Kategorie: Video

  • Mortal Kombat Legacy Season 2 now available for free

    Mortal Kombat Legacy Season 2 now available for free

    Reading Time: < 1 minute

    Are you a fan of Mortal Kombat? Then you may like to know that the second season of the Tv Series of Mortal Kombat Legacy has been released for you to enjoy. It contain 10 full episodes with real actors that you can watch FOR FREE on Youtube.

     

    Official Source: http://www.youtube.com/watch?list=PLZLTS4u9M_2rYRUMj5RoI016wS_JxRnGE&v=ydfGuagKcYM

  • PS4 Startup Beep/Fan Noise

    PS4 Startup Beep/Fan Noise

    Reading Time: < 1 minute

    Here is a video showing the PS4′s startup beep and the fan noise, due to the stupid intro and outro videos in this clip, don’t watch with headphones:

    Official Source: http://www.vg247.com/2013/09/25/check-out-ps4s-startup-beep-and-fan-noise/

    http://www.youtube.com/watch?v=RZX4NzQ2084&feature=player_embedded

  • Lemmings Touch Announce Trailer

    Lemmings Touch Announce Trailer

    Reading Time: 2 minutes

    Control the fate of the lovable Lemmings, coming soon to the PS Vita system.

    psv-game-7096-ss1 psv-game-7096-ss2 psv-game-7096-ss3 psv-game-7096-ss4 psv-game-7096-ss5 psv-game-7096-ss6

     

    http://us.playstation.com/psvita/games-and-media/psv-lemmings-touch.html

    ©2013 Sony Computer Entertainment Europe. Developed by D3T Ltd. Lemmings is a trademark of Sony Computer Entertainment Europe.

  • Pirate Heist Trailer | Assassin’s Creed 4 Black Flag (PS4)

    Pirate Heist Trailer | Assassin’s Creed 4 Black Flag (PS4)

    Reading Time: < 1 minute

    Experience the adventurous life of pirates & take part in the story of Captain Edward Kenway while searching for gold and glory with the help of history’s most infamous pirates.

    Assassin's Creed IV: Black Flag – naval gameplay video

    http://www.assassinscreed.com

  • rain™ Launch Trailer

    rain™ Launch Trailer

    Reading Time: < 1 minute

    Pre-order now, download 10.01.13

    sdynd

    rain™ is the enchanting tale of a boy who embarks on a journey to save an invisible girl from ghostly creatures. Upon entering the world he discovers that he has also become invisible and must learn to navigate through the unknown, using the rain to guide and protect him.

    http://us.playstation.com/games/rain-ps3.html

  • GAME-CITY 2013 – Es ist leider vorbei!

    GAME-CITY 2013 – Es ist leider vorbei!

    Reading Time: 2 minutes

    Am Wocheende wurde das Wiener Rathaus wiedermal Schauplatz für viele Gamer, Cosplayer und Technologie verliebte 🙂

    Hier ein kleines gesamt Review der Highlights der Messe, das Gesamt Review kommt noch diese Woche FR, an unserem offiziellen Review Day ^^

     

    Sony Playstation:

    -Destiny – Defeat Earth’s enemies

    Discover all that we have lost. Become legend.


    In Destiny you are a Guardian of the last city on Earth, able to wield incredible power. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Discover all that we have lost. Become legend.

    -Beyond TWO SOULS Truck

    Sony fährt dieses Jahr mit einem tollen Feuerwerk an Spielen auf, und es ist für alle was dabei. So auch das neue Game von den Machern von ‘Heavy Rain’ – BEYOND:Two Souls

    Hier sind ein paar Bilder was euch erwartet, auf alle fälle rein schaun und selber anzocken lohnt sich:

     

    XBOX ONE:

    -Xbox / EA FIFA 14 Cup powered by Libro

    Das Publikum bekam spannende Matches zu sehen und die Finalisten, die es geschafft haben sich bis zur Spitze des Felds durchzuringen, freuten sich über tolle Preise: Der Erstplatzierte erhält zum Launch eine Xbox One inklusive FIFA 14, eine 12-monatigee Xbox Live Goldmitgliedschaft und ein exklusives FIFA 14 Goodie-Paket. Platz 2-4 wurden mit EA Fanpaketen und FIFA 14 für Xbox 360 prämiert.

    Siegerehrung der Finalisten mit Frenkie Schinkels

    Der stolze Gewinner Jan bekommt zum Launch eine Xbox One

     

    ‚RYSE‘ Son of Rome – Xbox ONE Gameplay HandsON Game-City 2013

    UBISOFT:

    -GAME-CITY 2013 – Assassin’s Creed IV Black Flag – Gameplay Playstation 4 – Ubisoft Official

    http://www.blogdot.tv/2013/09/29/game-city-2013-assassins-creed-iv-black-flag-gameplay-playstation-4-ubisoft-official/

    CAPCOM:

    Dead Rising 3 – Rollerhawg Trailer – XBOX One

    http://www.blogdot.tv/2013/09/29/game-city-2013-dead-rising-3-rollerhawg-trailer-xbox-one/

  • Forza Motorsport 5 – Track: Alps Gameplay – Xbox ONE

    Forza Motorsport 5 – Track: Alps Gameplay – Xbox ONE

    Reading Time: 3 minutes

    Turn 10 Studios today unveiled a new video showcasing the first ever direct-feed gameplay footage of the Xbox One-exclusive “Forza Motorsport 5”. The footage features the 2012 Pagani Huayra racing in the snowy elevations of the Bernese Alps circuit.

    Forza-5-Xbox-ONE-Exclusive

     

    The Bernese Alps circuit first made its debut in “Forza Motorsport 4” and has been completely rebuilt in “Forza Motorsport 5.” Inspired by the Swiss Alps, the Bernese Alps circuit features stunning elevation changes and a variety of sweeping and challenging corners and is a showcase for the new graphics engine that powers “Forza Motorsport 5” on Xbox One. From the physically-based materials system that recreates every surface precisely as it looks in real life to the vastly improved lighting engine that brings the stunning beauty of the track to life, the Bernese Alps in “Forza Motorsport 5” is a masterful marriage of innovative technology and pulse-pounding beauty, all running at gorgeous 1080p resolution and at 60 frames per second.

     

     

    Full size screenshot here.

     

     

    Full size screenshot here.

     

    Career Mode

    Designed to spotlight the hundreds of drivable cars in “Forza Motorsport 5”, the all-new career mode is organized into eight leagues, with each league covering a special “genre” of car (such as supercars, vintage, sports compacts, and more). Each set of career events will feature a video introduction with commentary provided by the hosts of the UK version of the worldwide smash automotive entertainment show, Top Gear.

     

    Unlike traditional racing game career modes — where players move from low-performance cars and are forcefully guided into more powerful cars over time — the career mode in “Forza Motorsport 5” gives players the power to choose their own paths through the career. Players will have the choice to participate in whichever career mode events they like, provided they own a car that meets an event’s requirements, and can return to those events as many times as they like, all the while earning credits and experience as they go.

     

    Silverstone Circuit Confirmed!

    The Silverstone Circuit makes its return to the “Forza Motorsport” franchise, built from the ground up to feature the current track layout that has been in place since 2010. Known as the “home of British Motor Racing,” the Silverstone Circuit is 3.6 miles long and features 18 corners ranging from high-speed sweepers such as Woodcote to intricate series like the Maggotts and Becketts corners. The Silverstone Circuit was laser-scanned during development to provide the most accurate rendering of the circuit to be found in any racing game.

     

     

    Full size screenshot here.

     

     

    Full size screenshot here.

     

    Stay tuned for more news on Forza Motorsport 5 in the coming weeks. If cars are your thing, you can check out our weekly car reveals over at “The Forza Motorsport 5 Showroom,” updated every Wednesday. Keep up with the latest Forza news and conversation in the Forza Motorsport forums and on the official Forza Motorsport Facebook page.

     

    Official Source: XBOX AT Press Release

    http://www.forzamotorsport.net/en-US/news/FM5_Alps_Silverstone_Unveiled

  • Destiny – Defeat Earth’s enemies

    Destiny – Defeat Earth’s enemies

    Reading Time: < 1 minute

    Discover all that we have lost. Become legend.

    In Destiny you are a Guardian of the last city on Earth, able to wield incredible power. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Discover all that we have lost. Become legend.

     

    Official Source: http://us.playstation.com/ps4/games/destiny-ps4.html

    http://www.destinythegame.com/

  • 20 minutes gameplay video of The Evil Within released

    20 minutes gameplay video of The Evil Within released

    Reading Time: < 1 minute

    The Evil Within is a new survival horror title whose main character is a detective called Sebastian who attends the scene of a mass murder only to find a powerful, mysterious force lying in wait. After being attacked and got knocked out he wakes up in a world inhabited by monsters.

     

    Bethesda’s upcoming survival horror title, The Evil Within, gets the dev sessions treatment.

    The EGX developer sessions recreate the behind-closed-doors intimacy of a private industry presentation for hundreds of gamers to experience in person.

     

    Is expected to release at some point in 2014 for PS3, Xbox 360, PS4, Xbox One and PC.

    Official Source: http://www.youtube.com/watch?feature=player_embedded&v=rhbL72O219s

  • GAME-CITY 2013 – Dead Rising 3 – Rollerhawg Trailer – XBOX One

    GAME-CITY 2013 – Dead Rising 3 – Rollerhawg Trailer – XBOX One

    Reading Time: < 1 minute

    New Rollerhawg Trailer from Dead Rising 3 , played at GAME-CITY 2013 live on video wall!

  • GAME-CITY 2013 – Assassin’s Creed IV Black Flag – Gameplay Playstation 4 – Ubisoft Official

    GAME-CITY 2013 – Assassin’s Creed IV Black Flag – Gameplay Playstation 4 – Ubisoft Official

    Reading Time: < 1 minute

    GAME-CITY 2013 – Assassin’s Creed IV Black Flag – Gameplay Playstation 4 – Ubisoft Official

    LIVE PLAYED BY UBISOFT ON THE GAME-CITY 2013 in VIENNA/AUSTRIA!

     

    Thanks for Ubisoft for the always great support , you are awesome 🙂

  • Software Engineer Loses Leg in Accident, Gets Fitted with World’s First Thought-Controlled Bionic Leg

    Software Engineer Loses Leg in Accident, Gets Fitted with World’s First Thought-Controlled Bionic Leg

    Reading Time: < 1 minute

    Zac Vawter lost his right leg in a motorcycle accident during 2009. Fast forward to today, you won’t even be able to tell one of his legs isn’t real when you see Zac in pants. Yes, he’s been fitted with the world’s first bionic leg controlled by thought.

    bionic-leg

    This innovative, breakthrough bionic leg was developed at the Rehabilitation Institute of Chicago and was made by possible by rewiring two nerves from what remained of Vawter’s right leg to hamstring muscles. You see, at the top of the bionic leg is a computer with sensors that interact with those nerves, and so when Vawter thinks the actions he wants the leg to perform, the nerves communicate that through the sensors to the computer controlling it, and it performs the desired movement.

    Official Source: http://www.geek.com/science/software-engineer-rewired-to-use-bionic-leg-controlled-by-thought-1571975/

    http://www.youtube.com/watch?v=efN8QPbVHdU&feature=player_embedded#t=0

  • Boeing Transforms Full-Sized F16 Jet Into Drone, Doesn’t Require a Pilot

    Boeing Transforms Full-Sized F16 Jet Into Drone, Doesn’t Require a Pilot

    Reading Time: < 1 minute

    Boeing has managed to transform several Lockheed Martin F-16 fighter jets into pilotless drones. During the unmanned test flight, one of the jets cruised at 40,000 ft and hit speeds of Mach 1.47 while performing a series of maneuvers, including barrel rolls and a „split S“.

    f16-drone

     

    The F16 took off from a base in Florida and flew to the Gulf of Mexico while being trailed at all times by two chase planes monitoring its course. According to the project’s chief engineer, Paul Cejas: „It flew great, everything worked great, [it] made a beautiful landing – probably one of the best landings I’ve ever seen.“

    Official Source: http://www.gizmag.com/boeing-f16-jet-unmanned-drone/29203/

    http://www.youtube.com/watch?v=7wDXTo1dSMg&feature=player_embedded#t=0

  • Dead Rising 3 – REAL GAMEPLAY NOT DEMO – XBOX One – Capcom Official

    Dead Rising 3 – REAL GAMEPLAY NOT DEMO – XBOX One – Capcom Official

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    PEGI 18 Real Gameplay shown on the GAME-CITY 2013 in VIENNA/AUSTRIA, Xbox One guy playing life on stage and commenting the game what he’s doing.

     

    2 Min. Long uncut Gameplay , Have Fun watching:

     

     

  • Cyberith auf der GAME-CITY 2013

    Cyberith auf der GAME-CITY 2013

    Reading Time: < 1 minute

    Hier sind ein paar Fotos vom Cyberith Team in Action , wir freuen uns sehr die jungs kennengelernt zu haben. Tolles Team 🙂

     

    IMG_5362 IMG_5361 IMG_5360 IMG_5359 IMG_5358

     

    http://www.youtube.com/watch?v=xNj2raXBeV0&feature=player_embedded#t=0

  • Playstation Highlights auf der GAME-CITY 2013, Beyond TWO SOULS Truck ist auch vor Ort!

    Playstation Highlights auf der GAME-CITY 2013, Beyond TWO SOULS Truck ist auch vor Ort!

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    _MG_5223 _MG_5222 _MG_5219 _MG_5217 _MG_5211 IMG_5166 IMG_5165 _MG_5178 _MG_5177 _MG_5176 _MG_5175

    PS4 ?!
    PS4 ?!

    Making of:

    WIR DANKEN SONY PLAYSTATION ÖSTERREICH FÜR DIE TOLLE UNTERSTÜTZUNG 🙂

  • GAME-CITY 2013 Tag 1 – Die Highlights des ersten Tages!

    GAME-CITY 2013 Tag 1 – Die Highlights des ersten Tages!

    Reading Time: 2 minutes

    Der erste Tag der GAME-CITY ist vor rüber und wir haben schon die ersten News für euch 🙂

    Assassin’s Creed 4 auf der Playstation 4 von Ubisoft:

    _MG_5249

    _MG_5239

    FIFA 14 CUP powered by LIBRO auf XBOX ONE mit Frankie Schinkels:

    IMG_5312 IMG_5308

    LG präsentierte wiedermal die Highlights aus der TV und Monitor Szene, wir haben was ganz besonderes für euch gefunden 😉

    Ultra Thin Curved LED HD TV ^^ einfach nur GEIL!

    _MG_5334 _MG_5332

    The Crew auf XBOX ONE:

    _MG_5289 _MG_5288

     

     

    OCOLUS RIFT (VR) + CYBERITH VR Controller!

    IMG_5359 IMG_5362

     

    HIER GEHT ES ZU ALLEN BILDERN: http://www.blogdot.tv/game-city-2013-tag-1-gallery/

     

    UNSERE VERLOSUNG IST NOCH BIS SO AKTIV ALSO ALLE NOCH MITMACHEN UND DIE CHANCE AUF 1x KINECT ULTIMATE SPORTS NICHT ENTGEHEN LASSEN! http://www.blogdot.tv/2013/09/22/wir-verschenken-1x-das-xbox-360-spiel-kinect-sports-ultimate-collection

  • Erste Bilder von der Game City 2013 – Xbox One feiert Österreich​-Premiere!

    Erste Bilder von der Game City 2013 – Xbox One feiert Österreich​-Premiere!

    Reading Time: 3 minutes

    Game City ist eröffnet ­- hier sind die ersten Bilder

    image003

    Heute um 9 Uhr hat die Game City in Wien ihre Pforten geöffnet und damit ist zum siebten Mal in Folge der Startschuss für ein besonders spielerisches Wochenende erfolgt! Es erwartet die Game City Besucher ein dreitägiges Fest ganz im Zeichen des gemeinsamen Spielens und Vergnügens für Jung und Alt, für Gamer und Familien.

    Einige Highlights am Xbox Stand:

    download_headers_topgear Bild_02_Game City_Presserundgang_Christian Oxonitsch

    Xbox One feiert Österreich-Premiere und Spiele wie FORZA MOTORSPORT 5, KILLER INSTINCT und KINECT SPORTS RIVALS können zum ersten Mal ausprobiert werden

    MOD_WEB_topgearwarsaw_FBCover_851x315 DSC_1807 DSC_1769 DSC_1748 DSC_1727 DSC_1695

    Freitag findet der erste Xbox / EA FIFA 14 Cup statt (16 Uhr), das Finale am EA Stand (18 Uhr) wird von Frenkie Schinkels kommentiert!

    DSC_1756 DSC_1757

    In der Xbox 360 Game-o-Thek stehen hunderte von Games bereit, die angespielt werden können.

    DSC_1808 DSC_1805 DSC_1751 like_us_on_facebook

    Der beliebte Disney-Zeichner Uli Schröder zaubert das ganze Wochenende für die Game City Besucher Disney-Figuren auf Papier.

    DSC_1709

    DSC_1724

    Fotocredit: Xbox Österreich

  • Heute startet die GAME CITY 2013 im Wiener Rathaus!

    Heute startet die GAME CITY 2013 im Wiener Rathaus!

    Reading Time: 3 minutes

    PlayStation 4 und Xbox One sind nur einige Highlights der 7. Game
 City, die heute, 27. September im Wiener Rathaus startet.

    3 Tage lang, bis einschließlich Sonntag, 29. September sind wieder alle
Videospiele-Interessierten bei freiem Eintritt eingela­den,
 Neuerscheinungen zu testen, sich über Gefahren und Chancen der
 Videospielkultur zu informieren, an Diskussionen teilzunehmen und
einfach Spaß zu haben. Egal welches Alter – ob Kinder, Jugendliche
 oder Eltern – die Game City bietet für alle BesucherInnen das 
richtige Programm. Für die Jüngsten gibt es eine Kinderzone von
wienXtra.

    Eltern können sich bei der BuPP (Bundesprüfstelle zur 
Positivprädikatisierung von Computer- und Konsolenspielen) über
 besonders geeignete Spiele für ihre Kinder informieren. Bei der
F.R.O.G. Fachtagung (Future and Reality of Gaming) diskutieren 
internationale ExpertInnen verschiedenste Aspekte der 
Videospielkultur. Alle Gamer finden ihr Glück in den diversen
 Gamingrooms von Microsoft (incl. Xbox One), Sony (incl. PS4),
 Nintendo, Ubisoft, Electronic Arts u.a. In der Volkshalle des 
Rathauses finden wieder die WCG (World Cyber Games), also die
 „Gaming-Olympiade“ und das Finale der Konsolen Staatsmeisterschaften 
des eSport Verbandes Österreich statt.

    Hier nur einige der Highlights die euch vorORT erwarten:

    PLAYSTATION Beyond TWO SOULS TRUCK: http://www.blogdot.tv/2013/09/26/sony-playstation-beyondtwo-souls-truck-auf-der-game-city-2013

    „Jedes Jahr kommen mehr Menschen aller Altersgruppen zur Game 
City. Es ist schön, dass das Rathaus auch heuer wieder zum Ort der
 Begegnung und Diskussion wird, und mit der Game City ein Angebot 
geschaffen wurde, das derart gut angenommen wird. 2012 waren auch
 viele Schulklassen hier, um sich mit dem Thema Videospiele
 auseinanderzusetzen und Spaß zu haben“, so Stadtrat Christian 
Oxonitsch, der gestern die Game City im Zuge einer Pressekonferenz eröffnet hat.

     

     Bild_04_Imagefoto_Festsaal Bild_01_Game City_2013 Bild_02_Game City_Presserundgang_Christian Oxonitsch BILD_01

     

    Schulklassen haben heute die
 Möglichkeit ins Rathaus zu kommen und zwar ab 9 
Uhr, wo sie auch an den eSport Schulmeisterschaft
en teilnehmen können.

     

    Im Vorjahr verzeichnete die Game City den Rekord von 63.000
 BesucherInnen. Auf europaweit einzigartige Weise verbindet die GAME
 CITY die Ausstellung und das Ausprobieren aktueller Spieletitel mit
 der Diskussion und Beratung rund um den Umgang mit Computerspielen 
und Medienkompetenz, es gibt eine eigene wienXtra-Kinderzone für
 Familien und die Fachtagung F.R.O.G. (Future and Reality of Gaming) 
mit internationalen ExpertInnen.

     

    GAME CITY 2013
 – 27. bis 29. September im Wiener Rathaus

    Öffnungszeiten:

    Freitag: 9 Uhr bis 19 Uhr 


    Samstag: 10 Uhr bis 19 Uhr 


    Sonntag: 10 Uhr bis 19 Uhr

     

    Wo: Rathaus Wien, Lichtenfelsgasse 2, 1010 Wien

    Eintritt frei!

     

    www.game-city.at

  • ‚RYSE‘ Son of Rome – Xbox ONE Gameplay HandsON Game-City 2013

    ‚RYSE‘ Son of Rome – Xbox ONE Gameplay HandsON Game-City 2013

    Reading Time: 9 minutes

    Ryse_Logo

    Off screen record from Ryse Son of Rome at GAME CITY 2013 Vienna

    „Ryse: Son of Rome“ has come a long way since being revealed in a very early form at E3 2010.

    Back then, the game was still known as „Codename: Kingdoms,“ and only hinted at the bigger picture of what we would soon set about bringing to life. At E3 one year later, the name „Ryse“ was out in the open and a more in-depth trailer revealed it to be an Xbox 360 exclusive built primarily around Kinect-controlled combat.

    Since then, things have obviously shifted again; with today’s „Ryse“ having built from those early iterations and evolved into an Xbox One launch title. So, how exactly did the game come to shift from first-person to third-person, from Xbox 360 to Xbox One, and from being primarily played with Kinect to being played primarily with controller?

    Firstly; the shift in perspective and control methods. „Ryse“ certainly started out as a first-person game, and we were toying with various ideas as to how we could blend the point-of-view with the potential of Kinect. There were various suggestions on the table, and that ultimately led to the creation of three prototype versions of the game – one played exclusively with Kinect, a second that combined Kinect and controller, and then one final version that was not only played with controller, but that also showed our lead character, Marius, on screen.

    Every version had its fans within the company, but over time we saw people were increasingly leaning towards the third, controller-based, prototype that showed Marius on screen. This also tied in neatly with the fact we were now imagining „Ryse“ as a much more cinematic, character-led experience. Our earlier vision of a more on-rails offering just didn’t seem compatible with the ideas for the game we were now committed to. And so, with all that in mind, we presented this reinterpretation of the game to Microsoft. They shared our excitement and agreed that a shift to third-person perspective and more controller-led gameplay was the right path for „Ryse“.

    Next came the move from Xbox 360 to Xbox One. In the first instance, the jump became a possibility simply because our decision to change the game’s perspective and control scheme naturally meant it would take longer to finish. There was a lot of work to be done; work that seemed likely to make „Ryse“ a very late entry into the Xbox 360 catalogue of games.

    Of course, initially, Microsoft hadn’t laid out any plans for their next generation console, but we knew it was coming. With that in mind, we started developing „Ryse“ in its new form as if it was going to be a next-gen game. One major advantage we had on this front was the fact we use our own technology in CryENGINE. We were already developing a very high-end game, and the leap to the new system was one we were confident of being able to make. That, combined with our expertise of working for PC and console, meant we were used to being versatile during the development process.

    Ultimately, our inkling that „Ryse’s“ completion would dovetail nicely with the arrival of Microsoft’s new console came to pass. From Microsoft’s side, they could see that what we were doing with the game was a jump forward in terms of visuals and tech, and they were as excited as us by the possibility of seeing the game released on Xbox One.

    It’s been a long journey for „Ryse: Son of Rome,“ but one that ultimately has a kind of logic to it. Many of the original ideas for what the game should achieve have survived, and the adjustments along the way have always been about taking steps forward. We’re thankful that we’re not in a situation where these changes were forced on us for negative reasons, but rather that they represent the growing ambition of Crytek as a company and the increased belief in „Ryse“ as a game that really push boundaries and take players somewhere new.

    When it comes down to it, the most important aspect of the project has always remained the same. Because whatever the system, whatever the scale and whatever the challenges in our path, „Ryse“ is a continuation of Crytek’s commitment to making the best games we possibly can for players. Some things never change!

    First person to Third person – The Tao of „Ryse“ Combat

    Crytek established its name in the industry for a few reasons, one of those reasons being the success of the first person shooters we developed. As you can know there are hundreds of things that go into making a first person shooter feel right, and we have a large team that has spent years honing their crafts. With the green light to turn
    „Ryse: Son of Rome“ into a 3rd person combat game we had some learning to do. We had never done a 3rd person camera during game play, we never really had to focus on the responsiveness needed for a player’s locomotion set, and up until now had never done a game focused on hand to hand combat. As with first person shooters, there are hundreds of things that go into a combat game to make it feel right.

    We’ve iterated on a tremendous amount of things over the years and built up the team with the expertise to truly make „Ryse“ a combat game that gamers will not only enjoy playing, but will challenge them, piss them off at times, and reward them heavily if they get it right.

    Combat – Rhythm and Flow

    Combat in „Ryse“ was built to feel good… Each action flows seamlessly in an out of each other. Marius is not some brute that hacks his way through combat. He is a virtuoso with his sword and shield, moving from enemy to enemy with precise and calculated blows. Flow was important to us, we wanted the player to be able to set up his opponents and viscously plow through them one after another with limited to no beats in between. The better the flow the player can pull off, the higher the rewards. Try a little too hard, go for that one extra hit without banking it in and you could risk losing it all.

    Timing for moves is crucial to stay alive and perfect timing will be rewarded. For every perfect push, perfect deflect, attack, and execution you perform, Marius will close the distance to enemies faster, and kill quicker. There are no prescribed combos since all of your moves are available to you at any time, giving you maximum creativity in how you want to dispatch your enemies. You’ll find different combinations of inputs will kill some enemies quickly while the same input on other enemies could get you killed.

    As you attack enemies and finish them off we frame the next opponent for you. You could be surrounded by five Barbarians, as you execute one the next one in range is perfectly framed allowing you to seamlessly attack in his direction. Continuous flow from enemy to enemy unlocks new abilities and higher tiered executions and rewards. The player exerts his rhythm and flow over that of the enemy and if an enemy lands a hit on you then he’s broken your flow. Players who bring the fight to enemy will reap higher rewards then ones who sit back and defend all of the time.

    Combat – Brutal and Intense

    „Ryse“ combat is to be deadly, life and death, it’s intense and emotional, personal, powerful and brutal. Through the use of camera work and realistic facial animations we wanted to push for the realism of a life and death combat situation, to capture the emotion of the player and his opponents. The cameras had to feel dynamic; they had to frame every single shot like a cinematographer would have done, frame the faces and action while seamlessly moving from enemy to enemy without cuts. This had to harmoniously work without compromising gameplay, and if done successfully would actually enhance the player experience.

    These ideas culminate in our execution moves. It’s during these executions when the face of your enemy shows the true emotion of what you are about to inflict on them.  When the camera frames the movement of the sword, shows the shock and anticipation on your enemy’s s face, then moves through for the kill blow it creates a truly brutal, realistic experience. We put a tremendous amount of development time into the facial animations, writing all the code from scratch, and pushing the rigs and pipeline further than we ever had. „Ryse“ has facial fidelity with full performance capture running real-time during combat. Meaning the faces you see in the cinematics are the same rigs running real-time in-game. This gives us the ability and edge to create believable enemies that portray emotions during executions.

    We determined early on in development that the camera work plays a big part in the readability of showing the emotions we were after, and smooth interpolation in and out of each move is key our free-flowing combat system. Through the clever use of camera effects, color grading, depth of field, shake, dirt, and water, the player will get an added sense that they are immersed in the action. At the end of the day it had to feel like it was shot by a person holding a real camera, and the enemy’s eyes had to have emotion and weight to them.

    Combat – Life or Death Struggle

    While in development we made a conscious choice to avoid creating linear combat scenarios you find in some fighting games where the enemies line up and attack you one by one. The enemies in „Ryse“ will work together, move in, surround you then launch multiple attacks from all angles, they will truly want to kill you. During battle you won’t simply knock out your enemies, you’ll finish them. Through mastering perfectly timed moves you can take out enemies tactically by wearing them down and setting them up for 1 of over 100 unique executions. Every execution you perform in „Ryse“ is a window to player-driven rewards; rewards that the player can quickly manage and switch via the D-pad while still engaged in combat. The amount of reward you receive per execution is tied directly to how successfully you’ve hit the timing window, but you’ll always come out of it with something.

    Execution rewards:

    • Health: This one is self explanatory.
    • XP: Unlock your path to upgrades a lot faster with this choice
    • Focus: Build up focus at a higher rate and own your enemies outright.
    • Damage Boost: Up your damage output and take out your enemies faster.

    Another tool players will have in combat is Focus. By selecting Focus executions you’ll slowly build up the ability and can trigger it at any time. Too many enemies around you, need some breathing room, build up your “focus” and fire it off to slow everyone down. Be careful how you manage it though, it uniquely affects each enemy type for only a short period of time.

    In „Ryse“ we put the emphasis on quality enemies versus massive amounts of cannon fodder. You’ll come across numerous enemy types throughout the game each with unique attack patterns. Think you’ve figured out an enemy and things are getting too easy, try taunting them and see what happens. They’ll visibly get more angry and aggressive, but killing an enemy with a raised agro level will benefit your XP and score.

    Combat – Soldiers, Warriors, and Legends

    Mastery in „Ryse“ is about getting into and maintaining your flow of actions, dealing with a dynamically challenging enemy, and executing them one after the other. You choose how you want to play, and you’ll be graded along the way. Core gamers will find „Ryse“ is a game that will challenge their skills and abilities when attempting to dominate a dynamically challenging enemy; they’ll take the time needed to reach Legendary status. Casual gamers will find „Ryse“ has an accessible combat system that is easy to get into and enjoy while still being challenging, intense, and entertaining, they may only reach Soldier level. However people play; we believe that they’ll truly have a unique experience as they „Ryse“ through the rank

    Thanks to XBOX Austria for the great Support all time, and for having us at your booth. Was so great 🙂

    http://www.youtube.com/watch?v=LfPlZSvi7tw&feature=youtu.be

  • Sony Playstation BEYOND:Two Souls – Truck auf der GAME-CITY 2013

    Sony Playstation BEYOND:Two Souls – Truck auf der GAME-CITY 2013

    Reading Time: 2 minutes

    Sony fährt dieses Jahr mit einem tollen Feuerwerk an Spielen auf, und es ist für alle was dabei. So auch das neue Game von den Machern von ‚Heavy Rain‘ – BEYOND:Two Souls

    beyond-two-souls-truck-tour

    Hier sind ein paar Bilder was euch erwartet, auf alle fälle rein schaun und selber anzocken lohnt sich:

    _MG_5223 _MG_5219

     

    Hier geht es zu allen Bildern:http://www.blogdot.tv/sony-playstation-beyondtwo-souls-truck-gallery/

    Tauch in ein packendes und unvorhersehbares Action-Drama ein, in dem die berühmte Schauspielerin Ellen Page die Hauptrolle übernimmt. Schlüpf dabei in die Haut von Jodie Holmes, einer jungen Frau, die aufgrund einer Verbindung zu einem unsichtbaren Wesen übernatürliche Kräfte besitzt. In spektakulären Actionsequenzen und Abenteuern hast du die volle Kontrolle über Jodie wie auch die geheimnisvolle Wesenheit. Die innovative Technologie von Quantic Dream, den Entwicklern, die schon mit Heavy Rain für Furore gesorgt haben, garantiert eines der bestaussehendsten Spiele, die du jemals auf PlayStation 3 erlebt hast.

    Hier geht’s zur offiziellen Webseite

    Jetzt vorbestellen

    special3d

    SPECIAL EDITION

    Nur bei amazon.de: Sichere dir jetzt die exklusive Special Edition zu BEYOND: Two Souls, dem neuen Meisterwerk von Quantic Dream mit jeder Menge Bonus-Inhalten. Nur für Vorbesteller bei amazon.de erhältlich.

    • Zusätzliche spielbare Szene (30 Minuten lang)
    • „Making Of“-Material
    • Offizieller Soundtrack
    • Dynamisches BEYOND: Two Souls™ Design für PS3™
    • PlayStation®Network-Avatare von BEYOND: Two Souls™
  • GAME-CITY 2013 Aufbau , es geht bald los!

    GAME-CITY 2013 Aufbau , es geht bald los!

    Reading Time: 2 minutes

    Hier sind einige erste Impressionen vor Ort , inkl. der neuen Konsolen, und auch Hands ON Gameplay ^^

    IMG_5031 IMG_5109

    GT Academy
    GT Academy
    Stadtrat Christian Oxonitsch
    Stadtrat Christian Oxonitsch
    Surface 2
    Surface 2

    IMG_5027 IMG_5121

    Hier geht es zu allen Bildern: http://www.blogdot.tv/game-city-2013-aufbau-gallery/

     

     

    Sony Playstation BEYOND:Two Souls – Truck auf der GAME-CITY 2013

     

    Danke an XBOX AT, Sony Playstation Österreich, GAME-CITY, Ubisoft und allen anderen die uns so toll unterstützen.

    Vielen Dank, BLOG.Dot TV!

     

    http://www.youtube.com/watch?v=4anrLZ9D3dM&feature=youtu.be