add value to the event that is being produced for you. Have an idea how you will contribute, be it commentary, jokes, or something else. You don’t have control over what’s being shown, so try not to have too much of a rigid schedule and talking points.” — Tucker (iijeriichoii)
    • “Co-hosting on Twitch is an invitation to broadcasters to experience gaming news with their audience the second it is announced. Keep in mind, portions of your audience might not know what to expect, so being knowledgeable about what might be shown can help build up the excitement. While it’s important to add your own voice and sometimes camera to the broadcast, don’t take away from the stream itself. Otherwise, your audience might go elsewhere!” — jp (itmeJP)

    The Game Awards are kicking off Thursday, December 7 at 5:30pm PT at /TheGameAwards. Mark your calendars so you don’t miss the show, and once it starts, check out the Game Awards directory for a full list of streamers co-streaming the event.

    Twitch is excited to work with various Productions, Studios, and Events to offer co-streaming as an option to our broadcasters. However, not everything on Twitch is available for co-streaming and we suggest that broadcasters ensure the events they’d like to co-stream are available to do so prior to going live. For more information about DMCA and Twitch, please view our guidelines here.

    Website: LINK

  • Chicken Dinners for Charity! Don’t miss the $100K Twitch PUBG Winter Charity Invitational

    Chicken Dinners for Charity! Don’t miss the $100K Twitch PUBG Winter Charity Invitational

    Reading Time: 2 minutes

    We got out our favorite frying pan, oiled it up real good, and cooked up a tasty tournament for a great cause! On December 5th starting at 10am PT, 64 teams from North America and Europe will compete in a $100K charity tournament playing PLAYERUNKNOWN’S BATTLEGROUNDS (ya know, PUBG).

    Who’s playing you ask? Well, how about BdoubleO, Djarii, LIRIK, SheriffEli, shroud, summit1g, WELOVEGAMES, and many many many more of your favorite streamers. The top 3 winners of this tournament will have an opportunity to select a charity to receive a donation from Twitch in the participant’s name. A large contribution will also be made directly to Gamers Outreach, who provide kids in hospitals with recreation and therapy through the power of video games.

    Each region will pit 32 duos against each other in five matches, starting with the EU bracket at 10am PT, followed by the NA bracket at 2pm PT. You can catch the match on any of the participant’s channels, as well as the main /playBATTLEGROUNDS Twitch channel with commentary by Matt “Matrym” Oates and Steve “Toffees” Pierce.

    WHERE: twitch.tv/playbattlegrounds
    WHEN: December 5th, starting at 10am PT (EU) and 2pm PT (NA)

    10:00AM PT / 7:00PM CET — EU Game 1
    10:45AM PT / 7:45PM CET — EU Game 2
    11:30AM PT / 8:30PM CET — EU Game 3
    12:15AM PT / 9:15PM CET — EU Game 4
    1:00PM PT / 10:00PM CET — EU Game 5

    2:00PM PT — NA Game 1
    2:45PM PT — NA Game 2
    3:30PM PT — NA Game 3
    4:15PM PT — NA Game 4
    5:00PM PT — NA Game 5

    Website: LINK

  • The Last Jedi’s Female Cast Pay Tribute To Carrie Fisher

    The Last Jedi’s Female Cast Pay Tribute To Carrie Fisher

    Reading Time: 4 minutes

    The cast of Star Wars: The Last Jedi took the stage for a press conference in Los Angeles this morning, using the opportunity to pay tribute to Carrie Fisher, who passed away last year after finishing filming on this movie.

    „I watched TV and film obsessively from such a young age, but [she] stayed with me throughout my formative years,“ said Gwendoline Christie, who plays Captain Phasma in the new Star Wars movies (not to mention Brienne of Tarth on Game of Thrones).

    „She’s really interesting, she’s really smart, she’s really funny, she’s courageous, she’s bold, she doesn’t care what people think, and she isn’t prepared to be told what to do,“ Christie continued. „And she doesn’t look the same as a sort of homogenized presentation of a woman that we had been used to seeing. So what was really instrumental to me, as someone who didn’t feel like they fit in that homogenized view of what a woman was supposed to be, that there was inspiration there–that you could be an individual and celebrate yourself and be successful without giving yourself over, without necessarily making some sort of terrible, huge compromise.“

    Laura Dern, who plays Vice Admiral Amilyn Holdo, said FIsher was „without shame.“

    „And that’s what moved me the most about the icon she gave us, but also what she gave us individually and personally, which is to carry who she was so directly, and to be without shame and to share her story and to expect nothing less from any of us,“ Dern said. „And the privilege of watching how [The Last Jedi director Rian Johnson] has so beautifully captured all of that, and her grace, in this amazing, beautiful, pure performance.“

    Kelly Marie Tran, who plays Rose Tico–another character new to The Last Jedi–said Fisher was a personal inspiration. „Something about Carrie that I really look up to is something I didn’t realize until recently–just how much courage it takes to truly be yourself when you’re on a public platform,“ Tran said. „She was so unapologetic, and so openly herself, and that is something that I am really trying to do, and it’s hard. And just like Daisy said, and Laura said, and Gwendoline said, I think that she will always be an icon as Leia, but also as Carrie. What an example, and I am so fortunate to have met her, and I think that she will really live on forever.“

    Daisy Ridley, who returns as the mysterious Force-wielding Rey, paid a compliment to Carrie Fisher’s daughter Billie Lourd, who recently played Winter on American Horror Story Cult. „Carrie’s daughter Billie is, I think, all of those qualities,“ she said.

    Ridley discussed the impact of having so many female characters in the new generation of Star Wars films.

    „As a girl growing up in London, obviously I knew there was a disparity in films, but I wasn’t so aware of it. Growing up in a liberal household, I was never made to feel any one way,“ Ridley said. „So when I got involved, I knew it was a big deal, but the response was so beyond anything I could have imagined, that it was only afterward that I was like ‚Oh–oh yeah!’“

    Dern said she’s excited to play a strong female character who owns her feminine side. „I just want to pay tribute to Rian for being one of the most brilliantly subversive filmmakers I’ve ever been able to bear witness to,“ she said. „In the case of the look of my character, I was moved by the fact that he really wanted her strength to first lead with a very deep femininity. And to see a powerful female character also be feminine is something that moves away from the stereotype that’s sometimes perceived in that strong female characters must be ‚like the boys.’“

    No Caption Provided

    On the other hand, Christie was „delighted“ that The Force Awakens and The Last Jedi feature female characters, like Captain Phasma, who don’t adhere to stereotypical feminine ideals.

    „I wasn’t cast in [The Force Awakens] yet when I heard about the casting, and I was utterly delighted to see that there was a more representative selection of actors that were going to be in this incredible Star Wars film,“ she said. „You get to see women that are not being strong just because they’re acting like men. They’re doing something else…I’m delighted that something as legendary as Star Wars has decided to be modern and to reflect our society more as it is.“

    „I was very excited when I was shown just the basic elements of the [Phasma] costume,“ she said. „I knew we were seeing a character whereby her femininity was not delineated in terms of the shape of her body, in terms of her physical attractiveness–that weird, random group of elements we’re born with in some kind of odd lottery and then we’re judged on in society.“

    Tran added that „the girls in this movie kick some butt.“

    „Every single one is so good!“ she exclaimed.

    Star Wars: The Last Jedi hits theaters December 15.

    Got a news tip or want to contact us directly? Email news@gamespot.com

      View Comments (1)

    Website: LINK

  • Daily Deal – Epistory – Typing Chronicles, 57% Off

    Daily Deal – Epistory – Typing Chronicles, 57% Off

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    Today’s Deal: Save 57% on Epistory – Typing Chronicles!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Tuesday at 10AM Pacific Time
    Website: LINK

  • Daily Deal – Cat Quest, 20% Off

    Daily Deal – Cat Quest, 20% Off

    Reading Time: < 1 minute

    Today’s Deal: Save 20% on Cat Quest!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Monday at 10AM Pacific Time
    Website: LINK

  • Remembering 2007: The Biggest Games That Turned 10 This Year

    Remembering 2007: The Biggest Games That Turned 10 This Year

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    2007 was a year in gaming that many still remember fondly. With the successful launches of several remarkable franchises–including Mass Effect, Uncharted, The Witcher, Bioshock, and many more–this particular year in gaming was a whirlwind of high-quality games that pushed the medium forward. Further more, many of the games of 2007 expanded the gaming community in a big way, propelling interest in videogames even further to the general masses.

    GameSpot is taking a look back at some of the more notable games of 2007, and the impact they’ve had in the ten years since their respective releases. While some of these games became the stepping stones for something greater–and others have since fallen into obscurity–the impression they have had is still undeniable, and are worth recognition for their tenth anniversary. Here’s a quick selection of games–in order of their respective releases–that made 2007 a year to remember.

    Website: LINK

  • Xenoblade Chronicles 2 – Combat Beginner’s Guide

    Xenoblade Chronicles 2 – Combat Beginner’s Guide

    Reading Time: 4 minutes

    Xenoblade Chronicles 2 offers a deep combat system with multiple interconnected mechanics. It’s gratifying once you get the hang of it all, but that can be easier said than done. Xenoblade Chronicles 2 throws lots of tutorials at you that are lost once you click past them, with only meager reference material available from merchants after the fact.

    To…combat this issue, we’ve compiled a breakdown of combat terminology and mechanics that will hopefully help you master the possibilities available to you early on. Let’s get started.

    Table of Contents [hide]
    No Caption Provided

    Blades and Drivers

    Your battle party consists of two types of characters, Drivers and Blades. Drivers are traditional characters that you control–though you can only command one out of three in your party, while the rest of your allies are driven by AI, with one notable exception that we’ll get to soon.

    Blades are characters that provide powers to Drivers. They determine what weapon and abilities you have access to, and are imbued with a particular element–yet another important detail that we’ll return to when discussing Blade Combos and Chain Attacks.

    During combat, you can swap between your active Driver’s equipped Blades (either two or three, depending on the in-game chapter.) This can’t be done freely at any time, however; Blades have accompanying meters that fill automatically over time. Unlike Drivers, Blades do not have a health bar and cannot be damaged by enemies.

    Party Gauge

    In the top-left corner of the screen is the Party Gauge. This fills up as you damage enemies and execute advanced attacks. Divided into three sections, you can spend one portion of the meter at a time to revive a fallen ally. You can also use up the entire meter (only when it’s full) to execute a Chain Attack. For more info on Chain Attacks, scroll further down the page.

    Basic Attacks

    When you’re close enough to an enemy, Drivers will auto-attack. Proximity is the only requirement to trigger this action. Auto-attacking will fill meters surrounding ability icons that represent various Arts.

    Arts

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    When an Art meter fills up from auto-attacks, you can execute it. Arts can be direct attacks, defensive moves, or healing spells, and each typically comes with a secondary condition attached to it, say, toppling an enemy (more on that in a minute) or spawning healing potions upon impact.

    The Arts you have access to are dictated by the weapon of the Blade you’re currently cooperating with. That means different Blades will offer the same selection of Arts if they are assigned the same weapon, which are predetermined and static. Each Blade offers four Arts, but you can only equip three at a time.

    Cancels

    Similar to fighting games, you can stop one action to begin another (with an added advantage) in Xenoblade Chronicles 2. Put simply, the moment after landing a blow on an enemy, you can initiate an Art with a bonus effect if your timing is on point.

    Specials

    Specials are like Arts, but deal more damage and are little more involved, asking you to engage with quick time events mid-animation. Specials come in four levels. Levels one through three are made available by cancelling an auto-attack into an Art, which fills up a meter surrounding the Special icon. Level four Specials are earned after filling up the meter enough to reach level three, and then by standing close enough to your active Blade on the battlefield for a few seconds. Specials tie into the element of the Blade in question, and will generate a meter above the enemy’s health bar that will slowly deplete in roughly 20-30 seconds.

    As mentioned, you can’t fully direct all of your party members, but you can heed the call from fellow Drivers when they are ready to activate a Special. Why would they wait for your command? I’m glad you asked!

    Blade Combos

    After you or one of your allies activates a Special, a chart will pop up on the top-right corner of the UI illustrating a number of options for you to consider as you prepare to execute your next Special. These options are represented by elements, and if you activate a Special with the appropriate element before the meter generated by the previously cast Special runs out, you can create a Blade Combo. Complete three steps within the provided options, and you will not only deal lots of damage, but also seal away one of your opponent’s abilities. The final Special of a Blade Combo will also leave an orb surrounding the enemy, based on that Special’s specific element. These orbs/seals serve an additional purpose as well.

    Chain Attacks

    When you’ve got a full Party Gauge, you can press the + button to initiate a Chain Attack, which is an opportunity for each character in your party to deal a strong attack with an equipped Blade of your choice. These deal a lot of damage, but if you have previously executed Blade Combos (on the same enemy that you’re targeting with your Chain Attack) you can do far more.

    Remember the orb/seal generated by a Blade Combo? Chain Attacking with elements opposite of any orbs that may be attached to an enemy can burst the orb, which not only inflicts a lot morie damage, but also extends your Chain Attack for another round.

    These are the basic concepts of Xenoblade Chronicles 2’s combat system, but when you factor in various types of equipment, abilities, and mechanics unique to specific characters, things get even trickier. If you’ve got any questions, or any advanced tips to share with other players, throw them in the comments below!

    Website: LINK

  • Xenoblade Chronicles 2 – Combat And Mechanics EXPLAINED

    Xenoblade Chronicles 2 – Combat And Mechanics EXPLAINED

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    Website: LINK

  • DOOM VFR – First 30 Minutes PSVR Gameplay PlayStation4

    DOOM VFR – First 30 Minutes PSVR Gameplay PlayStation4

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    DOOM VFR – First 30 Minutes PSVR Gameplay PlayStation4

  • Now Available on Steam – Cobalt WASD

    Now Available on Steam – Cobalt WASD

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    Cobalt WASD is Now Available on Steam!

    Cobalt WASD is a multiplayer bomb-defusal action platformer with grenades that stop time. Blast your way to the bomb site or repel the assault! Use teleporter guns, grappling hooks, sticky sentry turrets and quick tactical thinking to lead your team to victory! Play online or against AI!
    Website: LINK

  • Daily Deal – Lovers in a Dangerous Spacetime, 60% Off

    Daily Deal – Lovers in a Dangerous Spacetime, 60% Off

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    Today’s Deal: Save 60% on Lovers in a Dangerous Spacetime!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Sunday at 10AM Pacific Time
    Website: LINK

  • Pre-Purchase Now – L.A. Noire: The VR Case Files

    Pre-Purchase Now – L.A. Noire: The VR Case Files

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    L.A. Noire: The VR Case Files is now available for Pre-Purchase on Steam!

    L.A. Noire: The VR Case Files for HTC VIVE™ places you directly in the shoes of Detective Cole Phelps as you solve brutal crimes, plots and conspiracies inspired by real cases from 1947 Los Angeles, one of the most corrupt and violent times in L.A. history.

    Website: LINK

  • Twitch invites you to take on the ICME 2018 Grand Challenge

    Twitch invites you to take on the ICME 2018 Grand Challenge

    Reading Time: 3 minutes

    Because of its scalability and low cost, HTTP streaming is now widely used for live broadcasting on the open Internet. A number of platforms including Twitch, Twitter, and Amazon Video are now providing live video services based on HLS or DASH for both user-generated content (UGC) and professionally-generated content (PGC).

    However, in comparison to more traditional live streaming protocols such as RTMP, HLS and DASH incur much longer end-to-end broadcast latency. The latency is typically 10–30 seconds depending on implementations. On the other hand, low (less than 5 second) broadcast latency is highly demanded as it is critical to interactivity between a broadcaster and their audience.

    One of the most successful efforts to reduce the latency of HTTP streaming is to utilize the HTTP chunked transfer coding, which enables a video segment to be generated and transmitted concurrently. For more technical details, please read Twitter’s recent technical blog “Introducing LHLS Media Streaming.”

    However, compared with segment-based HTTP download, chunked transfer coding makes the bandwidth estimation a lot harder for any ABR playback algorithm. This Grand Challenge is to call for signal-processing/machine-learning algorithms that can effectively estimate download bandwidth based on the noisy samples of chunked-based download throughput.

    Problem Description:

    For segment-based HTTP streaming, the download bandwidth can simply be calculated as

    Bandwidth = segment size / segment download time

    This is, in general, quite accurate, since the size of a video segment is typically large enough (1 or more seconds of video data).

    On the other hand, in HTTP chunked transfer coding, a video segment is transmitted in multiple smaller pieces, i.e. the response to one HTTP request is broken into a series of chunks (see Figure 1).

    Figure 1: Use HTTP chunked transfer to transmit a video segment in multiple chunks from Video Source / HTTP Origin through CDN to Player

    As we can see from Figure 1, the sizes and arrival times of video segment chunks are not deterministic and can be affected by a number of factors including

    • Sizes of video frames
    • Timing of frame arrivals from the video source
    • Real-time behavior of HTTP origin/caching software
    • Real-time behavior of OS, router, etc.
    • Network condition
    Figure 2: Instantaneous HTTP chunk download speed (blue dots) vs. video bitrate (red dots)

    Figure 2 is a plot of the instantaneous HTTP chunk download speed (blue dots) vs. the actual video bitrate (red dots). X-axis is time in seconds and Y-axis is bitrate in mbps. The blue dots are very noisy and scatter below and above the red dots.

    Note: The instantaneous HTTP chunk download speed is calculated by chunk size / chunk duration, where the chunk duration is the gap between the arrival times of this and its previous chunk.

    Accurate bandwidth estimation is essential for a well-performing ABR playback algorithm. Now, the challenge is how we can identify the download bandwidth from the noisy HTTP-chunk-download-speed samples.

    Research Competition:

    Twitch and Twitter invite video researchers to develop signal-processing/machine-learning algorithms for bandwidth estimation based on chunk-based download stats.

    We provide the training and test dataset. For more details, please download the instructions for the Twitch/Twitter IEEE 2018 Grand Challenge HERE.

    Please visit ICME’s page for general information on the IEEE 2018 Grand Challenge. We look forward to receiving your submission and seeing you in San Diego next year!

    Contacts:

    Yueshi Shen, Principal Research Engineer, Twitch, yshen@twitch.tv
    Yuechuan Li, Video Software Engineer, Twitch, yuechuan@twitch.tv
    Mark Kalman, Staff Engineer, Twitter, mkalman@twitter.com
    Sebastiaan Van Leuven, Senior Video Engineer, Twitter, sebastiaan@twitter.com

    Website: LINK

  • This Week’s Twitch Prime Legend for Madden — Ed “Too Tall” Jones.

    This Week’s Twitch Prime Legend for Madden — Ed “Too Tall” Jones.

    Reading Time: 3 minutes

    “Too Tall” is about to ball. That’s right, this week’s Twitch Prime Legend in Madden Ultimate Team is Dallas Cowboy’s DE Ed “Too Tall” Jones, with an 83 OVR!

    At a gigantic 6’9 in height, he was basically an NFL Paul Bunyan. Through 1974–1989, he played in 16 playoff games, 3 Super Bowls, 3 Pro Bowls, and has the 3rd most sacks in Cowboys history. He batted down so many passes he convinced the NFL to keep track of it as an official stat.

    As if dominating football wasn’t enough, he left the NFL in the prime of his career to become a professional boxer, where he had perfect 6–0 record and five knockouts. Then he was like “uhhh JK, I’m coming back to play football”, and continued to terrorize QB’s for another 9 years.

    When you’re that big you can do whatever you want. And that’s why you need Ed “Too Tall” Jones on your Madden team.

    About Twitch Prime Legends

    We’re teaming up with EA Sports Madden NFL 18 to give Twitch Prime Members at least an 83 rated Madden Ultimate Team Twitch Prime Legend and Collectible every week from 8/22–2/3. That’s up to 25 retired NFL ballers for you to add to your roster, plus collectibles to jack up their stats to a 90 OVR.

    When you join Twitch Prime, you can claim your 83 rated Ed Jones + 1 Collectible in addition to an 85 OVR Reggie White + 5 Collectibles, allowing you to automatically start with a 90 OVR Legend immediately. So start a free 30-day trial, or link your current Prime account to Twitch here.

    NOTE: Throughout the promotion, Twitch Prime Legends will be available to players who have claimed them for 30 days after the Twitch Prime Legend is release. Players must log into Madden at least once every 30 days to receive weekly content.

    Watch Thursday Night Football With your Prime Membership

    That’s not all Prime Members get this Football Season! Starting September 28th we’ll be streaming select TNF games on Prime Video, where we’ll reveal the upcoming week’s Legend.

    Watch Twitch Streams to Get Even More MUT Content!

    As if that weren’t enough, Twitch viewers can earn even more goodies just for watching their favorite Madden broadcasters — all through the magic of Twitch Drops. Every Friday from now until the end of the NFL season, we’re teaming up with EA Sports to feature select members of the Madden streaming community. Tune into one of these Friday streams and you’ll have a chance to win a Madden Ultimate Team pack. To find out which channels are part of the fun throughout the season, be sure to keep an eye on twitch.tv/eamaddennfl.

    To learn more about our Madden benefits go to twitch.amazon.com/madden.

    What is Twitch Prime?

    Twitch Prime is a new premium experience on Twitch that is included with Amazon Prime. Benefits include monthly in-game loot, ad-free viewing on Twitch, a channel subscription every 30 days AND all the benefits of being a prime member. See all the Twitch Prime benefits here.

    Check out the full list of Amazon Prime benefits in: US, UK, Canada, Germany, France, Austria, Belgium, Italy and Spain. You can try it for free for 30 days right here, and when you do, you get all the Twitch Prime benefits instantly just by linking your Twitch account to your Amazon account.

    Prime Now
    One and two-hour delivery on tens of thousands of items from Amazon and local stores. Check out Prime Now.

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  • He-Man Movie Reboot Has Found Its Director – Report

    He-Man Movie Reboot Has Found Its Director – Report

    Reading Time: 2 minutes

    The big screen reboot of the classic cartoon and toy line Masters of the Universe has been in development for many years, but it now seems to be closer to actually happening. Following the announcement of a release date earlier this year, it has been reported that a director may have been found.

    According to The Wrap, David S. Goyer is in talks to helm the movie. Goyer is mostly known as a writer, having worked on the scripts for a variety of films for DC, including Man of Steel, The Dark Knight, and Batman v Superman: Dawn of Justice. As a director, he previously helmed Blade: Trinity and the horror movie The Unborn.

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    Goyer was already involved with writing the Masters of the Universe reboot, so it is not surprising that he might also take on directing duties. The last director to be associated with the movie was Terminator: Salvation director McG, but he has since left the project. In August 2015, it was reported that Thor writer Christopher Yost was working on the script, but it is unknown what stage this reached. The film is currently scheduled for a 2019 release.

    Mattel launched the Masters of the Universe toy line in 1982, creating a mythology about the conflict between good and evil on the planet of Eternia. A cartoon based on the property, He-Man and the Masters of the Universe ran for two years, in addition to a comic book series, a spinoff animation called She-Ra: Princess of Power, and a number of video games.

    In 1987, Cannon Films produced a live-action movie version, starring Dolph Lundgren as muscle-bound hero He-Man. By that point, however, the popularity of Masters of the Universe was in decline, and the toys were discontinued the following year. Subsequent attempts to revive the franchise included a new toy line and a short-lived second animated series in the early 2000s.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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