Schlagwort: Uncategorized

  • Raspberry Pi reaches more schools in rural Togo

    Raspberry Pi reaches more schools in rural Togo

    Reading Time: 3 minutes

    We’ve been following the work of Dominique Laloux since he first got in touch with us in May 2013 ahead of leaving to spend a year in Togo. 75% of teachers in the region where he would be working had never used a computer before 2012, so he saw an opportunity to introduce Raspberry Pi and get some training set up.

    We were so pleased to receive another update this year about Dominique and his Togolese team’s work. This has grown to become INITIC, a non-profit organisation that works to install low cost, low power consumption, low maintenance computer rooms in rural schools in Togo. The idea for the acronym came from the organisation’s focus on the INItiation of young people to ICT (TIC in French).

    The story so far

    INITIC’s first computer room was installed in Tokpli, Togo, way back in 2012. It was a small room (see the photo on the left below) donated by an agricultural association and renovated by a team of villagers.

    Fast forward to 2018, and INTIC had secured its own building (photo on the right above). It has a dedicated a Raspberry Pi Room, as well as a multipurpose room and another small technical room. Young people from local schools, as well as those in neighbouring villages, have access to the facilities.

    The first dedicated Raspberry Pi Room in Togo was at the Collège (secondary school) in the town of Kuma Adamé. It was equipped with 21 first-generation Raspberry Pis, which stood up impressively against humid and dusty conditions.

    In 2019, Kpodzi High School also got its own Raspberry Pi Room, equipped with 22 Raspberry Pi workstations. Once the projector, laser printer, and scanners are in place, the space will also be used for electronics, Arduino, and programming workshops.

    What’s the latest?

    Ready for the unveiling…

    Now we find ourselves in 2020 and INTIC is still growing. Young people in the bountiful, but inaccessible, village of Danyi Dzogbégan now have access to 20 Raspberry Pi workstations (plus one for the teacher). They have been using them for learning since January this year.

    We can’t wait to see what Dominique and his team have up their sleeve next. You can help INTIC reach more young people in rural Togo by donating computer equipment, by helping teachers get lesson materials together, or through a volunteer stay at one of their facilities. Find out more here.

    Website: LINK

  • Mortal Blitz: Combat Arena erscheint am 08. Oktober auf PlayStation VR

    Mortal Blitz: Combat Arena erscheint am 08. Oktober auf PlayStation VR

    Reading Time: 3 minutes

    Wir freuen uns sehr, Mortal Blitz: Combat Arena am 8. Oktober 2020 auf PlayStation VR veröffentlichen zu können. Dank eures Feedbacks zur Open Beta im August, konnten wir viele Verbesserungen am Endprodukt vornehmen.

    Mortal Blitz war einer der Top-Downloads von PlayStation VR, als es ursprünglich im April 2017 veröffentlicht wurde. Jetzt haben wir eine kostenlose Online-PvP-Version erstellt, die im selben Universum wie das Original spielt.

    Free to Play PVP

    Erlebt verschiedene Waffen und schnelle, dynamische Schlachten – und das kostenlos! Ihr könnt diese Echtzeitkämpfe im Quick Match-Modus (PvP) mit bis zu vier Spielern erleben oder in den Missionsmodus (PvE) als Einzelspieler eintauchen. PlayStation Plus-Nutzer erhalten Zugriff auf spezielle Arena-Pakete, die Kostüme und Gegenstände enthalten.

    PS VR Aim Controller und DualShock 4 Unterstützung

    Combat Arena ist für den PS VR Aim Controller optimiert! Mit dem Aim Controller werdet ihr noch realistischere Schlachten führen. Natürlich bietet euer DualShock 4 auch ein optimiertes Spiel! Genießt das Spiel wie ihr wollt, aber bedenkt: Die Verwendung des Aim-Controllers wird euch auf jeden Fall überraschen.

    PVP, PVE Battle: Strategic Map

    Unabhängig davon, ob ihr im Quick Match (PvP) oder einer Mission (einem PvE-Story-Modus, der nach dem Kauf der Standard Edition spielbar ist) spielt: Es gibt unterschiedliche Strategien und Taktiken an, um Schlachten auf verschiedenen Karten zu überwinden. Nutze die Höhe und das umgebende Gelände zu eurem Vorteil, vermeidet das Feuer der Feinde und greift nach Möglichkeit von hinten an.

    Einzigartige Waffen

    In Mortal Blitz: Combat Arena setzt ihr Waffen wie Miniguns mit einer schnellen Feuerrate, Schrotflinten, die sich durch Begegnungen auf kurze Distanz auszeichnen, Raketenwerfer, die großen Schaden verursachen, und Gewehre mit einer geringen Verbreitung, aber einem enormen Schadenspotential ein. Insbesondere Rampage, das mit einer einzigen Kugel eine Barriere und einen Feind in die Luft jagen kann, ist die mächtigste Waffe in der Combat Arena. Versucht diese Waffe frühzeitig zu bekommen, um das Schlachtfeld mit schrecklicher Kraft kontrollieren! Aber vergesst nicht: Wenn ihr zu stark werdet, seid ihr Beute für alle.

    Individuelle Items

    Ihr könnt eine Vielzahl von benutzerdefinierten Gegenständen erhalten, indem ihr die Arena Packs öffnet, die es mit dem Battle Pass oder durch Einkäufe im Geschäft gibt. Versucht Kostüme, Booster und Waffen im Menü anzulegen. Je höher die Bewertung, desto prächtiger das Erscheinungsbild!

    Season 1: Geist

    Die Combat Arena wird saisonal betrieben und wird auch innerhalb der Saison aktualisiert. Erlebt mehr PvP-Karten, verschiedene Waffen und sogar neue Modi!

    Durch den Kauf der Standard Edition könnt ihr täglich, wöchentlich und saisonal verschiedene Missionen durchführen. Zusätzliche Belohnungen bekommt ihr, indem ihr eure Stufe vom Kampfpasse nach Abschluss der Mission erhöht. Wenn ihr einen Saison-Battle-Pass kauft, könnt ihr mehr Premium-Belohnungen verdienen. Gegenstände, die nur in einem Kampfpass erworben werden können, lassen euch erstrahlen.

    Androiden und Konkurrenten auf der ganzen Welt warten auf euch. Betretet die Combat Arena und holt euch den Sieg!

    Website: LINK

  • Raspberry Pi High Quality Camera takes photos through thousands of straws

    Raspberry Pi High Quality Camera takes photos through thousands of straws

    Reading Time: 3 minutes

    Adrian Hanft is our favourite kind of maker: weird. He’s also the guy who invented the Lego camera, 16 years ago. This time, he spent more than a year creating what he describes as “one of the strangest cameras you may ever hear about.”

    What? Looks normal from here. Massive, but normal

    What’s with all the straws?

    OK, here’s why it’s weird: it takes photos with a Raspberry Pi High Quality Camera through a ‘lens’ of tiny drinking straws packed together. 23,248 straws, to be exact, are inside the wooden box-shaped bit of the machine above. The camera itself sits at the slim end of the black and white part. The Raspberry Pi, power bank, and controller all sit on top of the wooden box full of straws.

    Here’s what an image of Yoda looks like, photographed through that many straws:

    Mosaic, but make it techy

    Ground glass lenses

    The concept isn’t as easy as it may look. As you can see from the images below, if you hold up a load of straws, you can only see the light through a few of them. Adrian turned to older technology for a solution, taking a viewfinder from an old camera which had ground glass (which ‘collects’ light) on the surface.

    Left: looking through straws at light with the naked eye
    Right: the same straws viewed through a ground glass lens

    Even though Adrian was completely new to both Raspberry Pi and Python, it only took him a week of evenings and weekends to code the software needed to control the Raspberry Pi High Quality Camera.

    Long story short, on the left is the final camera, with all the prototypes queued up behind it

    An original Nintendo controller runs the show and connects to the Raspberry Pi with a USB adapter. The buttons are mapped to the functions of Adrian’s software.

    [youtube https://www.youtube.com/watch?v=LVWuXccv03I?start=34&feature=oembed&w=500&h=281]

    A super satisfying time-lapse of the straws being loaded

    What does the Nintendo controller do?

    In his original post, Adrian explains what all the buttons on the controller do in order to create images:

    “The Start button launches a preview of what the camera is seeing. The A button takes a picture. The Up and Down buttons increase or decrease the exposure time by 1 second. The Select button launches a gallery of photos so I can see the last photo I took. The Right and Left buttons cycle between photos in the gallery. I am saving the B button for something else in the future. Maybe I will use it for uploading to Dropbox, I haven’t decided yet.”

    Adrian made a Lego mount for the Raspberry Pi camera
    The Lego mount makes it easy to switch between cameras and lenses

    A mobile phone serves as a wireless display so he can keep an eye on what’s going on. The phone communicates with the Raspberry Pi connected to the camera via a VPN app.

    One of the prototypes in action

    Follow Adrian on Instagram to keep up with all the photography captured using the final camera, as well as the prototypes that came before it.

    Website: LINK

  • PlayStation Podcast 377: Scratch That Backlog

    PlayStation Podcast 377: Scratch That Backlog

    Reading Time: 2 minutes

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    Hoo boy! Last week was quite a ride, and we’re back with a new episode reflecting on the excitement coming out of the PS5 Showcase, from the reveal of Final Fantasy XVI to a deeper look at Demon’s Souls combat. We also discuss upcoming PS4 releases Crash 4, Star Wars: Squadrons, and chat about what we do when we’re in between playing big games.

    Stuff We Talked About

    • PS5 Showcase(!)
    • Demon’s Souls
    • Final Fantasy XVI
    • Star Wars: Squadrons
    • Crash Bandicoot 4: It’s About Time
    • Diving into personal backlogs

    The Cast

    Tim Turi –  Senior Content Communications Specialist, SIE

    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • 13 Raspberry Pis slosh-test space shuttle tanks in zero gravity

    13 Raspberry Pis slosh-test space shuttle tanks in zero gravity

    Reading Time: 3 minutes

    High-school student Eleanor Sigrest successfully crowdfunded her way onto a zero-G flight to test her latest Raspberry Pi-powered project. NASA Goddard engineers peer reviewed Eleanor’s experimental design, which detects unwanted movement (or ‘slosh’) in spacecraft fluid tanks.

    The Raspberry Pi-packed setup

    The apparatus features an accelerometer to precisely determine the moment of zero gravity, along with 13 Raspberry Pis and 12 Raspberry Pi cameras to capture the slosh movement.

    What’s wrong with slosh?

    The Broadcom Foundation shared a pretty interesting minute-by-minute report on Eleanor’s first hyperbolic flight and how she got everything working. But, in a nutshell…

    The full apparatus onboard the zero gravity flight

    You don’t want the fluid in your space shuttle tanks sloshing around too much. It’s a mission-ending problem. Slosh occurs on take-off and also in microgravity during manoeuvres, so Eleanor devised this novel approach to managing it in place of the costly, heavy subsystems currently used on board space craft.

    Eleanor wanted to prove that the fluid inside tanks treated with superhydrophobic and superhydrophilic coatings settled quicker than in uncoated tanks. And she was right: settling times were reduced by 73% in some cases.

    Eleanor at work

    A continuation of this experiment is due to go up on Blue Origin’s New Shepard rocket – and yes, a patent is already pending.

    Curiosity, courage & compromise

    At just 13 years old, Eleanor won the Samueli Prize at the 2016 Broadcom MASTERS for her mastery of STEM principles and team leadership during a rigorous week-long competition. High praise came from Paula Golden, President of Broadcom Foundation, who said: “Eleanor is the epitome of a young woman scientist and engineer. She combines insatiable curiosity with courage: two traits that are essential for a leader in these fields.”

    Eleanor aged 13 with her award-winning project ‘Rockets & Nozzles & Thrust… Oh My’

    That week-long experience also included a Raspberry Pi Challenge, and Eleanor explained: “During the Raspberry Pi Challenge, I learned that sometimes the simplest solutions are the best. I also learned it’s important to try everyone’s ideas because you never know which one might work the best. Sometimes it’s a compromise of different ideas, or a compromise between complicated and simple. The most important thing is to consider them all.”

    Get this girl to Mars already.

    Website: LINK

  • NieR Replicant ver.1.22474487139… arrives April 23, 2021

    NieR Replicant ver.1.22474487139… arrives April 23, 2021

    Reading Time: 4 minutes

    Ten years ago, YOKO TARO (Director), Yosuke Saito (Producer), and Keiichi Okabe (Composer) would introduce the world to a unique, ambitious action-RPG by the name of NIER – or as it was known in Japan, NieR Gestalt. Its alternate version, titled NieR RepliCant (Released April 22, 2010), never made it to western shores. 

    In 2017, the same all-star development team would reunite to create the sequel, NieR:Automata, which exploded onto the scene like so many dismembered machine lifeforms and quickly established itself as a modern gaming masterpiece. Assisted by series newcomers, Toylogic Inc., that original team has returned to the roots of the series in triumphant fashion –NieR Replicant ver.1.22474487139… is poised to arrive on PS4 on April 23, 2021 to deliver the narratively complex, action-packed prequel that western NieR fans have been clamoring for. 

    In producer, Yosuke Saito’s own words:

    “We planned for this title to align with NieR’s 10th anniversary, and we tried our darndest to release it during the 10th anniversary. 

    Well, we didn’t make it in time!! 

    But, because of that, I believe that it has turned out to be that much better. I hope you are excited for it.”

    NieR Replicant ver.1.22474487139…

    For those who need a little refresher on the series – who better to lay it out than YOKO TARO himself? 

    “Hello, YOKO TARO here, and I’m Creative Director of NieR Replicant Ver.1.22474487139… Um, so, SQUARE ENIX asked me:

    >Please provide a comment to introduce this title primarily to those who have never played Replicant, making sure to include points like how it differs from NIER (the Western version of NieR Gestalt), where this title fits in the storyline of the NieR Universe and what the story is about, as well as how it relates to Automata, etc.

    And I was, like… “whaa? I have to explain all that? On top of that, there are so many elements!”

    …so, I’d like to answer it using a Q&A format.

    Q: What is NieR Gestalt/Replicant?

    A: A while ago, we tried to make this game called “NIER.” It had a boy as a protagonist, you see. But I heard from the folks at the US SQUARE ENIX office that “in the US, a father figure would resonate better,” so for the West (North America and Europe), we created “Gestalt,” a version where the protagonist is a father, and “Replicant” for Japan, in which the protagonist is a boy. These two titles are the predecessors to NieR:Automata, but… it’s all starting to get confusing, right? It is for me, too. So, if you could just think of this as a brand-new title that is totally unrelated.

    NieR Replicant ver.1.22474487139…

    Q: What is the relation between Replicant and Automata? What kind of story is it? Where does this fit in the NieR Universe?

    A: Replicant takes place way before the events of Automata; um, a few hundred, or was it a few thousand years ago… I’ve forgotten. Well, it’s a long, long time ago. That being said, it takes place far into the future from the time we live in. There, a young girl falls ill to this sickness – the Black Scrawl – that causes these black letter-like things to show up on your body, and her older brother has to save her. Then, a lot of things happen, then it eventually connects to Automata. But there’s just so much that goes on that it’s impossible to explain it all here, so… if you could just think of this as a brand-new title that is totally unrelated.

    Q: A comment regarding this title to Automata fans who have never played Replicant.

    A: During the production of Automata, I was thinking “I have to get both new audiences and Replicant fans to enjoy this title,” and wracked my brains for interesting twists in the designs. But, Replicant never really had Automata players in mind when it was designed. Because of that, it might feel like there are less twists in the gameplay and story, compared to Automata. So… if you could just please think of this as a brand-new title that is totally unrelated!

    In any case, just forget about everything in the past!

    That’s it from me!!”

    NieR Replicant ver.1.22474487139…

    The development team was just featured on a NieR series stream for Tokyo Game Show Online 2020: The “We Have a Decent Amount of New Info” Show. You can watch the new trailer they debuted there below:

    NieR Replicant ver.1.22474487139… arrives April 23, 2021

    We will finally be able to experience the NieR story origins from the point of view of the protagonist as a brother, along with many updates and improvements. Plus, it’s available for pre-order today! 

    Also, check out the White Snow Edition, exclusive to the Square Enix online store. There’s lots more to learn about this game and reveals to look forward to in the coming months – we hope that you’re just as excited as we are for the return of NieR!   

    Website: LINK

  • 17000ft | The MagPi 98

    17000ft | The MagPi 98

    Reading Time: 5 minutes

    How do you get internet over three miles up the Himalayas? That’s what the 17000 ft Foundation and Sujata Sahu had to figure out. Rob Zwetsloot reports in the latest issue of the MagPi magazine, out now.

    Living in more urban areas of the UK, it can be easy to take for granted decent internet and mobile phone signal. In more remote areas of the country, internet can be a bit spotty but it’s nothing compared with living up in a mountain.

    Tablet computers are provided that connect to a Raspberry Pi-powered network

    “17000 ft Foundation is a not-for-profit organisation in India, set up to improve the lives of people settled in very remote mountainous hamlets, in areas that are inaccessible and isolated due to reasons of harsh mountainous terrain,” explains its founder, Sujata Sahu. “17000 ft has its roots in high-altitude Ladakh, a region in the desolate cold desert of the Himalayan mountain region of India. Situated in altitudes upwards of 9300 ft and with temperatures dropping to -50°C in inhabited areas, this area is home to indigenous tribal communities settled across hundreds of tiny, scattered hamlets. These villages are remote, isolated, and suffer from bare minimum infrastructure and a centuries-old civilisation unwilling but driven to migrate to faraway cities in search of a better life. Ladakh has a population of just under 300,000 people living across 60,000 km2 of harsh mountain terrain, whose sustenance and growth depends on the infrastructure, resources, and support provided by the government.”

    A huge number of students have already benefited from the program

    The local governments have built schools. However, they don’t have enough resources or qualified teachers to be truly effective, resulting in a problem with students dropping out or having to be sent off to cities. 17000 ft’s mission is to transform the education in these communities.

    High-altitude Raspberry Pi

    “The Foundation today works in over 200 remote government schools to upgrade school infrastructure, build the capacity of teachers, provide better resources for learning, thereby improving the quality of education for its children,” says Sujata. “17000 ft Foundation has designed and implemented a unique solar-powered offline digital learning solution called the DigiLab, using Raspberry Pi, which brings the power of digital learning to areas which are truly off-grid and have neither electricity nor mobile connectivity, helping children to learn better, while also enabling the local administration to monitor performance remotely.”

    Each school is provided with solar power, Raspberry Pi computers to act as a local internet for the school, and tablets to connect to it. It serves as a ‘last mile connectivity’ from a remote school in the cloud, with an app on a teacher’s phone that will download data when it can and then update the installed Raspberry Pi in their school.

    Remote success

    “The solution has now been implemented in 120 remote schools of Ladakh and is being considered to be implemented at scale to cover the entire region,” adds Sujata. “It has now run successfully across three winters of Ladakh, withstanding even the harshest of -50°C temperatures with no failure. In the first year of its implementation alone, 5000 students were enrolled, with over 93% being active. The system has now delivered over 60,000 hours of learning to students in remote villages and improved learning outcomes.”

    Not all children stay in the villages year round

    It’s already helping to change education in the area during the winter. Many villages (and schools) can shut down for up to six months, and families who can’t move away are usually left without a functioning school. 17000 ft has changed this.

    “In the winter of 2018 and 2019, for the first time in a few decades, parents and community members from many of these hamlets decided to take advantage of their DigiLabs and opened them up for their children to learn despite the harsh winters and lack of teachers,” Sujata explains. “Parents pooled in to provide basic heating facilities (a Bukhari – a wood- or dung-based stove with a long pipe chimney) to bring in some warmth and scheduled classes for the senior children, allowing them to learn at their own pace, with student data continuing to be recorded in Raspberry Pi and available for the teachers to assess when they got back. The DigiLab Program, which has been made possible due to the presence of the Raspberry Pi Server, has solved a major problem that the Ladakhis have been facing for years!”

    Some of the village schools go unused in the winter

    How can people help?

    Sujata says, “17000 ft Foundation is a non-profit organisation and is dependent on donations and support from individuals and companies alike. This solution was developed by the organisation in a limited budget and was implemented successfully across over a hundred hamlets. Raspberry Pi has been a boon for this project, with its low cost and its computing capabilities which helped create this solution for such a remote area. However, the potential of Raspberry Pi is as yet untapped and the solution still needs upgrades to be able to scale to cover more schools and deliver enhanced functionality within the school. 17000 ft is very eager to help take this to other similar regions and cover more schools in Ladakh that still remain ignored. What we really need is funds and technical support to be able to reach the good of this solution to more children who are still out of the reach of Ed Tech and learning. We welcome contributions of any size to help us in this project.”

    For donations from outside India, write to sujata.sahu@17000ft.org. Indian citizens can donate through 17000ft.org/donate.

    The MagPi magazine is out now, available in print from the Raspberry Pi Press onlinestore, your local newsagents, and the Raspberry Pi Store, Cambridge.

    You can also download the PDF directly from the MagPi magazine website.

    Subscribers to the MagPi for 12 months get a free Adafruit Circuit Playground, or can choose from one of our other subscription offers, including this amazing limited-time offer of three issues and a book for only £10!

    Website: LINK

  • „Origins“ ist da – das neueste Update für No Man‘s Sky

    „Origins“ ist da – das neueste Update für No Man‘s Sky

    Reading Time: 3 minutes

    Hallo! Vor vier Jahren betraten PlayStation-Fans auf der ganzen Welt zum ersten Mal einen Planeten in unserem nahezu unendlichen Universum und brachen zu einer Erkundungsreise auf. Für erstaunlich viele Spieler sollte es eine Reise werden, bei der sie Hunderte und sogar Tausende von Stunden zum nächsten Horizont, nächsten Planeten, nächsten Sternensystem unterwegs waren, angetrieben von ihrer Neugier, zu sehen, was hinter der nächsten Kurve liegt. Dieses Universum, das wir zu Beginn erschaffen haben, hat auf der ganzen Welt tatsächlich schon für Abermillionen Stunden an Unterhaltung gesorgt.

    Gerade deshalb ist es so aufregend, heute No Man‘s Sky: Origins für PlayStation 4 zu veröffentlichen. Zum ersten Mal hauchen wir diesem Universum in bedeutender Weise neues Leben und Vielfalt ein, indem wir neue Welten zum Erkunden, noch nie gesehene Planeten und neues Leben zum Entdecken hinzufügen. 

    „Origins“ ist da – das neueste Update für No Man‘s Sky

    Wie verändert mein auf grundlegende Weise ein Universum, in dem so viele eine Heimat gefunden, Basen gebaut, benannt und entdeckt haben? Unsere Lösung liegt darin, völlig neue Planeten im Universum zu erschaffen, die noch nie dagewesene Perspektiven bieten. Fliegt mit eurem Raumschiff zwischen so hohen Bergen und durch so gewaltige Abgründe wie noch nie. Überlebt Gewitterstürme, Feuer und lebensfeindliche Wettersysteme. Entdeckt neue Verhaltensweisen von Kreaturen, wie etwa Tiere, die landen und flüchten, oder riesige Alien-Sandwürmer.  Durchstreift neue Landschaften mit riesigen Pflanzen, die sich bei Tag und Nacht unterscheiden. Erkunde Gebäude eines ganz neuen Maßstabs, die neue Geschichten und noch viel, viel mehr bieten.

    Als No Man‘s Sky am Anfang veröffentlicht wurde, haben wir zugesehen, wie Spieler auf ihrem ersten Planeten aufgewacht sind. Er war vielleicht gastfreundlich. Er war vielleicht gefährlich, unwirtlich oder voller Leben. Mit Sicherheit jedoch war es eine faszinierende, fremde Welt voller seltsamer Flora und Fauna, die die Spieler noch nie gesehen hatten – nicht einmal wir, die Entwickler, hatten das. Wir freuen uns schon sehr darauf, dieses Erlebnis wieder mit euch zu teilen.

    No Man‘s Sky auf PlayStation 4 wurde seit den frühen Anfängen mehr als ein Dutzend Mal aktualisiert. Das Spiel wurde in fast jede Richtung erweitert, um nahezu jeden Spielstil zu unterstützen: Basenbau, PS VR, Multiplayer, Handeln, Community-Missionen, Exo-Fahrzeuge, fortgesetzte Geschichten … Allein dieses Jahr haben wir bereits lebende Schiffe, Mechs, verlassene Frachter und plattformübergreifendes Cross-Play eingeführt.

    Im Kern von No Man‘s Sky schlägt jedoch das Herz einer Erfahrung, die nie wirklich ihren grundlegenden Daseinszweck verloren hat: eine Reise der Entdeckung und Erkundung. Daher ist es nur angemessen, dass wir dieses Jahr mit unserer Hauptaktualisierung – in Einklang mit den größeren jährlichen Aktualisierungen Aufstieg des Atlas (2017), Next (2018) und Beyond – zu diesen Hauptprinzipien zurückkehren.

    Ob ihr bereits Reiseveteranen seid, die schon in die Mitte des Universums und zurück gereist sind, oder die ersten, zaghaften Schritte auf eurem allerersten Planeten noch vor euch liegen – No Man‘s Sky: Origins ist ein bedeutender Moment auf unserer bisherigen Reise. Warum schaut ihr nicht gleich selbst, was es zu entdecken gibt?

    Unsere Reise geht weiter.

    Website: LINK

  • Raspberry Pi powered e-paper display takes months to show a movie

    Raspberry Pi powered e-paper display takes months to show a movie

    Reading Time: 2 minutes

    We loved the filmic flair of Tom Whitwell‘s super slow e-paper display, which takes months to play a film in full.

    Living art

    His creation plays films at about two minutes of screen time per 24 hours, taking a little under three months for a 110-minute film. Psycho played in a corner of his dining room for two months. The infamous shower scene lasted a day and a half.

    Tom enjoys the opportunity for close study of iconic filmmaking, but you might like this project for the living artwork angle. How cool would this be playing your favourite film onto a plain wall somewhere you can see it throughout the day?

    The Raspberry Pi wearing its e-Paper HAT

    Four simple steps

    Luckily, this is a relatively simple project – no hardcore coding, no soldering required – with just four steps to follow if you’d like to recreate it:

    1. Get the Raspberry Pi working in headless mode without a monitor, so you can upload files and run code
    2. Connect to an e-paper display via an e-paper HAT (see above image; Tom is using this one) and install the driver code on the Raspberry Pi
    3. Use Tom’s code to extract frames from a movie file, resize and dither those frames, display them on the screen, and keep track of progress through the film
    4. Find some kind of frame to keep it all together (Tom went with a trusty IKEA number)
    Living artwork: the Psycho shower scene playing alongside still artwork in Tom’s home

    Affordably arty

    The entire build cost £120 in total. Tom chose a 2GB Raspberry Pi 4 and a NOOBS 64gb SD Card, which he bought from Pimoroni, one of our approved resellers. NOOBS included almost all the libraries he needed for this project, which made life a lot easier.

    His original post is a dream of a comprehensive walkthrough, including all the aforementioned code.

    2001: A Space Odyssey would take months to play on Tom’s creation

    Head to the comments section with your vote for the creepiest film to watch in ultra slow motion. I came over all peculiar imaging Jaws playing on my living room wall for months. Big bloody mouth opening slooooowly (pales), big bloody teeth clamping down slooooowly (heart palpitations). Yeah, not going to try that. Sorry Tom.

    Website: LINK

  • Raspberry Pi turns retro radio into interactive storyteller

    Raspberry Pi turns retro radio into interactive storyteller

    Reading Time: 3 minutes

    8 Bits and a Byte created this voice-controllable, interactive, storytelling device, hidden inside a 1960s radio for extra aesthetic wonderfulness.

    A Raspberry Pi 3B works with an AIY HAT, a microphone, and the device’s original speaker to run chatbot and speech-to-text artificial intelligence.

    This creature is a Bajazzo TS made by Telefunken some time during the 1960s in West Germany, and this detail inspired the espionage-themed story that 8 Bits and a Byte retrofitted it to tell. Users are intelligence agents whose task is to find the evil Dr Donogood.

    The device works like one of those ‘choose your own adventure’ books, asking you a series of questions and offering you several options. The story unfolds according to the options you choose, and leads you to a choice of endings.

    In with the new (Raspberry Pi tucked in the lower right corner)

    What’s the story?

    8 Bits and a Byte designed a decision tree to provide a tight story frame, so users can’t go off on question-asking tangents.

    When you see the ‘choose your own adventure’ frame set out like this, you can see how easy it is to create something that feels interactive, but really only needs to understand the difference between a few phrases: ‘laser pointer’; ‘lockpick’; ‘drink’; take bribe’, and ‘refuse bribe’.

    How does it interact with the user?

    [youtube https://www.youtube.com/watch?v=smQBHZZrqBM?start=362&feature=oembed&w=500&h=281]

    Skip to 03mins 30secs to see the storytelling in action

    Google Dialogflow is a free natural language understanding platform that makes it easy to design a conversational user interface, which is long-speak for ‘chatbot’.

    There are a few steps between the user talking to the radio, and the radio figuring out how to respond. The speech-to-text and chatbot software need to work in tandem. For this project, the data flow runs like so:

    1: The microphone detects that someone is speaking and records the audio.

    2-3: Google AI (the Speech-To-Text box) processes the audio and extracts the words the user spoke as text.

    4-5: The chatbot (Google Dialogflow) receives this text and matches it with the correct response, which is sent back to the Raspberry Pi.

    6-7: Some more artificial intelligence uses this text to generate artificial speech.

    8: This audio is played to the user via the speaker.

    Website: LINK

  • Markarth DLC, in-game events, & more coming soon to ESO

    Markarth DLC, in-game events, & more coming soon to ESO

    Reading Time: 3 minutes

    We were thrilled to announce the conclusion to 2020’s year-long storyline during the recent ESO Dark Heart of Skyrim Year-End preview with The Elder Scrolls Online: Markarth. This new DLC will take you to the iconic area of Skyrim known as the Reach with an all-new zone and story that ties into and brings the Dark Heart of Skyrim year-long adventure to a close.

    Can’t wait to get started? Begin your Markarth DLC adventure with the free quest now available from the in-game Crown Store. This adventure leads directly into the main storyline of the Markarth DLC and the Dark Heart of Skyrim finale, and no additional purchase is necessary, as you only need access to the base game to grab it.

    Get ready for Markarth with a new prologue questline

    Starting next week, we’re also introducing the Lost Treasures of Skyrim in-game event, challenging you and the ESOcommunity to unlock three tiers of collectible rewards that include new cosmetics, a pet, a new house, and the first of a new type of collectible: houseguests! To unlock them, work together as a community & use the new Antiquities system to dig up Tamriel’s lost treasures. Note that this event is only available to those who own the Greymoor Chapter.

    Unlock Community Rewards during the Lost Treasures of Skyrim Event

    Finally, we’re also happy to announce that our end-of-year promotion, titled #TamrielTogether, is coming soon. The ultimate celebration of our amazing community and all of the ways you play together, #TamrielTogether is packed with a ton of in-game events & rewards, the chance to win amazing prizes (in eligible territories), a guild-based contest, and more.

    Team up for adventure during #TamrielTogether

    With the upcoming Markarth DLC, the Dark Heart of Skyrim adventure comes to its incredible conclusion. We can’t wait to share more, so sure to check out the Markarth Prologue questline live right now in addition to the upcoming Lost Treasures of Skyrim event and #TamrielTogether promotion — it’s going to be an exciting end to another amazing year for The Elder Scrolls Online!

    The Elder Scrolls Online: Markarth arrives November 10 on PS4.

    Website: LINK

  • Build an arcade cabinet | Hackspace 35

    Build an arcade cabinet | Hackspace 35

    Reading Time: 5 minutes

    Games consoles might be fast and have great graphics, but they’re no match for the entertainment value of a proper arcade machine. In this month’s issue of Hackspace magazine, you’re invited to relive your misspent youth with this huge build project.

    There’s something special about the comforting solidity of a coin-eating video game monolith, and nothing screams retro fun like a full-sized arcade cabinet sitting in the corner of the room. Classic arcade machines can be a serious investment. Costing thousands of pounds and weighing about the same as a giant panda, they’re out of reach for all but the serious collector. Thankfully, you can recreate that retro experience using modern components for a fraction of the price and weight.

    An arcade cabinet is much easier to make than you might expect. It’s essentially a fancy cupboard that holds a monitor, speakers, a computer, a keyboard, and some buttons. You can make your own cabinet using not much more than a couple of sheets of MDF, some clear plastic, and a few cans of spray paint.

    If you want a really authentic-looking cabinet, you can find plenty of plans and patterns online. However, most classic cabinets are a bit bigger than you might remember, occupying almost a square metre of floor space. If you scale that down to approximately 60 cm2, you can make an authentic-looking home arcade cabinet that won’t take over the entire room, and can be cut from just two pieces of 8 × 4 (2440 mm × 1220 mm) MDF. You can download our plans, but these are rough plans designed for you to tweak into your own creation. A sheet of 18 mm MDF is ideal for making the body of the cabinet, and 12 mm MDF works well to fill in the front and back panels. You can use thinner sheets of wood to make a lighter cabinet, but you might find it less sturdy and more difficult to screw into.

    The sides of the machine should be cut from 18 mm MDF, and will be 6 feet high. The sides need to be as close to identical as possible, so mark out the pattern for the side on one piece of 18 mm MDF, and screw the boards together to hold them while you cut. You can avoid marking the sides by placing the screws through the waste areas of the MDF. Keep these offcuts to make internal supports or brackets. You can cut the rest of the pieces of MDF using the project plans as a guide. 

    Why not add a coin machine for extra authenticity

    Attach the side pieces to the base, so that the sides hang lower than the base by an inch or two. If you’re more accomplished at woodworking and want to make the strongest cabinet possible, you can use a router to joint and glue the pieces of wood together. This will make the cabinet very slightly narrower and will affect some measurements, but if you follow the old adage to measure twice and cut once, you should be fine. If you don’t want to do this, you can use large angle brackets and screws to hold everything together. The cabinet will still be strong, and you’ll have the added advantage that you can disassemble it in the future if necessary.

    Keep attaching the 18 mm MDF pieces, starting with the top piece and the rear brace. Once you have these pieces attached, the cabinet should be sturdy enough to start adding the thinner panels. Insetting the panels by about an inch gives the cabinet that retro look, and also hides any design crimes you might have committed while cutting out the side panels.

    The absolute sizing of the cabinet isn’t critical unless you’re trying to make an exact copy of an old machine, so don’t feel too constrained by measuring things down to the millimetre. As long as the cabinet is wide enough to accept your monitor, everything else is moveable and can be adjusted to suit your needs.

    Make it shiny

    You can move onto decoration once the cabinet woodwork is fitted together. This is mostly down to personal preference, although it’s wise to think about which parts of the case will be touched more often, and whether your colour choices will cause any problems with screen reflection. Matt black is a popular choice for arcade cabinets because it’s non-reflective and any surface imperfections are less noticeable with a matt paint finish.

    Aluminium checker plate is a good way of protecting your cabinet from damage, and it can be cut and shaped easily.

    Wallpaper or posters make a great choice for decorating the outside of the cabinet, and they are quick to apply. Just be sure to paste all the way up to the edge, and protect any areas that will be handled regularly with aluminium checker plate or plastic sheet. The edges of MDF sheets can be finished with iron-on worktop edging, or with the chrome detailing tape used on cars. You can buy detailing tape in 12 mm and 18 mm widths, which makes it great for finishing edges. The adhesive tape provided with the chrome edging isn’t always very good, so it’s worth investing in some high-strength, double-sided clear vinyl foam tape.

    You’ve made your cabinet, but it’s empty at the moment. You’re going to add a Raspberry Pi, monitor, speakers, and a panel for buttons and joysticks. To find out how, you can read the full article in HackSpace magazine 35.  

    Get HackSpace magazine 35 Out Now!

    Each month, HackSpace magazine brings you the best projects, tips, tricks and tutorials from the makersphere. You can get it from the Raspberry Pi Press online store, The Raspberry Pi store in Cambridge, or your local newsagents.

    Each issue is free to download from the HackSpace magazine website.

    If you subscribe for 12 months, you get an Adafruit Circuit Playground Express , or can choose from one of our other subscription offers, including this amazing limited-time offer of three issues and a book for only £10!

    Website: LINK

  • Spielt die Demo zu Crash Bandicoot™ 4: It’s About Time noch heute!

    Spielt die Demo zu Crash Bandicoot™ 4: It’s About Time noch heute!

    Reading Time: 3 minutes

    Crash Bandicoot™ 4: It’s About Time ist ab dem 2. Oktober erhältlich. Aber ihr müsst nicht bis dahin warten, um euch in die Action zu stürzen: Bestellt das Spiel im PlayStation Store digital vor, um die Demo ab heute* herunterladen und spielen zu können.

    Spielt die Demo zu Crash Bandicoot™ 4: It’s About Time noch heute!

    Die Demo beinhaltet drei Levels aus der Spielmitte – also poliert eure Plattform-Künste auf und macht euch bereit für ein paar neue Spielmechaniken. Während ihr in der Vollversion des Spiels zwischen Crash und Coco hin- und herwechseln könnt, konzentriert sich die Demo in zwei Levels auf Crash und im dritten Level auf Dr. Neo Cortex.

    Eingeschneit

    Vermisst ihr diese rutschigen Crash-Eislevels? Die Demo zu Crash 4 verschafft Abhilfe und bietet außerdem neuen zeitverändernden Wahnsinn. In diesem Level benutzt Crash die Maske der Zeit – Kupuna-Wa –, um Eisblöcke und temporäre Plattformen zu verlangsamen und sicher passieren zu können. Das Level bietet auch einen optionalen Bonusweg mit noch mehr Herausforderungen für diejenigen unter euch, die noch einen drauflegen wollen.

    Eingeschneit (Cortex-Zeitstrahl)

    Eingeschneit hat noch einen alternativen Zeitstrahl, in dem ihr in die Rolle von Dr. Neo Cortex höchstpersönlich schlüpft, der über ganz andere Fähigkeiten und Moves verfügt. Er kann beispielsweise Gegner in Plattformen oder gelatineartige Würfel verwandeln, auf denen man hüpfen kann. Außerdem kann er am Boden oder in der Luft einen Spurt hinlegen, um Schluchten zu überqueren, an denen er sonst verzweifeln würde.

    Falls ihr es bis ans Ende dieses Abschnitts schafft, trefft ihr wieder mit dem Original-Zeitstrahl zusammen und beendet den Rest des Levels als Crash. Dabei findet ihr ganz neue Arten von Kisten und die Kisten stehen an anderen Stellen, sodass eine ganz neue Herausforderung entsteht.

    Dino-Spurt

    Das andere Level in dieser Demo ist Dino-Spurt. Crash landet im Jahr 88 Millionen v. Chr. und erkundet die Eggipus-Dimension, in der es nur so von prähistorischen Gegnern wimmelt – wie ihr bestimmt vermutet ist darunter auch T-Rex. Es wäre nicht Crash ohne eine gute alte Jagdszene, stimmt‘s? Mit der Hilfe von Lani-Loli (der Maske der Phasenverschiebung) muss Crash Objekte so verschieben, dass sie auftauchen oder verschwinden, um Gefahren zu umgehen und es sicher durch das Level zu schaffen. Es gibt einen weiteren optionalen Bonusweg in diesem Level, wenn ihr euer Können wirklich unter Beweis stellen wollt.

    Vorbesteller-Bonus: „Absolut abgefahren“-Skins

    Zusätzlich zum Demo-Zugang erhaltet ihr beim digitalen Kauf von Crash Bandicoot 4: It’s About Time (ganz gleich, ob als Vorbestellung oder bei Veröffentlichung) die „Absolut abgefahren“-Skins (verfügbar nach Abschluss des zweiten Levels), die Crash und Coco in eine radikale 90er-Optik befördern.

    Crash Bandicoot 4: It’s About Time ist zu einem empfohlenen Einzelhandelspreis von 69,99 € erhältlich und kann hier vorbestellt werden.

    * Die Verfügbarkeit der Demo kann sich ändern. Internetverbindung für Download erforderlich. Verfügbar in teilnehmenden Regionen.

    Weitere Informationen zur „Crash Bandicoot™“-Reihe erhaltet ihr unter www.crashbandicoot.com. Folgt uns unter @CrashBandicoot auf unseren Instagram-Twitter- und Facebook-Konten sowie dem Entwicklerteam von Toys for Bob auf Twitter und Instagram.

    Website: LINK

  • Raspberry Pi enables world’s smallest iMac

    Raspberry Pi enables world’s smallest iMac

    Reading Time: 3 minutes

    This project goes a step further than most custom-made Raspberry Pi cases: YouTuber Michael Pick hacked a Raspberry Pi 4 and stuffed it inside this Apple lookalike to create the world’s smallest ‘iMac’.

    Michael designed and 3D printed this miniature ‘iMac’ with what he calls a “gently modified” Raspberry Pi 4 at the heart. Everything you see is hand-painted and -finished to achieve an authentic, sleek Apple look.

    This is “gentle modification” we just mentioned

    Even after all that power tool sparking, this miniature device is capable of playing Minecraft at 1000 frames per second. Michael was set on making the finished project as thin as possible, so he had to slice off a couple of his Raspberry Pi’s USB ports and the Ethernet socket to make everything fit inside the tiny, custom-made case. This hacked setup leaves you with Bluetooth and wireless internet connections, which, as Michael explains in the build video, “if you’re a Mac user, that’s all you’re ever going to need.”

    [youtube https://www.youtube.com/watch?v=wRsn2f6dxCk?feature=oembed&w=500&h=281]

    We love watching 3D printer footage set to relaxed elevator music

    This teeny yet impactful project has even been featured on forbes.com, and that’s where we learned how the tightly packed tech manages to work in such a restricted space:

    “A wireless dongle is plugged into one of the remaining USB ports to ensure it’s capable of connecting to a wireless keyboard and mouse, and a low-profile ribbon cable is used to connect the display to the Raspberry Pi. Careful crimping of cables and adapters ensures the mini iMac can be powered from a USB-C extension cable that feeds in under the screen, while the device also includes a single USB 2 port.”

    Barry Collins | forbes.com

    The maker also told forbes.com that this build was inspired by an iRaspbian software article from tech writer Barry Collins. iRaspbian puts a Mac-like interface — including Dock, Launcher and even the default macOS wallpaper — on top of a Linux distro. We guess Michael just wanted the case to match the content, hey?

    Check out Michael’s YouTube channel for more inexplicably cool builds, such as a one billion volt Thor hammer.

    Website: LINK

  • Magpie MIDI is an adaptive harmonica-style computer interface

    Magpie MIDI is an adaptive harmonica-style computer interface

    Reading Time: 2 minutes

    Magpie MIDI is an adaptive harmonica-style computer interface

    Arduino TeamSeptember 15th, 2020

    For those with certain physical restrictions, interfacing with a computer can be a difficult task. As a possible solution, Shu Takahashi and Pato Montalvo have come up with the Magpie MIDI hands-free interface. The adaptive tool, inspired in part by a harmonica, has 13 air holes that enable its user to “sip” and “puff” all 26 letters of the alphabet.

    The Magpie MIDI also features an integrated joystick and potentiometer, allowing it to function as a USB mouse for navigating a computer screen, as a MIDI controller, and even as a gaming device. Everything is controlled by an Arduino Leonardo, and uses a CD74HC4067 multiplexer to accommodate the available inputs.

    More info on this amazing assistive technology project can be found in Takahashi’s tutorial, as well as the video below.

    [youtube https://www.youtube.com/watch?v=hUoyafEdK-Q?feature=oembed&w=500&h=281]

    Magpie MIDI is an affordable adaptive tool that enables cerebral palsy patients and others with muscle control disabilities to express themselves in new ways. Meant to be easily customizable to meet different needs of varying degrees of disabilities, every aspect of hardware and software is open-source. The device offers new means for cerebral palsy patients and alike to express their creativity in areas of computer games, music, and writing.

    Website: LINK

  • What the blink is my IP address?

    What the blink is my IP address?

    Reading Time: 3 minutes

    Picture the scene: you have a Raspberry Pi configured to run on your network, you power it up headless (without a monitor), and now you need to know which IP address it was assigned.

    [youtube https://www.youtube.com/watch?v=XbJ5vT8FvXU?feature=oembed&w=500&h=281]

    Matthias came up with this solution, which makes your Raspberry Pi blink its IP address, because he used a Raspberry Pi Zero W headless for most of his projects and got bored with having to look it up with his DHCP server or hunt for it by pinging different IP addresses.

    How does it work?

    A script runs when you start your Raspberry Pi and indicates which IP address is assigned to it by blinking it out on the device’s LED. The script comprises about 100 lines of Python, and you can get it on GitHub.

    A screen running Python
    Easy peasy GitHub breezy

    The power/status LED on the edge of the Raspberry Pi blinks numbers in a Roman numeral-like scheme. You can tell which number it’s blinking based on the length of the blink and the gaps between each blink, rather than, for example, having to count nine blinks for a number nine.

    Blinking in Roman numerals

    Short, fast blinks represent the numbers one to four, depending on how many short, fast blinks you see. A gap between short, fast blinks means the LED is about to blink the next digit of the IP address, and a longer blink represents the number five. So reading the combination of short and long blinks will give you your device’s IP address.

    You can see this in action at this exact point in the video. You’ll see the LED blink fast once, then leave a gap, blink fast once again, then leave a gap, then blink fast twice. That means the device’s IP address ends in 112.

    What are octets?

    Luckily, you usually only need to know the last three numbers of the IP address (the last octet), as the previous octets will almost always be the same for all other computers on the LAN.

    The script blinks out the last octet ten times, to give you plenty of chances to read it. Then it returns the LED to its default functionality.

    Which LED on which Raspberry Pi?

    On a Raspberry Pi Zero W, the script uses the green status/power LED, and on other Raspberry Pis it uses the green LED next to the red power LED.

    The green LED blinking the IP address (the red power LED is slightly hidden by Matthias’ thumb)

    Once you get the hang of the Morse code-like blinking style, this is a really nice quick solution to find your device’s IP address and get on with your project.

    Website: LINK

  • Turn a watermelon into a RetroPie games console

    Turn a watermelon into a RetroPie games console

    Reading Time: 3 minutes

    OK Cedrick, we don’t need to know why, but we have to know how you turned a watermelon into a games console.

    This has got to be a world first. What started out as a regular RetroPie project has blown up reddit due to the unusual choice of casing for the games console: nearly 50,000 redditors upvoted this build within a week of Cedrick sharing it.

    See, we’re not kidding

    What’s inside?

    • Raspberry Pi 3
    • Jingo Dot power bank (that yellow thing you can see below)
    • Speakers
    • Buttons
    • Small 1.8″ screen

    [youtube https://www.youtube.com/watch?v=dqgjozNR3W8?feature=oembed&w=500&h=281]

    Cedrick’s giggling really makes this video

    Retropie

    While this build looks epic, it isn’t too tricky to make. First, Cedrick flashed the RetroPie image onto an SD card, then he wired up a Raspberry Pi’s GPIO pins to the red console buttons, speakers, and the screen.

    Cedrick achieved audio output by adding just a few lines of code to the config file, and he downloaded libraries for screen configuration and button input. That’s it! That’s all you need to get a games console up and running.

    Cedrick just hanging on the train with his WaterBoy

    Now for the messy bit

    Cedrick had to gut an entire watermelon before he could start getting all the hardware in place. He power-drilled holes for the buttons to stick through, and a Stanley knife provided the precision he needed to get the right-sized gap for the screen.

    A gutted watermelon with gaps cut to fit games console buttons and a screen

    Rather than drill even more holes for the speakers, Cedrick stuck them in place inside the watermelon using toothpicks. He did try hot glue first but… yeah. Turns out fruit guts are impervious to glue.

    Moisture was going to be a huge problem, so to protect all the hardware from the watermelon’s sticky insides, Cedrick lined it with plastic clingfilm.

    Infinite lives

    And here’s how you can help: Cedrick is open to any tips as to how to preserve the perishable element of his project: the watermelon. Resin? Vaseline? Time machine? How can he keep the watermelon fresh?

    Share your ideas on reddit or YouTube, and remember to subscribe to see more of Cedrick’s maverick making in the wild.

    Website: LINK

  • Give your voice assistant a retro Raspberry Pi makeover

    Give your voice assistant a retro Raspberry Pi makeover

    Reading Time: 2 minutes

    Do you feel weird asking the weather or seeking advice from a faceless device? Would you feel better about talking to a classic 1978 2-XL educational robot from Mego Corporation? Matt over at element14 Community, where tons of interesting stuff happens, has got your back.

    [youtube https://www.youtube.com/watch?v=01OHLAjIXJE?feature=oembed&w=500&h=281]

    Watch Matt explain how the 2-XL toy robot worked before he started tinkering with it. This robot works with Google Assistant on a Raspberry Pi, and answers to a custom wake word.

    Kit list

    Our recent blog about repurposing a Furby as a voice assistant device would have excited Noughties kids, but this one is mostly for our beautiful 1970s- and 1980s-born fanbase.

    Time travel

    2-XL, Wikipedia tells us, is considered the first “smart toy”, marketed way back in 1978, and exhibiting “rudimentary intelligence, memory, gameplay, and responsiveness”. 2-XL had a personality that kept kids’ attention, telling jokes and offering verbal support as they learned.

    Teardown

    Delve under the robot’s armour to see how the toy was built, understand the basic working mechanism, and watch Matt attempt to diagnose why his 2-XL is not working.

    Setting up Google Assistant

    The Matrix Creator daughter board mentioned in the kit list is an ideal platform for developing your own AI assistant. It’s the daughter board’s 8-microphone array that makes it so brilliant for this task. Learn how to set up Google Assistant on the Matrix board in this video.

    What if you don’t want to wake your retrofit voice assistant in the same way as all the other less dedicated users, the ones who didn’t spend hours of love and care refurbishing an old device? Instead of having your homemade voice assistant answer to “OK Google” or “Alexa”, you can train it to recognise a phrase of your choice. In this tutorial, Matt shows you how to set up a custom wake word with your voice assistant, using word detection software called Snowboy.

    Keep an eye on element14 on YouTube for the next instalment of this excellent retrofit project.

    Website: LINK

  • Nandu’s lockdown Raspberry Pi robot project

    Nandu’s lockdown Raspberry Pi robot project

    Reading Time: 2 minutes

    Nandu Vadakkath was inspired by a line-following robot built (literally) entirely from salvage materials that could wait patiently and purchase beer for its maker in Tamil Nadu, India. So he set about making his own, but with the goal of making it capable of slightly more sophisticated tasks.

    [youtube https://www.youtube.com/watch?v=Y5zBCSHnulc?feature=oembed&w=500&h=281]

    “Robot, can you play a song?”

    Hardware

    [youtube https://www.youtube.com/watch?v=7HJzhZYlHhU?feature=oembed&w=500&h=281]

    Robot comes when called, and recognises you as its special human

    Software

    Nandu had ambitious plans for his robot: navigation, speech and listening, recognition, and much more were on the list of things he wanted it to do. And in order to make it do everything he wanted, he incorporated a lot of software, including:

    [youtube https://www.youtube.com/watch?v=KTHh8QU70nc?feature=oembed&w=500&h=281]

    Robot shares Nandu’s astrological chart
    • Python 3
    • virtualenv, a tool for creating isolating virtual Python environments
    • the OpenCV open source computer vision library
    • the spaCy open source natural language processing library
    • the TensorFlow open source machine learning platform
    • Haar cascade algorithms for object detection
    • A ResNet neural network with the COCO dataset for object detection
    • DeepSpeech, an open source speech-to-text engine
    • eSpeak NG, an open source speech synthesiser
    • The MySQL database service

    So how did Nandu go about trying to make the robot do some of the things on his wishlist?

    Context and intents engine

    The engine uses spaCy to analyse sentences, classify all the elements it identifies, and store all this information in a MySQL database. When the robot encounters a sentence with a series of possible corresponding actions, it weighs them to see what the most likely context is, based on sentences it has previously encountered.

    Getting to know you

    The robot has been trained to follow Nandu around but it can get to know other people too. When it meets a new person, it takes a series of photos and processes them in the background, so it learns to remember them.

    Nandu's home made robot
    There she blows!

    Speech

    Nandu didn’t like the thought of a basic robotic voice, so he searched high and low until he came across the MBROLA UK English voice. Have a listen in the videos above!

    Object and people detection

    The robot has an excellent group photo function: it looks for a person, calculates the distance between the top of their head and the top of the frame, then tilts the camera until this distance is about 60 pixels. This is a lot more effort than some human photographers put into getting all of everyone’s heads into the frame.

    Nandu has created a YouTube channel for his robot companion, so be sure to keep up with its progress!

    Website: LINK

  • Official PlayStation Podcast 376: Yeah, Baby!

    Official PlayStation Podcast 376: Yeah, Baby!

    Reading Time: < 1 minute

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    This week, we read through an avalanche of wonderful listener letters offering advice to new parents looking to juggle gaming with the adventure that is raising a child. Plus, a former host returns for a special guest appearance… listen in!

    Stuff We Talked About

    • Parenthood!
    • The Outer Worlds
    • Tamarin
    • A special guest appearance from a powerful former co-host

    The Cast


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Recreate Q*bert’s cube-hopping action | Wireframe #42

    Recreate Q*bert’s cube-hopping action | Wireframe #42

    Reading Time: 4 minutes

    Code the mechanics of an eighties arcade hit in Python and Pygame Zero. Mark Vanstone shows you how

    Players must change the colour of every cube to complete the level.

    Late in 1982, a funny little orange character with a big nose landed in arcades. The titular Q*bert’s task was to jump around a network of cubes arranged in a pyramid formation, changing the colours of each as they went. Once the cubes were all the same colour, it was on to the next level; to make things more interesting, there were enemies like Coily the snake, and objects which helped Q*bert: some froze enemies in their tracks, while floating discs provided a lift back to the top of the stage.

    Q*bert was designed by Warren Davis and Jeff Lee at the American company Gottlieb, and soon became such a smash hit that, the following year, it was already being ported to most of the home computer platforms available at the time. New versions and remakes continued to appear for years afterwards, with a mobile phone version appearing in 2003. Q*bert was by far Gottlieb’s most popular game, and after several changes in company ownership, the firm is now part of Sony’s catalogue – Q*bert’s main character even made its way into the 2015 film, Pixels.

    Q*bert uses isometric-style graphics to draw a pseudo-3D display – something we can easily replicate in Pygame Zero by using a single cube graphic with which we make a pyramid of Actor objects. Starting with seven cubes on the bottom row, we can create a simple double loop to create the pile of cubes. Our Q*bert character will be another Actor object which we’ll position at the top of the pile to start. The game screen can then be displayed in the draw() function by looping through our 28 cube Actors and then drawing Q*bert.

    Our homage to Q*bert. Try not to fall into the terrifying void.

    We need to detect player input, and for this we use the built-in keyboard object and check the cursor keys in our update() function. We need to make Q*bert move from cube to cube so we can move the Actor 32 pixels on the x-axis and 48 pixels on the y-axis. If we do this in steps of 2 for x and 3 for y, we will have Q*bert on the next cube in 16 steps. We can also change his image to point in the right direction depending on the key pressed in our jump() function. If we use this linear movement in our move() function, we’ll see the Actor go in a straight line to the next block. To add a bit of bounce to Q*bert’s movement, we add or subtract (depending on the direction) the values in the bounce[] list. This will make a bit more of a curved movement to the animation.

    Now that we have our long-nosed friend jumping around, we need to check where he’s landing. We can loop through the cube positions and check whether Q*bert is over each one. If he is, then we change the image of the cube to one with a yellow top. If we don’t detect a cube under Q*bert, then the critter’s jumped off the pyramid, and the game’s over. We can then do a quick loop through all the cube Actors, and if they’ve all been changed, then the player has completed the level. So those are the basic mechanics of jumping around on a pyramid of cubes. We just need some snakes and other baddies to annoy Q*bert – but we’ll leave those for you to add. Good luck!

    Here’s Mark’s code for a Q*bert-style, cube-hopping platform game. To get it running on your system, you’ll need to install Pygame Zero. And to download the full code and assets, head here.

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  • Raspberry Pi retro player

    Raspberry Pi retro player

    Reading Time: 2 minutes

    We found this project at TeCoEd and we loved the combination of an OLED display housed inside a retro Argus slide viewer. It uses a Raspberry Pi 3 with Python and OpenCV to pull out single frames from a video and write them to the display in real time.​

    TeCoEd names this creation the Raspberry Pi Retro Player, or RPRP, or – rather neatly – RP squared. The Argus viewer, he tells us, was a charity-shop find that cost just 50p.  It sat collecting dust for a few years until he came across an OLED setup guide on hackster.io, which inspired the birth of the RPRP.

    [youtube https://www.youtube.com/watch?v=sOkLrHYF0rQ?feature=oembed&w=500&h=281]

    Timelapse of the build and walk-through of the code

    At the heart of the project is a Raspberry Pi 3 which is running a Python program that uses the OpenCV computer vision library.  The code takes a video clip and breaks it down into individual frames. Then it resizes each frame and converts it to black and white, before writing it to the OLED display. The viewer sees the video play in pleasingly retro monochrome on the slide viewer.

    Tiny but cute, like us!

    TeCoEd ran into some frustrating problems with the OLED display, which, he discovered, uses the SH1106 driver, rather than the standard SH1306 driver that the Adafruit CircuitPython library expects. Many OLED displays use the SH1306 driver, but it turns out that cheaper displays like the one in this project use the SH1106. He has made a video to spare other makers this particular throw-it-all-in-the-bin moment.

    [youtube https://www.youtube.com/watch?v=LdOKXUDw2NY?feature=oembed&w=500&h=281]

    Tutorial for using the SH1106 driver for cheap OLED displays

    If you’d like to try this build for yourself, here’s all the code and setup advice on GitHub.

    Wiring diagram

    TeCoEd is, as ever, our favourite kind of maker – the sharing kind! He has collated everything you’ll need to get to grips with OpenCV, connecting the SH1106 OLED screen over I2C, and more. He’s even told us where we can buy the OLED board.

    Website: LINK