Kategorie: PS4

  • Crash Team Racing Nitro-Fueled sorgt ab dem 21. Juni auf der PS4 für neuen Rennspaß

    Crash Team Racing Nitro-Fueled sorgt ab dem 21. Juni auf der PS4 für neuen Rennspaß

    Reading Time: 3 minutes

    Thomas Wilson:


    Wir schreiben das Jahr 1999: Ich trete meinen ersten Job in der Spielebranche an, gleichzeitig wird Crash Team Racing veröffentlicht. Ich war damals ein großer Fan der Crash Bandicoot-Reihe. Ihr könnt euch also meine Begeisterung bildlich vorstellen, als ich erfuhr, dass es ein neues Kart-Rennspiel mit Crash Bandicoot gab.

    Ich weiß noch, wie begeistert ich von der Idee war, einen Abenteuermodus in einen Racer zu integrieren. Zu der Zeit gab es so etwas noch nicht. Meine damalige Freundin, die auch gerade in der Branche angefangen hatte, und ich verbrachten unzählige Stunden mit diesem Spiel. Wir waren einfach verrückt danach.

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    Die Überraschung

    Vier Jahre später: Unser Studio erhält die Anfrage, ob wir uns vorstellen könnten, CTR zu überarbeiten. Ich weiß noch, dass mein Herz für einen Moment zu schlagen aufhörte. Und schon platzte es einfach aus mir raus: “Ist das euer Ernst?” Ich fühlte, wie mir das Adrenalin in die Adern schoss. Ihr kennt das sicher, dieses besondere Gefühl von Aufregung und Freude, das sich im ganzen Körper breitmacht.

    Während der Besprechungen habe ich innerlich immer wieder gehofft: “Bitte, bitte, lass dieses Projekt Wirklichkeit werden.” Und jetzt sitze ich hier. Die Veröffentlichung des Spiels, das wir stolz der ganzen Welt zeigen möchten, wurde bekannt gegeben. Jetzt gibt es kein Zurück mehr. Am 21. Juni geht’s los und wir freuen uns schon sehr darauf, euch endlich zu zeigen, was wir uns alles einfallen haben lassen.

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    Wie das Original

    Ich bin übrigens nicht der einzige große Crash Bandicoot-Fan im Entwicklerteam. Als Fans verstehen wir nur zu gut, wie beliebt das Original von Crash Team Racing bei seinen Spielern ist. Deswegen arbeiten wir ohne Unterlass daran, den Fans dasselbe großartige Racing-Erlebnis zu bieten, das sie von damals kennen, und uns gleichzeitig auf Basis der Standards unserer Zeit neue ausgefeilte Features zu überlegen.

    Der erste wichtige Punkt beim Design des Spiels ist die Authentizität. Egal, wie viele Verbesserungen oder neue Details wir hinzufügen können, uns ist klar, dass das Spiel nur dann funktionieren kann, wenn wir dem Original treu bleiben.

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    Neue Features

    Dank der rasanten Entwicklung der Technologie in den letzten 19 Jahren haben wir heute bei der Darstellung und Genauigkeit ganz andere Möglichkeiten. In CTR geht es neben der rasanten Action primär um den Charakter des Spiels.

    Deswegen haben wir direkt am Anfang festgelegt, dass die individuelle Persönlichkeit des Spiels sowohl durch die Umgebung als auch durch die Charaktere von CTR Nitro-Fueled widergespiegelt werden sollte. Im gesamten Spiel haben wir viel Wert auf die Details gelegt, was in der Kameraführung, den witzigen Animationen und den kunstvoll gestalteten Racing-Umgebungen sichtbar wird.

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    Das Spiel heißt nicht umsonst “Nitro-Fueled”. Als Hardcore-Fans hatten wir den Wunsch, das Spielerlebnis mit einigen Features zu modernisieren, die bei keinem Kart-Racing-Spiel fehlen dürfen. Im Koop-Modus auf dem geteilten Bildschirm macht das Spiel schon großen Spaß, doch im Online-Modus kommt ihr so richtig auf eure Kosten. In Crash Team Racing Nitro-Fueled habt ihr die Möglichkeit, euch zum ersten Mal nicht nur mit euren Freunden, sondern mit Spielern aus der ganzen Welt zu messen.

    Darüber hinaus gibt es noch einige andere Features, die wir euch dann zeigen, wenn es soweit ist.

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    Nächstes Jahr, wenn das Spiel auf dem Weg zu euch ist, werden es 20 Jahre sein, die ich bereits in der Spielebranche tätig bin. Ich muss schmunzeln bei dem Gedanken daran, dass CTR genau dann ebenfalls sein 20-jähriges Jubiläum feiern wird. So schließt sich der Kreis!

    Website: LINK

  • Far Cry New Dawn führt Spieler in ein dynamisches postapokalyptisches Grenzland

    Far Cry New Dawn führt Spieler in ein dynamisches postapokalyptisches Grenzland

    Reading Time: 3 minutes

    Mikel Reparaz // Ubisoft:


    Far Cry New Dawn – der eigenständige Nachfolger zu Far Cry 5 erscheint am 15. Februar 2019 auf PlayStation 4 – führt uns in eine Welt, die gerade erst nach einer globalen nuklearen Zerstörung erwacht. 17 Jahre nach der Katastrophe, spielt Far Cry New Dawn in einem drastisch umgewandelten Hope County. Die Natur ist zurückgekehrt und übernimmt wieder das Land, was zu einem farbenfroh aufblühenden Phänomen führt. Überlebende haben damit begonnen, eine neue, improvisierte Gesellschaft aus den Ruinen zu erbauen und ihr werdet vielleicht einige von ihnen aus Far Cry 5 wiedererkennen, wie den Pastor Jerome. Diese neue Welt besteht aber nicht nur aus Wildblumen und Hoffnung, weil sich die Überlebenden nun einer neuen Gefahr stellen müssen: den Highwaymen, einer umherstreifenden Bande von Plünderern, die von zwei gnadenlosen Zwillingsschwestern, Mickey und Lou, geführt werden.

    Far Cry New Dawn

    Die Zwillinge waren Kinder, als die Apokalypse ausbrach. Das Wissen, das sie sich im harschen neuen Land angeeignet haben, gab ihnen ihre brutale, Lebe-für-den-Tag-Sicht, die sie mit ihren Anhängern teilen. Die nomadischen Highwaymen streifen durch das Land und nehmen sich alle mageren Ressourcen auf ihrem Weg. Menschen, die sie treffen, bringen sie entweder alle um, oder rekrutieren sie. Nun haben sie ihre Aufmerksamkeit auf das Hope County gerichtet. Falls die Überlebenden den Ansturm überleben wollen, werden sie eure Hilfe benötigen. (Und die Hilfe eures Koop-Partners, falls ihr mit einem anderen Spieler zusammen spielen möchtet.)

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    Eine erfolgreiche Verteidigung vor den Highwaymen, wird mehr benötigen als ein schneller Finger am Abzug. Ihr werdet mit den Überlebenden zusammenarbeiten und ihnen dabei helfen müssen, die Heimatbasis namens Prosperity zu erbauen. Die Heimatbasis ist auch der Ort, an dem ihr improvisierte Waffen und Vehikel herstellen und eine neue Generation an Schützen und Reißzähnen trainieren könnt – darunter Akita, der vielleicht sogar euer neuer bester Freund sein wird. Ihr werdet sie auch als Startpunkt für Expeditionen nutzen können. Missionen, die euch weit außerhalb der Grenzen von Hope County führen werden, um Sümpfe, Schluchten und andere neue Orte im Land zu erkunden. Die Expeditionen werden in jedem Durchgang anders sein. Was bedeutet, dass es reichlich unvorhersehbare Möglichkeiten für das Explodieren von Zeug und für das Anrichten für Verwüstung in den Reihen eurer Gegner geben wird. Der Kampf gegen die Zwillinge wird am 15. Februar auf PS4 ausgetragen. Also macht euch bereit, ein selbst gebasteltes Arsenal für diese neue Gefahr zusammenzubauen.

    Far Cry New Dawn

    Website: LINK

  • Koop-Action-RPG Dauntless erscheint im April auf PS4

    Koop-Action-RPG Dauntless erscheint im April auf PS4

    Reading Time: 4 minutes

    Jesse Houston // Co-founder, Phoenix Labs:


    Hallo, ich bin Jesse Houston, CEO und Mitgründer von Phoenix Labs. Ich freue mich ankündigen zu können, dass Dauntless, unser kostenlos spielbares Action-RPG, das sich gerade in der Open Beta am PC befindet, im April 2019 auf PlayStation 4 erscheint! Dauntless ist das erste Spiel unseres Teams und wir können es nicht erwarten, es den PlayStation-Fans vorzustellen. Kurz nach dem Launch werden wir einige spezielle In-Game-Goodies für PlayStation Plus-Mitglieder haben, darunter ein exklusives Paket mit kosmetischen Items, Tränken und mehr. Wir haben einen neuen Trailer erstellt, um unsere Launch-Ankündigung während der The Game Awards zu verkünden, den ihr weiter oben sehen könnt.

    Dauntless

    DauntlessDauntless

    Also, was ist Dauntless, fragt ihr? Dauntless ist ein stark kampf-basiertes Action-RPG, in dem ihr zusammen mit Freunden Behemoths erledigt. Das sind gigantische Biester, die das Überleben der Menschheit auf den Shattered Isles gefährden. Kooperation mit euren Teammitgliedern, um das beste Vorgehen für jeden Kampf auszuarbeiten, ist Kern der Multiplayer-Erfahrung von Dauntless. Die ungezähmte Welt von Dauntless wurde von einem katastrophalen Ereignis heimgesucht, welches das Land buchstäblich in mehrere Inseln zerbrechen ließ. Diese Inseln bleiben aufgrund einer mysteriösen Energiequelle namens Äther an der Oberfläche. Spieler übernehmen die Rolle der Slayer. Mutige Krieger, die für das Überleben der Menschheit kämpfen.

    Kommt raus zum Kämpfen

    Das Jagen der Behemoths ist der Dreh- und Angelpunkt von Dauntless. Erfolgreiche Jagden bringen euch wertvolle Ressourcen und Materialien, die ihr zurück in die Stadt Ramsgate bringen könnt, um neue Waffen, Rüstungen, Proviant und Accessoires für eure nächste Jagd herzustellen. Auf eurer Reise werdet ihr Teile der Behemoths einsammeln, die eurer Ausrüstung elementare Attribute und andere Buffs gewähren. Und ihr könnt euren Spielstil mit dem Zellen-System weiter anpassen und so eure Herangehensweise für den Kampf und Team-Support ändern.

    Das einzige Hindernis auf eurem Weg zu all diesen Ressourcen… die Behemoths müssen zuerst erlegt werden. Aktuell haben wir sechs einzigartige Waffenklassen mit hunderten an Variationen und Optionen in jeder Klasse, die euren Fähigkeiten, dem Typ des Behemoths entsprechend, während der Jagd helfen können. Zusammen mit der Kollaboration mit eurem Team ist das Anpassen eurer Ausrüstung vor der Jagd die oberste Priorität für Erfolg in Dauntless.

    Da der Kampf ein so elementarer Bestandteil der Dauntless-Erfahrung ist, ist eine präzise Steuerung von größter Bedeutung. Wir möchten unseren Spielern die Option geben, auf die Art zu spielen, die sie am komfortabelsten finden. Und ihr werdet euch freuen zu hören, dass wir schon kompletten DualShock 4-Support im Spiel haben! Wir albern im Büro herum, aber einer unserer Entwickler zieht es sogar vor, Dauntless mit seinem Fightstick zu spielen.

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    Live Service trifft Free-To-Play

    Die Live Service-Natur von Dauntless und die sich stetig weiterentwickelnden Shattered Isles erlauben es uns, einige interessante Dinge in puncto Suchen und Erlegen spezifischer Behemoths und das Erledigen von Quests zu machen. Und sicherzustellen, dass bei jedem Login immer neue Herausforderungen auf die Spieler warten. Wir haben dieses Konzept mit dem Hunt Pass stark erweitert, eine neue Art und Weise für Slayers, sich Belohnungen in Dauntless zu verdienen. Hunt Pass erscheint heute in Dauntless, also erwarten PlayStation 4-Spieler haufenweise Inhalte im April.

    Im selben Themenbereich habe ich weiter oben erwähnt, dass Dauntless free-to-play ist. Für uns bedeutet free-to-play, Spielern tolle Inhalte zu bieten, mit der Option, kosmetische Items wie Rüstungs-Skins, Farbstoffe, Fackeln und mehr zu kaufen. Wenn ihr Spieler mit einer High-Level-Waffe oder -Rüstung umherlaufen seht, könnt ihr euch sicher sein, dass sie diese durch das Besiegen der Behemoths im Spiel hergestellt haben und nicht durch Mikrotransaktionen.

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    Tretet der Jagd bei

    Wir hoffen ihr seid so aufgeregt wie wir, dass Dauntless auf PS4 erscheint. Bleibt dran für weitere Informationen und wir hoffen, euch bald in Ramsgate zu sehen!

    Website: LINK

  • Neue Weihnachtsangebote erwarten euch jetzt im PlayStation Store

    Neue Weihnachtsangebote erwarten euch jetzt im PlayStation Store

    Reading Time: 2 minutes

    PlayStation Blog Team:


    Der PlayStation Store ist mit einer ganzen Auswahl an unglaublichen Rabatten zurück. Überlebt dieses Wochenende mit den Weihnachtsangeboten die gefährlichen Dschungel Südamerikas in Shadow of the Tomb Raider, kickt die nordischen Götter zurück an ihren Platz in God of War oder ladet einen Freund für einen Ausbruch aus dem Gefängnis im Couch Koop-Hit A Way Out ein.

    Alle Games in der Liste sind bis Montag, dem 10. Dezember im Angebot, also schaut gleich im PlayStation Store vorbei. Und lasst euch dabei nicht die Neuigkeiten zur nächsten und letzten Runde der Weihnachtsangebote entgehen!

    Christmas Deals

    *Nicht alle Angebote sind in allen Regionen verfügbar

    Zusätzlich zu den Wochenend-Sales gibt es derzeit zwei andere Rabatt-Aktionen im PlayStation Store:

    Spiele unter €10 (bis 21.12)

    Spart eine Menge bei Angeboten zu großartigen Games wie Tomb Raider: Definitive Edition, Uncharted 3: Drake’s Deception Remastered, Metal Gear Solid V: The Phantom Pain und Watch Dogs. Seht euch die ganze Liste an und macht euch auf zum PlayStation Store für eure lokalen Preise.

    PlayStation Plus Exklusiv-Rabatte (bis 20.12)

    Verpasst nicht die neuen PS Plus-exklusiven Rabatte auf fantastische Games wie The Witcher 3: Wild Hunt, Mortal Kombat X und Far Cry 4. Noch kein PS Plus-Mitglied? Seit dabei und holt euch noch heute eure Mitgliedschaft im PS Store. Seht euch die ganze Liste an und macht euch auf zum PlayStation Store für eure lokalen Preise.

    Website: LINK

  • Rage 2 — Inside The Wild, Wild Wasteland

    Rage 2 — Inside The Wild, Wild Wasteland

    Reading Time: 4 minutes

    The wasteland of Rage 2 is your playground – your very bloody playground – and in a world where there are no rules, insanity rules. Go anywhere, shoot anything, explode everything. Rage 2 will be available on PlayStation 4 – May 14, 2019. Get a fresh look at the chaotic and crazy world in the latest trailer.

    Open-World Mayhem

    The seamless open world of Rage 2 is full of opportunity for an enterprising Ranger. Any time you want to veer off the main path, you’ll find a lot to explore. As id Software Studio Director Tim Willits explains, there’s never a dull moment when you’re prowling the wasteland.

    “Once you leave the starting area, the entire world is open, and you’ll encounter dynamic events everywhere you go,” says Willits. “You may find a bandit outpost to clear out, or a race you want to run, or a convoy that needs destroying. Completing these types of activities will also help your relationship with some of the key characters in the main story. Everything you do will be rewarded.”

    Rage 2

    Races

    The Torn Plains Racetrack is heaven for speed demons and adrenaline junkies. Win different cars by racing on the curvy, multi-path tracks, riddled with jumps and hazards. You can also come across drivers anywhere in the wasteland and challenge them to a quick pick-up race. The starting and ending points for a pick-up race are based on where the race is initiated, so no two courses are the same.

    Convoys

    Convoys are massive, heavily defended fortresses on wheels; they’ll require skillful driving and all your combat expertise to take them down. Convoys consist of a monstrous leader that is protected by a number of different vehicles, from fast attack bikes to medium-sized muscle cars, all armed to the brim and ready to tear you to pieces. Both the Immortal Shrouded and the Goon Squad have their own convoys with unique faction vehicles that patrol different areas of the world.

    Rage 2

    Mutant Bash

    Face off against wave after wave of progressively more challenging enemies in the Mutant Bash arena to win prizes and wasteland fame. Now hosted by a woman named Desdemonya, this new Mutant Bash TV is more twisted and cruel than ever before. Be sure to stock up on ammo, grenades and Wingsticks before you attempt Mutant Bash. There’s a resupply phase between waves, but it’s just barely enough to keep you in the fight.

    Ark Hunting

    Locating Arks is your key to upgrading Walker with new gear and nanotrite abilities, but not all of them are easy to find. Some you’ll discover through missions, and some you’ll locate by gathering valuable intel around the wasteland. Talk to folks in town and keep an eye out for data pads or audio recordings that might hold some useful information.

    Helping Out Allies

    Your allies in the wasteland are going to have plenty of work for you. Go back to them often to see if they have additional quests (with additional rewards, of course).

    Bounties

    Feel like doing a little hunting? Some of the hub cities will have bounties you can pick up. Hunt down your target and take them out for a sweet prize. There’s no “dead or alive” in the post-post-apocalyptic wasteland.

    Rage 2

    Saving Friendly Drivers

    Just because you’re saving the world doesn’t mean you can’t help the little guys. While cruising around the wasteland, you may come across someone getting chased by a group of bandit vehicles. Should you manage to get all the attacking cars off the civilian’s tail, you’ll be roundly rewarded.

    Authority Attacks

    With their unrivaled control of the skies, the Authority can strike at any time, anywhere in the wasteland. Incoming Authority aircraft are capable of dropping both troopers and Sentry Turrets, which should be avoided at all cost until you’ve got enough firepower to wipe out a small town.

    Create Your Own Chaos

    “I like to say that Rage 2 has a high ‘distraction factor’ when playing,” jokes Willits. “I often get sidetracked by something as I drive past, or something happens dynamically in the world. I find that I can spend hours just driving around or flying. I really enjoy the Icarus mini-copter the best. It’s an amazing way to see all the sights. One of the cool things about the Icarus is that it’s a reward for people who explore. It isn’t found on the ‘golden path’ of the game. It’s not just given to you, you need to earn it. But once you have the Icarus, the whole game opens up to you in a new, exciting way.”

    Website: LINK

  • Far Cry New Dawn Brings Players into a Vibrant Post-Apocalyptic Frontier

    Far Cry New Dawn Brings Players into a Vibrant Post-Apocalyptic Frontier

    Reading Time: 3 minutes

    Far Cry New Dawn

    Far Cry New Dawn – the standalone sequel to Far Cry 5 coming to PlayStation 4 on February 15, 2019 – takes us to a world that’s just beginning to emerge from global nuclear destruction. Set 17 years after the catastrophe, Far Cry New Dawn unfolds in a drastically transformed Hope County. Nature has bounced back and taken over, giving way to a brilliantly colorful superbloom phenomenon. Survivors have begun to build a new, makeshift community from the ruins, and you may recognize some of them from Far Cry 5 – like Pastor Jerome. This new world isn’t all wildflowers and hope, though, because the Survivors now face a new threat: the Highwaymen, a roving band of scavengers led by a merciless pair of twin sisters, Mickey and Lou.

    The Twins were children when the apocalypse hit, and the lessons they learned growing up on the harsh new frontier gave them a vicious, live-for-today outlook – one they share with their followers. The nomadic Highwaymen wander the countryside, stripping the meager resources from every place they visit, and either killing or recruiting everyone they meet. Now, they’ve turned their sights on Hope County, and if the Survivors are going to withstand the onslaught, they’re going to need your help. (And the help of your co-op partner, if you decide to team up with another player.)

    Far Cry New Dawn

    Far Cry New DawnFar Cry New Dawn

    Building a defense against the Highwaymen will take more than a quick trigger finger. You’ll need to ally with the Survivors, and help them rebuild the Homebase, called Prosperity. The Homebase is also where you’ll be able to craft makeshift weapons and vehicles, and train a new generation of Guns and Fangs for Hire – including Timber, the Akita who may just become your new best friend. You’ll also be able to use it as a launching point for Expeditions, missions that will take you far beyond the borders of Hope County to explore wetlands, canyons, and other new locations around the country. The Expeditions will be different for every playthrough, meaning there’ll be plenty of unpredictable chances to blow stuff up and wreak havoc among your enemies. The battle against The Twins comes to PS4 on February 15, so get ready to cobble together a DIY arsenal and face the new threat.

    Far Cry New Dawn

    Website: LINK

  • Crash Team Racing Nitro-Fueled Races to PS4 June 21

    Crash Team Racing Nitro-Fueled Races to PS4 June 21

    Reading Time: 3 minutes

    Fond Memories

    I got my first job in the game industry in 1999 which is right around the time Crash Team Racing originally launched. I was a huge fan of the Crash Bandicoot series at the time, so you can imagine my excitement when I heard a brand-new kart racing game starring Crash was coming out! I remember how smart I thought it was to introduce an adventure mode in a racing game. There was nothing like it at the time. The amount of time I spent playing that game! The countless hours I spent competing against my girlfriend at the time who had also started in the game industry. It was nothing short of my favorite game!

    You’re Kidding, Right?

    Fast forward many years. Our studio gets the proposition, ‘’How would you guys feel about remastering CTR?’’. I remember pausing for a second. And then I blurted out: ‘’You’re kidding, right?’’ I felt a sudden rush of adrenaline. That tingling feeling of joy and excitement spreading through your whole body. Throughout the discussions, I remember telling myself: ‘’Please, please, oh please, let this project become real.’’ And here we are! The game we were so eager to reveal to the world has been announced. No turning back now! We’re going full throttle towards June 21st and we’re so excited to show you what we have in store!

    Crash Team Racing Nitro-Fueled

    Being Authentic

    Like myself, we have huge fans of the franchise on the development team. We know how dear the original Crash Team Racing is to so many people, so we’re spending a tremendous amount of time making sure it’s the same great racing experience that fans remember with a level of polish that could only be achieved by today’s standards. Our first design pillar in approaching this game was strikingly obvious: Authenticity. Whatever improvements or bells and whistles we were going to add, we needed to be authentic to the inspiration of the original experience.

    Crash Team Racing Nitro-FueledCrash Team Racing Nitro-Fueled

    Wait, There’s More!

    The technology leap of the past 19 years allows us to push the graphical fidelity to a whole new level. As much as CTR is about racing, it is first and foremost about character. We established very early on that we wanted CTR Nitro-Fueled to be brimming with personality both from an environmental and character stand point. Fans will see this attention to detail shine through in every part of the game from the camera work, to the characters’ quirky animations, to the lush environments you’re racing in. The game is called ‘Nitro-Fueled’ for a reason. As die-hard fans of the game, we felt compelled to modernize the experience and infuse it with features that are expected of any great kart racing game. Playing split screen is a lot of fun, but racing online is awesome! In Crash Team Racing Nitro-Fueled, you will have the opportunity to show your skills to anyone around the world and that’s a first for CTR. Plus, there’s even more that we’re adding to the experience that hasn’t been shown yet, but we can’t wait to reveal soon!

    Crash Team Racing Nitro-Fueled

    20th Anniversary

    By the time Crash Team Racing Nitro-Fueled ships, I will have been in the industry for 20 years. I can’t help but smile at the idea that CTR will be celebrating its 20th anniversary at the same time as I am. I guess I’ve come full circle!

    Website: LINK

  • Co-op Action RPG Dauntless Hits PS4 in April

    Co-op Action RPG Dauntless Hits PS4 in April

    Reading Time: 4 minutes

    Hello there, I’m Jesse Houston, CEO and co-founder of Phoenix Labs. I’m excited to announce that Dauntless, our free-to-play Action RPG currently in Open Beta on PC, is coming to PlayStation 4 in April, 2019! Dauntless is the first game from our team, and we can’t wait to introduce it to the PlayStation faithful. Shortly following launch, we’ll have some special in-game goodies for PlayStation Plus subscribers, including an exclusive pack containing cosmetics, potions, and more. We created a new trailer to herald our launch announcement made during The Game Awards, which you can watch above.

    Dauntless

    DauntlessDauntless

    So what is Dauntless all about, you ask? Dauntless is a combat-heavy Action RPG where you team up with friends to take on Behemoths, giant beasts threatening humanity’s survival in the Shattered Isles. Cooperating with your teammates to strategize the best approach to each encounter is core to the Dauntless multiplayer experience. The untamed world of Dauntless experienced a cataclysmic event that quite literally shattered the land into disparate islands, and these islands remain afloat thanks to a mysterious energy source known as aether. Players take on the role of Slayers, brave warriors fighting for humanity’s survival.

    Come Out Slaying

    Hunting Behemoths is the bread and butter of Dauntless. Successfully completing a hunt nets you valuable resources and materials that you take back to the frontier city of Ramsgate to forgenew weapons, armour, supplies, and accessories to take on your next outing. As you progress, you’ll begin harvesting Behemoth parts that imbue elemental attributes and other buffs to your gear, and you can further customize your play-style using the Cell system to socket the way you approach combat and team support.

    The only thing standing in your way of gaining all these resources is…actually taking down the Behemoths. We currently have six unique weapon classes, with hundreds of variations and options in each class that can help your prowess depending on the type of Behemoth you’re hunting. Customizing your loadout and collaborating with your team before heading out on a hunt is paramount to success in Dauntless.

    With combat being such a huge element of the Dauntless experience, tight controls are of the utmost importance. We like to give our players the option to play the way they’re most comfortable, and you’ll be happy to know that we already have full DualShock 4 support in the game! We joke around the office, but one of our developers actually prefers to play Dauntless on his fightstick as well.

    DauntlessDauntless

    Live Service Meets Free-To-Play

    The live service nature of Dauntless and the ever-evolving Shattered Isles allows us to do some interesting things when it comes to tracking down and slaying specific Behemoths and completing quests, ensuring that players always have new challenges awaiting them every time they log in. We’ve greatly expanded that concept with the Hunt Pass, a new way for Slayers to earn rewards in Dauntless. Hunt Pass launches in Dauntless today, so PlayStation 4 players will have a ton of content at their disposal come April.

    Along those same lines, I mentioned above that Dauntless is free-to-play. For us, free-to-play means providing our players with awesome free content, with the option to purchase cosmetics like armor skins, dyes, flares and more. If you see someone walking around with a high level weapon or armor set, you can rest assured that they crafted it by defeating Behemoths in the game, and not through a microtransaction.

    Dauntless

    Join the Hunt

    We hope you’re as excited as we are to bring Dauntless to PS4. Stay tuned for more info, and we hope to see you in Ramsgate soon!

    Website: LINK

  • The Pathless: Giant Squid’s New Adventure is About Archery, Falconry and Mythic Atmosphere

    The Pathless: Giant Squid’s New Adventure is About Archery, Falconry and Mythic Atmosphere

    Reading Time: 3 minutes

    Since the day we released Abzû, the team at Giant Squid and I have been focused on creating a new adventure. The Pathless is rooted in our signature artistic and atmospheric style, but adds some new excitement to the mix. I’m thrilled to finally be able to share some details about it with you!

    The Pathless

    The Pathless is a mythic adventure where you play as the Hunter, a skilled archer who explores a mysterious cursed island with an eagle companion. Your goal is to lift an unnatural shroud of darkness that plagues the world. As you bound acrobatically through dense forests, you will hunt prey, discover ancient ruins, and form a deep bond with your eagle. But beware: dangerous spirits also lurk in the woods. If you aren’t careful, you may become the hunted yourself.

    The Pathless

    The Hunter is graceful and moves smoothly through the forest with the eagle flying close beside her. To let you truly feel the Hunter’s skill and agility, we took a unique approach to the design of our archery mechanics. We wanted to make cool trick shots effortless while you run, jump, and even glide with the help of your eagle. In many games, it’s difficult to run while also lining up shots, so they often turn on slow-motion while you are moving quickly and aiming. All I’ll say for now is that we found a different, simple solution that allows you to keep moving at full speed while shooting targets, pulling off cool chains of bullseyes as you navigate. It’s feeling really great to play.

    The Pathless

    Giant Squid games are defined by their powerful atmosphere, and by the emotional connection that it creates between the player and the world. When we were starting this project, I traveled to the pine and redwood forests of Oregon and Washington to feel that connection for myself. Those dense woods evoke the sense of being in an ancient world, lost in time. We are evolving the technology we used to make Abzû to recreate that mystical feeling in The Pathless, with an even bigger world full of history, secrets and beautiful spaces.

    The Pathless

    Like Abzû, The Pathless is built on fluid movement, majestic environments and a connection with the natural world. But this time, I wondered what would happen if we heightened the sense of speed, action and daring adventure. The result of combining these elements is an experience that has the DNA of Abzû, but that I think will surprise you.

    The Pathless

    This is just the beginning- The Pathless is still in development and we will be sharing more details about the game from here on out. Be sure to keep up with us on twitter and other channels. I look forward to when The Pathless is ready for you to experience. -And yes, you will be able to pet the eagle!

    The Pathless

    Website: LINK

  • Sony Showed Gran Turismo Sport Running in 8K at 120 FPS

    Sony Showed Gran Turismo Sport Running in 8K at 120 FPS

    Reading Time: 2 minutes

    Can’t wait to get a look at PS5 graphics? You’re not alone. A lot of gamers have been asking a lot of questions about the specs and capabilities of the PlayStation 5. So far, Sony has not offered a lot of answers. But now, we may have just gotten a look at what we can expect as far as graphical capabilities — and it is pretty impressive.

    According to a report, during the Inter BEE (International Broadcast Equipment Exhibition) 2018 event in Tokyo, visitors got to see something rather tantalizing. The event is basically like CES (Consumer Electronics Show) but focuses more on professional equipment used in the video production industry.

    On the event, the ultra-high-end CLEDIS (Crystal LED Display System) was featured. It’s a massive 440-inch screen with a near-180 degree viewing angle capable of 8K video output at 120FPS.

    There, a 12-second stunning Grand Turismo 8K/120FPS footage was featured on the massive screen. This is the clip that was shown.

    [youtube https://www.youtube.com/watch?v=UwqB2uxEY4k]

    The report notes that watching this YouTube video compared to watching it on the CLEDIS offers two different experiences. Only watching it at the CLEDIS will you get to see the stunning visuals.

    But What Does This Video Got To Do With The PS5?

    Well, Gran Turismo creator and Polyphony Digital CEO Kazunori Yamauchi made an interesting comment last year. During an interview, the CEO said that the assets that are being created for GT Sport are over-specced even for the PS4 Pro and thinks that it won’t be a problem to run it at 8K.

    “It takes six months to create a single car. It’s over-specced for PS4 Pro. So we are building for future versions of the console rather than the one we see today. I think it would be no problem to run it at 8K even.”

    Website: LINK

  • Wir präsentieren das PlayStation Classic Collector’s Bundle

    Wir präsentieren das PlayStation Classic Collector’s Bundle

    Reading Time: 2 minutes

    Andrew Mason


    Ausgestattet 20 ikonischen vorgeladenen Spielen und zwei Controllern für Mehrspieler-Action, spiegelt die PlayStation Classic die goldene Gaming-Ära der 90er perfekt wieder.

    PlayStation ClassicPlayStation ClassicPlayStation Classic

    Das PlayStation Classic Collector’s Bundle

    Mit großer Freude dürfen wir heute verkünden, dass PlayStation Gear ein limitiertes PlayStation Gear herausbringen wird – zusammen mit einer ganzen Reihe weiterer Gaming-Geschenke für die kommende Festtagssaison.

    Die limitierte Edition ist das perfekte Geschenk für alle Retrofreunde und enthält neben der Miniaturkonsole mit 20 vorinstallierten Spielen und 2 Controllern in Originalgröße noch eine Reihe von weiteren Sammlerstücken, die allesamt von der Originalkonsole aus dem Jahr 1994 inspiriert wurden.

    PlayStation Classic

    Unter den nostalgieträchtigen Extras findet ihr eine ’94-Kuriertasche, einen 3D-Schlüsselring der originalen PS-Konsole, ein PS-Geschenkset mit exklusiven Glas-, Tassen- und Untersetzer-Designs sowie ein Set aus Spielkarten, die in einer Dose in Form der Konsole daherkommen.

    PlayStation ClassicPlayStation Classic

    Sichert euch das Bundle jetzt auf playstation-gear.com, wo ihr zusätzlich bis zum 10. Dezember bis zu 30% Rabatt auf andere ausgewählte PlayStation-Artikel erhaltet.

    Weitere Informationen zur Mini-Konsole finden ihr hier.

    Website: LINK

  • Take to the Skies in Fortnite Season 7, Launching Today

    Take to the Skies in Fortnite Season 7, Launching Today

    Reading Time: 2 minutes

    Season 7 has arrived with the smash of a mysterious iceberg! Winter has brought many changes to the Fortnite map for you to explore. Ziplines are a new way to help you travel to and from high terrain. For you chill and thrill seekers, the new Frosty Flights location and Expedition outposts are outfitted with the new Stormwing planes so you can take to the skies. There are tons of new areas to venture to and secrets to uncover, so stay frosty.

    A new season also means a brand new Battle Pass. Over 100 new exclusive rewards are ready for you to unlock, and it still costs the same 950 V-bucks. This season, you get the Zenith and Lynx progressive outfits instantly when you purchase the Battle Pass, both of which can level-up to unlock new styles. We’ve also added a new item type: Wraps! These allow you to customize your weapons and vehicles with all new looks to match and complement your favorite outfits.

    Fortnite

    Battle Pass owners will also get early access to their own island in Creative: a brand new place for you to build your dream Fortnite with your friends.

    The Epic Games team will be taking its own holiday break this winter, so Season 7 will be extended by two weeks and end on February 28. We’ll still have new updates coming out during that break period bringing new items and challenges. You can plan on more holiday cheer to hit before the New Year as well!

    Thank you for showing your passion and creativity within Fortnite!

    Website: LINK

  • Alle Details zur 7. Saison von Fortnite

    Alle Details zur 7. Saison von Fortnite

    Reading Time: 2 minutes

    Skyler Laston-Gaeta


    Saison 7 beginnt mit einem mysteriösen Eisberg, der in die Insel kracht! Der Winter hat viele interessante Veränderungen der Fortnite-Karte mit sich gebracht. Seilrutschen bieten euch eine neue Möglichkeit, hohe Stellen zu erreichen oder sie wieder zu verlassen. Für alle Winterfreunde und Adrenalinjunkies gibt es den neuen Ort Frosty Flights. Außerdem könnt ihr bei Expeditionsaußenposten die neuen Stormwing-Doppeldecker finden und damit neue Höhen erreichen.

    Erforscht tonnenweise neue Gebiete und Geheimnisse – und immer schön cool bleiben.

    TITLE

    Zu einer neuen Saison gehört auch ein brandneuer Battle Pass. Über 100 neue exklusive Belohnungen warten darin auf ihre Freischaltung, wobei der Pass weiterhin 950 V-Bucks kostet. Diese Saison erhaltet ihr beim Kauf des Battle Pass sofort die aufrüstbaren Outfits Zenit und Luchs, die ihr beide steigern und somit neue Stile freischalten könnt.

    Zusätzlich gibt es einen neuen Gegenstandstyp: Lackierungen! Damit könnt ihr eure Waffen und Fahrzeuge optisch anpassen, damit sie zu euren Lieblingsoutfits passen oder den Look sogar ergänzen.

    Besitzer eines Battle Pass erhalten außerdem Vorabzugang zu ihrer eigenen Insel im Kreativmodus – ein brandneuer Ort, an dem ihr gemeinsam mit euren Freunden euer Traum-Fortnite erschaffen könnt.

    In diesem Winter gönnt sich das Epic-Games-Team eine eigene Feiertagspause, weshalb wir Saison 7 um zwei Wochen verlängern und das Ende somit auf den 28. Februar verschieben werden. Während der Pause werden wir trotzdem Updates mit Gegenständen und Herausforderungen herausbringen. Macht euch darauf gefasst, dass wir vor dem Neujahr noch mehr Festtagsstimmung verbreiten werden!

    Wir bedanken uns für all eure Hingabe und Kreativität in Sachen Fortnite!

    Website: LINK

  • PUBG Launches December 7 With a PlayStation-Exclusive Gift

    PUBG Launches December 7 With a PlayStation-Exclusive Gift

    Reading Time: 3 minutes

    Hey everyone, we are back with another PUBG dev blog! PUBG has had a relatively quick, but intense, journey up until this point. The game has released on other platforms in the last two years with changes throughout the many phases of alpha and beta testing, from performance improvements and optimization, new weapons, new maps, new vehicles, and more.

    Now that we’re getting ready to launch the game on PlayStation 4 on December 7, we’d like to reflect on our development and feedback from our community, which has brought PUBG to where it is today.

    The Road to Launch

    When we first started developing PUBG for console, the game was released as a beta, meaning stability was something we worked very hard to address. After a long beta phase and feedback from the community, optimization and stabilization became key for us. It was quite the challenge for the dev team to juggle our focus on stability while trying not to delay content that our community had been asking for, like newer maps. But this was a challenge that we were willing to take on.

    While we’ve grown considerably since our initial introduction on consoles, user experience and stability will always remain a pivotal aspect of our development. We are also focused on adding new content to the game and bringing Custom Matches, Ranked System, and Event Mode to the PS4 version after launch. We’ve very excited to take the lessons we’ve learned and share them with the PlayStation community when we launch.

    PlayStation Launch Day – December 7

    What can you expect on launch day? You’ll get to experience the heart-pounding, last-man standing action of PUBG gameplay on three iconic maps:

    • Erangel, the first map of PUBG. An 8×8 km map resembling a Russian military testing facility
    • Miramar, the second map created for PUBG. An 8×8 km map set in the deserts of Central and South America
    • Sanhok, the smallest map (4×4 km) based in the jungles of the Southeast Asia region

    In addition, we’re excited to announce an exclusive gift for our PlayStation community to celebrate the launch. Starting on December 7, simply log into the game to receive the Pixel Art Parachute, inspired by the PlayStation iconic blue.

    PlayerUnknown's Battlegrounds

    Pixel Art Parachute

    Pre-Order Now

    You can still pre-order PUBG before the game releases on PS4 December 7. We have several different bundles to choose from, all of which offer two exclusive pre-order digital skins: The Nathan Drake Desert Outfit from the Uncharted series, and Ellie’s Backpack from The Last of Us. Pre-order and also receive two instant rewards: the PUBG avatar for your PlayStation Network profile as well as a theme.

    We offer different editions depending on what you’re looking for. The Survivor’s and Champion’s Editions can be purchased at a discounted rate just for pre-ordering on PlayStation Store!

    The countdown is on: we now have less than a week left until the official launch. We hope to see many of you at launch and can’t wait to join the PlayStation community on December 7!

    Website: LINK

  • PS Now Adds 50 More PS4 Games, Including For Honor

    PS Now Adds 50 More PS4 Games, Including For Honor

    Reading Time: 2 minutes

    The holidays are now upon us! Santa Claus has arrived early this year, because today we’re adding 50 more PlayStation 4 games to the PlayStation Now library, bringing the total to over 275 PS4 games to stream or download, and a total of over 700 PS4, PS3, and PS2 games to stream. We’ve also got some great discount deals happening on our subscriptions, so keep reading to find out more.

    Leading the pack of 50 new PS4 games this month is Ubisoft’s epic combat game For Honor. Enter the chaos of war and choose a faction: bold Knights, brutal Vikings, or deadly Samurai. For Honor features 12 base Heroes to choose from and customize, a thrilling solo and co-op story campaign, as well as brutal PvP and multiplayer modes to test your skill in battle (PS Plus not required to play online when playing via your PS Now subscription). Download the game to your PS4 system to enjoy the brand new Marching Fire expansion (sold separately), featuring a brand new faction with four new heroes, as well as new solo/co-op and PvP modes.

    Other new PS4 games this month include the open-world Adventure Time: Pirates of the Enchiridion, the classic Super Star Wars, retro-style 2D platformer Dandara, J-RPG Fairy Fencer F: Advent Dark Force, the frantic Raiden V: Director’s Cut, the fast-paced thrill-ride TRON RUN/r, and many more.

    Here are the top 10 most streamed and downloaded games in PS Now during the last month:

    • Red Dead Redemption
    • Mafia III
    • NBA 2K16
    • WWE 2K16
    • Steep
    • Sniper Elite IV
    • The Elder Scrolls Online: Tamriel Unlimited
    • Sid Meier’s Civilization Revolution
    • Fallout: New Vegas
    • Payday 2 Crimewave Edition

    Today also marks the start of our holiday price promotion for PlayStation Now. From today through January 8 (8 AM PT), we are bringing back three exciting subscription offers. If you’ve never tried the service before, you can get your first month for just $9.99 with our special intro offer (new subscribers only). Also available is a discount on the 3-month offer, now just $29.99 ($44.99 regular price), and for the best bang for your buck, 12 months for just $79.99 ($99.99 regular price), both available to new and existing subscribers alike. You can also check out the seven-day free trial for PS4 and PC to get started. (Terms apply. New Subscribers only. Credit card required. See here for details.)

    Stay tuned for more updates on PS Now. Happy gaming!

    Website: LINK

  • ToeJam & Earl are Back with a Funky New Trailer

    ToeJam & Earl are Back with a Funky New Trailer

    Reading Time: 2 minutes

    Greetings Earthlings! And all other apropos felicitations… Greg Johnson here, director of Humanature Studios and co-creator of the funkadelic ToeJam & Earl games. We’re super happy to announce that after… *looks at watch*… Woah! After nearly 28 years, our all new, rogue-like adventure game, ToeJam & Earl: Back in the Groove, is landing early 2019! Lemme tell ya ’bout it…

    So waaay back in 1991, we released the original ToeJam & Earl game. It was a “rogue-like,” which wasn’t really even a term yet back then! Like Rogue, ToeJam & Earl had randomly generated levels, unidentified power-ups, hidden corridors, friendlies as well as bad guys… lots of Rogue-ish elements. But ToeJam & Earl also had cooperative multiplayer, dynamic split screen, musical rhythm play with a kickin’ funky soundtrack, and of course, funky aliens!

    ToeJam & Earl: Back in the Groove

    We made two sequels, Panic on Funkotron and Mission to Earth, but they were very different from that first rogue-like. Same chill vibe but totally different gameplay.

    ToeJam & Earl: Back in the Groove is what I’ve been wanting to do for the series for over two decades. We’ve got awesome throwbacks, and tons of new features, but most importantly, it plays like a sequel to the original game and we know new players and old fans alike will love it.

    ToeJam & Earl: Back in the GrooveToeJam & Earl: Back in the Groove

    Starting today, you can pre-order your own copy of ToeJam & Earl: Back in the Groove ($19.99) at PlayStation Store. With your pre-order, you’ll also receive the funk-tastic ToeJam & Earl PS4 dynamic theme! HIGH FIVE!

    ToeJam & Earl: Back in the Groove

    A sneak peek of the dynamic theme for ToeJam & Earl: Back in the Groove — ripped straight from the ‘90s

    Website: LINK

  • Hands on with Resident Evil 2 on PS4

    Hands on with Resident Evil 2 on PS4

    Reading Time: 4 minutes

    Resident Evil 2

    After 20-odd games, Resident Evil is one of gaming’s most storied series… but all those offshoots, reinventions, and remakes make it hard to nail down what, exactly, gaming’s original survival-horror series stands for.

    But I bring good news: following nearly three hours of hands-on gameplay, I predict that the PS4 Resident Evil 2 remake is going to make old-school Resident Evil fans very, very happy.

    On a purely visual scale, this PS4 incarnation or RE2 is a knockout. I played on the original PS4, and the game’s grimy, rain-slicked world glistens with atmospheric lighting effects that made me jump at shadows. The characters all look hyper realistic, from the rain droplets pitter-pattering on Leon’s shoulders to the pores and small freckles etched on his face.

    The gore level is admirably gag-inducing, too. Slashing or shooting advancing zombies opens up gushing flesh wounds that would make George A. Romero blush.

    Resident Evil 2

    Resident Evil 2Resident Evil 2

    As in the 1998 original, Resident Evil 2 on PS4 offers two playable characters split across two separate playthroughs: rookie Raccoon City cop Leon Kennedy is just trying to survive, while Claire Redfield is searching for her missing brother.

    My play time was split across both Leon and Claire’s chapters. And it was was soon clear that this remake seeks to pay homage to the original RE2, not create a soulless monument.

    From what I played, Leon’s sequences veered closer to the white-knuckle action-horror of RE4. His triple-burst “Matilda” handgun, shotgun, and magnum pistol all provided ample stopping power, but ammo was tight and enemies were numerous.

    Resident Evil 2Resident Evil 2Resident Evil 2Resident Evil 2

    Meanwhile, my experience with Claire skewed closer to “traditional” RE2 gameplay, with a focus on non-linear exploration, puzzle solving, and inventory management. I fought off (or avoided) Lickers and zombies using Claire’s snubnosed 9mm revolver and grenade launcher, complete with acid and flame rounds.

    Then there’s Ada, who pops up as a third playable character during parts of Leon’s campaign. Her sequences seemed especially tense given that she packs only a snubnosed pistol and a handful of rounds, relying more on her wireless hacking device, which can peer through walls to breach security systems that reveal new routes. Ada’s new tech is not only cutting edge for the game’s 1998 setting, but also highlights her mysterious connections.

    Resident Evil 2Resident Evil 2

    Resident Evil 2

    Capcom clearly worked to deliver an intuitive control scheme here. The directional pad handles weapon selection, Triangle opens your inventory, and holding L1 activates your secondary weapon, whether it’s a knife slash or tossing a flash grenade (note: you can use these to escape the clutches of a zombie as in 2002’s Resident Evil remake). Though I did slightly reduce the analog stick sensitivity, I didn’t ever find myself fighting the controls – a testament to the strong UX work here.

    I noticed that series mainstays like healing herbs and typewriters made the jump; I didn’t see any ink ribbons, so saving at the iconic typewriters may be unlimited. And ala RE3 and RE7, I could craft more ammo by collecting and combining various gunpowder pickups scattered throughout the environments.

    So far, so good! I’m dying to play more of Resident Evil 2 when it officially launches on PS4 January 25, i.e. less than two months from now!

    Let me know any questions and I’ll work to answer in the comments below.

    Bonus: Watch us play 20 minutes of Resident Evil 2 in our recent episode of PlayStation Underground

    Website: LINK

  • Fünf Gründe warum Let’s Sing 2019 das ideale Partyspiel ist

    Fünf Gründe warum Let’s Sing 2019 das ideale Partyspiel ist

    Reading Time: 2 minutes

    Constantin Krüger, freier Redakteur


    Mit Let’s Sing 2019 kehrt die beliebteste Karaoke Serie der Videospielgeschichte pünktlich zur Weihnachtszeit zurück auf die PlayStation®4. Wir verraten euch fünf Gründe, die Stimmbänder zu dehnen und die Lautstärke aufzudrehen, damit das Weihnachtsfest ein voller Erfolg wird.

    1: Macht eure Welt zur Bühne für euch und eure Freunde!

    Unter der Dusche ist jeder ein Rockstar. Doch ihr wollt wissen, wer aus eurem Freundeskreis das Zeug hat, die Bretter, die die Welt bedeuten zu erobern? Dann schnappt euch die Mikros und versucht euch in einem der vier verschiedenen Spielmodi und an den 35 deutschen und internationalen Chartsongs.

    Mit dabei: Andreas Bourani mit “Auf anderen Wegen”, Shawn Mendes mit “There’s Nothing Holdin’ Me Back” und viele weitere. Ganz nebenbei schaltet ihr dabei neue Avatare und Abzeichen frei.

    2: Ihr und euer Mikrofon gegen den Rest der Welt

    Ihr könnt es besser als die Kandidaten aller Casting-Shows zusammen? Dann habt ihr jetzt die Chance, es allen zu zeigen. Mit dem brandneuen World-Contest-Mode könnt ihr Spieler auf der ganzen Welt herausfordern und im asynchronen Multiplayer-Modus zeigen, wer der neue Stern am Pop-Himmel ist. Dank Online-Ranglisten können die Ergebnisse jederzeit eingesehen werden.

    3: Zu zweit ist es doch am schönsten

    Warum alleine singen wenn ihr auch ein Duett starten könnt? Im gleichnamigen Spielmodus oder im Co-Op könnt ihr mit einem Freund zusammen zu Marteria & Yasha & Miss Platnum mit auf „Lila Wolken” schweben oder mit Max Giesinger und „80. Millionen” die Bühne rocken und zeigen, dass ihr es so richtig drauf habt.

    4: Dank neuster Technik immer und überall singen

    Die Companion App „Let’s Sing Mic” auf eurem Handy macht die Welt zu eurer Bühne. Singt wann und wo ihr wollt und zeigt was für eine Stimme in euch steckt. Und falls jemand sich vor dem Singen drücken möchte weil er die Mikros verlegt hat? Benutzt doch einfach euer Handy!

    TITLETITLE

    5: Ihr seid der DJ

    Erschafft euer eigenes Mixtape aus bis zu fünf Songs und zeigt jedem, dass ihr auch das Zeug zum DJ habt. Das Mixtape kann jederzeit neu erstellt werden. Die Welt ist eine Tanzfläche, und ihr seid der DJ.

    Website: LINK

  • How Santa Monica Studios Nailed Exploration in God of War

    How Santa Monica Studios Nailed Exploration in God of War

    Reading Time: 9 minutes

    God of War was built around three core pillars that would influence all design decisions for the project: Combat, Father/Son, and Exploration. When I started at Santa Monica Studio in May 2015, the Exploration pillar was the least defined. The franchise had traditionally been a solely linear experience, but the team was hoping to add ten additional hours of optional content outside of the critical path.

    To accomplish that goal, a team focused on the “Exploration” portion of the game was formed. I was tasked with helping them define what the content would be, and ultimately, to design the quests that would help entice the player into participating in these optional activities.

    God of War

    WARNING: Spoilers ahead!

    Establishing Constraints

    One of the first challenges we faced when thinking about quests was that we had a game world devoid of friendly NPCs. There were no towns or bustling hubs, and the characters we did have (Brok, Sindri, Freya) were all heavily tied to the core narrative, which was still in flux. I set out to create a quest giver that was light-weight, but also flexible enough to be used in multiple locations, while providing a varied suite of quest activities. My initial prototype was a burial circle with an interact that popped in a ghost guy from Helheim. The “wayward spirits” gave a human voice to the mythical world around you. Being able to tell stories from people who lived in this world made it feel more alive, which is ironic since they were all dead.

    God of War

    As the project moved forward, we started defining buckets in which these quests would fit. Each bucket was defined by the amount of work required to bring the quest to a finished state:

    “A” Quests

    • Full levels of dedicated content
    • Cinematic support, heavy narrative
    • Quests acquired through an established cast member (Brok and Sindri)

    “B” Quests

    • Encourage exploration to the islands and beaches in the Lake of Nine
    • No cinematic support, moderate narrative support
    • Quests acquired through the wayward spirit module

    “C” Quests

    • Provide additional discoverability and reward exploration
    • Light, non-critical narrative support
    • Utilize gameplay modules such as Treasure Maps and Artifacts

    “D” Quests

    • Checklists, milestones, stat counters
    • No narrative support
    • Labors, Ravens, Challenges

    “Got time for a favor?”

    While focusing on our “A” and “B” quests, one of the first steps was defining how the player would interact with the NPCs to start their quest. We settled on a flow that looked something like this:

    God of War

    This flow obviously went through a ton of iteration, mostly in response to problems we identified in playtesting:

    • Initially, there was no in-world icon callout until after the greeting had finished playing. Players were routinely running past quest givers, not realizing that a quest was available. The interact icon was changed to be available immediately, allowing players to interrupt the greeting and start the quest briefing.
    • The briefing is typically the meat of the interaction, explaining to the player exactly what they need to do. Because so much of this is informational, there is little room for narrative without locking the player down for too long. An optional briefing follow-up was added to fit in additional narrative and lore. We ended up doing the same thing for the completion too.
    • Speaking of locking the player down, this was a point of contention. When giving the player a briefing or completion dialogue, what are they doing? Are they completely locked down, unable to move? Can they run off at any time and interrupt the briefing? We eventually settled on a system where we would lock you down within a range, with a custom camera, and a forced slow walk. That way, the player still maintained a measure of control, while ensuring they heard the relevant information.
    • There were still people who wanted to do the quest for the reward, but didn’t care about the narrative. We added the ability to skip lines late in the project.

    God of War

    Filling in the Blanks

    By the time we actually starting writing and implementing our quests, most of our exploration spaces were already laid out by Level Design:

    • Large Levels: Konunsgaard, Viethurgaard
    • Dungeons: Volundr Mines, Landsuther Mines, Fafnir’s Storeroom, Northri Stronghold
    • Islands & Beaches: Lookout Tower, Iron Cove, Isle of Death, Forgotten Caverns, Stone Falls, Cliffs of the Raven, The Mason’s Channel, Ruins of the Ancient, Buri’s Storeroom

    Starting with our “A” quest givers, Brok and Sindri, we began assigning these spaces to their respective quest lines. I knew I wanted both Brok and Sindri to each have a short quest-line that culminated with a shared quest after their reunion. With four dungeons, we gave the two mines to Brok and the other two dungeons to Sindri, reserving Konunsgaard for their penultimate quest.

    God of War

    Our “B” quest givers, the wayward spirits, were used to encourage exploration around the islands and beaches, which had two distinct states as the water dropped. We wanted players to explore all the Lake of Nine had to offer at both water drops and designed the quests to help naturally drive you around the islands. Every one of these quests and their components served a very specific purpose. Some areas, such as Viethurgaard were meant to be purely discoverable, so a quest may have been positioned nearby, but it was still up to the player to explore and discover on their own… which in itself is a very rewarding experience.

    If the quest didn’t serve a definitive purpose, it didn’t make it into the final game. This was the case with the very first quest we built, “Oh Brother, My Brother.” In the quest, a spirit asked you to find his brother who was dead, but didn’t know it. After telling the brother he was dead, he got upset and cursed his brother’s name. You return to the initial quest giver, only to find out… wait for it… he didn’t know he was dead either. It was an interesting narrative twist, but at its core, it was a glorified fetch quest with no gameplay. We all felt strongly about not having content for the sake of having content. Sometimes cutting content actually makes the game stronger and, more importantly, we learned some valuable lessons from this initial attempt.

    God of War

    “I am no errand boy.”

    A lot of the narrative for our quests began with questions about the characters’ motivations. For Brok and Sindri, it was logical that legendary blacksmiths would want to craft legendary weapons and armor. To fit the quest structure, we decided that they would both be searching for the tools to craft the Dwarven Armor of Legend and that they wouldn’t find what they were looking for until the second quest in the chain. We intentionally structured the first quests in their respective chains to end with an item acquire, but not the item you were looking for. This helped us to build in a time gap between quests 1 and 2 as the dwarves examined the items you found.

    After finishing the second quest for both Brok and Sindri and retrieving their legendary crafting tools, you could embark on their shared penultimate quest, Hail to the King. That quest ended with the acquisition of ingredients that could be used to craft the armor set from either Brok or Sindri. The armor served as the player motivation for undertaking these quests, but we failed in effectively communicating from the start that the four quests would pay off with a high level armor set. If we had done a better job communicating this, I think we would have seen less people waiting until the end of the game to do these quests.

    God of War

    The harder question for us to answer was Kratos’ motivation. As a character, Kratos is not the type to go out of his way to help a stranger. When doing a favor for Brok and Sindri, we always tried to hammer home the idea that Kratos was doing this to craft better gear to help with his journey. This was less clear with the wayward spirits, but Atreus’ naiveté and kind-hearted nature leant itself well to wanting to help the spirits. The wayward spirit quests were all written with the theme of Kratos teaching his son a lesson, which helped clarify Kratos’ motivation support the Father/Son pillar. This idea of using quests as a teaching opportunity became core to all of our “B” quests. We knew this content would not receive the same support as the main game, but with the narrative being such a core part of the game and this theme tying all the quests together, we were able to build light-weight, optional content that felt worthwhile.

    God of War

    Tying Everything Together

    Now that the game is in the wild, I see a number of factors as being key to our success:

    • “Let’s explore!” These lines that were added for Atreus meant so much to us. It was just a small handful of lines, but it clearly let the player know they were at a point where they could continue down the critical path or head off and explore. The addition of these lines had measurable impact on Exploration engagement.
    • Density & Placement: We always tried to put a little bit of everything into each Exploration space. In the ideal scenario, you would be doing an “A” quest, find a Treasure Map that leads you past a “B” quest, stumble upon a chained dragon, all while collecting Artifacts, finding lore, and killing ravens along the way.
    • Player Freedom: It was important to us that players could experience the exploration at their own pace. We knew we never wanted a quest to expire after becoming available, but that presented some challenges. When Atreus learns he is a god, his attitude changes and side quests are locked out for a brief time to avoid an awkward shift in tone. We also had to account for players who went off exploring without the quest. Entry stones and Jormungandr’s body were used as gating mechanisms to ensure the player didn’t boat down a path for 10 minutes only to find a dead end.
    • Loot: We saw a direct correlation between the reward players received for completing a quest and the scores they gave the quests in playtests. When we play tested with placeholder rewards, scores were quite low. After giving players better loot, scores went way up. Credit to Cory and leadership for not panicking and overhauling the quest when all we needed was a better reward.

    Working on these quests was an extremely rewarding experience for me. The team here at Santa Monica has a dedication to their craft that I’ve rarely seen anywhere else. We put everything we had into creating some enjoyable and memorable experiences for all of you. I can only hope you all enjoyed playing it half as much as I enjoyed working on it.

    God of War is now $39.99. Hit the PlayStation Store to experience a new beginning.

    God of WarGod of War

    Website: LINK

  • GT Sport 1.31 Update: 7 New Cars, New Track, GT League Updates

    GT Sport 1.31 Update: 7 New Cars, New Track, GT League Updates

    Reading Time: 3 minutes

    Hello again, GT fans. Available starting today is our free December update for GT Sport, patch 1.31 (Internet connection required). It features a selection of seven stunning vehicles, including European supercars, elegant saloons and some old-school American muscle. All of which are ready to race against the backdrop of a new Tokyo-based track.

    New Vehicles

    Ringing in the season at Brand Central are seven new vehicles, from limited edition Ferraris to Gran Turismo Award winners.

    • Ferrari F50 ’95(N500)
    • McLaren P1 GTR ’16(Gr.X)
    • BMW M3 Coupé ’07(N400)
    • Tesla Motors Model S Signature Performance ’12(Gr.X)
    • Pontiac Firebird Trans Am ’78(N200)
    • Chevrolet Corvette Sting Ray Sport Coupe (C2) ’63(N400)
    • GReddy Fugu Z (N300)

    GT SportGT Sport

    December Update Highlight Vehicle – GReddy Fugu Z (N300)

    The winner of the 2015 Gran Turismo Awards at SEMA was an S30 Datsun Z, nicknamed the ‘Fugu Z’. The car was built by the actor Sung Kang, known for his role in the ‘Fast and the Furious’ movie series. It is based on a 1973 240Z which he bought in a stock state, and it was custom built to his desired specifications. The most notable feature of the exterior is the Rocket Bunny body kit consisting of very wide fenders and front/rear spoilers. And of course, the car is not just for looks. The engine is the famed RB26DETT from the Skyline GTR converted to natural aspiration, with mechanical tuning bringing its power up to 216 BHP. Using E85 Indy car fuel, it can produce about 295 BHP. To withstand this power, a roll cage is welded to the interior. In order to reduce weight, the dashboard and console are custom made by CarbonSignal.

    GT Sport - Tokyo Express Loop

    New Track – Tokyo Expressway South Route

    A new ‘South Route’ layout has been added to the Tokyo Expressway street course, which is based on the Shuto Expressway of Tokyo.

    With a home straight lining up next to the high-speed railway and a series of mid to high-speed S curves, this track has a very different character to the Central and East routes – sure to put experienced drivers through their paces. In addition to the Outer Loop layout, there’s also an Inner Loop layout that passes through a scenically gritty shipping terminal, with some tough hairpins and chicanes.

    GT Sport

    GT League: This month, we’ve mixed things up a little, and added seven new rounds to four fan-favorite League events.

    Beginner League: Two new rounds have been added to the Nissan GT-R cup event.

    Amateur League: Two new rounds have been added to the Real Circuit Tours event.

    Professional League: Two new rounds have been added to the Mercedes AMG Grand Prix event.

    Endurance League: One new round has been added to the Gr. 3 Endurance League event.

    In addition, the Catalunya Circuit Grand Prix Layout has been added to the Circuit Experience, and we’ve added a dedicated FIA section to the Museum. Finally, in Scapes mode we’ve added Peugeot-related spots to Brand Central, and a special “Season’s Greetings” backdrop to help with those holiday-themed snaps.

    Please enjoy this month’s update, and remember you can find all the latest GT info here on PlayStation Blog and on the official Gran Turismo website. Until next time, drivers, we’ll see you out on the track.

    Website: LINK

  • Xbox Two “Scarlett” Coming In November 2020, Will Cost Around $500, Amazing Lineup Of Games

    Xbox Two “Scarlett” Coming In November 2020, Will Cost Around $500, Amazing Lineup Of Games

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    The Xbox Two reportedly codenamed as “Scarlett” or “Scarlet” is expected to be this next big console from Microsoft to rival against Sony’s upcoming next-gen hardware. With that, both the gaming community and tech enthusiasts alike are all excited for Microsoft’s future console and are wondering about its release date, price tag, specs, and features.

    So When Is It Coming Out?

    First revealed by Thurrott, the Xbox Two Scarlett is reportedly going to be released in 2020. Meanwhile, one article even speculates that it could be released on November 15, 2020, or perhaps sooner.

    Coincidentally, this is the same year that Sony’s PlayStation 5 (PS5) is also expected to be released. Sure, there were also reports suggesting that it could be released in 2019, while back in May, Sony Interactive Entertainment CEO Tsuyoshi Kodera stated that it would be another three years before PlayStation made its next big move, which means that the PS5 won’t arrive until at least 2021 – Segment Next even reported that it could be in March. But despite all that, the most popular belief is that the PS5 is estimated to come in 2020.

    So What Will Be Its Price Tag?

    According to a report from Dexerto, the Xbox Two is estimated to feature a similar price tag of the PS5. The next-gen Sony hardware is rumored to feature a price tag of $500.

    So What Will Be Its Specs?

    Again from Dexerto, given that the Xbox Two expected to rival the PS5, it is expected to at least carry the same capabilities. Apparently, Sony’s next-gen hardware will have the power to run 4K/60fps.

    It Will Have A Lineup Of Amazing Games?

    Last week, YouTuber boogie2988 shared a rumor regarding the Xbox Two’s games. The YouTuber recounts his conversation with Xbox Corporate Vice President Mike Ybarra. Apparently, Xbox started writing blank checks to their game studios, asking them to make game titles of their “wildest dreams”.

    Speaking of studios, yesterday we reported about a leak from Twitter-user Klobrille (@klobrille). According to the leak, Microsoft is currently “in active talks” with other studios (both big and small) to bolster up its lineup of potential Xbox and Windows 10 developers.

    Are you excited about the Xbox Two? Tell us in the comment section below.

    Website: LINK

  • GTA 6 New Dateline to be Chosen by Rockstar (Trailer)

    GTA 6 New Dateline to be Chosen by Rockstar (Trailer)

    Reading Time: 3 minutes

    The team behind the game still think about what the next version of the game should be and when will it be released. There are many rumors on the internet, some say it will make its appearance next year, some that it will be released in 2020, or sometime later, perhaps in 2022. Whatever the date, the rumors will still surface, and speculation will be everywhere, about the characters and the gameplay.

    Other people keep asking about is the time when GTA 6 will be framed in. It’s worth mentioning that there have been some political thoughts that came as a reaction to the last game, GTA 5, that reflected the American society in a certain way – some people were not very pleased with this idea.

    Will the company make the right decision?

    There were some suggestions about the effect of the gameplay. The elements on the next game may be done with a certain motif in mind, that might be more evocative of the 1970s’ USA, rather than what they’re going with right now. Both Democrats and Republicans were not happy with it, so the team behind the game might play safe for their next game, and may leave out controversy of all kinds.

    There’s another theory that says that South America will be the prominent idea of the game, but other parts of the USA, such as Vice City, will still be in the picture. Some even believe that the entire country will appear on the map.

    A female main character

    It’s been also said that there will be a female protagonist. Opinions are everywhere at this moment, but some sources say that they won’t leave out this idea, because it has true importance to the main theme and the storyline.

    Rockstar May Want to Play it Safe

    It is in this context that there are suggestions to the effect the gameplay elements onGTA 6 may be designed with a motif that is more reminiscent of the USA of the 1970s rather than the current scenario. Since the earlier criticism cut across the left and the right, that is both the Republicans and the Democrats seem to be unhappy, the game’s developers may simply steer clear of the controversy of any kind. There is also the theory that while South America will figure prominently, parts of the US, particularly the Vice City will be strongly depicted. Some go to the extent of saying the whole of the US might be covered in the gameplay.

    Other Factors Have Been Talked About Before

    The other frequently raised point on what’s new with GTA 6 is the introduction of a female protagonist. Here again, views from either extreme have been expressed but some sources seem to indicate that while Rockstar is not averse to the idea of adding a female character, it will weigh the overall context of the game and only if the main theme and story-line are not affected this change will be made. This area has been seen to be quite sensitive and disturbing it would be the last thing Rockstar would do.

    Much of these details here are still in the realm of speculation.

    Website: LINK