Schlagwort: remedy entertainment

  • Die neue Alan Wake 2 Night Springs-Erweiterung erscheint am 8. Juni

    Die neue Alan Wake 2 Night Springs-Erweiterung erscheint am 8. Juni

    Reading Time: 4 minutes

    In Alan Wake 2 versucht der titelgebende Schriftsteller, dem dunklen Ort zu entkommen, einer sich verändernden, albtraumhaften Version von New York, indem er seitenweise verschiedene Fluchtversuche aufschreibt. Und einige dieser Geschichten spielen in … Night Springs.

    Night Springs … eine fiktive Stadt voller Aufregung und Bizarrheit, in der das Vertraute seltsam wird. Night Springs … eine Fernsehsendung, für die Alan Wake einst schrieb. Night Springs … die erste Erweiterung zu Alan Wake 2, dem preisgekrönten Survival-Horror von Remedy Entertainment, erscheint am 8. Juni, für PlayStation 5!

    Die Night Springs-Erweiterung zeigt in drei in sich abgeschlossenen Episoden drei Wege auf, wie Alan Wake versucht, aus den Endlosschleifen des Dunklen Ortes herauszufinden. Ihr werdet in die Rolle von drei Charakteren aus der Welt von Alan Wake schlüpfen können.

    Obwohl sie auf den ersten Blick vertraut wirken, sind sie Night Springs-Echos ihrer selbst, Archetypen, die auf Charakteren basieren, denen Spieler bereits begegnet sind.

    Schlüpft in die Rolle des Number One Fan, der eine verblüffende Ähnlichkeit mit der Kellnerin Rose Marigold hat, und bekämpft die Schatten auf der Suche nach Wahrheit und Liebe mit eurer treuen Schrotflinte an eurer Seite. Als Schauspieler, der in manchen Realitäten „Shawn Ashmore“ und in anderen „Sheriff Timothy Breaker“ heißt, schlüpft in den Mantel des Time Breaker und besiegt den Bösewicht, der euch jagt. Und in der North Star-Episode lüftet als Sibling, der denjenigen, die Jesse Faden, den Direktor des Federal Bureau of Control, kennen, bekannt vorkommen dürfte, Geheimnisse rund um den Kaffee und kosmische Koffein-Mysterien.

    In Night Springs kämpfen und rätseln sich die Spieler durch bekannte, aber veränderte Orte. Erwartet noch mehr Traumlogik, Drehungen und Wendungen, wie sie nur ein Sci-Fi-Abenteuer aus der Feder von Alan Wake bieten kann, und noch mehr Experimente mit verschiedenen Medientypen, wie einem spielbaren Arcade-Spiel und einem Comic-Buch.

    Trophäenjäger und Komplettisten können sich in Night Springs auf 12 neue Herausforderungen freuen. Teilt eure Fortschritte mit uns in den sozialen Medien unter dem Hashtag #NightSprings! 

    Night Springs wird mit dem Alan Wake 2 Expansion Pass erhältlich sein, der sowohl in der digitalen Deluxe Edition als auch in den kommenden physischen Deluxe und Collector’s Editions von Alan Wake 2 enthalten ist. PlayStation-Spieler, die eine der physischen Editionen vorbestellen möchten, können dies ab dem 8. Juni tun. Wenn du die digitale Standard Edition besitzt, hast du die Möglichkeit, ein Upgrade auf die Deluxe Edition vorzunehmen, um Zugang zu den Erweiterungen zu erhalten.

    Night Springs ist jedoch noch nicht das Ende. The Lake House, die zweite und letzte Erweiterung zu Alan Wake 2, erzählt die Geschichte einer mysteriösen Regierungseinrichtung am Ufer des Cauldron Lake und der Zeit, als die dort durchgeführten geheimen Forschungen auf schreckliche Weise schief gingen. Freut euch auf die Lake House-Erweiterung noch in diesem Jahr!

    Ebenfalls ab morgen verfügbar – der Fotomodus! Jeder, der Alan Wake 2 besitzt, wird den Fotomodus als kostenloses Update erhalten. In der Geschichte des Spiels ist Alice Wake, Alans Frau, Fotografin, und als solche sind die Einstellungen des Alan Wake 2 Fotomodus – wie Blende, Brennweite, etc. – Kunst der Fotografie entnommen.

    Als Team haben wir viel von der Entwicklung des Fotomodus für Control gelernt, und deshalb freuen wir uns sehr, den Spielern im Fotomodus von Alan Wake 2 neue Funktionen anbieten zu können. Ihr könnt jetzt mit der Beleuchtung herumspielen und verschiedene Arten von Licht verwenden, wie zum Beispiel einen Scheinwerfer, die Taschenlampe aus dem Spiel und natürlich den unvermeidlichen und klassischen Kamerablitz. Das gibt euch virtuellen Fotografen die Möglichkeit, Aufnahmen zu machen, die eine ganz andere Stimmung und einen ganz anderen Look haben als das, was ihr im Spiel seht.

    Natürlich konnten wir die Möglichkeit nicht übersehen, die visuellen Themen des Spiels auch im Fotomodus zu übernehmen. Euch stehen mehrere Voreinstellungen zur Verfügung, die ihr schnell auswählen könnt, darunter auch solche, mit denen du das Aussehen der Beweisfotos nachbilden kannst, die du auf dem Case Board von Saga findest. Der Fotomodus verfügt über mehrere verschiedene Filter und Rahmen, darunter Postkartenrahmen von verschiedenen Orten im Spiel.

    Schaut euch um und haltet eure Eindrücke vom Pazifischen Nordwesten und dem verregneten, nächtlichen New York City des Dark Place fest. Wir sind sehr gespannt darauf, was ihr euch einfallen lasst! Markiert eure Aufnahmen mit dem Hashtag #AW2Photomode in den sozialen Medien, um sie mit der Community zu teilen.

    Website: LINK

  • Alan Wake 2 announced for PS5

    Alan Wake 2 announced for PS5

    Reading Time: 4 minutes

    Alan Wake was the first Remedy Entertainment game where we were planning on a sequel already when working on the first game. It was a lesson learned from Max Payne, our breakout hit game, where the idea of a sequel never crossed our minds before the game was out. With Max Payne, it all worked out great in the end, even if the first story wasn’t planned with a follow-up in mind. But so, with Alan Wake, we were thinking about a sequel early on.

    When we, at the end of the game, left Alan Wake off in the supernatural nightmare dimension of the Dark Place, it felt like a fitting end to our horror story, but also like a cool cliffhanger of things to come. Alan Wake is about the laws of drama, and we knew that for the story to continue, for Alan Wake to survive, it would have to be a hard journey for him. We didn’t know that it was going to be a hard journey for us at Remedy as well. But looking back now, it’s clear that it had to be a hard journey, because if anything, Alan Wake is about the struggle to create a work of art. Fiction becoming reality. And it’s also the reason, for its themes of an artist’s process, that Alan Wake has always meant the world to me.

    Images within this article are from CG trailer, not actual gameplay.

    For over a decade, after Alan Wake, in between every project we have made, I have eagerly worked on Alan Wake 2 with a small core team, dreaming up different incarnations of the concept. But getting a large game project funded and greenlit is a complex effort that depends on many things, some of which are beyond our control. We never gave up hope. If anything, we grew more determined as years passed. Each version of the concept felt better than the previous one. It is easy to feel happy and excited now that Alan Wake 2 is finally happening based on our latest iteration of the concept, and not the ones that came before that. We’re so happy to be at this point, after so much hard work, sharing our excitement with you.

    With Control, our game from 2019, we established the Remedy Connected Universe, where both Control and Alan Wake exist in the same universe. AWE, the second expansion of Control, builds a crossover event between the two games, and hints of things to come. Control was the first Remedy Universe game on PlayStation. And after it, we had the perfect opportunity to release Alan Wake Remastered also on PlayStation this fall. It’s been wonderful to see so many of you visit the small town of Bright Falls for the first time.

    I also want to make it clear that playing our previous games is not required in any way to fully enjoy Alan Wake 2, but to those interested it will add to the backstory of it.

    We have now announced Alan Wake 2. This is a monumental moment for us at Remedy. For me personally. Leading up to the announcement, our internal codename for the sequel has been Project Big Fish. David Lynch has said: “Ideas are like fish. If you want to catch little fish, you can stay in the shallow water. But if you want to catch the big fish, you’ve got to go deeper.” Alan Wake 2 is our big fish. We are diving deeper than ever, into an ocean of darkness.

    Whereas the first Alan Wake had horror elements in it, it was an action game. Alan Wake 2 is Remedy’s first survival horror game. Our take on the genre. Our opportunity to truly connect the gameplay and the story. It is a deep, layered mystery. So, Alan Wake 2 confirmed and coming in 2023 presented by Epic Games Publishing. Thank you, our long-standing fans, this is what you have been waiting for, and welcome to those who are just discovering Alan Wake’s story.

    Website: LINK

  • Destruction AllStars, Control: Ultimate Edition and Concrete Genie are your PlayStation Plus games for February

    Destruction AllStars, Control: Ultimate Edition and Concrete Genie are your PlayStation Plus games for February

    Reading Time: 3 minutes

    Next month’s PlayStation Plus lineup is all about creativity. Dazzle the crowds with creative chaos as you run, ram, and slam in the vehicular combat of Destruction AllStars, showcase your artistic side with some magical portraiture in Concrete Genie and get inventive with supernatural abilities in order to save your skin in Control.

    Destruction AllStars is also the focus of a new State of Play that showcases the game in all its glory. This deep dive, which you watch below, will equip you with all you need to know to leap into the arena come Tuesday, February 2 when the game launches into PlayStation Plus alongside Control: Ultimate Edition and Concrete Genie.

    Let’s take a closer look at the games…

    Destruction AllStars (PS5)

     

    Destruction AllStars, Control: Ultimate Edition and Concrete Genie are your PlayStation Plus games for February

    Entertain the crowds by bringing controlled chaos to the vehicular combat arena of this metal-crunching multiplayer game*. Pick one of 16 superstar competitors, then leap into four game modes, using timing, tactics and skills to cause carnage behind the wheel or create havoc with your parkour skills. Perfect your character’s abilities – including a hero vehicle unique to them –  to give you the edge in free-for-all battles or team challenges and become Global Destruction Federation Champion. The game also supports PS5’s Game Help feature**, giving you hints and tips to become the ultimate destructive machine without the need to leave the game.  

    Control: Ultimate Edition (PS5 and PS4)

    Control Ultimate Edition

    Master supernatural abilities and wield a shape-shifting sidearm in this third-person action-adventure from Remedy Entertainment (Max Payne, Alan Wake). Take on the role of Jesse Faden, Director of the Federal Bureau of Control, whose New York headquarters are breached by an ominous enemy. Despite outward appearances, the skyscraper’s interior is vast and ever-shifting. You’ll need to explore – and weaponize – this unpredictable environment to clean house and repel the invaders.

    The Ultimate Edition includes the base game as well as The Foundation and AWE expansions.

    And on PS5 console, use the console’s Game Help feature** for hints and walkthroughs to help you solve puzzles and overcome challenges as you explore the Oldest House.  

    Concrete Genie (PS4)

    Destruction AllStars, Control: Ultimate Edition and Concrete Genie are your PlayStation Plus games for February

    Pick up a magic paintbrush and return the polluted town of Denska to its former bright and bustling seaside self in this touching and multi-award winning action-adventure. Cleanse streets and alleyways, then use your Living Paint to create mischievous Genies whose magical powers will aid you in overcoming puzzles and seeing off bullies who pursue you. The game also includes two additional modes built especially for PS VR to let you further unleash your creativity***.


    Destruction AllStars is available on PlayStation Plus until Monday, April 5. Control: Ultimate Edition and Concrete Genie are available until Monday, March 1.

    Last chance to download January’s PlayStation Plus titles

    Remember you’ve got until Monday, February 1 to add January’s trio of PlayStation Plus games – Maneater (PS5 only), Shadow of the Tomb Raider, and Greedfall – to your game library. 

    *Internet connection and PlayStation Plus required for online multiplayer modes. PlayStation Plus is an ongoing subscription with recurring fees until cancelled. Age restrictions apply. See here for full terms & conditions.
    **Game Help is selectable from the PS5 Activity Card menu. Game Help is available to active PlayStation Plus members on PS5 console. Find out more here.
    ***PS VR headset and PS Camera for PS4 console required to play VR Experience and VR Free Paint modes. PS5 console owners require a PlayStation Camera adaptor to use PS VR on the PlayStation 5 console (No purchase required. Visit here for details). For the best PS VR experience on PS5 console, we recommend using a DUALSHOCK 4 wireless controller.

    Website: LINK

  • Destruction Allstars, Control: Ultimate Edition und Concrete Genie sind eure PlayStation Plus-Spiele im Februar

    Destruction Allstars, Control: Ultimate Edition und Concrete Genie sind eure PlayStation Plus-Spiele im Februar

    Reading Time: 4 minutes

    Bei den PlayStation Plus-Spielen im nächsten Monat dreht sich alles um Kreativität. Versetzt das Publikum in Ekstase, wenn ihr euch in das Getümmel aus Autos stürzt und absolutes Chaos in Destruction AllStars anrichtet, präsentiert eure künstlerische Seite und erschafft magische Dschinns in Concrete Genie oder setzt in Control eure übernatürlichen Fähigkeiten auf kreative Art ein, um zu überleben.

    Destruction Allstars steht auch im Mittelpunkt eines neuen State of Play, in dem das großartige Spiel vorgestellt wird. Schaut euch das Video weiter unten gleich an – dort erfahrt ihr alles, was ihr wissen müsst, um die Arena zu betreten, sobald das Spiel am Dienstag, den 2. Februar zusammen mit Control: Ultimate Edition und Concrete Genie auf PlayStation Plus erscheint.

    Schauen wir uns die Spiele nun genauer an …

    Destruction Allstars (PS5)

    Destruction Allstars, Control: Ultimate Edition und Concrete Genie sind eure PlayStation Plus-Spiele im Februar

    Bringt das Publikum zum Jubeln, indem ihr für kontrolliertes Chaos in der Fahrzeugkampf-Arena dieses Multiplayer-Spiels* sorgt, bei dem die Reifen nur so quietschen. Wählt einen der 16 Superstar-Teilnehmer aus und startet direkt in vier verschiedene Spielmodi. Nutzt Timing, Taktik und eure Fähigkeiten, um hinterm Lenkrad für absolutes Chaos zu sorgen oder die Fahrbahn mit euren Parcours-Fähigkeiten zu verwüsten. Perfektioniert die Fähigkeiten eures Charakters – einschließlich des einzigartigen Fahrzeugs eures jeweiligen Helden –, um den entscheidenden Vorteil bei Jeder-gegen-jeden-Kämpfen oder Team-Herausforderungen zu erlangen und Global Destruction Federation Champion zu werden. Das Spiel unterstützt auch die Spielhilfe-Funktion** von PS5. Durch diese erhaltet ihr Hinweise und Tipps auf eurem Weg zur ultimativen Zerstörungsmaschine, ohne das Spiel verlassen zu müssen. 

    Control: Ultimate Edition (PS5 und PS4)

    Control Ultimate Edition

    Meistert in diesem Third-Person-Action-Adventure von Remedy Entertainment (Max Payne, Alan Wake) eure übernatürlichen Fähigkeiten und bezwingt eure Feinde mit einer Pistole, die ihre Form verändern kann. Schlüpft in die Rolle von Jesse Faden, der Leiterin des Federal Bureau of Control, dessen New Yorker Hauptquartier von einem gefährlichen Feind attackiert wird. Der äußeren Erscheinung zum Trotz ist das Innere des Wolkenkratzers riesig und verändert sich ständig. Ihr müsst diese unvorhersehbare Umgebung erkunden und als Waffe einsetzen, um das Gebäude von den Eindringlingen zu säubern.

    Die Ultimate Edition beinhaltet das Hauptspiel sowie die Erweiterungen The Foundation und AWE.

    Auf der PS5-Konsole könnt ihr mit der Spielhilfe** Tipps und Anleitungen abrufen, die euch beim Lösen von Rätseln und der Überwindung von Herausforderungen helfen, während ihr The Oldest House erforscht.

    Concrete Genie (PS4)

    Destruction Allstars, Control: Ultimate Edition und Concrete Genie sind eure PlayStation Plus-Spiele im Februar

    Greift zum magischen Pinsel und verhelft der verschmutzten Hafenstadt Denska in diesem berührenden und mehrfach ausgezeichneten Action-Adventure zu ihrer einst strahlenden und lebendigen Pracht zurück. Säubert die Straßen und Gassen und verwendet eure lebenden Farben, um neckische Dschinns zu erschaffen. Die magischen Kräfte der Dschinns helfen euch, Rätsel zu lösen und eure Verfolger loszuwerden. Das Spiel enthält außerdem zwei zusätzliche Modi, die speziell für PS VR entwickelt wurden, damit ihr eurer Kreativität freien Lauf lassen könnt***.

    ____

    Destruction Allstars ist bis Montag, dem 5. April, für PlayStation Plus verfügbar. Control: Ultimate Edition und Concrete Genie sind bis Montag, den 1. März verfügbar.

    Letzte Chance, PlayStation Plus-Titel vom Januar herunterzuladen

    Denkt daran, das Trio der PlayStation Plus-Spiele vom Januar – Maneater (nur PS5), Shadow of the Tomb Raider und Greedfall – bis Montag, den 1. Februar eurer Spielebibliothek hinzuzufügen.

    PS Plus

    * Für den Online-Multiplayer-Modus wird eine Internetverbindung und PlayStation Plus benötigt. PlayStation Plus ist ein fortlaufendes Abonnement mit wiederkehrenden Gebühren, bis das Abonnement gekündigt wird. Es gelten Altersbeschränkungen. Klickt hier, um die vollständigen Teilnahmebedingungen anzusehen.

    ** Spielhilfe kann über das Aktivitätskarten-Menü der PS5 ausgewählt werden. Spielhilfe steht aktiven PlayStation Plus-Mitgliedern auf der PS5-Konsole zur Verfügung. Hier erfahrt ihr mehr dazu.

    *** Um die Modi „VR-Experience“ und „Freies Malen“ zu spielen, werden das PS VR-Headset und die PS Camera für die PS4-Konsole benötigt. Besitzer einer PS5-Konsole benötigen einen PlayStation Camera-Adapter, um PS VR auf der PlayStation 5-Konsole verwenden zu können (kein Kauf erforderlich. Weitere Einzelheiten findet ihr hier). Für die beste PS VR-Erfahrung auf der PS5-Konsole empfehlen wir die Verwendung eines DUALSHOCK 4 Wireless-Controllers.

    Website: LINK

  • Venture Deeper into Control with First Expansion The Foundation, Out March 26

    Venture Deeper into Control with First Expansion The Foundation, Out March 26

    Reading Time: 4 minutes

    Hi everyone! Antonela here, Senior Brand Community Manager at 505 Games, working on Control. We’re thrilled to announce that the first expansion for Control, The Foundation, is launching on March 26 on PlayStation 4. If you’ve already purchased the Control Season Pass, then great news, you’ll get The Foundation as part of it.

    Since launch back in August 2019, the incredible team over at Remedy Entertainment have been hard at work on all-new content, including this premium expansion, which I’m going to tell you more about today.

    Here are five things to know about The Foundation.

    The Story

    In The Foundation, the Astral Plane is colliding with our reality. Jesse Faden, the Director of the Federal Bureau of Control, must travel through the caverns of the Foundation to prevent the Astral Plane from consuming the Oldest House. The missing Head of Operations, Helen Marshall, may hold some answers to the mysteries surrounding this threat. As she travels deeper, Jesse will learn more about Marshall’s disappearance, and about the enigmatic Board.

    Jesse’s Mission

    The Foundation is an all-new level, which can be accessed through the Hotline Chamber in Central Executive. Important note, in order to access The Foundation DLC, players will need to have completed the main game.

    Within The Foundation, there’s not only main missions to work through, but multiple side missions to get stuck into as well. On average (because this question tends to come up a lot) players can expect to get around 4-5 hours of all-new gameplay out of The Foundation.

    Abilities and Skills

    Our community love Jesse’s abilities, as do we! As part of The Foundation, we’re adding skills to her supernatural arsenal. Take Control of an all-new ability (exclusive to The Foundation) called Shape and an upgrade to the Service Weapon called Fracture, allowing Jesse to transform and shatter the Foundation’s environments.

    Jesse will also have access to Shield Rush, an upgrade to the Shield ability that allows Jesse to charge at her enemies, knocking them back during combat. This upgrade will come as part of the free March update, but more on that later!

    The Hiss Sharpened

    The Foundation introduces the Hiss Sharpened, a new enemy type which can be found in the caves under the Oldest House. This new Hiss-type is particularly challenging, so get ready to put your skills to the test as they approach you with their melee swings, pickaxe in hand. What’s more, Hiss Sharpened will come at you from different directions, so think about how you can use your abilities to take them down. (Top tip: Look at how you can use Shield Rush and Levitate to your advantage!)

    Free March Update

    One more thing. We’re launching a free update alongside The Foundation. In response to player feedback, we’ve improved the functionality of the map, added the option to reallocate Ability points using Essence at Control points, and other quality of life improvements. There’s also the Shield Rush ability upgrade and many more improvements under the hood.


    On behalf of everyone at 505 Games and Remedy Entertainment, we want to thank our incredible community once again for all the amazing love and support since launch. Your kind words motivate us, your photo mode shots continue to surprise us, and we cannot wait to get your feedback on The Foundation. Speak soon!

    Website: LINK

  • Editors’ Choice: Control’s Mind-Bending World Is a Joy to Get Lost In

    Editors’ Choice: Control’s Mind-Bending World Is a Joy to Get Lost In

    Reading Time: 4 minutes

    Control is delightfully weird, y’all.

    The mid-century modern office hallways filled with floating bodies. The Lynchian janitor appearing at random moments to reveal secrets of the universe (or just let me borrow his Walkman). The dangerous items teeming with power sheltered behind glass — including and not limited to a stoplight, a refrigerator, and a rubber duckie. Jesse Faden’s first day on the job as the Bureau’s new director is a decidedly surreal adventure, with a parade of unusual oddities and kinetic gameplay that had me gleefully smiling my way to the Platinum trophy.

    Jesse enters the Bureau on a mission: to find and save her brother Dylan, who was seemingly taken by Bureau agents following a traumatic Altered World Event from their childhood that exposed Jesse to the wonders of another dimension. It also connected her to Polaris, an otherworldly force Jesse often shares her thoughts with, and who is the source of the unique powers that led her to the Oldest House’s doorstep.

    Remedy built an elaborate world within the mysterious and shifting walls of the Bureau. From the ominous red lighting of Hiss-infected zones to the kaleidoscopic and brutalist architecture, every new environment made an impression. The bold location text that consumed the screen as I discovered a new area was a stylistic flare that gave me the best kind of goosebumps. The spaces are filled to the brim with conspiracy and intrigue and I found myself creeping into every office space, leaving no heavily-redacted file untouched. I delighted in finding recordings from the Bureau’s increasingly deranged head of research, Dr. Darling, explaining the lexicon of phenomenon. I was delightfully disturbed stumbling across another unsettling episode of the Threshold Kids show. Throughout her journey Jesse’s narration speaks to the wonder I was having as a player, while also providing an emotional thread that grounded her in the ever-shifting world.

    And there’s a lot to wonder at. Control is filled with secrets, rewarding exploration with new abilities, thought-provoking lore, and delightfully disturbing side boss encounters. To be clear, sticking to the main story encounters is a wild and worthy adventure alone, but it’s these disquieting corners of the game that made Control a must-play for me. Encountering seemingly innocuous Objects of Power only to come face to face with the true horror within was addicting, and I found myself prioritizing side quests in an effort to find every monster under the bed. Interactions with Objects of Power that had been set loose in the world ranged from hilarious chase sequences, to dreamy logic puzzles, and morbid fights to the death. The Oldest House is ready to help and hinder Jesse in equal measure, and the surprise around the corner was always worth the detour.

    Between the research lore, Jesse’s literal fight for the truth grounds the game in style. The Hiss are a fascinating enemy, filling the halls with spooky murmurations that left me anxious to turn new corners. The variety of Hiss enemies increased throughout the game, making encounters constantly feel fresh. Just when I felt like I had the upper hand I’d be faced with an enemy that could dodge my Launch attacks, or a heavily armored Hiss guard packed to the teeth with explosives would blow me away.

    Even when retreading the same ground, I would find a new grouping of Hiss types, forcing me to rethink my strategy each time. The Launch mechanic that allows Jesse to telekinetically hurl rubble and office supplies at oncoming horrors is so deeply satisfying, nothing compares to pleasure I had running through office spaces nailing Hiss goons with a stapler or office chair. I found a hypnotizing rhythm of switching between Launch and the Service Weapon’s various modes that made me feel like I deserved that Director title. Peeking my nose into every corner of the Oldest House also helped me unlock new abilities that let the combat encounters flourish, especially in the game’s action-heavy third act.

    Unravelling Control’s mysteries was one of the most thrilling gaming experiences I have had all year. Weeks after earning the Platinum, I’m still diving back to find new spine-tingling research documents and luxuriating in the newly released Photo Mode. Control has a grip on me, and I’m happy to get lost in the Bureau’s halls.

    Website: LINK

  • Control Gets Photo Mode Tomorrow, New Info on Expeditions Update

    Control Gets Photo Mode Tomorrow, New Info on Expeditions Update

    Reading Time: 3 minutes

    Control has been out for a little while now and we are so grateful for how enthusiastic everyone has been about the game. Such an overwhelmingly positive response from our community, our friends at game development studios worldwide, and our friends and families has exceeded all our expectations. You even liked the duck, and the plants! Thank you so much! It has been wonderful to see such support across the board for our weird game. You inspire us to be better and work harder every day.

    Control‘s journey isn’t over, though. We have new content in the pipeline, but before that, the first thing the next game update will have is the much requested Photo Mode, which we’ll be bringing to you in update 1.04. The best news is that this update will be out tomorrow, October 16!

    With its Brutalist hallways, big open spaces and strange things creeping in from other dimensions, Control has a very striking aesthetic. Every Sector of the Bureau has a unique look and color palette. Not to mention that Jesse’s supernatural abilities can leave a devastating effect on the environment and the Hiss-corrupted enemies. Considering all these strong visuals, there was no question that a Photo Mode was something we needed to do for Control. It’s a chance for you to express your creativity, and put your mark on the world we’ve built by capturing the moments that matter to you.

    Photo Mode can be accessed through the Options Menu.

    To control how the camera moves, use the Left and Right Thumb Sticks. The L2 and R2 buttons will pan it up or down. The Photo Mode menu has two tabs, one that lets you change some specific options that you would find in a regular camera, and another where you can select different filters or hide Jesse or other characters from the world.

    In the Camera tab, you can:

    • Roll the camera by degrees while pointing it at the same subject
    • Broaden or tighten the Field of View
    • Change the Focus Distance
    • Adjust the Aperture and determine the depth of field

    In the Filters tab, you can hide Jesse or hide all other characters (or both!), or use any of the ten different filters that come with the Photo Mode. You can also reset the shot by pressing Square, and hide the UI by pressing Triangle. We can’t wait to see the shots you create! Share them with us on social media using the #ControlRemedy hashtag.

    What’s next for Control?

    Like we said, we are working on new content and we couldn’t leave you hanging like that, so… at the end of this year we’ll be releasing a free gameplay mode for all our players. Everyone who owns Control will be getting the challenging Expeditions mode, in which Jesse will need to complete different objectives within a set time to get powerful rewards. But be on your guard – every Expedition that Jesse undertakes will come with different modifiers that make the encounter extra tricky.

    Website: LINK

  • Everything We Learned Playing the First 2 Hours of Control

    Everything We Learned Playing the First 2 Hours of Control

    Reading Time: 8 minutes

    This month sees Remedy, the acclaimed studio responsible for the likes of Max Payne, Alan Wake and Quantum Break, make its PS4 debut with Control. Any new release for a studio with that kind of pedigree is cause enough for excitement, but the Finnish team’s latest project is buzzworthy in its own right, promising a uniquely avant garde take on the third-person shooter genre.

    With our interest well and truly piqued following a slew of intriguing trailers and some glowing E3 media coverage, we took Control for a spin and then sat down with Game Director Mikael Kasurinen to pick his brains. Here’s what we found out:

    1. Control is seriously out there

    You play as Jesse Faden, a young woman who finds herself drawn to a strange Tardis-like New York office block, home to a shadowy government agency called the Federal Bureau of Control. Once inside, not only does she discover that it has been taken over by a supernatural threat referred to as The Hiss, but she also learns that she has been appointed the agency’s new director – whether she likes it or not.

    It’s up to you to tame a set of new-found supernatural powers, figure out what the heck is going on, take the building back, and unravel Jesse’s mysterious past.

    Sound straightforward? Anything but. Control dazzles with both its striking neo-brutalist visual aesthetic and an ambitious narrative that toys with some head-spinning themes. Fans of sophisticated sci-fi will be right at home.

    “We’ve been looking at movies that demonstrate elements that are bizarre and beyond our understanding, but somehow connect with the human condition. Movies like 2001: A Space Odyssey, Stalker, and Annihilation,” says Mikael, laying out some of the studio’s inspirations.

    “Regarding books, House of Leaves by Mark Danielewski has that compelling restrained strangeness and complexity, with a strong personal and psychological layer. It embodies many of the elements we want to express in Control. The same could be said about the Southern Reach trilogy by Jeff VanderMeer.

    “Then there’s also that quirky Remedy flavor that we want to have there as well, and we’re often handling that through our characters,” he continues. “In that regard David Lynch is a massive inspiration for us, especially Twin Peaks.”

    2. Combat is really deep, and really fun

    In its first few encounters, Control appears to be a pretty no-nonsense shooter. You pick up your service weapon from the office of the former bureau director (he’s just used it to put a bullet in his own head) and go to town on mobs of unfortunate agency staff corrupted by the aforementioned Hiss. Aim, shoot, take cover, repeat – standard stuff.

    But it’s not long until Control’s combat develops into something far more interesting. As you progress, you learn a series of supernatural abilities that, when combined with traditional gunplay, coalesce into a really deep, playful system.

    For example, the first two abilities we pick up are Launch, which lets Jesse levitate any bit of furniture she can find and fling it at the enemy, and Evade, which lets her teleport a small distance to dodge an enemy attack or traverse the landscape.

    In one encounter, we use Evade to dodge an incoming enemy projectile, then unload our side arm into the foe to destroy its forcefield, then use Launch to hurl a desk chair at them and finish them off – all in the time it would take to whisper “ooh, emergent gameplay.”

    As you progress further, you unlock new firing modes for your weapon and additional abilities, which you need to mix-and-match to take down a diverse array of enemies. Not only is it pleasingly strategic, but wrecking shop in the game’s destructible environments feels great.

    “The goal was to setup a sandbox that ensures the abilities, enemies and environments feel connected and are as dynamic as possible,” says Mikael.

    “The player needs to master the different abilities and learn to read the room so that they can use the environment against the Hiss-possessed enemies.

    “The enemies pose a lot of surprising, complicated scenarios, but through mastering the abilities and the Service Weapon the players can start to improvise… and the game really starts to bloom and become a lot of fun.

    3. The Oldest House is an extraordinary setting for a video game

    Going in, our initial concern was how Remedy was going to be able to incorporate enough variety into what, on the face of it, is essentially an office block. But we’re happy to report that the studio’s artists and designers have gone to town on the game’s labyrinthine setting, crafting an extraordinary, almost Escher-like structure that thumbs its nose at the laws of physic. It’s a constantly shifting place that throws up secrets and surprises at every turn.

    “The Oldest House is a ‘place of power’ that expresses itself with a certain aesthetic. It is vast, with multiple different areas which the bureau calls ‘sectors’. Each sector has a purpose, like Containment, Research or Maintenance.

    “But what is important to understand is that there are layers to The Oldest House. It is simply a space that the bureau has chosen to occupy, and this place or the space within, is shifting and adjusting itself to a certain unknown purpose or pattern.

    “Within, you can find wonderful and terrifying locations, endless vistas, shifting environments, rocky landscapes and weirdly corrupted formations. The mundane ‘office’ area is just a small part of the structure that the bureau has chosen to occupy.”

    4. There’s more to Control than just shooting

    Sure, there’s plenty of action in Control, but it’s by no means a simple shooting gallery. You’ll also need to exercise your grey matter to solve both environmental puzzles and narrative riddles that, in keeping with the dream logic that underpins the game’s plot, demand you think outside the box.

    “This game has more puzzles than what we’ve ever done before,” claims Mikael. “It’s about us wanting to create an adventure for the player, a world filled with mystery and wonder, with rewards to find and lore to discover.

    “To achieve that, we needed to create puzzles that feel like they fit into this world and to the overall context of the moment when they’re found. To get variation we have different types of puzzles, some of them focusing on narrative elements, and some on mechanics and physics.

    “With this type of a setting and mechanics, creating puzzles was actually quite straightforward, but of course we needed to iterate them quite a bit to ensure they are intuitive and fun to execute. It’s a really difficult balance to get puzzles right in an action game, so hopefully we nailed it.”

    5. Control rewards exploration

    There is a linear route to take through Control that sees you going from point A to point B to point C, collecting the necessary items and talking to the necessary people in order to complete the game’s primary narrative – the mystery of why Jesse Faden is here, and how she can fix things. But that is just part of Control. Remedy has filled its sandbox with all manner of optional secondary objectives, squirreling away additional items, story arcs and boss battles way off the beaten track.

    “You can’t have the full Control experience without exploring the Oldest House,” insists Mikael. “It is filled with secrets and lore that open up the history of the place and maybe gives some clues on the phenomena that you witness.

    “Instead of making the game ‘replayable’, for us it was more about creating a world that you can keep exploring. Sometimes returning to an old location can be fun since you can access areas that you couldn’t before due to having a new access level, or an Ability.

    “We had to accept that we will create a lot of cool content that many might never find. This will be the thing that will make people spend time in this world. A huge part of the content is actually purely optional in regards of the main story arc, and we hope that people realise that, so they’ll spend more time exploring the Oldest House.

    “It is not about repetition, it is about structuring the content in such a way that exploration, and just ‘being there’, is what you want to do, because everything you find will feel meaningful.”

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