What do you find most challenging about working in VR?
The exciting and the challenging thing about VR is that it’s still in its technical infancy. We’re in a new field where there aren’t necessarily answers. We have to find them and validate them, and we’re learning all the time. That’s why programs like AiR, and taking user feedback to heart while we play with concepts, are important.
Why is it important to have a wide variety of people and artists explore VR as a medium?
For the past year, I’ve worked closely with artists from different disciplines and mediums—graffiti artists, painters, illustrators, graphic designers, and cartoonists—in the AiR program. When building products, a diverse set of voices is essential to ensuring that those products are delightful and useful for everyone—a successful product simply can’t be achieved from a homogeneous atmosphere.