Schlagwort: vr headset

  • Make your own virtual reality 3D Shooter

    Make your own virtual reality 3D Shooter

    Reading Time: 5 minutes

    In the latest issue of Wireframe magazine, Mark Vanstone shows you how to turn a 3D shooter into a VR game for a variety of viewers, from Google Cardboard to gaming headsets.

    Our shooter, now in VR format. Blast aliens from the sky as they fly over the mountains.

    Browser development has really matured of late, with a number
    of exciting new features coming to the fore. Where WebGL was well supported, the new WebXR (previously WebVR) is now becoming standard
    in modern browsers. JavaScript ES5 has now been superseded by ES6, and with these new technologies, making browser-based apps – and specifically 3D games – is now a serious proposition. The other part of VR technology, the hardware, has also evolved – as mobile tech has become more powerful, so have the opportunities for cost-effective VR experiences.

    With a mobile phone you can create a stereoscopic display for use with a simple Cardboard viewer.

    If you have an old mobile phone, perhaps an Make your own virtual reality 3D Shooter B iPhone 6 or a Samsung S7, you can get a Google Cardboard headset for £6 and turn it into a rudimentary VR viewer. In this article, we’ll show you how to set up a 3D shooter to run not only on that hardware, but also on other viewers such as the Gear VR or Daydream, and even gaming headsets such as the Oculus, HTC, or Valve. All of these have web browsers built in which can support WebXR or a 3D display, and although there are some differences between how they work, the process of displaying a 3D scene is mostly the same on all of them, so we can use the Three.js JavaScript library.

    Three different VR headsets on a white background
    There’s a wide range of VR viewers and headsets on the market, from Google Cardboard to pricey gaming headsets like the Oculus, HTC, HP, Microsoft, and Valve ranges.

    To begin, we’ll start with the Three.js 3D shooter we made in Wireframe #32 – if you missed it, you can download a copy. We’ll use the same models and much of the same code. The first change, though, is to update the code to run as an ES6 module. The non-module version of Three.js is being phased out at the end of 2020, so it’s probably best to get with the times and use the new stuff. As with our earlier shooter, you’ll need to run this code from a secure web server, which, for mobile phones and gaming headsets, will mean uploading it to somewhere suitable, but if you want to see it running, you can play it at technovisual.co.uk/vr.

    Basic VR viewers

    Now we need to consider the hardware we’re going to use to run our game. Let’s start at our baseline, Google Cardboard, and work up from there. Available from many outlets online (including Google’s store), it’s a cut-out kit, which you fold up to create a viewer.


    From a browser window inside a gaming headset environment, you can launch a Three.js VR experience

    There are two lenses to look through, two magnets in a recess on the side, and velcro tabs to hold a mobile phone. The magnets on the side serve as a selection mechanism which we’ll explore later.

    Next, we have Gear VR-style viewers. There are many different types, priced from around £12 to £40, and these are essentially a better-built plastic version of the Cardboard but with a button on top to act as a selector. Phones of varying sizes can be used, and as long as the device isn’t more than about four years old, it should be up-to-date enough to run the 3D software.

    For example, the six-year-old Samsung S5 is capable of displaying VR, but it’s a bit too slow to make the experience pleasant, whereas a five-year-old iPhone 6 is quite capable of displaying simple VR scenes smoothly. (With
    iPhones, you may need to switch on Experimental Features in the Safari settings, however.)

    Proper pro kit

    Gaming headsets are a bit different, since they have a built-in screen in the headset, and – in the case of the Oculus Go and Quest – an Android computer in there as well. Tethered headsets use the power of a connected computer to generate the display, and all of them use a slightly different
    Three.js system from the cheaper viewers to generate the 3D display.

    As time goes on, it’s likely that more mobile phones will be compatible with
    the VR software used by the untethered gaming headsets. Gaming headsets also have sensors that track your movement as well as the tilt of the headset, providing six degrees of freedom.

    Get the rest of the tutorial in Wireframe #44

    This is just a taste of the comprehensive guide included in the latest issue of Wireframe magazine. If you’re not a subscriber, you can download a PDF copy for free from the Wireframe magazine website. Start at page 50 and work your way through to create your own VR shooter game.

    And if you want to take advantage of Wireframe magazine’s latest subscription deal, you can get it for just £10 at the official Raspberry Pi Press online store.

    Website: LINK

  • Enjoy VR games on your PC with this Arduino-based DIY headset

    Enjoy VR games on your PC with this Arduino-based DIY headset

    Reading Time: 2 minutes

    Enjoy VR games on your PC with this Arduino-based DIY headset

    Arduino TeamJune 2nd, 2020

    If you want a virtual reality headset for your computer, but don’t want to dig deep into your pockets, this project by “jamesvdberg” (AKA Killer Robotics) presents a low-cost alternative. 

    Although it won’t pack the capabilities of an Oculus or HTC Vive, jamesvdberg’s VR rig can be replicated for just $80 using a Google cardboard-compatible shell, along with a 5” Raspberry Pi 800×480 LCD screen and an Arduino Micro for control.

    The DIY device tracks head movements using an MPU6050 IMU, sending data to a PC system as a mouse input via the Micro. Game visuals are fed back to the screen over HDMI, split into discreet images for each eye, creating a side-by-side 3D effect. 

    [youtube https://www.youtube.com/watch?v=TM4toSRieTE?feature=oembed&w=500&h=281]

    Those interested in building their own version can find the tutorial here.  

    Website: LINK

  • Relativty is a low-cost VR headset you can build yourself

    Relativty is a low-cost VR headset you can build yourself

    Reading Time: 2 minutes

    Relativty is a low-cost VR headset you can build yourself

    Arduino TeamFebruary 20th, 2019

    While you’ve been hearing about virtual reality for the last 20 years or so, today the hardware required to build such a rig is finally to the point where it’s within the reach of consumers. As seen here, Relativty is a SteamVR-compatible headset that can be made for around $100.

    Relativty uses a 3D-printed frame to house its 2560 x 1440 LCD screen, along with a pair of 80mm Fresnel lenses to properly focus the image. Control is accomplished via an Arduino Due and an MPU-6050 accelerometer, which feeds head-tracking info to an external gaming system. 

    At this point, the device is clean though fairly basic, and will hopefully be the start of a truly excellent open source project as features are added.

    Website: LINK

  • Wireless‐Headset – Platin‐Edition ab sofort erhältlich

    Wireless‐Headset – Platin‐Edition ab sofort erhältlich

    Reading Time: 2 minutes

    Das neue Wireless‐Headset – Platin‐Edition ist ab sofort in Österreich erhältlich.

    Das durchdachte, robuste Design des Wireless‐Headsets – Platin‐Edition bietet auch über lange Gaming-Sessions hinweg anhaltenden Komfort und verfügt über virtuellen 7.1-Raumklang mit extrem hoher Positionsgenauigkeit, der von der 3D-Audiotechnologie des PlayStation-Systems unterstützt wird.
    Außerdem ist das Headset mit zwei erstklassigen 50-mm-Lautsprechertreibern, verstellbaren und versteckten Mikrofonen mit Rauschunterdrückung sowie einem eingebauten, wiederaufladbaren Akku mit erhöhter Laufzeit ausgestattet.


    Das Wireless‐Headset – Platin‐Edition ist nicht nur mit allen PS4-Systemen kompatibel, sondern kann über das mitgelieferte 3,5-mm-Audio-Kabel auch mit Mobilgeräten und PlayStation VR genutzt werden. Es ist also die perfekte Ergänzung zu den 3D-Audiofunktionen des PS VR-Headsets.


    Mit dem Wireless‐Headset – Platin‐Edition ist es möglich, diese 3D-Effekte auch bei kompatiblen PS4-Spielen zu erleben – so wird das Spielerlebnis noch immersiver gestaltet. Durch die 3D-Positionsbestimmung ist außerdem ein beträchtlicher Vorteil gesichert: Die exakte Position von Gegnern kann haargenau bestimmt werden, auch wenn sie nicht gesehen werden.

    Beim Launch wird Uncharted 4: A Thief’s End den 3D-Audiomodus über ein Patch unterstützen. Einige Spiele, die demnächst erscheinen, warten ebenfalls mit 3D-Audio-Unterstützung auf, darunter MLB The Show 17, Uncharted: Lost Legacy, und Days Gone.

    Völlig neue Klangdimensionen auf einen Blick:
    – Erweiterter virtueller 7.1-Raumklang bei allen PS4-Spielen.
    – 3D-Audiomodus, beeindruckt bei unterstützten Spielen mit präzisem Sound aus allen Richtungen.
    – Maßgeschneiderte Audiomodi ermöglichen es, die Spiele genau so zu erleben, wie von den Entwicklern gedacht.
    – Stylishes, zusammenklappbares Design mit verlängerter Akkulebensdauer und einem 3,5-mm-Anschluss für die Verwendung mit PlayStation VR und Mobilgeräten.

     

    https://blog.de.playstation.com/2016/12/14/erscheinungsdatum-der-wirelessheadset-platinedition-besttigt-3d-audiofunktionen-im-detail/

  • How to play SteamVR & Oculus Store Games with regular Cardboard/VR Headset , ANDROID ONLY!!

    How to play SteamVR & Oculus Store Games with regular Cardboard/VR Headset , ANDROID ONLY!!

    Reading Time: 2 minutes

    Yesterday we had our Tutorial how to install and setup Silent Hill P.T. Demo for PC in VR , using TrinusVR App for Android or iPhone!!

    Today we gonna take it a little futher 😉 so let’s start:

    You will need:

    • PC (VR Ready would be good , but a solid up to date PC should do it)
    • Steam PC version (regular Download from Website)
    • Smartphone (capable playing VR content) look at the ppi, and the resolution, this will give best results, note7 + gearvr 2 is almost the fov and ppi of the htc vive!!!
    • Cardboard or VR headset (GearVR works to, you need more 3rd Party software for this – Package Disabler Gear VR)
    • Controlls (we recommend a gamepad, xbox controller , etc.) we are working on simulating htc controllers
    • Riftcat PC Version (Server for Streaming PC content to cardboard, vr headset)
    • a little bit of Time 🙂 🙂

    Download Links: 

    PC

    Steam – Download

    Oculus Setup – Download

    Riftcat Server – Download

    optional: TriDef 3DDownload (14 Day Trial) VideoLink

    SMARTPHONE

    Vridge App– Android

     

    How to install Vridge/Riftcat and use HTC Vive / Oculus Headset emulation

    After Setup, Steam + Oculus Store + Riftcat + Vridge restart the PC also your phone!

    Start Riftcat, it will open and say searching for device

    Start Vridge, now PC should change to the next screen

    Choose HTC Vive Games or Oculus Rift Store Games and we think there is nothing more to say 😉 🙂

     

    Here is a small list of some HTC Vive Steam VR Games working with controllers:

    If you need help or you got any questions feel free to leave a comment on our page, so we can get back to you guys.

    Thank you for reading and have fun with your self made htc vive and oculus for under 200 and less than an hour 🙂 😉

     

    Source: https://support.riftcat.com/hc/en-us

    https://www3.oculus.com/en-us/setup/

    http://store.steampowered.com/?l=german

  • Play Silent Hills: P.T. on PC in VR with Google Cardboard! Full Tutorial iPhone/Android

    Play Silent Hills: P.T. on PC in VR with Google Cardboard! Full Tutorial iPhone/Android

    Reading Time: 2 minutes

    Another Tutorial from us the team behind #blogdottv 🙂

    So we gonna start right away with the Turorial for P.T. the PC Version , also known as PuniTy – PT hallway recreation!

    v2fVK1

    You will need:

    • PC (i5, 8gbram and a solid graphics should do the work)
    • Silent Hill P.T. PC version (remade free download of the console Demo version)
    • Smartphone (capable playing VR content)
    • Cardboard or VR headset (GearVR works to, you need more 3rd Party software for this – Package Disabler Gear VR)
    • Controlls (we recommend a gamepad, xbox controller , etc.)
    • Trinus VR (Android/iPhone App for Streaming PC content to cardboard, vr headset)
    • Time 🙂 🙂

     

    Download Links: 

    PC

    PuniTy – PT hallway recreationDownload

    Trinus VR ServerDownload

    optional: TriDef 3DDownload (14 Day Trial) VideoLink

    SMARTPHONE

    Trinus VR App – Android/iPhone

     

    So, you have installed Trinus VR on your PC and phone. Now what?

    Below you will find general instructions on how to create a streaming session between you PC and your smartphone using Trinus VR.

    KEY POINTS

    Before we start, it is important to keep these in mind:

    • Always run your game windowed. If the game doesn’t have such option you can try using DxWnd
    • USB Tethering gives the best performance, but requires tethering to be enabled and working (i.e. Windows to recognize the phone). Refer to your phone manual for details on how to set it up.
    • Disable mobile data while tethered, Windows may try to use the phone as internet access point .
    • For online/multiplayer sessions you will need to change Windows network priorities. Click here for instructions on how to do this.
    • Make sure there are no network blocks between PC and phone (e.g. firewalls)
    • If the screen stays blank/frozen, use the ‘Video Compatible’ mode (remember to window the game). This mode is slower, so consider reducing game resolution to keep a good frame rate and low latency.

    The Lens Settings should be good at the beginning with default, you can always play around with the settings in trinus vr to find your best fits: http://trinusvr.com/help/setup-guide/

     

    After Setup everything:

    • Turn on Trinus VR Smartphone App
    • Insert Smartphone into Cardboard/VR headset
    • Start Trinus VR PC server application
    • connect Gamepad if not connected (optional)
    • start PuniTy – PT hallway recreation
    • optional Audio setup: headset connected to PC, set default audio output settings do headset
    • enjoy playing , with your selfmade vr headset bringing Silent Hill P.T. Demo back to life on PC  🙂 🙂 🙂

    We hope you liked our small and fast tutorial for playing PuniTy on your VR headset with gamepad or keyboard, you can play also other games with this method, and also as mentioned with real3d support due to the optional 3rd party software!!!

    Gameplay screens

     

    Source: https://jedlondo.itch.io/punity

    https://www.tridef.com/

     

  • Keine Sony Kamera beim VR Headset dabei!!

    Keine Sony Kamera beim VR Headset dabei!!

    Reading Time: < 1 minute

    Hier nur ein kleiner Auszug aus dem Artikel der diesjährigen GDC 2016 mit dem Schwerpunkt VR:

     

    Ever since Oculus debuted positional tracking on it’s second development kit, it has become a standard for quality immersive experiences – separating desktop platforms from their mobile VR counterparts. It allows you to move into the world you are in, rather than simply looking around it, seriously adding to the sense of ‘presence’ in a virtual space.

    The PSVR utilizes the PlayStation Camera and a set of large, trackable LED lights to orient the headset in space. The experience, while paling in comparison to Oculus’ Constellation tracking or Valve’s Lighthouse system, is adequate enough to provide a baseline of immersion.

    The camera isn’t the only thing that is missing in the box with the PSVR headset, it won’t ship with an input device either. Neither a DualShock 4 controller, nor the PlayStation Move – Sony’s hand tracked input – will ship with the device, both will have to be purchased separately.

    Was wir selber sehr interessant finden das Sony vermutlich eine 2te Kamera Version plant aber nocht nicht bekannt gibt bis zum Launch des Headsets, aber wir sind gespannt wie sich das noch entwickeln wird.

    Source: http://uploadvr.com/sonys-playstation-vr-wont-come-with-positional-tracking-out-of-the-box/