Time to get the full download on September 2022’s Top Downloads charts! NBA 2K23 swept the court for top game in the US on PS5 and PS4, while FIFA 23 continues to score major download goals across both regions.
Drop your predictions for October in the comments, then check back early next month to see where your guesses land.
PS5 Games
US/Canada
EU
1
NBA 2K23
FIFA 23
2
FIFA 23
NBA 2K23
3
The Last of Us Part I
The Last of Us Part I
4
Madden NFL 23
Cyberpunk 2077
5
Cyberpunk 2077
Grand Theft Auto V
6
Grand Theft Auto V
Disney Dreamlight Valley
7
Disney Dreamlight Valley
Tom Clancy’s Rainbow Six Siege
8
Saints Row 5
Assassin’s Creed Valhalla
9
Tom Clancy’s Rainbow Six Siege
F1 22
10
JoJo’s Bizarre Adventure: All Star Battle R
Saints Row 5
11
Cult of the Lamb
Construction Simulator
12
Gran Turismo 7
F1 Manager 2022
13
VALKYRIE ELYSIUM
Cult of the Lamb
14
Star Wars Jedi: Fallen Order
Riders Republic
15
Marvel’s Spider-Man: Miles Morales
Steelrising
16
Teenage Mutant Ninja Turtles Collection
Among Us
17
Steelrising
Gran Turismo 7
18
ELDEN RING
FAR CRY 6
19
Destroy All Humans! 2 – Reprobed
Stray
20
Assassin’s Creed Valhalla
Resident Evil 3
*Naming of products may differ between regions *Upgrades not included
It’s a question that feels almost sacrilegious, but is one Gotham Knights answers in thrilling detail – developer WB Games Montréal exploring what happens to a city stripped of its iconic protector.
As shown in the first preview back when the game was first revealed, instead of taking on the mantle of the Caped Crusader, Gotham Knights puts you in the spandex-clad shoes of Batman’s protégés in single player or two-player online co-op. Play as Batgirl, Nightwing, Robin, or Red Hood as they join forces to mourn their mentor and keep the city safe. One will become the Defender of Gotham by the game’s close, but it’s up to you to choose which character that should be as you experience their journey of grief, duty, and… weightlifting. There’s a lot of gym work going on in the Belfry.
Nightwing is definitely a gym fanatic. Harley Quinn doesn’t give him the nickname ‘Nightbutt’ for nothing.
After visiting the WB Games Montréal studio for two hours of hands-on play, it’s fair to say that decision won’t be easy. The hands-on showcased a few areas of the game at different points in the story. Firstly, a look at the start of our crime fighters’ journey as they’re reeling from the loss of Batman and picking up the mysterious work he left behind, and then jumping to a few hours in for the start of Harley Quinn’s villain arc (and then later still for her boss battle), offering a better look at the powers these superheroes can wield.
You can switch between the four playable characters with a quick trip to the Belfry, aka Gotham Knights’ central hub, and while they all share a core control scheme when it comes to melee and ranged combat prompts, Gotham Knights does an admirable job of infusing each hero with their own distinct personality and unique abilities.
Batgirl is a hacker specialising in one-to-one combat, with a fluid approach to movement and disarming enemies that feels not dissimilar to classic Batman. Armed with tech abilities such as overcharging enemy weapons for bioelectrical damage or using AR mode to hack into nearby devices, her combat feels powerful and precise, a testament to Bruce Wayne’s training that she’s honed into her own style.
Nightwing can be your support figure with abilities that buff allies, but he also excels in acrobatic beatdowns and pinballing between enemies during battle. Playing as Nightwing is a more frenetic experience; he thrives when taking down large groups of enemies with lightning-quick movements, getting in before they can hit back – as well as the aforementioned Nest power that provides a defence bonus and healing to friendly figures for stronger teamwork.
Then you’ve got the younger Robin – a master of stealth, utilising sneak attacks and pouncing from above, while completing the quaternity is Red Hood, an aggressive gunfighter who dishes out justice in a rain of bullets.
Red Hood dominates with his twin pistols, but isn’t shy about delivering a hefty blow with his fists in closeup combat. Both his ranged and melee abilities are enhanced with spectral, otherworldly powers thanks to his backstory of coming back from the dead.
These differences are made all the more spectacular thanks to Gotham Knights’ approach to Momentum, a combat mechanic where you fill up a bar with perfect dodges to unleash special moves that make use of each hero’s personal style. You can also fill up your Momentum bar with timed strikes, a precise press of the square button when you’re about to land an attack that makes it even more potent. It’s a satisfying, rhythmic beat in the combat that makes the fighting feel like dancing – it’s only if your character takes an errant fist to the face that the flow is broken. Understandably.
Nightwing, for example, does an acrobatic leap that pings him off the heads of his enemies, while Batgirl releases a storm of vicious Batarangs – each move feels natural to the character you’re playing as. Branching skill trees facilitate a level of customisation that makes each character feel tailored to your unique style, with each character possessing three unique skill trees they can select powers to upgrade within through AP collected by completing missions.
Each Knight can tap into elemental powers for extra damage, such as Batgirl’s Bioelectrical Elemental Effect that shocks enemies when their weapons are overcharged.
For Batgirl these are Justice, Grit, and Oracle, reflective of combat, stamina, and hacking abilities respectively, whereas Red Hood has Marksman, Brawler, and Vengeance for shooting, melee, and damage. Every Knight also has a personalised knighthood tree to spend AP in that encourages their progression to taking on the late Batman’s now-empty position, replete with unique, powerful abilities – like each Knight’s traversal method (think the Flying Trapeze for Nightwing, and Spectral Platforms for Red Hood) across Gotham. This all works incredibly well to maintain a sense of individuality, which is important in two player co-op when both players can select the same member of the Bat Family.
It’s not just within their skill trees these characters differ. Cinematic Director of WB Games Montréal, Wilson Mui, revealed Gotham Knights’ cinematics are designed with each individual protagonist in mind – meaning that often four completely different versions of the Knights’ reactions to the world around them have been voiced, mocapped, and scored to capture each character’s authentic personality in the moment.
You’ve essentially got four different experiences in one, with the option to swap between characters each night you go out on patrol in the city, or stick to one favourite to see their storyline through in its entirety. Coupled with costume collections that make for a constantly customisable superhero look – with various parts of each full suit able to be changed up as you see fit – as you progress through the narrative, you’re spoiled for choice when it comes to shaping the game however you like.
Playing as Robin whilst interacting with the villains of the game reveals just how new he is to the superhero business. This is reflected in his first uneasy encounter with Dr Quinn – unlike his more experienced counterparts that have a personal rapport.
Ultimately the four protagonists have a common goal: to protect Gotham by taking down opportunistic criminals and piecing together clues to larger events, while uncovering insidious secrets buried deep in the city’s foundations. Traverse the five boroughs of open world Gotham on the end of a grappling hook or on the back of the Batcycle (which, crucially, comes with a dedicated wheelie button) as you pursue leads on the Rogue’s Gallery of villains.
Of course, perhaps the most infamous of all these villains is Harley Quinn, who’s characterisation has been adapted from the manic pixie dream girl we’ve become familiar with in popular media to a more mature, somehow even more chaotic psychiatrist, one that can flourish in a city now devoid of Batman’s protection. Harley is allowed to stretch her wings as an independent being, which can mean only one thing: Gotham is about to get a whole lot messier. Luckily for us, she’s taking the Knights along for the ride.
Mr. Freeze, Clay Face, and Harley Quinn all appear in Gotham Knights, grappling with how they exist in and interact with a Gotham sans Batman.
Finding supervillains comes through detective work when patrolling the night-time streets of the city, taking down petty criminals in search of clues and information that lead to where they’re enacting their devious plans. Harley, however, we already know the whereabouts of thanks to some previous crime-busting shenanigans: Blackgate Penitentiary. This is where we first meet her in the hands-on, surrounded by rioting prisoners, flaming walls, and far too many party balloons for someone who should really be sitting quietly and thinking about what they’ve done.
As it turns out, Gotham without Batman might seem strange, but the reality is an exciting deviation from the stories we’ve heard before. It’s an uncanny approach to the DC legend, fresh and familiar at the same time, but a new era of protagonists means a whole new world of opportunities to explore in turn.
Gotham Knights launches for PlayStation 5 on the 21st of October, 2022.
Innovation is king when it comes to video games, especially when reinventing a beloved franchise. Developers are challenged with balancing what fans loved about the series’ origins while modernizing the experience and providing surprising gameplay enhancements that players didn’t even know they wanted. Few developers understand this task better than Santa Monica Studio, which reimagined Kratos’ mythological melee in 2018.
The sequel God of War Ragnarök launches November 9. This new entry is poised to deliver more of the satisfying combat introduced in God of War (2018), including Kratos’ trusty Leviathan Axe and the Blades of Chaos, increased verticality in combat, versatile shield options to customize play, a host of new mythical beasts to battle, and more.
Ahead of God of War Ragnarök’s release, we invited talented game developers from PlayStation Studios and third-party studios to reflect on God of War (2018)’s impactful combat. These creators dive into everything from Kratos’ crunchy, boomeranging Leviathan Axe to the intimate camera perspective, while also sharing their personal perspective on what makes for satisfying melee combat.
“God of War 2018 was hugely inspirational. It took many aspects of action-focused games and merged them to establish a new standard that directly impacted how we approached combat when creating Ghost of Tsushima.
For example, the yellow and red ‘rings’ in God of War that indicated required player actions were highly influential and inspired the blue and red ‘glints’ in Ghost of Tsushima for unblockable/parryable attacks.
Valkyrie boss design was also a huge inspiration for us and had a major influence on the ‘Six Blades of Kojiro’ mission in Ghost of Tsushima, which involved tracking down and fighting duelists across the island. Each duelist had a unique move, but the final duel incorporated all of the various moves of the previous duelists, just like the Valkyries. I will say Sigrun the final Valkyrie kicked my butt more times than I would like, and my secret hope is that Kojiro in Ghost of Tsushima defeated many players in the same way!”
– Ted Fishman, Lead Combat Designer, Sucker Punch
“When players use heavier weapons [in Monster Hunter World] that have slower movement and attack speeds, it’s more difficult to hit monsters. An important part of designing combat for us is to create a mechanism that converts the stress of slow movement into a sense of accomplishment when the player successfully hits a target.
There are a number of ways to achieve this, and it is obviously important to have a special move that feels satisfying when you hit the target because of its heavy weight. But what is even more important, is giving players the movement options necessary to precisely position themselves in order to land that hit. These can even be small things such as taking a few steps closer to attack/taking a step back after the attack.
The combat in God of War (2018) is simple but profound. The basics of an action game are carefully implemented into this game, like your attacks becoming more effective if you respond appropriately to your opponent’s attacks. There are many options for what you can do to your opponent, such as directing projectiles and arrows even at long ranges, and switching to bare hands or [Spartan] Rage mode.
In addition, you can switch to powerful attacks depending on the state of your opponent, like when they are stunned. The amount of controls doesn’t increase, but the reaction varies, so players don’t get bored. I am amazed at the careful work that has gone into the game.”
– Yuya Tokuda, Director, Capcom
“The Last of Us Part II had a unique challenge to keep the sense of weight and impact that Joel brought to the combat in part I but translate it to a now 19-year-old Ellie all while keeping the actions realistic and fidelity extremely high. We used techniques including tight camera work, camera shakes, controller vibration, geometrical blood effects, and more to get this right. This holistic set of feedback is required to achieve the weight, impact, and general brutality The Last of Us demands.
God of War (2018) takes different approaches but is equally considered in all of these feedback vectors. One of the biggest contrasts is the different approach in camera work. God of War utilizes a further pulled back camera to enable greater field of view of the combat space. This allows the player to better track multiple targets. Camera shake is also significantly reduced. While this can hurt impact perception, it greatly improves legibility of targets and aids gameplay. What is reduced by these camera choices is made up for in audio and animation. Hit impact sounds are huge. Kratos’ axe doesn’t sound like it simply slices through, but rather has a brute force slam with lots of low end effort that ends with a high frequency slash. This is reinforced by the animation style. Swings have very large arcs with powerful follow throughs. Enemy reactions are allowed to break reality with huge pose changes, flips, and even air juggling is all used to sell the power fantasy. God of War also employs a rather subtle but powerful technique called ‘hit stop’ which on hit actually pops the target to the hit pose and holds both Kratos and the target in that first frame for a short duration. This is not realistic, but it strongly emphasizes the connection of the swing and can also simulate a sort of resistance on the follow through of the attack. And honestly, when you’re chasing weight and impact in your game, sometimes it just really helps when your protagonist is the Greek god of strength.”
– Christian Wohlwend, Principal Game Designer, Naughty Dog
“What God of War (2018) has achieved is nothing short of spectacular and a lot has already been said about Kratos’ axe and how it came to fruition – mostly thanks to exemplary openness of Cory Barlog and the whole Santa Monica Studio about their design process. But aside from all of the neat tricks inspired by Street Fighter and other beat ’em up games, the secret of God of War is hard work and relentless iteration. It’s the action-reaction loop ruthlessly polished till it’s absolutely golden. Kratos deserves nothing less and I’m sure God of War Ragnarök will deliver.
Creating a good combat system is always a long bout against time and resources, but you’ll never land the triumphant final blow unless you invest all of your focus and attention to the feedback loop of hitting your enemy and him reacting to that powerful hit. [Similarly to God of War] we have spent a lot of time on fine-tuning every hit animation [in Dying Light 2], every weapon parameter to make sure it just feels right.”
– Tymon Smektała, Lead Game Designer, Techland
“God of War was always a franchise that gave players spectacle and a sense of power like nothing else out there. When the game returned in 2018, it managed to change up the formula while staying true to the pillars that originally made it great. Pushing the camera in brought a new perspective to the carnage Kratos dealt, and with it, new weapons, abilities, and a partner to help you along the way. New innovative ways to string together combos between the different pieces of your arsenal kept you feeling like the God of War while taking the time to master the game elevated the combat even further and showed the gods of Asgard that Kratos hadn’t missed a step with his time away.”
– Adam Coriglione, Senior Combat Designer, Insomniac Games
“I believe the key to designing close combat is all about tension and release. The player should experience tension while executing attacks and feel a sense of balance as well as foreshadowing from the motion on-screen. [In Resident Evil Village] we then look to release that tension and create a liberating feeling through animations and special effects when attacks connect successfully. Although this may be a general answer, simple and crisp design is what I emphasize when developing games.
I thought it was wonderful how the melee and ranged combat elements [in God of War (2018)] were mixed together at a high level with the new Leviathan Axe weapon. This design allowed for two different approaches to the action. You can both take out enemies who are far away and execute strong attacks in close quarters utilizing the same weapon. This is something I felt was revolutionary combat design!”
– Morimasa Sato, Director, Capcom
“I loved the original God of War games, the flow and ferocity of the combat for me gave them hands down the best combat in any game developed outside of Japan. When the 2018 version came around, I was trepidatious – would this attempt to ‘remake’ the formula and screw that lovely combat up?
It didn’t, of course, and instead delivered a fantastically crunchy third-person combat experience. Early in the game I knocked a bad dude off his feet with a deftly thrown axe, sent him flying into one of his horde buddies who got launched into the air too – a moment of true delight! and I knew the game was going to live up to expectations.”
– Anna Marsh, Associate Game Director, Firesprite
“Chivalry 2’s combat design paradigm is: Let players do the awesome thing. Full control over a weapon’s swing arc and the player character’s body positioning, alongside mechanics such as dodging, feinting from one attack type into another, or countering, allow players to perform dazzling symphonies of action.
By comparison, God of War (2018)’s combat is forceful, kinetic, and bombastic. It is about giving players the opportunity to live out a clear power fantasy that feels rewarding and powerful. Lots of attention is paid to hit reactions and impact kinetics, and Kratos’ axe becomes a natural extension of the player’s hands. Animation responses and input handling ensure that every action feels rewarding in itself – and combined, they lead to combat sequences that would rival those of Hollywood blockbusters.
God of War also leverages its nature as a single player game to expand the player’s toolset throughout the player’s journey, keeping the experience fresh and allowing players to define their own playstyle based on their preferences.”
– Leif Walter, Design Director, Torn Banner Studios
“God of War (2018) was an astonishing accomplishment. We can all likely agree (and discuss at length why) the Leviathan is amongst the greatest implementations of an axe in a video game, but for me it was the buddy combat behavior that really grabbed my attention.
An initial concern was the game may be one giant escort mission but Atreus was never a burden and a rare shining example of a buddy companion who dramatically improved the combat experience. I did not expect Atreus to contribute so much to the core combat, but he was fully autonomous and never passive, able to instigate and encourage combat mechanics through crowd control, distraction and air juggles. My only gripe was the uncontrollable urge to punctuate every sentence with ‘BOY’ for the months following.”
– David McMullen, Lead Systems Designer, Guerrilla
“In the Nioh series, we wanted to convey the contrast of stillness and motion in samurai battles, so we designed the game such that the player and their enemy had stamina bars, and they would have to be aware of the timing of their offensive and defensive maneuvers. Additionally, being able to utilize a Ki Pulse after an attack in order to regain your stamina is something that is very distinctive of close quarters combat in the Nioh series.
Fairness and the game having a unique feel to it is not only a feature of the Nioh series, but these are also points that Team Ninja puts the most importance on when creating close quarters combat in our games.
[In God of War (2018)], the animation and sound effects were all very high quality, but the camera work was a step above everything else and it felt incredible. When designing close quarters combat, there is a dilemma that arises on how to set up the camera in such a way that the visuals and gameplay both equally have a lot of impact to them.
However, the camera in God of War (2018) was very close to Kratos while also keeping the force of the attacks and allowing the players to feel the pain of their enemies. This was done all while the UI and effects had a lot of work put into them, without the player ever feeling the outrageousness of the camera work. The combo attacks with Atreus and the series’ staple QTEs also were implemented seamlessly, and the way this all came together was really astonishing. I am really looking forward to seeing how all of this evolves in God of War Ragnarök.”
– Hiroyuki Nishi, Combat Designer, Team Ninja
God of War Ragnarök launches on PS4 and PS5 on November 9, 2022. Brush up on your Norse mythology (by way of Kratos) with a look back at God of War (2018)’s story.
Düsseldorf, 4. Oktober 2022 – Ubisoft® gab heute bekannt, dass „Der Weg des Drachen”, die neueste Season von Roller Champions™, ab sofort für alle Spieler:innen verfügbar ist. „Der Weg des Drachen” ist auf Xbox One, PlayStation® 4, Xbox Series X | S, Nintendo Switch™ und Windows PC (Ubisoft Store, und Epic Games Store) kostenfrei spielbar. Der Trailer zu „Der Weg des Drachen” kann unter folgendem Link gefunden werden:
Alternativ liegt das Video hier als Direktdownload bereit.
Die AT-Version des Videos kann hier auf YouTube gefunden werden und steht ebenfalls zum Direktdownload bereit. Die Roller Champions Community wird ab dem 4. Oktober das Thema der neuen Season entdecken können, welche von Kampfsportarten sowie uralten Traditionen aus Asien inspiriert ist. „Der Weg des Drachen” bringt neue thematische Karten sowie technische Verbesserungen wie vollständige plattformübergreifende Funktionen und einen verbesserten Zeitplan für Modi und Minispiele mit sich. Spieler:innen können ihre Fähigkeiten in der brandneuen Bangkok-Arena, dem Zen-Tempel und dem Drachentempel verfeinern. Damit Spieler:innen die neuen Umgebungen von „Der Weg des Drachen” in vollem Umfang erleben können, werden in den ersten zwei Wochen ab dem 4. Oktober nur diese drei neuen Arenen zur Verfügung stehen. Danach werden alle Arenen der vorherigen Seasons wieder verfügbar sein. In dieser neuen Season steht Spieler:innen die Möglichkeit offen, Freunde mithilfe der Cross-Play-Funktion zu einem Spiel einzuladen, unabhängig von der Plattform, die benutzt wird. „Der Weg des Drachen” hat auch das Matchmaking und die Stabilität des Spiels verbessert, um ein besseres und reibungsloseres Erlebnis als je zuvor zu schaffen. Um die Routine der Spieler aufzufrischen, wird es in jeder Woche von „Der Weg des Drachen” einen anderen Modus oder ein anderes Skatepark-Minispiel geben. Diese Modi werden Spieler:innen weiterhin mit Fans belohnen und zu dem Fortschritt des Roller Passes beitragen. Die neue Season bietet zudem mehr thematische Charaktere, sogenannte Superstars, die jetzt mit ihren eigenen angepassten Hintergründen kommen. In „Der Weg des Drachen” erwarten Spieler:innen mehr von diesen Charakteren als jemals zuvor.
Mehr Informationen zu Roller Champions gibt es unter: rollerchampions.com. Die neusten Informationen zu Roller Champions und anderen Ubisoft-Titeln gibt es unter: news.ubisoft.com. Angebote zu Ubisoft Spielen gibt es im offiziellen Ubisoft Store unter: https://store.ubi.com/de/home About Roller Champions Roller Champions™ is a free-to-play, skill-based, team PvP sports game. It is the result of a passionate team of people, want to create a new sport, one that creates a unique new experience on the competitive scene. The game meant to entertain both players and viewers with the promise of spectacular skill-based plays and last-minute saves. Roller Champions offers speed, momentum, verticality, and above all, team play. Players will embark on a zero-to-hero journey, gaining fans as players play matches, complete sponsor contracts, and participate in skatepark activities. All of it to pursue the ultimate goal of rolling up to glory.
September has come and gone, and with it some amazing games! Which new release will take the Players’ Choice crown? Vote in the poll below to help decide!
How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.
What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will.
How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.
Spooky season is nearly here – and what could be scarier than a purgatory dimension haunted by half-finished ideas and forgotten concepts? Our annual made-in-Dreams Halloween celebration is nearly ready to welcome you – and all of your cruelly abandoned WIPs, you monster – to The Land of Lost Dreams.
This year, we asked the Dreams coMmunity to design strange and unusual glades for players to explore in our Forest of Gloom, and Cursed Trinkets that represent the essence of their creative energy. And oh boy, do they have a lot of that. Our eyes have seen some truly inexplicable things. The cosmic void will be eating well this year.
‘But when will we get to visit the cosmic void?’, we hear you cry and wail and gnash (you should really stop doing that, it’s terrible for your teeth). We’re delighted to reveal that All Hallows’: The Land of Lost Dreams will be live in Dreams and open to visitors from October 20th, 2022! (Internet connection required for online play.)
What awaits you there? Here’s a quick look at some of the main attractions of the area…
Tall Tales and Quirky Quests
The Land of Lost Dreams is a curious place, with a rich and unnerving history to uncover. You’ll meet, and help out, plenty of odd characters on your main quest by sneaking around, solving puzzles and much more besides. Some faces may even be familiar to those who’ve been following Dreams’ development for a long time…
The Forest of Gloom
One of The Land of Lost Dreams’ most beautiful and unpredictable locales, this explorable wooded area contains all manner of interactive oddities made by the Dreams community. Take a stroll! See the sights! Don’t think too hard about what might be hiding in the bushes!
Cursed Trinket Shrines
Want to soak up some culture? Look no further than The Land of Lost Dreams’ fabulous collection of cursed trinkets, hand-crafted by dreamers. You’ll have to visit some odd-looking places to find them, but we’re assured that as long as you’ve had your tetanus shot, they’re probably safe to visit.
We’re really just scratching the surface here – there’s even more to discover in The Land of Lost Dreams when it appears in Dreams next month. If only there were some kind of travel brochure for would-be visitors to read for more information, provided by a totally legit tourist board? Now that would be useful. Better keep an eye out for anything like that over on our editorial blog, The Impsider.
Streams and Screams!
We’ll also be running two Halloween-themed livestreams over on the official Mm Twitch channel to celebrate the season! The first will be our launch day stream for All Hallows’: The Land of Lost Dreams, at 9am PT / 5pm BST, 20th October, in which we’ll be playing through the full event and checking out plenty of the coMmunity-made goodness on display.
The second stream at 9am PT / 5pm BST on 21st October will be a more general spooky session; we’ll be playing some of the scariest games available in Dreams so you can all have a good laugh at us yelling our heads off while we’re being chased by monsters. And yes – we’ll be wearing costumes.
Not only that, but we’ll also be running our usual Halloween CoMmunity Jam throughout October. Dreams creators love their horror, so you can bet your sweet pumpkins that some terrifying stuff is going to come out of that one. The results will be playable during launch week of All Hallows’: The Land of Lost Dreams, so never fear: there’ll be no shortage of stuff to tickle your scary bone (that’s a thing now, we’ve decided) in Dreams next month.
We’ve had a blast bringing All Hallows’: The Land of Lost Dreams to life, and we can’t wait for you to come and explore the place when the playable event launches in-game on October 20th. Unlike all those neglected ideas languishing in The Land of Lost Dreams, it’s sure to be… unforgettable.
It’s October, and you know what that means–freaks and frights are abounding! There’s no better time to dive deep into some wildly experimental and stylish survival horror than the Halloween spooky season, and this month’s PlayStation Indies delivers on that front. As for the “freaks”–well, we’ve got a gaggle of very strange creatures and some beastly brawlers straight outta the barnyard. Oh, and a geometric object so terrifying it makes alien apex predators tremble in fear. Let’s take a look at what you can look forward to on PS4 and PS5 this month.
The Eternal Cylinder
The imaginative minds at developer ACE Team (Rock of Ages, Zeno Clash, Abyss Odyssey) have returned with an otherworldly adventure. A majestic planet exists far away in the universe, teeming with strange lifeforms all struggling for survival. Yet even in this harsh environment, one threat looms above all others: the crushing, destructive might of the Cylinder.
You take control of a Trebhum, an odd pack-traveling creature blessed with the power to transform and adapt to environments by eating. Explore four beautiful alien biomes–savannah, tundra, desert, and a freaky mutated infected sector–all while metamorphosing your herd of Trebhums to react to the dangers posed by the environments and other creatures. Grow extra legs to build your stamina, extendable eyes to get a better view of your surroundings, and bloat up your body for extra inventory space. Explore, evolve, and discover the Cylinder’s secrets before it destroys everything.
Release Date: October 13 | Publisher: Good Shepherd | PS5
Them’s Fightin’ Herds
Small, cute animals bring big-time rompin’, stompin’ action in this unorthodox one-on-one fighting game from Mane6. Made by and for fans of the genre, Them’s Fightin’ Herds is a beautifully animated, humor-filled critter combat game featuring character designs from acclaimed animation producer Lauren Faust. These fuzzy, scaly fighters might run on four legs, but they’ve got just as many slick fighting skills as their human counterparts, bolstered by magic energy that can be used for movement and offense skills that are unique to each character. If beating down the barn doors with your local buddies isn’t enough, you can battle hoof-to-claw with friends both on and offline, thanks to smooth rollback netcode.
Release Date: October 18 | Publisher: Modus Games | PS4, PS5
Saturnalia
Some historians theorize that the customs of the Roman holiday Saturnalia were absorbed into the Christmas holidays. But in the case of Saturnalia, a game from the acclaimed Italian indie studio Santa Ragione, Halloween is a far more appropriate season because this survival-horror roguelite is anything but festive.
You’ll travel to Sardinia, an island off Italy’s coast and home to the village of Gravoi, where a strange ritual takes place every winter solstice. As you take control of four different characters, you’ll explore disconcerting corridors and terrifying, twisting passages as you struggle to keep the ever-encroaching darkness from consuming you.
Saturnalia’s stunning and unique graphics, which blend bright colors with high-contrast pencil shading, perfectly enhance the disjointed, otherworldly atmosphere. The winding, maze-like structure of Gravoi also changes completely with every playthrough, giving a fresh set of scares every time you play.
Release Date: October 27 | Publisher: Santa Ragione | PS5, PS4
Signalis
In the far-flung future at the edge of space, a ship crash-lands on a cold, barren planet. As the android technician Elster seeks out her missing crewmate, she discovers what appears to be an abandoned “reeducation” camp. As terrifying visions and unfamiliar memories flash through her mind, the answers to her many questions lie in strange radio transmissions. They point to something mysterious deep below the planet’s surface that Elster must journey to discover.
Signalis combines tense, terrifying survival horror combat and resource management with a blend of 3D polygons with 2D sprites that creates a unique, exceptionally detailed pixel-art look. Explore the planet’s moody, surreal environments in a top-down perspective as you piece together the twisting psychological thriller story. Can you overcome both seen and unseen malevolent forces long enough to reach the stunning conclusion?
Release Date: October 27 | Publisher: Humble Games | PS4
Last week, we asked you to spin your gears and share robots, droids, and machines from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:
RevolutionAndre shares Kit from Ratchet & Clank: Rift Apart in macho machine mode.
sorathluna shares a Slitherfang coiling up in the desert in Horizon Forbidden West.
HomuraChihiro shares the robot from Abzu staring out into an underwater city.
Boargs shares the cat from Stray aboard a floating pallet with a robot that is fishing.
coalabr14 shares a spider bot overlooking some hacking victims in Watch Dogs: Legion.
Ringo_Danshaku shares the mech bunny protagonist of F.I.S.T.: Forged In Shadow Torch.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Customization
SUBMIT BY: 11:59 PM PT on October 5, 2022
Next week, it’s getting personal. Share armor, weapons, characters, or vehicles you’ve customized in the game of your choice using #PSshare #PSBlog for a chance to be featured.
Ubisoft kreiert Welten mit dem Ziel, das Leben der Spieler:innen mit originellen und unvergesslichen Unterhaltungserlebnissen zu bereichern. Die globalen Teams von Ubisoft erschaffen und entwickeln ein umfassendes und vielfältiges Portfolio an Spielen, darunter Marken wie Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew®, Tom Clancy’s The Division® und Watch Dogs®. Über Ubisoft Connect können Spieler:innen ein Ökosystem von Diensten nutzen, um ihr Spielerlebnis zu verbessern, Belohnungen zu erhalten und plattformübergreifend mit Freund:innen in Kontakt zu treten. Mit Ubisoft+, dem Abonnementdienst, können sie auf einen wachsenden Katalog von mehr als 100 Ubisoft-Spielen und DLCs zugreifen. Für das Geschäftsjahr 2021-22 erzielte Ubisoft einen Umsatz von 2.129 Millionen Euro. Um mehr zu erfahren, besuchen Sie bitte: www.ubisoftgroup.com
That’s right! PlayStation’s iconic woolen hero is heading to PC! We’re so excited that a whole new audience of players is going to get the chance to join Sackboy on his big adventure.
Today, we’re delighted to be able to reveal details of the new features and enhancements that you can look forward to when the game releases on October 27 . There is also some great pre-purchase content available, see below for more details!
The first thing to call out is the new visuals. We wanted this game to visually stunning on PC, so with that goal in mind here are some of the new graphical features we’ve added to make the most of your hardware:
· 4K with target @ 120FPS1. The stunning patchwork of Craftworld is rendered in beautiful 4K detail.
· Deep Learning Super Sampling. NVIDIA DLSS2 increases graphics performance using dedicated processors found only on GeForce RTX GPUs, boosting frame rates with uncompromised image quality.
· VRR. Variable refresh rate support makes Sackboy more responsive than ever.2
Wide screen! The game supports a wide range of display ratios, including ultrawide 21:9.3
While we have added all these new graphical features for players with high-end machines, we’ve also worked hard to make sure that a range of different hardware is supported. Here are the details of the minimum and recommended specs:
On top of these great visual features, we have also added a whole bunch of peripheral and customisation options. Full support for the DualSense controller heightens the immersion through haptic feedback and dynamic trigger effects.4 For those who prefer mouse and keyboard there is support for both during gameplay and in the UI. The game also supports achievements and cloud saves on both Steam and the Epic Game Store.
So that’s a flavor of the great new enhancements we’ve added to the PC version. We’re also excited to announce that if you pre-purchase the game on Steam or the Epic Games Store ahead of its release on October 27 you will get access to four special PlayStation icon costumes and emotes with which to customize your Sackboy:
Jin
Sam Porter Bridges
Connor
Deacon St. John
One final note, the game is great in single player, however when played in co-op a whole new level of chaotic multiplayer fun ensues! So, make sure you share the experience with your friends.
We can’t wait for you to get your hands on Sackboy: A Big Adventure when it releases on PC on October 27.
1 Compatible PC and display with HDMI 2.1 or DisplayPort 1.4 required 2 Compatible HDMI 2.1 display device required 3 Compatible PC and display device required 4 Use wired connection to experience full set of DualSense controller features in game.
Düsseldorf, 30. September 2022 – Ubisoft gab heute bekannt, dass Mythic Quest im Herbst mit der langersehnten dritten Staffel und insgesamt 10 Episoden zurückkehrt. Die Arbeitsplatzkomödie der Autoren Rob McElhenney, Charlie Day und Megan Ganz folgt einer Gruppe von Videospielentwicklern, die Welten kreieren, Held:innen gestalten und Legenden schaffen sollen. In der dritten Staffel müssen sich Ian und Poppy in der Spielewelt und ihrer Partnerschaft bei den neu gegründeten GrimPop Studios zurechtfinden, während Dana gezwungen ist, bei den ständigen Streitereien ihrer Chefs als Vermittlerin zu fungieren. Zurück bei Mythic Quest, lebt sich David in seine Rolle als Chef ein, in der er zum ersten Mal wirklich das Sagen hat. Jo kehrt als seine Assistentin zurück – loyaler und kämpferischer als je zuvor. Derweil versucht Carol herauszufinden, wo sie nach einer weiteren Beförderung hinpasst. In Berkeley kämpft Rachel darum, ihre Moral mit dem Kapitalismus in Einklang zu bringen, während Brad nach dem Gefängnisaufenthalt versucht, als geläuterter Mann in die Gesellschaft zurückzukehren. Mythic Quest wird von McElhenney und Day unter ihrem RCG-Banner, Michael Rotenberg und Nicholas Frenkel im Auftrag von 3Arts sowie Jason Altman, Danielle Kreinik und Gérard Guillemot für Ubisoft Film & Television produziert. Hornsby und Ganz sind ebenfalls Produktionsleiter:innen. Die dritte Staffel von Mythic Quest wird mit den ersten beiden Episoden am Freitag, den 11. November, Premiere haben, gefolgt von einer neuen Episode jede Woche bis zum 6. Januar 2023.
About Ubisoft Film & Television Ubisoft Film & Television’s mission is to bring Ubisoft’s award-winning games into new areas of entertainment and to create original stories set in the world, culture and community of gaming. The division released its first independently produced feature film “Werewolves Within” with IFC Films in June 2021 and has a slate of IP-based and original film and TV projects in various stages of development and production, including the films “Just Dance” (Screen Gems), “Beyond Good & Evil” (Netflix), the live-action “Assassin’s Creed” (Netflix) series, the current “Mythic Quest” (Apple TV+) series and “Rabbids Invasion” (season 4 on Netflix), among others.
Hi everyone! I’m Nicolas Bécavin, Lead Engine Programmer on A Plague Tale: Requiem. The game launches on October 18, and I’m here to give you a little preview of what you can expect tech-wise!
Taking the next-gen leap
We decided to develop A Plague Tale: Requiem on PlayStation 5 to set ourselves completely free from last-gen constraints and make the most out of the features brought by the new gen. The potential it offers is incredible! Take the load time for instance: it is reduced in a way that makes new map and level design possible. With an increased memory on top, we get better draw distance which means you’ll be able to see way farther. Horizons will literally expand! The result is a much more open environment than introduced in the first game.
Unleashing the rats
Rats are a key feature of A Plague Tale, and for this second game we wanted to push new-gen possibilities to the max to bring the rats-induced horror and trauma to a next level. The number of rats on-screen has been multiplied by 60, growing from 5,000 to 300,000! It’s a good number to convey the vision of the apocalypse which keeps increasingly oppressing our heroes. We’ve also changed the aspect of their movement, so that they look like a giant wave, much like a tsunami crashing down on you. We’re lucky to work with our own, in-house engine and rely on it to tackle challenging renderings like this one, of an element which is completely specific to A Plague Tale.
Shedding a new light on an overcast world
Thanks to the power of the new GPU, the quality of lighting can be drastically improved. With a wide array of technical tools and reduced constraints, we can accentuate the role of light, and new situations which involve light can be introduced. Hugo and Amicia will discover new sensations as they travel south, and so will the player! Thanks to this new level of detail, they’ll experience an atmosphere enriched with beams of lights and enhanced lighting over atmospheric elements such as volumetric fog.
A new-gen feast for the eyes
Requiem’s tech doesn’t only take players to a setting with a more vivid atmosphere, but it will also bring more depth to the visual simulation in general. This includes increased geometric quality: technically, there are more polygons over the mesh! The resolution of textures is also improved. A good example of how these advancements affect in-game experience is the high level of details with which terrains will be rendered. For instance, we heavily rely on parallax occlusion mapping to add tiny volumetric details over terrain and props. There will also be more physical and dynamic objects, which will affect how clothing is rendered.
3D space
On top of all this magic, the spatial experience will be enhanced thanks to 3D Audio. That means you’ll be able to perceive where the character who is speaking is located: behind or in front of you, above or below… Players will be completely surrounded by the game and engaged in a much more realistic and immersive way.
The PlayStation 5’s new controller, the DualSense, has also been one of our central points of focus. It brings exceptional immersive tech through haptic feedback and adaptive triggers. I’m going to hand it over to two of my fellow studio members to explain this further.
Using the DualSense controller to break down barriers between screen and player
Hey everybody! We’re Asobo Studio’s Cyril Doillon, Lead Programmer, and Aurelien Piters, Audio Director. We’re super excited about everything the next gen brings to the game… with a special mention to the PS5 DualSense controller! It brings a whole new level of realism and immersion to A Plague Tale, with a whole bunch of new features added following Innocence. It’s been incredible to work on and we’ve strived to make the most of this brilliant technology. Here to let you in on DualSense innovations we’ve got in store for you in A Plague Tale’s next chapter!
Haptic feedback and Adaptive Triggers
One of the most ground-breaking innovations brought by the DualSense controller are haptic feedback and adaptive triggers. We’ve started thinking about their implementation while working on the next-gen adaptation of Innocence, which gave us an idea of the most relevant choices for our new game. Requiem will introduce real physical response and gameplay improvements tied to it. The sensory feedback provided will create realistic sensations in the use of weapons and tools.
If a weapon requires more pressure for instance, adaptive triggers will adjust the sensation of effort given to the player. Concerning the sling, if you hold the button too long, you’ll lose precision. Adaptive triggers will give the impression that shooting becomes harder, which also works for the player as a marker to measure the right time to shoot.
Amicia will also have a new weapon: a crossbow, which will answer to the same law. At the same time, its physics are not the same as the sling’s. It’s more powerful but it’s slower to use and to equip. Such sensory qualities will find their place in the simulation thanks to adaptive triggers. You’ll have to press a first time to equip the crossbow, then a second time to shoot. This next-gen vibration technology allowing us to tie a physical reaction to the player’s input is quite incredible for us developers. We were used to working with image and sound, now we can create direct effects on the player’s fingers to simulate a real tool.
There are also refreshing features coming to communicate character movement: haptic feedback is used to simulate the effect of every step while sprinting, producing little jolts for the player to feel the sprint’s rhythm, giving the impression to be right by the side of the characters and share their sensations.
Haptics-enhanced audio
The audio is also fully reworked with haptic feedback. Swarms of rats can be subtly felt through the pad, through stereo vibrations. It’s as if you could touch sounds. That’s also the case with explosions and real-time cinematics; they’ll affect you physically thanks to the range of sensory input offered by the DualSense controller. The opportunities it presents brings a whole new dimension to the gameplay; you’ll be able to feel movements around you, such as where the rats are coming from! The game will offer richer situations thanks to a heightened perception of the environment which will include not only direct interaction but also semi-distant elements.
DualSense Speaker
Another innovation brought by the DualSense is its built-in speaker. We use it to play the sound of weapons when no headset is used, giving audio feedback to the player when using the sling and the crossbow. It delivers a far more dynamic experience, with the possibility to hear an arrow or a stone in the air. It’s a third speaker given to the player, which allows for subtle feedback to be delivered on top of the rest of the soundtrack, acting independently of the music and the ambient sound.
A Plague Tale 2.0
To sum it all up, we’ve been fully embracing all new tech opportunities in order to provide a more open environment, with more light, more details, more geometry, more texture. Oh, and more rats!
We hope you enjoy all these prospects and will be ready to embark on Amicia and Hugo’s next journey on October 18! You can pre-order the game now on PS5.
Ubisoft kreiert Welten mit dem Ziel, das Leben der Spieler:innen mit originellen und unvergesslichen Unterhaltungserlebnissen zu bereichern. Die globalen Teams von Ubisoft erschaffen und entwickeln ein umfassendes und vielfältiges Portfolio an Spielen, darunter Marken wie Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew®, Tom Clancy’s The Division® und Watch Dogs®. Über Ubisoft Connect können Spieler:innen ein Ökosystem von Diensten nutzen, um ihr Spielerlebnis zu verbessern, Belohnungen zu erhalten und plattformübergreifend mit Freund:innen in Kontakt zu treten. Mit Ubisoft+, dem Abonnementdienst, können sie auf einen wachsenden Katalog von mehr als 100 Ubisoft-Spielen und DLCs zugreifen. Für das Geschäftsjahr 2021-22 erzielte Ubisoft einen Umsatz von 2.129 Millionen Euro. Um mehr zu erfahren, besuchen Sie bitte: www.ubisoftgroup.com
Gran Turismo players! The 1.23 update for Gran Turismo 7 arrives today September 28 at 11:00pm PDT* (September 29 at 7am BST / 3pm JST).
Three New Added Cars!
Volkswagen ID.R ’19
The prototype EV that rewrote speed records around the world.
The ID.R’s body is made from carbon-fibre with oversized wings placed on the front and rear to produce maximum downforce. At 5.2 m long, the car is relatively large but actually weighs less than 1,100 kg. The dual-motor 4WD system produces a maximum 500 kW (670 BHP) / 650 Nm (66.3 kgfm), allowing for a 0-62.1 miles/h acceleration time of just 2.25s. These performance statistics put it well on par with race cars using internal combustion engines. In the real world, the ID.R competed in numerous motorsports events around the world with record breaking results. At the 2018 Pikes Peak Hill Climb, driver Romain Dumas set a record of 7m57s, the first ever run to break the 8 minute mark. Again at the Nürburgring Nordschliefe, the ID.R set the record for fastest lap by an EV at 6m5s. At the Goodwood Festival of Speed, the car became the first to ever finished the legendary hillclimb in under 40 seconds with a record of 39.9s.
Nissan Silvia K’s Type S (S14) ’94
The 6th gen. Silvia presents heightened luxury in a wide body format.
The S14 is 1,730 mm wide compared to the S13’s and the track width has also been increased to match. The new model is also 30 mm longer at 4,500 mm, and 5 mm taller at 1,295 mm for an overall larger body. The softer lines of the body design though makes the width of the car stand out the most. The K’s grade model also featured 16-inch wheels as standard. The engine is a retuned version of the S13’s SR20 series. The highest grade K’s model features an intercooled turbocharger and produces 14 BHP more than the previous generation at 216 BHP/28 kgfm with the naturally aspirated Q’s and J’s models producing 157 BHP/19.2 kgfm. The basic suspension structure has also been carried over from the S13 utilising front struts with a multilink system on the rear. The car was also available with the ‘Super HICAS’ electronic rear wheel steering system.
Porsche Vision Gran Turismo Spyder
Porsche’s modern yet daring statement on the future of the sports car.
The Porsche Vision Gran Turismo follows in this tradition of the German manufacturer and is at the same time a truly modern and bold statement about the future of the sports car. It merges elements of the iconic design of historic Porsche sports cars with race car genes of the record-breaking 919 Hybrid and the pioneering spirit of Porsche’s first electric sports car, the Taycan, into a high-performance lightweight sports car. Exterior and interior design flow seamlessly into one another and provide drivers with the feeling of becoming one with the car ‒ especially once they take a seat in the cockpit of the state-of-the-art carbon monocoque chassis. The Porsche Vision Gran Turismo’s dual electric engine layout delivers a system power output of 820 kW (1,098 BHP) and a maximum torque of 1,090 Nm (111 kgfm). An innovative active aerodynamic system dynamically reacts to all driving situations to enhance the car’s performance. Perfectly suited for the demanding corners and high-speed segments found on tracks like the Nürburgring Nordschleife or on alpine roads.
California II and Tokyo II Scapes
Also included in today’s Update are two new Scapes. Check them out below.
Stockpile is back, with a twist, in our brand-new event which launches today in Destruction AllStars! Our second event, Unite, wrapped up last week and now our new event, Survive, is bringing back an old game mode with a new twist as Stockpile Frenzy joins the Trios playlist. This latest event is also adding new game mode “special rules” to add a bit of spice to our existing game modes along with brand new cosmetics for you to earn and unlock, be it through the weekly challenges or our new AllStar Pass! Finally, our competitive mode will be receiving brand new rewards this season, so there’s a lot to dig into in today’s blog post!
Tornado warning in effect
Stockpile is one of our team based game modes with more of an objective focus, it revolves around collecting gears from damaged opponents and depositing them into your team’s bank to score points. Stockpile Frenzy has been designed from the ground up for the trios playlist where three teams of three players battle it out in the arena with one bank each. Deposit gears in your own bank to score points or drain gears from your opponents banks! Whilst it sounds straight forward, the arena is working against you as a vehicle-destroying tornado tears through the map, devouring anything in its path! You’ll need to show off your driving skill and navigate the arena to get your gears safely to your bank, or execute a close drive by to collect gears near the tornadoes for some last minute points. We’re really excited to get this version of Stockpile back into the multiplayer playlists as we’ve seen lots of requests from our community for its return. The team at Lucid can’t wait to see how everyone reacts to the new danger of the tornadoes and to the new dynamic trios brings to the mode!
Spice up the arena
Tornadoes aren’t the only way in which we’re changing things up in the arena. We’re also adding a series of special rules to our Quickplay and Trios playlists. The idea behind these special rules is to give players ways to earn extra points during a game of Destruction AllStars by mixing up their playstyles a little. Here’s a breakdown of these new special rules:
Team Targets (Mayhem Trios)
Each team is given a “rival” team to target.
Taking out that team awards bonus points.
Most Wanted (Mayhem Quickplay)
Players that wreck 3 opponents will become marked on the HUD for all players in the arena.
Players who then wreck or KO the marked player will be awarded bonus points.
Team Break Pack (Any Trios Game Mode)
At fixed points during a game, the Team Break Pack item will spawn in the arena, marked for all players on the HUD.
If a player collects the Team Break Pack, their team will have their Hero Vehicle and AllStar breakers filled and made instantly available.
We’re interested to see how these new special rules affect your choice of AllStar! Special rules will be active from next week, so you and your friends have got some time to plan how you’re going to tackle these new objectives!
Competitive Season Three
With our third event comes another refresh of our competitive rewards. As with last season, your performance in the competitive Blitz playlist will earn you competitive currency that you can spend exclusively on cosmetic rewards from the competitive store. The higher your rank, the more you get to show off in style with new player glows and effects for some of our highest ranked players!
Outside of competitive mode, we have brand new skins and cosmetics available in the store along with a brand new AllStar Pass packed full of cosmetics and currencies in both the free and premium tiers. You can also earn rewards by completing the weekly challenges, with brand new challenges added for Survive. However you choose to play, you’ll always be making progress towards completing challenges and earning new rewards!
The Survive event is live in Destruction AllStars right now! PlayStation Plus Extra and Premium members can download Destruction AllStars from the Game Cataloug at no additional charge. Be sure to follow us on Twitter for all the latest news and updates and we’ll see you in the arena!
Ubisoft kreiert Welten mit dem Ziel, das Leben der Spieler:innen mit originellen und unvergesslichen Unterhaltungserlebnissen zu bereichern. Die globalen Teams von Ubisoft erschaffen und entwickeln ein umfassendes und vielfältiges Portfolio an Spielen, darunter Marken wie Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew®, Tom Clancy’s The Division® und Watch Dogs®. Über Ubisoft Connect können Spieler:innen ein Ökosystem von Diensten nutzen, um ihr Spielerlebnis zu verbessern, Belohnungen zu erhalten und plattformübergreifend mit Freund:innen in Kontakt zu treten. Mit Ubisoft+, dem Abonnementdienst, können sie auf einen wachsenden Katalog von mehr als 100 Ubisoft-Spielen und DLCs zugreifen. Für das Geschäftsjahr 2021-22 erzielte Ubisoft einen Umsatz von 2.129 Millionen Euro. Um mehr zu erfahren, besuchen Sie bitte: www.ubisoftgroup.com
It might be getting a bit colder outside, but 2022 is far from over–and the stacked lineup of upcoming PS4 and PS5 titles attests to this. The next few months are set to some of the best for PlayStation gamers, offering top-class FPS action, critically acclaimed indie adventures, the return of fan-favorite JRPG classics, and beloved characters exploring new gaming frontiers. And, of course, there’s that little game called God of War Ragnarök coming too. With so many exciting new games launching in 2022, let’s check out some of the most noteworthy titles to round out the year.
Tunic
An itty-bitty fox in bright green garb goes on a great big adventure in one of the most talked-about indie hits of the year. Tunic is a labor of love from independent creator Andrew Shouldice, who–along with his talented team–has created a delightful isometric action-adventure game that pays homage to genre classics and forms a beautiful and unique world of its own. Find tools, treasures, and abilities, solve environmental puzzles, battle fierce monsters, and even decode a mysterious alphabet to uncover clues to aid you on your quest.
Release Date: September 27 | Publisher: Finji| PS5, PS4
Post Void
Have you ever just had an eye-searing, brain-pounding headrush where blood seems to be pumping and pulsing through your head, and your heart is pounding… but, like, in a good way? Welcome to the world of Post Void, a mix of classic FPS gameplay and brightly-colored, high-contrast visuals designed to make you blissfully uncomfortable. The neon scenery and delightfully grotesque enemies will sear into your eyeballs as you race through retro-styled FPS levels as quickly as possible. Because if you don’t move fast and kill everything even faster, your brain will melt (literally in-game, figuratively IRL). Post Void is truly a discordant experience you won’t soon forget. (Please note that this game is inappropriate for players with sensitivity to flashing lights.)
Release Date: September 29 | Publisher: Super Rare Games | PS5, PS4
Valkyrie Elysium
There will be plenty of Norse mythology to go around on PlayStation these next few months, starting with Square-Enix’s action-RPG revival Valkyrie Elysium. Ragnarök draws near, and a desperate Odin summons a Valkyrie warrior, Maria, the last hope of a world filled with ruin and despair. Aiding Maria are the Einherjar, souls of fallen warriors, each with their own stories and motivations. They grant boons to Maria as she engages in skillful, action-driven, combo-heavy combat. Use the companions and skills at your disposal to build up the Arts Gauge and unleash the glorious Divine Arts upon your foes! Be vigilant, however, because Maria isn’t the only Valkyrie in this world with a mission to fulfill. (Don’t forget: The digital deluxe edition of Valkyrie Elysium also includes the original all-time PSP classic Valkyrie Profile: Lenneth.)
In this highly anticipated follow-up to fan-favorite adventure game A Plague Tale: Innocence, child heroes Amicia and her younger brother Hugo have escaped the oppressors at home. The Provence region of France seems like a good place for the pair to settle down initially. But the black plague is still spreading, and Hugo’s supernatural powers are proving difficult for his young mind to control. Does the secret of Hugo’s strange abilities lie on a mysterious island? The duo will again need to go on a dangerous journey, aided only by a few trusted friends. There will be challenging environmental puzzles, new weapons and tools to combat threats, loads of emotional story moments, and rats. Oh, so many rats.
Release Date: October 18 | Publisher: Focus Entertainment | PS5
Gotham Knights
Batman is dead, and without its most prominent crime-stopper, Gotham City’s gone to hell in a handbasket. Batman’s various proteges–Robin, Nightwing, Batgirl, and Red Hood–now work to clean up the streets and investigate Batman’s supposed death. Choose among the four heroes, each with unique combat abilities, and embark on action-RPG missions, uncovering hidden mysteries and confronting a rogue’s gallery of famous villains in a stunning open-world Gotham City. But what is a superhero story without an epic team-up? Gotham Knights offers seamless drop-in, drop-out co-operative play so you and an intrepid companion can explore and fight for the future of Gotham City together.
Release Date: October 21 | Publisher: Warner Bros. Interactive Entertainment | PS5
New Tales from the Borderlands
Things are getting weird in the Borderlands universe–weirder than usual, anyway. New Tales from the Borderlands brings players back to one of gaming’s weirdest and wildest settings in an all-new narrative adventure set in Promethea. Rather than simply shooting your way out of problems, New Tales from the Borderlands will offer a branching storyline where your dialogue choices will determine where affable jackasses Anu, Fran, and Octavia wind up stumbling next during an extremely miserable day. Well, miserable for them, not for you–you’ll be enjoying the bizarre situations, snappy dialogue, and pervasive strange humor that’s made Borderlands such an enduring hit as our would-be heroes get themselves into (and out of) another fine mess.
Release Date: October 21 | Publisher: 2K Games | PS5, PS4
Call of Duty: Modern Warfare II
Call of Duty certainly needs no introduction among gamers–it’s the biggest and most influential first-person shooter series. In Modern Warfare II, players will experience some of the most sweeping and exciting revisions to classic COD gameplay that the series has ever seen. Improved AI, new movement options like swimming and sliding, better vehicle interactions (like being able to fire out of windows), realistic damage, and a huge overhaul to the Gunsmith that will allow players to fine-tune their weapon attachments to create their ideal firearms.
CoD’s much-beloved multiplayer is getting a shot in the arm as well with all-new modes: Knockout, a 6v6 competition to be the last team standing holding a precious package, and Prisoner Rescue, where one team of players attempts to breach a compound to rescue hostages from a heavily fortified structure, while the opposing side defends their turf and works to put them down. Whether you’re in it for the campaign or eager to dive into the multiplayer competition–or both–Modern Warfare 2 offers plenty to get excited over.
Release Date: October 28 | Publisher: Activision | PS5, PS4
Skull and Bones
Do you hear it? The call of the high seas… the waters are begging to be conquered and plundered! It’s the end of the 17th century, the Golden Age of Piracy, and the Indian Ocean is filled with traders hauling exotic wares from the far east–prime marks for the pirates of the era. Starting as a no-name scoundrel, you will work your way up to becoming the most feared name among the region’s seafarers. Sail the vast open waters in a ship you customize, taking quests from various figures of ill repute to build your fortune and your infamy. But beware–rival pirate crews, naval armies, and even the forces of nature threaten to dash your dreams of ocean glory upon the rocks.
Release Date: November 8 | Publisher: Ubisoft | PS5
Sonic Frontiers
The most famous hedgehog on Earth needs little introduction. Sonic’s latest adventure takes him and his posse to the Starfall Islands in search of the Chaos Emeralds. Longtime nemesis Dr. Eggman, while trying to uncover the secrets of a lost civilization, tripped the island’s advanced security system, opening rifts between the island world and the digital realm of Cyber Space. Sonic Frontiers is the first Sonic game to embrace open-world exploration, allowing players to use various new movement and attack skills to dash, smash, and crash through gorgeous free-roaming environments. You’ll also tackle traditional linear 3D platforming challenges in the Cyber Space levels, which hearken back to classic Sonic stages. Can Sonic rescue his friends from Cyber Space, solve the secret of the Starfall Islands, and stop Dr. Eggman’s ambitions?
Release Date: November 8 | Publisher: Sega | PS5, PS4
God of War Ragnarök
The long-awaited follow-up God of War Ragnarök follows the adventures of Kratos, his teenage son Atreus, and their advisor Mimir in their journey to stop the impending apocalypse and reveal the secrets of Atreus’s destiny. Faces familiar and new will appear on this epic journey through the Nine Realms, including the terrain of Vanaheim, Svartalfheim, and the legendary Asgard.
As tempting as it may be to take in the (stunning) scenery, these are lands of conflict and strife, and Kratos will have to engage in the visceral combat that God of War fans have come to love. New abilities and weaponry, such as the Dauntless and Stonewall shields and new summons for Atreus, add more flair and intensity to fighting than ever. God of War Ragnarök aims to captivate players come November, so be sure you’re there to witness the twilight of the gods.
Release Date: November 9 | Publisher: Sony Interactive Entertainment | PS5, PS4
Goat Simulator 3
Have you ever wondered what life would be like if you were a goat with an appetite for fashion and destruction that just happened to have a complex physics engine applied to their daily activities of causing mass chaos? Probably not, but you’re definitely curious now. Goat Simulator 3 (don’t ask about Goat Simulator 2) is perhaps the weirdest, wildest sandbox game yet. As the titular goat, it’s up to you to do something. Anything, really.
The island of San Angora is your playground for goat-y and not very goat-like activities. Jetpacks! Vehicles! Explosions! Weird alien slime! Sports! Customizable Fashion! It’s all here for some reason. And what’s even better is that you can get together in a herd with your friends for multiplayer madness to lick, headbutt, and have a goat-tastic time.
Gaming’s premiere horror anthology series continues with a brand-new, standalone story. A group of young, naive documentary filmmakers receives an invite to a modern-day recreation of notorious conman-slash-serial-killer H.H. Holmes’s infamous “Murder Hotel”–a historical building laden with all manner of diabolical killing devices and traps. Inside the hotel, the film crew soon finds themselves as subjects in the palm of a sick mastermind determined to become the most notorious murderer of all time. Can your posse escape the “killing rooms” and survive a stay in the hell hotel? You can play through this story solo or share the terror with friends: enjoy simultaneous online co-operative play, or see which of you makes it out alive in controller-passing couch co-op. No matter how you play, you’re in for the stay of a lifetime, provided your protagonists actually live.
Release Date: November 18 | Publisher: Bandai Namco Entertainment | PS5, PS4
The Callisto Protocol
The survival horror genre returns to the cold, sprawling vastness of space in the Callisto Protocol. Headed up by Striking Distance Studio’s Glen Schofield, co-creator of the original Dead Space, this game takes you far, far away to Callisto, a moon orbiting the planet Jupiter, in the year 2320. Protagonist Jacob Lee is serving time at the Black Iron prison colony when a swarm of monstrous creatures begins appearing within the heavily fortified prison walls.
Something truly terrible is going on within these anguish-filled halls, and Jacob needs to discover the prison’s hidden secrets–and somehow use the limited resources he can scavenge to escape with his life. But even if you find a means to break out, you still have to contend with an ever-increasing army of rapidly evolving bio-horrors. Remember: they might not be able to hear you scream in space, but your downstairs neighbor will definitely hear you losing it when you’re playing The Callisto Protocol at 3am in the dark.
Release Date: December 2 | Publisher: Krafton | PS5, PS4
Marvel’s Midnight Suns
When we think of comic-based games, we tend to think of epic superpowered action-adventures. Marvel’s Midnight Suns, however, is taking its titular heroes into a different dimension: turn-based strategy. Developed by Firaxis, the masterminds behind the legendary X-Com series of games, Marvel’s Midnight Suns is a massive crossover spectacular that offers deep, strategic gameplay that’s every bit as challenging and intense as Marvel action games.
Step into the shoes of the Hunter, an otherworldly demon slayer you create and customize as you work to prevent the resurrection of the elder god Cththon. Interact and forge alliances with legendary heroes like Wolverine, Iron Man, Blade, Captain America, and Spider-Man, then command them in battles that test mind and mettle alike. Plan your steps carefully, then leap into combat with a unique card-based action system to utilize your team’s powers to their fullest.
Release Date: December 2 | Publisher: 2K Games | PS5, PS4
Crisis Core: Final Fantasy VII Reunion
Zack is back. Crisis Core: Final Fantasy VII Reunion is a remake of the PSP classic that follows Cloud’s buddy and up-and-coming Soldier through the turbulent series of events that directly lead into the main story of Final Fantasy VII. A top-ranked Soldier named Genesis has deserted the organization, and Zack needs to track them down and find out what they’re up to and uncover some unpleasant Shinra corporate secrets in the process. Old and new players alike will find plenty to love in this comprehensive update, including fully-voiced cutscenes, completely re-done graphics, and a revised combat system that brings elements of Final Fantasy VII Remake’s ferocious fights into the mix. And, best of all, you get to spend quality time with Zack, one of FFVII’s most beloved (yet often “forgotten”) characters.
It might be getting a bit colder outside, but 2022 is far from over–and the stacked lineup of upcoming PS4 and PS5 titles attests to this. The next few months are set to some of the best for PlayStation gamers, offering top-class FPS action, critically acclaimed indie adventures, the return of fan-favorite JRPG classics, and beloved characters exploring new gaming frontiers. And, of course, there’s that little game called God of War Ragnarök coming too. With so many exciting new games launching in 2022, let’s check out some of the most noteworthy titles to round out the year.
Tunic
An itty-bitty fox in bright green garb goes on a great big adventure in one of the most talked-about indie hits of the year. Tunic is a labor of love from independent creator Andrew Shouldice, who–along with his talented team–has created a delightful isometric action-adventure game that pays homage to genre classics and forms a beautiful and unique world of its own. Find tools, treasures, and abilities, solve environmental puzzles, battle fierce monsters, and even decode a mysterious alphabet to uncover clues to aid you on your quest.
Release Date: September 27 | Publisher: Finji| PS5, PS4
Post Void
Have you ever just had an eye-searing, brain-pounding headrush where blood seems to be pumping and pulsing through your head, and your heart is pounding… but, like, in a good way? Welcome to the world of Post Void, a mix of classic FPS gameplay and brightly-colored, high-contrast visuals designed to make you blissfully uncomfortable. The neon scenery and delightfully grotesque enemies will sear into your eyeballs as you race through retro-styled FPS levels as quickly as possible. Because if you don’t move fast and kill everything even faster, your brain will melt (literally in-game, figuratively IRL). Post Void is truly a discordant experience you won’t soon forget. (Please note that this game is inappropriate for players with sensitivity to flashing lights.)
Release Date: September 29 | Publisher: Super Rare Games | PS5, PS4
Valkyrie Elysium
There will be plenty of Norse mythology to go around on PlayStation these next few months, starting with Square-Enix’s action-RPG revival Valkyrie Elysium. Ragnarök draws near, and a desperate Odin summons a Valkyrie warrior, Maria, the last hope of a world filled with ruin and despair. Aiding Maria are the Einherjar, souls of fallen warriors, each with their own stories and motivations. They grant boons to Maria as she engages in skillful, action-driven, combo-heavy combat. Use the companions and skills at your disposal to build up the Arts Gauge and unleash the glorious Divine Arts upon your foes! Be vigilant, however, because Maria isn’t the only Valkyrie in this world with a mission to fulfill. (Don’t forget: The digital deluxe edition of Valkyrie Elysium also includes the original all-time PSP classic Valkyrie Profile: Lenneth.)
In this highly anticipated follow-up to fan-favorite adventure game A Plague Tale: Innocence, child heroes Amicia and her younger brother Hugo have escaped the oppressors at home. The Provence region of France seems like a good place for the pair to settle down initially. But the black plague is still spreading, and Hugo’s supernatural powers are proving difficult for his young mind to control. Does the secret of Hugo’s strange abilities lie on a mysterious island? The duo will again need to go on a dangerous journey, aided only by a few trusted friends. There will be challenging environmental puzzles, new weapons and tools to combat threats, loads of emotional story moments, and rats. Oh, so many rats.
Release Date: October 18 | Publisher: Focus Entertainment | PS5
Gotham Knights
Batman is dead, and without its most prominent crime-stopper, Gotham City’s gone to hell in a handbasket. Batman’s various proteges–Robin, Nightwing, Batgirl, and Red Hood–now work to clean up the streets and investigate Batman’s supposed death. Choose among the four heroes, each with unique combat abilities, and embark on action-RPG missions, uncovering hidden mysteries and confronting a rogue’s gallery of famous villains in a stunning open-world Gotham City. But what is a superhero story without an epic team-up? Gotham Knights offers seamless drop-in, drop-out co-operative play so you and an intrepid companion can explore and fight for the future of Gotham City together.
Release Date: October 21 | Publisher: Warner Bros. Interactive Entertainment | PS5
New Tales from the Borderlands
Things are getting weird in the Borderlands universe–weirder than usual, anyway. New Tales from the Borderlands brings players back to one of gaming’s weirdest and wildest settings in an all-new narrative adventure set in Promethea. Rather than simply shooting your way out of problems, New Tales from the Borderlands will offer a branching storyline where your dialogue choices will determine where affable jackasses Anu, Fran, and Octavia wind up stumbling next during an extremely miserable day. Well, miserable for them, not for you–you’ll be enjoying the bizarre situations, snappy dialogue, and pervasive strange humor that’s made Borderlands such an enduring hit as our would-be heroes get themselves into (and out of) another fine mess.
Release Date: October 21 | Publisher: 2K Games | PS5, PS4
Call of Duty: Modern Warfare II
Call of Duty certainly needs no introduction among gamers–it’s the biggest and most influential first-person shooter series. In Modern Warfare II, players will experience some of the most sweeping and exciting revisions to classic COD gameplay that the series has ever seen. Improved AI, new movement options like swimming and sliding, better vehicle interactions (like being able to fire out of windows), realistic damage, and a huge overhaul to the Gunsmith that will allow players to fine-tune their weapon attachments to create their ideal firearms.
CoD’s much-beloved multiplayer is getting a shot in the arm as well with all-new modes: Knockout, a 6v6 competition to be the last team standing holding a precious package, and Prisoner Rescue, where one team of players attempts to breach a compound to rescue hostages from a heavily fortified structure, while the opposing side defends their turf and works to put them down. Whether you’re in it for the campaign or eager to dive into the multiplayer competition–or both–Modern Warfare 2 offers plenty to get excited over.
Release Date: October 28 | Publisher: Activision | PS5, PS4
Skull and Bones
Do you hear it? The call of the high seas… the waters are begging to be conquered and plundered! It’s the end of the 17th century, the Golden Age of Piracy, and the Indian Ocean is filled with traders hauling exotic wares from the far east–prime marks for the pirates of the era. Starting as a no-name scoundrel, you will work your way up to becoming the most feared name among the region’s seafarers. Sail the vast open waters in a ship you customize, taking quests from various figures of ill repute to build your fortune and your infamy. But beware–rival pirate crews, naval armies, and even the forces of nature threaten to dash your dreams of ocean glory upon the rocks.
Release Date: November 8 | Publisher: Ubisoft | PS5
Sonic Frontiers
The most famous hedgehog on Earth needs little introduction. Sonic’s latest adventure takes him and his posse to the Starfall Islands in search of the Chaos Emeralds. Longtime nemesis Dr. Eggman, while trying to uncover the secrets of a lost civilization, tripped the island’s advanced security system, opening rifts between the island world and the digital realm of Cyber Space. Sonic Frontiers is the first Sonic game to embrace open-world exploration, allowing players to use various new movement and attack skills to dash, smash, and crash through gorgeous free-roaming environments. You’ll also tackle traditional linear 3D platforming challenges in the Cyber Space levels, which hearken back to classic Sonic stages. Can Sonic rescue his friends from Cyber Space, solve the secret of the Starfall Islands, and stop Dr. Eggman’s ambitions?
Release Date: November 8 | Publisher: Sega | PS5, PS4
God of War Ragnarök
The long-awaited follow-up God of War Ragnarök follows the adventures of Kratos, his teenage son Atreus, and their advisor Mimir in their journey to stop the impending apocalypse and reveal the secrets of Atreus’s destiny. Faces familiar and new will appear on this epic journey through the Nine Realms, including the terrain of Vanaheim, Svartalfheim, and the legendary Asgard.
As tempting as it may be to take in the (stunning) scenery, these are lands of conflict and strife, and Kratos will have to engage in the visceral combat that God of War fans have come to love. New abilities and weaponry, such as the Dauntless and Stonewall shields and new summons for Atreus, add more flair and intensity to fighting than ever. God of War Ragnarök aims to captivate players come November, so be sure you’re there to witness the twilight of the gods.
Release Date: November 9 | Publisher: Sony Interactive Entertainment | PS5, PS4
Goat Simulator 3
Have you ever wondered what life would be like if you were a goat with an appetite for fashion and destruction that just happened to have a complex physics engine applied to their daily activities of causing mass chaos? Probably not, but you’re definitely curious now. Goat Simulator 3 (don’t ask about Goat Simulator 2) is perhaps the weirdest, wildest sandbox game yet. As the titular goat, it’s up to you to do something. Anything, really.
The island of San Angora is your playground for goat-y and not very goat-like activities. Jetpacks! Vehicles! Explosions! Weird alien slime! Sports! Customizable Fashion! It’s all here for some reason. And what’s even better is that you can get together in a herd with your friends for multiplayer madness to lick, headbutt, and have a goat-tastic time.
Gaming’s premiere horror anthology series continues with a brand-new, standalone story. A group of young, naive documentary filmmakers receives an invite to a modern-day recreation of notorious conman-slash-serial-killer H.H. Holmes’s infamous “Murder Hotel”–a historical building laden with all manner of diabolical killing devices and traps. Inside the hotel, the film crew soon finds themselves as subjects in the palm of a sick mastermind determined to become the most notorious murderer of all time. Can your posse escape the “killing rooms” and survive a stay in the hell hotel? You can play through this story solo or share the terror with friends: enjoy simultaneous online co-operative play, or see which of you makes it out alive in controller-passing couch co-op. No matter how you play, you’re in for the stay of a lifetime, provided your protagonists actually live.
Release Date: November 18 | Publisher: Bandai Namco Entertainment | PS5, PS4
The Callisto Protocol
The survival horror genre returns to the cold, sprawling vastness of space in the Callisto Protocol. Headed up by Striking Distance Studio’s Glen Schofield, co-creator of the original Dead Space, this game takes you far, far away to Callisto, a moon orbiting the planet Jupiter, in the year 2320. Protagonist Jacob Lee is serving time at the Black Iron prison colony when a swarm of monstrous creatures begins appearing within the heavily fortified prison walls.
Something truly terrible is going on within these anguish-filled halls, and Jacob needs to discover the prison’s hidden secrets–and somehow use the limited resources he can scavenge to escape with his life. But even if you find a means to break out, you still have to contend with an ever-increasing army of rapidly evolving bio-horrors. Remember: they might not be able to hear you scream in space, but your downstairs neighbor will definitely hear you losing it when you’re playing The Callisto Protocol at 3am in the dark.
Release Date: December 2 | Publisher: Krafton | PS5, PS4
Marvel’s Midnight Suns
When we think of comic-based games, we tend to think of epic superpowered action-adventures. Marvel’s Midnight Suns, however, is taking its titular heroes into a different dimension: turn-based strategy. Developed by Firaxis, the masterminds behind the legendary X-Com series of games, Marvel’s Midnight Suns is a massive crossover spectacular that offers deep, strategic gameplay that’s every bit as challenging and intense as Marvel action games.
Step into the shoes of the Hunter, an otherworldly demon slayer you create and customize as you work to prevent the resurrection of the elder god Cththon. Interact and forge alliances with legendary heroes like Wolverine, Iron Man, Blade, Captain America, and Spider-Man, then command them in battles that test mind and mettle alike. Plan your steps carefully, then leap into combat with a unique card-based action system to utilize your team’s powers to their fullest.
Release Date: December 2 | Publisher: 2K Games | PS5, PS4
Crisis Core: Final Fantasy VII Reunion
Zack is back. Crisis Core: Final Fantasy VII Reunion is a remake of the PSP classic that follows Cloud’s buddy and up-and-coming Soldier through the turbulent series of events that directly lead into the main story of Final Fantasy VII. A top-ranked Soldier named Genesis has deserted the organization, and Zack needs to track them down and find out what they’re up to and uncover some unpleasant Shinra corporate secrets in the process. Old and new players alike will find plenty to love in this comprehensive update, including fully-voiced cutscenes, completely re-done graphics, and a revised combat system that brings elements of Final Fantasy VII Remake’s ferocious fights into the mix. And, best of all, you get to spend quality time with Zack, one of FFVII’s most beloved (yet often “forgotten”) characters.
It might be getting a bit colder outside, but 2022 is far from over–and the stacked lineup of upcoming PS4 and PS5 titles attests to this. The next few months are set to some of the best for PlayStation gamers, offering top-class FPS action, critically acclaimed indie adventures, the return of fan-favorite JRPG classics, and beloved characters exploring new gaming frontiers. And, of course, there’s that little game called God of War Ragnarök coming too. With so many exciting new games launching in 2022, let’s check out some of the most noteworthy titles to round out the year.
Tunic
An itty-bitty fox in bright green garb goes on a great big adventure in one of the most talked-about indie hits of the year. Tunic is a labor of love from independent creator Andrew Shouldice, who–along with his talented team–has created a delightful isometric action-adventure game that pays homage to genre classics and forms a beautiful and unique world of its own. Find tools, treasures, and abilities, solve environmental puzzles, battle fierce monsters, and even decode a mysterious alphabet to uncover clues to aid you on your quest.
Release Date: September 27 | Publisher: Finji| PS5, PS4
Post Void
Have you ever just had an eye-searing, brain-pounding headrush where blood seems to be pumping and pulsing through your head, and your heart is pounding… but, like, in a good way? Welcome to the world of Post Void, a mix of classic FPS gameplay and brightly-colored, high-contrast visuals designed to make you blissfully uncomfortable. The neon scenery and delightfully grotesque enemies will sear into your eyeballs as you race through retro-styled FPS levels as quickly as possible. Because if you don’t move fast and kill everything even faster, your brain will melt (literally in-game, figuratively IRL). Post Void is truly a discordant experience you won’t soon forget. (Please note that this game is inappropriate for players with sensitivity to flashing lights.)
Release Date: September 29 | Publisher: Super Rare Games | PS5, PS4
Valkyrie Elysium
There will be plenty of Norse mythology to go around on PlayStation these next few months, starting with Square-Enix’s action-RPG revival Valkyrie Elysium. Ragnarök draws near, and a desperate Odin summons a Valkyrie warrior, Maria, the last hope of a world filled with ruin and despair. Aiding Maria are the Einherjar, souls of fallen warriors, each with their own stories and motivations. They grant boons to Maria as she engages in skillful, action-driven, combo-heavy combat. Use the companions and skills at your disposal to build up the Arts Gauge and unleash the glorious Divine Arts upon your foes! Be vigilant, however, because Maria isn’t the only Valkyrie in this world with a mission to fulfill. (Don’t forget: The digital deluxe edition of Valkyrie Elysium also includes the original all-time PSP classic Valkyrie Profile: Lenneth.)
In this highly anticipated follow-up to fan-favorite adventure game A Plague Tale: Innocence, child heroes Amicia and her younger brother Hugo have escaped the oppressors at home. The Provence region of France seems like a good place for the pair to settle down initially. But the black plague is still spreading, and Hugo’s supernatural powers are proving difficult for his young mind to control. Does the secret of Hugo’s strange abilities lie on a mysterious island? The duo will again need to go on a dangerous journey, aided only by a few trusted friends. There will be challenging environmental puzzles, new weapons and tools to combat threats, loads of emotional story moments, and rats. Oh, so many rats.
Release Date: October 18 | Publisher: Focus Entertainment | PS5
Gotham Knights
Batman is dead, and without its most prominent crime-stopper, Gotham City’s gone to hell in a handbasket. Batman’s various proteges–Robin, Nightwing, Batgirl, and Red Hood–now work to clean up the streets and investigate Batman’s supposed death. Choose among the four heroes, each with unique combat abilities, and embark on action-RPG missions, uncovering hidden mysteries and confronting a rogue’s gallery of famous villains in a stunning open-world Gotham City. But what is a superhero story without an epic team-up? Gotham Knights offers seamless drop-in, drop-out co-operative play so you and an intrepid companion can explore and fight for the future of Gotham City together.
Release Date: October 21 | Publisher: Warner Bros. Interactive Entertainment | PS5
New Tales from the Borderlands
Things are getting weird in the Borderlands universe–weirder than usual, anyway. New Tales from the Borderlands brings players back to one of gaming’s weirdest and wildest settings in an all-new narrative adventure set in Promethea. Rather than simply shooting your way out of problems, New Tales from the Borderlands will offer a branching storyline where your dialogue choices will determine where affable jackasses Anu, Fran, and Octavia wind up stumbling next during an extremely miserable day. Well, miserable for them, not for you–you’ll be enjoying the bizarre situations, snappy dialogue, and pervasive strange humor that’s made Borderlands such an enduring hit as our would-be heroes get themselves into (and out of) another fine mess.
Release Date: October 21 | Publisher: 2K Games | PS5, PS4
Call of Duty: Modern Warfare II
Call of Duty certainly needs no introduction among gamers–it’s the biggest and most influential first-person shooter series. In Modern Warfare II, players will experience some of the most sweeping and exciting revisions to classic COD gameplay that the series has ever seen. Improved AI, new movement options like swimming and sliding, better vehicle interactions (like being able to fire out of windows), realistic damage, and a huge overhaul to the Gunsmith that will allow players to fine-tune their weapon attachments to create their ideal firearms.
CoD’s much-beloved multiplayer is getting a shot in the arm as well with all-new modes: Knockout, a 6v6 competition to be the last team standing holding a precious package, and Prisoner Rescue, where one team of players attempts to breach a compound to rescue hostages from a heavily fortified structure, while the opposing side defends their turf and works to put them down. Whether you’re in it for the campaign or eager to dive into the multiplayer competition–or both–Modern Warfare 2 offers plenty to get excited over.
Release Date: October 28 | Publisher: Activision | PS5, PS4
Skull and Bones
Do you hear it? The call of the high seas… the waters are begging to be conquered and plundered! It’s the end of the 17th century, the Golden Age of Piracy, and the Indian Ocean is filled with traders hauling exotic wares from the far east–prime marks for the pirates of the era. Starting as a no-name scoundrel, you will work your way up to becoming the most feared name among the region’s seafarers. Sail the vast open waters in a ship you customize, taking quests from various figures of ill repute to build your fortune and your infamy. But beware–rival pirate crews, naval armies, and even the forces of nature threaten to dash your dreams of ocean glory upon the rocks.
Release Date: November 8 | Publisher: Ubisoft | PS5
Sonic Frontiers
The most famous hedgehog on Earth needs little introduction. Sonic’s latest adventure takes him and his posse to the Starfall Islands in search of the Chaos Emeralds. Longtime nemesis Dr. Eggman, while trying to uncover the secrets of a lost civilization, tripped the island’s advanced security system, opening rifts between the island world and the digital realm of Cyber Space. Sonic Frontiers is the first Sonic game to embrace open-world exploration, allowing players to use various new movement and attack skills to dash, smash, and crash through gorgeous free-roaming environments. You’ll also tackle traditional linear 3D platforming challenges in the Cyber Space levels, which hearken back to classic Sonic stages. Can Sonic rescue his friends from Cyber Space, solve the secret of the Starfall Islands, and stop Dr. Eggman’s ambitions?
Release Date: November 8 | Publisher: Sega | PS5, PS4
God of War Ragnarök
The long-awaited follow-up God of War Ragnarök follows the adventures of Kratos, his teenage son Atreus, and their advisor Mimir in their journey to stop the impending apocalypse and reveal the secrets of Atreus’s destiny. Faces familiar and new will appear on this epic journey through the Nine Realms, including the terrain of Vanaheim, Svartalfheim, and the legendary Asgard.
As tempting as it may be to take in the (stunning) scenery, these are lands of conflict and strife, and Kratos will have to engage in the visceral combat that God of War fans have come to love. New abilities and weaponry, such as the Dauntless and Stonewall shields and new summons for Atreus, add more flair and intensity to fighting than ever. God of War Ragnarök aims to captivate players come November, so be sure you’re there to witness the twilight of the gods.
Release Date: November 9 | Publisher: Sony Interactive Entertainment | PS5, PS4
Goat Simulator 3
Have you ever wondered what life would be like if you were a goat with an appetite for fashion and destruction that just happened to have a complex physics engine applied to their daily activities of causing mass chaos? Probably not, but you’re definitely curious now. Goat Simulator 3 (don’t ask about Goat Simulator 2) is perhaps the weirdest, wildest sandbox game yet. As the titular goat, it’s up to you to do something. Anything, really.
The island of San Angora is your playground for goat-y and not very goat-like activities. Jetpacks! Vehicles! Explosions! Weird alien slime! Sports! Customizable Fashion! It’s all here for some reason. And what’s even better is that you can get together in a herd with your friends for multiplayer madness to lick, headbutt, and have a goat-tastic time.
Gaming’s premiere horror anthology series continues with a brand-new, standalone story. A group of young, naive documentary filmmakers receives an invite to a modern-day recreation of notorious conman-slash-serial-killer H.H. Holmes’s infamous “Murder Hotel”–a historical building laden with all manner of diabolical killing devices and traps. Inside the hotel, the film crew soon finds themselves as subjects in the palm of a sick mastermind determined to become the most notorious murderer of all time. Can your posse escape the “killing rooms” and survive a stay in the hell hotel? You can play through this story solo or share the terror with friends: enjoy simultaneous online co-operative play, or see which of you makes it out alive in controller-passing couch co-op. No matter how you play, you’re in for the stay of a lifetime, provided your protagonists actually live.
Release Date: November 18 | Publisher: Bandai Namco Entertainment | PS5, PS4
The Callisto Protocol
The survival horror genre returns to the cold, sprawling vastness of space in the Callisto Protocol. Headed up by Striking Distance Studio’s Glen Schofield, co-creator of the original Dead Space, this game takes you far, far away to Callisto, a moon orbiting the planet Jupiter, in the year 2320. Protagonist Jacob Lee is serving time at the Black Iron prison colony when a swarm of monstrous creatures begins appearing within the heavily fortified prison walls.
Something truly terrible is going on within these anguish-filled halls, and Jacob needs to discover the prison’s hidden secrets–and somehow use the limited resources he can scavenge to escape with his life. But even if you find a means to break out, you still have to contend with an ever-increasing army of rapidly evolving bio-horrors. Remember: they might not be able to hear you scream in space, but your downstairs neighbor will definitely hear you losing it when you’re playing The Callisto Protocol at 3am in the dark.
Release Date: December 2 | Publisher: Krafton | PS5, PS4
Marvel’s Midnight Suns
When we think of comic-based games, we tend to think of epic superpowered action-adventures. Marvel’s Midnight Suns, however, is taking its titular heroes into a different dimension: turn-based strategy. Developed by Firaxis, the masterminds behind the legendary X-Com series of games, Marvel’s Midnight Suns is a massive crossover spectacular that offers deep, strategic gameplay that’s every bit as challenging and intense as Marvel action games.
Step into the shoes of the Hunter, an otherworldly demon slayer you create and customize as you work to prevent the resurrection of the elder god Cththon. Interact and forge alliances with legendary heroes like Wolverine, Iron Man, Blade, Captain America, and Spider-Man, then command them in battles that test mind and mettle alike. Plan your steps carefully, then leap into combat with a unique card-based action system to utilize your team’s powers to their fullest.
Release Date: December 2 | Publisher: 2K Games | PS5, PS4
Crisis Core: Final Fantasy VII Reunion
Zack is back. Crisis Core: Final Fantasy VII Reunion is a remake of the PSP classic that follows Cloud’s buddy and up-and-coming Soldier through the turbulent series of events that directly lead into the main story of Final Fantasy VII. A top-ranked Soldier named Genesis has deserted the organization, and Zack needs to track them down and find out what they’re up to and uncover some unpleasant Shinra corporate secrets in the process. Old and new players alike will find plenty to love in this comprehensive update, including fully-voiced cutscenes, completely re-done graphics, and a revised combat system that brings elements of Final Fantasy VII Remake’s ferocious fights into the mix. And, best of all, you get to spend quality time with Zack, one of FFVII’s most beloved (yet often “forgotten”) characters.
In many respects, the Valkyrie series is synonymous with PlayStation. The acclaimed first two games – Valkyrie Profile and Valkyrie Profile 2: Silmeria – appeared on the PS1 and PS2 respectively. Now, after a 16 year absence from consoles, the series is back with Valkyrie Elysium.
The new action RPG features an evocative world inspired by Norse mythology, thrillingly fast-paced combat, stunning audio-visual presentation, and a dark, thought-provoking narrative. It’s a fantastic RPG that has its own very distinct vibe, and we can’t wait for you to play it.
While long-term Valkyrie fans are probably already exploring the mysteries of the game’s beautiful world via the recent demo, some of you may be wondering: what’s all the fuss about? Why’s this series so beloved?
With that in mind, and to celebrate the series’ return to its ancestral home on PlayStation, we thought it would be interesting to take you through the history of this revered franchise.
It all started way back in the year 1999…
1999: Valkyrie Profile – a classic is born
Just before the turn of the millennium, a new bold, new RPG was released in Japan: Valkyrie Profile.
By this point in the PlayStation’s life, the console had made a name for itself as a haven for RPGs, with multiple series, including Final Fantasy, having achieved new heights of popularity on this burgeoning platform.
Valkyrie Profile immediately stood out from the crowd. Developed by tri-Ace (the Star Ocean series), this was a game that dared to be different. It offered a distinctly original take on the genre, combining a stylish setting inspired by Norse mythology, innovative battle system and a narrative structure that rewarded players for their initiative and curiosity.
You took control of Lenneth – a recently awakened Valkyrie, who serves Odin and the pantheon of gods known as the ‘Aesir’. Lenneth is sent out to collect the souls of fallen warriors – known as Einherjar – to aid the gods in their war against the Vanir.
Over the course of her mission, she encounters many warriors – some worthy of joining the gods, others who fight by her side, and starts to piece together the mystery of the force that threatens the gods, and her life before rising as a Valkyrie.
Although it was just the first game, many of the elements that would come to define the Valkyrie series started right here including fast-paced, combo-based combat systems, the recruitable Einherjar, themes of life, death and identity and a richly melancholy tone.
Audiences responded positively to these elements, both in Japan and in North America where the game was released in 2000, and the game sold well. It’s often cited as one of the greats of the RPG genre – something that even more people would discover in 2006…
2006: Valkyrie Profile: Lenneth – the original returns
Fans had to wait a few years for more Valkyrie adventures, but in 2006 the original game made a return for the PSP as Valkyrie Profile: Lenneth.
The original PlayStation version had only been released in Japan and North America, but this perfectly portable port came out in Europe and Australasia too, making it the first time players in these regions could experience the game.
And fun fact: it’s back again! A PSP port of Valkyrie Profile: Lenneth will release later this year for PS4 and PS5, available as either a bonus for owners of the Digital Deluxe Edition of Valkyrie Elysium or a standalone purchase.
2006: Valkyrie Profile 2: Silmeria – a worthy sequel
Also in 2006, the much-anticipated follow-up to Valkyrie Profile released for PlayStation 2: Valkyrie Profile 2: Silmeria.
Despite that prominent number in the name, the game’s actually set hundreds of years before the original game, and in an alternate timeline. It features many new characters and a new protagonist to control… or should that be two new protagonists?
The story focuses on the Valkyrie Silmeria and the Princess of Dipan, Alicia – two women trapped in the same body. Pursued by the Valkyrie Hrist, the two must work together to prevent a catastrophic war between their two realms.
The game built on many of the elements introduced in Valkyrie Profile, including new Einherjar, updated side-scrolling exploration, and strategic battles that combined the combo-based battle system with new movement options.
The game was a critical success, with reviewers praising its richly detailed world, super-fun combat system and stellar soundtrack by Motoi Sakuraba.
2008 / 2016: Valkyrie Profile: Covenant of the Plume and Valkyrie Anatomia – on the go gaming
The series returned to handheld devices for its next two entries: Valkyrie Profile: Covenant of the Plume (released in Japan in 2008, North America and Europe in 2009) and Valkyrie Anatomia, released on mobile in 2016. The former featured a dark, mature story of a young man named Wylfred, and his quest to destroy the Valkyrie Lenneth, who he blames for the loss of his father and his family’s subsequent misfortune. The latter is set in an alternate world to the original game. It follows a similar setup, with Lenneth charged with recruiting einherjar to fight for the gods.
2022: Valkyrie Elysium- the series comes home to PlayStation
…all of which brings us to now – and the long-awaited return of the Valkyrie Series to PS5 and PS4.
Valkyrie Elysium presents a completely original story, set in a world that teeters on the brink of destruction. Ragnarok – the end of all things – looms on the horizon. With the last of his strength, the All-Father Odin creates a Valkyrie to become an emissary of redemption. Her task: save this doomed world. Descending to the land below, this brave warrior encounters many challenges as she starts to discover the truth behind its impending demise. What will she think of this world… and what end will she choose for it?
The game presents a fresh take on the series that combines many of the series’ defining elements with exciting new ideas. For example, the combat system fuses series stables like finishing moves and combos, with brand new real-time action combat. Recruitable Einherjar are also present and correct and it’s all scored with a remarkable soundtrack by long-time series composer Motoi Sakuraba.
And that ends this very quick run through of the Valkyrie series. Of course, you don’t need to have played any of the other games to enjoy Valkyrie Elysium – it’s a completely standalone title that draws on the rich legacy of the series to create a new adventure that anyone can enjoy.
Valkyrie Elysium launches this Thursday, September 29, and is available physically and digitally for PS5 and PS4.
Mit dem Systemsoftware-Update vom 7. September 2022 für PlayStation 5 sind eine ganze Reihe spannender Funktionen hinzugekommen. Dazu gehören auch die neuen Spielelisten, mit denen ihr eure Spielebibliothek perfekt nach euren Vorstellungen organisiert. Bevor wir euch vorstellen, wie ihr in ein paar einfach Schritten Listen erstellt und verwaltet, ein Tipp, den ihr vielleicht noch nicht kanntet:
Möchtet ihr ein Spiel immer auf dem Home-Bildschirm halten, auch wenn ihr es vielleicht länger nicht spielt, dann geht auf das zugehörige Symbol, drückt die Options-Taste auf dem DualSense Wireless-Controller und aktiviert ganz unten in dem erscheinenden Menü die Einstellung Auf der Startseite fixieren.
Spielelisten erstellen
Geht ihr auf dem Startbildschirm ganz rechts zu eurer Spielebibliothek und dort in den Abschnitt Deine Sammlung. Besucht ihr nach dem Systemupdate diesen Bereich zum ersten Mal, erwartet euch gleich ein Hinweis auf die neue Funktion.
Klickt auf das Symbol mit dem Ordner und dem Pluszeichen und wählt aus eurer kompletten Sammlung die Spiele aus, die ihr in einer Liste zusammenfassen möchtet. Zum Beispiel: Alle Games, die ihr unbedingt bald spielen möchtet oder Spiele, die einen Couch Koop-Modus anbieten. Erstellen könnt ihr bis zu 15 Listen mit je bis zu 100 Einträgen. Dabei dürfen Spiele auch in mehreren Listen einsortiert werden. Ob das Spiel als Disc-, Digital- oder Streaming-Version vorliegt, das spielt keine Rolle.
Habt ihr eure Auswahl getroffen, bestätigt diese mit der Schaltfläche Hinzufügen unten rechts und gebt eurer neuen Spieleliste einen Namen.
Das war es schon, jetzt erscheint gleich am Anfang unter Deine Sammlung die Spieleliste. Erstellt weitere Listen, um den Durchblick zu behalten.
Tipp: Sortiert eure Sammlung
Habt ihr eine besonders große Bibliothek, ist es je nach Art der Liste möglicherweise einfacher, wenn ihr die Anzeige der Spielesammlung vorsortiert. Klickt dazu in Deine Sammlung auf das Symbol für das Auswahlmenü und nutzt einen der vorgegebenen Filter. Sortiert ihr die Sammlung beispielsweise nach Plattform oder Genre, erspart ihr euch unter Umständen zeitraubendes Suchen.
Spielelisten verwalten
Möchtet ihr einer Spieleliste weitere Einträge hinzufügen, ruft eure Sammlung auf, wählt ein Spiel aus und drückt die Options-Taste auf eurem DualSense Wireless-Controller. Über den Menüeintrag Zur Spieleliste hinzufügen, ordnet ihr das Spiel dann einer bestehenden Liste zu oder erstellt gleich eine neue Liste.
Spiele aus einer Liste entfernen funktioniert genauso einfach: Zeigt den Inhalt einer Spieleiste an, markiert den gewünschten Eintrag und drückt auch hier die Options-Taste des Controllers und wählt den Menüeintrag Von der Spieleliste entfernen.
Ihr könnt auch den Namen einer Spieleliste jederzeit ändern oder die Liste komplett löschen. Markiert dazu die entsprechende Liste, ruft mit der Options-Taste das Menü auf und nutzt den passenden Befehl.
Mehr Tipps und Tricks für PS4 und PS5
Wenn ihr Interesse an weiteren Tipps, Tricks und Tutorials für eure PS4 und PS5 habt, dann schaut euch doch auch mal die folgenden Artikel an:
Last week, we asked you zoom in on Left Behind, the prequel chapter in The Last of Us Part I, and share highlights of Ellie and Riley’s moments together using #PSshare #PSBlog. Here are this week’s highlights:
Grover20Nik shares a black and white photo of Ellie smiling at Riley.
crisg_art shares a portrait of Riley, with the lit up carousel in the background.
TheFourthFocus shares Riley jumping over something while Ellie follows along behind her.
GameOnPortugal shares Ellie smiling while Riley stands behind her.
Charlucaszard shares Riley and Ellie wearing evil clown and werewolf Halloween masks.
Blackstar2212_ shares Ellie standing next to a Jak and Daxter arcade unit.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Robots and Machines
SUBMIT BY: 11:59 PM PT on September 28, 2022
Next week, things are getting technical. Share robots, droids, and machines from the game of your choice using #PSshare #PSBlog for a chance to be featured.
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