Schlagwort: playstation games

  • Official PlayStation Podcast Episode 394: Crash Landing

    Official PlayStation Podcast Episode 394: Crash Landing

    Reading Time: 2 minutes

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    Hey y’all! This week we sit down with composer Bobby Krlic, who shares the creative process behind crafting Returnal’s soundtrack.

    Stuff We Talked About

    • Mass Effect Legendary Edition
    • Oddworld: Soulstorm
    • Returnal (interview begins at 21:20)
    • Outer Wilds
    • The Witness
    • Disco Elysium – The Final Cut
    • Games that made us see things differently in the real world

    The Cast

    Sid Shuman – Senior Director of Content Communications, SIE

    Tim Turi –  Senior Content Communications Specialist, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Official PlayStation Podcast Episode 393: It Takes Three

    Official PlayStation Podcast Episode 393: It Takes Three

    Reading Time: < 1 minute

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    Welcome back! This week the team shares thoughts on the immersive feel of Doom 3: VR Edition, and the perfectly paced co-op variety of It Takes Two. 

    Stuff We Talked About

    • Oddworld: Soulstorm
    • Destruction AllStars
    • Virginia
    • Superhot
    • A Plague Tale: Innocence
    • Moss
    • Doom 3: VR Edition
    • It Takes Two

    The Cast

    Tim Turi –  Senior Content Communications Specialist, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Official PlayStation Podcast Episode 392: Breaking the Wall

    Official PlayStation Podcast Episode 392: Breaking the Wall

    Reading Time: 2 minutes

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    Hey y’all! The team breaks down a big week of news over at PlayStation.Blog, and highlights favorite moments where games broke the fourth wall.

    Stuff We Talked About

    • Disco Elysium – The Final Cut
    • Returnal
    • Forspoken
    • Life Is Strange: True Colors
    • New games added to Play At Home campaign
    • Crimsonland
    • Metal Gear Solid series
    • Immortal

    The Cast

    Sid Shuman – Senior Director of Content Communications, SIE

    Tim Turi –  Senior Content Communications Specialist, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Official PlayStation Podcast Episode 391: Short and Sweet

    Official PlayStation Podcast Episode 391: Short and Sweet

    Reading Time: 2 minutes

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    This week, the team fielded your listener letters with quality recommendations on games that can be completed in a night or two. Plus, we get the soundtrack from Astro’s Playroom stuck in our heads again.video gamespodcastplaystation

    Stuff We Talked About

    • Little Nightmares II
    • Sackboy: A Big Adventure
    • Astro’s Playroom
    • Limbo
    • Everybody’s Gone To The Rapture
    • Firewatch
    • We Were Here
    • Outriders

    The Cast

    Tim Turi –  Senior Content Communications Specialist, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Official PlayStation Podcast Episode 390: Fully Immersed

    Official PlayStation Podcast Episode 390: Fully Immersed

    Reading Time: 2 minutes

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    Welcome back y’all! This week we dive deep into some recently announced PS VR titles, and share short and sweet games that can be beat in one night.

    Stuff We Talked About

    • Doom 3: VR Edition
    • Song In The Smoke
    • Fracked
    • Zenith
    • I Expect You To Die 2: The Spy and the Liar
    • After the Fall
    • Hitman 3
    • Maquette
    • When The Past Was Around
    • Outriders

    The Cast

    Tim Turi –  Senior Content Communications Specialist, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Official PlayStation Podcast Episode 389: Returnal To Form

    Official PlayStation Podcast Episode 389: Returnal To Form

    Reading Time: 2 minutes

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    The team is back and ready to dive into all the juicy details from this week’s State of Play. Plus, Sid divulges some expert advice for tackling your first Bloodborne boss.

    Stuff We Talked About

    • State of Play updates
    • Returnal
    • Five Nights At Freddy’s Security Breach
    • Sifu
    • Final Fantasy VII Remake Intergrade
    • Persona 5 Strikers
    • Little Nightmares II
    • Far Cry series
    • Bloodborne
    • Crimsonland

    The Cast

    Sid Shuman – Senior Director of Content Communications, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • The Official PlayStation Podcast Episode 388: Have A Dice Day

    The Official PlayStation Podcast Episode 388: Have A Dice Day

    Reading Time: < 1 minute

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    Welcome back! This week Sid and Brett share the joys of causing some damage in Destruction AllStars, and roll the dice on sci-fi strategy game Tharsis.

    Stuff We Talked About

    • Little Nightmares II
    • Red Bull Capture Point photo mode competition
    • PlayStation Wrap Up 2020
    • Destruction All Stars
    • The Nioh Collection
    • Tharsis

    The Cast

    Sid Shuman – Senior Director of Content Communications, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Official PlayStation Podcast Episode 387: Shadow Strikers

    Official PlayStation Podcast Episode 387: Shadow Strikers

    Reading Time: 2 minutes

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    This week, we interview Aarne Hunziker of Mechanical Head Studios about upcoming side-scrolling platformer Cyber Shadow.

    Stuff We Talked About

    • Resident Evil Village
    • Persona 5 Strikers
    • Dead Space 3
    • The BTS music pack on Beat Saber
    • Bloodborne

    The Cast

    Sid Shuman – Senior Director of Content Communications, SIE

    Tim Turi –  Senior Content Communications Specialist, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Official PlayStation Podcast Episode 386: Valholidays

    Official PlayStation Podcast Episode 386: Valholidays

    Reading Time: 2 minutes

    Email us at pspodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    Happy new year! Kristen and Tim are back to share what they played over the holidays, and geek out during an Assassin’s Creed Valhalla spoilers chat.

    Stuff We Talked About

    • Scott Pilgrim vs. The World: The Game
    • Ghost of Tsushima
    • Puyo Puyo Tetris 2
    • Tomb Raider (yes, the 1996 classic)
    • Assassin’s Creed Valhalla
    • Spoilers begin at 29:00

    The Cast

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    Tim Turi – Content Communications Manager, SIE

    This image has an empty alt attribute; its file name is 37846460335_e5e5df9d93_o.jpgThis image has an empty alt attribute; its file name is 37846460335_e5e5df9d93_o.jpg

    Kristen Zitani – Senior Content Communications Specialist


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Share of the Year

    Share of the Year

    Reading Time: 3 minutes

    It’s a new year, but we can’t help but look back at some of the amazing gaming moments that had us opening up photo mode in 2020. As last year came to a close, we asked you to share you favorite gaming shots using #PSshare and #PSBlog. Here are the highlights: 

    This detailed portrait of Ellie in The Last of Us Part II is shared by Xenolith3D

    Jin shares a moment with a fox in this shot by Dande_Lion55

    This Stormtroopers aims to fire in this Star Wars Jedi: Fallen Order share by ccf_photomode

    DotPone shares this magnificent portrait of a valkyrie in God of War.

    This Death Stranding share by TheFourthFocus honestly just made me laugh, it’s so good.

    Eivor is ready to go aviking in this Assassin’s Creed Valhalla share by adambomb2mk

    Cloud gazes through the mist in this Final Fantasy VII Remake share by virtua_photo

    Jesse stares down new threats in Control, shared by MdeavorVP

    Hoffman_vp shared a monstrous portrait from Doom Eternal.

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

    THEME: Assassin’s Creed Valhalla

    SUBMIT BY: Wednesday 9 AM PT on January 13

    Next week, use Odin’s sight to capture legendary shares from Assassin’s Creed Valhalla. Send in your best shots aviking with #PSshare #PSBlog for a chance to be featured. 

    Website: LINK

  • Frohe Weihnachten 2020 vom PlayStation.Blog und seinen Freunden

    Frohe Weihnachten 2020 vom PlayStation.Blog und seinen Freunden

    Reading Time: 9 minutes

    Da sich das Jahr dem Ende neigt, wird uns beim Blick auf die Spiele und die talentierten Teams, die aus 2020 ein weiteres unvergessliches Gaming-Jahr gemacht haben, ein wenig wehmütig. Wie ihr die Festtage auch begeht, wir bedanken uns für eure treue Unterstützung in diesem Jahr. Das Team vom PlayStation.Blog hofft, dass ihr alle euch während der Feiertage zurücklehnen könnt, um die Zeit mit euren Lieblingsspielen zu genießen.

    Wie es Tradition ist, präsentieren wir euch hier noch ein paar mehr Leute aus der Branche, die liebend gerne Festtagsstimmung verbreiten möchten. Schnappt euch also einen Becher heiße Schokolade, macht es euch gemütlich und erfreut euch an diesen festlichen Grußkarten von unseren Freunden und Partnern aus der ganzen Welt.


    2K (Civilization VI)2K (NBA 2K21)2K (PGA 2K21)2K (WWE 2K21 Battlegrounds)2ptActivision (Call of Duty: Black Ops Cold War)Activision (Crash Bandicoot 4: It’s About Time)Activision (Tony Hawk’s Pro Skater 1+2)Amanita DesignBehaviour InteractiveBend StudioBethesdaBohemia InteractiveBungieCapy GamesCharm GamesChucklefish GamesCrystal DynamicsDrodo StudioEA (Madden 21)EA ( FIFA 21)Ember LabEpic GamesfatsharkFinjiFlight School StudioGaijin EntertainmentGearbox PublishingGrinding Gear GamesGuerrilla GamesHarmonixHousemarqueInsomniac GamesKoei TecmoKonamiLondon StudioLucid GamesMedia MoleculeMediatonicMy.Games Naughty DogOddworld InhabitantsPaper CultPerfect World (Remnant From the Ashes)Perfect World (Torchlight III)PixelopusPolyarcPrivate DivisionPsyonixRaw FuryRiot ForgeSan Diego StudioScavengerSegaSIE Worldwide Studios (Demon’s Souls)Spike ChunsoftSteel Wool StudiosStudio MDHRSucker Punch ProductionsSuperbrothersTarsier StudiosAsobi Team (Holiday)Asobi Team (New Years)Tequila WorksTitan ForgeVertigo GamesWargaming Young Horses


    Website: LINK

  • Official PlayStation Podcast Episode 384: Game of the NieR

    Official PlayStation Podcast Episode 384: Game of the NieR

    Reading Time: < 1 minute

    Email us at pspodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    This week, the team chats with Emi Evans, singer on the NieR Replicant soundtrack (interview starts around 16:30), before sharing their 2021 gaming resolutions. Listen in!

    Stuff We Talked About

    • Persona 5 Strikers
    • Destiny 2
    • Demon’s Souls
    • Ghost of Tsushima
    • Haven
    • Immortals Fenyx Rising
    • Gaming resolutions for 2021

    The Cast

    Tim Turi – Content Communications Manager, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Hitman 3’s DualSense controller features unveiled, plus more gameplay info

    Hitman 3’s DualSense controller features unveiled, plus more gameplay info

    Reading Time: 3 minutes

    Hitman 3 is now less than 47 days away and I’m excited to share some of the work going on at IO Interactive right now to bring an awesome game to PS4 and PS5 owners on 20 January next year!

    First, our brand new Introducing Hitman 3 trailer invites you to enjoy new gameplay captured directly from our Glacier engine and witness the living, breathing world of assassination in full flow. 

    Hitman 3’s DualSense controller features unveiled, plus more gameplay info

    A World of Assassination

    Hitman 3 puts you in full control of Agent 47’s deadly abilities, his razor-sharp instincts and a whole arsenal of weapons and tools that you’ll be able to use to master the art of assassination. As you embark on an action-packed adventure across the world, you’ll have new tools, weapons and items to help you plan your approach to each mission. Will you play cautiously, creatively, or chaotically? 

    No matter your choice, you’ll be awarded a Playstyle based on how you performed. If you’re not a coveted Silent Assassin, maybe you’ll be a Hired Gun or even a Mixologist.  There’s no wrong way to play Hitman 3, only your way.

    DualSense Controller Support

    On the PlayStation 5, Hitman 3 will support 4K visuals, 60 fps, HDR support, and faster load times. Plus, our free next-gen upgrade program allows PS4 owners (disc or digital) to upgrade to the PS5 version of the game at no additional charge. Of course, if you choose to buy the PS4 version on disc, you need to make sure to have a PS5 with a disc drive to take advantage of the offer.

    Let’s talk more about how Hitman 3 supports the DualSense wireless controller. 

    All of the guns in the game will support adaptive triggers and you’ll feel an authentic sensation with each shot you fire. Automatic weapons also simulate recoil with every bullet and we’re implementing unique haptic feedback for each weapon that is tied to the distinct sound profile of each weapon. Essentially, we’re emulating what it feels like to fire a specific weapon in the same way that we’re replicating how each weapon sounds.

    One specific (and really cool!) example of our adaptive trigger support is how you activate the Focus effect that slows down the world around you with a sniper rifle. When you gently squeeze the R2 button, your finger will reach a tension point that will resist your pressure, and you’ll need to hold your finger against that tension point to activate the focus. When you’re ready to fire, push past that tension point and you’ll feel the “click” of the trigger as you fire the weapon. Boom. Headshot.

    PlayStation VR Support

    That’s not all! Hitman 3 will have full PS VR support. Yes, that means you can traverse the outside of the tallest building in the (Hitman) world in PS VR! If you own the previous games from the trilogy on PS4, you can also access locations from them within Hitman 3. That’s more than 20 Hitman locations from the World of Assassination trilogy to enjoy in PS VR.

    You can either play Hitman 3 in PS VR natively on your PS4 or via backward compatibility on PS5. To make sure all PS VR owners can experience the game in VR, we’re including a free digital copy of the PS4 version of Hitman 3 with all PS5 copies, whether you choose to buy it via disc or digital.

    It’s always exciting for us to reveal new information and show off more of a game that we’re extremely proud of. We can’t wait to see the game in your hands next year on January 20.

    See you in 2021! 

    Website: LINK

  • Official PlayStation Podcast Episode 383: Let’s Get Mythical

    Official PlayStation Podcast Episode 383: Let’s Get Mythical

    Reading Time: < 1 minute

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    This week, Tim and Kristen dive into the divinely distinct styles of mythological storytelling in Assassin’s Creed Valhalla and Immortals Fenyx Rising. 

    Stuff We Talked About

    • TemTem
    • The Last of Us Part II
    • Kratos in Fortnite
    • How much we enjoy various mythologies
    • Demon’s Souls
    • Astro’s Playroom

    The Cast

    This image has an empty alt attribute; its file name is 32087949147_a45966a017_o.jpgThis image has an empty alt attribute; its file name is 32087949147_a45966a017_o.jpg

    Tim Turi – Content Communications Manager, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Official PlayStation Podcast Episode 381: Let’s Do Launch

    Official PlayStation Podcast Episode 381: Let’s Do Launch

    Reading Time: 2 minutes

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    PS5 is here! The team celebrates launch week by sharing early impressions and which games have them most excited.

    Stuff We Talked About

    • PS5 Launch!!!
    • Astro’s Playroom
    • DualSense wireless controller impressions
    • Demon’s Souls
    • Assassin’s Creed Valhalla
    • Godfall
    • Call of Duty: Black Ops Cold War
    • Mortal Kombat 11 Ultimate

    The Cast

    Sid Shuman – Senior Director of Content Communications, SIE

    Tim Turi –  Senior Content Communications Specialist, SIE


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Take a tour of Nioh 2’s latest expansion, Darkness in the Capital, out today

    Take a tour of Nioh 2’s latest expansion, Darkness in the Capital, out today

    Reading Time: 4 minutes

    Greetings yokai hunters! I’m proud to announce the release of Nioh 2’s second DLC expansion- Darkness in the Capital. And to commemorate this latest installment, we wanted to share some insights into our development process for creating a fresh new perspective into Japan’s distant past. 

    While The Tengu’s Disciple brought the protagonist to the end of the Heian Period (794 – 1185), our latest chapter brings them dead center into the middle of this era. We hope that by experiencing events from Japan’s past in the world of Nioh, you can all gain an even more detailed picture of the series’ lore. Instead of merely expressing this unique mythology simply via dialogue and text, we wanted to take all of our players that braved their way through the main game on a brand new and extensive adventure throughout these three DLC expansions.

    Nioh 2

    One of the most notable aspects of Darkness in the Capital are the two renowned historical figures that make their grand appearance: Minamoto no Yorimitsu and Abe no Seimei, the famed yokai hunter and the most powerful Onmyo mage of antiquity. Yorimitsu’s four major subordinates also made names for themselves as fearless warriors for defeating yokai in many tales passed down through generations. These acclaimed individuals were very active during the midpoint of the Heian Period, an age where the world was in a state of disorder and yokai ran rampant. 

    In the world of Nioh where heroes take up their swords and make full use of Onmyo magic in order to battle hordes of yokai fiends, leaving out this significant and thrilling period from Japan’s history wasn’t even an option for us in the development team. This story, from this particular period, was a MUST!

    Nioh 2

    One of the major challenges that we faced in creating Darkness in the Capital was that while samurai and Onmyo mages did exist during this period, it was also a time in history where more attention was placed on the Heian nobles.

    While this focal point may differ from other parts of the Nioh series, this particular era can be seen as the quintessential depiction of the Heian period. Beneath the elegant surface of this period lied degeneration and deep-seated grudges, and as such we made sure to represent this period as one filled with curses and peril. We accomplished this through various aspects such as incorporating these elements into the visuals, text, as well as through the actions of the enemies you will encounter on your journey. We carefully researched the historical aspects of Darkness in the Capital, as stories from this time period are comparatively less well known to those from the Sengoku period. We also wanted to ensure that they were properly represented in order for players to learn more about Japanese history. 

    I also wanted to leave you with one small hint regarding the story: be on the lookout for some notable bosses you may have encountered from your previous journey through the Nioh series…

    Take a tour of Nioh 2’s latest expansion, Darkness in the Capital, out today

     

    Last but not least, we’ve put a lot of thought and effort into designing a new weapon that fans of other Team Ninja titles, including our fighting games, have definitely been hoping for. I’m happy to introduce the latest additions to your arsenal- The Fists and Clawed Fists. 

    These weapons allow you to literally take the fight into your own hands and pummel even the toughest yokai into submission! We wanted to capture the feeling of fighting in a no-holds-barred fist fight with this new weapon, and we hope you’ll take them out for a spin. Our team carefully thought through many different scenarios for combat in order to present these new weapons to our fighters. In particular, the dilemma to choose the new Fists weapon or to go for a more traditional armed equipment was definitely something we contemplated over. We knew we had to ensure that Fists had its own sense of uniqueness and strength to stand out among the wide selection of other weapons in our roster. With that said, we look forward to the exciting new encounters players can experience as they explore all of the new capabilities that both Fists and Clawed Fists have to offer!

    Please stay tuned for further details regarding the third and final DLC expansion for Nioh 2 in the near future. We’re anxiously looking forward to providing you guys with even more engaging boss battles and memorable missions to complete, along with the anticipated conclusion to the epic tale of Nioh 2. As always, please stay safe out there and keep your blades sharpened for the final battle to come! 

    *Nioh 2 required to play “The Tengu’s Disciple” and “Darkness in the Capital” (sold separately or as part of the Nioh 2 Season Pass)

    Website: LINK

  • PlayStation Podcast 377: Scratch That Backlog

    PlayStation Podcast 377: Scratch That Backlog

    Reading Time: 2 minutes

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


    Hoo boy! Last week was quite a ride, and we’re back with a new episode reflecting on the excitement coming out of the PS5 Showcase, from the reveal of Final Fantasy XVI to a deeper look at Demon’s Souls combat. We also discuss upcoming PS4 releases Crash 4, Star Wars: Squadrons, and chat about what we do when we’re in between playing big games.

    Stuff We Talked About

    • PS5 Showcase(!)
    • Demon’s Souls
    • Final Fantasy XVI
    • Star Wars: Squadrons
    • Crash Bandicoot 4: It’s About Time
    • Diving into personal backlogs

    The Cast

    Tim Turi –  Senior Content Communications Specialist, SIE

    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Erste Kampagne von Call of Duty: Black Ops Cold War – Gameplay-Enthüllung

    Erste Kampagne von Call of Duty: Black Ops Cold War – Gameplay-Enthüllung

    Reading Time: 3 minutes

    Ein neu gebildetes Team von CIA-Agenten trifft mitten in der Nacht an der Nordküste der Türkei ein. Neueste Informationen legen nahe, dass ein Hauptakteur in einer laufenden Geiselnahme über den Flugplatz Trabzon aus dem Land flüchten will. Angesichts der Gerüchte über die Rückkehr von Perseus, Spion im Kalten Krieg, müssen diese Agenten die Startbahn räumen, in der Hoffnung, dass dieses hochrangige Ziel der Schlüssel zur Vereitlung eines bevorstehenden Angriffs auf die freie Welt ist.

    Das ist Nowhere Left to Run, nur ein kleiner Teil des ersten Levels der Kampagne von Call of Duty: Black Ops Cold War, eingefangen auf PlayStation 5 und im Rahmen des PS5 Showcase-Event von Sony enthüllt.

    Erste Kampagne von Call of Duty: Black Ops Cold War – Gameplay-Enthüllung

    Nowhere Left to Run: Übersicht über die Mission

    Das von Raven Software entwickelte Einzelspieler-Erlebnis versetzt die Spieler zurück in die frühen 1980er Jahre, in die Hochphase des Kalten Krieges. Hier gilt es, eine subversive Verschwörung mit globalen Folgen zu stoppen: die Bedrohung durch den globalen thermonuklearen Krieg.

    In direkter Fortsetzung des ursprünglichen Call of Duty: Black Ops beginnt alles mit Nowhere Left To Run. In dieser Mission schlüpft ihr in die Rolle des CIA-Agenten Alex Mason, der mit seinen Agentenkollegen in Trabzon eintrifft. Dazu gehören der alte Held Frank Woods und der neue Verbündete Russell Adler.

    Genauer gesagt infiltriert dieses CIA-Fireteam einen Flughafen, gerade als Arash, das hochrangige Ziel (High- Value Target, HVT) dabei ist, ein Frachtflugzeug zu besteigen. Der Spieler wird Zeuge der Grausamkeit gegenüber den eigenen Männern des HVT und muss nun einen entscheidenden Schuss auf das bestätigte HVT abgeben.

    Während des beim Event gezeigten Spieldurchlaufs geht der Schuss durch einen anderen von Arashs Männern, und die Tarnung des Fireteams fliegt auf. Die Agenten kämpfen sich durch eine Gruppe von Verteidigern. Als das Flugzeug beginnt, sich in Bewegung zu setzen, kapern sie einen Kleintransporter und nehmen die Verfolgung auf.

    Von der Ladefläche wehrt der vom Spieler gesteuerte Agent ein paar feindliche Fahrzeuge voller Gegner ab und übernimmt dann die Kontrolle über ein mit Sprengstoff bestücktes ferngesteuertes Auto – ein geplanter letzter Ausweg, um das HVT und die gefährliche Fracht an Bord des Flugzeugs unschädlich zu machen.

    Durch das Auslösen des mit Bomben gespickten Spielzeugs kommt die Verfolgungsjagd zum explosiven Stillstand. Unseren Agenten bleiben schließlich nur noch Millisekunden, um sich vor dem herabfallenden Schrott, der einst ihr primäres Ziel beherbergte, in Sicherheit zu bringen.

    Dies ist ein Vorgeschmack auf die gesamte Dimension des Gameplay: In den kommenden Wochen, vor der Veröffentlichung von Call of Duty: Black Ops Cold War am 13. November, werdet ihr noch viel mehr erfahren.

    Call of Duty: Black Ops Cold War wird von Treyarch und Raven Software entwickelt.

    Erlebnis der nächsten Generation für die nächste Generation des globalen Konflikts

    Diese packende und knallharte Mission erwacht aufgrund der Power der PlayStation 5 zum Leben wie nie zuvor.

    Dank der Ray-Tracing-Technologie sind Licht und Schatten in diesem Nachteinsatz dynamischer und lebensechter, was bei einer beeindruckenden 4K-Auflösung und 120 Hz Bildwiederholfrequenz (kompatibler Bildschirm erforderlich) sowie aktiviertem High Dynamic Range (HDR) voll zur Geltung kommt.

    Während der wilden Jagd, um das Ziel zu neutralisieren und die Ladung an Bord zu zerstören, gibt der DualSense Wireless-Controller haptisches Feedback, so dass ihr die Auswirkungen jedes rasanten Manövers und jeder Explosion in euren Händen spüren könnt. Das alles ist auch dank Tempest 3D AudioTech erlebbar: Die Klänge und Geräusche dieser grandiosen Verfolgungsjagd sind von allen Seiten zu hören, als wärt ihr bei dieser streng geheimen Operation direkt an der Seite von Woods und Adler.

    Kann es weitergehen? Bestellt das Spiel jetzt vor und macht euch bereit, tiefer in dieses fantastische Abenteuer einzutauchen, eine packende Geschichte mit Drehungen und Wendungen, die nur innerhalb des Black Ops-Universums möglich sind.

    Info: Exklusives Alpha-Wochenende für PlayStation 4

    PlayStation 4-Besitzer können ebenfalls einen Vorgeschmack auf das Mehrspieler-Erlebnis von Call of Duty: Black Ops Cold War bekommen – an einem exklusiven Alpha*-Wochenende, komplett mit mehreren Modi, Karten und einer Vorschau auf die „Erstelle eine Klasse“- und Punkteserien-Systeme. Der Preload beginnt am 17. September um 17:00 Uhr MESZ. Die Alpha beginnt am 18. September um 19:00 Uhr MESZ und endet am 20. September um 19:00 Uhr MESZ.

    *Für den Zugang zur Alpha in Deutschland und Japan wird eine geringe Gebühr erhoben.

    Website: LINK

  • See the Marvel’s Spider-Man: Miles Morales new gameplay demo

    See the Marvel’s Spider-Man: Miles Morales new gameplay demo

    Reading Time: 4 minutes

    Hey everyone, 

    Today we debuted a brand new 7-minute gameplay video featuring explosive new footage of Marvel’s Spider-Man: Miles Morales. If you missed it, take a look. 

    See the Marvel’s Spider-Man: Miles Morales new gameplay demo

    The demo opens with Miles and his best friend, Ganke Lee, walking through their East Harlem neighborhood to an election rally for Miles’s mother, Rio Morales. Here you’ll see some of the characters you’ll get to know during the game and a glimpse at the culture of the neighborhood. We hope you love the beautiful visuals of a wintertime Marvel’s New York, our neon-noir aesthetic for the game, and gorgeous ray-traced* reflections. 

    Miles is searching for a sense of belonging in his vibrant new neighborhood, but a war has broken out between a devious energy corporation, Roxxon, and a high-tech criminal army, the Underground. In the gameplay sequence you saw captured from PlayStation 5 hardware, the Underground interrupts the election rally.  

    Meanwhile the Underground also attacks a Roxxon convoy on the Braithwaite Bridge in an attempt to steal NuForm energy canisters. NuForm is a highly violate energy source that Roxxon promises can power the entire city cleanly. Here we meet the leader of the Underground, the brilliant Tinkerer. Marvel fans will surely recognize the name of this villain from the comics, but we’re very excited to introduce you to our take on this classic Spider-Man villain. 

    Miles races to the bridge, and, using his explosive, new bio-electric venom and camouflage abilities, attempts to stop the Underground while protecting the citizens of Marvel’s New York City. But as Miles endeavors to rise to the challenge of becoming his own Spider-Man, he finds it’s not as easy as just having impressive new powers. 

    Beyond the thrilling gameplay, the gameplay video also shows off some of the amazing visuals that are available for the game on PS5. We are taking advantage of the next-generation in many more ways as well for the PS5.  From the silky smooth targeted 60fps frame rate Performance Mode, to feeling the bio-electric venom energy course through your fingertips via the haptic feedback of the DualSense controller, to hearing Marvel’s New York surround you in lush 3D audio*, Marvel’s Spider-Man: Miles Morales will be a showpiece for the PlayStation 5. 

    We’re also excited today to reveal that Marvel’s Spider-Man: Miles Morales will be arriving on both PS5 and PS4.  

    Yes, that’s right, we know that some of you may transition to PS5 at different times, which it was why it was important to us to release the latest title in the Marvel’s Spider-Man universe on both consoles.  

    The standard edition will be available digitally on the PlayStation Store or physically at your local retailer for $49.99. 

    Marvel’s Spider-Man: Miles Morales also supports a next-gen upgrade path, so even if you aren’t ready to upgrade to PS5 just yet, there’s nothing stopping you from buying the PS4 version and enjoying the game alongside everyone else at launch. While it doesn’t have the enhancements made possible by the console in the PS5 version, the game still looks beautiful on PS4 and PS4 Pro, and you can rest easy that when you do make the jump to PS5, the game comes with you.  

    But that’s not all; we have one more surprise for you today. On PS5, we are announcing an Ultimate Edition that includes a voucher code** for Marvel’s Spider-Man: Remastered. You’ll be able to experience the complete storyline up to this point, which includes the remaster of the original game and all three installments of the Marvel’s Spider-Man: The City That Never Sleeps DLC so you can play the full narrative arc. 

    The remaster for the PS5 is no simple up-res, as many of the game’s art assets have been completely updated to take advantage of the PS5 console’s horsepower. You’ll see better-looking characters with improved skin, eyes, hair, and facial animation (including our new, next-generation Peter Parker). You’ll also see ray-traced reflections and ambient shadows, improved lighting, more pedestrians and vehicles stretching further into the distance, and the same optional performance mode offered on Marvel’s Spider-Man: Miles Morales, allowing you to finally play the game at a targeted 60fps frame rate. We’ll be supporting near-instant loading, 3D audio, and the DualSense controller’s haptic feedback. Lastly we’re adding three amazing new Spider-Man suits, new photo mode features, and even new trophies for those of you looking to Platinum the game all over again.

    The Marvel’s Spider-Man: Miles Morales Ultimate Edition will launch both physically and digitally on the PlayStation Store for $69.99 on launch day. 

    We have been working hard all year to ensure that PS5 will launch with Marvel’s Spider-Man: Miles Morales as well as Marvel’s Spider-Man: Remastered. We have big plans for the Marvel’s Spider-Man universe with our partners at PlayStation and Marvel, and we cannot wait for you to experience the next adventure with Miles. 

    *Features described in this blog post are associated with the PlayStation 5 console experience of Marvel’s Spider-Man: Miles Morales.  PlayStation 5 features are not available on the PlayStation 4.

    **Account for PlayStation Network, and internet connection required for code redemption. Code expires 01/01/24. 

    Website: LINK

  • First Call of Duty: Black Ops Cold War Campaign gameplay revealed

    First Call of Duty: Black Ops Cold War Campaign gameplay revealed

    Reading Time: 3 minutes

    A newly formed team of CIA operatives arrives on the north coast of Turkey in the dead of night, as intel suggests that a key player for an ongoing hostage situation is fleeing the country via the Trabzon Airfield. With rumors of Cold War spy Perseus returning, it’s time for these operatives to clear the runway in the hopes that this high value target holds the key to ending an impending attack on the free world. 

    This is Nowhere Left to Run, just a small part of the first level of the Call of Duty: Black Ops Cold War Campaign, as captured on PlayStation 5 and revealed within Sony’s PS5 Showcase event. 

    First Call of Duty: Black Ops Cold War Campaign gameplay revealed

    Nowhere Left to Run: Mission Overview 

    Developed by Raven Software, the game’s single-player experience will bring players back to the early 1980s at the height of the Cold War to stop a subversive plot with global implications: the threat of global thermonuclear war. 

    As a direct sequel to the original Call of Duty: Black Ops, it all begins with Nowhere Left to Run. In this mission, you play as CIA Operative Alex Mason, who arrives to Trabzon with their fellow operatives, including returning hero Frank Woods and new ally Russell Adler. 

    Specifically, this CIA fireteam infiltrates an airport just as Arash, their high value target (HVT), is about to board a freight aircraft. After witnessing his cruelty towards his own men, the player must take a crucial shot at the confirmed HVT. 

    During the playthrough shown at the event, the shot goes through another one of Arash’s men, and the fireteam’s cover is blown. Fighting through a group of defenders as the aircraft starts to pull away, the operatives secure a pickup truck and give chase. 

    From the truck bed, the player-controlled operative fends off a few hostile vehicles overflowing with enemies before taking control of an RC car strapped with explosives, a planned last resort for destroying the HVT and dangerous cargo on board the plane. 

    A successful trigger of the bomb-strapped toy brings this chase to an explosive halt, ultimately leaving our operators with mere milliseconds to escape being crushed by the collapsing scrap metal that once held their primary objective. 

    This is a taste of the full level of gameplay shown: Expect much more in the weeks to come as Call of Duty: Black Ops Cold War readies for release on November 13. 

    Next Generation Feel for the Next Generation of Global Combat 

    This intense and badass mission comes to life like never before due to the power of the PlayStation 5. 

    Thanks to ray-tracing technology, the shadows and lighting for this nighttime operation are more dynamic and lifelike, which can truly be seen at a stunning 4k resolution and 120hz refresh rate (compatible display required), as well as with supported high dynamic range (HDR) enabled. 

    During the mad dash to neutralize this target and destroy any cargo on board, the DualSense wireless controller will give haptic feedback, making you feel the impact of every pulse-pounding move and explosion in your hands. That all can be also felt through Tempest 3D AudioTech, where the sounds of this epic chase can be heard from all angles as if you were right there alongside Woods and Adler on this top-secret operation. 

    Ready for more? Pre-order the game now and prepare to dive deeper into this mind-bending journey, a gripping story with twists and turns only possible within the Black Ops universe.  

    Intel: PlayStation 4 Exclusive Alpha Weekend 

    PlayStation 4 owners can also get a taste of Call of Duty: Black Ops Cold War Multiplayer through an exclusive Alpha* weekend, complete with multiple modes, maps, and a preview of the Create-a-Class and Scorestreak systems. Pre-load begins September 17 at 8 a.m. PDT. The Alpha kicks off on September 18 at 10 a.m. PDT and is set to conclude on September 20 at 10 a.m. PDT.  

    *Nominal fee required to access Alpha in Germany and Japan. 

    Website: LINK

  • Solving the puzzle of Deathloop’s lethal cycle

    Solving the puzzle of Deathloop’s lethal cycle

    Reading Time: 6 minutes

    “Deathloop’’ island of Blackreef is a mystery wrapped in an enigma and packed with murderous intent. The timeloop keeping the island locked in a perpetually looping day might be a boon for most of Blackreef’s inhabitants, who just want to be forever young and forever partying, but for one man it’s a source of constant turmoil. Colt is the only person on Blackreef not having a good time, and it might be because he’s the only person on Blackreef trying to destroy the timeloop and put an end to the endless party. Hunted by the people of Blackreef, Colt will be completely outnumbered on his mission to break the loop, but he won’t be outmatched. He has an arsenal of devastating weapons and supernatural abilities at his command, and perhaps more importantly, he has a plan. 

    There are eight Visionaries responsible for keeping the loop going. Eight people that have to die to make things right, and thanks to the timeloop, you’ve only got one day to take them all out or the loop resets. But the targets are spread out across the island and are often only accessible at certain points throughout the day. So how can you possibly eliminate them all in time? The solution won’t be easy, but with some practice (and quite a few resets) you’ll be able to solve the puzzle of Blackreef and break the loop. Take a look at the latest Deathloop trailer to see how Colt tackles the problem of getting two Visionaries – Aleksis and Egor – in the same place at the same time. 

    Solving the puzzle of Deathloop’s lethal cycle

    Welcome to Blackreef 

    It’s not enough to know where or when your target will be vulnerable to an attack. First, you need to get to know the island. Blackreef’s history is written on its face. From a remote fishing village to a military research center to the home base for its current eccentric, 60s-pop-art-obsessed citizens, the architecture of the island tells a story. And it’s a story you should be paying attention to because uncovering the island’s secrets will get you closer to breaking the loop.  

    The island itself is broken up into four open districts, similar to what you might remember from Dishonored, though the districts aren’t tied to levels. You can explore any district in any order as you work to solve the puzzle of the island. Time of day will play a role in changing the look and layout of the different districts. While mornings might see clear streets filled with people preparing to throw a massive party, nights will see those same streets covered with snow from an afternoon flurry and the remnants of a spectacular rager. Snowbanks might cover paths you would have been able to take earlier in the day, while also providing lifts to new, previously unreachable locations. Events that took place throughout the day (whether you were there to witness them or not) will also have their own effects on the districts, and the decisions you make in one area of the island can impact others. All this will need to be factored in as you hunt down your targets.  

    And always remember, you’re not trapped with just one strategy as you explore and gather information. As Campaign Designer Daniel Todd tells us, the loop is there for you to take advantage of. “The loop can give you perfect clarity on the outcomes of your actions. You never need to wonder what would happen if you tried one path or another; you can try both and compare the results. One outcome may be to your advantage if you have one goal in mind, but if you return to the same location with a new goal, the alternate outcome may be the one that gives you the upper hand.” 

    Assembling the Puzzle Pieces 

    Once you’ve got the hang of the island’s layout and how events as well as time of day affect different districts, you can move on to researching your targets. If you want to take out all the Visionaries, you’ll have to get clever. Pick your target. Watch them. Listen to what they say. Read their communications. Follow the clues, and eventually you’ll have everything you need.  

    Each Visionary will have his or her own base in the districts – like Aleksis’ mansion or Egor’s lab – and each will be a visual representation of who that person is, adding to the flavor and style of the world. There might be multiple bases in one district, but a target might only be accessible during certain times of day, and some targets will have to be forced out of their hideouts. See, the Visionaries have their own lives and schedules, but they can be manipulated.  

    “The murder puzzle was at the heart of Deathloop’s conception,” says Todd. “The Visionaries of Blackreef are stuck in a pattern, loop after loop, without fail. A player who charges in can easily fall into the same trap, repeating the same actions loop after loop. The key to breaking the loop is to break these patterns. The player must try new things, investigate leads, make discoveries and gain knowledge. With this knowledge, you can break the patterns the Visionaries are set in, and by doing that in just the right places, break the loop.” 

    Just look at Egor in the trailer. He was more than happy to stay home during Aleksis’ party and work on his breakthrough, but throw in a little sabotage and suddenly he had nothing better to do than drink his sorrows away. And the player picks up on all that by watching and listening and then connecting the dots.  

    “We work to keep the action driven by the player’s own wants and goals,” Todd explains. “Blackreef is filled with challenges and secrets to discover and threaded through it all are the leads you need to follow to solve the murder puzzle. We strive to keep the connections between these clues cohesive to drive to the player to the next lead, rather than the game simply solving the puzzle for them once they’ve found all of the clues needed to unlock it.” 

    And Then There’s… Her 

    Julianna Blake. One of the Visionaries, and the most daunting test you’ll face. Unlike the other Visionaries, you won’t have to worry about finding her, because she’s always watching you. Julianna has no qualms about letting you know when she’s on your trail, and her voice will dog you through the streets and tunnels and rooftops of Blackreef throughout your mission.  

    Because while the Visionaries are extraordinary in their own ways and won’t be easy to take down, Julianna isn’t just a Visionary. She’s also a playable character, meaning it could be another player invading your campaign to wreak some havoc, adding another layer of unpredictability to her actions (PS Plus required – this is an optional feature that can be toggled off).  So while you’re on the hunt for clues across the island, watch your back, because Julianna might be on the hunt for you. 

    Deathloop releases in Q2 as a PlayStation console exclusive*, and is targeted to run at a stylish 4k/60fps at launch. 

    *Also available on PC 

    Website: LINK

  • Devil May Cry 5 Special Edition slices its way onto PlayStation 5

    Devil May Cry 5 Special Edition slices its way onto PlayStation 5

    Reading Time: 5 minutes

    Today, Sony gave us the honor of announcing Devil May Cry 5 Special Edition in the PlayStation 5 Showcase! We here at Capcom are incredibly excited to be able to kick off the next generation by launching DMC5SE digitally, day and date with the launch of PS5. 

    DMC5SE was conceived with two main goals in mind – to take the award-winning gameplay of DMC5 and enhance it to provide a truly next-gen experience, and to add key content that fans have been asking for. Now that we’ve finally announced DMC5SE, I wanted to take a second to provide a look at all of the work that went into achieving these goals. 

    First up, next-gen upgrades. As soon as we got PS5 dev kits in our hands, our team began kicking the tires to see what kind of performance we could wring out of it. The first thing that caught our engine team’s attention was the hardware’s new ray tracing capabilities. PS5’s ray tracing architecture gives us the ability to render DMC5SE’s stunning graphics with even more realistic lighting – allowing the engine to calculate light bounces, and therefore draw truly dynamic reflections and provide even more realistic lighting and shadows. Up until now, our artists have always had to create approximations of reflections by hand to achieve that effect – but the ray tracing architecture in PlayStation 5 gives us “more power” to provide true reflections in real time. In DMC5SE, players have the choice to turn on ray tracing and prioritize resolution (targeting 4K @ 30fps), or frame rate (targeting 1080p @ 60fps). 

    Above: DMC5SE with ray tracing on. Below: same place with ray tracing off.

    For players who prefer to allocate their horsepower to frame rates over graphics, PS5 also gives console players the ability to play their games at frame rates up to 120fps (with a compatible display, of course), which is enabled in DMC5SE when players turn on High Framerate Mode.  

    The next-gen upgrades aren’t all visual, though. In addition to the hotly anticipated fast loading made capable by PS5’s new hard drive (it is seriously, Crazy fast), the hardware also now gives us the opportunity to provide even more immersive, 3D audio. Just wait until you get into a situation where you’re surrounded by a bunch of Hellbats – you’ll be able to pinpoint specifically where they all are in relation to the camera based on their cries.  

    DMC5SE also takes advantage of DualSense’s new functionality. When you press L2 to rev up Nero’s exceed, you’ll be able to feel the vibrations of the engine and the pull of the throttle. And thanks to DualSense’s upgraded haptic feedback, you’ll feel in your hands the same sensation that Nero and Dante do as they wield DMC’s trademark arsenal of weapons.  

    So we’ve covered the majority of the next-gen upgrades – what about the additional content? Well, there were three things in particular that stood out when fans asked for them after the announcement of DMC5. 

    Firstly, we added Turbo Mode – the ability to crank up DMC5SE’s gameplay to play at 1.2x the normal speed. This mode has been a fan favorite addition to DMC ever since DMC3SE – it takes DMC’s already fast paced, stylish action and kicks it up a notch. Fun fact – although partly inspired by Street Fighter 2 Turbo – Itsuno-san and his dev team first got the idea to implement Turbo Mode when they programmed DMC3 to play at the same speed on lower refresh rated PAL tvs (which update at 50hz) compared to their NTSC cousins (which update at 60hz). In development, we’ve actually tried to kick it up to 1.3x speed before as well! But we found that 1.2x provided a perfect sweet spot of speed vs. controllability.  

    Secondly – Legendary Dark Knight difficulty. This is a difficulty where each encounter provides multiple times the enemies compared to the other difficulties, which makes for all kinds of chaos on screen, and goes perfectly with all of the stylish, big moves that Nero, Dante and V perform as they’re obliterating demons. This can only be done at this graphical quality, thanks to the upgrades in horsepower and memory that PS5 features. 

    And last, but certainly not least – Vergil. As soon as DMC5 was announced back in 2018, the most consistent request that we got from players was for playable Vergil. When my boss, Jun Takeuchi, came to me late last year and said “let’s do this,” I knew that the first thing we would have to do is make sure that we make Vergil playable. In DMC4, Vergil got an upgrade with the Concentration Gauge, which reflected his calm and deadly nature. For DMC5SE, we’ve added even more interesting twists to his gameplay in addition to the return of said Concentration Gauge. And if you own DMC5 on PS4 stay tuned, the Playable Character: Vergil Paid DLC will be available at a later date. You can get a taste of what’s to come in the trailer below! 

    Devil May Cry 5 Special Edition slices its way onto PlayStation 5

    It’s incredibly exciting to be able to say that we’re going to be able to represent Capcom and kick off PS5 with Devil May Cry 5 Special Edition. We’ve worked hard to provide an upgrade that takes proper advantage of all of the new hardware capabilities, while also offering content that fans have been asking for. At $39.99 USD we think it’s a great, affordable way to get a taste of the true next-gen experience that PS5 has to offer, and enjoy an award-winning action game to boot. We hope you all have a Smokin’ Sexy Stylish time with it when it launches day one on PlayStation 5. 

    Website: LINK