Here we go again with a Special for our Community, this time the ‚Dying Light‘ Official Survivor Handbook + Some Hint and Tips how the get easier threw the game (yeah right) 😉
Official Survivor Handbook: Part 1
THE CITY OF HARRAN
The game takes place in a fictional city of Harran. Located on the border of the West and the East, it is a melting pot of civilizations, cultures, and beliefs. The architecture of the city is a mixture of European and Middle Eastern influences, both modern and ancient. In Harran, you can easily find historic brick tenements next to glazed office buildings and exclusive restaurants.
When the epidemic broke out, local authorities ordered to seal off the infected parts of the city. As a consequence, two main districts of Harran, the Slums and the Old Town, have been quarantined. To ensure that no carrier of the virus gets out, the whole quarantine zone has been surrounded with concrete walls. Even by water it is impossible to enter the city due to networks of naval mines and underwater barriers.
The oldest part of Harran and its main tourist attraction. Here you will find many historic buildings, representative plazas, and tall temple towers. The Old Town is also called “Sector Zero”, as it was the original frontline shortly after the outbreak. When the army failed to bring the situation under control, the Old Town was cut off with the first quarantine wall. Unfortunately, these measures proved inefficient. When you arrive there, the Old Town is swarming with the Infected. Many weeks after the first wave of the epidemic, few have managed to elude the virus.
Harran’s poverty district. A sad but colorful location, where shackle houses stand next to blocks of flats, abandoned shops, small workshops, and industrial warehouses. Although quarantined and overrun by the Infected, the Slums house a few communities of survivors struggling for shrinking supplies. The two largest groups are Rais’s thugs and the survivors gathered in the Tower, a residential high-rise. The Slums were surrounded with the quarantine wall later than the Old Town, so there is no direct passage between these two districts.
A residential high-rise in the Slums, in which a ragtag group of survivors have taken shelter. They compete with Rais’s gang over airdrops with supplies and the Antizin vials. As they are low on fire- and manpower, they are losing this fight. What is worse, many of the Tower survivors are infected and can turn any moment if they do not get the Antizin on time. This community is led by Harris Brecken.
You are taken to the Tower in the very beginning of the game and return there on many occasions. In the Tower you can buy weapons and items, receive supplies from the Quartermaster, rest, and change your outfit.
Actually still a construction site, as the building was never finished due to the outbreak. It now serves as the headquarters for Rais and his gang. Rais’s group is the largest and strongest organization in the quarantine zone. Ruthless and brutal, they secure most of the supplies sent to Harran, including the life-saving Antizin. They then use it as a leverage to terrorize other communities. In their attempt to control the zone, they resort to extortions, kidnappings, and murders. Still, if you have to survive, you may be forced to bargain with them.
In the first week after the outbreak, the Harran army turned this old school building into a military medical outpost. When the Slums were quarantined and the army withdrew, Rais and his men took advantage of the opportunity and seized the place, converting it into their garrison.
Towering above the Old Town, the Museum is located in a well-preserved medieval stronghold, one of Harran’s most famous tourist attractions. Currently it serves as Rais’s headquarters in Sector Zero.
The base of the Embers – the only organized group of survivors in the Old Town. They have taken shelter in one of the twin towers, the tallest points in that part of the city. There, they don’t have to worry about the Infected and have a good view on what’s going on in the district.
The Global Relief Effort
The G.R.E. is a private-funded international humanitarian organization, created to protect human life and health around the world. In the first phase of the outbreak, the G.R.E. sent scientists to Harran to research the virus. Now their role is limited to sending airdrops with the Antizin – a medicine that suppresses the development of the disease in infected organisms. However, there are rumors that their intentions are not as noble as they claim.
Ministry of Defense
The Ministry represents the Harran government in all dealings involving the quarantine zone. They cooperate with the Global Relief Effort, but it’s a strained partnership. The Ministry cannot publicly refuse their humanitarian help, but in fact is more interested in confining the virus than developing the cure, effectively writing those already infected off.
Hints + Tips:
HOW TO SURVIVE
LEARN TO CLIMB – Press and hold the JUMP button to jump and grab the ledge you’re looking at. You can start climbing while standing, walking or running. Remember to look at the ledge you want to grab.
COMBAT IS OPTIONAL – You don’t have to fight if you don’t want to. In most situations, the game gives you many other options, such as sneaking past the enemy or distracting then using decoys.
LOOTING IS A MUST – Always search lockers, chests, cupboards, and fridges. When outside, look for car trunks, vending machines, and ATMs. Looting brings you crafting components, goods to sell, and more.
BUY & UPGRADE WEAPONS – The best weapons are available in shops. If you feel your current equipment isn’t powerful enough, spend some cash at traders in hubs and safe zones. Look for upgrades to improve weapon stats such as balance and durability.
DON’T SKIP NIGHTS – Playing at night doubles all the Agility and Power experience points you get. It’s a great way to level up faster and unlock better skills.
UNLOCK SAFE ZONES – Safe Zones provide you not only with shelter but are also your respawn points when you die. Unlock new zones to streamline your exploration of the city.
USE SURVIVOR SENSE – Rely on your Survivor Sense. Just press the button to highlight your current objective, lootable objects around you, and the more dangerous enemies.
MAKE USE OF UV LIGHT – The UV flashlight and UV flares can be used to stun Night Walkers and Volatiles. It’s also the only way to drain stamina off the Night Hunter during asymmetric multiplayer matches.
SIDE-QUESTS & ENCOUNTERS – Complete as many side-quests as you can and help survivors in distress across the zone to level up your Survivor Rank faster and unlock new skills.
AVOID PURSUITS – If you’re being chased by night zombies, try to lose them by changing the direction of your run and use firecrackers as decoys. When your minimap turns white, find a place to hide and wait the pursuit out.
RECOVER AIR-DROPS – Bring them to the Quartermaster to obtain rewards and Survivor Rank experience. Here’s a pro tip: night airdrops are always more valuable!
ENVIRONMENTAL KILLS – Lure zombies to water puddles near electric wires and switch on the power; throw enemies at spikes or off the roofs; use explosive throwables and guns to blow up red gas cylinders; set fire to pools of oils, and much more…
WEAPONIZED MOVEMENT – Turn your parkour skills into a powerful tool of combat. Climb up and strike from above for additional damage and chance to knock down enemies. Jump off zombies to quickly attack from the air. Combine such skills as slides, tackles, and drop kicks with other moves and attacks.
CONSUMABLES – When you’re low on health and out of medkits, look for consumables – food packages that allow you to regain small amounts of energy. They can be found almost anywhere.
WEAPON DURABILITY – Durability of weapons depletes with use and you need metal parts to repair them. The number of possible repairs is limited and depends on the rarity of the weapon. Damaged weapons are practically useless in combat.
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