Coming soon, Hi-Rez and Twitch Prime are teaming up to provide exclusive content for Paladins to Twitch Prime. Here to go into details is Hi-Rez Studios!
So when we were thinking about putting together a crazy insane bundle of Paladins stuff for Twitch Prime, we couldn’t do something small.
Our fans have been asking us for a new mount type… basically since Paladins went into closed beta. We’re thrilled to introduce our first-ever battle cat mount, the Primal Prowler. And the only way to get it is with Twitch Prime.
As cool as the Primal Prowler is, we wanted to give Twitch Prime members even more exclusive stuff. So we created a whole new Twitch-themed skin collection for Bomb King. Proudly wearing the Boss Glitch, Twitch Prime King Bomb King memes his way into battle with explosive style.
If you’ve never heard of Paladins, it’s the free-to-play fantasy team-based shooter played by more than 20 million people worldwide. You get to wield guns and magic as a legendary Champion of the Realm, while customizing your core set of abilities to play exactly how you want to play.
If you’re a Twitch Prime member, there’s no better time to start playing Paladins. We’ll have more information about launch dates soon.
Primal Prowler Mount
The first-ever battle cat mount is a Twitch Prime exclusive! Ride into battle atop the vicious Primal Prowler. It’s way cooler than everyone else’s horse.
Twitch Prime King Bomb King Show off your Twitch Prime pride with the spiciest of meme skins: Twitch Prime King Bomb King.
10 Gold Chests Look good while you frag out. Each Gold Chest can contain a Rare or Epic Skin, Emote, MVP Pose, or Spray.
5 Radiant Chests Level up your cards and get ready for battle with Radiant Chests.
But wait… There’s more! We’re going to be giving Twitch Prime members even more great stuff over the next few months — Stay tuned for more info!
We’ll forever bleedPurple.
See you in the Realm, Champions!
-Hi-Rez
What is Twitch Prime?
Twitch Prime is a new premium experience on Twitch that is included with Amazon Prime. Benefits include monthly in-game loot, ad-free viewing on Twitch, a channel subscription every 30 days AND all the benefits of being a prime member. See all the Twitch Prime benefits here.
Check out the full list of Amazon Prime benefits in: US, UK, Canada, Germany, France, Austria, Belgium, Italy and Spain. You can try it for free for 30 days right here, and when you do, you get all the Twitch Prime benefits instantly just by linking your Twitch account to your Amazon account.
Prime Now One and two-hour delivery on tens of thousands of items from Amazon and local stores. Check out Prime Now.
If there’s any theme that stands out when poring over the 2018 line-up of announced Xbox One games, it is diversity. Yes, you could say that about most any year, but the Class of 2018 features a promising mix of new properties like Sea of Thieves, sequels like Red Dead Redemption 2, and remasters like System Shock 2. And those are only the games we know about. As publishers are getting into the habit of announcing games that are scheduled for release that same year, who knows what shows like GDC, E3, and Gamescom have in store? For now, we can be excited to hit the high seas, play a vampire doctor in London, and celebrate the returns of Psychonauts and Darksiders.
If you’re curious about the biggest games to play in 2018 on other platforms, check out our individual features highlighting the most anticipated PS4 games, PC games, and Switch games. You can also check out our feature focusing on the biggest games to play 2018 in general.
If you want to see our choices for the best games this year, check out our Game of the Year 2017 Top 10 List. And for more on our picks of the best games of the year across various categories, as well as features focusing on the year’s performance for PS4, Xbox One, PC, and Switch, check out our Best of 2017 hub.
The holidays may have come and gone, but Pokemon Go players still have one more chance to take part in the game’s second annual Christmas event. The in-game event concludes tomorrow, January 4, giving you a few more hours to catch a rare festive Pikachu and take advantage of increased spawns for certain Pokemon.
The holiday event began last month, on December 22. Like the first Pokemon Go Christmas event, it introduced a Santa hat-wearing Pikachu, which can only be encountered during the event. This special Pikachu can evolve into a Santa hat Raichu, and unlike the previous holiday event, you also have a chance to hatch a rare Santa hat Pichu.
In addition to the festive Pikachu, the holiday event introduced 20 more Ice- and Water-type Pokemon originally from Pokemon Ruby and Sapphire to the mobile game, including Relicanth, Milotic, Sharpedo, and Wailord. Players also have a chance to encounter Ice-type Pokemon such as Seel, Shellder, and Swinub more frequently for the duration of the event. Finally, Pokemon Go’s in-game shop will continue to sell special boxes that contain Super Incubators, Lure Modules, and new Star Pieces until January 4.
While the game’s Christmas event may soon be coming to an end, players have a bit more time to capture Pokemon Go’s current Legendary Pokemon, Groudon. The powerful Ground-type monster can be encountered as a Raid Battle at certain Gyms until January 15. Groudon is the first Gen 3 Legendary to appear in Pokemon Go, though developer Niantic teased that its Pokemon Sapphire counterpart, Kyogre, may also soon be added to the game.
Niantic recently released a new update for Pokemon Go that added an improved AR+ mode to the game. The mode makes Pokemon appear closer to their actual size in the mobile game, along with making them more aware of their surroundings. Niantic CEO John Hanke also confirmed that Pokemon Go will finally be released in China, though he didn’t give any indication as to when the game will roll out in the region.
From January 2nd through January 22nd, Twitch Prime members will be entering the second of six reward periods, and this time around you’ll get the MP Supply Drop Pack which contains 1x Rare Supply Drop and 1x Epic Supply Drop. You’re in for a treat with the Epic Supply Drop, because it includes one Epic item from the gear pool.
If you’re not already a Twitch Prime member, you can sign up for a free trial at twitch.amazon.com/callofduty to score your loot. And for all new registrants, you’ll be getting the “Bomb Voyage” Weapon Camo as well. We’ll see you on the field!
Stay frosty.
What is Twitch Prime?
Twitch Prime is a new premium experience on Twitch that is included with Amazon Prime. Benefits include monthly in-game loot, ad-free viewing on Twitch, a channel subscription every 30 days AND all the benefits of being a prime member. See all the Twitch Prime benefits here.
Check out the full list of Amazon Prime benefits in: US, UK, Canada, Germany, France, Austria, Belgium, Italy and Spain. You can try it for free for 30 days right here, and when you do, you get all the Twitch Prime benefits instantly just by linking your Twitch account to your Amazon account.
Prime Now One and two-hour delivery on tens of thousands of items from Amazon and local stores. Check out Prime Now.
The first of January 2018’s free Games With Gold titles for Xbox One and Xbox 360 are now available for subscribers. On Xbox One, the action-RPG The Incredible Adventures of Van Helsing III is completely free all month long. You play as the famous monster hunter on a journey to take down one of your toughest foes yet.
On Xbox 360, Square Enix’s Tomb Raider Underworld is now available for the low, low price of $0.00. Note that this game plays on Xbox One through backwards compatibility, so Xbox One owners can pick it up as well. One of December 2017’s free Xbox One Games With Gold titles, Back to the Future: The Game, remains free until January 15
Then on January 16, a new set of free Xbox One and Xbox 360 games will be available, including Zombi (Xbox One) and Army of Two (Xbox 360). You can see the full Games With Gold lineup for January 2018 down below. You need to have an Xbox Live Gold membership to get these games.
January 2018 Games With Gold
Xbox One
Back to the Future: The Game – 30th Anniversary Edition (December 16 – January 15)
The Incredible Adventures of Van Helsing (January 1-31)
Every year in January, we make predictions about what will happen in the world of gaming in the coming year. Some of our guesses are wild and outlandish, others are safe bets, but no matter what, we get some things wrong. Sometimes, we get a lot of things wrong. Today is the day of reckoning. In this feature, we look back at each of our predictions and come face-to-face with our own inability to predict the future.
Our 2017 prognostications ran the gamut: big game announcements, inevitable delays, and industry-spanning failures. Out of seven total guesses from our various editors, how many do you think we got right? Read on to find out!
And come January we’ll do it all again. Stay on the lookout for our biggest 2018 gaming predictions coming soon. But in the meantime, what did you think was definitely going to happen in 2017 that didn’t end up coming to fruition? Let us know in the comments below!
Some cross-genre games are blended like ingredients in a mixing bowl, while others let their two halves live side-by-side. SpellForce III fits into the latter category, pairing role-playing and real-time-strategy elements. Though the end result is anything but unified, such a contrasting design keeps you from falling into a consistent routine. It also broadens the outlook of the stereotypical fantasy RPG, expanding the limited worldview of a handful of adventurers into the more expansive perspective of a general controlling an army.
Opening missions serve as an extended tutorial, first giving you the basics on how role-playing works, then moving into base-building strategizing where you take the fight to foes on a larger scale. You may start off exploring a map as part of a small party of heroes, slaying the odd gang of goblins or undead or giant spiders and cracking open chests stuffed with weapons, armor, and the usual assortment of magical goodies. You may finish off by taking all that you learned about the landscape while exploring, and build a base, constructing facilities to gather resources, and then whip up an army to hurl at foes who have been doing the same thing.
The baroque plot carrying you through it all assumes some familiarity with the SpellForce franchise, as you are dropped right into the aftermath of the Mage Wars on the Dungeons & Dragons-ish world of Eo. Events here serve as a prequel to the earlier SpellForce games, so it is tough to get up to speed initially. Main plot points feel like typical fantasy fare, though, as they revolve around your semi-chosen one status as the child of a treasonous mage. But there is a lot of depth and background information to absorb. Thankfully, everything eventually rounds into a compelling story. You just need some time to figure out your place amidst all the initially bewildering references if this is your first visit to Eo.
Plot is further developed through dialogue that includes quiet, character-building moments alongside stereotypically epic conversations about gods and magic. But as far as your involvement is concerned, there aren’t a lot of meaningful choices to make. There are also strange shifts in tone, like some of the dialogue was written and recorded before any decision was made on what sort of age rating the game would aim for. So you get lengthy stretches where characters clearly go out of their way to avoid swearing, using awkward words like “heck” and “crap,” and others where characters let loose with incessant f-bombs.
Impressive presentation gives the game real visual impact whether you are playing adventurer or general. Maps are extremely detailed, with lots of little touches and great variety in background scenery. There is a very good balance here between trudging through murky caverns and wandering through forests and plains. The one drawback is that the settings can be too detailed at times, and things like chests and other points of interest are not all that easy to notice. You need to swivel the camera a lot to ensure that you don’t miss anything. And all of this fidelity comes with the price of lengthy loading times, too. Venturing into any new locale drops you to a screen that gives you percentages on loading things like “Initializing Creature Resources,” which pulls you right out of the moment.
Character progression involves few surprises compared to other D&D-inspired games, and each character has access to just a few main skill classes and branching abilities. And since you gain experience fairly quickly, you can ultimately sample a lot of what’s on offer. There are various schools of magic, combat skills like brutality and archery, and all-around categories such as leadership, with branching talents that include the usual range of attacks, buffs, and spells.
Combat is equally forthright. It’s all real-time and rather chaotic, without a tremendous amount of thinking required in a given moment. Consider it a blend between the tactical battles of traditional RPGs and the more frenetic hack-and-slash of action-first RPGs. Combat is never so incessant as to grow tedious, and individual battles seem to fly by. The pacing of these sections is spot-on, with one distinct map after another pulling you into ever-more exciting bouts.
A similar story can be told when it comes to the RTS side of SpellForce III. Whenever a mission gets to the point where more is required than a party of adventurers, the game switches to an RTS mode and unlocks a construction menu where those adventurers lead the way as heroes in the army. From there, you build a town center and begin gathering the wood, stone, and food that form the game’s staples. There are three building tiers, which means you start with expected basics such as the logging cabin, hunting cabin, stone works, and barracks, move on to a second level of iron smelters, forges, and farms, and then into a third that lets you exploit magical Arya water, train elite units, and build stone watchtowers.
Population caps regularly get in the way of fully manning facilities. This forces you to quickly expand territory and earn more population by setting up new outposts (peasants are locked to their regions, too, which also makes it imperative to keep pressing forward), but manpower always seems to lag behind. Needing to wait for carriages to ship resources to new outposts causes further delays, and you can’t wait around to let stockpiles grow because enemy AI is on the attack almost immediately. Resources are also extremely limited, which also keeps you pushing onward so that you can keep the goods flowing to keep cranking out troops.
While both the RPG and RTS elements presented here stay true to form, the overall game is more than the sum of its parts because of how it makes such disparate concepts serve the goal of creating a militaristic role-playing epic. Incorporating base- and army-building into a traditional role-playing formula adds a scope and weight that would not be present if the game never went beyond three or four guys swinging swords and slinging spells. The end result may not be innovative, but it is an interesting and entertaining tweak of RPG conventions offering a lot to anyone looking for something offbeat and engaging.
With no sign of Nintendo’s Advance Wars strategy series returning any time soon, a game that attempts to fill the void like Tiny Metal is easy to get excited about. Thankfully, developer Area 35 has delivered a game that captures the spirit of the works that inspired it, and one that feels right at home on PC and on the go with Switch.
By and large, this is simply a game where adorably rendered soldiers with little armored vehicles take turns moving across a gridded map to fight their enemies one turn at a time. A unit represents a small squad, and when two units meet, the squads exchange blows while you pray some of your soldiers and vehicles survive the shootout.
Though Tiny Metal props up dire circumstances as the backbone of its campaign, it’s also a game with a shady arms dealer dressed as a circus clown, so you know it doesn’t take itself too seriously at all times. Average soldiers are expressively animated, and every unit type has their own personality, accent, and enthusiasm for destruction. This silliness is at odds with the dialogue-heavy and po-faced cutscenes, yes, but it also grows into the defining attitude of the game as you become more entrenched in combat. That said, don’t feel too bad for turning off the in-battle emotes, which quickly grow repetitive.
You’re given plenty of options to consider during combat, with a range of ground troops and military vehicles that grows steadily from the start, each offering distinct capabilities. Average, run-of-the-mill riflemen can only survive encounters with similar troops, but they’re also the best at capturing city buildings and military facilities in pursuit of resources. A squad of rocket-launcher-equipped Lancers can’t travel very far per turn, or capture as quickly as infantry soldiers, but they’re the only units on foot that can put a dent in armored machines, known as Metals. Metals are probably the most all-around useful unit to place on the board, but they’re not as mobile as some of the recon vehicles that help unveil the fog of war, like Scouts, Radar units, or Fighter jets.
Most of this should be familiar to anyone who’s put more than a few rounds into an Advance Wars game, but Tiny Metal also has some new tricks up its sleeve to keep battles interesting for veterans. Focus Fire is a maneuver that allows multiple units to combo attack a single target. The benefits are twofold: the enemy can only retaliate against one unit per attack, and your combined attack gives you a better chance of wiping the target out before they get the chance to fire back at all. The riskier move, Assault, allows you push enemies off of a specific square, but at the cost of the enemy being able to fire first. Tiny Metal also has a Hero unit system where a super-powerful version of a specific unit type can be summoned to wreak havoc, but only once per match. These tactical considerations keep matches lively and unpredictable, and help distinguish Tiny Metal from being a mere Advance Wars copycat.
Following the tutorial battles at the start, the difficulty gradually increases as tactical options grow more diverse, with new units and commands appearing at a steady rate throughout the six-hour campaign. With multiplayer on hold until next year, one-off skirmishes are the current best way to keep playing after the credits roll, though they take some getting used to. Skirmish mode offers over 50 challenging battles, often in either inordinately small playing fields, groupings of rough terrain, or situations where you are grossly outnumbered and outgunned by the enemy. These fights will definitely keep you busy, but the jump in difficulty from the last mission of the campaign to even just the first few skirmishes is a big one that’s initially off-putting.
The PC version of Tiny Metal is notably better looking and allows you to use a mouse, but fans of Advance Wars will find that playing on the go with Switch completes the nostalgic experience. The only major flaws in portable mode are the tiny fonts used in some menus, and a marked decrease in resolution when the camera zooms in to watch two units attack each other. The PC version gets more graphical options, and an unlocked framerate, but Tiny Metal’s throwback action feels at home on Nintendo’s portable.
Newcomers to the turn-based strategy genre are likely to have a blast with Tiny Metal all the way through its campaign, though the endgame is no doubt a little restrictive. Old hands to this type of strategy game will find a campaign that wears its influences on its sleeve, but still admirably and respectfully fits right in with them. It’s the kind of game where you jump in just to take two or three more turns and suddenly an hour has passed, and you can’t rest until that pesky enemy gunship or tank fleet is down for good. Hopefully that can continue next year if the multiplayer patch comes as promised.
Global Adventures is an MMORPG for Windows PCs. As a newly recruited agent for the Treasure Hunters Association, you must travel the world conquering dungeons, digging up treasure, and taking down bosses with your friends! Website: LINK
Get ready to tell some tall tales, because this week’s Twitch Prime Legend is Philadelphia Eagles WR Harold Carmichael, with an 83 OVR!
At 6 foot 8 inches, Carmichael is the tallest wide receiver in the history of the NFL. He was basically Shaquille O’Neal in football pads, catching alley-oop passes and dunking on DB’s in the end zone. From ’71-’83 he had 590 receptions, 8,985 yards, and 79 TD’s. He was a 4x Pro Bowler, named to the NFL 1970s All Decade team, and is an Eagles Hall of Fame inductee. Can you imagine trying to guard him as a 5’10 corner? You’d get altitude sickness trying to jump that high.
After retirement, Carmichael was named the director of player and community relations for the Eagles, and was a Fan Engagement Liaison from 2014–2015. Which was awesome for fans, as long as they didn’t get stuck sitting behind him at games.
About Twitch Prime Legends
We’re teaming up with EA Sports Madden NFL 18 to give Twitch Prime Members at least an 83 rated Madden Ultimate Team Twitch Prime Legend and Collectible every week from 8/22–2/3. That’s up to 25 retired NFL ballers for you to add to your roster, plus collectibles to jack up their stats to a 90 OVR.
When you join Twitch Prime, you can claim your 83 rated Harold Carmichael + 1 Collectible in addition to an 85 OVR Reggie White + 5 Collectibles, allowing you to automatically start with a 90 OVR Legend immediately. So start a free 30-day trial, or link your current Prime account to Twitch here.
NOTE: Throughout the promotion, Twitch Prime Legends will be available to players who have claimed them for 30 days after the Twitch Prime Legend is release. Players must log into Madden at least once every 30 days to receive weekly content.
Watch Thursday Night Football With your Prime Membership
That’s not all Prime Members get this Football Season! Starting September 28th we’ll be streaming select TNF games on Prime Video, where we’ll reveal the upcoming week’s Legend.
Watch Twitch Streams to Get Even More MUT Content!
As if that weren’t enough, Twitch viewers can earn even more goodies just for watching their favorite Madden broadcasters — all through the magic of Twitch Drops. Every Friday from now until the end of the NFL season, we’re teaming up with EA Sports to feature select members of the Madden streaming community. Tune into one of these Friday streams and you’ll have a chance to win a Madden Ultimate Team pack. To find out which channels are part of the fun throughout the season, be sure to keep an eye on twitch.tv/eamaddennfl.
To learn more about our Madden benefits go to twitch.amazon.com/madden.
What is Twitch Prime?
Twitch Prime is a new premium experience on Twitch that is included with Amazon Prime. Benefits include monthly in-game loot, ad-free viewing on Twitch, a channel subscription every 30 days AND all the benefits of being a prime member. See all the Twitch Prime benefits here.
Check out the full list of Amazon Prime benefits in: US, UK, Canada, Germany, France, Austria, Belgium, Italy and Spain. You can try it for free for 30 days right here, and when you do, you get all the Twitch Prime benefits instantly just by linking your Twitch account to your Amazon account.
Prime Now One and two-hour delivery on tens of thousands of items from Amazon and local stores. Check out Prime Now.
The Switch has had a fantastic first year, but one of the big Nintendo franchises the console is still missing is the much-beloved Super Smash Bros.. While rumors are swirling about some sort Super Smash Bros. 4 port to Switch, a few enterprising indie developers are looking to fill the void with Smash-inspired fighters of their own. One such effort is Angry Mob Games‘ Brawlout. While it makes a valiant attempt to put its own spin on the Smash style of platform fighting gameplay, Brawlout has some notable issues that aren’t easily overlooked.
It’s worth noting from the outset that the game is designed for competitive Smash fans. If you’re looking for a goofy free-for-all with zany items and copious stage hazards, this isn’t the game you want. What’s here is a very basic selection of fighting arenas with restrained gimmickry, no items, and a handful of game modes that are focused specifically on pure fighting.
If you’re familiar with Smash, the controls in Brawlout will feel like second nature. You have a regular attack button and a special attack button, and pressing these in combination with a directional input will change your attacks. Jumping and running also change your attack properties, and you can charge certain attacks for more power. The goal is to damage your opponent, then hit them hard enough to send them flying off the field. Sounds exactly like Smash so far, right? The big difference is that Brawlout doesn’t offer shielding or grab maneuvers. Instead, the buttons you would normally associate with these moves are re-assigned to a dodge move with an invincibility window that can be executed on the ground or in the air.
While dodging is a mechanic that veteran Smash players will no doubt feel familiar with, the removal of shielding and grabs is quite puzzling. The lack of guard and throw mechanics, which are are nearly universal across all kinds of fighting games, limits your options in frustrating ways. The loss of shielding, for example, makes certain attacks a lot safer than they would be in other games of this sort, and puts a lot of power in the hands of someone going all-in on aggression. It doesn’t necessarily result in a more aggressive game; it just gives someone on the defending side fewer options and leads to more frustration.
Brawlout attempts to cover for the loss of these options with an upgraded Rage mechanic. Rage was something of a hidden mechanic in Smash 4 that would increase a character’s damage output when they had taken a lot of damage. In Brawlout, Rage is very clearly visible through a meter shown underneath a character’s damage readout. As a character takes damage, their meter increases. They can use the meter to power up their special attacks, utilize a combo-escaping burst when the meter’s at least half full, or enter full-on Rage Mode (indicated by a large burning flame graphic on the character’s damage indicator) when it’s at max. Special moves have different properties when used with and without Rage meter to fuel them, so keeping tabs on your meter becomes a big part of the game at higher levels of play.
Brawlout presents its comic combatants and arenas with confidence and style, but even the game’s relatively bland-looking characters prove useful during battle. Joining the cast of original fighters are two guests from other indie games: Juan from Guacamelee and the Drifter from Hyper Light Drifter. They both feel at home in the game, but as of this writing, Drifter is somewhat overpowered compared to the rest of the cast.
However, in order to access the full selection of characters and stages, you have to unlock them. And there is a lot of unlocking to do. Fighting on- and offline, completing the tutorials and arcade modes, leveling up characters, and fulfilling daily objectives will all earn you currency you can spend on „pinatas“ (read: loot boxes) to earn characters, skins, and other goodies. To unlock more than three initial stages, you have to level up specific characters across numerous fights. No, you can’t just find one fighter you really click with and play with them; you need to play each character until you reach a specific level for them to unlock one stage apiece. And that’s a separate grind from the two different in-game currencies.
With the game being so slanted towards competitive play, Brawlout does its best to push you towards playing online. The problem is that, in its current state, online play is a mess. I had a handful of good sessions in my attempts to play online. By and large, my online bouts were defined by stuttering, clunky-feeling movement and laggy slideshows–issues echoed online by other players. It’s hard to recommend a competition-focused game like this when part of its foundation is so flawed.
Brawlout is clearly trying its best to create a unique identity from the game that inspired it. However, the ways in which it’s trying to do this–by removing key mechanics and putting an emphasis on grindy unlocks–don’t work in its favor. Combine this with an online mode that just doesn’t seem to function correctly most of the time and you’ve got a game that’s disappointing in its current form. Keep the Wii U or GameCube hooked up to get your Smash fix for now.
Starting December 28th through January 3rd, Twitch Prime members can get Cursed Castilla for free with their Twitch Prime membership!
The Devil itself and its dark forces are invading the lands of Tolomera del Rey, and only you, Don Ramiro, can stop them for good! Wield your sword, brave knight, and prepare to fight against evil creatures, such as mouras, ojancanos or nuberus, that inhabit the Kingdom of Castilla. The task will be difficult — only the most skilled warriors will be able to face the darkness and free Tolomera!
Cursed Castilla is an intense and challenging 2D platformer where you play as a knight of one of the medieval kingdoms in what today is Spain. Fight against 50+ different enemies and 19 final bosses from local Spanish and European legends through 8 game stages that will put your skills to a test, and find the secrets that will lead you to 4 different endings. With its 8 different screen modes, its vintage music and its straightforward, challenging and incredibly fun gameplay, Cursed Castilla is the best homage to the 80s arcade classics.
Battle the Devil now!
What is Twitch Prime?
Twitch Prime is a new premium experience on Twitch that is included with Amazon Prime. Benefits include monthly in-game loot, ad-free viewing on Twitch, a channel subscription every 30 days AND all the benefits of being a prime member. See all the Twitch Prime benefits here.
Check out the full list of Amazon Prime benefits in: US, UK, Canada, Germany, France, Austria, Belgium, Italy and Spain. You can try it for free for 30 days right here, and when you do, you get all the Twitch Prime benefits instantly just by linking your Twitch account to your Amazon account.
Prime Now One and two-hour delivery on tens of thousands of items from Amazon and local stores. Check out Prime Now.
2017 has been a year of unexpected hits in the world of comics. From left-field revivals of classic characters to licensed titles and brand crossovers that really had no right to be as good as they wound up being, the past twelve months have been full of surprises.
With that in mind, it’s time to take a look back at some of this year’s best and brightest comics and graphic novels, no matter how off the wall they may have seemed at first glance.
The past year was a great one for television. Whether it was on a major network, cable, or through a streaming service, there was something for everyone. From drama to comedy to sci-fi and even horror, we are living in a golden age of television. The biggest problem with 2017 was figuring out what the best shows were and tougher yet, narrowing down 12 months of awesome TV to the 10 best shows.
This year’s top 10 comes from a wide variety of series on various formats chosen by the staff here at GameSpot. Obviously, we’d love to hear what your favorites from 2017 were, so let us know in the comments what shows rocked your world this past year. For now, here are GameSpot’s tops shows starting with number 10.
To refer to L.A. Noire: The VR Case Files simply as a VR port does it a disservice. In many ways, the game feels like a fresh experience with its new first-person perspective coupled with interactive environments. Despite its truncated length, you get the sense that Rockstar put a lot of work into The VR Case Files. It certainly has flaws, but raises the bar for what a good VR port should look like.
You play as the familiar detective Cole Phelps as he tries to solve several, mostly unrelated crimes within 1940s Los Angeles. Perhaps the biggest difference between The VR Case Files is that it only features seven missions, which provide roughly six to eight hours of gameplay. This is down from 21 cases in the original game and means that you lose the nuances from LA Noire’s overarching narrative. If you’ve never before experienced it in its entirety, it will be confusing seeing a new partner for each mission without any added context. Due to the missions‘ very episodic nature, however, it largely still works.
Talking with other characters makes up the bulk of the experience, but you still need to move around the city. The most straightforward method is to hold down the right trackpad and alternatively swing your arms side to side to virtually walk in the direction you’re facing. It can feel a little janky at times as some slight unwanted drifting may occur, but it gets the job done. The second, perhaps more nausea-free way to move, is to gaze at highlighted areas of interest and then press down on the trackpad to teleport.
The VR Case Files has been completely overhauled so that you can pick up a wide variety of highlighted objects in the world. It’s not quite up to the level of Job Simulator in interactivity, but Rockstar does a good job of convincing you that LA Noire was built from the ground up for VR. You can pick up plates, cups, and more and just toss them around as you see fit. Where this added interactivity becomes really impactful is when, for instance, you’re standing over a lifeless corpse examining how the person died. In general, the new first-person perspective bolsters the illusion that you’re a detective by allowing you to pick up and examine clues like you might in real life. It makes you think about evidence in a new light.
Not all these interactions are positive, however. For instance, you may have to hold a match book with one hand and then use your other hand to flip it open to look for additional clues inside. While these occurrences might not be a big deal in the base game where the solution is simply a button press away, the answer isn’t as obvious in VR when you don’t know what objects might have a second layer of interactivity using your free hand. Luckily, these instances are pretty rare.
One the bright side, the new fist fighting mechanics feel like a surprisingly fun boxing minigame. Using room scale, you can get out of the way of punches and throw your own back at opponents. Characters react appropriately when hit, and punches feel very satisfying to land.
In general, the The VR Case Files has a lot of nice little VR touches. When you’re interrogating suspects, for instance, you hold a little detective booklet with all your clues in one hand, and you’ve got a pen in the other, which you use to select your line of questioning. You can even use the pen to write in the notebook. There’s really no meaningful benefit to the added mechanic, but it’s fun drawing silly pictures while you’re interrogating a suspect.
Driving has also been completely revamped. Since the game now takes place in first-person, car cabins are now meticulously detailed. To drive, you use the Vive controller to place your hands on the virtual steering wheel, but before you zip around town, you’ll need to start the engine by turning the key in the ignition. There are a bunch of nice little touches here that really make you feel like you’re sitting in a real car. For instance, you can use your palm to press down on the horn to honk, and you can even manually roll down the windows. The trigger on the right controller allows you to accelerate, and the trigger on the left allows you to break. Driving works as well as you’d hope given this control scheme, and it’s fun trying to weave through traffic as you chase runaway vehicles. You can also drive around the city at your leisure. While there really isn’t anything to do on the road other than to engage in some virtual tourism, it’s nice just driving through a realistically rendered rendition of 1940s LA.
Visually, the graphics and artstyle work wonderfully in VR. While the unique motion captured performances look fantastic in the base game, I had some concern that they might take you out of the experience in VR, considering it’s a new first-person perspective that gives you more movement agency to disrupt the pre-captured performances. Surprisingly, however, Rockstar employs head tracking, so characters will often look your way, even when you’re moving around them.
The VR version isn’t without its flaws, however. While the few shooting sequences are often exciting, and the gun models look and feel accurate based on how you reload them, aiming is often imprecise. Furthermore, even though 99 percent of the game takes place in first-person, there are brief moments when the game switches to a more traditional third-person perspective, which can be a little jarring.
While the game encourages you to physically sit in a chair when the situation calls for it, there’s the occasional bug that makes it look like you’re a super small person with tiny hands when you’re playing seated.
While L.A. Noire: The VR Case Files has its flaws, it excels at making you feel and think like a detective in a way that the base game can’t. The VR version isn’t a replacement for the full game, but it’s a great companion that allows you to play the greatest hit moments from Rockstar’s noire opus in a welcomed new way.
Atlus unveiled two new trailers for the upcoming Persona spin-off rhythm games during a festive streaming event. Alongside the trailers–which you can watch below–Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night got official release dates in Japan; both will launch simultaneously on May 24, 2018 for PlayStation 4 and PlayStation Vita along with a few special edition bundles. There’s currently no word on release dates for either game in North America.
The „Dancin‘ All-Star Triple Pack“ is exclusive to the PlayStation 4 and includes both games in addition to a downloadable version of Persona 4: Dancing All Night, which released on June 25, 2015 in Japan (September 29, 2015 in North America) and was previously exclusive to the PS Vita. The bundle will also include the soundtrack for both new games in a four-disc set, all packed into a special edition box designed by series art director Shigenori Soejima.
Those who want the PS Vita versions can get the „Dancin‘ Deluxe Twin Pack“ which packs both new games along with their soundtracks on a four-disc set and a ton of DLC costumes. The costumes are for both games and call back to other Atlus franchises such as mainline Shin Megami Tensei, Devil Summoner, Devil Survivor, and Digital Devil Saga.
Cover art for both Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night.
Fans of Persona 3 will recognize the characters and locations featured in the new extended trailer. The main character is busting moves on the roof of Gekkoukan High School, Yukari is getting her groove on at the Port Island Station, and Mitsuru and Akihiko are both getting footloose atop Tartarus. Gameplay appears to be similar to Persona 4: Dancing All Night with the six-step rhythm system and character dialogue outside of the playing through songs. Characters appear to be rendered in their respective 3D models during dialogue in place of drawn portraits, something previously seen in Persona Q: Shadow of the Labyrinth. Also, the club-inspired velvet room from the Persona 4 dancing game makes a return.
In the trailer, you can hear remixes of the songs „Time,“ „When The Moon Reaches For The Stars,“ and „Mass Destruction,“ but there will be many songs to play through. Below is the full tracklist:
Brand New Days (Yuyoyuppe Remix)
Mass Destruction
When The Moon’s Reaching Out Stars (Hideki Naganuma Remix)
Want to be Close (ATOLS Remix)
Shinsou Shinri (Lotus Juice Remix)
Deep Break Deep Breath (Yuu Miyake Remix)
Soul Phrase
Light the Fire Up in the Night ‚Kagejikan‘ + ‚Mayonaka‘
Burn My Dread (Novoiski Remix)
When the Moon’s Reaching Out Stars
Time (Atlus Kitajoh Remix)
Wiping All Out (Atlus Kozuka Remix)
A Way of Life (Atlus Kitajoh Remix)
Heartful Cry (Atlus Konishi Remix)
Light the Fire Up in the Night ‚Kagejikan‘ + ‚Mayonaka‘ (Sasakure.UK Remix)
Mass Destruction (Tetsuya Kobayashi Remix)
Subete no Hito no Tamashii no Tatakai (T.Komine Remix)
Burn my Dread
Subete no Hito no Tamashii no Tatakai (Daisuke Asakura Remix)
Kimi no Kioku (Atlus Meguro Remix)
Our Moment
Moonlight Serendipity
Mass Destruction (Persona Music Fes 2013)
Burn my Dead -Last Battle-
Brand New Days
Persona 5: Dancing Star Night
Coming off the heels of the eccentric jazz-fusion soundtrack of Persona 5, Dancing Star Night brings the cast and music together for another sonically-pleasing trip to Tokyo. In the trailer we see the cast getting their groove on at Shibuya Station, Shujin Academy, and in several palaces. Even Morgana is seen getting in on the fun at Kamoshida’s palace and Futaba’s showing off her moves at the pyramid of her own palace. Dialogue appears to also use 3D character models in place of drawn portraits, as seen when Caroline and Justine invade the Leblanc attic. Like Persona 4: Dancing All Night, the six-step rhythm system is used to play through the game’s songs.
Remixes of „Wake Up, Get Up, Get Out There,“ „Life Will Change,“ and „Last Surprise“ can be heard in the trailer. But there’ll be plenty more for fans since series composers Shoji Meguro, Atsushi Kitajoh, and Ryota Kozuka are all working together alongside other artists for remixed versions. Below is the entire tracklist:
Rivers in the Desert
Wake Up, Get Up, Get Out There (Jazztronik Remix)
Keeper of Lust
Blooming Villain (Atlus Konishi Remix)
Hoshi to Bokura to (Tofubeats Remix)
Tokyo Daylight (Atlus Kozuka Remix)
Wake Up, Get Up, Get Out There
Rivers in the Desert (Mito Remix)
Blooming of Villain
Life Goes On
Price
Whims of Fate (Yukuhiro Fukutomi Remix)
Beneath the Mask (KAIEN Remix)
Will Power (Shacho Remix)
Last Surprise (Taku Takahashi Remix)
Haha no Ita Hibi (Atlus Kitajoh Remix)
Life Will Change (Atlus Meguro Remix)
Jaldabaoth ~Our Beginning
Last Surprise
Life Will Change
Groovy
One Nightbreak
Rivers in the Desert (Persona Super Live P-Sound Bomb 2017)
What started out as a quiet, quirky stream of an empty chair and a yule log on the official Overwatch channel has morphed into an equally quiet and even quirkier internet phenomenon. Over 30,000 people are watching Overwatch director Jeff Kaplan sit silently in the chair and stare and the camera. (As I’ve been writing this story, the number keeps going up, and at the time of publish, it’s sitting at 39,434.)
Moments captured on Twitter, and Jeff’s changing blinking patterns and shifting in the chair, prove that it’s not a loop (or if it is, it’s a very long one). If you want to experience the Christmas Eve magic yourself, you can tune into the stream at the bottom of this article.
Twitter user DeathETM captured the epic boom mic drop here.
And at one point, Jeff even opened a present, as captured by Choylinggg
What other wonders await? We’ll have to keep watching to find out.
…and all through their streams, casters were visualizing a “#1 WINNER” in their dreams.
Twitch is ready to play Santa and check those dreams off their wishlists, so this weekend on December 24, 2017 from 2 until 5 pm PT, over 50 streamers will play rounds of friendly Fortnite Battle Royale matches on a private server to celebrate the holiday season!
Each streamer will broadcasting their perspectives live and you can find the list of participants with links to their channels below, with the list being updated as the final participants confirm.
Last week the NBA G League arrived on Twitch with an interactive experience that you can’t get anywhere else. Now, you can be a part of the show and take things to the next level.
Starting today at 7pm PT you can watch and co-stream any NBA G League game streamed on Twitch on your own channel. So bring your hot takes, play-by-play, stat breakdowns, and fan rants because it’s your chance to put your unique spin on the broadcasts. Need a little inspiration? Here’s a highlight from week one.
Now, for the details. One does not simply walk into co-streaming the G League. Here’s how to get started:
First, get your broadcasting software set up.
Set your favorite broadcast software to capture the stream live on twitch.tv/nbagleaguecostreams. This channel has a clean feed without commentary. For more help using your specific software click here.
Set your ‘game’ to NBA G League.
Use the hashtag #NBAGLeagueOnTwitch to spread the word about your co-stream.
Then, for the full NBA G League on Twitch experience, install the NBA G League Extension (seriously, it’s awesome).
On the left side of your dashboard, install the NBA G League Extension in the Extensions Manager.
After it’s installed, make sure to enable the extension. For help, you can see How to Use Extensions.
Select the game you’ll be co-streaming in your live dashboard.
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