Kategorie: PS4

  • GAME-CITY 2013 Tag 1 – Die Highlights des ersten Tages!

    GAME-CITY 2013 Tag 1 – Die Highlights des ersten Tages!

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    Der erste Tag der GAME-CITY ist vor rüber und wir haben schon die ersten News für euch 🙂

    Assassin’s Creed 4 auf der Playstation 4 von Ubisoft:

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    FIFA 14 CUP powered by LIBRO auf XBOX ONE mit Frankie Schinkels:

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    LG präsentierte wiedermal die Highlights aus der TV und Monitor Szene, wir haben was ganz besonderes für euch gefunden 😉

    Ultra Thin Curved LED HD TV ^^ einfach nur GEIL!

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    The Crew auf XBOX ONE:

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    OCOLUS RIFT (VR) + CYBERITH VR Controller!

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    HIER GEHT ES ZU ALLEN BILDERN: http://www.blogdot.tv/game-city-2013-tag-1-gallery/

     

    UNSERE VERLOSUNG IST NOCH BIS SO AKTIV ALSO ALLE NOCH MITMACHEN UND DIE CHANCE AUF 1x KINECT ULTIMATE SPORTS NICHT ENTGEHEN LASSEN! http://www.blogdot.tv/2013/09/22/wir-verschenken-1x-das-xbox-360-spiel-kinect-sports-ultimate-collection

  • PlayStation 4 Controller Setup leaked and Play with ‘ASOBI’ GAME-CITY 2013

    PlayStation 4 Controller Setup leaked and Play with ‘ASOBI’ GAME-CITY 2013

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    Hier sind ein paar Impressionen was euch bei Sony Playstation Österreich erwartet, ihr dürft gespannt sein ^^

    IMG_5166 IMG_5165 _MG_5199

     

    Hier geht es zu allen Bildern: http://www.blogdot.tv/playstation-4-controller-setup-play-asobi/

     

    Mehr zu Sony Playstation 4 und den Games wird ständig aktualisiert. Vergesst nicht immer bei uns vorbeizuschaun um die neusten News zu erhalten.

     

  • Sony Playstation BEYOND:Two Souls – Truck auf der GAME-CITY 2013

    Sony Playstation BEYOND:Two Souls – Truck auf der GAME-CITY 2013

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    Sony fährt dieses Jahr mit einem tollen Feuerwerk an Spielen auf, und es ist für alle was dabei. So auch das neue Game von den Machern von ‚Heavy Rain‘ – BEYOND:Two Souls

    beyond-two-souls-truck-tour

    Hier sind ein paar Bilder was euch erwartet, auf alle fälle rein schaun und selber anzocken lohnt sich:

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    Hier geht es zu allen Bildern:http://www.blogdot.tv/sony-playstation-beyondtwo-souls-truck-gallery/

    Tauch in ein packendes und unvorhersehbares Action-Drama ein, in dem die berühmte Schauspielerin Ellen Page die Hauptrolle übernimmt. Schlüpf dabei in die Haut von Jodie Holmes, einer jungen Frau, die aufgrund einer Verbindung zu einem unsichtbaren Wesen übernatürliche Kräfte besitzt. In spektakulären Actionsequenzen und Abenteuern hast du die volle Kontrolle über Jodie wie auch die geheimnisvolle Wesenheit. Die innovative Technologie von Quantic Dream, den Entwicklern, die schon mit Heavy Rain für Furore gesorgt haben, garantiert eines der bestaussehendsten Spiele, die du jemals auf PlayStation 3 erlebt hast.

    Hier geht’s zur offiziellen Webseite

    Jetzt vorbestellen

    special3d

    SPECIAL EDITION

    Nur bei amazon.de: Sichere dir jetzt die exklusive Special Edition zu BEYOND: Two Souls, dem neuen Meisterwerk von Quantic Dream mit jeder Menge Bonus-Inhalten. Nur für Vorbesteller bei amazon.de erhältlich.

    • Zusätzliche spielbare Szene (30 Minuten lang)
    • „Making Of“-Material
    • Offizieller Soundtrack
    • Dynamisches BEYOND: Two Souls™ Design für PS3™
    • PlayStation®Network-Avatare von BEYOND: Two Souls™
  • Metal Gear Solid 5: The Phantom Pain gameplay videos released

    Metal Gear Solid 5: The Phantom Pain gameplay videos released

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    Hungry for some more Metal Gear Solid action?

     

     

    Then you may like to watch this new four (yes, four) gameplay videos that Konami has released from the playable demo at the Tokyo Game Show.

    Just, sit back and enjoy!

    http://youtu.be/elMikUGFfqw
    http://youtu.be/QbiTJx9QKpM
    http://youtu.be/EOLRfnC84fQ
    http://youtu.be/bRXD_ZVDh50

    Remember that the game is expected to release on PlayStation 3, Playstation 4, Xbox 360 and Xbox One at some point in 2014.

     

    http://www.youtube.com/watch?feature=player_embedded&v=elMikUGFfqw

  • New info on PS4’s Noise Level, Power Consumption and Media Performance

    New info on PS4’s Noise Level, Power Consumption and Media Performance

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    In an interview with Japanese tech site AV Watch, Sony Computer Entertainment Japan and Asia Senior Vice president and Director of Business Unit 1 Masayasu Ito shared more info about some technical aspects of the PlayStation 4, including the console’s noise level, its power consumption, etc.

    While being always online is not necessary, a network connection is important to fully enjoy the features of the PS4.

    • The PS4 will initially act as a stand-alone web server for the PlayStation App. In the future there’s the possibility of this to be expanded through the cloud, with the PS4 and PlayStation App interacting through the cloud, allowing cooperative play between multiple players.

    • The secondary chip for ultra-low power operation will mostly activate at night from 1 to 4 AM and download any required update automatically. It will also activate when software is purchased through external means like the PlayStation App.

    • Power consumption will vary greatly depending on the performance of the game played.

    • The noise level of the console during operation is generally much lower than it was on the PS3.

    • The PS4′s cooling fan has a low noise level and stepless speed control (meaning that it will increase its speed to match heat smoothly and not in sudden steps like the one on the PS3).

    • Since the Blu-Ray player is 6x instead of 2x (like the one on the PS3 was), the spinning noise is actually louder. Ito-san feels it’s not annoyingly louder and it will be countered by caching data on the hard disk drive. It’ll be mostly audible during the initial spin-up.

    • The Audio/Video performance (for movies and music) of the PS4 will target PS3 levels at launch, but will be improved through updates, for instance with the addition of 4K, as Sony is also an Audio/Video company.

    • The theme of the PS4 is “Personalization”, meaning that it will offer an experience tailored to each individual.

     

    Official Source: http://www.dualshockers.com/2013/09/24/sonys-svp-gives-new-info-on-the-ps4s-noise-level-power-consumption-media-performance-and-more/

  • Opening Scene Metal Gear Solid: Ground Zeroes Released

    Opening Scene Metal Gear Solid: Ground Zeroes Released

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    Konami Digital Entertainment B.V. veröffentlicht ein neunminütiges Video zu Metal Gear Solid: Ground Zeroes, dem Prolog von METAL GEAR SOLID V: THE PHANTOM PAIN.

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    Official Source: Konami Press Release

  • UBISOFT® PRÄSENTIERT SEIN UMFASSENDES LINE-UP   AUF DER GAMECITY IM WIENER RATHAUS

    UBISOFT® PRÄSENTIERT SEIN UMFASSENDES LINE-UP AUF DER GAMECITY IM WIENER RATHAUS

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    Anspielmöglichkeiten zu Assassin’s Creed® IV Black Flag™, The Crew™ und weiteren Titeln

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    Besucher der GAMECITY 2013 im Wiener Rathaus können zum ersten Mal Next-Gen-Titel wie Assassin’s Creed®IV Black Flag™ und The Crew™ ausprobieren. PC-Spieler erwartet der brandneue Free-2-Play-Titel The Mighty Quest for Epic Loot vom renommierten Entwickler-Studio Ubisoft Montreal, sowie Might & Magic Duel of Champions. Alle Agenten-Fans dürfen sich auf den Action-Adventure-Hit Splinter Cell Blacklist freuen. Im PlayStation 4 Truck warten tägliche Watch_Dogs Gameplay-Präsentationen auf die Besucher der GAMECITY. Rocksmith 2014 und der jüngste Jump ‘n‘ Run-Hit Rayman Legends warten ebenfalls darauf angespielt zu werden. Im Arkadenhof des Wiener Rathauses kann das Tanzbein auf der Just Dance 2014 Bühne geschwungen werden.

     

    • Assassin’s Creed® IV Black Flag: Der neueste Ableger der preisgekrönten Assassin’s Creed-Reihe. Als Edward Kenway, ein ebenso charismatischer wie brutaler Pirat, der von Assassinen trainiert wurde, erleben Spieler das Goldene Zeitalter der Piraten.
    • The Crew: Ein revolutionäres Next-Gen-Action-Rennspiel, das für das Frühjahr 2014 geplant ist. Es bietet eine gigantische Open-World-Version der gesamten Vereinigten Staaten von Amerika.
    • Might & Magic® Duel of Champions: Ein Online Strategie-Kartenspiel, das im fantastischen Might & Magic-Universum angesiedelt ist. Spieler wählen einen Helden, bauen ihr Deck auf und besiegen Gegner in epischen Kartenkämpfen!
    • The Mighty Quest for Epic Loot™: Der neue Free-to-Play-Titel von Ubisoft Montréal für den PC. Das Spiel entführt die Spieler in eine frevelhafte, mittelalterliche Fantasy-Welt, genannt Opulencia, in der Wohlstand, Status und Selbstdarstellung das Leben bestimmen
    • Rayman® Legends: Ubisoft Montpelliers einzigartiges Jump’n’Run-Spiel, das für bis zu fünf Spieler atemberaubende Grafiken und ein innovatives Gameplay mit Rayman und seinen Freunden bietet.
    • Tom Clancy’s Splinter Cell® Blacklist™: Sam Fisher kehrt als Anführer der 4th Echelon zurück, eine elitäre Anti-Terror-Spezialeinheit, die den Auftrag hat, die Verantwortlichen der Blacklist zu jagen. Diese verüben eine Serie von stetig intensiveren Terroranschlägen, die sich gegen die Interessen der USA richten. Um den Blacklist-Countdown zu stoppen, entscheidet der Spieler, welche von Sams tödlichen Fähigkeiten sie nutzen wollen, um dieses Ziel zu erreichen.
    • Watch_Dogs™: Tägliche Gameplay-Präsentationen im PlayStation 4 Truck. In Watch Dogs schlüpfen die Spieler in die Rolle von Aiden Pearce, ein einzigartiger Antiheld, der die Fähigkeit besitzt, sich mithilfe seines Smartphones in Chicagos zentrales Operating-System (ctOS) zu hacken und dadurch fast jedes Element der Stadt zu kontrollieren. Die Stadt Chicago wird so zur ultimativen Waffe!

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    Die GAME CITY verwandelt vom 27. bis 29. September 2013 zum siebten Mal das Wiener Rathaus in einen Hotspot der internationalen Videospiel-Branche. Im Vorjahr erreichte der Computerspiel-Event einen Rekord von 63.000 Besucher/innen. Auf europaweit einzigartige Weise verbindet die GAME CITY die Ausstellung und das Ausprobieren aktueller Spieletitel mit der Diskussion und Beratung rund um den Umgang mit Computerspielen und Medienkompetenz.

  • Sony exec would like PlayStation games to be ‚playable on all devices‘

    Sony exec would like PlayStation games to be ‚playable on all devices‘

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    We heard alot about the ‚Cloud Power‘ from Microsoft in regard to improving the performance of XB1, but Sony is taking a differ route with their ‚Cloud Power‘ and it is all about ’streaming PlayStation‘ games, and at first they are launching it in 2014 to handle streaming PS3 games to PS4, and also there is alot of talk about the new VitaTV doing streaming ’services‘, but now the Sony Worldwide Boss for its studios, thinks in the future streaming PlayStation games will be expanded to ‚all devices‘ including even SmartTV’s, SmartPhones, Tablets, and not just devices carrying the ‚Sony‘ label.

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    Speaking to Dengeki Online (translated by DualShockers), SCE Worldwide Studios boss Shuhei Yoshida suggested this could be achieved by utilising the capabilities of cloud networks like Gaikai.

    „Speaking of the ultimate goal,“ he said, „we would like to deliver PlayStation games to all devices. So we’re considering various things like PC, TVs, Blu-ray players, smartphones and tablets. We hope to continue to expand not only to Sony devices, but even to devices other than Sony’s. This is still being studied.

    „We previously spoke about PlayStation going from hardware to something closer to a service, regardless of the device – of course PlayStation will still be the centre, but I think we would like to expand to different things.“

    Yoshida said during Tokyo Game Show last week that a number of PS3 games will be available to play on other PlayStation devices beginning next year in North America.

    „We are planning to start serving PS3 games on cloud servers in the States next year for PS4, PS3 and PS Vita – and that means PS Vita TV as well – and expand in regions and content.“

    David Perry, the Sony employee who managed Gaikai when it was independent, has previously suggested that the ultimate goal is to allow all PS3, PS2 and PSone games to be accessible via the cloud.

    Official Source: http://www.computerandvideogames.com/430499/sony-exec-would-like-playstation-games-to-be-playable-on-all-devices/

  • Capcom’s Deep Down will be free-to-play

    Capcom’s Deep Down will be free-to-play

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    PlayStation 4 dungeon crawler Deep Down will be a free-to-play title, Capcom producerYoshinori Ono announced during a stage presentation at Tokyo Game Show 2013.

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    Capcom plans to have an open beta ready for the online game near the launch of the PS4 in Japan, Sony’s Shuhei Yoshida said on Twitter.

    Sony’s next-generation PlayStation will be released on Feb. 22, 2014 in Japan. While online multiplayer games will typically require PS4 owners to be PlayStation Plus subscribers, Sony is waiving that requirement for free-to-play software, leaving the decision up to publishers.

    Deep Down made its publicly playable debut at TGS this week, drawing long lines as one of the few next-generation titles available at the show from Japanese developers.

    Deep Down will feature procedurally generated dungeons and runs on Capcom’s new „Panta Rhei“ engine. Despite the dark fantasy environments, the game will in fact take place in New York circa 2094.

     

    Official Source: http://www.youtube.com/watch?feature=player_embedded&v=875yH2VCvok

    http://www.gamespot.com/tgs/playstation-4-exclusive-deep-down-to-be-free-to-play-6414803/

    http://www.polygon.com/2013/9/20/4754320/capcom-deep-down-free-to-play-ps4

  • Sony details PS3 to PS4 game upgrade program

    Sony details PS3 to PS4 game upgrade program

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    Sony has revealed new details on its PlayStation 3 to PlayStation 4 digital upgrade program.

    Those who buy PS3 versions of select games will be able to also pick up the PS4 versions at the discounted price of $9.99. Games included right now are Call of Duty: Ghosts, Battlefield 4, Assassin’s Creed IV: Black Flag, and Watch Dogs.

    Here is the info:

     

    Gamers who purchase a PS3 Blu-ray Disc of these four games will find a code packed into the PS3 version that they can redeem on PlayStation Store. To play the PS4 version of the game when it becomes available, you’ll need to insert the original PS3 disc in your PS4 to activate and play the PS4 version, so hang onto that PS3 disc!

    Gamers who purchase the digital version of any of these four games will not need to redeem a code to receive their PS4 versions. When your PS4 arrives, just look for the PS4 version of the game on PlayStation Store – it will appear on PlayStation Store on your PS4 for the discounted price of $9.99. Just purchase it and start playing!

    For those of you who purchase the PS3 disc version of the games, you do not need a PS4 system to redeem your code, so feel free to redeem it as soon as you pick up your PS3 copy — you can download your digital copy later when your PS4 arrives.

    But don’t wait: This program lasts for a limited time. You’ll need to redeem your code and make the purchase before January 31st, 2014 (for Assassin’s Creed IV and Watch_Dogs), March 28th (for Battlefield 4), or March 31st (for Call of Duty: Ghosts) in order to participate.

     

    For detailed instructions on this process vistit the PS official site HERE!

    Official Source: http://www.polygon.com/2013/9/19/4749150/sony-details-how-to-redeem-ps4-versions-of-ps3-games

    http://blog.us.playstation.com/2013/09/19/how-to-upgrade-select-ps3-games-to-their-ps4-versions/

     

  • EA details FIFA 14 PS4 & Xbox One upgrades

    EA details FIFA 14 PS4 & Xbox One upgrades

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    FIFA 14 is out on September 24th in North America, but the next-gen releases won’t hit until November, as it’s also an XBOX One and PS4 launch title.

    So, if you pick up the game for current gen but want to continue the experience on the next generation consoles, take a look at the incentives EA is offering:

      

    Microsoft Offers

    • GameStop – Purchase FIFA 14 within the first 30 days of release and receive a $50 trade-in credit when you upgrade to the Xbox One version.

    • Best Buy – Purchase FIFA 14 on Xbox 360 before October 26, and get a Best Buy gift card with a minimum $40 value when you trade it in and purchase FIFA 14 on Xbox One before December 31.

    • Amazon – Receive $25 bonus credit on top of a trade-in value of at least $25 when you upgrade FIFA 14 from Xbox 360 to Xbox One.

    • Future Shop – Trade in your current-gen FIFA 2014 and get a $60 credit when the Xbox One version launches later this fall.

    PlayStation Offers

    • Future Shop – Trade in your current-gen FIFA 2014 and get a $60 credit when the PS4 version launches later this Fall. See retailer page for details.

    Official Source: http://www.vg247.com/2013/09/14/fifa-14-next-gen-upgrade-incentives-listed-for-north-america/

    http://www.vg247.com/2013/09/14/fifa-14-next-gen-upgrade-incentives-listed-for-north-america/

  • GTA 5’s leaked Xbox 360 data reveals PC and PS4 build code

    GTA 5’s leaked Xbox 360 data reveals PC and PS4 build code

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    Nothing has been confirmed, but an alleged Pastebin file containing an XML of the config file for the Xbox 360 version of Grand Theft Auto V shows the following (this was spotted at Reddit):

    That’s right, you can clearly see PC and „Orbis“ in there. And, if you are wondering why build code for the PC and PS4 versions would be in an Xbox 360 config file, well…

    …A few other games also had similar config files in their SDK with multiple configurations for different platforms, including Borderlands, Unreal Tournament 3 and Star Wars: Battlefront 2 just to name a few. Heck, there are even PS3 and Xbox 360 configuration settings for APB: Reloaded if you bother to look through the data folders.

    To better explain this for newbies: Most developers build games around a general code base and configure the game’s specifications per platform within an single config file, as opposed to building new code or separate config files for each and every platform. The only time the code will drastically changed is when a mobile or portable port is involved.

    As for the 360 config file… the different pool sizes you see roughly relates to how much of ‚X‘ will be stored in memory based on platform specifications. Most of every AAA multiplatform game has a file like this to scale texture, draw distance, particle effects or actor data to each platform.

    As you’ll notice, there are specifications for the Xbox 360, PC, PS3 and Orbis, or the PlayStation 4 (viz., the Orbis is the name of the PS4’s operating system when working with the dev kit).

    Official Source: http://www.neogaf.com/forum/showthread.php?t=678177

    http://www.cinemablend.com/games/GTA-5-Leaked-Xbox-360-Data-Reveals-PC-PS4-Build-Code-59102.html

  • Check out Vidzone on PlayStation

    Check out Vidzone on PlayStation

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    VidZone is now available in the US. Enjoy thousands of music videos completely free on Playstation 3.

    VidZone lets you manage your own personal library of music videos and exclusive content from thousands of top bands and solo artists. Search for your favorites, create your own music video playlists or choose from a selection of themed VidZone TV channels such as Hip Hop TV, Metal Mania TV and Country Hits TV.

     


    http://us.playstation.com/vidzone/

    The VidZone™ application lets you manage your own personal library of music videos and exclusive content from thousands of top bands and solo artists. Search for your favorites, create your own music video playlists or choose from a selection of themed VidZone™ TV channels such as Hip Hop TV, Metal Mania TV and Country Hits TV.

    Looking for a specific genre? Browse through a whole range of VidZone™ Zones – from rock, pop and hip hop to chill-out tunes, dance hits and indie tracks.

    Get all of your favorite videos, playlists and TV channels in one place by adding them to “My Zone”. Be sure to let your friends know what your favorite VidZone™ videos are via your social network and PlayStation®Network friends list.

    Download VidZone™ today and start getting free, unlimited access to thousands of music videos, updated automatically each week.

    Official Source: http://us.playstation.com/vidzone/
  • Gran Turismo 7 probably out in a year or two for the PS4

    Gran Turismo 7 probably out in a year or two for the PS4

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    In an interview with FamitsuKazunori Yamauchi said that „Gran Turismo 7“ is already in the works at Polyphony Digital, and it should be out in „a year or two“ on the upcoming PS4:

    “The PlayStation 4 game which we’ll likely call GT7 will be done in about a year or two, I think, and I think the community aspect’s going to be vital there as well.”

    So, the full-on sequel could be ready sooner than series fans might expect.

    Yamauchi also added that while the PS4 is obviously more powerful, the extra power didn’t excite him as much as it could because the PS3 „is still really capable“…

    “The PlayStation 4′s large memory size is a unique trait but in terms of CPU performance, the PS3′s Cell chip, while difficult to handle, is really capable. They both have different advantages. Besides, I think the online community aspect, one of the most fun parts of GT, doesn’t have anything to do with the platform.”

    Official Source: http://www.vg247.com/2013/09/13/gran-turismo-7-probably-out-in-a-year-or-two-for-the-playstation-4-says-producer-yamauchi/

    http://www.computerandvideogames.com/429221/gran-turismo-7-ready-for-ps4-in-a-year-or-two-says-yamauchi/

  • ‚The real differences between PS4 and Xbox One performance‘

    ‚The real differences between PS4 and Xbox One performance‘

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    According to EDGE, and citing „multiple high-level game development sources“, the PS4 is currently „around 50 per cent faster“ than the Xbox One.

    As you may know, the „50% faster“ rumors have been circulating for a while now, but just earlier this week, Microsoft offered more comparisons between the consoles, basically denying those claims.

    Now again, EDGE seems to confirm the huge difference in performance between the consoles, calling it „significant“ and „obvious“. However, their sources also go to note that -despite the gulf in speed- „the differences between cross platform launch window games will be negligible“.

    Well, here’s the report:

    Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.

    Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. “The clock speed update is not significant, it does not change things that much,” he said. “Of course, something is better than nothing.”

    Even this close to launch, “the hardware isn’t locked,” said another source. Sony and Microsoft are each still working on the graphics drivers for each console, and Xbox One is lagging behind in this regard – Microsoft “has been late on their drivers and that has been hurting them,” said one source. Another described Xbox One’s graphics drivers less charitably as “horrible”. Both consoles’ graphics drivers will continue to improve right up to – and beyond – launch, which will even up the difference in performance a little.

    Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer.

    Both platform holders are, of course, encouraging developers to take advantage of each console’s unique features (the DualShock 4’s touch pad and Kinect, for example) but there’s little enthusiasm for either among the developers we spoke to. “They really want us to make use of platform specific stuff to give their version a leg up over the other,” said one source. “But unless there’s a good design reason or incentive we rarely do.”

    Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, it’s more expedient for developers to deliberately create near-identical versions.

    “The poor [graphics] drivers have made it difficult to push either of them, and the developers aren’t familiar with the hardware yet,“ said one source. Another stated that we’ll begin to see far greater use of each platform’s unique features once we’re past the first wave of releases, when developers have more time and experience with each console’s quirks.

    One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers.

    This claim was later countered by a contact at a different studio. “It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn’t make financial sense,” they said, “unless it’s a very simple tweak.”

    The difference between cross platform launch window games will be small, and improved graphics drivers plus the power of the cloud might yet tip the balance in Xbox One’s favour. Nonetheless, at launch, PS4 will be the more capable console.

    Official Source: http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/