Schlagwort: games

  • Daily Deal – EVERSPACE™, 33% Off

    Daily Deal – EVERSPACE™, 33% Off

    Reading Time: < 1 minute

    Today’s Deal: Save 33% on EVERSPACE™!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Sunday at 10AM Pacific Time
    Website: LINK

  • Elex Review

    Elex Review

    Reading Time: 7 minutes

    As a big, open-world RPG, Elex shows great ambition. The world of Magalan is a fractured yet beautiful place, having spent the last 150 years recovering from the devastating impact of a comet. It’s not your typical post-apocalyptic world, showing the signs of rejuvenation that makes exploring its heavily scarred, mountainous surface an enticing and occasionally captivating proposition. But despite this, a disjointed story, unresponsive controls, and frustrating combat mechanics consistently suck the life out of Elex, making its 30-hour campaign too arduous to recommend.

    You play as Jax, a widely feared former Commander within the Alb faction, the game’s main antagonists. Albs are known for their addiction to Elex, an element that has permeated through the planet since the impact of the comet, which makes them both immensely strong and emotionally void; the perfect soldiers. Driven by their dedication to their leader, The Hybrid, and his directive to gain control of all the Elex in the world, they begin an aggressive reclamation of the planet, waging war on the other factions and building giant Converters to rip the Elex from the ground.

    The Alb Directive demands the punishment of death for failing a mission, and when Jax is deemed to have failed, he is put down, albeit unsuccessfully, by another Alb commander who leaves him for dead. Having woken up some time later–a fact that is poorly communicated through the course of the intro–with his armor stolen and the residual Elex gone from his body, Jax begins his search for a new place in the world. The Alb’s savagery is a gripping premise of its own accord, but it never really lives up to the potential of its setup.

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    Where Jax goes from here is entirely up to you, though you are given a little direction by way of Duras, a Berserker warrior who leads you to Goliet, the main Berserker settlement. Peaceful settlements dot Magalan, as do raider camps, mutants and other assorted creatures who have been transformed into ghastly beasts by the Elex that has ravaged the land.

    You can learn unique abilities from each faction, like casting magic or suggestive mind control through dialogue, once you’ve proven your worth. The Berserkers retreat to nature, transmuting Elex into Mana for magic and using it to revitalise the scorched planet, while the religiously bound and technologically advanced Clerics utilise Elex-powered technology built upon remnants of the old-world. The lawless Outlaws live off the scrap of the desert, while all three factions live under the threat of the Albs‘ aggression. Appeasing their needs is no easy feat, though, largely due to the balance of difficulty in the game’s opening chapters.

    Starting on the 2nd hardest of the four difficulty levels, it didn’t take me long to wind it back to normal, and then to easy. But regardless of difficulty level I felt hopelessly underpowered, even against enemies that appear early on, so much so that the only way I felt I could make significant progress was to run from as many encounters as I could. However, avoiding combat doesn’t help in the missions where you’re forced to fight.

    Feeling under levelled in an RPG isn’t the problem here, rather it’s that there’s no real way around it. Any time I would find a newer, stronger weapon, I’d try to equip it only to be denied by my lack of certain skills. There are five main attributes you can pour your skill points into, and most weapons require you be at a minimum level with at least two of those attributes.

    Upgrading weapons feels equally trivial, as doing so also affects their stat requirements and can put them well beyond your character’s capabilities, rendering it a pointless pursuit. This becomes less of a problem in the late game, but it wasn’t until around 20 hours into Elex that I felt marginally comfortable jumping into a standard, open-world encounter.

    Even then, there are still some real issues with the game’s controls and combat that present themselves early; something Elex never truly recovers from. Melee combat feels cumbersome, with Jax’s quickest attack requiring a hefty wind up before the swing. The auto-targeting function doesn’t differentiate between friend or foe, and when combined with poor hit detection and slow animations, it causes all manner of problems when fighting next to groups of friendlies. Ranged combat is a little better, but similarly suffers from some problems with hit detection.

    Most frustrating is when you successfully hit an enemy with either a melee or ranged attack and it does no damage whatsoever, at least until you’ve hit it three or four times. Initially I thought this had something to do with my stamina meter being drained, but that just stops you from attacking in the first place. I never did work out the precise reason why this happens, but it’s stunningly frustrating as it makes nearly every engagement feel horribly unbalanced, overshadowing Elex’s better qualities.

    While character models and faces leave something to be desired, much of the environmental art is incredible. Separated into distinct regions, Magalan is gorgeous. From the green, flora draped lands of Edan and the canyon laced deserts of Tavar, to the volcanic region of Ignadon, the layout of its heavily cracked and damaged surface feels superbly hand-crafted. The details can lead to occasional frame rate drops, especially with lots of characters onscreen, but it’s hard to deny Elex’s wonderful art design. The addition of a jetpack to help you traverse mountainous regions, despite feeling a little clumsy, is also a nice touch.

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    Some of the inter-factional rivalries are interesting on the surface, with politics between clan leaders and in-fighting providing a bit of fun through dialogue and faction missions, but the overarching narrative rarely proves to go anywhere significant. Some of these missions touch on thought-provoking themes, like the idea that, despite being of the same faction, one person’s morality doesn’t always equate to another’s. Despite the interaction of different factions being a running theme through many of the game’s quests, Elex doesn’t have much more to say on the topic.

    The main story quests aren’t quite as interesting, and are riddled with bugs in their presentation. Jax’s back story is slowly pieced together through memories presented as cutscenes during moments of exposition, though the transitions between these are jarring at best, with some cutscenes occasionally not playing at all. Numerous times did I come out of a cutscene only to find the world tearing itself apart and my character falling through the floor, either crashing the game or requiring a full restart and forcing me to replay the same section over again in the hopes that it wouldn’t fall apart.

    Elex’s world is no doubt enticing, but the good moments are heavily dispersed among some rough technical problems and odd designs that only serve to frustrate. The game offers an incredibly designed world and the basis of a compelling RPG that disappointingly fails to live up to its potential in almost every way. For a game that relies heavily on its combat for progression, it feels overwhelmingly geared against you, and with the added technical issues and lack of a compelling story to tell, Elex takes the wind out of its own sails at nearly every turn.

    Website: LINK

  • New DLC Available – Battle Brothers – Lindwurm

    New DLC Available – Battle Brothers – Lindwurm

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    Battle Brothers – Lindwurm, all new free content for Battle Brothers is Now Available on Steam!

    Challenge your mercenary company against a fearsome Lindwurm, an adversary of legend, home to the wild parts of the world and fiercely defending its hoard of treasure.

    Website: LINK

  • Now Available on Steam – The Jackbox Party Pack 4

    Now Available on Steam – The Jackbox Party Pack 4

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    The Jackbox Party Pack 4 is Now Available on Steam!

    The fourth pack in this storied party game franchise features Fibbage 3 and its new game mode, Fibbage: Enough About You; the twisted web game Survive the Internet; the dating contest Monster Seeking Monster; the deranged debate match Bracketeering; and the one-up art game Civic Doodle.

    Website: LINK

  • Now Free to Play on Steam – Hide and Shriek

    Now Free to Play on Steam – Hide and Shriek

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    Hide and Shriek is Now Free to Play on Steam!

    Scare or be scared in this fun Halloween multiplayer game full of hijinks and mischief! Set traps, cast spells, and scare the living hell out of your opponent to win!
    Website: LINK

  • New DLC Available – Cities: Skylines – Green Cities

    New DLC Available – Cities: Skylines – Green Cities

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    Cities: Skylines – Green Cities, all new content for Cities: Skylines is Now Available on Steam!

    Cities: Skylines – Green Cities is a new expansion for the city-builder from Colossal Order, adding new ways for players to build earth-friendly towns.

    Website: LINK

  • Weekend Deal – Fallout Franchise, up to 50% Off

    Weekend Deal – Fallout Franchise, up to 50% Off

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    Save up to 50% on the Fallout Franchise as part of this week’s Weekend Deal*!

    *Offer ends Monday at 10AM Pacific Time
    Website: LINK

  • Daily Deal – ICEY, 30% Off

    Daily Deal – ICEY, 30% Off

    Reading Time: < 1 minute

    Battle Brothers – Lindwurm, all new free content for Battle Brothers is Now Available on Steam!

    Challenge your mercenary company against a fearsome Lindwurm, an adversary of legend, home to the wild parts of the world and fiercely defending its hoard of treasure.

    Website: LINK

  • Now Available on Steam Early Access – Opus Magnum, 10% off!

    Now Available on Steam Early Access – Opus Magnum, 10% off!

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    Opus Magnum is Now Available on Steam Early Access and is 10% off!*

    Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!

    *Offer ends October 26 at 10AM Pacific Time

    Website: LINK

  • Now Available on Steam – Spelunker Party!

    Now Available on Steam – Spelunker Party!

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    Spelunker Party! is Now Available on Steam!

    Go on a Journey to the underground with your buddies! Spelunker, the Weakest Action Hero is now on Steam!

    Embark on group expeditions in Offline and Online Co-op Multiplay with up to 4 players! Overcome thrilling challenges with Time Attack, Quests and more!

    Enjoy Spelunker Party together!

    Website: LINK

  • WWE 2K18 Review

    WWE 2K18 Review

    Reading Time: 7 minutes

    Spectacle and showmanship are as vital to professional wrestling as its storylines and in-ring action. Fans will fondly remember a Superstar’s distinctive mannerisms, or the pageantry of a glorious entrance, just as much as a five-star match. WWE 2K18 takes this aspect to heart with a substantial leap in visual fidelity–further complementing developers Yuke’s and Visual Concepts‘ adherence to wrestling authenticity. However, the game’s cosmetic advancements fail to cover up stagnant gameplay mired in technical issues.

    WWE’s superlative lighting, character models, and motion captured animations bring each star of the squared circle to life with startling accuracy. And while there are some disparities between the poor saps at the bottom of the card and those at the very top, the gap isn’t as significant as it has been in previous years, with entrances remaining a dazzling highlight. Small details, like stretch marks and surgery scars, also contribute to WWE 2K18’s graphical showcase. Muscles are defined and flex when a Superstar heaves an opponent over their shoulders, veins bulge under the strain of submissions, and even Finn Balor’s demon paint gradually peels off over the course of a match. As a visual representation of the product we see on TV each week, it’s definitely impressive, and this devotion to realism extends to the gameplay, too. This is nothing new, of course, and if you haven’t enjoyed the series‘ methodical pacing and restrictive over-reliance on counters in the past, WWE 2K18 is unlikely to change your mind. This is essentially the same game as it was last year, with a few incremental additions edging the needle closer to the authenticity the series strives for.

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    Hot tags have been modified to be a more natural, momentum-injecting part of tag team matches, and a new carry system gives you more options on offence, allowing you to forcefully haul your opponent around the arena and execute a variety of context-sensitive actions with ease. This is particularly enjoyable if you’re playing as a giant like Braun Strowman, since you can hoist smaller opponents over your head and launch them directly out of the ring–which is certainly impactful in Battle Royales and the Royal Rumble. Speaking of which, eight-person matches are also new this year, adding an element of chaos to any over-the-top-rope shenanigans. The only downside is that so many Superstars duking it out at the same time has a negative impact on the game’s frame rate, with the slowdown enough to disrupt your timing on counters.

    This isn’t WWE 2K18’s only technical issue either. While the AI is passable at best and dim-witted at worst, there are also myriad glitches spread throughout its various match types and game modes. From Superstars getting trapped inside inanimate objects and being teleported around the arena; referees not counting pins in eight-person tag matches; the Royal Rumble completely breaking due to Superstars failing to appear when their number is called; or the way the Elimination Chamber acts as a proverbial cooking pot for a concoction of ludicrous glitches, WWE 2K18 is a messy experience. Sure, a number of these mishaps are funny, but there are others that actively ruin the experience on a larger scale, whether it’s the game crashing every single time there’s a promo in Universe mode, or the way MyCareer struggles to keep track of your allies and rivals, even forcing you to wrestle yourself in championship title matches. This series has always suffered from its fair share of glitches, but they’re especially egregious and plentiful this year.

    Meanwhile, MyCareer still tasks you with creating a character and climbing the ranks of the WWE, however, there’s still no option to create anything but a male wrestler, which is disheartening. Some light RPG elements do at least attempt to spruce up the action in-between matches, and you’re now free to explore the backstage areas, chatting to your fellow Superstars and picking up side quests that will further your alignment as either a face or heel, unlocking specific perks for each. The aforementioned glitches create problems here, however, as you might be asked to cut a promo on Enzo Amore, only to call out Cesaro instead, and then be told backstage that Dean Ambrose knew your plan. It’s a mess, and a struggle to keep track of. These backstage segments are overly lethargic due to the regularity and length of their loading times, which mean you’ll often spend more time watching the game than playing it.

    This series has always suffered from its fair share of glitches, but they’re especially egregious and plentiful this year.

    Beyond these issues, the writing in MyCareer remains its biggest problem. Even if you excuse the juvenile insults and complete lack of voice acting, there’s nothing here that carries any weight or interest. The writing lacks character and individuality, so it doesn’t matter who you speak to backstage. Bray Wyatt might be an occultist hillbilly with an anomalous promo style, but he’ll still speak with the same verbiage as Seth Rollins, who will in turn sound just like John Cena. And this carries over into the promos, too. These work much the same as they did last year, tasking you with picking from a number of dialogue options, and then trying to maintain a cohesive tone throughout to achieve a high score. The dialogue options aren’t quite as vague as they were before, so it’s easier to craft a coherent promo, but the terrible writing and silent pantomiming rob these moments of any impact. Last year, the promo system felt like a flawed first draft with room to grow, but there’s been very little progression one year later.

    MyCareer’s online counterpart, Road to Glory, fares much better than its single-player brethren. By following the real-life WWE calendar, it allows you to take your created character online to compete against others in daily match types in order to earn enough stars to qualify for pay-per-view events. This adds some purpose and impetus to online brawls, and the netcode this year is surprisingly good, with smooth matches and no noticeable input delay, even when you bump it up to a fatal-fourway.

    It’s fun seeing everybody else’s created Superstars, but customisation in MyCareer is disappointingly limited by the inclusion of loot boxes. There are no microtransactions in WWE 2K18, so 2K isn’t trying to urge you to part with more cash. But, honestly, that just makes this approach all the more baffling. The vast majority of customisation options, from hairstyles and T-shirts, to wrestling tights and even the vast repertoire of moves, are locked behind these loot boxes. You earn virtual currency throughout the game, and Road to Glory also has weekly loot boxes to unlock, but you’re still at the whim of a randomised draw. If you want a specific beard or a finishing move, you’re just going to have to hope luck falls on your side.

    Fortunately, the creation suite outside of MyCareer is as exhaustive as ever, with everything unlocked from the get-go. You can tinker with every single facet of a Superstar’s design and create new title belts, custom matches, and arenas, and download other users‘ creations to, say, fill out the NXT roster with the likes of Adam Cole, Drew Galloway, and Kairi Sane.

    WWE 2K18’s in-ring combat is fundamentally flawed, and will be as divisive as it often is. Yet there’s no denying the inherent joy derived from performing your favorite Superstar’s signature moves. Whether it’s cracking your opponent over the head with AJ Styles‘ Phenomenal Forearm, or pounding the life out of Asuka’s latest victim, there are moments of pure pro wrestling enjoyment to be found here. It’s just compounded by too many frustrating issues, disruptive glitches, and a dearth of engaging single-player modes. This series has remained stagnant for far too long, and WWE 2K18 doesn’t change things.

    Website: LINK

  • Clash of Realities 2017: Top-Themen & Top-Speaker

    Clash of Realities 2017: Top-Themen & Top-Speaker

    Reading Time: 4 minutes

    veröffentlicht von Martin Lorber am 10. Oktober 2017

    Teilen auf:

    Computerspiele aus wissenschaftlicher und künstlerischer Sicht betrachten, sie in Bezug zu ihren „Vorgängern“ Film und Fernsehen setzen, neue Perspektiven einnehmen und diskutieren: Die Konferenz Clash of Realities ist schon seit 2006 eine feste Größe in der Gamesbranche. Vom 6. bis 8. November 2017 findet sie zum achten Mal statt und führt erneut renommierte Expertinnen und Experten aus den verschiedensten Bereichen rund um das Thema Games nach Köln. Dadurch ist wieder ein einzigartiges Themenspektrum gewährleistet, das die Clash of Realities zu einem ganz besonderen Ereignis macht.

    Am 6. November um 10:00 Uhr, noch vor dem Beginn der eigentlichen Konferenz, startet der Young Academics Workshop mit dem Thema „Perceiving Video Games“. Er wird vom Cologne Game Lab in Kooperation mit der Kopenhagener University of Applied Sciences organisiert und beschäftigt sich vor allem mit der menschlichen Komponente beim Spielen – bis hin zu den Auswirkungen der modernen VR-Technologie auf die kognitiven und emotionalen Kapazitäten der Spieler.

    Eröffnung: Die Ohren spielen mit

    Um 19:15 Uhr eröffnet Prof. Dr. Karen Collins von der University of Waterloo (Kanada) die diesjährige Clash of Realities. Mit dem Aufruf „Hey! Listen! Stop ignoring sound!“ analysiert die Forscherin anhand aktueller Beispiele die wichtige Rolle von Soundeffekten und Soundtracks in Spielen. Es geht aber auch darum, wie Spieler, Kritiker und Wissenschaftler über Game-Sound schreiben und sprechen – denn im Gegensatz zur Grafik eines Spiels ist seine Soundkulisse schwerer greif- und beschreibbar. Passend zu dieser Keynote erleben Sie im Anschluss eine Performance des Toy Box Orchestra, das sich auf Synthesizer-Klänge spezialisiert hat.

    Day of Summits

    Am Dienstag, dem 7. November, können Sie zwischen fünf hochinteressanten Summits wählen. Die Anmeldung ist von 9 bis 10 Uhr möglich, jeder Summit beginnt um 10 Uhr mit einer kurzen Einführung in die Thematik, bevor es bis in den späten Nachmittag hinein mit den einzelnen Vorträgen und Workshops weitergeht. Am Folgetag, dem Main Conference Day, halten die Keynote Speaker ihre Vorträge. Hier die fünf Summits im Einzelnen:

    Media Education: Ethics beyond Gameplay

    Da sich mit dem Siegeszug des Smartphones auch das mobile Spielen extrem schnell extrem weit verbreitet hat und gleichzeitig Casual und Social Games immer zugänglicher werden, stellen sich zunehmend ethische Fragen: Wer reguliert eigentlich, was von wem gespielt wird? Wie interagieren Spieler in Online- und Offline-Communitys miteinander? Welche Prozesse der Inklusion und Exklusion lassen sich beobachten? Wie sehen die Beziehungen zwischen Entwicklern und Spielern aus? Der Summit versucht Antworten auf diese Fragen zu finden und zeigt, wie Spiele als kulturelles Phänomen die sozialen, wirtschaftlichen und politischen Dimensionen beeinflussen.

    Prof. Dr. Jennifer Jenson ist Direktorin des Instituts für Digitales Lernen und Professorin für Pädagogik und Technologie an der York University (Kanada). Ihr Vortrag dreht sich um ein Thema, das auch in der Öffentlichkeit immer wieder kontrovers diskutiert wird: „Marginalized, Excluded and Harassed: The ‚Problem’ of Women in the Games Industry”. Am 8. November trägt sie außerdem die Keynote Feminists, Games & Innovation: Thinking and Designing with and for Difference“ vor.

    Game Development Summit: of Escapism and Activism

    Dieser Summit behandelt die Unterschiede und Gemeinsamkeiten zweier Spielkategorien: Während Spiele mit reinem Unterhaltungswert als eskapistisch eingeordnet werden, konfrontieren „Serious Games“ ihre Spieler mit Problemen aus der realen Welt, machen sie quasi zu Aktivisten. Dabei ist die bisherige harte Trennung kontraproduktiv, viele cleverer wäre es doch, die Stärken der beiden Pole zu kombinieren, also unterhaltsame Spiele zu entwickeln, die trotzdem eine tiefere Bedeutung haben, sowie ernsthaftere Titel, die dennoch Spaß machen und auf den berüchtigten erhobenen Zeigefinger verzichten.

    Die Keynote „#WarGames and Taking the Choices out of Choice Based Stories” hält Sam Barlow, der Autor und Designer von Her Story und drei Silent Hill-Spielen.

    Game Studies Summit: Games and Literature

    Der Summit selbst beleuchtet die Wechselbeziehung zwischen analogen und digitalen Spielen auf der einen, und der Literatur auf der anderen Seite. Die Kernfrage dabei: Wie können Spiele und Literatur künstlerisch und wirtschaftlich voneinander profitieren?

    Prof. Dr. Nick Montfort, Professor am berühmten Massachusetts Institute for Technology (MIT) und Experte für interaktive Fiktionen, hat bereits zahlreiche computergenerierte Bücher entwickelt. Er ist außerdem in der Demo-Szene aktiv und stellt seine digitalen Arbeiten in Galerien aus. Seine Keynote am 8. November thematisiert die momentan so angesagten Roguelikes – aber aus einem ganz anderen Blickwinkel: Ausgehend von „Rogue“ (1980), dem allerersten Roguelike-Computerspiel, das damals noch in ASCII-Zeichengrafik dargestellt wurde, schlägt er den Bogen zu aktuellen Projekten jenseits des Mainstreams. Seine Keynote am Folgetag widmet er den unterschiedlichen Formen der Computerspiele: „True to Platform“.

    Film and Games Summit: The Promise of the New – Immersion Revisited

    Das Schlagwort „Immersion“ wird vor allem im Kontext mit der VR-Technologie immer wieder genannt. Dabei ist Immersion kein neues Thema, sondern eines mit einer langen Geschichte – man denke nur an „fesselnde“ Bücher und Filme. Dieser Summit zeigt auf, wie Story und Verstand, Spielmechanik und Interaktion ein Gefühl der Immersion erzeugen. Keynote Speaker Prof. Dr. Robin Curtis ist Filmemacherin, Kuratorin und Professorin für Media/Cultural Studies an der Albert-Ludwigs-Universität in Freiburg. Ihr Thema: „The Multimodality of Immersion“.

    Game Audio Summit: Artistic Approaches to Music and Sound

    Musikalische und auditive Welten sind viel mehr als nur verschiedene Musikstücke, die Standardsituationen begleiten. In diesem Summit diskutieren Sie die Einflüsse unterschiedlich vermittelter Musik und Sounddesigns, um neue Erkenntnisse für kommende Aufgaben zu gewinnen – auch für die Bereiche Augmented und Virtual Reality. Ab 15 Uhr können Sie außerdem am Game Audio Workshop von Martin Stig Andersen teilnehmen, der unter anderem den Soundtrack zu Wolfenstein 2 komponiert hat. Die Keynote „Space: The final audio frontier?“ hält wiederum Professor Dr. Karen Collins.

    Location & Registrierung

    Die Clash of Realities findet im Cologne Game Lab der TH Köln statt, im Gebäude Schanzenstraße 28. Die Konferenz wird von der TH Köln veranstaltet, inhaltlich verantwortlich sind das Cologne Game Lab und das Institut für Medienforschung und Medienpädagogik, die ifs internationale filmschule köln GmbH, das Musikwissenschaftliche Institut sowie das Institut für Medienkultur und Theater der Universität Köln, Electronic Arts sowie die AG Games.

    Interessenten können sich hier vorab registrieren, die Teilnahme ist kostenlos.

    Einen aktuellen Übersichtsplan in Form eines PDFs mit den Summit-Themen, genauen Terminen und den jeweiligen Veranstaltungsorten im Gebäude Schanzenstraße 28 in Köln finden Sie hier.

    Website: LINK

  • Now Available on Steam – Campfire Cooking, 15% off!

    Now Available on Steam – Campfire Cooking, 15% off!

    Reading Time: < 1 minute

    Battle Brothers – Lindwurm, all new free content for Battle Brothers is Now Available on Steam!

    Challenge your mercenary company against a fearsome Lindwurm, an adversary of legend, home to the wild parts of the world and fiercely defending its hoard of treasure.

    Website: LINK

  • Now Available on Steam – The Gallery – Episode 2: Heart of the Emberstone

    Now Available on Steam – The Gallery – Episode 2: Heart of the Emberstone

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    The Gallery – Episode 2: Heart of the Emberstone is Now Available on Steam!

    After receiving your Gauntlet, a mysterious new power in the palm of your hand, you must travel to Ember, a long-forgotten world whose past holds many secrets. Find Elsie, uncover the history of Ember, and reveal the true intentions of the dark figure in the Starseed.

    Website: LINK

  • Now Available on Steam – A Mortician’s Tale, 20% off!

    Now Available on Steam – A Mortician’s Tale, 20% off!

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    A Mortician’s Tale is Now Available on Steam and is 20% off!*

    A Mortician’s Tale is a narrative-driven death positive video game where you play as a mortician tasked with running a funeral home—preparing the cadavers of the deceased (via embalming or cremation), attending their funerals and listening to their loved ones‘ stories, and running the business.

    *Offer ends October 25 at 10AM Pacific Time

    Website: LINK

  • Fire Emblem Warriors Review

    Fire Emblem Warriors Review

    Reading Time: 5 minutes

    Fire Emblem Warriors brings heroes from the revered Fire Emblem strategy series and drops them onto the chaotic battlefields developer Omega Force’s Warriors games are known for. These knights, paladins, and mages are a natural fit for medieval clashes against swarms of hapless enemies, but their influence on the Warriors formula is otherwise fleeting. However fun it can be in short spurts, Fire Emblem Warriors feels like plenty of other Warriors games before it: a simple joy plagued by repetitive and shallow encounters.

    Like more recent Fire Emblem games, you’re introduced to a new pair of protagonists–Lianna and Rowan. Sibling heirs to the Aytolis Kingdom, their land comes under threat with the appearance of an evil dragon and thousands of otherworldly fiends who’ve slipped through a rift in space and time. In a similar fashion, characters from various Fire Emblem timelines (The Blazing Blade, Shadow Dragon, Awakening, Fates, and Echoes) come to Lianna and Rowan’s rescue. It’s a thin narrative that leads to plenty of awkward exchanges and cliche events. And though this may be par for the course for the Warriors series, Fire Emblem games are typically heralded for their captivating stories and deep characters, so it’s hard not to be a little disappointed to see very little of that transition over to this experimental outing.

    If you’re at all familiar with the Warriors games, then you already know what to expect as Fire Emblem Warriors follows the formula very closely: Playing as one of the many available heroes, you venture onto the battlefield and slay hundreds, if not thousands, of enemies during a single mission through hard-hitting yet simple-to-execute combo attacks.

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    Attacks and combos are input via a two-button system for light and heavy attacks, and you have access to a flashy special ability once your damage meter is full. The weapon triangle system pulled from Fire Emblem dictates how effective one character is against another depending on their default weapon, but weighing the advantages of individual face-offs slows the rapid and enjoyable pace of combat. Likewise, the pair up system, where you do your best to create a bond between two characters, doesn’t make this game significantly different from other Warriors spin-offs.

    Apart from feeling somewhat shallow, Fire Emblem Warriors plays smoothly, and it’s enjoyable to watch favorites like Chrom, Marth, and Lyndis break free from their turn-based ways to slay massive swarms of low-level enemies in real time. Sadly, not every beloved Fire Emblem character made the cut, with notable protagonists like Alm, Eliwood, Ike, and Roy missing in action.

    Given the potential impact Fire Emblem’s demanding nature could have had on the Warriors series‘ straightforward hack-and-slash engagements, the diminished classic mode is another source of disappointment.

    In keeping with Fire Emblem tradition, you have the option between “casual” and “classic” game modes, though the rules work differently, eschewing classic permadeath for something a little less punishing. During a casual playthrough, fallen allies are easily revived at certain checkpoints; however, they can also be revived on the classic difficulty provided you have enough gold and other relevant items. In other words, no character is ever truly dead. It’s also rare that you ever need to worry in the first place, as you’re free to switch between any one of the up to four characters you can take on a mission, allowing you to quickly control and heal allies that may be on the verge of death. Given the potential impact Fire Emblem’s demanding nature could have had on the Warriors series‘ straightforward hack-and-slash engagements, the diminished classic mode is another source of disappointment.

    The same can be said for your AI partners, who are nearly incapable of autonomy, even when given a direct purpose such as attacking or defending a chosen person or location. They rarely take the most efficient route following your order, and often end up simply standing in place once they reach their destination. With such unreliable partners, you’re ultimately left to do everything yourself as missions unfold.

    And because Fire Emblem Warriors is a Warriors game, there are hundreds of enemies on-screen at once. The frame rate takes a notable hit from time to time, almost chugging as the game attempts to render both the enemies you’ve defeated and their replacements spawning into battle. The same issue occurs when characters are introduced during missions in short, voiced cutscenes, causing the game to throttle down to stop-motion like speeds. These performance issues don’t hinder your ability to succeed, but they are obtrusive enough to be annoying.

    Fire Emblem Warriors doesn’t radically change the formula of the two-decade-old Warriors franchise, nor is it concerned with attempting to do so. At best, it’s a decent vehicle for Fire Emblem’s characters, a chance to flex their muscles in a new venue without the limitations of turn-based combat holding their abilities back. There are signs of potential left unrealized, and the thought of what a Warriors game with truly dramatic character relationships and permadeath could have been lingers. For now that remains out of reach as Fire Emblem Warriors is yet another collaboration where Omega Force’s tendencies dominate the finished product.

    Website: LINK

  • South Park: The Fractured But Whole – Go Behind the Scenes with Matt and Trey

    South Park: The Fractured But Whole – Go Behind the Scenes with Matt and Trey

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    South Park: The Fractured But Whole

    Trey Parker and Matt Stone discuss the inspiration behind South Park: The Fractured But Whole, along with some of the game’s new features.

     

    For more info, check out http://www.SouthParkGame.com

  • Monster Energy Supercross – The Official Videogame | Reveal Trailer

    Monster Energy Supercross – The Official Videogame | Reveal Trailer

    Reading Time: 2 minutes

    Monster Energy Supercross – The Official Videogame will give players the opportunity to take part in the most competitive and highest profile off-road motorcycle racing championship in the world. Featuring innovative track designs and set inside recognizable and prestigious stadiums, the game is the most realistic and immersive Supercross fan experience. Players will race with their favorite Supercross athletes on tracks from the 2017 Monster Energy AMA Supercross, an FIM World Championship season, choosing among official riders in both the 250SX and 450SX Classes, including iconic racers like Chad Reed, Ken Roczen and the outgoing champion Ryan Dungey.

    “We are really proud of our partnership with Feld Entertainment,” Luisa Bixio, VP of Milestone, said. “Feld’s expertise in creating valuable entertainment experiences combined with Milestone’s long-standing experience in developing racing games has paved the way for this high-quality title, which is setting up to be the most immersive journey ever in the world of Monster Energy Supercross.”

    “The lifelike experience of the videogame allows fans to interact with Monster Energy Supercross, as well as compete with other fans around the globe, like never before,” said Vicki Silver, Chief Marketing Officer of Feld Entertainment. “Fans can engage in the sport all year long as they race as or against their favorite athletes on iconic Supercross tracks.”

    Key Features include:

    • The official 2017 Monster Energy Supercross season with special Monster Energy Cup access.
    • Official bikes, iconic tracks, and athletes from both 250SX and 450SX Classes: Chad Reed, Ken Roczen, reigning champion Ryan Dungey and others will race across official challenging tracks.
    • An exciting career mode with extreme customization options: Customize both riders and bikes for the maximum flexibility to advance in racing classes.
    • A powerful track editor, for endless gameplay possibilities: Players can create, customize and share online their own tracks.
    • Top notch graphics for a world-class game quality and a next-level immersive experience: accurate reproduction of bikes, tracks, accessories and athletes’ aspects.

    Website: LINK

  • Game City 2017 Bilder Gallery – Das war die #GameCity2017

    Game City 2017 Bilder Gallery – Das war die #GameCity2017

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    Das war die Game City 2017 in Bildern, wir haben eine kleine Gallery für euch zusammengestellt während unseres Besuchs im Rathaus.

     

    Offizielles Review Video der Game-City:

    SAVE THE DATE
    #GameCity2018
    19. – 21. Oktober

    Hier noch unsere 360 Grad VR Experience der Game City 2017: LINK

     

    Website: LINK

  • Assassin’s Creed Origins: ICH BIN (Live Action-Trailer)

    Assassin’s Creed Origins: ICH BIN (Live Action-Trailer)

    Reading Time: < 1 minute

    Schau dir den neuen Assassin’s Creed Origins Live Action Trailer ICH BIN an.

     

    Ich bin keine Armee.

    Ich bin kein Mann.

    Ich bin ein Kredo.

     

    Der Film wurde mit authentischen Mitteln realisiert und beinhaltet mehr als 200 Statisten, Kostüme und dutzende Tiere, um die Geschichte des Kredos zu porträtieren.

     

    SCHÖNE FAKTEN: Das Spiel erscheint weltweit am 27. Oktober 2017 für PlayStation®4, PC, Xbox One, Xbox One S sowie für Xbox One X, sobald diese am 7. November 2017 veröffentlicht wird.

    Website: LINK

  • South Park: The Fractured But Whole Review

    South Park: The Fractured But Whole Review

    Reading Time: 7 minutes

    In South Park: The Fractured But Whole, the fantasy theme of its predecessor gives way to the equally popular subject of superheroes, parodying the current state of comic book-to-film oversaturation we see today. This shift is complemented by the change in the combat system, which proves cerebrally satisfying despite the juvenile sight of your main character using flatulence to overpower and outsmart everyone from ninjas to a red wine-enraged Randy Marsh. And when you add town exploration that awards practical character benefits, the resulting game is a delightfully fart-tinged journey that delivers satisfying gameplay and surprising absurdity in equal measure.

    Like many South Park episodes, The Fractured But Whole’s story kicks off with Eric Cartman cooking up a self-serving scheme: the search for a missing cat so he can use the reward money to fund a movie franchise for his troupe of superheroes. Yet, this is South Park after all, so it shouldn’t surprise anyone that what develops goes way beyond a simple feline rescue. We’re talking about police corruption with Lovecraftian twists and having to stomach debased attacks by pedophile bosses. As you once again play as the New Kid, you promptly join Cartman’s team, Coon and Friends, engaging in a host of bizarre stories that play fast and loose with crude humor and sensitive topics alike.

    This is South Park through and through, where outrageous and unpredictable plot developments contrast against the day-to-day goings on of seemingly normal suburbanites. There’s also the typical smattering of references to recent real-life events, from the Black Lives Matter movement to Morgan Freeman running a taqueria. But the game follows the franchise blueprint of lampooning pop culture and society without in-depth commentary, typified by the non-combat difficulty slider where being black is supposedly the hardest setting, and being white is the easiest. It’s an opportunity to present something meaningful left half-realized as a flyby gag.

    Seemingly more care was put into the game’s more benign comedic touches, starting with game title itself. ‚The Fractured But Whole‘ isn’t a mere excuse to hide ‚butthole‘ in a game title; it’s also a clever take on Captain America: Civil War, relevant since the game’s story involves two rival superhero teams. The Fractured But Whole is a consistent chucklefest where genuine laugh out loud moments are spread thin, which is forgivable for a playthrough that can last over 20 hours. Thanks to fast travel, completing missions comes at a steady pace, which means you’re only minutes away from a new scene that would warrant a chortle at the very least. That could be Mr. Mackey’s disturbing inquisitiveness about your sexual preferences or the City Wok staff moonlighting as ninjas. And even in the more private settings of a stranger’s bathroom, the minigame of dropping a deuce offers its own flavor of hilarity.

    Your arduous rescue mission is filled with hostile encounters against everyone from sixth graders to the elderly. As a welcome change to the precision demands of the Stick of Truth’s RPG-inspired mechanics, Fractured But Whole employs tactics-style combat, prioritizing strategy-driven thoughtfulness over adept reflexes. While those new to tactical RPGs won’t have to worry about the intricacies of terrain effects or improving chemistry between squadmates, you’re nonetheless rewarded for thinking a couple turns ahead. Moreover, the modestly sized combat grids give the initial false impression that only rudimentary battle planning is needed for success. In actuality, these sometimes cramped spaces force you to think carefully on how to efficiently navigate your characters around the field, ideally to capitalize on their powers.

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    It’s a superbly balanced combat system that values smart thinking while also offering the flexibility of personal preference when choosing your character’s class and abilities. Whether you like supporting and buffing friends or want to be the most powerful tank possible, you can complement your strengths with the many superfriends you amass over time. While it’s a stimulating challenge trying to make a great team, it’s even harder to come up with a bad one. For every hero that has a potent attack that can knock back enemies, there’s a buddy who can heal and buff. Another advantage is the accessibility of craftable health-restoring mexican food. This can turn the bulk of encounters into easy victories, though The Fractured But Whole offers its share of optional encounters above your fighting weight–as measured by your squad’s Might level–not to mention a number of challenging boss fights.

    Growing your team’s Might is inextricably tied to every bit of forward progress you make, whether that’s wrapping up a story goal or completing the myriad side quests assigned by familiar townsfolk. From building a follower count on social media via the Coonstagram app or collecting gay romantic manga for Mister Tucker, experience earned through those missions accumulate to increase your levels and unlock slots for Might-boosting artifacts.

    As you head to any map-marked objective, the various unexplored homes and businesses along the way are well-peppered with practical crafting items and side-mission collectables. Thanks to a number of quality-of-life conveniences, exploring seldom feels like a chore. Accessible drawers are well-marked with yellow handles, backpacks you’ve sifted through remain open, and when you’ve completed various collection missions, you’re rewarded by the quest giver immediately, saving you the trip to physically hand the goods. These benefits far outweigh The Fractured But Whole’s slight annoyances such as not knowing what attacks in battle result in friendly fire and the tiny font of your app updates.

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    Aside from exploration and battles, South Park is loaded with environmental puzzles that–while hardly brain teasing–can elicit more than a giggle depending on how a hurdle is overcome. The most challenging obstacles are surmounted by your legendary farting abilities and select friends you can call in for an immediate assist. By combining your flatulence with the flight ability of Human Kite (aka Kyle’s superhero persona), you can reach higher, previously inaccessible areas. Toilet humor transcends to depravity when you fire Butters‘ rodent out of your butt, launching it to reach and sabotage open electrical panels. While The Stick of Truth had its share of gassy gags, this sequel doubles down on farting as an essential multipurpose game mechanic, powerful enough to bend space and time at your whim. Not only does it prove useful in solving puzzles, it’s also invaluable in preventing enemies from using their turn in battle.

    Much like The Stick of Truth, The Fractured But Whole can be appreciated as a standalone adventure, accessible to those who’ve fallen off the TV series over a decade ago. Fans who have kept up will appreciate the handful of recent call backs to the show plus at least one timely spoof that creators Trey Parker and Matt Stone previous said they would not tackle. And if there’s one aspect of the show that hasn’t changed in its 20-plus years, it is the endearing qualities of the kids‘ reality-breaking imaginations. This is best exemplified in the classic pronouncement that the floor is lava, which is represented by initially impassible red building blocks strewn throughout the town.

    Fractured But Whole succeeds as an interactive South Park mini-series, while effectively emulating the show’s current style of adult-targeted entertainment and satirization of political correctness. In other words, it’s consistently amusing and provocative without the edginess the series used to be known for. Both the game’s combat and explorative strengths effectively bridge the many comical plot developments, which range from mildly amusing to downright hilarious. It’s an accomplishment that this game will wholly entertain devoted fans while delivering a heap of jokes that won’t fly over the heads of casual viewers.

    Website: LINK

  • Gran Turismo Sport | 20 Years of GT | PS4 Pro

    Gran Turismo Sport | 20 Years of GT | PS4 Pro

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    Gran Turismo Sport

    With GT Sport on the stating grid, find out how the iconic racing series was born hearing from the people who were there for the creation of the real driving simulator.

     

    Gran Turismo Sport launches on 18th October. Preorder now: https://store.playstation.com/#!/cid=…