Microtransactions are a contentious subject. Despite being included in virtually every big triple-A release these days, the specific implementation varies greatly, and until we see just how they work in any given game, they can be a big concern for fans. With Far Cry 5‘s release finally here, we’ve taken a look at just how they’re used in the video above.
Ubisoft confirmed in advance of launch that Far Cry 5 would include microtransactions. Executive producer Dan Hay was insistent that they would not serve to inhibit players’ progress, saying, “We’ve set the game up to be generous. We’ve set the game up so…nothing is locked [away]. You can go out and explore, and the game will reward you for your exploration.”
Indeed, as we see in the video, real-world money can be used to buy a premium currency called Silver Bars. These can then only be used to purchase a variety of cosmetic skins for weapons (with identical stats to non-skinned versions), vehicles, and players themselves. The latter option is seemingly only of use when playing co-op or the Arcade mode, given that Far Cry 5 is a first-person game where you won’t really see the way you look.
All of these items can also be purchased from the currency you earn by playing the game. In other words, you only really need to invest in Silver Bars if you’re short on time or in an urgent rush to secure a fancier look for you or your gear. One curious thing worth pointing out is that this isn’t made abundantly clear–while Silver Bar and in-game currency prices are listed when you visit a store in the game world, accessing the store from the pause menu only presents you with Silver Bar prices.