Schlagwort: virtual reality

  • We predict… a Zombie Riot!

    We predict… a Zombie Riot!

    Reading Time: 2 minutes

    Hello there! Please introduce yourself for our audience, who are hungry for brains.

    I am TJ Munusamy, and I’m COO at PlaySide Studios in Melbourne, Australia. We developed Zombie Riot.

    So these zombies who seem to be involved in a civil disturbance. Tell us more – why should people try it?

    Zombie Riot highlights outstanding visuals with intuitive gameplay to form a fast paced, action, first person shooter!

    Clearly, your zombies aren’t ‘realistic’, which is often the trend these days. Why make that decision?

    Stylized visuals was what we were after right from the inception of a zombie shooter title which later evolved to be Zombie Riot. We didn’t want to go too realistic with the visuals nor dumb it down too much. Zombie Riot caters to a broader audience due to its art style and is much more inviting than many other zombie shooters you see around.

    Zombie Riot

    Tell us about the weapons players can wield, and how they’re different from the norm.

    Leveraging the Vive controllers, players will have a very natural experience when shooting in Zombie Riot. Their’s a variety of weapons to choose from in the game from dual wielding pistols, to sniper rifles and pump action shotguns. What makes Zombie Riot different is that objects in the environment can be used as weapons too. If you find yourself in a kitchen, open one of the drawers and pick up a knife. Defend off a zombie hoard with a pistol in one hand and for any overly aggressive zombies that get up close and personal, use a knife in the other hand to slash them away with melee combat!

    What makes Zombie Riot different from other wave shooters?

    Zombie Riot is a wave based shooter that’s fun and captivating to play through. The environments you’re immersed in have a very unique look and there’s a variety of game modes to play through. There’s a full story driven component to the game with narrative, and also an endless mode too!

    After Zombie Riot, what’s next for the studio?

    PlaySide VR is always looking at new game ideas and have found some very intuitive and differentiating ways to play in VR. We’ve got a few things in the works now that are very exciting! Stay tuned across our social channels (Twitter, Instagram) for all the latest news on what’s next from PlaySide VR.


    Zombie Riot is now available in Viveport Subscription.

    Website: LINK

  • Gran Turismo Sport | 20 Years of GT | PS4 Pro

    Gran Turismo Sport | 20 Years of GT | PS4 Pro

    Reading Time: < 1 minute

    Gran Turismo Sport

    With GT Sport on the stating grid, find out how the iconic racing series was born hearing from the people who were there for the creation of the real driving simulator.

     

    Gran Turismo Sport launches on 18th October. Preorder now: https://store.playstation.com/#!/cid=…

  • Million Arthur VR: Character Command RPG Launches for HTC Vive

    Million Arthur VR: Character Command RPG Launches for HTC Vive

    Reading Time: 2 minutes

    Vive Studios and Square Enix’s Popular Card Battle RPG is Now Available in Four English Speaking Territories

    Today, Vive Studios and Square Enix have launched the English version of Million Arthur VR: Character Command RPG for HTC Vive. Made available in Japan and China earlier this year, now Vive owners in the US, UK, Canada and Australia can begin the quest to become the one true King Arthur in this flashy card battle game.

    In this single-player experience, four heroes – a mercenary, a thief, a merchant, and a diva – have all drawn King Arthur’s Excalibur from the stone (among a million others) and are vying to rule Camelot. However, an outside invading force soon derails their plans of sitting on the throne as the four heroes must face these threatening and otherworldly adversaries.

    With ten chapters to complete, Million Arthur VR offers players hours of gameplay in their quest to defend Britain. Optimized for HTC Vive, Million Arthur VR can be played seated or standing and takes advantage of Vive’s room-scale technology throughout the game.

    Million Arthur VR: Character Command RPG is now available in English on Steam for $39.99.


    Website: LINK

  • Take a journey inside the universe, with COSM

    Take a journey inside the universe, with COSM

    Reading Time: 7 minutes

    The unseen universe is all around us – things we cannot see because they are too small for the naked eye to ever register. There is an opportunity to explore the universe in a unique way in VR, and Dynamoid are taking advantage of it with COSM (Available on Viveport – currently US customers only).

    We asked Laura Lynn Gonzalez, co-founder at Dynamoid (on Twitter) and all-around developer on COSM, to chat to us about the platform.

    What’s COSM about in a (ahem) microcosm?

    COSM is a powerful tool for creating VR experiences using all kinds of real data – from scientific data to analytics to financial datasets, and on. The current release on Viveport is a collection of demo experiences we created to show off what the technology is capable of. In the future, we’ll update COSM as a fully-fledged platform where you can create custom experiences.

    What can you do in COSM? What’s available to explore?

    In our original demos, you can zoom into a water plant or a human hand, down to the molecular level, exploring a system of branching, interrelated environments. Recently, we’ve added two additional experiences: one shows off some really cool neuron structures and MRI-type datasets. It includes a mouse environment with a mouse brain, and the inside of a mouse kidney. (Eww right? It’s pretty amazing actually.)

    The other new environment gives you a peek into the non-structural data we’ve been implementing: we imported some energy statistics from quandl.com and made an animated visualization of CO2 emissions vs. solar energy consumption/capacity, visualized per-country on top of a model of the Earth (Strangely enough, a similar-looking animation was being passed around the internet this last week or two.) We augmented this solar power visualization with a model of our local star cluster, an “inside the sun” view, and imported a super-detailed model of the ISS that we got from NASA’s website, just for fun. If you look closely, you can see how it appeared in 1998!

    COSM

    What were the origins of COSM? What prompted you to create it?

    Back in 2010, I got an NSF grant and made a marginally successful app called Powers of Minus Ten – this was the precursor to COSM in a lot of ways. It had the same zooming navigation, and similar content to some of the current COSM demo environments. The problem with Powers of Minus Ten was that we couldn’t create content fast enough to really satisfy users, so we shifted focus to creating a platform where anyone could use our existing tools to upload data and create their own content. There are a ton of open data repositories – many pieces are there, they just need to be assembled.

    Farther back, the inspiration for Powers of Minus Ten came from two places. First, there was a push in the planetarium industry to add in microscopic content to real-time astronomy visualization software, so a lot of the core concepts came from my discussions and collaborations with those guys. The other piece was, of course, the Eames film, Powers of Ten.

    What I didn’t envision in the beginning is how suited what we were working on was to the VR medium. I’ve been working in 3D space since forever ago, even making 360-ish immersive films for planetariums, but VR is the first time that the average person can explore amazing 3D content like a pro, without having to learn the complex UIs and control schemes of Maya/Max/Unity/etc or even console games.

    What I also didn’t anticipate is how our COSM toolset could be used for any kind of multidimensional data – even data that doesn’t describe something structural in nature. Any time you have more than two dimensions on a graph, it’s very difficult to visualize in traditional, 2D space. Most times you end up with something that looks a lot like a ball of string. Data scientists and content experts can parse these complex graphs, but the average person needs something a little more easy to consume, visually.

    COSM

    If a human is 1:1 scale in VR, just how small do you become in COSM?

    That depends, since COSM can support experiences that either expand or contract, a human at 1:1 scale could be a very small part in a large system, or a large part consisting of smaller systems. It’s really up to the creator of that environment. In our water plant and human hand experiences, you can zoom down to the level of macromolecules (where atoms are just starting to be visible), or ~100,000,000x. In our Solar Energy demo, you become about 0.0000001% of your actual size.

    What sort of facts are explained while using COSM? What data was used to create it?

    The written content of our demo environments is pretty basic, but in general we designed the current experiences to show off the relationship between things at different scales or levels of organization. Over the last six months or so, we’ve been working on supporting a wider variety of data types to demonstrate the huge range of potential uses. So far, we’ve got:

    • Protein and molecular structures from the Protein Data Bank
    • Neuron 3D structural data from Neuromorpho.org
    • Solar energy and other datasets from quandl.com (source of lots of financial and economic data)
    • Our local star cluster from the AMNH’s Digital Universe Atlas
    • 3D models from NASA
    • 3D models from Turbosquid.com

    We create a few of the 3D models and animations from scratch, but a lot of the content is imported directly from the sources above.

    How do you deal with a potential sense of motion sickness as you ‘zoom’ into objects and change scale dramatically?

    We haven’t had any reports of users actually getting motion sickness due to the zoom transition, but we understand that people are concerned that this might be an issue. In the latest release, we added a marquee effect, similar to Google Earth’s, that essentially puts “blinders” on you during the zoom transition. Generally, I think that the radial blur effect combined with the short duration of the zoom is good enough for most people, but we welcome the feedback of the motion-sensitive!

    COSM is primarily an education tool. What other possibilities do you think it could open up, when dealing with scale like this?

    Although education is an obvious use for the technology, we designed the COSM platform as a general data visualization tool – something that anyone who works with complex data can use to gain insight from their datasets or communicate concepts to others.

    At its core, COSM as a micro and macro exploration tool to help people understand complex systems and the relationships of their components at different levels of organization. Our hope is that you’ll be able to use it to explore huge amounts of data in new ways; seamlessly transitioning from one level of complexity to another, pulling up metadata and datasets as you think of them, sharing complex insights with others, etc.

    COSM

    If you could ‘shrink’ in real life – where would you want to see, up close?

    That’s a tough question! If you were to actually shrink in real life, aside from immediately dying because the oxygen molecules would be too big for your lungs to use, you would only be able to see things that are larger than about 100 nanometers, or 10,000,000x, because below that level light waves are too big to bounce off stuff that small, let alone come back to your (also now too small) eyeballs. Also, the space between things is either very crowded or very empty, depending on the scale, so you’d likely not see anything perceptible. Part of the reason we’ve been working on COSM is so we can begin to conceive of things that have a physical structure but aren’t able to “see” in a traditional sense.

    All of those caveats aside, I’d like to “see” what goes on in the levels below subatomic particles. Scientific models get pretty abstracted away from physical structures at that level, so it’s always interesting to think about visualizing that extreme scale.

    Finally – what’s next? Any other VR projects in the pipeline you’d like to tell us about?

    COSM development is ongoing – this is just the beginning! In the future, you will be able to import any kind of data, create your own experiences, and remix existing experiences. We’re working on supporting a bunch of different data types and usage scenarios, and are running pilots and gathering user data on how and why people would want to create their own data-based visualizations.

    My personal long-term vision is that, together, we’ll be able to build a customizable, modular, visual model of the universe, both in the traditional “structural” sense but that also encompasses the more abstract “universe of data” that is produced through all human activity.

    Thanks for talking with us, Laura!


    COSM: Worlds Within Worlds is available on Viveport (currently US only).

    Website: LINK

  • The best hardware, software and AI—togetherThe best hardware, software and AI—together

    The best hardware, software and AI—togetherThe best hardware, software and AI—together

    Reading Time: 3 minutes

    Today, we introduced our second generation family of consumer hardware products, all made by Google: new Pixel phones, Google Home Mini and Max, an all new Pixelbook, Google Clips hands-free camera, Google Pixel Buds, and an updated Daydream View headset. We see tremendous potential for devices to be helpful, make your life easier, and even get better over time when they’re created at the intersection of hardware, software and advanced artificial intelligence (AI).

    Why Google?

    These days many devices—especially smartphones—look and act the same. That means in order to create a meaningful experience for users, we need a different approach. A year ago, Sundar outlined his vision of how AI would change how people would use computers. And in fact, AI is already transforming what Google’s products can do in the real world. For example, swipe typing has been around for a while, but AI lets people use Gboard to swipe-type in two languages at once. Google Maps uses AI to figure out what the parking is like at your destination and suggest alternative spots before you’ve even put your foot on the gas. But, for this wave of computing to reach new breakthroughs, we have to build software and hardware that can bring more of the potential of AI into reality—which is what we’ve set out to do with this year’s new family of products.

    Hardware, built from the inside out

    We’ve designed and built our latest hardware products around a few core tenets. First and foremost, we want them to be radically helpful. They’re fast, they’re there when you need them, and they’re simple to use. Second, everything is designed for you, so that the technology doesn’t get in they way and instead blends into your lifestyle. Lastly, by creating hardware with AI at the core, our products can improve over time. They’re constantly getting better and faster through automatic software updates. And they’re designed to learn from you, so you’ll notice features—like the Google Assistant—get smarter and more assistive the more you interact with them.

    You’ll see this reflected in our 2017 lineup of new Made by Google products:

    • The Pixel 2 has the best camera of any smartphone, again, along with a gorgeous display and augmented reality capabilities. Pixel owners get unlimited storage for their photos and videos, and an exclusive preview of Google Lens, which uses AI to give you helpful information about the things around you.
    • Google Home Mini brings the Assistant to more places throughout your home, with a beautiful design that fits anywhere. And Max is our biggest and best-sounding Google Home device, powered by the Assistant. And with AI-based Smart Sound, Max has the ability to adapt your audio experience to you—your environment, context, and preferences.
    • With Pixelbook, we’ve reimagined the laptop as a high-performance Chromebook, with a versatile form factor that works the way you do. It’s the first laptop with the Assistant built in, and the Pixelbook Pen makes the whole experience even smarter.
    • Our new Pixel Buds combine Google smarts and the best digital sound. You’ll get elegant touch controls that put the Assistant just a tap away, and they’ll even help you communicate in a different language.
    • The updated Daydream View is the best mobile virtual reality (VR) headset on the market, and the simplest, most comfortable VR experience.
    • Google Clips is a totally new way to capture genuine, spontaneous moments—all powered by machine learning and AI. This tiny camera seamlessly sends clips to your phone, and even edits and curates them for you.

    Assistant, everywhere

    Across all these devices, you can interact with the Google Assistant any way you want—talk to it with your Google Home or your Pixel Buds, squeeze your Pixel 2, or use your Pixelbook’s Assistant key or circle things on your screen with the Pixelbook Pen. Wherever you are, and on any device with the Assistant, you can connect to the information you need and get help with the tasks to get you through your day. No other assistive technology comes close, and it continues to get better every day.

    Website: LINK

  • Make beautiful music in Jam Studio VR

    Make beautiful music in Jam Studio VR

    Reading Time: < 1 minute

    Tap into your inner (or outer) musician with Jam Studio VR, just launched on Viveport and Steam.

    Whether you’re an aspiring musician or a professional, there’s a great reason to pick up your virtual instruments in Jam Studio VR from Beamz Interactive and Vive Studios. Just released on Viveport and Steam, Jam Studio VR allows anyone to interact with existing music or create their own musical compositions – plus includes exercises to help with musical therapy!

    20 interactive songs are included in Jam Studio VR, spanning many musical genres including rock, pop, country, classic, hip-hop, dance and more. Songs include performances by Miley Cyrus, Jonas Brothers, Flo Rida and Megadeth bassist David Ellefson.

    Jam Studio VR

    Nine different immersive environments are included to play your heart out in, and you can rearrange your musical workspace in any way you like. With up to 12 instrument choices in each song, the ability to create loops and then record your creation, you’ll be making music in no time.

    As well as music creation 13 learning and therapy games are included, developed for younger children, families and those with special needs.

    For more information on Jam Studio VR visit www.jamstudiovr.com


    Jam Studio VR is available on Viveport and Steam.


    Website: LINK

  • Masters of Dirt VR , das Sporterlebnis Pur!!!

    Masters of Dirt VR , das Sporterlebnis Pur!!!

    Reading Time: < 1 minute

    Masters of Dirt VR – Wir waren die letzten beiden Tage am MA48 Mistfest in Wien unterwegs. Das MistFest ist schon Jahrelang bekannt und immer gut besucht. Es gibt verschiedene Stationen für Kinder, einen Kinderflohmarkt wo auch einige Geeks und Nerds schwach werden könnten. (Polly Pocket, Transformers, Turtles die Kids haben so ziemlich alles 🙂 )

     

    Es gab die neueste Kollektion Vor Ort, da musste man einfach als Fan schwach werden:

    360 Foto von Trusk Media e.U. , mit Maus bewegen um sich um zu sehen

    [vrview img=“https://www.blogdot.tv/wp-content/uploads/2017/09/SAM_102_0071.jpg“ pimg=“https://www.blogdot.tv/wp-content/uploads/2017/09/SAM_102_0071.jpg“ width=“100%“ height=“525″ ]

     

    Hier einige Bilder und Videos der Masters of Dirt VR in Aktion:

     

    Und auch die Erwachsenen hatten ihren Spaß bei der Sache 😉 obwahl wir sagen müssen das die Kids besser hinbekommen haben als die großen 🙂

     

    Danke euch für mehr als 250 Teilnehmer an unserehm VR Stand, ihr seid der Wahnsinn!!!

    Folgt unserer Page und YouTube Channel für mehr News.

  • PSVR Farpoint Boss Fight

    PSVR Farpoint Boss Fight

    Reading Time: 2 minutes

     

     

    https://www.youtube.com/watch?v=M79mpBVHw98[youtube https://www.youtube.com/watch?v=M79mpBVHw98?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent&w=662&h=403]

    PSVR Farpoint Boss Fight – PlayStation 4 Gameplay

     

    VERLOREN IM WELTALL

    Begib dich in Farpoint auf eine gefährliche Reise in eine feindselige außerirdische Welt – exklusiv für Playstation VR.

    Ausgesetzt in einer geheimnisvollen Welt, musst du den Planeten durchkämmen, um seine Geheimnisse zu lüften.

    Nachdem du mit nichts als deiner Standardausrüstung als Überlebenshilfe auf einer unbekannten, außerirdischen Welt gestrandet bist, musst du dich auf die Suche nach einer abgestürzten Raumstation – der Pilgrim – und ihren Überlebenden machen, um einen Weg zurück nach Hause zu finden.

    Meistere ein Arsenal von Primär- und Sekundärwaffen, während du deine Umgebung komplett frei erkundest und die Geheimnisse der seltsamen Anomalie aufdeckst, die dich erst in diese Lage gebracht hat. Absolute Präzision im Umgang mit einer Reihe von Waffen ist das einzige, was dir zu deiner Verteidigung bleibt. Verliere dabei deine Heimat nicht aus den Augen. Und vergiss nicht: Überlebende bleiben immer in Bewegung.

    • Exklusiv für PS VR entwickelt
    • Für den Bereich des VR Gamings noch selten, erwartet dich eine packende Story
    • Freie Erkundung unterschiedlicher Umgebungen, in denen du Rätsel löst, Ressourcen sammelst und auf weitere Überlebende triffst
    • Präzises Zielen dank PS VR Zielcontroller, in Kombination mit einer Auswahl an Primär- und Sekundärwaffen warten auf dich packende Gefechte
    • Erlebe Farpoint wahlweise auch im Zwei-Spieler-Online-Koop Modus

     

    Farpoint VR
    Farpoint VR

    Farpoint wurde von Grund auf für PlayStation VR entwickelt und mit dem PS VR-Ziel-Controller kannst du direkt mit der digitalen Welt interagieren. Der Ziel-Controller bietet Präzisions-Tracking-Technologie, ein ergonomisches Design für Links- und Rechtshänder, verschiedene Dualshock 4-Steuerungsmöglichkeiten* und einen eingebauten, wiederaufladbaren Akku.

    Other VR Gameplay: https://www.blogdot.tv/2017/08/29/oculus-avatar-editor-review-samsung-gearvr/ 

    Zum Spielen wird die PlayStation VR-Brille und eine PlayStation Kamera benötigt!

    https://blog.us.playstation.com/2017/06/12/farpoint-cryo-pack-dlc-out-june-27/

  • Oculus Avatar Editor Review – Samsung GearVR

    Oculus Avatar Editor Review – Samsung GearVR

    Reading Time: < 1 minute

    Oculus Avatar Editor Review

    https://www.youtube.com/watch?v=XgsRLKkNWA0[youtube https://www.youtube.com/watch?v=XgsRLKkNWA0?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent&w=662&h=403]

    Oculus Avatar Editor Review – Samsung GearVR

  • Google and 826 Valencia invite you to a “planet ruled by love”Google and 826 Valencia invite you to a “planet ruled by love”

    Google and 826 Valencia invite you to a “planet ruled by love”Google and 826 Valencia invite you to a “planet ruled by love”

    Reading Time: 3 minutes

    Keyword: How did everyone get involved in this project?

    Lauren: I first walked into 826 Valencia 12 years ago and couldn’t believe what I stumbled upon—it was the perfect wedding of my passions, writing and social justice. I’ve worked there ever since. Technology has changed a lot in the last 12 years, and though 826 will always make books, we’re exploring storytelling mediums that are more technologically relevant for younger generations. So we tapped into Google’s creative brainpower to incorporate technology into our programs and the way our kids tell stories.

    Rebecca: The magic of 826 is the simple act of an adult sitting down with a kid to unleash the power of their voice. I wanted to be a part of that magic—and the effort at Google was scrappy from the get-go. I recruited Googlers with different skill sets to get involved and it got mightier and mightier. Our guiding principle was to use Google’s technology to empower students to tell their stories in new ways. And we thought that VR was an exciting way to do that.

    Ryan: I wanted to get involved in this project in a way that only Google could, so when Rebecca and team came up with the idea of telling the story using Tilt Brush (a virtual reality app that lets you draw and paint in three-dimensional space), I jumped on it.

    How did you come up with the “planet ruled by love” idea?

    Lauren: The Google team proposed creating a story in Tilt Brush as a totally new experience for the kids, and our immediate reaction was “what the heck is Tilt Brush?” But the idea had so much energy that it was an emphatic “Yes!” on our end. Leading up to the election in the U.S., we felt a division in the country, in our communities, even on school campuses. Someone suggested that we prompt the kids to write a story about a planet ruled by love, and we immediately went for it. It felt like an antidote to the division and drama around us.

    How did the kids write the story?

    Rebecca: We wanted to honor what already works at 826—helping kids express themselves through writing—and add a new layer. Students worked with volunteer tutors to develop, write and edit their own stories about the planet ruled by love. So many creative ideas came out of that! And then we worked with 826 staff to pull a line from each of the kids‘ story—homes made of marshmallows, unicorn wolves, and love spread by nice words, to name a few—to make a version that represented all of their visions. From there, we turned the combined story into a 360-degree experience that they could watch in Cardboard.

    Ryan, what was it like working in Tilt Brush?

    Ryan: Prior to this project, I had been a 3D animator and illustrator working on screens and tablets. With Tilt Brush, you are creating in VR—it’s a cross between drawing and sculpture. When you first do it, you’re like, “OMG this is crazy. I’m inside the drawing.” After the students wrote the story, I drew rough storyboards and thumbnail sketches, then created the color pallet of the planet ruled by love. I wanted viewers to feel like they had one foot in Google world and one foot in another world. Then, I moved into Tilt Brush and created the final scenes. 

    Website: LINK

  • Turn around, bright eyes… and experience the total solar eclipse with GoogleTurn around, bright eyes… and experience the total solar eclipse with Google

    Turn around, bright eyes… and experience the total solar eclipse with GoogleTurn around, bright eyes… and experience the total solar eclipse with Google

    Reading Time: 2 minutes

    Live from the solar eclipse

    Even if you’re not in the path of the solar eclipse you can tune to YouTube to watch the magic unfold live as it crosses over the U.S. Catch livestreams from NASA, The Weather Channel, Exploratorium, Discovery’s Science Channel, and Univision.

    Sun, moon and Google Earth

    With a new Voyager story in Google Earth, you can learn more about the science behind the eclipse. You can also see what it will look like where you live.

    Futures made of virtual totality

    If you’re not in 70 mile wide path of totality, fret not. Travel to Mt. Jefferson, OR in Google Earth VR (on Rift and Vive) and view it in virtual reality. From the menu, select Total Solar Eclipse to get a view from the center of the action.

    Lights, camera, astronomical action

    We’re working with UC Berkeley, other partners and volunteer photographers to capture images of the sun’s corona at the moment of totality for use in scientific research. We’re also using our technology to algorithmically align these images into the Eclipse Megamovie, a continuous view of the eclipse. Read about some of the people involved in this project, and stay tuned for the complete Megamovie soon after the eclipse on https://eclipsemega.movie.

    It’s a bird, it’s a plane, it’s Android O!

    People worldwide have explained solar eclipses through the lens of myth and legend for centuries. This year, there’s a new supernatural being whose identity will be revealed as the sun and the moon do their celestial dance. Get ready to meet Android O at android.com/o.

    While a solar eclipse is a pretty rare astronomical event, don’t worry it’s not too early to start planning for the next one passing over the United States on October 14, 2023. You can always set a Google Calendar reminder to make sure you don’t forget.

    Website: LINK

  • How journalists can tell compelling stories using VRHow journalists can tell compelling stories using VR

    How journalists can tell compelling stories using VRHow journalists can tell compelling stories using VR

    Reading Time: 2 minutes

    Over the past few years, we’ve seen the rise of a new medium for storytelling in journalism: virtual reality.  From the printing press to radio, from television to the internet, and now VR, technological innovation has changed how journalists gather, report and deliver the news. VR is already making an impression on journalism by immersing an audience in a story, offering unlikely perspectives and creating connections to emotional moments.

    At the Google News Lab, we help journalists develop a better understanding of how to tell stories in VR. So, for the past six months, we’ve conducted a research study that offers insight into what makes VR a distinct storytelling medium, why it’s alluring to people, and what that means for storytellers.We also partnered on this study with a team at Google called ZOO, a creative think tank for brands and agencies.

    The study used a method of qualitative research called ethnography, which uses in-field observations and interviews to understand a person’s relationship with an experience. We conducted 36 interviews with a diverse range of participants, observing them as they interacted with their favorite VR pieces and asking them to reflect on how the experience made them feel.

    Our study found that VR was distinct from other storytelling mediums in a few key ways. First, it conveys the sense that the viewer is “living the story” as opposed to passively consuming it (“storyliving” rather than storytelling). VR also allows people to dramatically expand their perspective on a story and can leave them with strong emotional experiences, but sometimes that comes at the expense of conveying information.

    Participants found VR alluring for a few reasons: viewers can participate rather than simply be immersed in an experience; they can seek out a specific emotion, like happiness, or sadness or fear; and they can  embody someone or something else—a bird, a tree, or a person living on the other side of the world.

    Website: LINK

  • SUPERHOT – PS VR Preview | E3 2017

    SUPERHOT – PS VR Preview | E3 2017

    Reading Time: < 1 minute

    SUPERHOT – PS VR Preview | E3 2017

    https://www.playstation.com/en-us/gam…

    Super. Hot. Super. Hot. Get ready to lose yourself to the time-bending combat of Superhot VR. When you move, time moves, and your enemies will do anything they can to take you out. Use weapons, blades, and even spare coffee mugs to clear each stage in this immersive action game. Recorded live at E3 2017.

    May contain content inappropriate for children, visit http://www.esrb.org for rating information

  • DOOM VFR – E3 2017 Reveal Trailer

    DOOM VFR – E3 2017 Reveal Trailer

    Reading Time: < 1 minute

    DOOM VFR – E3 2017 Reveal Trailer

    If you flinched the first time you saw a meaty Mancubus charging at you in last year’s critically acclaimed DOOM, wait till you get up close and even more personal with rampaging demons in DOOM VFR. Revealed at Bethesda’s E3 2017 Showcase, DOOM VFR is a new virtual reality game from legendary developer id Software, coming to PlayStation VR and VIVE platforms. Learn more at https://beth.games/2r8KTXq

    Get even more information on DOOM VFR by checking out our featured content on Bethesda.net and by following the game on its official social media channels:

    Facebook https://facebook.com/doom
    Twitter https://twitter.com/doom
    Instagram https://instagram.com/doom_game
    Website: https://beth.games/doom

    ESRB RATING PENDING: May contain content inappropriate for children. Visit www.esrb.org for rating information.

  • We wear culture: Discover why we wear what we wear with Google Arts & CultureWe wear culture: Discover why we wear what we wear with Google Arts & Culture

    We wear culture: Discover why we wear what we wear with Google Arts & CultureWe wear culture: Discover why we wear what we wear with Google Arts & Culture

    Reading Time: 2 minutes

    There’s more to clothes than meets the eye. See how shoemakers, jewellers, tie-dyers and bag-makers master their crafts through generations, turning design sketches and tailoring patterns into clothes you can wear. Zoom into ultra-high resolution images made with our Art Camera and see the craftsmanship in unprecedented detail, like this famous Schiaparelli evening coat, a surrealist drawing turned into a bold fashion statement. Step inside the world’s largest costume collection at the Metropolitan Museum of Art’s Costume Institute Conservation Laboratory in 360 degrees, and see what it takes to preserve these objects for future generations. Explore the machinery that keeps one of the largest industries in the world in motion and meet the communities that are built on the production of textiles, like the Avani Society in India.

    We also teamed up with YouTube star Ingrid Nilsen to go through the wardrobe and discover even more stories behind the clothes you wear today. Before you hide under your hoodie or put on a pair of ripped jeans, hop over to our YouTube channel to take a closer look at the historic thread running through today’s fashions.

    “We wear culture” is now live and online at g.co/wewearculture and through the Google Arts & Culture mobile app on iOS and Android. With this project, the world of fashion joins more than a thousand institutions of art and history that share their collections on Google Arts & Culture, letting you explore even more of our culture in one place. Click away and you’ll see how fashion is stitched into the fabric of our societies. And join in the conversation on social media with #WeWearCulture!

    Website: LINK

  • Cat Virtual Reality Tracker | The Dodo

    Cat Virtual Reality Tracker | The Dodo

    Reading Time: < 1 minute

    Cat Virtual Reality Tracker | The Dodo

    There’s A Virtual Reality Tracker For Your Cat Now
    Now you don’t have to worry about stepping on your cat when playing VR games! 😸

    Video by: Laszlo Toth

  • Welcoming Owlchemy Labs to GoogleWelcoming Owlchemy Labs to GoogleEngineering Director

    Welcoming Owlchemy Labs to GoogleWelcoming Owlchemy Labs to GoogleEngineering Director

    Reading Time: < 1 minute

    We care a lot about building and investing in compelling, high-quality, and interactive virtual reality experiences and have created many of our own—from YouTube, Street View, and Photos on Daydream to Google Earth VR and Tilt Brush. And, we work with partners and support developers and creators outside of Google to help bring their ideas to VR.

    Today, we’re thrilled to welcome Owlchemy Labs to Google. They’ve created award-winning games like Job Simulator and Rick and Morty: Virtual Rick-ality which have really thoughtful interactive experiences that are responsive, intuitive, and feel natural. They’ve helped set a high bar for what engagement can be like in virtual worlds, and do it all with a great sense of humor!

    Together, we’ll be working to create engaging, immersive games and developing new interaction models across many different platforms to continue bringing the best VR experiences to life. There is so much more to build and learn, so stay tuned!

    Website: LINK

  • HTC Vive Space Pirate Trainer Tournament OMEN by HP

    HTC Vive Space Pirate Trainer Tournament OMEN by HP

    Reading Time: < 1 minute

    Erstmals wollen wir dem VREI und HP Österreich für so ein cooles Turnier danken, es war einfach der Hammer!

    Auch danke an die Crew von StreamingXP ein wahnsinns Technik aufwand von den Burschen ^^

    Wir haben es leider nicht geschafft den Laptop anzuräumen, aber nachdem ein Spieler mit knapp 100.000 punkten vorgelegt hat, wussten viele das es mit dem Laptop heute woll nichts mehr werden wird 🙂 Aber es war ein verdienter SIeg, und ein hartes aber faires und cooles Turnier mit netten Leuten in gewohnt Chilliger Atmosphäre im Vrei.

    360 Grad Tour von Trusk Media:

    http://www.truskmedia.com/HPOmenVRTour/

    Hier auch noch Bilder von der Veranstaltung:


    HTC Vive Space Pirate Trainer Tournament OMEN by HP

    und unsere anderen Gameplay’s vom Abend, LuigiKid Rene ist auch abgegangen 😉 🙂

     

    Links: https://www.facebook.com/vrei.official/?ref=br_rs

    https://www.facebook.com/vrei.official/posts/1355457901200337

  • Bringing Within to WebVRBringing Within to WebVRLead Designer

    Bringing Within to WebVRBringing Within to WebVRLead Designer

    Reading Time: 2 minutes

    Editor’s Note: With WebVR, you can access VR experiences through a compatible browser like Chrome and a compatible headset like Daydream View. We’re exploring some of the WebVR content that’s available now. Jono Brandel of Within explains the technical steps they took to bring their VR storytelling platform to the web.

    At Within, we’re showcasing the best experiences from VR creators around the world. We’re excited to be one of the first platforms available in WebVR.

    On Within, you can dive underwater and explore a tropical paradise in Valen’s Reef, or learn the language of dolphins in Click Effect. You can experience how a blind person sees the world with sound in Notes on Blindness, and step into the dystopian hacker world of the hit TV show Mr. Robot. Or, cheer for an animated bunny trying to save the planet from menacing aliens in Baobab’s Invasion!

    With WebVR, it’s possible to access all of these experiences right in the browser—making it easier than ever to explore. And with Google’s new WebVR API, we were able to easily integrate this new feature into our existing code base.

    In order to achieve a working experience with WebVR, we proceeded step-by-step. We started by taking our Web Player for desktop and mobile viewing and added three-dimensional menu controls to seek and change resolution in VR. These elements are not in the DOM’s hierarchy tree; they’re drawn in WebGL on a canvas element. Since there aren’t any click events on these elements, we wrote a Ray Casting technique commonly found in video games to allow viewers to interact with these objects. Once we had this working, we realized that we could recreate our native application’s gallery to navigate between films with essentially the same assets.

    Around this time, the WebVR 1.0 spec was released and demonstrated how a web browser could connect to the many VR controllers hitting the market through the Gamepad API. Using the Gamepad API and typical event handlers on the web, we designed a filtering specification that takes in many controller inputs, including keyboard, mouse, touch, the Daydream View controller and other VR headset controllers. With this abstraction, we can focus on interactions and know that they’ll be consistently mapped to the viewer’s environment. Finally, to round out parity with our native application counterparts, and to really give our website the polish it deserved, we wanted to find a way to clearly display non-interactive text. We spent extensive time researching this and have written an in-depth case study about our findings here.

    Visit VR.with.in (our VR-first web app, created especially for viewers with VR headsets) to get started. We’ll be rolling out extensive WebVR upgrades in coming months, as well as new experiences made especially for WebVR viewing.

    Website: LINK

  • U.S. history takes center stage for high schoolersU.S. history takes center stage for high schoolersManaging Editor

    U.S. history takes center stage for high schoolersU.S. history takes center stage for high schoolersManaging Editor

    Reading Time: < 1 minute

    The Expedition continued through the ratification of the Constitution, the creation of our nation’s economic system and George Washington’s presidency. It ended with a glimpse of Alexander Hamilton’s personal life—his letters dealing with love and grief—and ended at the famous spot where he dueled Aaron Burr. With each step in the Expedition, there were collective “oohs,” “aahs,” “whoas” and the occasional snarky comment: “Sick wig, Hamilton.”

    Several students noted that, as visual learners, it was easier to understand this historical era through the Expedition, instead of reading about it in a book. Something clicked when they could visualize where these historical moments took place. Joanne Lin, assistant principal of Aspire Golden State, says that her students relate to Hamilton: “He had to make it on his own in America—that’s the connection for many of our kids.”

    Website: LINK

  • Bringing Alexander Hamilton’s history to lifeBringing Alexander Hamilton’s history to life

    Bringing Alexander Hamilton’s history to lifeBringing Alexander Hamilton’s history to life

    Reading Time: 2 minutes

    In November 2009, the White House uploaded a video to YouTube of playwright and composer Lin-Manuel Miranda performing a piece called “The Hamilton Mixtape.” In the video, Miranda proclaims to then President Obama that he would use hip-hop and spoken word to tell the story of founding father Alexander Hamilton. The room erupts in curious laughter. Hip-hop and 18th century history? How could these seemingly different worlds come together?

    Nearly eight years later, Lin-Manuel’s Hamilton: An American Musical has blown us all away. The show is a cultural phenomenon, uniting history buffs, musical theater fans, political wonks and beyond. Through its innovative storytelling and deliberately diverse cast, the show remixes American history into a powerful lesson that resonates with society’s current challenges.

    Google.org supported the Hamilton Education Program with a $800,000 grant that today will bring 5,000 students from Title I schools in New York, Chicago and the Bay Area to see the musical, as the capstone of a six-week curriculum about the Founding Era. Through a combination of learning from primary source documents like original letters and newspapers, and musical performances, students from every background will be able to make American founding era history their own. Students will also perform their original, history-based works on the Hamilton stage across these three cities. Perhaps one of them might be a future Lin-Manuel!

    The Gilder Lehrman Institute of American History is also launching new digital content on Google platforms that enables students around the world to engage more deeply with Alexander Hamilton’s story. Six new virtual reality tours will transport students, teachers, and fans to important places in Hamilton’s life, no matter where they live. Using Google Expeditions, students can explore places like Alexander Hamilton’s home in Uptown Manhattan, Philadelphia’s Independence Hall, and the infamous site of Aaron Burr–Alexander Hamilton duel in Weehawken, New Jersey.

    Website: LINK

  • PSVR Tethered Gameplay PS4 Review

    PSVR Tethered Gameplay PS4 Review

    Reading Time: < 1 minute

    PSVR Tethered Gameplay PS4 Review