Schlagwort: Hello World

  • Using data to help a school garden

    Using data to help a school garden

    Reading Time: 7 minutes

    Chris Aviles, aka the teacher we all wish we’d had when we were at school, discusses how his school is in New Jersey is directly linking data with life itself…

    Over to you, Chris.

    Every year, our students take federal or state-mandated testing, but what significant changes have we made to their education with the results of these tests? We have never collected more data about our students and society in general. The problem is most people and institutions do a poor job interpreting data and using it to make meaningful change. This problem was something I wanted to tackle in FH Grows.

    FH Grows is the name of my seventh-grade class, and is a student-run agriculture business at Knollwood Middle School in Fair Haven, New Jersey. In FH Grows, we sell our produce both online and through our student-run farmers markets. Any produce we don’t sell is donated to our local soup kitchen. To get the most out of our school gardens, students have built sensors and monitors using Raspberry Pis. These sensors collect data which then allows me to help students learn to better interpret data themselves and turn it into action.

    Turning data into action

    In the greenhouse, our gardens, and alternative growing stations (hydroponics, aquaponics, aeroponics) we have sensors that log the temperature, humidity, and other important data points that we want to know about our garden. This data is then streamed in real time, online at FHGrows.com. When students come into the classroom, one of the first things we look at is the current, live data on the site and find out what is going on in our gardens. Over the course of the semester, students are taught about the ideal growing conditions of our garden. When looking at the data, if we see that the conditions in our gardens aren’t ideal, we get to work.

    If we see that the greenhouse is too hot, over 85 degrees, students will go and open the greenhouse door. We check the temperature a little bit later, and if it’s still too hot, students will go turn on the fan. But how many fans do you turn on? After experimenting, we know that each fan lowers the greenhouse temperature between 7-10 degrees Fahrenheit. Opening the door and turning on both fans can bring a greenhouse than can push close to 100 degrees in late May or early June down to a manageable 80 degrees.

    Turning data into action can allow for some creativity as well. Over-watering plants can be a real problem. We found that our plants were turning yellow because we were watering them every day when we didn’t need to. How could we solve this problem and become more efficient at watering? Students built a Raspberry Pi that used a moisture sensor to find out when a plant needed to be watered. We used a plant with the moisture sensor in the soil as our control plant. We figured that if we watered the control plant at the same time we watered all our other plants, when the control plant was dry (gave a negative moisture signal) the rest of the plants in the greenhouse would need to be watered as well.

    Chris Aviles Innovation Lab Raspberry Pi Certified Educator

    This method of determining when to water our plants worked well. We rarely ever saw our plants turn yellow from overwatering. Here is where the creativity came in. Since we received a signal from the Raspberry Pi when the soil was not wet enough, we played around with what we could do with that signal. We displayed it on the dashboard along with our other data, but we also decided to make the signal send as an email from the plant. When I showed students how this worked, they decided to write the message from the plant in the first person. Every week or so, we received an email from Carl the Control Plant asking us to come out and water him!

    If students don’t honour Carl’s request for water, use data to know when to cool our greenhouse, or had not done the fan experiments to see how much cooler they make the greenhouse, all our plants, like the basil we sell to the pizza places in town, would die. This is the beauty of combining data literacy with a school garden: failure to interpret data then act based on their interpretation has real consequences: our produce could die. When it takes 60-120 days to grow the average vegetable, the loss of plants is a significant event. We lose all the time and energy that went into growing those plants as well as lose all the revenue they would have brought in for us. Further, I love the urgency that combining data and the school garden creates because many students have learned the valuable life lesson that not making a decision is making a decision. If students freeze or do nothing when confronted with the data about the garden, that too has consequences.

    Using data to spot trends and make predictions

    The other major way we use data in FH Grows is to spot trends and make predictions. Different to using data to create the ideal growing conditions in our garden every day, the sensors that we use also provide a way for us to use information about the past to predict the future. FH Grows has about two years’ worth of weather data from our Raspberry Pi weather station (there are guides online if you wish to build a weather station of your own). Using weather data year over year, we can start to determine important events like when it is best to plant our veggies in our garden.

    For example, one of the most useful data points on the Raspberry Pi weather station is the ground temperature sensor. Last semester, we wanted to squeeze in a cool weather grow in our garden. This post-winter grow can be done between March and June if you time it right. Getting an extra growing cycle from our garden is incredibly valuable, not only to FH Grows as business (since we would be growing more produce to turn around and sell) but as a way to get an additional learning cycle out of the garden.

    So, using two seasons’ worth of ground temperature data, we set out to predict when the ground in our garden would be cool enough to do this cool veggie grow. Students looked at the data we had from our weather station and compared it to different websites that predicted the last frost of the season in our area. We found that the ground right outside our door warmed up two weeks earlier than the more general prediction given by websites. With this information we were able to get a full cool crop grow at a time where our garden used to lay dormant.

    We also used our Raspberry Pi to help us predict whether or not it was going to rain over the weekend. Using a Raspberry Pi connected to Weather Underground and previous years’ data, if we believed it would not rain over the weekend we would water our gardens on Friday. If it looked like rain over the weekend, we let Mother Nature water our garden for us. Our prediction using the Pi and previous data was more accurate for our immediate area than compared to the more general weather reports you would get on the radio or an app, since those considered a much larger area when making their prediction.

    It seems like we are going to be collecting even more data in the future, not less. It is important that we get our students comfortable working with data. The school garden supported by Raspberry Pi’s amazing ability to collect data is a boon for any teacher who wants to help students learn how to interpret data and turn it into action.
     

    Hello World issue 10

    Issue 10 of Hello World magazine is out today, and it’s free. 100% free.

    Click here to download the PDF right now. Right this second. If you want to be a love, click here to subscribe, again for free. Subscribers will receive an email when the latest issue is out, and we won’t use your details for anything nasty.

    If you’re an educator in the UK, click here and you’ll receive the printed version of Hello World direct to your door. And, guess what? Yup, that’s free too!

    What I’m trying to say here is that there is a group of hard-working, passionate educators who take the time to write incredible content for Hello World, for free, and you would be doing them (and us, and your students, kids and/or friends) a solid by reading it 🙂

    Website: LINK

  • Bringing a book to life with Raspberry Pi | Hello World #9

    Bringing a book to life with Raspberry Pi | Hello World #9

    Reading Time: 4 minutes

    Sian Wheatcroft created an interactive story display to enable children to explore her picture book This Bear, That Bear. She explains the project, and her current work in teaching, in the newest issue of Hello World magazine, available now.

    The task of promoting my first children’s picture book, This Bear, That Bear, was a daunting one. At the time, I wasn’t a teacher and the thought of standing in front of assembly halls and classrooms sounded terrifying. As well as reading the book to the children, I wanted to make my events interactive using physical computing, showing a creative side to coding and enabling a story to come to life in a different way than what the children would typically see, i.e. animated retellings.

    The plan

    Coming from a tech-loving family, I naturally gravitated towards the Raspberry Pi, and found out about Bare Conductive and their PiCap. I first envisaged using their conductive paint on the canvas, enabling users to touch the paint to interact with the piece. It would be some sort of scene from the book, bringing some of the characters to life. I soon scrapped that idea, as I discovered that simply using copper tape on the back of the canvas was conductive enough, which also allowed me to add colour to the piece.

    I enlisted the help of my two sons (two and five at the time) — they gladly supplied their voices to some of the bears and, my personal favourite on the canvas, the ghost. The final design features characters from the book — when children touch certain areas of the canvas, they hear the voices of the characters.

    The back of the canvas, covered in copper tape

    Getting the project up and running went pretty smoothly. I do regret making the piece so large, though, as it proved difficult to transport across the country, especially on the busy London Underground!

    Interactivity and props

    The project added a whole other layer to the events I was taking part in. In schools, I would read the book and have props for the children to wear, allowing them to act out the book as I read aloud. The canvas then added further interaction, and it surprised me how excited the children were about it. They were also really curious and wanted to know how it worked. I enjoyed showing them the back of the canvas with all its copper tape and crocodile clips. They were amazed by the fact it was all run on the Raspberry Pi — such a tiny computer!

    The front of the interactive canvas

    Fast-forward a few years, and I now find myself in the classroom full-time as a newly qualified teacher. The canvas has recently moved out of the classroom cupboard into my newly developed makerspace, in the hope of a future project being born.

    I teach in Year 3, so coding in Python or using the command line on Raspbian may be a little beyond my students. However, I have a keen interest in project-based learning and am hoping to incorporate a host of cross-curricular activities with my students involving the canvas.

    I hope to instil a love for digital making in my students and, in turn, show senior leaders what can be done with such equipment and projects.

    A literacy project

    This work really lends itself to a literacy project that other educators could try. Perhaps you’re reading a picture book or a more text-based piece: why not get the students to design the canvas using characters from the story? The project would also work equally well with foundation subjects like History or Science. Children could gather information onto the canvas, explaining how something works or how something happened. The age of the children would influence the level of involvement they had in the rest of the project’s creation. The back end could be pre-made — older children could help with the copper tape and wiring, while younger children could stop at the design process.

    Part of the project is getting the children to create sounds to go with their design, enabling deeper thinking about a story or topic.

    It’s about a collaborative process with the teacher and students, followed by the sharing of their creation with the broader school community.

    Get Hello World magazine issue 9 for free

    The brand-new issue of Hello World is available right now as a free PDF download from the Hello World website.

    UK-based educators can also subscribe to receive Hello World as printed magazine FOR FREE, direct to their door. And those outside the UK, educator or not, can subscribe to receive free digital issues of Hello World in their inbox on the day of their release.

    Head to helloworld.raspberrypi.org to sign up today!

    Website: LINK

  • How to build databases using Python and text files | Hello World #9

    How to build databases using Python and text files | Hello World #9

    Reading Time: 6 minutes

    In Hello World issue 9, Raspberry Pi’s own Mac Bowley shares a lesson that introduces students to databases using Python and text files.

    In this lesson, students create a library app for their books. This will store information about their book collection and allow them to display, manipulate, and search their collection. You will show students how to use text files in their programs that act as a database.

    The project will give your students practical examples of database terminology and hands-on experience working with persistent data. It gives opportunities for students to define and gain concrete experience with key database concepts using a language they are familiar with. The script that accompanies this activity can be adapted to suit your students’ experience and competency.

    This ready-to-go software project can be used alongside approaches such as PRIMM or pair programming, or as a worked example to engage your students in programming with persistent data.

    What makes a database?

    Start by asking the students why we need databases and what they are: do they ever feel unorganised? Life can get complicated, and there is so much to keep track of, the raw data required can be overwhelming. How can we use computing to solve this problem? If only there was a way of organising and accessing data that would let us get it out of our head. Databases are a way of organising the data we care about, so that we can easily access it and use it to make our lives easier.

    Then explain that in this lesson the students will create a database, using Python and a text file. The example I show students is a personal library app that keeps track of which books I own and where I keep them. I have also run this lesson and allowed the students pick their own items to keep track of — it just involves a little more planning time at the end. Split the class up into pairs; have each of them discuss and select five pieces of data about a book (or their own item) they would like to track in a database. They should also consider which type of data each of them is. Give them five minutes to discuss and select some data to track.

    Databases are organised collections of data, and this allows them to be displayed, maintained, and searched easily. Our database will have one table — effectively just like a spreadsheet table. The headings on each of the columns are the fields: the individual pieces of data we want to store about the books in our collection. The information about a single book are called its attributes and are stored together in one record, which would be a single row in our database table. To make it easier to search and sort our database, we should also select a primary key: one field that will be unique for each book. Sometimes one of the fields we are already storing works for this purpose; if not, then the database will create an ID number that it uses to uniquely identify each record.

    Create a library application

    Pull the class back together and ask a few groups about the data they selected to track. Make sure they have chosen appropriate data types. Ask some if they can find any of the fields that would be a primary key; the answer will most likely be no. The ISBN could work, but for our simple application, having to type in a 10- or 13-digit number just to use for an ID would be overkill. In our database, we are going to generate our own IDs.

    The requirements for our database are that it can do the following things: save data to a file, read data from that file, create new books, display our full database, allow the user to enter a search term, and display a list of relevant results based on that term. We can decompose the problem into the following steps:

    • Set up our structures
    • Create a record
    • Save the data to the database file
    • Read from the database file
    • Display the database to the user
    • Allow the user to search the database
    • Display the results

    Have the class log in and power up Python. If they are doing this locally, have them create a new folder to hold this project. We will be interacting with external files and so having them in the same folder avoids confusion with file locations and paths. They should then load up a new Python file. To start, download the starter file from the link provided. Each student should make a copy of this file. At first, I have them examine the code, and then get them to run it. Using concepts from PRIMM, I get them to print certain messages when a menu option is selected. This can be a great exemplar for making a menu in any application they are developing. This will be the skeleton of our database app: giving them a starter file can help ease some cognitive load from students.

    Have them examine the variables and make guesses about what they are used for.

    • current_ID – a variable to count up as we create records, this will be our primary key
    • new_additions – a list to hold any new records we make while our code is running, before we save them to the file
    • filename – the name of the database file we will be using
    • fields – a list of our fields, so that our dictionaries can be aligned with our text file
    • data – a list that will hold all of the data from the database, so that we can search and display it without having to read the file every time

    Create the first record

    We are going to use dictionaries to store our records. They reference their elements using keys instead of indices, which fit our database fields nicely. We are going to generate our own IDs. Each of these must be unique, so a variable is needed that we can add to as we make our records. This is a user-focused application, so let’s make it so our user can input the data for the first book. The strings, in quotes, on the left of the colon, are the keys (the names of our fields) and the data on the right is the stored value, in our case whatever the user inputs in response to our appropriate prompts. We finish this part of by adding the record to the file, incrementing the current ID, and then displaying a useful feedback message to the user to say their record has been created successfully. Your students should now save their code and run it to make sure there aren’t any syntax errors.

    You could make use of pair programming, with carefully selected pairs taking it in turns in the driver and navigator roles. You could also offer differing levels of scaffolding: providing some of the code and asking them to modify it based on given requirements.

    How to use the code in your class

    To complete the project, your students can add functionality to save their data to a CSV file, read from a database file, and allow users to search the database. The code for the whole project is available at helloworld.cc/database.

    An example of the code

    You may want to give your students the entire piece of code. They can investigate and modify it to their own purpose. You can also lead them through it, having them follow you as you demonstrate how an expert constructs a piece of software. I have done both to great effect. Let me know how your classes get on! Get in touch at [email protected]

    Hello World issue 9

    The brand-new issue of Hello World is out today, and available right now as a free PDF download from the Hello World website.

    UK-based educators can also sign up to receive Hello World as printed magazine FOR FREE, direct to their door. And those outside the UK, educator or not, can subscribe to receive new digital issues of Hello World in their inbox on the day of release.

    Website: LINK

  • Ghost hunting in schools with Raspberry Pi | Hello World #9

    Ghost hunting in schools with Raspberry Pi | Hello World #9

    Reading Time: 5 minutes

    In Hello World issue 9, out today, Elliott Hall and Tom Bowtell discuss The Digital Ghost Hunt: an immersive theatre and augmented reality experience that takes a narrative-driven approach in order to make digital education accessible.The Digital Ghost Hunt - Raspberry Pi Hello World

    The Digital Ghost Hunt combines coding education, augmented reality, and live performance to create an immersive storytelling experience. It begins when a normal school assembly is disrupted by the unscheduled arrival of Deputy Undersecretary Quill of the Ministry of Real Paranormal Hygiene, there to recruit students into the Department’s Ghost Removal Section. She explains that the Ministry needs the students’ help because children have the unique ability to see and interact with ghostly spirits.

    The Digital Ghost Hunt - Raspberry Pi Hello World

    Under the tutelage of Deputy Undersecretary Quill and Professor Bray (the Ministry’s chief scientist), the young ghost-hunters learn how to program and use their own paranormal detectors. These allow students to discover ghostly traces, translate Morse code using flickering lights, and find messages left in ultraviolet ectoplasm. Meanwhile, the ghost communicates through a mixture of traditional theatrical effects and the poltergeist potential of smart home technology. Together, students uncover the ghost’s identity, discover her reason for haunting the building, unmask a dastardly villain, find a stolen necklace, clear the ghost’s name, right an old wrong, and finally set the ghost free.

    The Digital Ghost Hunt - Raspberry Pi Hello World

    The project conducted two successful test performances at the Battersea Arts Centre in South London in November 2018, funded by a grant from AHRC’s New Immersive Experiences Programme, led by Mary Krell of Sussex University. Its next outing will be at York Theatre Royal in August.

    Adventures in learning

    The Digital Ghost Hunt arose out of a shared interest in putting experimentation and play at the centre for learners. We felt that the creative, tinkering spirit of earlier computing — learning how to program BASIC on an Atari 800XL to create a game, for example — was being supplanted by a didactic and prescriptive approach to digital learning. KIT Theatre’s practice — creating classroom adventures that cast pupils as heroes in missions — is also driven by a less trammelled, more experiment-led approach to learning.

    We believe that the current Computer Science curriculum isn’t engaging enough for students. We wanted to shift the context of how computer science is perceived, from ‘something techy and boyish’ back to the tool of the imagination that it should be. We did this by de-emphasising the technology itself and, instead, placing it in the larger context of a ghost story. The technology becomes a tool to navigate the narrative world — a means to an end rather than an end in itself. This helps create a more welcoming space for students who are bored or intimidated by the computer lab: a space of performance, experiment, and play.

    Ghosts and machines

    The device we built for the students was the SEEK Ghost Detector, made from a Raspberry Pi and a micro:bit, which Elliot stapled together. The micro:bit was the device’s interface, which students programmed using the block-based language MakeCode. The Raspberry Pi handled the heavier technical requirements of the show, and communicated them to the micro:bit in a form students could use. The detector had no screen, only the micro:bit’s LEDs. This meant that students’ attention was focused on the environment and what the detector could tell them about it, rather than having their attention pulled to a screen to the exclusion of the ‘real’ world around them.

    In addition to the detector, we used a Raspberry Pi to make ordinary smart home technology into our poltergeist. It communicated with the students using effects such as smart bulbs that flashed in Morse code, which the students could then decode on their devices.

    To program their detectors, students took part in a series of four lessons at school, focused on thinking like a programmer and the logic of computing. Two of the lessons featured significant time spent programming the micro:bit. The first focused on reading code on paper, and students were asked to look out for any bugs. The second had students thinking about what the detector will do, and acting out the steps together, effectively ‘performing’ the algorithm.

    We based the process on KIT Theatre’s Adventures in Learning model, and its Theory of Change:

    • Disruption: an unexpected event grabs attention, creating a new learning space
    • Mission: a character directly asks pupils for their help in completing a mission
    • Achievement: pupils receive training and are given agency to successfully complete the mission

    The Ghost Hunt

    During these lessons, Deputy Undersecretary Quill kept in touch with the students via email, and the chief scientist sent them instructional videos. Their work culminated in their first official assignment: a ghost haunting the Battersea Arts Centre — a 120-year-old former town hall. After arriving, students were split into four teams, working together. Two teams analysed evidence at headquarters, while the others went out into places in the building where we’d hidden ghostly traces that their detectors would discover. The students pooled their findings to learn the ghost’s story, and then the teams swapped roles. The detectors were therefore only one method of exploring the narrative world. But the fact that they’d learned some of the code gave students a confidence in using the detectors — a sense of ownership. During one performance, one of the students pointed to a detector and said: “I made that.”

    Future of the project

    The project is now adapting the experience into a family show, in partnership with Pilot Theatre, premiering in York in summer 2019. We aim for it to become the core of an ecosystem of lessons, ideas, and activities — to engage audiences in the imaginative possibilities of digital technology.

    You can find out more about the Digital Ghost Hunt on their website, which also includes rather lovely videos that Vimeo won’t let me embed here.

    Hello World issue 9

    The brand-new issue of Hello World is out today, and available right now as a free PDF download from the Hello World website.

    Hello World issu 9

    UK-based educators can also sign up to receive Hello World as printed magazine FOR FREE, direct to their door, by signing up here. And those outside the UK, educator or not, can subscribe to receive new issues of Hello World in their inbox on the day of release.

    Website: LINK

  • Ghost hunting in schools with Raspberry Pi | Hello World #9

    Ghost hunting in schools with Raspberry Pi | Hello World #9

    Reading Time: 5 minutes

    In Hello World issue 9, out today, Elliott Hall and Tom Bowtell discuss The Digital Ghost Hunt: an immersive theatre and augmented reality experience that takes a narrative-driven approach in order to make digital education accessible.The Digital Ghost Hunt - Raspberry Pi Hello World

    The Digital Ghost Hunt combines coding education, augmented reality, and live performance to create an immersive storytelling experience. It begins when a normal school assembly is disrupted by the unscheduled arrival of Deputy Undersecretary Quill of the Ministry of Real Paranormal Hygiene, there to recruit students into the Department’s Ghost Removal Section. She explains that the Ministry needs the students’ help because children have the unique ability to see and interact with ghostly spirits.

    The Digital Ghost Hunt - Raspberry Pi Hello World

    Under the tutelage of Deputy Undersecretary Quill and Professor Bray (the Ministry’s chief scientist), the young ghost-hunters learn how to program and use their own paranormal detectors. These allow students to discover ghostly traces, translate Morse code using flickering lights, and find messages left in ultraviolet ectoplasm. Meanwhile, the ghost communicates through a mixture of traditional theatrical effects and the poltergeist potential of smart home technology. Together, students uncover the ghost’s identity, discover her reason for haunting the building, unmask a dastardly villain, find a stolen necklace, clear the ghost’s name, right an old wrong, and finally set the ghost free.

    The Digital Ghost Hunt - Raspberry Pi Hello World

    The project conducted two successful test performances at the Battersea Arts Centre in South London in November 2018, funded by a grant from AHRC’s New Immersive Experiences Programme, led by Mary Krell of Sussex University. Its next outing will be at York Theatre Royal in August.

    Adventures in learning

    The Digital Ghost Hunt arose out of a shared interest in putting experimentation and play at the centre for learners. We felt that the creative, tinkering spirit of earlier computing — learning how to program BASIC on an Atari 800XL to create a game, for example — was being supplanted by a didactic and prescriptive approach to digital learning. KIT Theatre’s practice — creating classroom adventures that cast pupils as heroes in missions — is also driven by a less trammelled, more experiment-led approach to learning.

    We believe that the current Computer Science curriculum isn’t engaging enough for students. We wanted to shift the context of how computer science is perceived, from ‘something techy and boyish’ back to the tool of the imagination that it should be. We did this by de-emphasising the technology itself and, instead, placing it in the larger context of a ghost story. The technology becomes a tool to navigate the narrative world — a means to an end rather than an end in itself. This helps create a more welcoming space for students who are bored or intimidated by the computer lab: a space of performance, experiment, and play.

    Ghosts and machines

    The device we built for the students was the SEEK Ghost Detector, made from a Raspberry Pi and a micro:bit, which Elliot stapled together. The micro:bit was the device’s interface, which students programmed using the block-based language MakeCode. The Raspberry Pi handled the heavier technical requirements of the show, and communicated them to the micro:bit in a form students could use. The detector had no screen, only the micro:bit’s LEDs. This meant that students’ attention was focused on the environment and what the detector could tell them about it, rather than having their attention pulled to a screen to the exclusion of the ‘real’ world around them.

    In addition to the detector, we used a Raspberry Pi to make ordinary smart home technology into our poltergeist. It communicated with the students using effects such as smart bulbs that flashed in Morse code, which the students could then decode on their devices.

    To program their detectors, students took part in a series of four lessons at school, focused on thinking like a programmer and the logic of computing. Two of the lessons featured significant time spent programming the micro:bit. The first focused on reading code on paper, and students were asked to look out for any bugs. The second had students thinking about what the detector will do, and acting out the steps together, effectively ‘performing’ the algorithm.

    We based the process on KIT Theatre’s Adventures in Learning model, and its Theory of Change:

    • Disruption: an unexpected event grabs attention, creating a new learning space
    • Mission: a character directly asks pupils for their help in completing a mission
    • Achievement: pupils receive training and are given agency to successfully complete the mission

    The Ghost Hunt

    During these lessons, Deputy Undersecretary Quill kept in touch with the students via email, and the chief scientist sent them instructional videos. Their work culminated in their first official assignment: a ghost haunting the Battersea Arts Centre — a 120-year-old former town hall. After arriving, students were split into four teams, working together. Two teams analysed evidence at headquarters, while the others went out into places in the building where we’d hidden ghostly traces that their detectors would discover. The students pooled their findings to learn the ghost’s story, and then the teams swapped roles. The detectors were therefore only one method of exploring the narrative world. But the fact that they’d learned some of the code gave students a confidence in using the detectors — a sense of ownership. During one performance, one of the students pointed to a detector and said: “I made that.”

    Future of the project

    The project is now adapting the experience into a family show, in partnership with Pilot Theatre, premiering in York in summer 2019. We aim for it to become the core of an ecosystem of lessons, ideas, and activities — to engage audiences in the imaginative possibilities of digital technology.

    You can find out more about the Digital Ghost Hunt on their website, which also includes rather lovely videos that Vimeo won’t let me embed here.

    Hello World issue 9

    The brand-new issue of Hello World is out today, and available right now as a free PDF download from the Hello World website.

    Hello World issu 9

    UK-based educators can also sign up to receive Hello World as printed magazine FOR FREE, direct to their door, by signing up here. And those outside the UK, educator or not, can subscribe to receive new issues of Hello World in their inbox on the day of release.

    Website: LINK

  • Raspberry Pi Press: what’s on our newsstand?

    Raspberry Pi Press: what’s on our newsstand?

    Reading Time: 4 minutes

    Raspberry Pi Press, the publishing branch of Raspberry Pi Trading, produces a great many magazines and books every month. And in keeping with our mission to make computing and digital making as accessible as possible to everyone across the globe, we make the vast majority of our publications available as free PDFs from the day we release new print versions.

    We recently welcomed Custom PC to the Press family and we’ve just published the new-look Custom PC 190. So this is a perfect time to showcase the full catalogue of Raspberry Pi Press publications, to help you get the most out of what we have on offer.

    The MagPi magazine

    The MagPi was originally created by a group of Raspberry Pi enthusiasts from the Raspberry Pi forum who wanted to make a magazine that the whole community could enjoy. Packed full of Pi-based projects and tutorials, and Pi-themed news and reviews, The MagPi now sits proudly upon the shelves of Raspberry Pi Press as the official Raspberry Pi magazine.

    The MagPi magazine issue 81

    Visit The MagPi magazine online, and be sure to follow them on Twitter and subscribe to their YouTube channel.

    HackSpace magazine

    The maker movement is growing and growing as ever more people take to sheds and makerspaces to hone their skills in woodworking, blacksmithing, crafting, and other creative techniques. HackSpace magazine brings together the incredible builds of makers across the world with how-to guides, tips and advice — and some utterly gorgeous photography.

    Visit the HackSpace magazine website, and follow their Twitter account and Instagram account.

    Wireframe magazine

    “Lifting the lid on video games”, Wireframe is a gaming magazine with a difference. Released bi-weekly, Wireframe reveals to readers the inner workings of the video game industry. Have you ever wanted to create your own video game? Wireframe also walks you through how you can do it, in their ‘The Toolbox’ section, which features tutorials from some of the best devs in the business.

    Follow Wireframe magazine on Twitter, and learn more on their website.

    Hello World magazine

    Hello World is our free magazine for educators who teach computing and digital making, and we produce it in association with Computing at Schools and the BCS Academy of Computing. Full of lesson plans and features from teachers in the field, Hello World is a unique resource for everyone looking to bring computing into the classroom, and for anyone interested in computing and digital making education.

    Hello World issue 8

    Educators in the UK can subscribe to have Hello World delivered for free to their door; if you’re based somewhere else, you can download the magazine for free from the day of publication, or purchase it via the Raspberry Pi Press online store. Follow Hello World on Twitter and visit the website for more.

    Custom PC magazine

    New to Raspberry Pi Press, Custom PC is the UK’s best-selling magazine for PC hardware, overclocking, gaming, and modding. With monthly in-depth reviews, special features, and step-by-step guides, Custom PC is the go-to resource for turning your computer up to 11.

    Visit the shiny new Custom PC website, and be sure to follow them on Twitter.

    Books

    Magazines aren’t our only jam: Raspberry Pi Press also publishes a wide variety of books, from introductions to topics like the C programming language and Minecraft on your Pi, to our brand-new Raspberry Pi Beginner’s Guide and the Code Club Book of Scratch.

    We also bridge the gap between our publications with one-off book/magazine hybrids, such as HackSpace magazine’s Book of Making and Wearable Tech Projects, and The MagPi’s Raspberry Pi Projects Book series.

    Getting your copies

    If you’d like to support our educational mission at the Raspberry Pi Foundation, you can subscribe to our magazines, and you can purchase copies of all our publications via the Raspberry Pi Press website, from many high street newsagents, or from the Raspberry Pi Store in Cambridge. And most of our publications are available as free PDFs so you can get your hands on our magazines and books instantly.

    Whichever of our publications you choose to read, and however you choose to read them, we’d love to hear what you think of our Raspberry Pi Press offerings, and we hope you enjoy them all.

    Website: LINK

  • Interactive fiction with Python | Hello World issue 8

    Interactive fiction with Python | Hello World issue 8

    Reading Time: 3 minutes

    Nicholas Provenzano explains how he introduced Python to students in his literature class, bridging computer science and literacy.

    Literature classes seem like the last place you would find students coding, but interactive fiction has been around for decades. Students love to play computer games, and the very best games have amazing stories. This project will allow students to create their own piece of fiction and then use Python to turn it into a text-based computer game. Students will have a chance to create their own hero and monsters, treasures and traps and so much more while being introduced to Python. Students that love to write, and students that love to code, will love this lesson.

    Hello World issue 8

    I’ve been thinking a lot recently about to ways to bring computer science into the literature classroom. I set out exploring the Raspberry Pi projects page, where I saw a project that allowed the user to create their own text-based computer game using Python. I thought this would be a great way to engage students in reading, writing, and programming.

    Students create their own piece of fiction and then use their stories to create an amazing text-based computer game based on the role-playing game (RPG) tutorial from Raspberry Pi: helloworld.cc/rpg. From the first day working on this project, my students fell in love with the writing and the coding. They couldn’t wait to create their game and share them with their friends.

    The project is best introduced with a focus on creative writing, where students should create an outline for their own adventure story. With that in hand, introduce the students to the Raspberry Pi RPG tutorial. It is much easier for students to create their game if they draw out the rooms on paper to help them visualise the game they’re creating. The more time they are given to create their game, the more complex it can become. Students will be able to fully explore the code while creating a fun game they can share with others.

    Hello World issue 8

    This project is the perfect way to bring coding to a literature class. Students that love to write will be introduced to text-based programming, while students that love to code will have an opportunity to explore fiction through their own writing.

    My students were excited to spend their time creating a complex story, and an even more complex game to challenge their friends and their teacher. Students who struggled with the code were helped by other students who’d already moved ahead. We spent a week on this project, but you could spend longer, depending on the breadth of the stories and games. Watching students use their critical thinking skills to plan out a maze for their players was great to see.

    The best part was watching students who do not normally engage in reading and writing lessons become leaders as they embraced the coding and were excited to turn their story into a game and share it with everyone. This project will become a mainstay in my teaching for years to come.

    Take this to your club or classroom

    For the complete lesson plan of the above project, download Hello World issue 8 for free and turn to pages 80–81.

    Hello World issue 8

    Get Hello World issue 8 for free

    Hello World is available to download for free in PDF format anywhere in the world. Subscribe to Hello World today to receive the latest issues into your inbox as soon as they’re released.

    Hello World issue 8

    If you are a UK-based educator, you can also subscribe for free print copies of Hello World, which will be delivered to your door at no extra cost.

    And, lastly, if you’d like to purchase Hello World magazine, you can buy the latest issue via the Raspberry Pi Press website.

    Website: LINK

  • Raspberry Pi-monitored chemical reactor 💥

    Raspberry Pi-monitored chemical reactor 💥

    Reading Time: 3 minutes

    In Hello World issue 7, Steven Weir introduces a Raspberry Pi into the classroom to monitor a classic science experiment.

    A Raspberry Pi can be used to monitor the reaction between hydrochloric acid and sodium thiosulphate to complement a popular GCSE Chemistry practical.

    The rate of reaction between hydrochloric acid and sodium thiosulphate is typically studied as part of GCSE Chemistry. The experiment involves measuring the time required for the reaction mixture to turn cloudy, due to the formation of sulphur as a precipitate. Students can then change the temperature or concentration of the reactants to study their effect on the rate of reaction. The time for the reaction mixture to turn cloudy is normally facilitated by recording the time a hand-drawn cross takes to become obscured when placed underneath a glass vessel holding the reaction mixture. This timing is prone to variability due to operator judgement of when the cross first becomes obscured. This variability can legitimately be discussed as part of the lesson. However, the element of operator judgement can be avoided using a Raspberry Pi-monitored chemical reactor.

    The chemical reactor

    Attached to a glass jar of approximate 80ml volume (the size is not critical) are two drinking straws, of which one houses a white LED (light-emitting diode) and the other a LDR (light-dependent resistor). The jar is covered in black tape to minimise intrusion of ambient light. The reactor is shown in Figure 1, along with details of other electrical components and connection instructions to a Raspberry Pi.

    Figure 1
    A: Reactor covered in black tape
    B: Drinking straw attached to the reactor, with a further straw inserted housing a white LED
    C: Drinking straw attached to the reactor, with a further straw inserted housing a LDR
    D: 220Ω resistor to connect to the LED and GPIO 23
    E: Wire to connect to ground
    F: Wire to connect to 3.3v supply
    G: 1µF capacitor to connect to ground
    H: Crocodile clip to connect to GPIO 27 (NB: the other end of the wire is situated in between the capacitor and the LDR)

    Results

    The Python code shown in Figure 2 should be run prior to addition of chemicals to the reactor. Instructions appear on the screen to prompt chemical additions and to start data collection.

    Figure 2: Python code for the chemical reactor

    Figure 3 shows the results from the experiment when 25ml 0.1M hydrochloric acid is reacted with 25ml 0.15M sodium thiosulphate at 20°C. The reaction is complete at the time the light transmission first reads 0, (i.e. complete obscuration of the light by the precipitate formation) — in this example, that time is 45.4s. For more advanced students, tangents can be drawn at various points on the curve, and gradients calculated to determine the maximum rate of reaction from various reaction conditions.

    Figure 3: Graph showing the change in light transmission with time

    Download Hello World for free

    Download your free copy of Hello World issue 7 today from the Hello World website, where you’ll also find all previous issues. And if you’re an educator in the UK, you’ll have the chance sign up to receive free hard copies to your door!

    Website: LINK

  • Hello World Issue 6: Ethical Computing

    Hello World Issue 6: Ethical Computing

    Reading Time: 3 minutes

    Join us for an in-depth exploration of ethical computing in the newest issue of Hello World, our magazine for computing and digital making educators. It’s out today!

    We need to talk about ethics

    Whatever area of computing you hail from, how to take an ethical approach to the projects we build with code is an important question. As educators, we also need to think about the attitudes we are passing on to our students as we guide them along their computing journey.

    Ensuring that future generations use technology for good and consider the ethical implications of their creations is vital, particularly as self-learning AI systems are becoming prevalent. Let’s be honest: none of us want to live in a future resembling The Terminator’s nightmarish vision, however unlikely that is to come true.

    With that in mind, we’ve brought together a wide range of experts to share their ideas on the moral questions that teaching computing raises, and on the social implications of computing in the wider context of society.

    More in this issue

    We’ve also got the latest news about exciting online courses from Raspberry Pi and articles on Minecraft, Scratch, and the micro:bit. As usual, we also answer your latest questions and bring you an excellent collection of helpful features, guides, and lesson plans!

    Highlights of issue 6 include:

    • Doing the right thing: can computing help create ‘good citizens’?
    • Ethics in the curriculum: how to introduce them to students
    • Microblocks: live programming for microcontrollers
    • The 100-word challenge: a free resource to unlock creative writing

    You can download your PDF of Hello World #6 from our website right now! It’s freely available under a Creative Commons licence.

    Subscribe to Hello World

    We offer free print copies of the magazine to all computing educators in the UK. This includes teachers, Code Club and CoderDojo volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making.

    Subscribe to have your free print magazine posted directly to your home, or subscribe digitally — 24000 educators have already signed up to receive theirs!

    If you live outside the UK and are interested in computer science and digital making education (and since you’ve read this far, I think you are!), subscribe to always get the latest issue as a PDF file straight to your inbox.

    Get in touch!

    You could write for us about your experiences as an educator to share your advice with the community. Wherever you are in the world, get in touch by emailing our editorial team about your article idea — we would love to hear from you!

    Hello World magazine is a collaboration between the Raspberry Pi Foundation and Computing At School, which is part of the British Computing Society.

    Website: LINK

  • Hello World Issue 5: Engineering

    Hello World Issue 5: Engineering

    Reading Time: 2 minutes

    Join us as we celebrate the Year of Engineering in the newest issue of Hello World, our magazine for computing and digital making educators.

    Inspiring future engineers

    We’ve brought together a wide range of experts to share their ideas and advice on how to bring engineering to your classroom — read issue 5 to find out the best ways to inspire the next generation.

    Plus we’ve got plenty on GP and Scratch, we answer your latest questions, and we bring you our usual collection of useful features, guides, and lesson plans.

    Highlights of issue 5 include:

    • The bluffers’ guide to putting together a tech-themed school trip
    • Inclusion, and coding for the visually impaired
    • Getting students interested in databases
    • Why copying may not always be a bad thing

    How to get Hello World #5

    Hello World is available as a free download under a Creative Commons license for everyone in world who is interested in computer science and digital making education. Get the latest issue as a PDF file straight from the Hello World website.

    We’re currently offering free print copies of the magazine to serving educators in the UK. This offer is open to teachers, Code Club and CoderDojo volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making. Subscribe to have your free print magazine posted directly to your home, or subscribe digitally — 20000 educators have already signed up to receive theirs!

    Get in touch!

    You could write for us about your experiences as an educator, and share your advice with the community. Wherever you are in the world, get in touch by emailing our editorial team about your article idea — we would love to hear from you!

    Hello World magazine is a collaboration between the Raspberry Pi Foundation and Computing At School, which is part of the British Computing Society.

    Website: LINK

  • Hello World Issue 4: Professional Development

    Hello World Issue 4: Professional Development

    Reading Time: 3 minutes

    Another new year brings with it thoughts of setting goals and targets. Thankfully, there is a new issue of Hello World packed with practical advise to set you on the road to success.

    Hello World is our magazine about computing and digital making for educators, and it’s a collaboration between the Raspberry Pi Foundation and Computing at School, which is part of the British Computing Society.

    Hello World 4 Professional Development Raspberry Pi CAS

    In issue 4, our international panel of educators and experts recommends approaches to continuing professional development in computer science education.

    Approaches to professional development, and much more

    With recommendations for more professional development in the Royal Society’s report, and government funding to support this, our cover feature explores some successful approaches. In addition, the issue is packed with other great resources, guides, features, and lesson plans to support educators.

    Highlights include:

    • The Royal Society: After the Reboot — learn about the latest report and its findings about computing education
    • The Cyber Games — a new programme looking for the next generation of security experts
    • Engaging Students with Drones
    • Digital Literacy: Lost in Translation?
    • Object-oriented Coding with Python

    Get your copy of Hello World 4

    Hello World is available as a free Creative Commons download for anyone around the world who is interested in computer science and digital making education. You can get the latest issue as a PDF file straight from the Hello World website.

    Thanks to the very generous sponsorship of BT, we are able to offer free print copies of the magazine to serving educators in the UK. It’s for teachers, Code Club volunteers, teaching assistants, teacher trainers, and others who help children and young people learn about computing and digital making. So remember to subscribe to have your free print magazine posted directly to your home — 6000 educators have already signed up to receive theirs!

    Could you write for Hello World?

    By sharing your knowledge and experience of working with young people to learn about computing, computer science, and digital making in Hello World, you will help inspire others to get involved. You will also help bring the power of digital making to more and more educators and learners.

    The computing education community is full of people who lend their experience to help colleagues. Contributing to Hello World is a great way to take an active part in this supportive community, and you’ll be adding to a body of free, open-source learning resources that are available for anyone to use, adapt, and share. It’s also a tremendous platform to broadcast your work: Hello World digital versions alone have been downloaded more than 50000 times!

    Wherever you are in the world, get in touch with us by emailing our editorial team about your article idea.

    Website: LINK

  • Could you write for Hello World magazine?

    Could you write for Hello World magazine?

    Reading Time: 3 minutes

    Thinking about New Year’s resolutions? Ditch the gym and tone up your author muscles instead, by writing an article for Hello World magazine. We’ll help you, you’ll expand your knowledge of a topic you care about, and you’ll be contributing something of real value to the computing education community.

    Join our pool of Hello World writers in 2018

    The computing and digital making magazine for educators

    Hello World is our free computing magazine for educators, published in partnership with Computing At School and kindly supported by BT. We launched at the Bett Show in January 2017, and over the past twelve months, we’ve grown to a readership of 15000 subscribers. You can get your own free copy here.

    Our work is sustained by wonderful educational content from around the world in every issue. We’re hugely grateful to our current pool of authors – keep it up, veterans of 2017! – and we want to provide opportunities for new voices in the community to join them. You might be a classroom teacher sharing your scheme of work, a volunteer reflecting on running an after-school club, an industry professional sharing your STEM expertise, or an academic providing insights into new research – we’d love contributions from all kinds of people in all sorts of roles.

    Your article doesn’t have to be finished and complete: if you send us an outline, we will work with you to develop it into a full piece.

    Like my desk, but tidier

    Five reasons to write for Hello World

    Here are five reasons why writing for Hello World is a great way to start 2018:

    1. You’ll learn something new

    Researching an article is one of the best ways to broaden your knowledge about something that interests you.

    2. You’ll think more clearly

    Notes in hand, you sit at your desk and wonder how to craft all this information into a coherent piece of writing. It’s a situation we’re all familiar with. Writing an article makes you examine and clarify what you really think about a subject.

    Share your expertise and make more interesting projects along the way

    3. You’ll make cool projects

    Testing a project for a Hello World resource is a perfect opportunity to build something amazing that’s hitherto been locked away inside your brain.

    4. You’ll be doing something that matters

    Sharing your knowledge and experience in Hello World helps others to teach and learn computing. It helps bring the power of digital making to more and more educators and learners.

    5. You’ll share with an open and supportive community

    The computing education community is full of people who lend their experience to help colleagues. Contributing to Hello World is a great way to take an active part in this supportive community, and you’ll be adding to a body of free, open source learning resources that are available for everyone to use, adapt, and share. It’s also a tremendous platform to broadcast your work: the digital version alone of Hello World has been downloaded over 50000 times.

    Yes! What do I do next?

    Feeling inspired? Email our editorial team with your idea.

    Issue 4 of Hello World is out this month! Subscribe for free today to have it delivered to your inbox or your home.

    Website: LINK

  • What do you want your button to do?

    What do you want your button to do?

    Reading Time: 4 minutes

    Here at Raspberry Pi, we know that getting physical with computing is often a catalyst for creativity. Building a simple circuit can open up a world of making possibilities! This ethos of tinkering and invention is also being used in the classroom to inspire a whole new generation of makers too, and here is why.

    The all-important question

    Physical computing provides a great opportunity for creative expression: the button press! By explaining how a button works, how to build one with a breadboard attached to computer, and how to program the button to work when it’s pressed, you can give learners young and old all the conceptual skills they need to build a thing that does something. But what do they want their button to do? Have you ever asked your students or children at home? I promise it will be one of the most mindblowing experiences you’ll have if you do.

    A button. A harmless, little arcade button.

    Looks harmless now, but put it into the hands of a child and see what happens!

    Amy will want her button to take a photo, Charlie will want his button to play a sound, Tumi will want her button to explode TNT in Minecraft, Jack will want their button to fire confetti out of a cannon, and James Robinson will want his to trigger silly noises (doesn’t he always?)! Idea generation is the inherent gift that every child has in abundance. As educators and parents, we’re always looking to deeply engage our young people in the subject matter we’re teaching, and they are never more engaged than when they have an idea and want to implement it. Way back in 2012, I wanted my button to print geeky sayings:

    Geek Gurl Diaries Raspberry Pi Thermal Printer Project Sneak Peek!

    A sneak peek at the finished Geek Gurl Diaries ‘Box of Geek’. I’ve been busy making this for a few weeks with some help from friends. Tutorial to make your own box coming soon, so keep checking the Geek Gurl Diaries Twitter, facebook page and channel.

    What are the challenges for this approach in education?

    Allowing this kind of free-form creativity and tinkering in the classroom obviously has its challenges for teachers, especially those confined to rigid lesson structures, timings, and small classrooms. The most common worry I hear from teachers is “what if they ask a question I can’t answer?” Encouraging this sort of creative thinking makes that almost an inevitability. How can you facilitate roughly 30 different projects simultaneously? The answer is by using those other computational and transferable thinking skills:

    • Problem-solving
    • Iteration
    • Collaboration
    • Evaluation

    Clearly specifying a problem, surveying the tools available to solve it (including online references and external advice), and then applying them to solve the problem is a hugely important skill, and this is a great opportunity to teach it.

    A girl plays a button reaction game at a Raspberry Pi event

    Press ALL the buttons!

    Hands-off guidance

    When we train teachers at Picademy, we group attendees around themes that have come out of the idea generation session. Together they collaborate on an achievable shared goal. One will often sketch something on a whiteboard, decomposing the problem into smaller parts; then the group will divide up the tasks. Each will look online or in books for tutorials to help them with their step. I’ve seen this behaviour in student groups too, and it’s very easy to facilitate. You don’t need to be the resident expert on every project that students want to work on.

    The key is knowing where to guide students to find the answers they need. Curating online videos, blogs, tutorials, and articles in advance gives you the freedom and confidence to concentrate on what matters: the learning. We have a number of physical computing projects that use buttons, linked to our curriculum for learners to combine inputs and outputs to solve a problem. The WhooPi cushion and GPIO music box are two of my favourites.

    A Raspberry Pi and button attached to a computer display

    Outside of formal education, events such as Raspberry Jams, CoderDojos, CAS Hubs, and hackathons are ideal venues for seeking and receiving support and advice.

    Cross-curricular participation

    The rise of the global maker movement, I think, is in response to abstract concepts and disciplines. Children are taught lots of concepts in isolation that aren’t always relevant to their lives or immediate environment. Digital making provides a unique and exciting way of bridging different subject areas, allowing for cross-curricular participation. I’m not suggesting that educators should throw away all their schemes of work and leave the full direction of the computing curriculum to students. However, there’s huge value in exposing learners to the possibilities for creativity in computing. Creative freedom and expression guide learning, better preparing young people for the workplace of tomorrow.

    So…what do you want your button to do?

    Hello World

    Learn more about today’s subject, and read further articles regarding computer science in education, in Hello World magazine issue 1.

    Read Hello World issue 1 for more…

    UK-based educators can subscribe to Hello World to receive a hard copy delivered for free to their doorstep, while the PDF is available for free to everyone via the Hello World website.

    Website: LINK