Schlagwort: Enterprise VR

  • Ready to scale your company’s VR? Here are the tools to take it to the next level.

    Ready to scale your company’s VR? Here are the tools to take it to the next level.

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    Website: LINK

  • The Art of Creating Buy-in

    The Art of Creating Buy-in

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    By: Mike Orndorff, Founder and Managing Partner, Foundry 45

    We’ve heard from various developers in our latest Q&A series offering their best advice in securing funding for new VR projects, a common challenge facing the developer community. Today, Mike Orndorff, Founder and Managing Partner at Foundry 45, a developer company that specializes in creating enterprise-level VR training experiences for Fortune 500 companies, shares insights and best practices to help developers more effectively communicate the ROI of their solutions and create buy-in for their projects.


    A common setback that VR developers continue to face is convincing others of the ROI potential of their solutions. You believe your application is the way to go, but trying to win over others with your project and generate new business is no easy feat and can quickly ruin your enthusiasm.

    How do developers increase their powers of persuasion to earn more enterprise clients? Here are five steps to gaining buy-in for your solution – and the sale you’re seeking.

    Start small and grow fast. VR solutions typically cut across many departments and can garner a lot of excitement in different directions. If you suggest an initial foray that’s too broad in scope, it greatly increases the chance that multiple internal client groups, in their excitement, will try to steer things in opposing directions before a project is even started. This can result in a project that is unfocused, late, over budget, and with deliverables that don’t meet anyone’s needs.

    By identifying the smallest use case that can deliver value and building consensus around it, you can leverage the results from that initial project to build wider consensus and branch out into larger endeavors. This approach not only reduces risk, speeds up development, and requires a smaller initial budget, but also allows you to build support and demonstrate ROI for future projects.

    Create a Proof of Concept (PoC). When it comes to VR, there is no substitute for putting on a headset and experiencing it first-hand. To educate potential stakeholders, it’s important to develop a PoC to help demonstrate the impact of a proposed VR solution. In addition to increasing buy-in, a PoC can also limit expectation gaps throughout a project and ensure stakeholders understand exactly what they’re buying at scale. A good PoC can make the difference between a successful project and one that runs into roadblocks or, worse, fails because the stakeholders didn’t understand what they were getting.

    Identify key stakeholders. In working with a potential client, you may already be talking with one, or several, stakeholders. Though you may have a primary contact, it’s important to identify and involve other key stakeholders that can approve, or obstruct, your project. This includes subject matter experts, the group(s) using and benefiting from the solution, IT, or an executive champion.

    More importantly, you need to understand that these stakeholders may have independent motivations, needs, and requirements. Ask yourself, “how does the proposed VR application benefit their interests?” The higher up the food chain, the more likely their interest will be financial and broad, such as cost-savings and ROI across the organization, whereas direct stakeholders may have more personal and immediate needs that can be addressed by your solution.

    Paint a clear picture of the solution. Once you understand why stakeholders would be interested in your solution, describe in concrete terms its value to them and to the organization. What is VR going to make easier/faster/better? How will projects go more smoothly with VR collaboration?

    Define success through metrics. Discuss your client’s goals ahead of time to align on their definition of success. Knowing how your client is going to evaluate the results of your solution is critical to ensuring that you’re headed in the right direction and focused on the right things. It also allows you to interweave those goals into your proposal and promote agreement across involved stakeholders. Potential measurements to show the value of your solution include:

    • Engagement: do employees use and enjoy the solution?
    • Comprehension: how well do new employees understand new concepts presented in a training module?
    • Speed to competency: how quickly can new employees put concepts into use?

    These goals can vary, particularly with the C-suite, who may focus on outcome metrics that can be more readily translated into ROI and look at factors such as productivity, savings, efficiency, and retention.

    As is true with many new concepts, introducing VR into an enterprise can be daunting. Whether concerns are centered on the feasibility, efficacy, rollout, or budget for the solution, one thing is certain: the organization’s stakeholders and executives will have questions. Thorough consideration of your approach to them can help smooth the road to acceptance and, ultimately, implementation of your solution.

    Website: LINK

  • Manufacturers Benefit From Simplified 3D Design Processes in VR Thanks to Dassault Systèmes and HTC VIVE

    Manufacturers Benefit From Simplified 3D Design Processes in VR Thanks to Dassault Systèmes and HTC VIVE

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    With the goal of fundamentally changing how design concepts go from the mind’s eye to reality, HTC VIVE Pro teamed up with Dassault Systèmes. That objective is becoming even more important within complex technology and engineering verticals—as agility, responsiveness, and speed to market continually shift.

    Over the last four decades Dassault Systèmes has led the world in the application of 3D technology in design and engineering. From its origins in aerospace, it now supports a myriad of manufacturing disciplines. 3D design is central to Dassault Systèmes’ philosophy and a primary feature of its entire software portfolio. This focus has made them a natural partner for the HTC VIVE Pro. By using its CATIA Natural Sketch platform Dassault Systèmes is upending traditional processes of design, manufacturing, and testing—improving collaboration and reducing time to market.

    Design workflows are typically linear. They begin with sketches, then design, followed by computer-aided design (CAD), industrialization, and eventually full production. By the time the product assumes its first 3D existence, the original concept on which it was based might be lost in multiple iterations. Meanwhile, in the time it takes for the design to reach its first physical form, consumers’ evolving tastes—as well as competitors’ offerings—may have moved on. Additionally, the conventional sketched concept approach does not lend itself easily to collaboration. It also limits output to the creative and technical abilities of a single designer. With the help of the HTC VIVE Pro, these conventions and their limitations are being challenged by Dassault Systèmes—reinventing how complex design and engineering concepts are brought to life.

    By utilizing the HTC VIVE Pro’s sophisticated VR capability, CATIA Natural Sketch enables designers quickly to sketch in 3DS and render their ideas as fully-visualized 3D designs at the conceptualization stage. This allows designers and engineers to realistically form compelling ideas and translate their creative vision directly into the design and engineering, invigorating the process. Automotive designer and CEO Takumi Yamamoto commented: “For automotive design it’s important to do a full-size scale model. When I tried it for the first time I was into the virtual world, and I almost forgot about the real world.”

    The HTC VIVE Pro headset enables CATIA users to create, style, modify, and validate complex, innovative shapes. This can also greatly increase the speed and efficiency with which organizations can evaluate requests for product changes. A benefit like this offers multiple uses across a breadth of diverse sectors—such as aerospace, shipbuilding, energy, and architecture. It also enables the formulation, design, and manufacturing of electrical systems—spanning the complete process from conceptual design through production.

    “We are moving into the age of experience,” claims Xavier Melkonian, Director of the CATIA Design Portfolio. “For us, the experience is critical. The ability to experience your design in a more immersive and natural way is key, and to make it accessible directly from the Design authoring Application CATIA is essential. For creative designers and engineers, there are many use cases where the immersive experience is very powerful all along their Design innovation process.”

    With the help of the HTC VIVE Pro, CATIA is revolutionizing the speed ideas can travel from the depths of a designer’s imagination to the hands of the consumer. Organizations working with complex technology and engineering can now quickly explore hypotheticals at a lower cost, allowing designers and manufacturers to test hypotheses in order to gather answers faster than before. Designers also noticed using the tool provided immediate results and helped stimulate creative thinking, as well as innovation, to a far greater extent than conventional 2D sketching.

    For decades the process of converting conceptual thoughts into prototyped design has been cumbersome, costly, and wasteful. Thanks to HTC VIVE Pro and CATIA Natural Sketch, a more dynamic, flexible, and collaborative process is now available—not only by allowing ideas and products to be conceived, but to be optimized in real-time, too.

    Website: LINK

  • Technology – and VR – Evolves to be More Accessible and Collaborative

    Technology – and VR – Evolves to be More Accessible and Collaborative

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    Over the years, technology has evolved to become more intuitive and easier to use. As companies today are quickly adjusting to the new norm of remote workforces, technology offers new ways to address the changing face of work, keeping teams and employees engaged, collaborative and productive. Right now, we’re witnessing how relatively simple innovations make technology not only accessible to more people, but more adaptive to our needs.

    VR content is becoming more varied, allowing a greater number of people and industries to benefit, and the selection of applications has broadened beyond gaming and entertainment to include new ways to work, train, and collaborate (such as our recently-announced Vive Sync beta for team meetings in virtual reality). Companies in the automotive, aerospace, and architecture industries, for example, are already tapping into the benefits of VR to drive efficiencies among remote product and design teams.

    [youtube https://www.youtube.com/watch?v=Vh0bU6RE9AY?feature=oembed&wmode=opaque&w=730&h=411]

    For that reason, Logitech has been looking at experiences across the VR/AR ecosystem and finding new ways to improve them for many years. They solved the problem of text entry in VR by letting you see and input via keyboards inside virtual environments. More recently, Logitech introduced VR Ink, a more ergonomic and intuitive way to interact and design within virtual worlds, reducing learning curves often associated with traditional VR controllers.

    VR is traditionally thought of as being primarily a visual experience, however our tactile senses need to also be considered as a channel of communication and immersion. With controls built right into the pen, it can be squeezed as a form of input and its built-in haptics allow for pressure-sensitive writing against physical surfaces.

    The VR industry has made big strides over the years, and continues to mature as it makes its way further into education and workplace environments, enabling deeper levels of engagement and collaboration. If we’re unable to team up and design together in the real world, VR is the next best thing and its adaptability will only continue to increase the usefulness it can provide in our every day work lives.

    Stay tuned for more as we explore new input paradigms in VR.

    Website: LINK

  • Welcome to the Vive Sync Open Beta

    Welcome to the Vive Sync Open Beta

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    By David Sapienza, AVP of Content & Production at HTC VIVE

    It’s hard enough to achieve team cohesion when everyone works in the same office, but as a global company where teams are spread throughout the globe, it can be very challenging to maintain unity.   A few years back we realized we needed a tool to drive collaboration and easily share our development work across time zones in order to create a true team culture.

    [youtube https://www.youtube.com/watch?v=TnNC1rm5N6Y?feature=oembed&wmode=opaque&w=730&h=411]

    In order to have a successful, cross-functional team, you need to have a clear vision with constant communication and ultimately, trust.  Trust that your team members are listening to all voices and that everyone is working toward the same goal.

    As AVP of Content Development & Production at Vive, I oversee the development for numerous XR projects across multiple teams. One day we may be working with a new unreleased SDK, while the next we are creating visuals for the Cosmos opening movie sequence. It’s a fast-paced environment and the work is diverse.

    This is where Vive Sync started.

    Even before the current pandemic, we realized the future is rapidly becoming more global and more remote. Although there are benefits, we know from our development teams that remote work comes with isolation, a decrease in team chemistry and communication breakdowns. Tone in email is often misinterpreted, video calls can be draining, and even exacerbate the feeling that you are not with your team members.

    So we asked ourselves, can VR help build team relations? What would a productive meeting space look like in VR? How do we build something that’s focused on building a team culture, and what would it need to accomplish so that productivity isn’t lost in a headset?

    Increasing immersion with avatars

    If our goal is to drive team connectivity, then our virtual representations must capture our identifying features (we were also careful not to wade too far into the “uncanny valley”), including facial features, voice, and body mannerisms.

    To create your own Vive Sync avatar, you start with a selfie and customize from there.  We want our avatars to be recognizable but still represent a digital space so hairstyles, facial features, body types, and clothing options are all customizable and we will continue to add more customization options over time.

    In addition to the look of your avatar, what is equally important is to ensure that your avatar’s face and body move realistically. In Vive Sync when you talk, your mouth and eyes move naturally and mimic real-world facial movements. For folks with Vive Pro Eye and its integrated Tobii eye-tracking technology, your avatars will track your eye movement as well. Furthermore, we have developed our own robust full-body IK tracking system so you can be expressive through natural body language movements. All of this is aimed to deliver clearer communication and to build stronger relationships with your team.

    Staying productive in VR

    Productivity is key. Meetings are costly.

    If we were going to build a meeting app, then we needed to make sure a meeting in VR was effective, so integration with existing business tools was critical. Just being present in VR is great, but to be productive you need access to your files.  In Vive Sync you can synchronize files with OneDrive so that PowerPoints, PDFs, marketing videos, or 3D models can be synced and published easily to your virtual meeting space.

    Another required feature of a meeting app is the ability to take notes, record the outcome, and to capture the outstanding questions. Early on in development, we ensured that users were able to use voice recognition to record their notes, annotate with our 3D pen, and take screenshots.

    Since we allow users to link to a cloud drive, all of those notes and screenshots are instantly sent back to the cloud drive folder, so when a user is finished with a VR meeting all of their materials are already accessible on their PC.

    When importing a 3D model into Sync you can move, rotate, and even scale it as large as your environment to review critical details of a design review or add some showmanship to your presentation. At this time we support FBX and OBJ files, as well as Unity Asset Bundles.

    Free for businesses through 2020

    Given the global pandemic, we view Vive Sync as a way to help businesses benefit from the tools that have made our teams so productive, engaged, and feel connected. So, throughout this open beta period, starting today, we’ll allow businesses of all sizes to use Vive Sync for free. As of today, the platform can support up to 30 meeting participants per session.

    What is next for Vive Sync?

    We’re just getting started with Vive Sync and we know there are additional features that we plan to implement quickly. Currently, our roadmap consists of extending hardware compatibility to non-Vive headsets, implementing host controls, and the ability to record full meetings sessions.

    Your feedback will be critical throughout this period and we encourage you to help guide our feature roadmap for Sync. Comments or feedback can be sent to: sync_support@htc.com.

    Sign up for the Vive Sync Open Beta: https://enterprise.vive.com/us/solutions/vive-sync/ 

    Website: LINK

  • Case Study: Virtual Home Tours are Changing the Way Buyers Shop for Real Estate

    Case Study: Virtual Home Tours are Changing the Way Buyers Shop for Real Estate

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  • Designing Products in Virtual Reality First is the Future, Here’s Why

    Designing Products in Virtual Reality First is the Future, Here’s Why

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  • Case Study: Rinnai® America Increases Lead Generation by 50% With VIVE

    Case Study: Rinnai® America Increases Lead Generation by 50% With VIVE

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  • Case Study: Intel Enhances Training With VR, Sees 5-Year ROI of 300%

    Case Study: Intel Enhances Training With VR, Sees 5-Year ROI of 300%

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    Learn all about how the tech juggernaut deployed a scalable, effective VR training solution with the help of VIVE Enterprise & Advantage.

    Intel Virtual Electrical Safety Recertification Course, Powered by VIVE

    A look at Intel’s Virtual Electric Recertification Course. Why virtualize this course? Electrical accidents are considered one of the deadliest workplace accidents—only 1/10 of an amp is all it takes to stop a human heart. Between 2015-2017, there were 24 electrical incidents at Intel with just as many near-misses. This translated to over one million dollars in cost, making it an ideal test case for virtual training.

    What kind of return on investment can you expect with VR? Ask Intel. With VIVE’s Enterprise’s help, the tech juggernaut launched a virtual Electrical Safety Recertification course estimated to have a 300% ROI over five years in one of the strongest business cases to date for the emerging technology.

    Website: LINK

  • Case Study: VIVE Solves VR For Theme Parks With Busch Gardens Project

    Case Study: VIVE Solves VR For Theme Parks With Busch Gardens Project

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