Kategorie: News

  • PlayStation.Blog Game of the Year polls are live

    PlayStation.Blog Game of the Year polls are live

    Reading Time: 2 minutes

    The PlayStation.Blog Game of the Year polls are now live and awaiting your votes! We’ve got 17 categories this year, featuring returning favorites as well as a couple new ones that integrate PlayStation 5 into the mix. One quick note: Cyberpunk 2077 will be eligible for next year’s Game of the Year awards given its release timing.

    These polls will remain open until 11:59pm Pacific on Sunday, December 13. After they close, we’ll tabulate the results and reveal all the winners later in the month. Don’t see your favorite game nominated? Each category is open to write-ins as well, so drop ’em in there!

    Without further ado, hit the polls below to cast your vote for Best Graphical Showcase, Best New Character, Gaming Moment of the Year, PS4 Game of the Year, PS5 Game of the Year, and a whole lot more. Then, hit the comments and make your case! Maybe you’ll help some of the fence-sitters out there come to a decision.

    Good luck to the nominees!

    Best Narrative
    Best Use of the DualSense Wireless Controller
    Best Accessibility Features
    Best Graphical Showcase
    Best Art Direction
    Best Soundtrack
    Best Sound Design
    Best Multiplayer
    Best Sports Game
    Best New Character
    Best Independent Game
    Gaming Moment of the Year
    Best PS VR Experience
    PS4 Game of the Year
    PS5 Game of the Year
    Most Anticipated Game
    Studio of the Year Website: LINK

  • Field of view and you: How adjustable FOV affects gameplay in Destiny 2 on PS5

    Field of view and you: How adjustable FOV affects gameplay in Destiny 2 on PS5

    Reading Time: 4 minutes

    Sony continues its bold foray into the future with the launch of PlayStation 5. Bungie is proud to partner with them and journey into the next generation of gaming with a revolutionary update to Destiny 2. Since the launch of Destiny 2’s latest expansion, Beyond Light, Bungie began harnessing the improved power of the PS5 console to deliver an optimized next-gen experience to players all over the world.

    With the launch of Beyond Light on November 10 we released our first next-gen improvements, with additional enhancements announced for release on December 8. Best of all, Destiny 2 owners who play on PlayStation 4 are able to upgrade to the optimized version on their new PlayStation 5, completely free.

    As soon as PlayStation 5 launched on November 12, owners began making use of the console’s ultra-fast SSD hardware to improve load times significantly. The faster load times affect systems throughout Destiny 2. From starting the game to loading UI elements, and even navigating through menus; multiple heavily trafficked areas of the game were upgraded to become smoother and more responsive.

    And launch was only the beginning. With today’s update, the next-gen optimized version of Destiny 2 brings console players a series of firsts. Destiny 2 will be playable at an awe-inspiring 4K resolution. But making the game look incredible was only half of the equation. Knowing how crucial fluid gameplay is to the action MMO, Bungie bundled this improvement in graphical fidelity with a buttery smooth 60 FPS. That’s 4K at 60 FPS – a first for Destiny 2 on console.

    Along with this responsive high-resolution presentation, another Destiny 2 first is included with this update: A customizable field of view slider. This hallmark of FPS gaming is a powerful feature that allows players to modify the way their character visually interprets every environment in the game. It’s an incredibly personal aesthetic that provides players with a custom way to view the world of Destiny 2. Think about whether you like pictures that are zoomed in and highlight specific subjects, or if you like pictures that are wider and allow you to take in an entire scene – the control to choose a view that feels natural is now at your fingertips.

    Coupled with the aesthetic improvement a custom field of view slider provides are numerous gameplay implications. When your view is wide, you can see more enemies, but those enemies are also much smaller and harder to aim at. Conversely, narrow your view and targets become much larger, but your peripheral vision is much more limited. No one option is “best” for everyone and every situation and therein lies the importance and power of this new feature.

    The only thing more impressive than these new features might be the seamless way players can upgrade to the PlayStation 5. In the past, console developers and game studios have faced a question when creating new hardware and updates to their games. Namely: Do players who upgrade lose their ability to group and adventure with players who do not upgrade? Furthermore, in a time when so many players have multiple ways to log into Destiny 2, are players asked to have multiple accounts, characters, and progress on each platform they use and own?

    The answer to both these questions is a resounding “no.” Bungie worked with Sony to ensure that PlayStation 5 owners are able to continue playing with everyone on PlayStation 4. Dividing the Destiny 2 universe was never an option. Bungie also made sure to provide players with Cross Save, a feature that empowers players to carry their characters and progress between multiple platforms. So, regardless of where you’re at: On the couch, at your desk, on your phone, previous generation or next generation, your characters are always available, and your friends are always a fireteam invite away.

    Great care was taken to ensure that nothing players had grown to love about the world of Destiny 2 was sacrificed. The feel of controlling a Guardian, the critically acclaimed gunplay and arial action is all present and familiar. And now, everything looks better, loads faster, and is more customizable.

    The stars have truly aligned for the launch of both Beyond Light and PlayStation 5. The new version of Destiny 2 steps into the next generation of gaming and as it does, Guardians take a giant leap into the frozen frontier of Europa. Power has certainly taken a new form, it’s in 4K, and it’s available today.

    Website: LINK

  • Developer Tips & Tricks – The Walking Dead: Saints & Sinners

    Developer Tips & Tricks – The Walking Dead: Saints & Sinners

    Reading Time: 8 minutes

    Recently nominated for Best VR/AR Game of the year by The Game Awards, The Walking Dead: Saints & Sinners, by Skydance Interactive, has solidified its place as one of the premiere titles all VR owners must try. The Walking Dead: Saints & Sinners takes you to a flooded New Orleans teeming with walkers and living enemies of warring factions. To survive, you’ll explore the nooks and crannies of the Big Easy to uncover secrets, scavenge artifacts and craft weapons all while you take on the herds of walkers.

    Now, all new Viveport Infinity subscribers can immerse themselves in this post-apocalyptic survival game with Viveport’s Holiday Sale. Through January 4, new Viveport Infinity subscribers can redeem their free copy of The Walking Dead: Saints & Sinners, along with a free copy of Phasmophobia, when they purchase an annual Viveport Infinity subscription for 10% off.

    To equip you with the knowledge you need to survive your time in NOLA, we asked Chris Busse, head of Skydance Interactive to share some tips and tricks with us:

    Saints & Sinners has been overwhelmingly positive, what do you think sets it apart from the many other zombie VR titles out there today?

    The Walking Dead: Saints & Sinners is a mashup of the horror, survival and action genres and one of the most fully-realized VR games available. This is definitely not your standard VR zombie shooter.

    We’ve leaned into the game’s narrative and the human elements that make The Walking Dead as popular as it is. Player choice is crucial in this game, which really adds a lot of dimension for a VR game. Not only will players have to figure out how to survive, but actions they take in the game or who they choose to align with will have a consequence on how the story plays out. This approach not only immerses the player in the experience, but enables them to live The Walking Dead.

    Our team worked hard to deliver on the gameplay mechanics as well. We’ve developed what we think to be some of the best melee combat in VR to-date with advanced physics that makes every swing of an axe just like the real thing. When you combine that with the large, open world we’ve built, it really allows players to explore different sandbox levels as they choose to.

    The game is so engaging and all-consuming once you’re in it, what were some of the elements you focused on to achieve this level of immersion?

    The sensory experience of VR is so much more potent, so the horror elements feel real in a way it never has before. Given players are fully immersed in the experience, there is a sense of vulnerability in a survival-horror game like The Walking Dead: Saints & Sinners, and we worked hard to enhance the experience to offer this kind of physiological response to terror you can’t get from a 2D game. Tension is maintained through real threats, scare materials and the need to manage them. The physicality of interacting in VR and The Walking Dead specifically delivers a sense of dread in a rich way; players will need to physically nudge doors open to peek inside a dark room, manually reload their revolver in panic as walkers close in, get close to a walker to grab its head and jab their short shiv through its eye, and then have to yank it free with real force to get it back.

    We also wanted to provide a 3D audio experience that delivered that impact as well. When you’re in the game, you can hear every little creak in the floorboard or even the groans of a walker down the hall in a dark house. Players actually do have to listen closely as they explore the world around them, and stay on their toes! It’s almost nerve-racking.

    Why did you build this game specifically for VR?

    At Skydance Interactive, we’ve always been excited to challenge ourselves and invent new and innovative experiences. We’ve worked in the VR space for several years now, and it’s the perfect medium to push the boundaries of what’s possible with gaming and technology. We were also very excited to bring a fully-realized robust game to VR and saw The Walking Dead: Saints & Sinners as a perfect way to do it – given the visceral experience VR offers for games, and specifically for The Walking Dead, the ability to bring the emotional side of VR presence for players to experience the dramatic moments the franchise is known for, up close and personal.

    Are there any easter eggs or references in plain sight that most players may have missed their first time playing? 

    There are so many! We don’t want to give them all away, but here are a few to keep an eye out for:

    • Whisperer’s Mask (Duplex): The Whisperers are terrifying antagonists in The Walking Dead universe, led by Alpha and Beta. The trademark signature of the Whisperers is how they wear the skin of Walkers to pass safely among the infected. These skin masks even allow them to lead herds of Walkers for use as camouflage and weapons against anyone that opposes them. Players can find one of these masks by exploring one of the boarded up homes earlier in the game.

    • Jeffrey Grime’s Panda Bag (Old Town): Jeffrey is the younger brother of fan-favorite character Rick Grimes, and stars in the spin-off comic The Walking Dead: Alien. Players can find the Panda Bag he used during the Walker infestation. To find it, players will need to find the house filled with newspapers; if they explore the home enough, they may find much needed supplies and the younger Grimes’ iconic bag.

    • Eugene’s Map (Church): Towards the end of the game, players who take the time to explore this area will be treated to a special map. This easter egg is for the comic book fans, who may recognize it as Eugene Porter’s US map.

    Now let’s get into some tips & tricks, what materials should players lookout for the most when just starting? Does this change as they progress through the game?

    As a survival game, crafting is crucial to the experience, so we encourage players to craft to their heart’s content. There are a plethora of seemingly basic objects in every map, which can create some pretty intimidating weaponry. The key is to loot everything for more supplies to ensure your base camp is fully stocked. Do your best to make sure you’re returning to camp with a full pack every time. As you get used to a full pack, the limits of your pack will mean making choices of what to take back and what to leave behind.

    What resources you should specifically focus on first really depends on what part of gameplay appeals to you most. There are three different workbenches at your home base, each one focusing on Survival, Gear, and Firearms respectively. If there is a specific item or upgrade on one of the benches you want to get as soon as you can, focusing on finding whatever resources you need to upgrade that particular bench is key. Luckily, every item that can be crafted or upgraded will tell you the exact resources necessary, so keep that in mind while you’re scavenging and things should work out in your favor.

    Oh, and always look out for medicine, that’s always useful!

    On the same note, any suggestions on how players can maximize their efficiency with their item management to unlock upgrades faster?

    On your first few trips through New Orleans, or even once you’re back at your home base with a random assortment of loot, take the time to really study each item you’ve found and what base components make it up. You might have a good idea of what an item contains from a glance (foods are going to have sugar or fiber, toys might have screws and bolts, etc) but how much of those resources those items contain compared to one another can vary drastically. Figure out which items out in the world are abundant in a particular resource and soon enough you’ll be able to quickly pick and choose what items to take back with you and what you can leave behind if you’re running out of backpack space. That sort of methodical survivalist mindset will get you far in the game.

    We’ve found the Rampart map to be one of the trickiest to master due to its size and setting, what are some key tips players can keep in mind while tackling the map?

    The Rampart map is for sure an intimidating map to tackle. One of the best ways to handle it for the first time is to keep your mind focused on a singular task. That task might be a literal mission or just a goal to explore a singular area of the map, but as long as you initially focus on that one goal and don’t get too distracted, you should be less intimidated overall. You can more freely explore (and get lost in) Rampart once you’ve gotten your initial bearings.

    A big thing that gets first time players stuck is the fact that many of the doors throughout the map are locked initially. There is always an opening somewhere, however, so keep your eyes peeled. It may be a back entrance, a boarded-up pathway, or even a wall that has to be climbed. Opening those locked doors from the other side will save you a lot of time in future trips.

    Finally, always be aware of those doors you’re passing by. Rampart can fill up with a ton of walkers even without taking the bells into consideration, and that means you can get easily overwhelmed. Close doors behind you for that extra few seconds of protection, but also be wary of any new doors you come across. You never know when a walker might break down the door and catch you by surprise.

    What’s coming next for The Walking Dead: Saints & Sinners and Skydance? Any updates players can look forward to?

    It’s been a big year for The Walking Dead: Saints & Sinners, and we’re excited to create even more awesome content for the game. We can’t share anything yet, but there’s definitely more news to come so stay tuned!

    Website: LINK

  • Forza Horizon 4 Players – Do You Have What It Takes to Beat Horizon Super7?

    Forza Horizon 4 Players – Do You Have What It Takes to Beat Horizon Super7?

    Reading Time: 2 minutes

    Summary

    • Super7: All-new game mode featuring community-created challenges – beat all seven in a row for an exclusive reward. Available today for free to Forza Horizon 4 players.
    • Challenge Creator: Create individual challenges – drift, speed, air, and more. Enhance your challenges with Blueprint Builder, a first in Forza history, that lets you place stunts, structures, and scenery in your challenge – whatever you want, wherever you want.
    • Challenge Cards: Set a target score and with a Challenge Card, share your custom challenge with a friend or the entire Forza Horizon 4 community.

    To showcase the amazing creativity of Forza Horizon 4 players, we bring you Super7, an all-new game mode that celebrates community-created challenges. This new mode is available now at no additional charge for everyone playing on Xbox Series X|S, Xbox One, Windows 10 PC, Xbox Game Pass and cloud gaming with Xbox Game Pass Ultimate.  

    Super7 

    Create individual challenges based on drift, speed, air, and more. Then, when choosing to play Super7, seven randomly selected challenges appear, with each being a total surprise. If you can win all seven challenges in a row, you’ll get your hands on an exclusive reward.  

    Super7 has its own dedicated tab on the Pause Menu. From there, you can choose to create or find individual Challenge Cards or play Super7 and see what surprises await you.  

    The new mode features its own rewards for players to unlock, including the exclusive 1924 Austin Seven and 1979 Triumph TR7 Roadster. 

    Challenge Creator + Blueprint Builder 

    Each challenge created results in a Challenge Card, where you set a target score, then share your custom challenge with a friend or the entire Horizon community. Challenge Cards consist of custom racing and skill-based challenges that can be discovered as you’re driving around in Freeroam or appear as part of the Super7. 

    You’ll be able to enhance your challenges with Blueprint Builder, a first in Forza history, that lets you place stunts, structures, and scenery in your challenge – whatever you want, wherever you want.  If you prefer, your challenge can even be as leisurely and scenic as an afternoon drive. You can tune the season, weather, time of day, and the music to create the perfect experience. 

    This Thursday, December 10 at 10:00 a.m. PST / 6:00 p.m. GMT, tune in to a Super7 livestream on Twitch and watch the team at Playground Games go behind-the-scenes on Super7 and take on challenges created by players like you!

    Related:
    Gears 5: Hivebusters Expansion Arrives December 15 with Xbox Game Pass Ultimate
    Talking Tunic with Its Creator Andrew Shouldice
    Destiny 2 Optimized: The Future is Closer Than You Think

    Website: LINK

  • Gears 5: Hivebusters Expansion Arrives December 15 with Xbox Game Pass Ultimate

    Gears 5: Hivebusters Expansion Arrives December 15 with Xbox Game Pass Ultimate

    Reading Time: 4 minutes

    Summary

    • The Gears 5: Hivebusters Expansion is available Tuesday, December 15, 2020 at 6:00am PT and is available with Xbox Game Pass Ultimate on Console, PC and Android devices the same day as global release.
    • The Gears 5: Hivebusters Expansion ($19.99) is available separately for pre-purchase or included with the Gears 5: Game of the Year Edition ($59.99) beginning December 15.
    • The expansion adds 16 New Achievements for a total of 210 available Gamerscore.

    In the past month, Gears 5 released the Xbox Series X|S update, which relaunched the game with next-gen technical optimizations for new consoles and new campaign features, and followed up with the largest multiplayer update ever, Operation 5: Hollow Storm. Today, to cap off this holiday’s re-release, we’re announcing the Gears 5: Hivebusters campaign expansion, coming Tuesday, December 15, 2020 to Xbox Game Pass Ultimate or available for $19.99 pre-purchase from the Microsoft digital store.

    Gears 5: Hivebusters Expansion

    In the new expansion, play as Lahni, Keegan and Mac – the heroes introduced in Gears 5’s Escape mode – in their first mission as part of the secretive Hivebuster program. Thrown together and dubbed “Scorpio Squad,” their suicide mission to destroy a Swarm hive may hold the key to saving Sera and their own redemption.

    • Enjoy a new, 3-hour campaign set on the volcanic Galangi islands. The island lava flows and sandy beaches are crawling with Swarm and a deadly new predator.
    • Use and upgrade Ultimate Abilities in a campaign story setting for the first time.
    • Up to 3-player co-op, split-screen or online.
    • 16 new achievements to unlock for 210 Gamerscore
    • The expansion supports Gears 5 Xbox Series X|S optimizations, including reduced load times, quick resume, variable refresh rates and 4K HDR Ultra visuals on Series X.

    Gears 5: Hivebusters was written by Kurtis Wiebe, creator of the Rat Queens comic book series, and author of the Gears of War: Hivebusters comics on which the expansions characters are based. Gears of War: Hivebusters, which originally appeared as a five-part series in 2019, is now available for print purchase as a single collected volume and includes the Mechanic Mac Character Skin and the Hivebusters Comic Cover Banner as bonus digital items for immediate use in multiplayer.

    Availability

    Gears 5: Hivebusters is the first Xbox Game Studios campaign expansion to join Xbox Game Pass Ultimate day-and-date with release. Xbox Game Pass Ultimate members can play as a part of their existing membership when the expansion is live on December 15. Simply update the game and launch the expansion from the Gears 5 main menu.

    Other players can pre-purchase the expansion for $19.99 starting today via the Microsoft digital store or the Steam store.

    New Achievements

    Gears 5: Hivebusters is complete with a new set of Achievements worth 210 Gamerscore.

    Name Description Gamerscore
    Designation: Scorpio Unlock during the DLC Campaign 5
    Out of the Frying Pan Unlock during the DLC Campaign 5
    New Island, New Mission Unlock during the DLC Campaign 5
    A Breath of Fresh Air Unlock during the DLC Campaign 5
    The Spirit Walk Unlock during the DLC Campaign 5
    Face the Creature Unlock during the DLC Campaign 5
    The Awakening Activate Keegan, Lahni and Mac’s Abilities in the Hivebuster Campaign Expansion 5
    Electroblade Kill 50 enemies using Lahni’s Electroblade Ability as Lahni in the Hivebuster Campaign Expansion 5
    Ready to Frontline Kill 50 enemies as Mac through your Barrier Ability in the Hivebuster Campaign Expansion 5
    Supplies for the Effort As Keegan, activate Resupply ability 25 times in the Hivebuster Campaign Expansion 5
    Enter Hivebusters Complete all Chapters of the Hivebusters DLC (any difficulty) 5
    Rite of passage Complete all Chapters of the Hivebusters DLC on Insane 15
    Renewed, not consumed Find all Character Ability upgrades in the Hivebusters DLC 5
    Operation: Ride the Snatcher Complete the Hivebusters DLC in 3-Player Co-Op (Scorpio squad, dupes not allowed) 10
    Searching for answers Collect all Campaign Collectibles in the Hivebusters DLC 5
    Class Act Reach level five on any one Assault, one Tank and one Support 5
    The Centaur Set Max out each of the Anchor, Gunner, Pilot, Veteran, Brawler classes 10
    A Gear of many talents Complete a Versus match in each of Regency, River, Nexus, Clocktower, and Gridlock 5

    Hivebusters Graphic Novel

    For more background and lore around the Lahni, Keegan and Mac, check out the Gears of War: Hivebusters graphic novel, also written by Kurtis Wiebe. It’s available now and includes the Mechanic Mac character skin and Hivebusters banner for use in Gears 5 multiplayer.

    Gears 5: Game of the Year Edition
    Also available next week is the Gears 5: Game of the Year Edition, which includes the Hivebusters campaign expansion, Halo: Reach Character Pack, plus 30 days of boost, and is available as a digital exclusive from the Microsoft digital store ($59.99) or included on day one with Xbox Game Pass Ultimate. 

    Cloud Gaming (Beta) Support
    Additionally, the Gears 5: Hivebusters campaign expansion will be available to play via cloud gaming (beta) with Xbox Game Pass Ultimate upon launch on December 15. The expansion joins Gears 5 and over 100 other titles now available to play from Android mobile devices.

    For the latest on Gears 5, including the multiplayer relaunch as part of Operation 5 and our latest team up with WWE Superstars The New Day, stay tuned to Xbox Wire and Gears5.com.

    Related:
    Forza Horizon 4 Players – Do You Have What It Takes to Beat Horizon Super7?
    Talking Tunic with Its Creator Andrew Shouldice
    Destiny 2 Optimized: The Future is Closer Than You Think

    Website: LINK

  • 100 Raspberry Pi moments

    100 Raspberry Pi moments

    Reading Time: 4 minutes

    The official Raspberry Pi magazine turned 100 this month! To celebrate, the greatest Raspberry Pi moments, achievements, and events that The MagPi magazine has ever featured came back for a special 100th issue.

    100 Raspberry Pi Moments is a cracking bumper feature (starting on page 32 of issue 100, if you’d like to read the whole thing) highlighting some influential projects and educational achievements, as well as how our tiny computers have influenced pop culture. And since ’tis the season, we thought we’d share the How Raspberry Pi made a difference section to bring some extra cheer to your festive season.

    The Raspberry Pi Foundation was originally launched to get more UK students into computing. Not only did it succeed at that, but the hardware and the Foundation have also managed to help people in other ways and all over the world. Here are just a few examples!

    Computers for good

    The Raspberry Pi Foundation provides free learning resources for everyone; however, not everyone has access to a computer to learn at home. Thanks to funding from the Bloomfield Trust and in collaboration with UK Youth and local charities, the Foundation has been able to supply hundreds of Raspberry Pi Desktop Kits to young people most in need. The computers have allowed these children, who wouldn’t have been able to otherwise, to learn from home and stay connected to their schools during lockdown. The Foundation’s work to distribute Raspberry Pi computers to young people in need is ongoing.

    Elsewhere, a need for more medical equipment around the world resulted in many proposals and projects being considered for cheap, easy-to produce machines. Some included Raspberry Pi Zero, with 40,000 of these sold for ventilator designs.

    Offline learning

    While there’s no global project or standard to say what an offline internet should contain, some educational projects have tried to condense down enough online content for specific people and load it all onto a Raspberry Pi. RACHEL-Pi is one such solution. The RACHEL-PI kit acts as a server, hosting a variety of different educational materials for all kinds of subjects, as well as an offline version of Wikipedia with 6000 articles. There’s even medical info for helping others, math lessons from Khan Acadamy, and much more.

    The RACHEL sites are available in English, French, and Spanish

    17,000 ft is another great project, which brings computing to schools high up in the Himalayas through a similar method in an attempt to help children stay in their local communities.

    Young learners in red jackets and baseball caps using tablets to learn in a Himalayan school
    Ladakh is a desert-like region up a mountain that can easily shut down during the winter

    Education in other countries

    The free coding resources available on our projects site are great, and the Raspberry Pi Foundation works to make them accessible to people whose first language isn’t English: we have a dedicated translation team and, thanks to volunteers around the world, provide our free resources translated into up to 32 other languages. From French and Welsh to Korean and Arabic, there’s a ton of projects that learners from all over the world can access in their first language.

    And through the Code Club and CoderDojo programmes, the Foundation supports volunteers around the world to run free coding clubs for young people.

    A Raspberry Pi lab in Kuma Adamé, Togo that Dominique Laloux helped create and update
    A Raspberry Pi lab in Kuma Adamé, Togo, that Dominique Laloux helped create and update

    That’s not all: several charitable groups have set up Raspberry Pi classrooms to bring computing education to poorer parts of the world. People in African countries and parts of rural India have benefited from these programmes, and work is being done to widen access to ever more people and places.

    Pocket FM

    The Pocket FM is far smaller than traditional transmitters, and therefore easy to move into the country and set up

    The HAM radio community loves Raspberry Pi for amateur radio projects; however, sometimes people need radio for more urgent purposes. In 2016, German group Media in Cooperation and Transition created the Pocket FM 96 , micro radio transmitters with 4–6km range. These radios allowed Syrians in the middle of a civil war to connect to free media on Syrnet for more reliable news.

    There are a number of independent radio stations that transmit through Pocket FM
    There are a number of independent radio stations that transmit through Pocket FM

    Raspberry Pi powered these transmitters, chosen because of how easy it is to upgrade and add components to. Each transmitter is powered by solar power, and Syrnet is still transmitting through them as the war continues into its tenth year.

    Website: LINK

  • Build a Home Assistant: the light fantastic

    Build a Home Assistant: the light fantastic

    Reading Time: 6 minutes

    We’re going to use the Ikea Trådfri range in this tutorial, but you can also use other compatible ranges such as Philips Hue. So, let’s brighten up our day (and night) without the need for boring light switches.

    Step 01: Install your smart light system

    Like many ‘smart’ light systems, Trådfri uses direct radio communication using a protocol
    called ZigBee. To control the lights from a computer, the easiest approach is to add a
    suitable gateway. These are normally inexpensive and are often cross-compatible (as with
    Trådfri and Hue). Once installed, the Ikea Trådfri Gateway will allow not only your
    smartphone to control lights but also Home Assistant. Typically they need a wired
    connection, so it’s a good idea to have your Home Assistant Raspberry Pi computer wired
    on the same network switch for reliability. Follow the supplied instructions and get set up
    before moving on.

    Step 02: Pair up your lights

    It’s far easier to get your new smart light setup running as a closed system first: it makes
    discovery easier later on. We’re going to cover a number of different scenarios such as an
    automated porch light and a group of lights that can act as one. These will all need setting
    up in the Trådfri smartphone app so they are recognised by the gateway. You can also
    group them if you want to, as that will be helpful later and save some work. Don’t feel you
    have to follow our setup here – you can use a single light or as many as your home can
    take.

    Step 03: Integrate!

    There are a wide range of cards for setting up controls, and you can design your own

    Once you’re happy your smart light gateway is running, log in to Home Assistant and go to
    Configuration, Server Controls, and then click ‘Restart’ under Server Management. This
    will cause Home Assistant to rescan the network for new devices. Luckily, Home Assistant
    is capable of spotting a Trådfri gateway automatically and you should get a notification that
    a new integration has been discovered. You can now enable the integration and Home
    Assistant will automatically add all your lovely new lights. Each light will be added as a
    device, something on your systems and an entity – a single thing that can be controlled.

    Step 04: Nice name

    Now Home Assistant is aware of your fancy new lights, it’s time to make things a bit more
    friendly. Each light now has an entity code in the system. These are normally in the form of
    type-dot-name, so as the device type is ‘light’, you’ll see entities such as
    ‘light.tradfri_bulb_1’ listed under Configuration – Entities. You can click on these to give
    them more meaningful names and place them in ‘areas’ such as the kitchen or lounge.
    Once you’re happy with all the names and places, you can add cards to the main control
    panel.

    Step 05: Card-making

    Last month, we configured the default dashboard ‘Overview’ and switched off automatic
    updates. If you did this, then (surprise!) controls for your new bulbs will already be
    available. Otherwise, click the three dots in the top-right-hand corner and then ‘Configure
    UI’. Now click the bottom right ‘+’ to add a new card. Choose the ‘Light’ card. Chances are,
    Home Assistant will have picked up your bulb and name. If not, click the arrow to select
    the entity you need. Click ‘Save’ to add your new card. You should now be able to tap the
    card to control your light and the slider to set brightness (if your light supports it).

    Step 06: Add in an add-in

    For one of our setups we want many lights to be controllable together, including dimming.
    This is a bit trickier and not something we can do in the interface – we’ll have to edit a
    configuration file. To do that, we need to get console access and that means installing an
    add-in. Add-ins extend Home Assistant’s core functionality. Click on ‘Supervisor’, then
    ‘Add-on Store’ to see what’s available. Search for ‘terminal’ and install the ‘Terminal &
    SSH’ add-on. Once installed, ‘Terminal’ will appear on your sidebar. Click it to get a
    command line prompt. Also you now have SSH access to your installation if you want.

    Step 07: Configure it out

    The add-on store extends your server in all kinds of ways

    To control our multiple lights with one control, we need to create a single ‘virtual’ light. This gives us the chance to familiarise ourselves with Home Assistant’s configuration files. Click
    on the Terminal add-on and then enter

    cd config

    . In this directory are all the configuration files for the system. To make our virtual light we need to edit configuration.yaml. YAML files are text files that use indentation and special characters to convey meaning. The main file is configuration.yaml. Any changes made there require Home Assistant to be restarted. Others, such as groups, can be dynamically reloaded from Configuration – Server Controls.

    Step 08: A little light typing

    The virtual light group is a little special, so it has to be created in the main
    configuration.yaml. Edit the configuration file as follows:

    nano ~/config/configuration.yaml

    Now enter in the example shown at the end of the file. You’ll need to change the entities to
    match your installation and of course you can change the name to anything you wish. If
    you add any further groups, you should add them under the existing ‘light’ section. Save
    the file with CTRL+X and then restart Home Assistant to pick up the changes. You should
    now be able to add a new card to the dashboard which will use your new bulb and control
    everything in sync.

    light: - platform: group name: Kitchen Lights entities: - light.tradfri_bulb_1 - light.tradfri_bulb_2

    Step 09: All in good time

    Let’s create an automation to switch the kitchen lights off at 11pm. Click ‘Configuration’
    then ‘Automations’. This is the most powerful area of Home Assistant and we’ll go more in-
    depth next month. For now, click the ‘+’ icon and, when prompted, enter ‘turn off the
    kitchen lights’, then ‘create automation’. This will set up a basic automation for you. Go to
    ‘Triggers’, select a type of ‘Time’, and enter ‘23:00’. Make sure all your lights are selected
    under ‘Actions’ and then click the save icon (yes, it’s a floppy disk). Now your kitchen lights
    will switch themselves off every night at 11pm. Can you get them to switch on?

    Step 10: Triggered

    A key part of automations is the ‘trigger’: the event or change that causes an automation to
    run. Triggers are fed by sensors, devices connected to the system that feed it information,
    rather than being something it controls. Examples are temperature, humidity, movement
    (PIR sensors), and buttons. Home Assistant automatically adds the sun (!) as an input and
    knows when the sun rises and sets, so automations can be triggered. If you have a porch
    light, this is a simple step and the language parser will accept ‘switch the porch light on
    when the sun sets’ and configure everything for you. Remember to ask it to switch it off
    again!

    Step 11: Setting the scene

    Another way of controlling groups is to use ‘Scenes’. You’ll find the scenes editor under
    Configuration. A ‘scene’ is a group of devices that you would want to group together in a
    particular way. For example, you might want a single button that turned off the main light,
    turned on the mood lights and started playing music on your smart speaker. This works by
    adding entities together in a scene and then creating a button in the dashboard to trigger
    that scene. You can also have the scene triggered using automations; imagine having the
    lights and music come on when you entered the house by using your smartphone app as a
    trigger.

    Step 12: Notifications

    Now it may not be very useful to know that a light has come on, but it does make for an
    interesting example of how notifications work. Let’s say you wanted an alert when the
    porch light switches on. You firstly need to add a notification provider to configuration.yaml. There’s an example here for one of our favourite services, Pushover.net:

    notify: - name: pushover platform: pushover api_key: <YOUR API KEY GOES HERE> api_key: <YOUR USER KEY GOES HERE>

    Once added (and with the service restarted), you can add notifications as an
    action on any automation. There is support for virtually every popular notification system
    out there.

  • Talking Tunic with its Creator Andrew Shouldice

    Talking Tunic with its Creator Andrew Shouldice

    Reading Time: 4 minutes

    Since its debut during the Xbox E3 2018 Briefing, players have been patiently waiting for the launch of Tunic, an action-adventure gameabout a tiny fox in a big world. We look forward to the day we can explore the mysterious island and its secrets, but in the meantime, we caught up with the creator of Tunic, Andrew Shouldice, about the game’s E3 2018 debut, updates on development, and the inspirations behind the game.

    Q: The last time we had a chance to go hands-on with Tunic, it was E3 2018. Can you give us an update on the game on what features you’ve been working on since then?

    A: It’s a secret!

    Ok ok, here’s a peek. Day-to-day, I’m working on a pretty diverse set of things: making boss fights, building new areas, modelling environmental details, fine-tuning feel — there’s always something to do. Now more than ever, production is an enormous concrete to-do list, rather than a set of vague questions. 

    In the past few years, Tunic has more solidly figured out what its overall shape is. I’ve always known that it’s a game about exploration, combat, and secrets, but exactly how that forms into a cohesive whole is a complex problem to solve. In retrospect, the structure hasn’t changed too much, but my confidence in the details has crystalized.

    Q: Take us back to what it felt like to see Tunic appear during the Xbox E3 2018 Briefing. Did you know your game was going to get such a prominent spot during the show?

    A: We knew the trailer was going to be featured in the press conference, but we didn’t know when it was going to show up. We were sitting in the Microsoft Theatre, and every time the screen went black between trailers, we tensed up, not knowing if this was the moment or not. It was heart-pounding, but in a good way. Seeing the trailer up there, representing so much work and anxiety — not just on the trailer, but the game itself — was pretty amazing. It was one of those “hhhhuh, I guess this is really happening” moments.

    What I also didn’t know was that Phil Spencer himself was going to segue out of the trailer and mention my hometown of Halifax, Nova Scotia. That was a real cherry-on-top.

    Q: What struck us during our time with the game were the similarities to another tunic wearing hero – all good comparisons in our book. What other inspirations are you drawing from in the creation for your hero and world? 

    A: Tunic wears a lot of its influences on its sleeve, for sure. A lot of people mention The Legend of Zelda series, and there’s definitely a through line there. If I were to compare Tunic to a Zelda game though, it would be, more than any other, the very first one. I have a soft spot for games where you’re given very little direction aside from “go find the treasure, it’s out there somewhere” — games where uncovering secrets feels like you really found something, as opposed to just getting to “Chapter 4: In Which The Protagonist Finds The Secret”.

    It’s hard to be absolutely sure where each part of the game came from, but I can name a few things I’ve actively admired while trying to get things right while making Tunic. The feeling of dodging through an attack and being perfectly positioned to land your own hits, from Bloodborne. The sublime, perfect isometry of Monument Valley. The mystifying, ever-present text of FEZ. The sprawling yet intricately connected world of Dark Souls. The imposing and boxlike villains in The Secret of Kells. The ruined world of a powerful civilization, from Nausicaä and Laputa. The dumbfounding and world-spanning riddles of La Mulana and Myst.

    If Tunic manages to synthesize all these and can give people at least a fraction of those feelings, I’ll be happy.

    Q: As a game designer, how do you like to balance the diversity of combat vs. exploration vs. puzzle solving? Do you think you’ve struck that “perfect” balance here with Tunic? Why or why not?

    A: It’s tricky! I’m not going to boast that anything is “perfect,” but pacing is something we spend a lot of time thinking about.

    I’m actually not the biggest puzzle room fan, at least not in this kind of game, and at least not in the traditional sense. Maybe I’m overly cynical, but I raise an eyebrow at the idea that someone would lock their treasures away with a block-pushing puzzle. Don’t get me wrong, I love a good Sokoban game, but seeing one passed off as a security system feels a bit like busy work made for Me The Player, not a plausible part of the world.

    That’s not to say there aren’t problems to figure out in Tunic — they just take on a different form. I’d rather people ask “wait, how do I get there?” or “I wonder what this was for”.

    Q: When can we look forward to playing Tunic again? Do you have a target launch date you’re aiming for or is it more of a “When it’s done, it’s done” release?

    A: No official launch date yet. 🙂

    Thanks to Andrew Shouldice for taking the time to share these exciting updates about Tunic. For the latest news on the upcoming title, stay tuned here on Xbox Wire.

    Related:
    Destiny 2 Optimized: The Future is Closer Than You Think
    Powering the Dreams of Gamers with Xbox
    This Week on Xbox: December 4, 2020

    Website: LINK

  • This dad’s button game box keeps the kiddo entertained

    This dad’s button game box keeps the kiddo entertained

    Reading Time: < 1 minute

    This dad’s button game box keeps the kiddo entertained

    Arduino TeamDecember 7th, 2020

    Yuval Tsur made this excellent game box comprised of four oversized LED-lit arcade buttons, as a gift to his son to celebrate the arrival of his little brother.

    The box features both Simon and a reaction game where you must quickly press the button that lights up. In addition to gaming, the device can play the Super Mario Brothers theme, or react with light and sound to button presses in free play (or “baby brother”) mode.

    Controlled by an Arduino Nano, the rest of electronics include an LCD display interface and a pair of 5W, 4? speakers. The project is constructed out of acrylic top and bottom faces — fastened together using long standoffs for extra strength — and MDF sidewalls decorated with printed paper.

    More details on the music and game box can be found in Tsur’s write-up. From the looks of the video below, his son loved it!

    [youtube https://www.youtube.com/watch?v=HSzkWiln1L0?feature=oembed&w=500&h=281]

    Website: LINK

  • Destiny 2 Optimized: The Future is Closer Than You Think

    Destiny 2 Optimized: The Future is Closer Than You Think

    Reading Time: 5 minutes

    Since the launch of Destiny 2: Beyond Light on November 10, Bungie began harnessing the next-generation capabilities of the Xbox Series X|S to deliver meaningful upgrades to players all over the world. With the launch of Beyond Light serving as the beginning of this next generation update, Bungie also announced that additional enhancements would be coming in the very near future. That future is almost here.

    Starting tomorrow, owners of Destiny 2 on Xbox One are able to upgrade to the optimized version on their new Xbox Series X|S at no cost using Smart Delivery. In fact, every upgrade mentioned below is completely free.

    Destiny 2 Next Gen

    Launch Upgrades

    Originally detailed in an issue of This Week at Bungie, the next-gen version of Destiny 2 would support cross-generational play between Xbox One and Xbox Series X|S owners. Not only that, cross-gen play would be available on the November 10 launch – which coincidentally was the same launch day as Beyond Light. This meant that everyone would be discovering the mysteries of Europa together.

    In addition to this, Xbox Series X|S owners would also be able to harness the console’s cutting-edge hardware to improve load times significantly. The improved load times promised enhancements throughout several of Destiny 2’s systems. From launching the game to loading UI elements, and even navigating through menus; multiple heavily trafficked portions of the game were upgraded to become smoother and more responsive.

    Destiny 2 Next Gen

    Next Gen Optimization

    The launch update was only the beginning. The fully optimized version of Destiny 2 coming tomorrow brings players a host of powerful improvements.

    Resolution and Speed

    Destiny 2 will be playable at an incredible 4K resolution on the Xbox Series X. Additionally, both the Series X and the Series S play at a crisp 60 frames per second. This ensures that no matter which version of the Xbox you play on, the fluid gunplay and movement the action MMO is known for takes center stage.

    Destiny 2 Next Gen

    120Hz Crucible Mode

    Taking things one step (or 60 steps) further is the new 120Hz Crucible Mode. This new optional mode provides Xbox Series X owners with the ability to increases their maximum FPS on compatible displays to a blistering 120. In high-level PvP where every frame matters, this new mode provides players with the fastest and most responsive Crucible matches available on console.

    Customizable Field of View

    Along with the enhanced framerate and new high-fidelity presentation, a customizable field of view slider has been added to Destiny 2. This powerful feature allows players to modify the way their character sees the world they’re exploring. Think about what you prefer: Do you like to focus on the details of one specific area? Or do you prefer to take in vast vistas all at once? The control to choose how your screen is rendered, literally everywhere you travel in Destiny 2, is now within your grasp.

    Destiny 2 Next Gen FOV
    Destiny 2 Next Gen FOV

    Aside from the aesthetic, the field of view slider also carries numerous gameplay implications. When your view is wide, you can see more enemies, but those enemies are also much smaller and harder to aim at. Alternately, you can drag the slider and narrow your view. Now, the targets are much larger, but your peripheral vision is limited. For a lot of players who swear by a very specific field of view setting, this can be a game changer.

    Cross Generation & Cross Save

    When developing this update to Destiny 2, Xbox and Bungie were faced with a question: Can players who upgrade adventure with players who don’t? Furthermore, at a time when there are so many ways to play Destiny 2, is there a way for players to carry their single account with all their characters and progress to multiple platforms?

    Destiny 2 Next Gen

    Well, since nothing in the future is impossible, the answer is an easy “yes.” Bungie worked with Xbox to ensure that Xbox Series X|S owners can continue playing with Xbox One owners. Bungie also developed Cross Save, a feature that allows players to carry their characters and progress between multiple platforms. So, wherever you find yourself: On the couch, at your desk, on your phone, Xbox One, or Xbox Series X|S; your characters are always ready to join a fireteam with your friends.

    Going Beyond

    The stars have truly aligned for both Beyond Light and Xbox Series X|S. Both launched on November 10, and since then, Guardians all over the world have begun exploring the frozen frontier of Europa, uncovering the secrets of the Deep Stone Crypt, and mastering the new power of Stasis. Destiny 2 continues to evolve and it’s no surprise that the Xbox Series X|S is a crucial part of that evolution.

    Welcome to the next generation, Guardians. See you on Europa.

    Related:
    Powering the Dreams of Gamers with Xbox
    This Week on Xbox: December 4, 2020
    The Complete Dragon Quest XI Experience Arrives Today with Xbox Game Pass on Console and PC

    Website: LINK

  • Power Your Dreams: Wie Xbox die Träume der Spieler Wirklichkeit werden lässt

    Power Your Dreams: Wie Xbox die Träume der Spieler Wirklichkeit werden lässt

    Reading Time: 4 minutes

    Vor ziemlich genau einem Jahr stellten wir zum ersten Mal Xbox Series X vor und damit auch unseren Leitsatz Power Your Dreams. Seitdem haben wir gemeinsam mit Dir die nächste Generation Generation des Gaming geformt und seit kurzem erlebst Du die Power dieser leistungsstarken neuen hautnah.

    Wir haben uns nicht umsonst Power Your Dreams als Slogan erwählt, denn wir wollten mit Xbox Series X eine Konsole schaffen, die die Träume von Gamern wirklich erfüllt. Jetzt fragen wir uns, ob wir dieses Ziel auch erreichen konnten. Mit einigen Mitgliedern der Xbox Community und unfassbar talentierten Content Creators haben wir uns auf die Suche nach einer Antwort auf diese Frage gemacht. 

    Mithilfe modernster Technik zur Erfassung menschlicher Träume haben Schlaf-Wissenschaftler Experimente zu luzidem Träumen entwickelt und unter diesen Voraussetzungen die Träume von Spielerinnen und Spielern, die zuvor auf Xbox Series X gespielt haben, analysiert. Im Anschluss gaben wir die Ergebnisse in die Hände bekannter Künstler und Creator und ließen sie die Träume der Spieler zum Leben erwecken. So wurde unsere neue, erstaunliche Sammlung kreativer Kunst mit dem Namen Made of Dreams geschaffen. Mit dieser Sammlung zeigen wir, dass Xbox Series X nicht nur dem Slogan Power Your Dreams gerecht wird, sondern dass die neue Konsole aus dem Stoff gemacht wurde, aus dem Träume sind – wortwörtlich.

    Lucid Odyssey

    Der Kurzfilm Lucid Odyssey wurde von niemand geringerem als Oscar-Preisträger Taika Waititi geschaffen, der sich als Regisseur unter anderem für Jojo Rabbit, Thor Ragnarok und Thor: Love and Thunder verantwortlich zeigt. Er verbindet die Welten von Kunst, Wissenschaft sowie Gaming und erweckt so die Träume von Krystal Holmes, alias MoonLiteWolf, zum Leben – nach ihren Erlebnissen mit Xbox Series X. Dieses fantastische Abenteuer fängt den Geist des Projektes ein, taucht in MoonLiteWolfs fantasievolle und lebendige Träume ein und eröffnet einen ganz neuen Blick auf eine der beliebtesten Spielfiguren im Xbox-Universum.

    MoonLiteWolf selbst leiht dem Film ihre Stimme und führt die Zuschauer mit Aufnahmen durch die Erzählung, die während der Traum-Studie gemacht wurden.

    Power Your Dreams: Wie Xbox die Träume der Spieler Wirklichkeit werden lässt

    OBJ’s Dream Kit

    Im Traum von Odell Beckham Jr. dreht sich alles um Controller und Sneaker. Nachdem ODJ mit Xbox eine Welt voller schimmernder Sterne in den Tiefen des Weltraums erkundet hatte, erwartete ihn ein besonderer Traum. Inspiriert von diesem schuf Odell gemeinsam mit Nike ein einzigartiges Controller-Design sowie ein besonderes Paar Nike Air Force 1.

    Power Your Dreams: Wie Xbox die Träume der Spieler Wirklichkeit werden lässt

    Digital Dream Art

    Künstler und Regisseur Quentin Deronzier wagte einen surrealen Blick auf die Träume von Stallion83, in denen er strahlende und lebendige Licht-Landschaften erkundete. Das Ergebnis ist eine Reihe digital gezeichneter Arbeiten, die die Lebendigkeit und Farbenpracht dieser Träume perfekt widerspiegeln.

    Power Your Dreams: Wie Xbox die Träume der Spieler Wirklichkeit werden lässt

    AR Dream Filter

    Digital-Künstlerin Johanna Jaskowska schuf – inspiriert von Emericagirl24’s Träumen – eine Reihe von einzigartigen VR-Filtern, mit denen sich Spieler in einem völlig neuen und unkonventionellen Look erleben. Der Blick durch diese unkonventionellen Filter ist bisher einzigartig in der Gaming-Industrie.

    Power Your Dreams: Wie Xbox die Träume der Spieler Wirklichkeit werden lässt

    Walking in Steve’s Dreams

    Wenn jeder spielt, gewinnen wir alle! Dieses Motto ist nicht ohne Grund ein Kernleitsatz von Team Xbox. Deshalb haben wir uns im Tonstudio mit Big Orange zusammengetan, der ein immersives und barrierefreies 3D Audio-Abenteuer schuf – inspiriert von den Träumen von BlindGamerSteve, nachdem dieser auf Xbox Series X den 3D Spatial Sound von Destiny 2: Beyond Light erlebt hat.

    Steve selbst leiht dem Ergebnis seine Stimme und begleitet die Arbeit mit Erklärungen und Original-Sounds, die während der Traumstudie aufgenommen wurden.

    Power Your Dreams: Wie Xbox die Träume der Spieler Wirklichkeit werden lässt

    Wir sind zutiefst beeindruckt von den wunderbaren Ergebnissen dieser Reise und danken allen Künstlern und Spielern von ganzem Herzen für die Teilnahme an diesem Projekt. Wir freuen uns sehr darüber, diese einzigartigen Arbeiten mit Spielern und Xbox Fans auf der ganzen Welt zu teilen. Und wir werden weiterhin die Grenzen des Möglichen erforschen.

    Entdecke noch mehr immersive und atemberaubende Spielwelten sowie die aktuellsten News aus dem Xbox-Kosmos hier auf Xbox Wire DACH.

    Website: LINK

  • Xbox bei Friendly Fire 6: 1,5 Millionen Euro für den guten Zweck

    Xbox bei Friendly Fire 6: 1,5 Millionen Euro für den guten Zweck

    Reading Time: 3 minutes

    Jede Reise in diesen Zeiten überlege ich mir sehr gut und dieses Jahr waren es zwei, die ganz oben auf meiner Liste standen. Die erste nach Köln, zu unserem Launch-Livestream der Xbox Series X|S und die zweite zu Friendly Fire 6. Der große Gaming-Charity-Livestream wurde 2015 gegründet und findet seitdem jedes Jahr im Dezember mit Pandorya, DerHeider, PhunkRoyal, fisHC0p, MrMoreGame, dem Team PietSmiet und Gronkh statt.

    Seit 2016 sind wir mit Xbox einer der Hauptsponsoren und jedes Jahr übertrifft das andere.  Dabei soll gesagt sein, dass es kein Wettbewerb ist und es keine Wachstumsziele gibt. Das einzige Ziel: Möglichst vielen Menschen und Tieren helfen und dabei zählt jeder Euro.

    Ich kann mich noch erinnern, wie wir 2016 alle ausgeflippt sind als die Community mehr als 300.000 Euro gespendet hat. Von den über 640.000 im Folgejahr ganz zu schweigen. Jetzt sind wir mittlerweile fünf Jahre dabei und wenn man denkt, dass einen nichts mehr überraschen kann, dann sagt ihr „hold my controller“. Die letzten 30 Minuten des 12-Stunden-Streams waren für mich die spannendsten. Ihr habt noch über 80.000 Euro gespendet und zum ersten Mal die Rekordmarke von mehr als einer Million Euro durch Direktspenden geknackt. Mit den Merchandise-Verkäufen liegt Friendly Fire sogar schon bei 1,5 Millionen Euro, die zu gleichen Teilen an acht Organisationen gehen:

    Gronkh springt auf vor Freude als der Spendencounter auf über eine Million Euro springt
    Da kann man schon mal Jubeln: Der Moment, als die Zuschauerspenden die Million-Euro-Grenze knacken.

    Xbox Series X|S und Xbox Game Pass bei Friendly Fire

    Die Xbox-Ideen im Stream kamen übrigens von unserem ganzen Xbox DACH-Team. So hatten wir eine Xbox Game Bar mit einem Xbox Series X-Kühlschrank, Xbox Series X-Jenga, Microsoft Flight Simulator-Papierflieger-Challenge (die Vorlage zum Selbstausdrucken findet ihr übrigens hier) und einem Xbox Game Pass-Memory. Zusätzlich haben wir im Chat jede Menge Xbox Game Pass Ultimate-Codes verteilt und es sind auch schöne Bilder aus unserer Xbox Game Pass PC-Twitter-Verlosung entstanden.

    Der Microsoft Flight Simulator Papierflieger
    Ihr denkt, ihr macht bessere Papierflieger als die Friendly Fire-Stars? Probiert’s aus – die Vorlage gibt’s als Download.

    Dieses Jahr haben wir uns neben der jährlichen Unterstützung bei Friendly Fire aber noch etwas Besonderes überlegt. Im Rahmen des Xbox Series X|S-Launches & Friendly Fire 6 haben wir 10.000 Dollar an das Kinderhaus Atemreich in München gespendet.

    Dies sind die Momente, in denen ich stolz auf unsere Gaming-Community bin. Stolz auf das Engagement der Streamer, auf jeden Euro den ihr beitragt und den Zusammenhalt, der nur ein Ziel hat: Seinen Mitmenschen (und natürlich auch Vierbeinern) etwas Gutes zu tun.

    Ob Loot für die Welt, Charity Royal oder die Gametube Sternenstunden (und es gibt noch weitaus mehr): Jeder einzelne Stream hat einen Award verdient und auch jeder von euch, der seine Streamer unterstützt – durch Spenden, Zuschauen und viel Feedback in dieser schwierigen Zeit.

    2020 endet in diesem Sinne mit einem leuchtenden Gaming-Stern am Himmel. Und er zeigt, dass wir uns nie unterkriegen lassen.

    Ich wünsche euch eine schöne, besinnliche Weihnachtszeit!
    Eure Maxi

    Website: LINK

  • Powering the Dreams of Gamers with Xbox

    Powering the Dreams of Gamers with Xbox

    Reading Time: 4 minutes

    Made from Dreams

    This week marks a year since the world was introduced to the Xbox Series X and Power Your Dreams. Since then, we’ve explored the possibilities of the next generation of gaming and, in the past few weeks, experienced the world’s most powerful console firsthand.

    When we considered the full potential of next-gen gaming and the meaning behind Power Your Dreams, we wondered if the Xbox Series X could actually power gamers’ dreams. With the help of a few members of the Xbox community and some incredibly talented creators, we set out to discover just that.

    Using the most advanced dream recording technology, dream scientists conducted lucid dreaming experiments, capturing and decoding the real dreams of gamers after they experienced Xbox Series X. We then partnered with world renowned artists and creators, who took inspiration from the dream data to bring these gamers’ dreams to life through a content series we’re calling, “Made from Dreams.” This content series continues our Power Your Dreams campaign and demonstrates the next generation of Xbox consoles are what dreams are made of – literally.

    “Lucid Odyssey”

    In this short film created by Academy Award-winning director, Taika Waititi, (“Jojo Rabbit,” “Thor Ragnarok,” “Thor: Love and Thunder”), the worlds of art, science, and gaming are merged —bringing the dreams of gamer Krystal Holmes (aka MoonLiteWolf) to life, after she played the Xbox Series X. This epic adventure captures the spirit of the actual research process, the boundless depths of MoonLiteWolf’s detailed and vibrant dreams and then actively challenges our perceptions of one particular Xbox character, as we have known them.

    MoonLiteWolf stars in the film as herself with the narration throughout the film coming from the actual audio recorded during the dream study.

    MadeFromDreams_Inline1

    OBJ’s “Dream Kit”

    Meet the controller and shoe of Odell Beckham Jr.’s dreams. Inspired by the real dreams OBJ had after playing Xbox, where he controlled big, shimmering stars in outer space, we brought to life a custom set of controller designs and a custom pair of Nike Air Force 1 shoes designed in partnership with Odell and Nike. Stay tuned as fans will have the chance to win the custom controllers and custom shoes in an upcoming sweepstakes on Xbox Twitter.

    MadeFromDreams_Inline2

    “Digital Dream Art”

    Visual artist and director Quentin Deronzier takes a surreal approach to interpreting Stallion83’s dreams, after he experienced next-gen gameplay, shedding light on how vivid and immersive they were through a custom series of high-fidelity digital art content.

    MadeFromDreams_Inline3

    “AR Dream Filters”

    With augmented reality filters, made from Emericagirl24’s dreams, digital artist Johanna Jaskowska gives gamers the opportunity to express themselves through a series of unique, re-imagined and unconventional lenses never experienced before in the gaming industry.

    MadeFromDreams_Inline4

    “Walking in Steve’s Dreams”

    When everybody plays, we all win is a belief at the core of team Xbox. And for this program, we partnered with audio studio, Big Orange who created an immersive and accessible 3D audio adventure story inspired by the real dream’s gamer, BlindGamerSteve, had after experiencing Destiny 2: Beyond Light—and the 3D Spatial Sound capabilities of the Xbox Series X.

    Steve stars in the story as himself, providing voiceover for his dream experience alongside the actual audio recorded during the dream study.

    MadeFromDreams_Inline5

    We extend a special thanks to the tremendous creators and gamers who participated and lent their talents to be a part of this launch and this program. And for Xbox fans worldwide, we hope you enjoy, we cannot wait to share more as we continue our never-ending quest to push the boundaries of what’s possible, expected and even what’s unknown when it comes to storytelling and marketing in the gaming industry.

    Related:
    This Week on Xbox: December 4, 2020
    The Complete Dragon Quest XI Experience Arrives Today with Xbox Game Pass on Console and PC
    Next Week on Xbox: December 8 to December 11

    Website: LINK

  • Recreate Tiger-Heli’s bomb mechanic | Wireframe #45

    Recreate Tiger-Heli’s bomb mechanic | Wireframe #45

    Reading Time: 4 minutes

    Code an explosive homage to Toaplan’s classic blaster. Mark Vanstone has the details

    Tiger-Heli was developed by Toaplan and published in Japan by Taito and by Romstar in North America.

    Released in 1985, Tiger-Heli was one of the earliest games from Japanese developer Toaplan: a top-down shoot-’em-up that pitted a lone helicopter against relentless waves of enemy tanks and military installations. Toaplan would go on to refine and evolve the genre through the eighties and nineties with such titles as Truxton and Fire Shark, so Tiger-Heli served as a kind of blueprint for the studio’s legendary blasters.

    Tiger-Heli featured a powerful secondary weapon, too: as well as a regular shot, the game’s attack helicopter could also drop a deadly bomb capable of destroying everything within its blast radius. The mechanic was one that first appeared as far back as Atari’s Defender in 1981, but Toaplan quickly made it its own, with variations on the bomb becoming one of the signatures in the studio’s later games.

    For our Tiger-Heli-style Pygame Zero code, we’ll concentrate on the unique bomb aspect, but first, we need to get the basic scrolling background and helicopter on the screen. In a game like this, we’d normally make the background out of tiles that can be used to create a varied but continuous scrolling image. For this example, though, we’ll keep things simple and have one long image that we scroll down the screen and then display a copy above it. When the first image goes off the screen, we just reset the co-ordinates to display it above the second image copy. In this way, we can have an infinitely scrolling background.

    Our Tiger-Heli homage in Python. Fly over the military targets, firing missiles and dropping bombs.

    The helicopter can be set up as an Actor with just two frames for the movement of the rotors. This should look like it’s hovering above the ground, so we blit a shadow bitmap to the bottom right of the helicopter. We can set up keyboard events to move the Actor left, right, up, and down, making sure we don’t allow it to go off the screen.

    Now we can go ahead and set up the bombs. We can predefine a list of bomb Actors but only display them while the bombs are active. We’ll trigger a bomb drop with the SPACE bar and set all the bombs to the co-ordinates of the helicopter. Then, frame by frame, we move each bomb outwards in different directions so that they spread out in a pattern. You could try adjusting the number of bombs or their pattern to see what effects can be achieved. When the bombs get to frame 30, we start changing the image so that we get a flashing, expanding circle for each bomb.

    Here’s Mark’s code for a Tiger-Heli-style shooter. To get it working on your system, you’ll need to install Pygame Zero. And to download the full code and assets, head here.

    It’s all very well having bombs to fire, but we could really do with something to drop them on, so let’s make some tank Actors waiting on the ground for us to destroy. We can move them with the scrolling background so that they look like they’re static on the ground. Then if one of our bombs has a collision detected with one of the tanks, we can set an animation going by cycling through a set of explosion frames, ending with the tank disappearing.

    We can also add in some sound effects as the bombs are dropped, and explosion sounds if the tanks are hit. And with that, there you have it: the beginnings of a Tiger-Heli-style blaster.

    Get your copy of Wireframe issue 45

    You can read more features like this one in Wireframe issue 45, available directly from Raspberry Pi Press — we deliver worldwide.

    And if you’d like a handy digital version of the magazine, you can also download issue 45 for free in PDF format.

    Baldur’s Gate III: our cover star for Wireframe #45.

    Make sure to follow Wireframe on Twitter and Facebook for updates and exclusive offers and giveaways. Subscribe on the Wireframe website to save up to 72% compared to newsstand pricing!

    Website: LINK

  • iPourIt

    iPourIt

    Reading Time: 2 minutes

    The substitute beer was lousy too. “It was time to take things into my own hands” said
    Brett, ‘I could have got my own beer in that time’. Brett set about creating a self-service beer dispenser in which customers chose and paid for their drinks at their table and then went and helped themselves to it. ID checks and a tab were organised at the counter, a touchscreen terminal is used to select the size and volume, and an RFID wristband used to link the drink dispensed to the customer’s account.

    Let the good times flow

    The tablet computers iPourit originally used, however, proved a weak link, since their
    screens needed to be constantly active, which was costly, and they eventually stopped
    working.

    Each Raspberry Pi 4 controls twelve beer lines, so customers get plenty of choice

    Over the past year iPourit has developed a new type of self-service beer wall with
    Raspberry Pi at its heart. The iPourit system uses Compute Module 3+ (the industrial
    version of Raspberry Pi 3B+) as part of a power-over-Ethernet beer dispenser. The
    customer gets a highly detailed view of which beers are selling. “Every single controller,
    every single tap stream on this system is powered and communicated by a managed
    switch. We put a valve and a meter in the beer line. The network has one Raspberry Pi 4 for every twelve beer lines which controls and measures them,” enthuses iPourIt CMO Darren Nicholson. The Raspberry Pi setup works with their existing .NET shop setup, which is ideal for any bug fixes and upgrades and meant they didn’t need to start from scratch.

    The customer's drinks tab is set up when they arrive and links to an RFID wristband that activates the dispensers at the beer wall

    The beer wall concept had previously offered a quirky point of difference for venues. With
    contactless service now the aim of most hospitality venues, the idea has struck a different
    kind of chord with bars and restaurants. A specially designed RFID tag – controlled by
    Raspberry Pi, of course – unlocks the pump handle to pour the beer features a hook that
    allows customers to pull the handle without touching it.

  • This DIY watch works but for only a limited amount of time

    This DIY watch works but for only a limited amount of time

    Reading Time: < 1 minute

    This DIY watch works but for only a limited amount of time

    Arduino TeamDecember 5th, 2020

    The Nano is one of our smallest boards, and as YouTuber Craft Channel has proven, it’s tiny enough to act as the brains of a wristwatch. This DIY wearable device features a nicely made wooden enclosure, with power supplied by a 1S 300mAh LiPo battery, and the face itself shown on a 1.3″ ST7789 display.

    Its lack of a real-time clock unit, along with a fairly limited battery, means that the watch will only work for a short time before needing attention. However, creator Craft Channel notes that the build is an experimental project, and it’s a great demo of what can be done with a short bill of materials and a bit of ingenuity!

    [youtube https://www.youtube.com/watch?v=Ie5rrqo5dIc?feature=oembed&w=500&h=281]

    Website: LINK

  • Official PlayStation Podcast Episode 383: Let’s Get Mythical

    Official PlayStation Podcast Episode 383: Let’s Get Mythical

    Reading Time: < 1 minute

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    This week, Tim and Kristen dive into the divinely distinct styles of mythological storytelling in Assassin’s Creed Valhalla and Immortals Fenyx Rising. 

    Stuff We Talked About

    • TemTem
    • The Last of Us Part II
    • Kratos in Fortnite
    • How much we enjoy various mythologies
    • Demon’s Souls
    • Astro’s Playroom

    The Cast

    This image has an empty alt attribute; its file name is 32087949147_a45966a017_o.jpgThis image has an empty alt attribute; its file name is 32087949147_a45966a017_o.jpg

    Tim Turi – Content Communications Manager, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • This Week on Xbox: December 4, 2020

    This Week on Xbox: December 4, 2020

    Reading Time: 6 minutes

    We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!


    Xbox Game Pass Update - December 2020

    Coming Soon to Xbox Game Pass: Control, Doom Eternal, Holiday Offer, and More
    A lot of you are new to Xbox Game Pass right now (hi everyone!) and to those of you lurking here to check out what games will be coming soon – hi to you too! We have a big list of games coming at you, and to sweeten the deal for those that haven’t tried… Read more

    Feel Game Day in the Next Generation of Madden NFL 21 on Xbox Series X|S
    The next generation of Madden NFL 21 on Xbox Series X|S is here! Fueled by real-world Next Gen Stats and authentic new environments inside NFL stadiums, you can experience it all starting today, December 4. Chock full of new features like the integration… Read more 

    Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition

    The Complete Dragon Quest XI Experience Arrives Today with Xbox Game Pass on Console and PC
    Take up the mantle of The Luminary and join a unique cast of loyal companions in the acclaimed Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition today on Xbox One, Xbox Series X|S, and Windows 10 PC. Marking 34 years since the first… Read more

    Everything You Need to Know About the Amazing World of Phogs!
    Phogs!
     is here just in time for the holidays! What better way to spend the festive break than grabbing, borking, and stretching your way through this delightfully whimsical yet challenging puzzle game? Thanks to local and online multiplayer, you can even play… Read more

    November Xbox Update

    November 2020 Xbox Console Update Begins Rolling Out on Xbox Series X|S and Xbox One
    This month marked the start of the next generation of console gaming on Xbox with the release of Xbox Series X|S, and Team Xbox is excited to continue bringing new ways to make your experience on Xbox even better. Just like we’ve done on Xbox One, we will continue… Read more

    The Clubhouse is Now Open: Grab your Season 1 Clubhouse Pass Today in PGA Tour 2K21
    Attention PGA Tour 2K21 players (and Xbox golfing fans)! I’m stopping by to let you know about the newest addition coming to the game that’s going to keep you plenty busy through the coming Winter. I give you: Season 1 of the PGA Tour 2K21 Clubhouse Pass… Read more

    Assassin's Creed Valhalla key art

    Inside Xbox Series X|S Optimized: Assassin’s Creed Valhalla
    One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X|S Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X|S, both for new titles built natively using the… Read more

    Immortals Fenyx Rising Soars Onto Xbox Series X|S and Xbox One
    Immortals Fenyx Rising has arrived on Xbox Series X|S and Xbox One, and players can now plunge headlong into the Golden Isle and its many compelling mysteries. As Fenyx, a completely customizable shield-bearer on a quest to save the Greek gods from the monstrous… Read more

    State of Decay 2 Xbox Series X Hero

    State of Decay 2 Adds New Challenges, Rewards, and Optimizations for Xbox Series X|S
    Starting today, State of Decay 2 brings a wide variety of year-end updates and content for players to enjoy. To start, State of Decay 2 is now Optimized for Xbox Series X and Series S consoles. Players on these latest consoles can take advantage of… Read more

    Free Play Days – The Elder Scrolls Tamriel Unlimited and Soulcalibur VI
    Discover adventure with a massive online community or grab your weapon and ignite your passion for battle, all in this weekend’s Free Play Days. The Elder Scrolls Online Tamriel Unlimited and Soulcalibur VI are both available for Xbox Live Gold… Read more

    Fortnite Chapter 2 - Season 5

    The Hunt Is on in Fortnite: Chapter 2 – Season 5
    Your heroic efforts in last season’s final battle have saved reality, but the island is still in danger. As a result of that battle, the Zero Point has become exposed, putting the island’s characters at risk of escaping the Loop. From beyond the Zero Point, Agent Jones… Read more

    Dauntless Reforged: Three New Things to Do in the Shattered Isles
    Dauntless Reforged
     launches December 3 and includes a substantial rework of previous systems and the introduction of a brand-new hunt type. Here are three new things to experience in the Shattered Isles when this update goes live on Xbox One… Read more

    Rocket League - Season 2

    Season 2 Drops December 9 in Rocket League with Xbox Series X|S Optimizations
    Do you hear that? It’s the arrival of Season 2 in Rocket League! Check out the music-themed season when it goes live on December 9. This setlist is packed with new content, so here’s everything you can expect. A new Rocket Pass is ready to take the… Read more

    The Gruesome Twins Join the Entity’s Realm in Dead by Daylight
    A new chapter is now available in Dead by Daylight and brings with it a unique killer and survivor. The theme of the chapter is family: what we do for family, what we sacrifice for family, how family builds and shapes who we are… And our new killer knows about… Read more

    Cyberpunk 2077 – December 10 – Xbox One X Enhanced / Smart Delivery

    Next Week on Xbox: December 8 to December 11
    Welcome to Next Week on Xbox! Here we cover all the new games coming soon to Xbox Series X|S, Xbox One, and Windows 10 PC as well as upcoming Xbox Game Pass and soon-to-be released ID@Xbox games! Get more details on the games… Read more

    Doom Eternal – New Master Level is Available Now, Coming Soon to Xbox Game Pass for PC
    Prepare yourselves: The Super Gore Nest Master Level is available now. Experience a fresh new challenge and the chance to earn cool rewards. That’s not all! More Slayers will join the fray December 3 when Doom Eternal arrives with Xbox Game Pass for PC!

    Related:
    The Complete Dragon Quest XI Experience Arrives Today with Xbox Game Pass on Console and PC
    Next Week on Xbox: December 8 to December 11
    Everything You Need to Know About the Amazing World of Phogs!

    Website: LINK

  • Control your holiday lights with a tap of a Disney MagicBand

    Control your holiday lights with a tap of a Disney MagicBand

    Reading Time: 2 minutes

    If you enjoy all things Disney and would love to bring some of its park magic into your home, then look no further than Dominick Civitano’s recent project.

    Because of travel limitations due to the pandemic, Civitano decided to create a replica of a MagicBand reader that uses an NFC card reader module to recognize a programmed MagicBand, which triggers a ring of LEDs, audio output, and a relay for Christmas lighting. This setup could likely be applied to other devices, opening up its possibilities into January and beyond.

    Electronics for the build — including an Arduino Mega that runs the show — are hidden inside of a 3D-printed, property-themed enclosure that resembles those found outside of any Disney theme park. This would potentially preserve a sense of wonder at the device, and diffuses the LEDs nicely.

    More details on the Civitano’s work can be found on GitHub!

    [youtube https://www.youtube.com/watch?v=WFyDRV0GOis?feature=oembed&w=500&h=281]

    [youtube https://www.youtube.com/watch?v=G5IX_6UYfng?feature=oembed&w=500&h=375]

    [youtube https://www.youtube.com/watch?v=N-M03rtk2xM?feature=oembed&w=500&h=281]

    [youtube https://www.youtube.com/watch?v=xcsDWAmd3SA?feature=oembed&w=500&h=281]

    Boards:Mega
    Categories:Arduino

    Website: LINK

  • Share of the Week: Feast

    Share of the Week: Feast

    Reading Time: 3 minutes

    Last week, we asked you to make us drool by sharing delectable feasts from the game of your choice using #PSshare #PSBlog. From fully fledged meals to a feast for one, here are this week’s delicious shares: 

    Movement26 shared this fortifying meal from Monster Hunter World: Iceborne.

    Abby scarfs down a burrito in The Last of Us Part II, shared by scottoka1.

    Nothing beats a viking feast like this one in Assassin’s Creed Valhalla, shared by rinatan18z.

    Kuukyoseijou has our mouths watering with this sushi shot from Final Fantasy XV. 

    The students of 13 Sentinels: Aegis Rim share a meal in this share by Kataribe82.

    This Resident Evil VII feast shared by concluders seems less than appetizing. 

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

    Theme: Winter

    Share by: 9am Pacific on Wednesday, December 9

    Next week, grab a coat cause things are getting icy. Share gaming moments set in the snowy winter using #PSshare #PSBlog for a chance to be featured. 

    Website: LINK

  • How European XR companies can pitch VIVE X Europe

    How European XR companies can pitch VIVE X Europe

    Reading Time: 2 minutes

    Website: LINK