Schlagwort: arduino

  • pedalSHIELD MEGA is a programmable guitar pedal for your Arduino

    pedalSHIELD MEGA is a programmable guitar pedal for your Arduino

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    pedalSHIELD MEGA is a programmable guitar pedal for your Arduino

    Arduino TeamMarch 27th, 2018

    If you want to create new guitar sounds without having to redo your pedal wiring every single time, the pedalSHIELD MEGA from ElectroSmash could be just what you’re looking for.

    The pedalSHIELD MEGA takes input from a guitar via a standard ¼-inch cable, and uses an Arduino Mega to process the sounds to your liking. This new sound is then output using two PWM pins for a 16-bit resolution.

    The device, which is available in kit form or as a PCB, sits on top of the Mega as an amazing looking shield. In addition to a 3PDT true bypass footswitch, a toggle switch, and two pushbuttons, the pedalSHIELD MEGA features an OLED display for visual feedback. Once assembled, all you need to do for an entirely unique sound is program your own effects in the Arduino IDE!

    This shield that is placed on top of an Arduino Mega has three parts:

    Analog Input Stage: The weak guitar signal is amplified and filtered, making it ready for the Arduino Mega ADC (Analog to Digital Converter).

    Arduino Mega Board: It takes the digitalized waveform from the ADC and does all the DSP (Digital Signal Processing) creating effects (distortion, fuzz, volume, delay, etc).

     Output Stage: Once the new effected waveform is created inside the Arduino Mega board, this last stage takes it and using two combined PWMs generates the analog output signal.

    You can find more details on the pedalSHIELD MEGA here, and see it in action below!

    [youtube https://www.youtube.com/watch?v=bhdZ3ekHsBg?feature=oembed&w=500&h=281]



    Website: LINK

  • Check the time on a glow-in-the-dark plot clock

    Check the time on a glow-in-the-dark plot clock

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    Check the time on a glow-in-the-dark plot clock

    Arduino TeamMarch 26th, 2018

    If you thought plot clocks that write on a tiny whiteboard were cool, this project takes things to the next level, jotting down the time not with a dry-erase marker, but with a UV LED on a glow-in-the-dark sticker.

    The device itself uses an Arduino Uno for control, along with a RTC module for timekeeping, and a pair of servos that move the LED with custom linkages.

    In addition to an awesome looking glow-surface, the clock has been upgraded with a full 3D-printed enclosure. For a quick overview of the project, you can check it out on Imgur. If you’d like to build your own, all the Arduino code and print files are available on Thingiverse.

    [youtube https://www.youtube.com/watch?v=-MnolVyKqvo?feature=oembed&w=500&h=281]



    Website: LINK

  • Save the date: Arduino Day 2018 is Saturday, May 12th!

    Save the date: Arduino Day 2018 is Saturday, May 12th!

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    Save the date: Arduino Day 2018 is Saturday, May 12th!

    Arduino TeamMarch 23rd, 2018

    For the fifth year in a row we are inviting the open-source community to join us for Arduino Day 2018 on Saturday, May 12th!

    Arduino Day is a worldwide celebration of Arduino’s birthday. It’s a 24 hours-long event–organized by the community and our team–where people interested in Arduino get together, share their experiences, and learn more about the platform.  Participation is open to anyone, either as a local organizer or participant.

    In 2017, there were 499 global events consisting of various activities, workshops, talks, and project exhibitions for a wide range of audiences and skill sets. This year, we are hoping to pass the 500 mark! If you want to organize an Arduino Day festivity, please fill out this online form and submit your proposal by April 29th.

    Over the next few weeks, make sure to visit the Arduino Day website to learn more or locate an event in your area. Moreover, don’t forget to spread the word on social media using the hashtag #ArduinoD18! 



    Website: LINK

  • A beautifully finished Arduino temperature and humidity sensor

    A beautifully finished Arduino temperature and humidity sensor

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    A beautifully finished Arduino temperature and humidity sensor

    Arduino TeamMarch 21st, 2018

    Jay and Jamie wanted a temperature and humidity sensor for their workshop. Instead of buying something off the shelf or hooking up an Arduino with the proper sensor and breadboard, they went the extra mile.

    The duo crafted a beautiful walnut enclosure—compete with a 3D-printed logo and a clever opening for the temperature display using an LCD screen. Humidity is indicated by the color of a NeoPixel ring, which shines through the artwork via a frosted plastic as a diffuser.

    It’s immaculate on the outside, while hot glue is used extensively inside to hold everything in place. An Arduino Uno powers the build, attached by a handy plastic case.

    We live in Central Texas where we get massive swings in humidity and temperature in the spring, which can be disastrous for certain woodworking projects. This cool project helps alert us when the humidity is changing or starts to get high so we can take precautions like moving our wood projects into the house, or not doing any milling during the high humidity weather. It also looks awesome and has our sweet logo.

    Be sure to check out their write-up here and the entertaining video below for lots of tips and tricks to make your project look excellent!

    [youtube https://www.youtube.com/watch?v=gXCL2NKkvbo?feature=oembed&w=500&h=281]



    Website: LINK

  • Desafío STEM 2017/18 in Spain

    Desafío STEM 2017/18 in Spain

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    Desafío STEM 2017/18 in Spain

    dcuartiellesMarch 20th, 2018

    Telefónica Educación Digital, the education branch of Spanish telecommunications company Telefónica, arranged a contest for students in the fields of Science, Technology, Engineering and Math (STEM) for the second year. While the 2016/17 edition of the contest was launched only in Spain, 2017/18’s took place in Latin America as well. Just a week ago, the jury came to the final result for the current Spanish edition.

    In the first edition, we in Arduino Education created an educational kit and content to assist a team of mentors that would in turn work with teachers all across Spain in helping them building projects within the limits of the contest. In the 2017/18 edition, we collaborated on a series of webinars for teachers hosted last fall. In both editions, I have acted as one of the jury members. The level of projects is pretty high in average. Considering that many of the participants come from secondary schools, it is quite impressive to see how they embrace the latest technological developments like IoT or VR and make meaningful projects out of those.

    The winners of the Spanish version of the contest are invited to a trip to CERN to visit the place where things happen in science: the particle accelerator. Over 1,500 innovations were presented by seven-member teams within the categories established by TED: IoT, Industry 4.0, e-health, digital education, cybersecurity, and other technological projects. From those 1,500, the jury had to work really hard to come up with the final results. If you are among the non-chosen ones, you should know that the gap between the top 50-or-so projects was incredibly tight.

    The following list highlights the four teams that were awarded by the jury. I have translated the information about the teams, but the videos from the students are only in Spanish. I hope you will find them as thrilling as I do!

    Project 1

    • Title: AGROTECH
    • Topic: Livestock automation system
    • Level: Advance (junior high and vocational education)
    • Theme: Industry 4.0
    • School: Instituto de Educación Secundaria LOS OLMOS
    • City: Albacete
    • Description: AGROTECH implements a prototype to automate the systems to manage livestock. Using Arduino and a series of sensors, it is possible to monitor and refill the livestock’s food and water, control the light and ventilation of the stables, report alarms like fire or intrusions and eliminate leftovers. All information is captured in real-time and displayed on a website.

    [youtube https://www.youtube.com/watch?v=tk5b5tKjl78?feature=oembed&w=500&h=281]

    Project 2

    • Title: Virtual Detective (Detective Virtual)
    • Topic: Virtual reality spaces
    • Level: High (upper secondary)
    • Theme: Digital education
    • School: Colegio María Virgen
    • City: Madrid
    • Description: Virtual Detective is a virtual, guided tour to the school. The students have hidden a series of challenges along the way that are related to different school subjects. The virtual space is a gamified version of the class that helps the kids learn in an alternative way.

    [youtube https://www.youtube.com/watch?v=DMHTDvR4wDM?feature=oembed&w=500&h=281]

    Project 3

    • Title: Recycling Is for Everyone (REPT, Reciclar Es Para Todos)
    • Topic: Other technological projects
    • Level: Junior (lower secondary)
    • Theme: Digital education
    • School: Colegio Santo Domingo
    • City: Santa Cruz de Tenerife
    • Description: REPT is a trash bin prototype that can classify the leftovers and will run a lottery among those recycling once the bin has been sent to the recycling station.

    [youtube https://www.youtube.com/watch?v=hW231DEPjSk?feature=oembed&w=500&h=281]

    Project 4

    • Title: ALPHAPSI
    • Topic: VR platform for the diagnosis and treatment of students with special educational needs
    • Level: Advance
    • Theme: Digital education
    • School: Colegio Calasancio Hispalense
    • City: Sevilla
    • Description: ALPHAPSI consists of an application made in Processing that connects to a VR head-mounted display capable of detecting the wearer’s head movements. Thanks to a series of tests consisting of tracking an object moving in the VR space, the system can follow the movements and will help generating a diagnosis and treating students with attention disorders.

    [youtube https://www.youtube.com/watch?v=lRjwn17-1u4?feature=oembed&w=500&h=281]

    The Desafío STEM project is an initiative of Telefonica Educacion Digital and their project STEMbyme



    Website: LINK

  • These interactive hair extensions can communicate over Bluetooth

    These interactive hair extensions can communicate over Bluetooth

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    These interactive hair extensions can communicate over Bluetooth

    Arduino TeamMarch 20th, 2018

    For the most part, the next generation of wearable technology development has been focused around your wrist, arm, ears, and even your face. Hair, however, remains a unique and much less explored material… until now, at least.

    That’s because the team of Sarah Sterman, Molly Nicholas, Christine Dierk, and Professor Eric Paulos at UC Berkeley’s Hybrid Ecologies Lab have created interactive hair extensions capable of changing shape and color, sensing touch, and communicating over Bluetooth. The aptly named “HairIO” conceals a skeleton of nitinol wire, a shape memory alloy (SMA) that morphs into different forms when exposed to heat. An Arduino Nano handles control, enabling it to respond to stimulus such as messages from your phone using an Adafruit Bluefruit board.

    That’s not the only trick of these fibers, as they can use thermochromic pigments to change color along with the SMA action, and respond to touch via capacitive sensing.

    Human hair is a cultural material, with a rich history displaying individuality, cultural expression and group identity. It is malleable in length, color and style, highly visible, and embedded in a range of personal and group interactions. As wearable technologies move ever closer to the body, and embodied interactions become more common and desirable, hair presents a unique and little-explored site for novel interactions. In this paper, we present an exploration and working prototype of hair as a site for novel interaction, leveraging its position as something both public and private, social and personal, malleable and permanent. We develop applications and interactions around this new material in HairIO: a novel integration of hair-based technologies and braids that combine capacitive touch input and dynamic output through color and shape change. Finally, we evaluate this hair-based interactive technology with users, including the integration of HairIO within the landscape of existing wearable and mobile technologies.



    Website: LINK

  • Control your computer sheet music with the PartitionsDuino

    Control your computer sheet music with the PartitionsDuino

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    Control your computer sheet music with the PartitionsDuino

    Arduino TeamMarch 19th, 2018

    Performing an instrument well is hard enough, but flipping through sheet music while playing can slightly delay things in the best case, or can cause you to lose your concentration altogether. Music displayed on a computer is a similar story; however, Maxime Boudreau has a great solution using an Arduino Nano inside of a 3D-printed pedal assembly.

    When set up with software found here, Boudreau’s DIY device allows you to control PDF sheet music on your laptop with the tap of a foot. While designed to work with a macOS app, there’s no reason something similar couldn’t be worked out under Windows or Linux as needed.

    Check it out in action below!



    Website: LINK

  • This Pong clock displays the time and temperature in score-like fashion

    This Pong clock displays the time and temperature in score-like fashion

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    This Pong clock displays the time and temperature in score-like fashion

    Arduino TeamMarch 19th, 2018

    If you need to get creative with something useful, clocks are always great objects to hack together. One idea, in particular, is this Pong Clock from Brett Oliver.

    Oliver’s Arduino-powered device is based off of a similar project by Nick Hall, and plays itself in Pong, winning and losing to show the correct time as the score. This version adds a temperature display, countdown timer, and an excellent enclosure made out of what was once a cheap jewelry box.

    The results are excellent enough to place in a stylish kitchen or living room, and looks like an approachable build. You can check out the project in the video below and find more details Oliver’s write-up here.



    Website: LINK

  • Arduino goes to space series: A new hope

    Arduino goes to space series: A new hope

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    We recently sponsored one of the labs at Lulea University in Sweden, the INSPIRE (INstrumentation for Space and Planetary Investigation, Resources and Exploration) Lab. It is not just any lab, it is the lab from Prof. Mari Paz Zorzano and Prof. Javier Martín-Torres, both known for their work in the possibility of discovering water on Mars’ surface, this extent was published in this Nature magazine article in 2015, among other places.

    What I learned rather quickly, thanks to my interactions with both professors over the last couple of years, is that Arduino has been a basic component in the countless projects made in their lab–the Mega and Due are their students’ favorites due to the amount of available pins as well as robustness of the earlier; but also because of the floating comma, analog to digital converter, and general relevance for instrumentation of the latter.

    This article is going to be the first of a series where we will highlight the way the Lulea lab is using Arduino for instruments, real life experiences, zero gravity tests, low orbit missions, and general teaching. We hope they will inspire many to follow in their steps and look at the stars with a renewed interest in science and technology.

    Meet the players

    Mari Paz and Javier were known to me before I actually got to meet up with them in person. As a researcher, I had heard of the article in Nature, who hadn’t? Plus, since both of them come from Spain (as I do), you can imagine that the national press was covering their finding pretty well when it was published. Funny enough, they knew about Arduino because they, as many researchers, needed to figure out methods to better finance their experiments, and Arduino is a tool known for being affordable, as well as technically competent to command many of their tests. I should confess that, by the time we all got in touch, I was already trying to figure out how to talk to them.

    In November 2016, Mari Paz and Javier had just opened their lab in Kiruna, their discovery had given them new positions at a new university (Lulea University, owner of the Kiruna campus, closer to the launching station), a new team, and access to a lot more resources. And so they got back to work. I was invited to give a speech as part of their seminar series and later host a short workshop mainly for master and PhD students. The Kiruna campus in November is completely surrounded by snow. You can make it there skiing several months in the year, something I got told people do sometimes. However, the city of Kiruna is going to go through a bunch of transformations (the city center will be moved 30km due to the mine that is literally under it), and the professors decided to move their lab to Lulea’s main campus for the time being. Follow the descriptions of some of the projects developed there.

    Project 1: PVT-Gamers

    One of the biggest challenges for spacecrafts is how to weigh the remaining propellant (fuel) in the absence of gravity. With contemporary space vehicles in mind, which can be reused, this has become one of the most economically critical limitations to be taken into account. PVT-Gamers is the acronym for ‘Improved Pressure-Volume-Temperature Gauging Method for Electric-Propulsion Systems’ experiment designed at the INSPIRE Lab. It is exploring the use of pressurized propellants, like Xenon, and monitoring how it is used and how much is left to keep the spacecraft moving.

    PVT-Gamers has been chosen by the European Space Agency (ESA) to fly on-board the Airbus A310 ZERO-G airplane. For those of you not familiar with it, it is a flying vehicle that reaches a state similar to zero gravity, and therefore is used for simulating space conditions. PVT-Gamers has been selected within the ESA program “Fly Your Thesis! 2018,” which will give the research team behind it the ability to test their assumptions in a real world scenario. A new method will be applied to small pressurized Xenon gas containers under hyper/micro-gravity cycles at a stationary cooling. Arduino boards, specifically six Mega 2560, are instrumental in recovering all the data, such as temperature, pressure, deformation, or acceleration. Subsequently, it will be possible to reproduce on-orbit, thrust phase, external accelerations, and fuel transfer conditions over a propellant tank at its End Of Life (EOL) stage, where there is almost no propellant left.

    The potential applications from this scientific experiment may provide the upcoming spacecraft generation with a fuel measuring and control method that could constitute a turning point for long-term space missions. This can be applied to CubeSats or telecommunication satellites, and also to large future projects using electric propulsion such as the lunar space station “Deep Space Gateway” or the Mercury mission BepiColombo.

    Current design of the PVT-Gamers experiment rack configuration to be attached to the A310 ZERO-G cabin. Photo credit: PVT-Gamers

    Simulation of the velocity distribution in magnitude within a spacecraft propellant tank as consequence of external heating. Photo credit: PVT-Gamers

    A310 ZERO-G cabin during a micro-gravity stage. Photo credit: ESA

    Closing with a reflection: Why is this so important?

    You might wonder… Why should Arduino be so interested in the creation of machines aimed at the exploration of space? The answer is three-fold. First, space is the ultimate frontier, the conditions are very tough, shipping electronics out of the atmosphere is expensive and forces engineers to become very creative, reusability is key (a part has to be used for more than one thing, even the hardware components). For Arduino, proving that our boards and choice of materials, while still cheap, are good enough to be part of the space career, is of course of vital importance. If it works in space, it works on Earth, also for the industry.

    Second, the limitations are such, that many of the designs become very useful in everyday situations. If we made a greenhouse for Mars, it would work for the Arctic, or for poor villagers on the mountains anywhere in the world as well. Isn’t an excuse good enough to make a machine that will help improve people’s lives?

    Third, in education we need icons to follow, and we need experiences to replicate. The ones from Mari Paz, Javier, and their team will for sure awaken the scientific vocation in many of our younger ones. Helping science is helping education!



    Website: LINK

  • Building interactive plant lamps with Arduino

    Building interactive plant lamps with Arduino

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    Building interactive plant lamps with Arduino

    Arduino TeamMarch 15th, 2018

    As part of a physical interaction and realization course at KTH Royal Institute of Technology, a team of students decided to build an interactive installation called “Alone Together

    Their setup consists of sensor-equipped, networking artificial plants. The leafy plant model, dubbed “Thorulf,” uses flex sensors to detect leaf movement, while “Svamp” mushrooms employ circular force sensors for interaction.

    Arduino Uno boards, along with Bluetooth modules and a computer running an openFrameworks server, allow the plants to communicate. When one plant is bent, it signals its partner to light up with a fun LED pattern as seen in the video below.

    We imagine a series of plants all around the Library, assigned to one another to communicate. Our concept could even be applied over the web, so that the plants could be long distances apart, and used to communicate from one country to another, similar to the “friendship lamp” concept. In this case, the light interaction could be changed, so that the plant stays lit up when touched.

    More details on the project can be found here.

    [youtube https://www.youtube.com/watch?v=LcF-5bZ3rXw?feature=oembed&w=500&h=281]



    Website: LINK

  • Antique Coke machine enhanced with Arduino can counter

    Antique Coke machine enhanced with Arduino can counter

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    Antique Coke machine enhanced with Arduino can counter

    Arduino TeamMarch 15th, 2018

    “ChrisN219” is the proud owner of an antique Coke machine that he uses to store his favorite beverages. While a very cool decoration, it doesn’t have a way to reveal how many cans are left.

    To add this functionality, he turned to an Arduino Nano along with an ultrasonic sensor that he embedded inside the machine to sense how high the cans are stacked. This allows the user to know when it’s time to stock up again, and after inserting another ultrasonic sensor to the display unit on top, an OLED screen automatically shows the sodas (or beers) available as someone approaches it.

    If you’d like to build your own, you can find more details, code, and 3D printing files in ChrisN219’s write-up.



    Website: LINK

  • We went all the way to the pyramids and found Arduinos!

    We went all the way to the pyramids and found Arduinos!

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    On March 10th, I was a guest speaker at Maker Faire Cairo 2018 as a representative of Arduino. I took the opportunity as I had never been to Egypt and was really curious about the maker culture there. You can imagine that different cultures are always going to adopt ideas in various ways and Maker Faire is a great example for this. If you’ve ever been to Maker Faire Bay Area, where the event is arranged inside some old hangars and known for its steampunk character, then you would realize how very different it is from Maker Faires throughout Europe.

    Take for example, Rome, which we help organize every year (and that my partner, Massimo Banzi, curates) whose location changed for several years in a row until finding its place at the Fiumicino exhibition center and features a number of Italian universities and institutions that come and exhibit (in fact, there was a full CSI lab from the Carabinieri, the national police force, at last year’s event); but also from smaller ones like the one in Bilbao, Spain, held at an old cookie factory and that has the compromise to remain small as a way to allow makers to meet and talk to each other.

    You’ll ask yourself: what kind of Faire was Cairo then? The truth of the matter is that Maker Faire Cairo is still a small event that gathers about 10,000 people at the gardens of Smart Village, a complex inhabited by tech companies ranging from multinationals to local startups. Thanks to the support of both local and international institutions (namely the U.S. embassy), the crew behind the event put together a remarkable show that is clearly going to grow over the next couple of years.

    To start, the two days before the Faire, all the international guests and makers were invited to a tour to see the FabLabs, the city, the pyramids, the national museum with the national mummies (hundreds of them), and to get to know one another a little better. Even if I could only join for the second day, I could value the importance of this trip. It also happened in parallel with the Egyptian Maker Week, which was arranged prior to the event in an effort to raise awareness around the Maker Movement and its importance for STEAM education.

    But back to the Faire. The whole event happened outdoors; in Cairo it barely rains, so they were running no risk when they decided to book a garden to bring in some open tents and build the booths. Not to mention, the gardens were located by a fountain that kept the air fresh, despite the heat of over 30 degrees Celsius during the day. People are used to the temperature, because nobody seemed to be concerned about it. Besides, it’s all about wearing a cap, sunglasses, and drinking plenty of water. 🙂

    Engineering could be considered the main theme of the Faire. Most of the projects on display, from older and younger makers alike, were exploring different topics within the field of engineering: robots looking for mines, robots making cotton candy, fighting robots, drones, a “formula student” car, a wheelchair that could go up and down stairs, the FabLab Egypt experience, underwater robots, and so on. During my talk, when I asked to the audience about their field of interest, 99% of the people were or wanted to be engineers.

    While engineering seemed to be the signature of the Faire, something that should–in my opinion– make the organizers proud about such an achievement is that there were other things going on. There was a decent amount of cosplayers that came to celebrate their geekness. I had the chance to listen to some of the international cosplay guests about how much work goes into creating certain elements of the costumes, particularly the gadgets are the problem, and specially if they have any kind of interactive technology. Yet again, cosplayers weren’t afraid of the heat either, even if their hours-long make-up work could easily be washed away by it.

    The FabLab network in Egypt had a great presence with both separate booths for some of the most permanent labs, as well as with their collective booths to show the work they do in promoting the Maker Movement. Some of their initiatives are remarkable, like the “FabLab on wheels:” a van with a mini fabrication laboratory that has been traveling across the country for an entire year and that will continue to do so in the forthcoming future.

    Small independent designers presented their work in the field of upcycling; I liked the work from a group that looked at glass, car tires, and wood as basic construction pieces. But I was also nicely surprised by a painter that created his own version of  “projection mapping” using cardboard boxes as a canvas.

    The presence of Arduino at the Faire was simply astonishing. Most robots had something Arduino inside. The aforementioned electric wheelchair was controlled by Arduino Uno boards. There was even a vending machine that accepts cryptocurrency payments thanks to its arducrypto library! I was seriously impressed by the quality of some of the projects I saw.

    The Faire closed with a concert with hip-hop artists MTM, an Egyptian band that made their comeback at the Maker Faire Cairo. The stage was equipped with the latest LED technologies, huge DMX lights, fireworks… That’s what I call ending in style! The party took place directly on-site, at the main stage. All the makers, cosplayers, and visitors came together to dance and celebrate an outstanding event.

    But one cannot talk about something like a Maker Faire and not talk about the people behind it. The speakers, who came from all across the Middle East and beyond–had the best hosts possible: Omar, Ahmed, Madonna (sorry for not mentioning everyone, there were so many volunteers)… To all of you: thanks for a great time and for showing us around!



    Website: LINK

  • You can now use Arduino to program Linux IoT devices

    You can now use Arduino to program Linux IoT devices

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    You can now use Arduino to program Linux IoT devices

    Arduino TeamMarch 13th, 2018

    Today, at Embedded Linux Conference 2018, Arduino announced the expansion of the number of architectures supported by its Arduino Create platform for the development of IoT applications. With this new release, Arduino Create users can manage and program a wide range of popular Linux® single-board computers like the AAEON® UP² board, Raspberry Pi® and BeagleBone® as if they were regular Arduino boards. Multiple Arduino programs can run simultaneously on a Linux-based board and interact and communicate with each other, leveraging the capabilities provided by the new Arduino Connector. Moreover, IoT devices can be managed and updated remotely, independently from where they are located.

    To further simplify the user journey, Arduino has also developed a novel out-of-the-box experience for Raspberry Pi and BeagleBone boards, in addition to Intel®  SBCs, which enables anyone to set up a new device from scratch via the cloud without any previous knowledge by following an intuitive web-based wizard. Arduino plans to continue enriching and expanding the set of features of Arduino Create in the coming months.

    “With this release, Arduino extends its reach into edge computing, enabling anybody with Arduino programming experience to manage and develop complex multi-architecture IoT applications on gateways,” said Massimo Banzi, Arduino CTO. “This is an important step forward in democratizing access to the professional Internet of Things.”

    “At Arduino we want to empower anyone to be an active player in the digital world. Being able to run Arduino code and manage connected Linux devices is an important step in this direction, especially for IoT applications that need more computing power, like AI and computer vision,” added Fabio Violante, Arduino CEO.



    Website: LINK

  • This is a Prosthetic Nerf Gun Made with 3D Printing

    This is a Prosthetic Nerf Gun Made with 3D Printing

    Reading Time: 3 minutes

    Parisian collective Hackerloop have made a custom non-lethal weapon with 3D printing; DIY prosthetic Nerf gun is triggered using electrodes that detect muscle activity.

    In the litany of crazy projects involving 3D printing, this ranks somewhere near the top; a prosthetic Nerf Gun that fires foam bullets.

    Credit belongs to the Hackerloop collective of tinkerers in Paris, France, who devised a way to trigger the gun using electrodes attached to the muscles of the forearm.

    The base for the project is a Swarmfire Nerf blaster with the handle removed. Using 3D printed modifications, the device is mounted to the arm of volunteer Nicolas Huchet, who lost his right hand several years ago. With the custom made sheath and casing, he can wear the Nerf gun as a prosthetic extension of his right arm.

    But the ingenious hack doesn’t stop there. In the next stage, an Arduino-like microcontroller is connected to the Nerf Gun so it can be activated at will.

    A trio of electrodes are located on the elbow; each time Huchet contracts his muscle, the electrodes send the electrical activity to the microcontroller. Once the voltage reaches a certain level, the microcontroller fires the Nerf gun.

    Prosthetic Nerf Gun Causes a Stir on the Streets of Paris

    Huchet gamely tested the prosthetic Nerf gun on the streets of Paris. Together with a POV helmet cam, he hops around like a modern day Mega Man. Clearly he’s having lots of fun.

    Until, that is, the local police appear and ask him to stop fooling around (and also to turn off his camera).

    The motivation behind the project is nowhere near as sinister as the gendarmes would like to believe. Hackerloop members regularly have Nerf battles, and they wanted their friend without a hand to join in the fun. Hence, the custom non-lethal weapon they’ve been diligently developing.

    And if the name Hackerloop is ringing bells, you might have heard of their other creative hacks. The collective built a replica of the house from pixar movie Up using paper and foam, then sent it floating above Paris to post photos on Instagram using a Raspberry Pi.

    They also devised the Nosulus Rift, a VR fart simulator to promote South Park video game The Fractured But Whole. Each time you break wind in the game world, the Nosulus Rift emits a honking great stink capable of raising the dead. Classy!

    Source: Medium


    nerf gun


    License: The text of „This is a Prosthetic Nerf Gun Made with 3D Printing“ by All3DP is licensed under a Creative Commons Attribution 4.0 International License.

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    Website: LINK

  • Access doors with a color card locking system!

    Access doors with a color card locking system!

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    Access doors with a color card locking system!

    Arduino TeamMarch 12th, 2018

    When you swipe a card through a reader, you expect it to read a magnetic stripe on one end. In other circumstances cards might contain an RFID chip, but what if the card only had a pattern of colors on it?

    That’s the idea behind the Color Lock system by Rudec Technologies. The cards have a pattern of four colors printed on one side, which are read by an array of LEDs and a TCS230 color sensor when pulled through a slot. An Arduino Uno then takes this information and lights up an LED if the correct sequence is recognized.

    This is a door locking system that uses a card with a preset color sequence printed on it to unlock the door. The system is still in the prototyping stage, i’m waiting for the actual lock part to arrive in mail to continue developing this. The idea behind this system is to avoid using RFID authentication, as it can be ‘stolen’ without contact, and this system offers a simple physical object that you use to authenticate yourself – think of it as an updated physical key. The system can offer much more than the conventional keys: if you lose your key, you simply print a new one, you can use a number of different keys for the same lock (or just one if you choose), the system logs all entries with timestamps (useful for tracking access), you can use your regular printer to print new keys, you can unlock it via Wi-Fi when paired with your phone or another device, the system can be used to authenticate in various situations (doors, cabinets, computers, entry points etc.

    It’s an interesting concept that could be taken in a variety of directions depending on security needs. A clip of the prototype can be seen below!



    Website: LINK

  • Spirotrope combines a Stirling engine, a Spirograph, and an Arduino

    Spirotrope combines a Stirling engine, a Spirograph, and an Arduino

    Reading Time: 2 minutes

    Spirotrope combines a Stirling engine, a Spirograph, and an Arduino

    Arduino TeamMarch 12th, 2018

    Witaya Junma decided to combine creations from three different time periods: a Spirograph (1965), Stirling engine (1816), and an Arduino board developed in the 2000s to form a unique art piece.

    What he came up with is the Spirotrope, which invites users to draw a pattern using a Spirograph, then place it in a special holder that spins it with a Stirling engine. This engine also provides electrical power for the Arduino, allowing it to blink a light on the moving pattern at various rates.

    These flashes make the drawings appear to rotate at different speeds, and several patterns can even appear to move independently, forming a unique layered effect.

    Hardware used includes a Stirling engine, Arduino, Spirograph, motor 12 DC, LED 3V, B10K, Capacitor 470uf 16v, diode 1N4001, TIP 31 and round belts. Software: Arduino

    Stirling engine is a heat engine that operates by expansion of hot air, which is created by an alcohol burner in this work. The engine does two jobs: it turns the wheel by giving power to the belt and generate AC currents by spinning the generators. The currents are then converted to DC by a 1N4001 diode and fed into a set of capacitors, which stabilize the currents before powering up the Arduino board. The board controls the frequency of LEDs, which can be controlled by turning the B10K potentiometer.

    The blinking LED creates the illusion of moving patterns from a rapid succession of static images.

    Be sure to check it out in the video below. More project details are available in his write-up and on Creative Applications.



    Website: LINK

  • Pong embedded in a vintage Sony Watchman with Arduino

    Pong embedded in a vintage Sony Watchman with Arduino

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    Pong embedded in a vintage Sony Watchman with Arduino

    Arduino TeamMarch 8th, 2018

    There’s perhaps no other game more classic than Pong, and likely none that require fewer control inputs, making it perfect for “porting” to a Sony Watchman. While an amazing piece of tech when introduced in the early ’80s, the current lack of analog TV signals means they only receive static.

    As seen here, hacker “sideburn” decided to do something about it, and removed the tuner and decoder chip, making space for an Arduino Nano in the device’s housing. To complete the build, he hooked up the Arduino outputs to TV inputs, along with the tuner as a paddle controller and built-in switch as a start/pause button, and was able to seal the unit up again.

    The result is a retro gaming system that looks completely stock, playing Pong as if it was there the whole time. Be sure to check out the video to see it in action!



    Website: LINK

  • Automate a rubber strip door with Arduino

    Automate a rubber strip door with Arduino

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    Automate a rubber strip door with Arduino

    Arduino TeamMarch 7th, 2018

    In order to separate their office and shop areas, NYC CNC installed a rubber strip assembly that had to be pushed out of the way every time someone wanted to walk through. Although functional, it was also quite annoying, so they devised a system that uses a pneumatic cylinder to automatically move the rubber strips out of the way.

    The device includes an Arduino Nano for control and VL53L0X  time-of-flight sensors for presence detection. In addition, it features a clever gear and belt assembly to mirror one side of the door with the other.

    You can find more details of the build in the video below and check out the project’s components, Fusion 360 design files, and Arduino code here.



    Website: LINK

  • CTC 101: Giro d’Italia + CTC Faire in Barcelona

    CTC 101: Giro d’Italia + CTC Faire in Barcelona

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    The last couple of weeks have kept the Arduino Education team extremely busy. While some of us were presenting CTC 101 to teachers all across Italy, others were in Barcelona for the CTC 101 Faire with more than 4,000 upper secondary students showcasing the projects they created as a result of the CTC 101 2017-18 academic year.

    The one thing that really amazes us at Arduino EDU is how the CTC program has scaled since its inception five years ago. Back then, we prototyped our first full-year academic program and conducted a test with 25 schools. Our first faire garnered 400 participants, about 10% the size of one of our latest events. The earliest edition of CTC ran on Arduino Uno, consisted of 20 projects, was made in black and white, and included a mascot that we commissioned to the well-known Mexican artist “Grand Chamaco.” From that experiment on, almost 18,000 students have gone through the program. CTC has been implemented by 800 schools, mainly in Spain, Sweden, Ecuador, and Mexico, while more than 1,600 teachers have had the opportunity to learn under the guidance of the Arduino EDU team both on and offline.

    In 2018, CTC 101 will expand to several countries including Italy, where my partner and Arduino co-founder Massimo Banzi together with Valentina Chinnici (Arduino EDU Product Marketing) led the EDU team through a custom-made “Giro d’Italia” visiting Turin, Bologna, Roma, Bari, and Naples to hold special events and workshops to Italian high school teachers, together with CampuStore, one of our Italian partners.

    In the words of Massimo, “The Arduino Education tour was created to confirm and strengthen Arduino’s efforts and attention towards Italian school. The hundreds of teachers who signed in to all the dates are a great encouragement for Arduino to continue the path towards research, innovation, and dissemination of the values of open source.”

    Not only did Massimo present CTC 101 to 400 teachers in person, he also hosted a webinar for over 900 educators. In case you missed it, we have posted the webinar video to the Arduino YouTube channel. (Please note that it is in Italian.)

    While Massimo was touring Italy, I travelled to Barcelona with Nerea Iriepa, CTC’s project manager, to participate in the 2018’s edition of the CTC Catalunya Faire at the renowned CosmoCaixa science museum.

    The EduCaixa Foundation has been sponsoring this project for the last four years in the regions of Catalunya, Andalucía, and Valencia, with a great degree of satisfaction from both teachers and students alike. In particular, a total of 200 schools in Catalunya (one-third of all of the public schools in the region) have been sponsored by EduCaixa, providing access to the program that has helped teachers enter the world of STEAM via Arduino Education.

    This year’s faire brought together nearly 500 projects from 100 schools. It is worth mentioning how much effort all of the participants put in building their projects. It has been a tremendous journey for students and teachers that kicked off in September 2017 and culminated at this exhibition.

    We are truly grateful for CESIRE (big hugs to Rossana and Jordi for their work), the regional ministry of education, as well as Ultralab, our local partner, in organizing this faire.



    Website: LINK

  • Connect Pour!

    Connect Pour!

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    Connect Pour!

    Arduino TeamMarch 6th, 2018

    What do you get when you combine Connect Four with beer pong? Connect Pour, of course! After inspiration from a much larger basketball version, this hacker decided to make a game that allows you to throw ping pong balls into Solo cup targets. When one is hit, a vertical board stacks a light to represent a stacked checker above the cup in question.

    An Arduino Uno powers the device, and lighting is provided by an RGB LED strip. Scores are tracked using an IR break beam sensor, and a button or RF remote can alternate player turns if you don’t hit anything.

    I wrote the code of the game myself  and works basically as follows:

    — the Arduino checks infrared beam break sensors under the plastic cups and a “pass button”

    — if the state of the sensors/button changes from no beams being broken or buttons being pushed to a beam being broke or  a button being pushed

    — the Arduino updates the game state updates the LEDs including the bar in the front (which indicates which player’s turn it is)

    — repeat

    Connect Pour looks like a lot of fun, though you may need some extra cups, as those on the machine no longer have bottoms! You can find more details on the build here.



    Website: LINK

  • A DIY hardware watchdog for your mining rig

    A DIY hardware watchdog for your mining rig

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    A DIY hardware watchdog for your mining rig

    Arduino TeamMarch 2nd, 2018

    Vadim Panov wanted a way to automatically restart a PC that was simple and cheap to make.

    For this task, he turned to an Uno due to its wide availability; however, any Arduino board with at least one digital I/O pin and a USB-enabled serial port will work.

    The device sends a “hello” string to the PC, to which it expects a “HELLO” back from the PC—running its own corresponding Java program—within 10 seconds. If it doesn’t receive this string, it assumes that the computer is frozen, and uses a reed relay to trigger the motherboard reset pin.

    Panov’s idea could be used to monitor and reset cryptocurrency rigs, but could be adapted to other PC setups as needed.

    Here’s how it works: the PC-side program tries to connect to every single serial port in your system within a period of 30 seconds (including the ports that appear during this process). To each port it’ll send the handshake string “hello” and monitor the input, expecting to receive uppercase “HELLO” back. When the handshake is finished, it’ll send ping strings once each five seconds.

    The watchdog program on Arduino scans the input for “ping” strings. If no such string has been received within 10 second period, the watchdog will forcibly restart your PC.

    Therefore, this scenario where you manually run it will be “one-off”, i.e. once the PC has been restarted, the watchdog will be stuck in the pre-handshake state. To make it work all the time, add the Java program to the startup list of your operating system of choice.

    You can read more here and check it out in action below!



    Website: LINK

  • Test your aim in this carnival-style IR target game

    Test your aim in this carnival-style IR target game

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    Test your aim in this carnival-style IR target game

    Arduino TeamMarch 2nd, 2018

    For a class assignment, Matt Robb along with teammates Kara and Andrew needed to make a project using an Arduino and various other components. What they came up with was a carnival-style game that uses a stepper motor to rotate three targets containing IR sensors out of a nicely-painted cardboard box.

    An Arduino Uno provides control for the game. When hit with a signal from an IR remote, an LED on the target goes out, a buzzer beeps, and it momentarily stops spinning.

    It looks like it was a lot of fun to build and play, so be sure to check it out in the video seen here!



    Website: LINK