Schlagwort: money

  • e-paper pocket money tracker using Monzo pots

    e-paper pocket money tracker using Monzo pots

    Reading Time: 3 minutes

    Jason Barnett used the pots feature of the Monzo banking API to create a simple e-paper display so that his kids can keep track of their pocket money.

    Monzo ePaper Pot Jason Barnett Raspberry Pi

    Monzo

    For those outside the UK: Monzo is a smartphone-based bank that allows costumers to manage their money and payment cards via an app, removing the bank clerk middleman.

    In the Monzo banking app, users can set up pots, which allow them to organise their money into various, you guessed it, pots. You want to put aside holiday funds, budget your food shopping, or, like Jason, manage your kids’ pocket money? Using pots is an easy way to do it.

    Jason’s Monzo Pot ePaper tracker

    After failed attempts at keeping track of his sons’ pocket money via a scrap of paper stuck to the fridge, Jason decided to try a new approach.

    He started his build by installing Stretch Lite to the SD card of his Raspberry Pi Zero W. “The Pi will be running headless (without screen, mouse or keyboard)”, he explains on his blog, “so there is no need for a full-fat Raspbian image.” While Stretch Lite was downloading, he set up the Waveshare ePaper HAT on his Zero W. He notes that Pimoroni’s “Inky pHAT would be easiest,” but his tutorial is specific to the Waveshare device.

    Monzo ePaper Pot Jason Barnett Raspberry Pi

    Before ejecting the SD card, Jason updated the boot partition to allow him to access the Pi via SSH. He talks makers through that process here.

    Among the libraries he installed for the project is pyMonzo, a Python wrapper for the Monzo API created by Paweł Adamczak. Monzo is still in its infancy, and the API is partly under construction. Until it’s completed, Paweł’s wrapper offers a more stable way to use it.

    After installing the software, it was time to set up the e-paper screen for the tracker. Jason adjusted the code for the API so that the screen reloads information every 15 minutes, displaying the up-to-date amount of pocket money in both kids’ pots.

    Here is how Jason describes going to the supermarket with his sons, now that he has completed the tracker:

    “Daddy, I want (insert first thing picked up here), I’ve always wanted one of these my whole life!” […] Even though you have never seen that (insert thing here) before, I can quickly open my Monzo app, flick to Account, and say “You have £3.50 in your money box”. If my boy wants it, a 2-second withdrawal is made whilst queueing, and done — he walks away with a new (again, insert whatever he wanted his whole life here) and is happy!

    Jason’s blog offers a full breakdown of his project, including all necessary code and the specs for the physical build. Be sure to head over and check it out.

    Have you used an API in your projects? What would you build with one?

    Website: LINK

  • Chinese Bitcoin exchange DISAPPEARS, along with £2.5 Million

    Chinese Bitcoin exchange DISAPPEARS, along with £2.5 Million

    Reading Time: 2 minutes

    hinese Bitcoin exchange GBL has shut down, taking with it over 25 million yuan (£2.5m, $US4.1m) of investors’ money, in another warning to those who don’t look before they leap with the digital currency.

    Users first suspected something was up on October 26th when they could no longer access the site of Global Bond Limited (GBL), according to Coindesk.

    On closer inspection, the office address in Hong Kong was found to be empty, its QQ instant messaging contact unresponsive and customer-facing phone lines silent.

    GBL only appeared on the Bitcoin scene back in June, after it claimed to have been granted a license by the Hong Kong government to operate a virtual currency exchange business.

    However, while it had registered with the authorities, they apparently did not grant it a license to operate as a financial services company.

    It was discovered that the firm was using its Hong Kong status merely to appear more legit to investors, and that in fact its servers were located Beijing.

    This info was posted to the Bitcoin Forum as far back as May, when the firm seems to have been set up.

    Depending on which reports you believe, the exchange managed to attract between 500-1000 investors, all keen to jump on the Bitcoin bandwagon.

    Only after the site closed at the end of last month did the majority suspect anything – apparently attracted to the platform by fee waivers and other financial inducements.

    The demise of GBL will certainly do the reputation of Bitcoin no favours, especially since regulators across the globe seem uncertain how to respond to the digital currency.

    However, potentially of more damage are reports like the one last week, which claimed the platform could be hijacked by “selfish” Bitcoin miners.

     

    Official Source: http://www.theregister.co.uk/2013/11/12/bitcoin_gbl_hong_kong_collapse/

  • GTA V to make another $437 million from DLC and microtransactions

    GTA V to make another $437 million from DLC and microtransactions

    Reading Time: 2 minutes

    Digital goods research firm Superdata today revealed its projections for the success of that effort, saying it expects Take-Two to bring in $206 million of additional digital sales in the game’s first 12 months.

    About $165 million of that total is expected to be taken up by downloadable content packs. While Rockstar hasn’t fully detailed its DLC strategy yet, Superdata’s figure assumed two add-on releases within the next year. The remaining $41 million will be accounted for by microtransactions, sales of virtual currency that can be used to purchase new equipment within the game.

    Download

    Over an expected five-year lifespan, GTA V was projected to bring in $93 million in microtransactions, and $344 million for DLC purchases for a digital sales of secondary content total of $437 million. While considerable, it would still fall far short of the game’s retail haul. Take-Two confirmed that GTA V generated more than $1 billion in sales in its first three days on sale.

    Superdata noted that the microtransaction model is still unproven for major retail releases, and said the player base for GTA V may still be unfamiliar with the practice. Additionally, because the microtransactions will be optional tools to speed up progress rather than hard and fast roadblocks to progress, Superdata expects a smaller percentage of players will wind up being converted to purchasing customers than would be seen in a typical free-to-play hit.

    „This isn’t the game’s next billion dollars, as some have supposed microtransactions will make Take-Two,“ Superdata said, adding, „It is, however, a successful foray into the microtransaction world for a console title. Games like Borderlands 2, though with an admittedly smaller player base, saw just over $10M in total digital content revenues in its first year.“

     

    Official Source: http://www.gamesindustry.biz/articles/2013-10-01-gta-v-to-pull-in-USD437-million-in-digital-add-ons

    http://www.superdataresearch.com/blog/gta-digital-revenues/