Schlagwort: Developer Stories
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Nobel Prize and HTC Vive Partner To Debut The First VR Experience For The 2017 Nobel Prize
Reading Time: 2 minutesStockholm, Sweden– December 5, 2017 – During the Nobel Week when the Nobel Laureates come to Stockholm and Oslo, HTC VIVE™ and Nobel Media announced a partnership to create the first virtual reality experience for the Nobel Prize in Physiology or Medicine. The VR experience “The Circadian Rhythm” takes viewers on a…
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Slice and dice in the Kingdom of Blades
Reading Time: 5 minutesReady to slice and dice in the Three Kingdoms? Kingdom of Blades is now available on Viveport, so we caught up with Chesstar Studios to talk about their samurai slicer. [embedded content] Tell us about Kingdom of Blades! Kingdom of Blades is a fast-paced VR slicer game based around a cartoon rendition of…
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DreamWorks’ legendary VR experience – Voltron!
Reading Time: 5 minutesSci-fi action series DreamWorks’ Voltron: Legendary Defender is set to continue for many seasons to come, so it’s a great time to expand their universe with a VR experience. We spoke to Lead Designer Dan Kingdom about DreamWorks Voltron VR Chronicles. [embedded content] Hello there! Please introduce yourself to our audience of Voltron…
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Developing for the Vive Tracker with the VRUnicorns
Reading Time: 6 minutesWith Vive Trackers and the Racket Sports Set becoming available soon, we chatted with the mystical developers at VRUnicorns, who are bringing compatibility with the new accessories to their hashtagged VR titles. Being “game jammers by heart” our questions were answered by Horatiu Roman (Chief Technical Unicorn), and Julie Heyde (#ChickenBitch) of…
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Winners of “HP Mars Home Planet” Conceptual Design Phase Announced
Reading Time: 4 minutesLife on Mars is one step closer to ‘virtual’ reality as nine winners have been announced at Autodesk University Las Vegas 2017, for the first phase of HP Mars Home Planet – a global project pairing co-creation on the Launch Forth platform with virtual reality (VR) to simulate a utopian civilization of one million people on Mars.…
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VIVE Tracker Bundles Up In Time For The Holidays
Reading Time: 3 minutesIt’s been a great year for Vive Tracker and we’re consistently impressed by the way the developer community has integrated Tracker into their experiences, prototypes and arcades. From MarioKart VR, to full body tracking, to the first VR keyboard, Vive Tracker enables new types of VR projects quickly and affordably. But that’s…
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Vive Announces Vive Wave Open Platform and Vive Focus, Its Standalone VR device For China
Reading Time: 2 minutesToday, at our Vive Developers Conference (VDC) in Beijing, we announced the VIVE WAVE VR Open Platform. With it, we are taking another huge step in driving the most vibrant ecosystem for VR forward. Vive Wave will open up the path to easy mobile VR content development and device optimization for third-party partners.…
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Death by cardboard! Exploring Kartong in miniature
Reading Time: 7 minutesFrom The Incredible Shrinking Man in 1957 to Downsizing later in 2017, getting small has been a sci-fi staple for decades. In SVRVIVE Studios’ new VR experience, office supplies and bits of cardboard become weapons and environments in the small-sized city of Kartong. We spoke with Robert Johansson, Level Designer and Oliwer Svensson,…
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Redesign your home’s interior virtually with TrueScale
Reading Time: 3 minutesNow available on Viveport, TrueScale uses room-scale VR to let you design your dream home. [embedded content] Ever re-arranged a room in your house, only to move everything back again later? All that sweat and effort, just to get back to where you started. Wouldn’t you like to do all that… virtually?…
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Returning to Stonehenge VR… to play in a sandbox?
Reading Time: 9 minutesAs an ancient monument, you cannot even approach Stonehenge in real life – but with Stonehenge VR you can get up close and personal. Now with the SANDBOX update, you can do things you probably never imagined with the ancient stones. We caught up with Christian Bretz of VoyagerVR to see how…
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Introducing the Logitech BRIDGE SDK
Reading Time: 5 minutesThis is a guest blog post by Vincent Tucker, Director Of Innovations & Strategy at Logitech. I am excited to introduce the BRIDGE developers kit, an SDK aimed at helping App makers and SW developers solve the problem of text entry in virtual reality. The kit consists of a Logitech G gaming…
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The tricks and treats behind creating horror VR
Reading Time: 8 minutesWith Halloween upon us, we asked VR developers about their tricks (and treats!) in creating horror experiences in VR. Fear is one of the most primal emotions you can experience, and evoking it is why we watch horror movies, read horror books and more. With virtual reality and specifically room-scale experiences, horror…
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A Look Inside Cloudhead Games The Gallery – Heart Of The Emberstone
Reading Time: 5 minutesWith yesterday’s highly anticipated release of ‘The Gallery – Heart Of The Emberstone‘, we took some time out to sit down and chat with Cloudhead Games‘ Antony Stevens to gain some insight into the development of the title. Can you tell us a little about The Gallery and Heart of the Emberstone?…
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Take a journey inside the universe, with COSM
Reading Time: 7 minutesThe unseen universe is all around us – things we cannot see because they are too small for the naked eye to ever register. There is an opportunity to explore the universe in a unique way in VR, and Dynamoid are taking advantage of it with COSM (Available on Viveport – currently…
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Make beautiful music in Jam Studio VR
Reading Time: < 1 minuteTap into your inner (or outer) musician with Jam Studio VR, just launched on Viveport and Steam. [embedded content] Whether you’re an aspiring musician or a professional, there’s a great reason to pick up your virtual instruments in Jam Studio VR from Beamz Interactive and Vive Studios. Just released on Viveport…














