Schlagwort: playstation games

  • Mini-Mech Mayhem Launches Tomorrow for PS VR

    Mini-Mech Mayhem Launches Tomorrow for PS VR

    Reading Time: 3 minutes

    is out tomorrow and behind the bright and colorful aesthetic is a deceptively deep and highly-strategic experience. Whether you’re battling others online or tackling the AI in single player, you’ll need a playbook to guide your mech to victory. While there’s a robust tutorial, which includes 30 hand-crafted challenges to explore some more nuanced maneuvers, we at FuturLab would like to share some of our own strategies to help you towards total tabletop domination!

    Basic Training

    There are two phases to a match of Mini-Mech Mayhem: planning and action. In the planning phase, you must plan three actions — two moves and a shot, or two shots and a move. You won’t know what other players are going to do, so you need to predict your opponent’s behavior while remaining unpredictable yourself.

    In the action phase, you watch as moves are played out one after another. It’s here that you can use special intercept cards to change the course of a match. Intercepts cost power which is awarded at the start of each round, can be collected from the board or stolen from another player. There are 25 intercepts in total, so be sure to check out the intercept guide on the in-game settings menu for full details of what they all do.

    The aim of the game is to win yourself some Victory Points and it takes three to win a match. Victory Points are awarded for directly causing the destruction of an opponent with a projectile or push, or by ending a round on the victory square. So let’s take a look at some of our favorite, fiendishly fun ways to make that happen…

    The Vulture

    Don’t be afraid to fight dirty — your opponents almost certainly will! Try letting them do all the hard work to capture a victory square, then play a shuffle or rotate position intercept to end the turn in their spot and take it for yourself.

    The Cheap Shot

    Directly cause an opposing mech to fall into a hazard and you’ll score yourself a victory point. Headshots are a great way to do this so keep an eye on the victory square; if there’s an adjacent hazard, line yourself up with it and wait for an opponent to take the bait, then BAM! A headshot will knock them back and down they go.

    Like A Record, Baby

    You won’t get a victory point for a leg shot which diverts a mech into a hazard, but such an action might keep your plans on course and allow you to win one another way. If you think a mech will be heading for a square you’re on and you don’t want to get shoved out the way, hit ‘em in the leg to keep them off your back. Wherever your opponent is going, a leg shot is a great way to make sure they don’t get there.

    The Triple Play

    Sometimes it’s worth biding your time. Opponents with a victory point or two will make themselves a target of other players’ interceptions, leaving the quiet ones to line themselves up for a sudden strike to seal victory… In the example above, a victory point for each of the two mechs in the hole and finishing up on the victory square is enough to secure victory in a single action!

    Mini Mechs, Massive Mayhem

    Even the best laid plans of mechs and avatars can fall victim to some unpredictable intrusion. Whether it’s a freak wind knocking out the Spanish Armada or a cat jumping on the board in the middle of a chess match, forces beyond our control can often determine the course of battle, just like some intercepts here. Whether things end up in your favor or not, it’s best to just enjoy the chaos, hope the pieces fall in your favor and regroup to fight another day.

    Cool Metal Jacket

    Between bouts and away from the mechanized madness of the battlefield, there are tons of cosmetic items, dances and weapons available for personalizing your avatar and mech. We’ll be releasing more items in the coming weeks and months, giving you shiny new things to grab as you move through the levels to find and unlock that perfect outfit. Looking good might not help you win, but it can always make you feel better about losing!

    Website: LINK

  • Inside the Aquatic Advancements of Vacation Simulator, Out Tomorrow for PS VR

    Inside the Aquatic Advancements of Vacation Simulator, Out Tomorrow for PS VR

    Reading Time: 4 minutes

    Greetings, PS VR fans! I’m Graeme and I’m the Tech Director and All-Hat-Wearer at Owlchemy Labs. We’re excited for Vacation Simulator to make a splash on PlayStation VR tomorrow, and today I’m going to share a bit about some of the most intricate tech in the game — water!

    From the beginning, we knew water was going to be a big part of Vacation Simulator. Large bodies of water that the player can directly stand in are featured prominently in all three of our destinations, and each of these brought different challenges to the development team.

    Our technical deep dive starts on Vacation Beach. On a beach, having water that both looks and feels good is essential to the vacationing experience. We experimented with different ways of rendering water and learned a lot about how the feeling of water changes when you’re in VR.

    Common tricks for cartoon-style water and animation just felt… off in VR. A flat plane of water is uncomfortable to stand in and makes you feel like you’re standing through a solid object, but waves that animate too intensely can also make you feel motion sickness. We had to strike the right balance of transparency, wave displacement, and textured layers of foam to create an ocean that both fits with our colorful art style while still being comfortable to stand — and splash! — in.

    Of course, having visually appealing water is great, but if it doesn’t react properly to your hands or other objects in the world, the illusion is immediately broken. At Owlchemy Labs we’re all about physics interactions, so we put together a system that makes items bob around and provides satisfying splash and ripple effects. All of this happens dynamically with all of the objects in the game, including ridiculous player-created objects like giant waffles or custom shrubs. Our system automatically figures out the best way to make things float based on their shape, volume, and other factors, blending realistic physics with those only possible in VR for the most fun.

    In Vacation Forest, water takes the form of a swiftly flowing river. The river is powered by the same buoyancy system that makes the beach work, but with a new twist: While the ocean focuses on gentle waves, rivers need to flow!

    The forest’s river has lots of turns, rocks for water to flow around, and even a small waterfall. We needed a way for water to flow around all these elements and translate that into water physics motion for not just items floating down the river, but the fish who live there as well!

    To do this, we created a map to show how the water should flow — in technical terms, a flow map.

    Lastly, the frosty climate of Vacation Mountain may not seem like the most obvious place for a body of water, but we didn’t want mountain vacationers to miss out on any of the fun!

    The lodge’s hot tub combines buoyancy with another one of our more complicated systems — temperature. It can be set to cold or hot, freezing items solid, heating them, and even cooking them! Of course, what’s a hot tub without jets? The flow feature we developed for the Forest’s river made it easy to get swirly in the hot tub as well.

    Large bodies of water are certainly complicated, from rendering to physics to the way they interact with all of our other systems, but we knew the world of Vacation Simulator wouldn’t be complete without them. Wherever you choose to vacation, we hope you enjoy splashing around and playing with all your favorite items in the water — and remember to stay hydrated!

    Bot Voyage,
    – Graeme @ Owlchemy Labs

    Vacation Simulator is available tomorrow, June 18, for PlayStation VR.

    Website: LINK

  • Co-op Makes the Frantic Action of Wolfenstein: Youngblood Even Better

    Co-op Makes the Frantic Action of Wolfenstein: Youngblood Even Better

    Reading Time: 3 minutes

    B.J. Blazkowicz is the FPS genre’s premiere lone-wolf hero. Unlike the grizzled Nazi-killing star, his twin daughter protégés appreciate the value of teamwork. Wolfenstein: Youngblood improves upon the iconic series’ silky gunplay with dynamic co-op action and dual protagonists who exhibit an infectious rapport.

    A recent hands-on session focuses heavily on Jessie (“Jes) and Zofia’s (“Soph”) backstory and an intense assault on a Nazi zeppelin. Flashbacks reveal how B.J. and Anya groomed their daughters to survive in a harsh world. Soph wails on a punching bag and screams as Anya pushes her past her limits. Soph learns to dial in a shot while hunting boar as B.J. explains how to hone her killer instincts. As with the past two Wolfenstein games, character interactions are refreshingly authentic with a healthy dose of absurdity (after her first Nazi kill, Soph cheers, abruptly pukes, then cheers some more).

    “Confronting a heavily-armored Nazi flamethrower trooper is more manageable when your partner can flank him and burst his gas tank.”

    The sisters’ quips and colorful dialogue add welcome color to Wolfenstein: Youngblood’s reliable gunplay. Stealth tactics or all-out firefights are still your two options for tackling the airship infiltration mission, but the twins’ power suits layer on more gameplay options from the get-go. Double jump together around vertical locales, cloak up for synced takedowns, and spend ability points to gain skills like dual-wielding or knife-throwing. An RPG-like leveling system adds a rewarding drip-feed of overarching progression to the experience.

    These new features, along with the new two-player co-op, elevate Wolfenstein’s gameplay to new heights. Confronting a heavily-armored Nazi flamethrower trooper is more manageable when your partner can flank him and burst his gas tank. The sting of falling in battle is smoothed over by having your partner nearby for a quick revive. A treacherous boss battle against a power suit-equipped general is more dynamic thanks to his aggro being split between both players. Every aspect of Wolfenstein’s challenging, top-tier gunplay benefits from having a friend along for the ride.

    A few more highlights and random observations from my time with the game:

    • Enemies now have health bars above their head – useful info for strategizing with a friend against heavily-armored foes.
    • Leveling up mid-firefight restores your health, a classic RPG rite that’s handy in a pinch.
    • Melee is more powerful than ever. Your hatchet or knife is invaluable for close-quarters executions.
    • A “ping” system allows players to quickly tag ammo, armor, and other pickups in the area so their partner can find them.
    • Each player gets their own pickups (e.g. that piece of body armor in the corner can be grabbed by both players – no squabbling!)
    • The twins each have colorful emotes they can direct at one another for helpful buffs (e.g. Jes raising devil horns boosts Soph’s armor).
    • If a downed partner isn’t revived before a timer runs out, one of the players’ shared lives will be spent.

    Prepare to team up with your most trusted co-op buddy and find B.J. Blazkowicz when Wolfenstein: Youngblood launches on PS4 July 26.

    Website: LINK

  • Citizens of Space Launches Tomorrow on PS4

    Citizens of Space Launches Tomorrow on PS4

    Reading Time: 5 minutes

    I’m Ryan Vandendyck, game director for Citizens of Space and the creator of the Citizens franchise, and this is a window into a subtle, but crucially important, element of the design of the Citizens games — namely, the diversity among the titular Citizens.

    The seed of the Citizens franchise began a decade ago in 2009 with a simple idea — what if regular people, the ones typically NPCs in most games, were the heroes? This simple idea was provocative enough to make us eager to explore the possibilities and we set to work on what would become Citizens of Earth, the first game in the Citizens series. But we quickly encountered the question of what these regular people would look like? If indeed the cast was meant to represent the people of Earth in Citizens of Earth and the people across our galaxy in Citizens of Space, we realized the cast would have to be diverse enough to be believably representative.

    This realization, far from being a restriction on us (as in, “Oh we need to make x more people that look like so-and-so, and more people that look like such-and-such”), ignited a fire of creativity that let us stretch our imaginations about the possibilities about who could be a hero. And since the average ‘hero’ in a video game is often pretty recognizable as a heroic type (how cliché to have a heroic character look heroic!), we realized we had a great opportunity to do something very different with our Citizens.

    In Citizens of Earth, we not only had an equal number of male and female Citizens (which was a balance we wanted to achieve from the outset) but Citizens of all ages, body-shapes, and in a variety of life circumstances. Since the game’s theme and story revolved around regular people being the heroes, we wanted the regular people playing the game to see themselves in the heroes they were able to recruit and utilize. And of course, there was a basic practical and aesthetic consideration here too — with 40 recruitable Citizens in both Citizens of Earth and Citizens of Space, it’d be pretty boring if they all looked very similar!

    When transitioning from Citizens of Earth to Citizens of Space, we had a new challenge — we had to consider diversity for entirely new categories of beings, specifically robots and aliens.

    Now unlike Citizens of Earth, this was less to do with ensuring that everyone who plays the game can see themselves in the game’s heroes since we don’t expect many aliens or robots to play the game (but aren’t giving up hope of that happening!), but more about continuing the theme of diversity and bringing regular galactic folks into the spotlight as interstellar heroes.

    This broad diversity is a recurring theme within Citizens of Space, in that every Citizen you meet is unique in appearance and capabilities, both in battle and out. In battle, you can expect every Citizen to play a bit different, not only because of their battle abilities but also because of the new battle minigames that you can play to power up the abilities of the Citizens!

    And of course, since they’re regular people, every Citizen has a day job or, as we call it in the game, a Talent that you can use to expand your ability to interact with the world. If you like buying and utilizing items, level up the various store-based Citizens (like the Pizza Bot and Chef) to gain access to new and more powerful items. If you enjoy exploring the world, level up the Miner and Decorator to smash rocks and move aside blocks to access secret areas and reap the rewards of exploration.

    Or perhaps you appreciate more aesthetic touches — if so, level up the Composer to customize (permanently, if you so choose) the music that plays in various levels, the Meteorologist to play around with the game’s weather systems, or the Curator to take a look at behind-the-scenes concept art. And if you like advancing your mastery of game systems, consider leveling up your Assistant or the Ship to gain better control over battle frequency and fast travel respectively.

    Although the core of the Citizens franchise is a fun, comedic RPG adventure, I always like threading an underlying positive message into the games we make. And for the Citizens series that message is: just like how all of the ‘regular people’ in the game are unique and special heroes, so too is every ‘regular person’ in our world a unique and special hero and we’re thrilled to continue that message of diversity and intrinsic value of regular people in Citizens of Space.

    I can’t wait for you to meet and recruit the huge variety of Citizens when Citizens of Space launches tomorrow on PS4. Thanks, everyone!

    Website: LINK

  • MLB The Show 19 Adds Legend Cal Ripken Jr. as a Diamond Boss

    MLB The Show 19 Adds Legend Cal Ripken Jr. as a Diamond Boss

    Reading Time: 2 minutes

    The 4th Inning Program goes live in MLB The Show 19 at 12:00pm PT. With this update (Internet connection required) you can choose from three new diamond player rewards, including Cal Ripken Jr. All three of the bosses are Signature Series 98-99 overall!

    Each week since the launch of MLB The Show 19, there has been new content to the Diamond Dynasty mode at no additional cost once you own the game. This week’s update includes:

    • New Program with Diamond choice packs, customized equipment and stadium sounds.
    • New Moments to relive some of the most storied baseball memories from the last century.
    • Rewards in single-player Conquest mode and in the multiplayer Ranked Seasons where you bring your best team to the field.

    4th Inning Program Bosses

    Battle the new bosses in pressure-packed games, or play with them in fast-paced Moments. As you complete Program challenges and games, you will earn Program Stars to unlock a special choice pack that lets you keep one of three Bosses. Who will you choose?

    1. Signature Series Cal Ripken Jr. (SS)

    The Iron Man is one of the most beloved players in Baltimore history. Choose this Legend if you want a shortstop with amazing fielding and throwing who can also hit the long ball.

    2. Signature Series Andrew McCutchen (CF)

    Are you looking for that anomaly with speed and a big bat? Then choose the MVP outfielder Andrew McCutchen, who has made five All-Star appearances and four silver slugger awards.

    3. Signature Series Billy Wagner (CP)

    Do you need a lights-out closer to round-off your squad? Billy Wagner has the uncanny ability to get outs that you need. Choose Billy the Kid and you will never feel regret in the ninth inning.

    Earn Program Stars

    The 4th Inning Program brings new Moments featuring major events in each Boss’s career as well as opportunities to battle against them in fantasy situations with your Diamond Dynasty team.

    Earn Program Stars by:

    • Playing games in Diamond Dynasty
    • Completing daily Missions
    • Completing all goals in the new 4th Inning Conquest Map
    • Completing 4th Inning Moments

    Earn Program Rewards

    On the journey to 300 Program Stars where you can claim your Boss Choice Pack, you will unlock a number of unique rewards. There are more choice packs with Gold and Diamond players, custom equipment, bat flip animations, a unique patriotic Louisville Slugger bat skin to equip to your Created Player or your Diamond Dynasty squad, and much more.

    Look for more 4th Inning Content to arrive next week. Play ball!

    Days of Play Sale!

    Get MLB The Show 19 and Stubs on sale now! Get 20% to 40% off on MLB The Show 19 Stubs ending on June 17.

    Follow MLB The Show on Twitter, Instagram, Twitch, YouTube or Facebook and be up-to-date on all of the latest content releases, and roster updates.

    *PlayStation Plus required to play multiplayer modes.

    Website: LINK

  • The Drop: New PlayStation Games for June 18, 2019

    The Drop: New PlayStation Games for June 18, 2019

    Reading Time: 7 minutes

    We’re revved up and ready to hit the track next week when Crash Team Racing: Nitro-Fueled races to PS4! The bandicoot’s Beenox-developed racing return launches Thursday at PlayStation Store. Before that, you can dive in to Bloodstained: Ritual of the Night for some fresh new Igavania action, or Vacation Simulator, Owlchemy Labs’ follow-up to pioneering VR hit Job Simulator. Finally, legal action thriller Judgment launches Friday, from the team behind the legendary Yakuza series.

    But hey, there’s plenty more launching next week so keep on scrollin’ to see the full lineup. Enjoy the Drop!

    The Drop Logo

    The Drop Logo

    Another Sight (Extended)
    PS4 — Digital (Out 6/19)
    A teenager who has lost her sight (Kit) and a mysterious cat (Hodge) team up in a surreal fantasy adventure into the unexpected — both together and separately — each using their own unique talents to explore compelling environments and solve intriguing puzzles.
    Bloodstained: Ritual of the Night
    PS4 — Digital, Retail
    Igavania Returns! Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. To save humanity, and herself in the process, she must fight through the castle and defeat the summoner, Gebel.
    Bring Them Home
    PS4 — Digital (Out 6/21)
    Bring Them Home is an exciting puzzle game in which you must rescue little astronauts by being clever and imaginative. Since each astronaut has unique abilities, complex puzzle worlds must be mastered to find a way out. Explore interesting locations, activate and use different mechanisms to bring the brave heroes home!
    Citizens of Space
    PS4 — Digital
    Representatives of the Galactic Federation, thank you for having me here tonight to celebrate Earth’s acceptance into this noble organization! It is an absolute honor to act as the Ambassador of Earth, a most honorable role, and… what’s that? Earth is… missing!?
    Crash Team Racing: Nitro-Fueled
    PS4 — Digital (Out 6/20), Retail (Out 6/21)
    Crash is back in the driver’s seat! Get ready to go fur-throttle with Crash Team Racing: Nitro-Fueled. It’s the authentic CTR experience plus a whole lot more, now fully-remastered and revved up to the max. The stakes are high and the competition is fierce. It’s the CTR you love, now kicked into the highest gear.
    Crystal Crisis
    PS4 — Digital
    An all-star cast of heroes has gathered to test their mettle in Crystal Crisis, a cute and chaotic new color-matching combat game! Crystal Crisis is presented like a one-on-one fighting game, in which players attack by arranging colorful falling crystals and clearing them from the screen. It’s the ultimate puzzle battle throwdown!
    Cybarian: The Time Traveling Warrior
    PS4, PS Vita — Digital (Cross-Buy)
    Get the Sword of Ages, travel to the future and try to live long enough to brag about it! Drawing inspiration from old school platformers, Cybarian: The Time Travelling Warrior is an arcade title with some beat ‘em up gameplay qualities.
    PS4 — Digital (Out 6/21), Retail (Out 6/25)
    From the team that brought you the Yakuza series comes Judgment, a gritty tale of disgraced attorney Takayuki Yagami in his quest for redemption. Haunted by his past, he takes up arms as a private detective, clawing his way through Kamurocho’s underground crime network to investigate a string of grisly murders.
    Leisure Suit Larry – Wet Dreams Don’t Dry
    PS4 — Digital (Out 6/19)
    Larry’s new adventure takes him — whatever the route or twist of fate — from the end of the ’80s directly into the 21st century and wow, how the world has changed!
    PS VR, PS4 — Digital
    A Bird’s peaceful summer slumber is disturbed by the majestic call of a mysterious Owl. Enticed to swallow the last piece of the waning Moon, Bird is blown far from its Golden Gate home. Unscramble celestial puzzles and create miniature musical worlds. Luna is an interactive fable about learning by the light of unexpected mistakes.
    Mars Alive
    PS VR — Digital
    Mars Alive is a survival PS VR game in the open world. After a terrifying explosion, the whole colony was destroyed. As an astronaut staying on Mars, explore the planet and collect resources to survive in this brutal world. Reveal the truth behind the civilization on this red planet, which is full of mystery and conspiracy.
    Mini-Mech Mayhem
    PS VR — Digital
    Join your lil’ Mech buddy to plan a flawless strategy, then marvel at just how wrong you were! Not to worry, play some power actions to get your team back on track, or dare to trust in your instincts and crafty skills, and pull off a stunning win!
    Project Lux
    PS VR — Digital (Out 6/20)
    Our story takes place in a court trial, set in a futuristic world where most humans have cyberbrains. The defendant on trial is an agent who coordinates with artists to create the data for cyberbrains to interact with people’s emotions. The jury has to investigate what really happened by reliving the memory data of the defendant.
    PS VR — Digital
    Slum Ball is a physics-based paddle ball game with an objective to collect as many points as possible. Slum Ball is a fun way to exercise and gain coordination without even realizing it!
    Underworld Ascendant
    PS4 — Digital (Out 6/20)
    Enter The Stygian Abyss, a dangerous, highly interactive dungeon world. Mix and match dozens of combat, stealth and magic skills to develop your own unique style of play. Set out on more than 70 quests, earn rewards and unlock skills. Become The Ascendant.
    Vacation Simulator
    PS VR — Digital
    Welcome to the Vacation Simulator, a rough approximation of VACATION inspired by real human NOT JOBBING, brought to you by the same robots behind the Job Simulator. Reallocate your bandwidth and get ready to splash, s’more, snowball, and selfie your way to optimal relaxation!

    PlayStation Music LogoPlayStation Music Logo

    PlayStation Video LogoPlayStation Video Logo

    PlayStation Vue LogoPlayStation Vue Logo

    The information above is subject to change without notice.

    Website: LINK

  • PlayStation Blogcast 334: E3 2019 Impressions

    PlayStation Blogcast 334: E3 2019 Impressions

    Reading Time: 2 minutes

    Email us at blogcast@sony.com!

    Subscribe via iTunes, Spotify, Google or RSS, or download here


    We just couldn’t resist a quick jaunt down to Los Angeles to get our hands on some of the new games being shown at E3 2019. Listen in for our thoughts on Cyberpunk 2077, Final Fantasy VII Remake, Doom Eternal, and more. Enjoy!

    Stuff We Talked About

    • E3 2019
    • Cyberpunk 2077
    • Final Fantasy VII Remake
    • Borderlands 3
    • Control
    • Doom Eternal

    The Cast

    Official PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Justin MassongillOfficial PlayStation Blogcast: Justin MassongillOfficial PlayStation Blogcast: Kristen ZitaniOfficial PlayStation Blogcast: Kristen ZitaniOfficial PlayStation Blogcast: Tim TuriOfficial PlayStation Blogcast: Tim Turi

    Sid Shuman – Director of Social Media, SIEA
    Justin Massongill – Social Media Manager, SIEA
    Kristen Zitani – Social Media Specialist, SIEA
    Tim Turi – Senior Social Media Specialist, SIEA


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Share of the Week – The Elder Scrolls Online

    Share of the Week – The Elder Scrolls Online

    Reading Time: 3 minutes

    Last week, we asked you to venture to the new lands of Elsweyr in The Elder Scrolls Online. While fighting dragons, meeting Khajiit, and upgrading your armor, you sent us your most adventurous shots using #PS4share and #PSBlog. Here are this week’s heroic highlights:


    @gaymer_gallery shared the beauty of Azura.


    @Whigfield78 shows off their stunning surroundings.


    @jd.the.duke shares a portrait of their cooking Khajiit.


    Another brave Khajiit hero, shared by @Darkstar818.


    There’s no way we weren’t going to share this adorable NPC, found by @chocoboCPU.


    @don__clean answers the question of who would win a fight between a werewolf and a dragon.

    Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week?

    Theme: PS VR
    Share by: 9am Pacific on Wednesday, June 19

    Grab your #PSVR headset, Share of the Week is diving into virtual reality. This week, send us your best PS VR moments — screenshot or video — from the game of your choice for a chance to be featured. Don’t forget #PS4share and #PSBlog!

    Website: LINK

  • Share of the Week – The Elder Scrolls Online

    Share of the Week – The Elder Scrolls Online

    Reading Time: 3 minutes

    Last week, we asked you to venture to the new lands of Elsweyr in The Elder Scrolls Online. While fighting dragons, meeting Khajiit, and upgrading your armor, you sent us your most adventurous shots using #PS4share and #PSBlog. Here are this week’s heroic highlights:


    @gaymer_gallery shared the beauty of Azura.


    @Whigfield78 shows off their stunning surroundings.


    @jd.the.duke shares a portrait of their cooking Khajiit.


    Another brave Khajiit hero, shared by @Darkstar818.


    There’s no way we weren’t going to share this adorable NPC, found by @chocoboCPU.


    @don__clean answers the question of who would win a fight between a werewolf and a dragon.

    Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week?

    Theme: PS VR
    Share by: 9am Pacific on Wednesday, June 19

    Grab your #PSVR headset, Share of the Week is diving into virtual reality. This week, send us your best PS VR moments — screenshot or video — from the game of your choice for a chance to be featured. Don’t forget #PS4share and #PSBlog!

    Website: LINK

  • Share of the Week – The Elder Scrolls Online

    Share of the Week – The Elder Scrolls Online

    Reading Time: 3 minutes

    Last week, we asked you to venture to the new lands of Elsweyr in The Elder Scrolls Online. While fighting dragons, meeting Khajiit, and upgrading your armor, you sent us your most adventurous shots using #PS4share and #PSBlog. Here are this week’s heroic highlights:


    @gaymer_gallery shared the beauty of Azura.


    @Whigfield78 shows off their stunning surroundings.


    @jd.the.duke shares a portrait of their cooking Khajiit.


    Another brave Khajiit hero, shared by @Darkstar818.


    There’s no way we weren’t going to share this adorable NPC, found by @chocoboCPU.


    @don__clean answers the question of who would win a fight between a werewolf and a dragon.

    Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week?

    Theme: PS VR
    Share by: 9am Pacific on Wednesday, June 19

    Grab your #PSVR headset, Share of the Week is diving into virtual reality. This week, send us your best PS VR moments — screenshot or video — from the game of your choice for a chance to be featured. Don’t forget #PS4share and #PSBlog!

    Website: LINK

  • Becoming a Better Slayer with Doom Eternal’s Juiced-up Gameplay

    Becoming a Better Slayer with Doom Eternal’s Juiced-up Gameplay

    Reading Time: 4 minutes

    Dominating in Doom has always been about moving, shooting, and moving some more. The iconic FPS series reinvented itself in 2016 by forcing players into intimate tooth and nail battles. Doom Eternal ratchets up the intensity while layering on sinfully fun traversal options, resulting in a delightful dance of improvised chaos.

    Doom Eternal’s new traversal options and weapon mods are initially a bit overwhelming. A tidy tutorial in the E3 build introduces options to double jump, air dash, climb walls, scorch enemies with an integrated flamethrower, and tap into tons of new alt-fire weapon features.

    I’ve devoured every Doom title to date, but the wealth of new features gave me pause. But when the fireballs started flying, everything clicked. Like jumping out of a speeding car – Doom’s demonic ambushes forced me to hit the ground running.

    The core of Doom Eternal’s gameplay still involves running, gunning, and “glory killing” demons to replenish your health. In a similar vein, the new Flame Belch flamethrower helps you earn armor shards, which you’ll need to endure this sequel’s tough foes. Even basic Imps seem more nimble and aggressive than the previous game, so be on the alert.

    A new Blood Punch ability further ratchets up melee, empowering you to (occasionally) splatter entire groups with a single mighty blow. Remembering to tap into these new kills is half the challenge, but the results are so cathartic that it soon becomes second nature.

    Doom Eternal bestows devastating additions to its beloved arsenal. The Plasma Cannon packs a punch and boasts a retro Doom aesthetic — its new alt fire also enables you to microwave foes into puddles of goo. The Super Shotgun is a close-range destroyer, but the real beauty is the Meathook that grapples you towards distant foes to facilitate point-blank carnage. A new rail gun-esque Ballista boasts a secondary fire that launches an exploding bolt to devastate flying enemies like Cacodemons. This is the most bad-ass weapon lineup in Doom history, and we haven’t even seen it all.

    Exotic weaponry is only fun if you’re alive to use it. Luckily, Doom Eternal’s new traversal options up the survival odds. In my demo, the double jump allowed me to mantle to better vantage points. The double dash ability helps dodge lunging foes, and quickly closing the gap for glory kills.

    These jumps and dashes are crucial for platforming through Hell’s obstacles, along with new wall-climbing sections. So far, Doom Eternal’s environmental traversal challenges are even more engaging and puzzly than the previous game.

    Mick Gordon’s aggressively energetic score never seems to stop, even when you die and the game has to reload your last checkpoint. Instead, it dynamically and seamlessly swaps to a more subdued version of whichever track is playing. This, along with plenty of other touches and techniques built into this scorching sequel, keeps the adrenaline pumping even when you’re loading up that second (or third, or eighth) attempt at an encounter.

    My blistering time with Doom Eternal was so fast-paced that my memory is a blur of blood, bullets, and fire. Below are some other insights I gathered while stretching to use all the new gameplay features:

    • Use the Flame Belch to ignite crowds of enemies before finishing them off, scoring a wealth of armor pickups.
    • The new shoulder-mounted grenade also rewards armor shards, and is a perfect on-the-fly splash damage option if you can’t swap to the Rocket Launcher.
    • Never stop moving. Always assume a speedy demon is right behind you.
    • In big arena battles, carve a looping “line” with lots of verticality to keep one step ahead of enemies.
    • Use and abuse the double jump and dash to dart across the battlefield and avoid random enemy fire.
    • Don’t give up if you’re low on health or ammo. That next kill may provide the pickups you need to survive the fight.

    Return to Hell and up your demon-slaying game when Doom Eternal hits PS4 November 22.

    Website: LINK

  • Infinity Ward Talks Call of Duty: Modern Warfare

    Infinity Ward Talks Call of Duty: Modern Warfare

    Reading Time: 3 minutes

    One of my standout E3 demos this year was Call of Duty: Modern Warfare, a “reimagining” of the seminal 2007 shooter classic, also developed by Infinity Ward.

    Studio Narrative Director Taylor Kurosaki introduced a new sequence set early in the game. The mission: intercept a group suspected of participating in a devastating terrorist attack in London.

    Afterwards, I got a chance to speak with Taylor. “From day one, we knew the kind of game we wanted to make, the kind of story we wanted to tell. We looked at the words Modern Warfare. What does that mean today? What would that look like?”

    The sequence I saw was a nailbiter, a slow, stealthy infiltration set a multi-story townhouse in northern London. Equipped with night vision goggles, the squad crept through the cramped stairwells, quietly ambushing the occupants while they ate and talked. Then, all hell broke loose.

    “The demo you saw today doesn’t delve deeply into the characters,” Kurosaki said. “The main character wants to make a difference. He wants to do more, and feels like he can’t. As soon as he says those words, Captain Price says, ‘you’re with me.’”

    “If you [want to take the gloves off, and be effective],” Kurosaki continued, “…be careful what you wish for.”

    If Infinity Ward is aiming to create a grounded narrative that captures the ambiguity of war, they’re on the right path. The demo was by turns suspenseful and exhilarating. Kurosaki explained that Infinity Ward doesn’t plan to pull any punches.

    “It should make you think. This is a very sensitive subject. This is not a pro-war game… It’s a critique. And it exposes how deadly serious this stuff is. We’re not beholden to anybody, and nothing is off limits. We critique the superpowers, we critique how they fight in these regions of conflict.”

    Kurosaki explained that the inspiration for this reimagined Modern Warfare came from meticulous research with a host of consultants, from veterans of the SAS, CIA, and Navy Seals. “We do our research because we want to get this right,” Kurosaki said. “We realize how important it is to treat this subject with reverence and respect.”

    “Some of our consultants say, ‘we had imperfect intel. We were fighting in an area that was blurry, that wasn’t black or white. And yet we are expected to be perfect. That is the burden that we carry. And we know we have to be perfect.’”

    “It’s not lip service,” Kurosaki continued. “It’s straight from the horse’s mouth.”

    “But it’s not relentless, either. There are moments of levity and camaraderie… It has heart, it has characters that you care about, and root for. It puts you into the shoes of these fighters.”

    Call of Duty: Modern Warfare comes to PS4 on October 25.

    Website: LINK

  • How Combat in Final Fantasy VII Remake Blends the Best of Both Worlds

    How Combat in Final Fantasy VII Remake Blends the Best of Both Worlds

    Reading Time: 5 minutes

    Alright friends, let’s get one thing straight: the combat in Final Fantasy VII Remake feels fantastic.

    There’s been a lot of chatter online since FF7R’s initial reveal from die-hard fans who are skeptical of the remake’s transition to a more action-oriented battle system. It’s good to be skeptical — it’s a big shift for one of the most revered games of all time — but I am both thrilled and relieved to report that while combat looks fast-paced and action-heavy, in practice there’s far more of that traditional turn-based DNA embedded here than you might think.

    In the hours following my hands-on time with the game, I found myself describing it to friends as a modernized approach to the original’s turn-based combat. Remember how much time was spent waiting for ATB gauges to fill in the original? Remake basically just gives you fun stuff to do while you’re waiting. Sure, your ATB gauges will fill up slowly on their own, but hammering enemies with standard attacks will accelerate the process. During gameplay this means more exciting combat that still feels faithful (perhaps even reverential) to the spirit of the original game.

    Allow me to elaborate. There’s a “standard attack” you can execute by hammering the Square button, and you can block with R1 or dodge with Circle. Sure, this all looks flashy and feels fun, but leaning on these skills isn’t going to get you through battles very quickly. The meat of the combat in Remake is Tactical Mode, which you can enter at any time by pressing X. When you go Tactical, time slows nearly to a stop and you gain access to a menu with options for Abilities, Spells, and Items. You have plenty of time to plan a course of action here — think of this more like a cinematic version of the turn-based combat from the original game.

    Equipping Materia to a character’s gear still grants access to various spells, and elemental weaknesses seem to play a significant part Remake’s combat. When battling the iconic Scorpion Sentinel boss, I was watching Barret’s ATB bars like a hawk since I knew he could cast Thunder — an attack the Scorpion definitely did not enjoy getting hit by. I found myself swapping between Cloud and Barret a bunch, getting up close with Cloud’s standard attacks to fill up ATB bars and slinging hard-hitting physical Abilities, then swapping to Barret to hit the boss with Thunder and keeping the party healed up with the Cure spell (and every so often tossing out a potion or ether, which also consumes one ATB gauge). Side note: Barret’s arm-mounted machine gun opens up interesting ranged combat options in this battle and in the moment-to-moment scraps against weaker foes.

    Another gauge I kept an eye on during this boss fight was the Stagger gauge, displayed just below the boss’s health bar. Dealing enough damage to max it out staggered the boss, stopping its assault temporarily and increasing damage from all other attacks for a short time.

    [youtube https://www.youtube.com/watch?v=Z3xSGv3Hfio&w=1032&h=581]

    Sometimes one of your characters can get pinned down or otherwise restrained by an enemy, forcing you to swap to another team member to try and dish out enough damage to free your friend. This serves as a good reminder that you should swap between characters frequently, since they each have their own ATB gauges and powerful abilities to go with ‘em.

    And, of course, the Limit Break returns. Taking damage fills up your Limit gauge, and once that’s full your Tactical menu gains a new option: that beautiful, animated, rainbow-tinted “LIMIT BREAK” option. Let ‘em have it!

    A few other tidbits I noticed while playing Final Fantasy VII Remake (man, it still feels crazy to type that):

    • The music. My goodness, the music. I heard a few tracks during my short time with Remake, each a fully orchestrated arrangement of the original’s timeless tunes. Listen to the music in the , then imagine that treatment applied to some of the game’s other songs. Yeah.
    • Speaking of the music, it swaps seamlessly and dynamically between different versions of the song as you enter and exit combat. Such a cool touch!
    • Major QoL upgrade: You can slide down ladders by holding R2 or clicking the left analog stick.
    • Those same controls also let you sprint as long as you’re not in combat.
    • You can assign commands to other characters during combat by selecting them with L2 or R2 and navigating their Tactical menus.
    • After I killed an enemy with a multi-hit ability, Cloud automatically redirected the remaining hits of his attack to another nearby foe, ensuring the attack wasn’t wasted.
    • The Scorpion Sentinel boss fight had some really rad phase transitions — basically mini-cutscenes that played out completely seamlessly during the encounter. Even though I’ve destroyed this thing plenty of times in the past two decades, I was glued to the screen as I took it on this time.

    That’s it for now! But stay tuned — I’m sure we’ll have plenty more to talk about as we draw nearer to Final Fantasy VII Remake’s March 3, 2020 release date.

    Website: LINK

  • Torchlight II Launches on PS4 September 3, Includes PS4-Exclusive Pet

    Torchlight II Launches on PS4 September 3, Includes PS4-Exclusive Pet

    Reading Time: 3 minutes

    Here at Perfect World Entertainment, we’re excited to announce that we’ve teamed up with the developers at Panic Button to release Torchlight II on PlayStation 4 for the very first time on September 3! This fall, Runic Games’ classic dungeon crawler will debut at PlayStation Store for just $19.99.

    It’s hard to believe that it’s been almost an entire decade since Runic Games unveiled the original Torchlight game on PC. This beloved little dungeon crawler first burst onto the scene right when hack’n’slash ARPGs were at the height of popularity. Torchlight captured the hearts of gamers across the world with its charming art style, earth shattering combat, lavish loot drops and unique pet system (Who could forget that ferocious little ferret?). These signature elements were incorporated into the game’s sequel in 2012, which finally introduced a way for Torchlight fans to party up with their friends in combat.

    Now for the first time ever, PS4 players can experience the magic of Torchlight in a new version of Torchlight II that has been developed exclusively for consoles. Panic Button has redesigned its console user interface to help players navigate through the sprawling continent of Vilderan with ease. In addition, the team has developed a new targeting system and an intuitive control scheme for PS4 controllers that makes combat feel even more powerful. In the true spirit of Torchlight II, players can team up with their friends on PSN to wipe out hordes of monsters, complete challenges and earn new PS4 Trophies.

    We’re excited for PlayStation.Blog readers to be the very first to learn that we will be releasing a brand new pet, exclusively for PS4! When Torchlight II launches on September 3, PS4 players will automatically unlock the Faerie, an enchanting new pet that is brand-new to the Torchlight universe.

    Whether you are a longtime Torchlight fan who can’t wait to relive the glory or you’ve decided to jump into the action for the very first time, there’s no better time to play Torchlight II than when it’s released on PS4. We look forward to seeing you all this fall!

    Website: LINK

  • Cyberpunk 2077 Empowers Players With Cybernetic Freedom

    Cyberpunk 2077 Empowers Players With Cybernetic Freedom

    Reading Time: 3 minutes

    Our latest look at Cyberpunk 2077 continues to impress. CD Projekt Red’s next big game shaping up to be one smart, gripping action-RPG. Deus Ex fans in particular should be paying close attention.

    We got our first look at the gritty world of Pacifica, the southernmost district of Night City, and a hotbed of gang warfare dominated by the Voodoo Boys.

    CDPR played a new infiltration scenario using two distinctly different character builds, swapping back and forth to demonstrate how different abilities can radically change the experience. At times, they almost played like two entirely different games.

    A hacker-focused character used stealth to evade enemies, disabled cameras, and could access “backdoor” stations to gain control over local security systems. He was armed with a nanowire, which doubles as a weapon and a remote hacking apparatus; toss it at an enemy’s head to access his or her systems, or use its keen slicing edge to pop off limbs in melee combat.

    Meanwhile, a brute force-focused character pried open fortified doors or overpowered enemies, carrying them as a human shield. Clash with a sentry turret? Block its oncoming fire with a hapless enemy’s body, then rip off its machinegun at close range for some extra firepower.

    This variety is possible thanks to fluid customization that enables players to mix and match abilities to suit their play style. A CDPR spokesperson said the studio’s goal is to create “maximum freedom” in customization. One example: it’s possible to complete the entire game without killing a single human.

    The game’s expansive perk tree includes a slew of combat-focused skills (blades, melee, sniper rifles, shotguns, handguns) as well as other physical characteristics (athletics, assassination, cold blooded). We don’t yet know exactly how these will all interact, but it should provide a formidable foundation no matter your preferred play style.

    The game’s attention to detail continues to impress, and help increase immersion in the game’s sprawling world. Spoken languages are translated in real-time via your character’s built-in HUD. While exploring the Voodoo Boys’ turf, their subtitled Haitian Creole shifted seamlessly into written English, adding convincing futuristic flair.

    Cyberpunk 2077’s freedom of cybernetic character customization and fluid tactical approaches makes it one of the most enticing games coming to PS4 next year. CD Projekt Red’s dystopian future arrives April 16, 2020.

    Website: LINK

  • Beenox Introduces Post-Launch Grand Prix Content for CTR Nitro-Fueled

    Beenox Introduces Post-Launch Grand Prix Content for CTR Nitro-Fueled

    Reading Time: 6 minutes

    We at Beenox have been waiting for this for a long time. Today we’re thrilled to announce the plans for post-launch content for Crash Team Racing Nitro-Fueled! Aside from all of the tracks, characters, modes, and customization you already know about from the main game, expect even more content in the form of the CTR Nitro-Fueled Grand Prix: themed seasonal content and challenges available to anyone who has purchased the game, for no additional cost. This includes an additional track released at the start of each season, and available to play both online and locally from that season onward! The first of these seasons — the Nitro Tour Grand Prix — begins on July 3; less than two weeks after the game launches on June 21. This is our way to give Crash fans everywhere even more ways to race!

    Grand Prix Content is not only new, but it’s also introduced by Chick and Stew

    We know you’ve got questions, and luckily, we’ve got some answers. But first, let’s give a warm welcome to Chick Gizzard Lips and co-host Stew — ace rooster commentators for CTR TV, your CTR news channel! Yes, the chicken reporters from Crash Tag Team Racing are back and settling into their new roles as hosts for each new season of content! Simply tune in to CTR TV through the game and listen to Chick and Stew introduce each Grand Prix, explaining all the different challenges and rewards you can win by simply participating!

    We’ve Got Grand Plans for the Grand Prix

    What is a Grand Prix in Crash Team Racing Nitro-Fueled, exactly? Think of it as a themed season, constructed around a newly-themed track with a number of different challenges to undertake. Finish a challenge, and you’re awarded Nitro Points (think of Nitro Points like Experience Points). Complete more challenges to continue to fill that Nitro up. When you’ve filled Nitro up to certain levels in your Nitro Gauge, rewards are earned. Examples include new characters, karts, skins, and kart customization items.

    You’re easily able to see your Nitro Gauge in the game, which shows your progress, the items you’ve earned along the way, as well as the ones you’re still driving toward! Just keep playing the game to complete these challenges and fill the Nitro Gauge before the end of that Grand Prix to earn every challenge reward. Challenges include top speed, power slide, reverse, and other competitive challenges, and they vary from easy to quite hard, increasingly testing your skill as the season goes on.

    If you reckon you’re the best Bandicoot in the racing business, it’s time to prove it: with global leaderboards for every Grand Prix Season, you can compete to be the best in the world and win special in-game reward items!

    Redeem Those Wumpa Coins: Head to the Pit Stop

    As well as completing Grand Prix challenges to earn Nitro Points, filling up the Nitro Gauge, and unlocking a specific set of rewards every season, you can also earn Wumpa Coins by participating in Grand Prix challenges too. As you learned a couple of weeks ago, as you gather these Wumpa Coins, you can redeem them in CTR Nitro-Fueled’s Pit Stop for even more items.
    Speaking of the Pit Stop, we’re also excited to announce that during each Grand Prix a new set of items will be introduced to it, like even more characters, kart sets, wheels, paint jobs, decals, stickers, and skins. With this, players have the ability to redeem their Wumpa Coins to play as racers that go beyond the original CTR and to find many unique ways to customize their characters and karts.

    Season 1: Time to Get Warped — Welcome to the Nitro Tour!

    Now that we’ve laid the foundation for what the Grand Prix is, let’s dive into the first Grand Prix, set to launch on July 3! It’s called the Nitro Tour Grand Prix and features a track called “Twilight Tour”, which reimagines the Ancient Egypt and Arabian Town levels from Crash Bandicoot: Warped — so look for some familiar sights and sounds as you’re racing!

    Season 1: Say Hello to Tawna Bandicoot and the Nitro Squad!

    This one has been difficult to keep as a secret for so long! We’re excited to announce that as well as an enthralling new track to perfect in the first Grand Prix, players are also able to earn Tawna the Bandicoot as a playable character. Players are able to unlock Tawna by earning Nitro Points during the first Grand Prix, and are also able to earn an amazing new Motorsport Tawna skin which lets the world know that she means business!

    In addition to Tawna, players will be re-introduced to Ami, Isabella, Megumi, and Liz. Together, they are now known as the Nitro Squad (formerly known as the Trophy Girls in the original CTR), and are now characters that you can race with! They can be unlocked using Wumpa Coins in the Pit Stop during the first Grand Prix. These global bandicoots hail from all over the world, and are ready to compete! There will also be new Motorsport skins for them as well, to really show off their speed and style.

    Season 1: More than just new Characters

    In addition to the new characters, you will see a bunch of other items that will be a part of the first Grand Prix, including international-themed items for players to show their national pride, new kart parts, and even the return of Le Chaux, the fan favorite kart from CTTR!
    In short, make sure that starting on July 3, you are beating challenges in the Nitro Tour Grand Prix to fill up your Nitro Gauge, keep earning those Wumpa Coins by playing any mode in the game, and make sure you are heading to the Pit Stop to see what’s new!

    Looking to the Future

    That’s a deep dive into the first Grand Prix season, but as teased today, this is only the beginning! We have some incredible Grand Prix seasons coming up, including one that revolves around everyone’s favorite purple dragon… (if that doesn’t excite you, I don’t know what will).

    Our goal with the Crash Team Racing Nitro-Fueled Grand Prix is to make sure that the race lives on, and we’re thrilled to finally be able to talk to you about it. Make sure you start practicing when the game comes out on June 21, because the real challenge begins on July 3!

    Website: LINK

  • Marvel’s Avengers Revealed at Square Enix Live E3 2019

    Marvel’s Avengers Revealed at Square Enix Live E3 2019

    Reading Time: 2 minutes

    Today was momentous for the global team working hard to bring Earth’s Mightiest Heroes to your homes. Marvel’s Avengers represents a worldwide collaboration across Marvel Games, Square Enix, Crystal Dynamics, Eidos-Montréal, Nixxes Software, and Crystal Northwest. After several years of top-secret development, the Marvel’s Avengers team is thrilled to celebrate our unveiling alongside fans and fellow True Believers.

    Closing out Square Enix Live E3 2019 last night, viewers worldwide got a first look at the highly anticipated Marvel’s Avengers in action. The entirely in-engine “A-Day” trailer set the tone for an original Avengers adventure that combines cinematic storytelling with single-player and co-operative gameplay.

    Marvel’s Avengers begins at A-Day, where Captain America, Iron Man, the Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own Helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, the only hope is to reassemble Earth’s Mightiest Heroes.

    We also revealed Marvel’s Avengers’ world-class cast through exclusive behind-the-scenes footage, and offered a glimpse of how the story will continue long past launch. Featuring regular content updates, the game will take players on an epic journey delivered over multiple years. You’ll assemble into teams of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats.

    As a community manager and major Marvel fan myself, I could not be more excited about the future of Marvel’s Avengers. Like the Avengers, you and your friends are stronger together. As such, our promise to the community is that we will not have loot boxes or pay-to-win scenarios. Every new Super Hero, which will include additional hours of gameplay, as well as every new region will be delivered to players at no additional cost if you own the core game. Launch is just the beginning!

    We can’t wait for players around the world to begin their journey in Marvel’s Avengers. We’re thrilled to be partnering with PlayStation and will be bring some future surprises to PlayStation players at another time. For now, great news for PlayStation fans, you’ll be able to play the Beta First on PS4™.

    Marvel’s Avengers will release for the PlayStation 4 on May 15, 2020.

    Website: LINK

  • Marvel’s Avengers Revealed at Square Enix Live E3 2019

    Marvel’s Avengers Revealed at Square Enix Live E3 2019

    Reading Time: 2 minutes

    Today was momentous for the global team working hard to bring Earth’s Mightiest Heroes to your homes. Marvel’s Avengers represents a worldwide collaboration across Marvel Games, Square Enix, Crystal Dynamics, Eidos-Montréal, Nixxes Software, and Crystal Northwest. After several years of top-secret development, the Marvel’s Avengers team is thrilled to celebrate our unveiling alongside fans and fellow True Believers.

    Closing out Square Enix Live E3 2019 last night, viewers worldwide got a first look at the highly anticipated Marvel’s Avengers in action. The entirely in-engine “A-Day” trailer set the tone for an original Avengers adventure that combines cinematic storytelling with single-player and co-operative gameplay.

    Marvel’s Avengers begins at A-Day, where Captain America, Iron Man, the Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own Helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, the only hope is to reassemble Earth’s Mightiest Heroes.

    We also revealed Marvel’s Avengers’ world-class cast through exclusive behind-the-scenes footage, and offered a glimpse of how the story will continue long past launch. Featuring regular content updates, the game will take players on an epic journey delivered over multiple years. You’ll assemble into teams of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats.

    As a community manager and major Marvel fan myself, I could not be more excited about the future of Marvel’s Avengers. Like the Avengers, you and your friends are stronger together. As such, our promise to the community is that we will not have loot boxes or pay-to-win scenarios. Every new Super Hero, which will include additional hours of gameplay, as well as every new region will be delivered to players at no additional cost if you own the core game. Launch is just the beginning!

    We can’t wait for players around the world to begin their journey in Marvel’s Avengers. We’re thrilled to be partnering with PlayStation and will be bring some future surprises to PlayStation players at another time. For now, great news for PlayStation fans, you’ll be able to play the Beta First on PS4™.

    Marvel’s Avengers will release for the PlayStation 4 on May 15, 2020.

    Website: LINK

  • Marvel’s Avengers Revealed at Square Enix Live E3 2019

    Marvel’s Avengers Revealed at Square Enix Live E3 2019

    Reading Time: 2 minutes

    Today was momentous for the global team working hard to bring Earth’s Mightiest Heroes to your homes. Marvel’s Avengers represents a worldwide collaboration across Marvel Games, Square Enix, Crystal Dynamics, Eidos-Montréal, Nixxes Software, and Crystal Northwest. After several years of top-secret development, the Marvel’s Avengers team is thrilled to celebrate our unveiling alongside fans and fellow True Believers.

    Closing out Square Enix Live E3 2019 last night, viewers worldwide got a first look at the highly anticipated Marvel’s Avengers in action. The entirely in-engine “A-Day” trailer set the tone for an original Avengers adventure that combines cinematic storytelling with single-player and co-operative gameplay.

    Marvel’s Avengers begins at A-Day, where Captain America, Iron Man, the Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own Helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, the only hope is to reassemble Earth’s Mightiest Heroes.

    We also revealed Marvel’s Avengers’ world-class cast through exclusive behind-the-scenes footage, and offered a glimpse of how the story will continue long past launch. Featuring regular content updates, the game will take players on an epic journey delivered over multiple years. You’ll assemble into teams of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats.

    As a community manager and major Marvel fan myself, I could not be more excited about the future of Marvel’s Avengers. Like the Avengers, you and your friends are stronger together. As such, our promise to the community is that we will not have loot boxes or pay-to-win scenarios. Every new Super Hero, which will include additional hours of gameplay, as well as every new region will be delivered to players at no additional cost if you own the core game. Launch is just the beginning!

    We can’t wait for players around the world to begin their journey in Marvel’s Avengers. We’re thrilled to be partnering with PlayStation and will be bring some future surprises to PlayStation players at another time. For now, great news for PlayStation fans, you’ll be able to play the Beta First on PS4™.

    Marvel’s Avengers will release for the PlayStation 4 on May 15, 2020.

    Website: LINK

  • Co-op Sci-Fi Shooter Outriders Launches on PS4 Summer 2020

    Co-op Sci-Fi Shooter Outriders Launches on PS4 Summer 2020

    Reading Time: 3 minutes

    Hello everyone, Toby from the Square Enix Community Team here! The Square Enix E3 Live show has just concluded and we have now officially announced our brand-new IP, Outriders, which is being developed by People Can Fly. In case you missed the show, you can watch the Outriders Announce trailer above. Outriders will release in Summer 2020 on PlayStation 4.

    While the trailer will give you a small insight into what to expect from this title, you can look forward to a full reveal of the game this winter.

    That being said, here’s what we’re ready to share so far: Outriders is a 1 to 3 player, drop-in-drop-out co-op shooter set in an original dark and desperate sci-fi universe.

    We appreciate that our story, just like the signal that features in the announce trailer, is a major mystery right now, but we’ve left some clues and breadcrumbs to the lore in our social pages which will reward you with some more information before we present more details later this winter. We have tremendously enjoyed watching the growing Outriders community already start piecing elements of the story together and we’re really looking forward to seeing how much they’ll be able to uncover.

    People Can Fly has a vast wealth of experience with the shooter genre, and Outriders combines all those years of knowledge and passion and rolls it into their most ambitious project to date. We’ve barely shown you the tip of the iceberg so far, though, and can’t wait to show you more of this dark, brutal world, and the Outriders journey through it.

    Outriders will launch on PlayStation 4 Summer 2020.

    Website: LINK

  • Co-op Sci-Fi Shooter Outriders Launches on PS4 Summer 2020

    Co-op Sci-Fi Shooter Outriders Launches on PS4 Summer 2020

    Reading Time: 3 minutes

    Hello everyone, Toby from the Square Enix Community Team here! The Square Enix E3 Live show has just concluded and we have now officially announced our brand-new IP, Outriders, which is being developed by People Can Fly. In case you missed the show, you can watch the Outriders Announce trailer above. Outriders will release in Summer 2020 on PlayStation 4.

    While the trailer will give you a small insight into what to expect from this title, you can look forward to a full reveal of the game this winter.

    That being said, here’s what we’re ready to share so far: Outriders is a 1 to 3 player, drop-in-drop-out co-op shooter set in an original dark and desperate sci-fi universe.

    We appreciate that our story, just like the signal that features in the announce trailer, is a major mystery right now, but we’ve left some clues and breadcrumbs to the lore in our social pages which will reward you with some more information before we present more details later this winter. We have tremendously enjoyed watching the growing Outriders community already start piecing elements of the story together and we’re really looking forward to seeing how much they’ll be able to uncover.

    People Can Fly has a vast wealth of experience with the shooter genre, and Outriders combines all those years of knowledge and passion and rolls it into their most ambitious project to date. We’ve barely shown you the tip of the iceberg so far, though, and can’t wait to show you more of this dark, brutal world, and the Outriders journey through it.

    Outriders will launch on PlayStation 4 Summer 2020.

    Website: LINK

  • Square Enix Dives Deep Into Final Fantasy VII Remake Gameplay

    Square Enix Dives Deep Into Final Fantasy VII Remake Gameplay

    Reading Time: 3 minutes

    Hey folks – tonight, Square Enix’s E3 2019 Live Event gave the world an up-close and personal look at Final Fantasy VII Remake. The game will also be playable starting tomorrow at Square Enix’s E3 booth.

    Tonight’s presentation kicks off with gorgeous recreated scenes from the original game’s iconic opening, featuring fan favorite Aerith Gainsborough and stoic mercenary Cloud Strife.

    During the show, producer Yoshinori Kitase revealed that the first game in this project is expected to ship on two Blu-ray discs, and will greatly expand on the story of Midgar. Kitase also pointed out that the game would serve as a perfect starting point for newcomers to the world of Final Fantasy VII.

    Then, the presentation shifted to a detailed walkthrough of the game’s combat mechanics, including a revamped ATB system and an all-new Tactical Mode, which slows time during battle and lets players perform actions by selecting options from a command menu.

    These are noteworthy details; from what we saw, it seems Remake will empower players to choose between a strategic, methodical play style (Tactical Mode) or fast-paced combat with spells and abilities executed through hot keys.

    The gameplay demo transitioned to an action-packed battle, where the player switched between controlling Cloud and Barret in order to take down the massive Scorpion Sentinel — an impressive re-imagining of an iconic boss battle from the original game.

    Scorpion Sentinel battle completed, Remake Director Tetsuya Nomura walked onto the stage and thanked fans for their patience. He then ended the Final Fantasy VII Remake presentation with a trailer showing a first glimpse of fan-favorite martial artist, Tifa Lockhart, and an announcement that the game is available to pre-order now.

    Final Fantasy VII Remake is coming to PS4 worldwide on March 3, 2020. Pre-order from the PS Store to receive the Cloud & Sephiroth Dynamic theme today, along with the Chocobo Chick Summon Materia DLC when the game launches.

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