The biggest change heading to Darktide is the brand-new class system. Each of the four archetypes – Veteran, Zealot, Psyker and Ogryn – will now come with their own talent tree brimming with new skills and abilities. This affords much more versatility in how to build and play each starting character.
“A really big thing that we’ve been trying to do since launch is give more agency to the player,” explains Victor Magnuson, Design Director on Darktide. “We felt that the system we had before was a little too rigid, and didn’t really allow players to come up with their own playstyle. Now, players can pick and mix what they want to do, and we’re really looking forward to seeing all of the different combinations.”
When creating a character, players can choose unique traits, such as their starting planet, their upbringing, and some defining moments of their lives. The new class system provides more opportunities to lean into those backstory choices and almost roleplay your character in this vast universe.
“An Inquisitorial Warband is made up of very different characters,” explains Darktide Chief Creative Officer Anders De Geer. “We want people to be able to create their own version of that fantasy. Anything you read in a book or play in the tabletop game, you’ll be able to come closer to creating in Darktide.”