Schlagwort: games

  • Coco Review

    Coco Review

    Reading Time: 4 minutes

    On paper, Coco sounds destined for mediocrity. It’s another Disney/Pixar jam that tells the tired story of a young boy going on a (hero’s) journey to discover the importance of family. As a theme, „family“ is about as vanilla as it gets. But Coco’s unique, culturally specific version of what that means–what family is, the realistic and complex issues any family has, and a heavy emphasis on death and what it means to be remembered once you’re gone–go way past what you’d expect.

    Coco follows Miguel, a young boy whose dream is to go against his family’s wishes and become a famous musician. The Rivera family has hated all music and musicians ever since Miguel’s nameless, faceless great-great-grandfather abandoned his wife and daughter–Miguel’s great-grandmother, Mama Coco–for a life on the road with his guitar. Miguel plays in secret, but a discovery about his ancestor’s identity spurs him to profess his love of music, to his family’s horror. He eventually makes his way to the Land of the Dead, Coco’s unique vision of the afterlife, and seeks his great-great-grandfather’s blessing.

    Don’t let Coco’s sugary exterior fool you. Yes, it’s a visual feast, Pixar’s aesthetic at its absolute best. You’ll be mesmerized by the way the dog Dante’s tongue flops around, Abuelita’s arm fat jiggles as she smacks mariachis with her sandals, and millions of gleaming marigold petals swirl and drift through the air. Coco’s picturesque image of Mexican culture is alluring and fantastical, while still feeling true to life. And the same goes for its original songs, catchy, memorable riffs on familiar Mexican musical styles that you’re likely to find yourself whistling days after you leave the theater.

    But Coco’s core is filled with real fears and raw emotions. The film poses questions that can elicit a sort of primal response, uncertainties about death and legacy welling up deep in your chest as you watch. It all ties into the Dia de los Muertos–the Day of the Dead–a Mexican holiday during which dead loved ones are said to visit their living families. Coco deftly bakes it all together, the visuals, music, characters, surprisingly twisty story, and themes forming a near-perfect meal–one that makes you weep or laugh with every bite.

    The voice talent, an all-Latino cast, is exceptional, particularly Miguel’s Anthony Gonzalez, a newcomer who completely steals the show every time he opens his mouth to speak or sing. The songs really are fantastic, ranging from the playful, like „Un Poco Loco,“ to the gut-wrenching „Remember Me,“ which plays creatively into all Coco’s big themes.

    Coco’s Land of the Dead is breathtaking to see, and the film does an impressive job establishing all its rules without getting bogged down in its own mythology. When you die, you wind up with pretty much the same job in the afterlife. So Miguel’s musical idol is an even bigger star, his family all make shoes still, and Frida Kahlo–who plays a surprisingly large and funny role–is an esoteric but iconic artist.

    Coco establishes early on that your dead relatives can only visit once a year, on Dia de los Muertos, and only if you’ve put their picture on the ofrenda, a special shrine Mexican families erect for the holiday. No picture, no visit–you’re stuck in the Land of the Dead while everyone else gets to cross the marigold bridges and check in with their descendants. Later in the movie, it adds another wrinkle: If too many years go by like that, your life and deeds forgotten by the living, you disappear even from the afterlife.

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    That gives concrete meaning to the importance of being remembered when you’re gone. It makes Miguel’s struggles with his family–living and dead–into more than a story about a young boy rebelling. It creates stakes that viewers of any age can relate to. Young kids might find it hard to wrap their heads around, but nobody wants to be forgotten. And the way Coco weaves this all together, never getting too heady, but always keeping these stakes in the forefront while Miguel goes on his adventure, is actually awe-inspiring.

    Coco is beautiful, hilarious, deeply touching, and emotional in a raw, powerful way that few movies–even Pixar movies–are able to capture. It’s all wrapped in the comforting confection of a memorable score, stunning animation and art direction, and a legitimately compelling story. But at its heart, Coco taps into some real primal stuff. Just be prepared for the strong urge you’ll feel to call your closest living family members when it’s over.

    The Good The Bad
    Lovely portrayal of Mexican culture
    Visually stunning
    Wonderful, catchy original songs
    Deep, raw thematic complexity

    Website: LINK

  • Brett Ratner „Outed“ Ellen Page On X-Men: The Last Stand Set, Actress Says

    Brett Ratner „Outed“ Ellen Page On X-Men: The Last Stand Set, Actress Says

    Reading Time: 3 minutes

    Flatliners star Ellen Page has accused her one-time director Brett Ratner of publicly outing her to the cast of X-Men: The Last Stand, with no regard for the actress herself. Page’s claim comes in a lengthy Facebook post that details several instances of alleged misconduct by the director, following multiple accusations of sexual assault and harassment.

    In her post, Page writes, „I was eighteen years old. He looked at a woman standing next to me, ten years my senior, pointed to me and said: ‚You should f*** her to make her realize she’s gay.’“ At this point in Page’s life, she says she „had not yet come out to myself.“ Thus, having Ratner out her to the assembled cast and crew of the third X-Men movie at a meet-and-greet event before production commenced was violating.

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    This story, in particular, has been corroborated by Page’s The Last Stand co-star Anna Paquin, who tweeted, „I was there when that comment was made. I stand with you.“

    „This man, who had cast me in the film, started our months of filming at a work event with this horrific, unchallenged plea,“ she says. „He ‚outed‘ me with no regard for my well-being, an act we all recognize as homophobic.“ Unfortunately for the cast and crew of the film, Page says this wasn’t the only incident of misconduct from Ratner during filming. „I proceeded to watch him on set say degrading things to women. I remember a woman walking by the monitor as he made a comment about her ‚flappy p****,’“ she says.

    There was eventually an altercation between the two, as well. „He was pressuring me, in front of many people, to don a t-shirt with ‚Team Ratner‘ on it. I said no and he insisted,“ Page remembers. „I responded, ‚I am not on your team.‘ Later in the day, producers of the film came to my trailer to say that I ‚couldn’t talk like that to him.‘ I was being reprimanded, yet he was not being punished nor fired for the blatantly homophobic and abusive behavior we all witnessed.“

    The actress also discusses another instance in which a man in a position of power took advantage of the situation. „When I was sixteen a director took me to dinner (a professional obligation and a very common one). He fondled my leg under the table and said, ‚You have to make the move, I can’t,’“ Page says. „I did not make the move and I was fortunate to get away from that situation.“ She says that mere months after that, she was assaulted by a film crew member and asked by a director to sleep with a man in his late twenties. It should be reiterated this all happened when Page was 16.

    She is the latest in a long line of actors and actresses coming forward about the sexual assault and harassment they’ve faced throughout their lives. Recently, Star Trek: Discovery star Anthony Rapp alleged that fellow actor Kevin Spacey assaulted him when he was 14–Spacey was 26, at the time.

    Rapp’s charges led to Netflix cancelling House of Cards, which Spacey stars in. Additionally, director Ridley Scott announced he was cutting Spacey out of his upcoming film All the Money in the World, just six weeks before release. Christopher Plummer has been hired to reshoot all of Spacey’s scenes as J. Paul Getty. According to Scott, he’s still planning to make the December 22 release.

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    Website: LINK

  • Daily Deal – Fairy Fencer F Advent Dark Force, 80% Off

    Daily Deal – Fairy Fencer F Advent Dark Force, 80% Off

    Reading Time: < 1 minute

    Today’s Deal: Save 80% on Fairy Fencer F Advent Dark Force!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Sunday at 10AM Pacific Time
    Website: LINK

  • This Week’s Twitch Prime Legend for Madden — Walter Jones

    This Week’s Twitch Prime Legend for Madden — Walter Jones

    Reading Time: 3 minutes

    Get ready to rush for one billion yards, because this week’s Twitch Prime Legend is Seahawks LT Walter Jones, with an 83 OVR!

    Big Walt was a GOAT offensive linemen. He was a nine-time Pro Bowl selection and a four-time All-Pro. He was called for holding only six times in his career, and gave up just 23 sacks in 5,500 pass attempts. He made the Hall of Fame, obv. And when the Hawks retired his number, the governor declared April 30th “Walter Jones Day” in the state of Washington. Having your own holiday while you’re still alive? Add that to his list of accomplishments.

    Now, Big Walt is a Big Dad to his 17-year-old twins while living the retired life in the PNW. He also teaches young Seahawks how to manage their finances as part of the team’s rookie-transition program. Because if there’s one thing Walt knows, it’s how to Get. That. Money.

    About Twitch Prime Legends

    We’re teaming up with EA Sports Madden NFL 18 to give Twitch Prime Members at least an 83 rated Madden Ultimate Team Twitch Prime Legend and Collectible every week from 8/22–2/3. That’s up to 25 retired NFL ballers for you to add to your roster, plus collectibles to jack up their stats to a 90 OVR.

    When you join Twitch Prime, you can claim your 83 rated Walter Jones + 1 Collectible in addition to an 85 OVR Reggie White + 5 Collectibles, allowing you to automatically start with a 90 OVR Legend immediately. So start a free 30-day trial, or link your current Prime account to Twitch here.

    NOTE: Throughout the promotion, Twitch Prime Legends will be available to players who have claimed them for 30 days after the Twitch Prime Legend is release. Players must log into Madden at least once every 30 days to receive weekly content.

    Watch Thursday Night Football With your Prime Membership

    That’s not all Prime Members get this Football Season! Starting September 28th we’ll be streaming select TNF games on Prime Video, where we’ll reveal the upcoming week’s Legend.

    Watch Twitch Streams to Get Even More MUT Content!

    As if that weren’t enough, Twitch viewers can earn even more goodies just for watching their favorite Madden broadcasters — all through the magic of Twitch Drops. Every Friday from now until the end of the NFL season, we’re teaming up with EA Sports to feature select members of the Madden streaming community. Tune into one of these Friday streams and you’ll have a chance to win a Madden Ultimate Team pack. To find out which channels are part of the fun throughout the season, be sure to keep an eye on twitch.tv/eamaddennfl.

    To learn more about our Madden benefits go to twitch.amazon.com/madden.

    What is Twitch Prime?

    Twitch Prime is a new premium experience on Twitch that is included with Amazon Prime. Benefits include monthly in-game loot, ad-free viewing on Twitch, a channel subscription every 30 days AND all the benefits of being a prime member. See all the Twitch Prime benefits here.

    Check out the full list of Amazon Prime benefits in: US, UK, Canada, Germany, France, Austria, Belgium, Italy and Spain. You can try it for free for 30 days right here, and when you do, you get all the Twitch Prime benefits instantly just by linking your Twitch account to your Amazon account.

    Prime Now
    One and two-hour delivery on tens of thousands of items from Amazon and local stores. Check out Prime Now.

    Website: LINK

  • Star Wars Getting New Movie Trilogy From The Last Jedi Director Rian Johnson

    Star Wars Getting New Movie Trilogy From The Last Jedi Director Rian Johnson

    Reading Time: 2 minutes

    Disney has announced that Star Wars: The Last Jedi director Rian Johnson is returning to the franchise to develop a new trilogy of films after the release of Star Wars: Episode IX. Additionally, Johnson will also write and direct the first installment of the new trilogy.

    The announcement shows exactly what Disney has planned for the series after the ninth film in the Skywalker saga (Episodes I through IX). According to StarWars.com, this new trilogy will be separate from that saga, introducing new characters from a part of the Star Wars galaxy the previous films have never explored. Johnson is developing the new movies with his longtime producer Ram Bergman.

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    In a statement, Lucasfilm president Kathleen Kennedy says, „We all loved working with Rian on The Last Jedi. He’s a creative force, and watching him craft The Last Jedi from start to finish was one of the great joys of my career. Rian will do amazing things with the blank canvas of this new trilogy.“

    Johnson and Bergman shared their excitement about the possibilities that come with creating their own corner of the Star Wars universe. In a joint statement, the director and producer say, „We had the time of our lives collaborating with Lucasfilm and Disney on The Last Jedi. Star Wars is the greatest modern mythology and we feel very lucky to have contributed to it. We can’t wait to continue with this new series of films.“ Johnson also tweeted about the news, joking, „Obviously I hope you like The Last Jedi. But man now I REALLY hope you like The Last Jedi.“

    The news of the new trilogy comes the same day as the announcement that a live-action Star Wars TV series is in the works for Disney’s upcoming streaming service, which is expected to launch in 2019. At this point there is no release date for the first installment of the new trilogy. The Johnson-directed Star Wars: The Last Jedi will be in theaters on December 16. Star Wars: Episode IX will follow on December 20, 2019. That film will be directed by Star Wars: The Force Awakens helmer JJ Abrams.

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    Website: LINK

  • Customize your Go Live Notifications

    Customize your Go Live Notifications

    Reading Time: 2 minutes

    Ever thought about what you’d say to your viewers if you could customize the message your followers see when you start a stream? If not, the time is now: custom Go Live Notifications are here!

    You can now personalize the way you announce your stream is live. So, no more generic “[Insert your name] is live…” Instead, your fans will get custom messages like “Sup fam? Come watch my stream!” or whatever you want it to be. This new feature lets you connect with your viewers in a way that’s much more you.

    Just keep it clean.

    Please note: You can only access this customization feature on desktop web. It will be available in all countries, languages, and web browsers. For more information, check out this help article.

    How do I customize my Go Live message?

    1. Go to twitch.tv on desktop web and log into your Twitch account.
    2. Go to your Profile and click on ‘Dashboard.’
    3. Once you’re on your dashboard, click to the ‘Live’ tab.
    4. Under the ‘Stream Information’ section, you’ll be able to add custom text for your Go Live Notification.
    5. Ensure your custom text is 140 characters or less (in any language).
    6. Scroll down and click ‘Update Information’ once you’re done.
    7. Then head over to OBS or any other broadcasting software and go live. The custom Go Live notification will then get sent to all of your followers.

    Burning questions:

    Q: Is there moderation for these custom Go Live Notifications?
    Yes. Automod is enabled to ensure you follow the terms of service, e.g. no profanity. If your viewers find any of the custom Go Live Notifications offensive, moderation reporting tools will be available for them to report the notification.

    Q: What if I want to send a second custom Go Live message?
    There is a four-hour cool down period, which means you can only send one Go Live Notification every four hours. In order to send a second custom Go Live Notification, you will have to go offline, update the text in the Go Live section on your dashboard, and then go back online.

    Q: Where can my followers see my custom Go Live messages?
    Your followers will be able to see your custom Go Live message on-site as well as on iOS and android devices via mobile push. It is not yet available through the desktop app or browser notifications.

    Website: LINK

  • Klei Publisher Weekend – Up to 75% off!

    Klei Publisher Weekend – Up to 75% off!

    Reading Time: < 1 minute

    Save up to 75% on select Klei Entertainment titles as part of the their Publisher Weekend*!

    *Offer ends Monday at 10AM Pacific Time

    Website: LINK

  • Now Available on Steam – Football Manager 2018

    Now Available on Steam – Football Manager 2018

    Reading Time: < 1 minute

    Football Manager 2018 is Now Available on Steam!

    Football Manager 2018 is the latest release in the best-selling, smash-hit series. Putting you in the hot seat of any football club in more than 50 countries across the world, Football Manager 2018 is the closest thing to doing the job for real.

    Website: LINK

  • Hold onto your frying pans! Machinima launches a 24/7 Twitch channel with a PUBG LAN party

    Hold onto your frying pans! Machinima launches a 24/7 Twitch channel with a PUBG LAN party

    Reading Time: 2 minutes

    To celebrate the launch of their new 24/7 channel on Twitch, Machinima is inviting all of us over for a nice chicken dinner.

    They’ve already been on Twitch for a while, but now Machinima is taking their programming to the next level by featuring curated gaming and fandom content 24/7, along with two hours of live original programming every weekday at 11:00 am & 4:00 pm PT. Much more on that soon, but first, dinner’s ready…

    Machinima is hosting a good ol’ fashioned LAN party on Twitch. On Friday November 10, check out /Machinima from noon to 1:30pm PT to catch the Legion LAN Party, a live PlayerUnknown’s Battlegrounds event, sponsored by Lenovo. Five professional gamers will go head to head as they chat and banter about PUBG, their different gameplay styles, and more.

    Hosts Chloe Dykstra and Brandon Winfrey will be your guides for the afternoon, so you’re in good hands. Come watch GhostRobo, EvilViking13, BigJigglyPanda, Fightin Cowboy, and I AM WILDCAT face off in one of today’s most popular shooters.

    Once the PUBG madness comes to an end, stick around and check out Machinima’s nonstop gaming and fandom content. Their playlist includes some of their “‘best of”’ gaming and animation shows such as Body Count Fighting, Morty Kombat, and League Bits, plus the previously mentioned brand new live content. This includes VR Power Hour (a show dedicated to, you guessed it, virtual reality), ETC Party Time (ETC’s Ricky and Eliot get their game on with a rotating cast of guest creators), Spacebar (a nerd culture talk show), and Games With Shibby (Shibby2142 plays the hottest gaming titles so you don’t have to), among other great stuff.

    Joining Machinima with 24/7 channels are /FailArmy, /IGN1, and more! FailArmy is hosting a marathon of the top 250 fails of all time to support charity this Veteran’s Day, so tune in, laugh, and do some good!

    We’ll keep you posted about special events going forward, but until then, check the “Always On” directory for the latest nonstop content on Twitch.

    Website: LINK

  • Spelunker Party Review

    Spelunker Party Review

    Reading Time: 6 minutes

    When you bring up „difficult games,“ the first thing that comes to mind for many Japanese players isn’t Dark Souls, but the NES game Spelunker, thanks to the many ridiculous ways that the game’s hero can die very, very easily. This notoriety has given Spelunker a cult following big enough for developer Tozai Games and publisher Square-Enix to reimagine it on modern platforms–while implementing all the little idiosyncrasies that made Spelunker so infamous in the first place.

    The game follows Spelunker, Spelunkette, and companions as they travel to the depths of the earth in search of a mysterious energy source that’s causing strange events across the globe. You and up to four friends, either on- or offline, go exploring in stages filled with hazards large and small (though size doesn’t really matter when everything kills you). These stages are divided up into several smaller sections, and everyone playing needs to reach the end of one section before they can move on to the next. Oftentimes, this involves collecting multiple colored keys to open doors blocking the way to the section gates. Other collectibles are scattered around the stages as well: Bombs and flares add to your ammo supply, gold lets you use various in-game features like excavating for items, and Litho-stones contain pieces of new gear that can boost the heroes‘ stats and level up with use.

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    One thing Spelunker Party does particularly well: It recreates the myriad absurd ways that Spelunker can die an ignoble death. If you’re used to platforming heroes who can survive a fall of more than a foot, it’s going to take quite some time to get used to Spelunker dying after attempting jumps that any other action game protagonist would easily survive (and that’s not even taking into the account the absurd one-hit deaths from things like self-inflicted explosions and bat poop, either). But that’s the way Spelunker was, and that’s how Spelunker party is: true to its source in a way that some players will find charming, and others will find aggravating.

    Thankfully, Spelunker Party’s level design takes these weakness into account. Yes, the stages are challenging–owed mostly to the limitations of the old-school mechanics– but they rarely cross the border into downright unfair territory, instead rewarding you for cautious play. They also have a fair bit of variety to them, and introduce new gameplay mechanics over time–some of which turn out far better than others (I really don’t think Spelunker needed expanded water physics or boss fights). Stages also tend to go quite long, which can be a terrifying prospect as a solo Spelunker: If you run out of the five lives you’re given on each stage attempt, you lose everything that you collected since you started the stage, and you must start the level over from scratch. This can get very frustrating once you reach the even-more-difficult later and optional levels.

    Thankfully, there’s a way to offset this difficulty significantly, and that’s by playing with others either on- or offline. The addition of more people to play with transforms Spelunker Party into a cooperative platforming experience that’s far more fun than the solo mode. Local multiplayer allows for you to play split-screen with up to three other people in the same room. Communication is a big thing here, as you can coordinate exploration duties, help guide folks through difficult areas, and–most importantly–have a mutual laugh at the dumb deaths you all take.

    Online play is similar, though lack of voice communication in the Switch version of the game hinders it. Perhaps the biggest benefit of the multiplayer is that you’re not automatically toast when you run out of lives; one your lives counter hits zero, you respawn at your last checkpoint with 30 seconds on a timer. If another player comes back to save you, you’re back in commission – but if time runs out, you’re out of the stage for good. The back-and-forth revival mechanics make the stages a lot easier to tackle, lead to tense situations, and even present moral quandaries–is it worth trying to backtrack through a space littered with hazards in 30 seconds to save another player, or do you simply mourn for the fallen and make haste to the exit with your loot? Is it worth constantly reviving a weak link in the group? That’s something you’ll have to decide for yourself.

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    But while Spelunker Party is far more fun with others, finding friends who can put up with the rigid, old-fashioned game mechanics and grind might prove challenging. Much of Spelunker Party’s free-to-play lineage is still evident: While microtransactions are absent, the game pushes you to replay levels in order to earn money, boost scores and experience points (both for your player, companion animals, and individual pieces of gear), and collect Litho-stones. Perhaps most frustratingly, collected Litho-stones don’t grant loot immediately–they only represent pieces of items that are assembled over the course of playing and replaying levels. Even the game’s quest system seems purposely designed to waste as much of your time as possible; they function like achievements (collect X number of items, defeat ghosts, and so on), but you must manually select each one, and you can only take on a single such quest at a time when, ideally, the game should be automatically tracking this stuff from the outset and rewarding you as you go.

    Spelunker Party is a bit of a hard sell. If you can get a bunch of old-school-minded players together as a group and are prepared to laugh at yourself (and others) over a bunch of stupid deaths, it’s a pretty great time. As a solo experience, however, it leaves a lot to be desired. Even if you like the absurdly strict mechanics, the grindy nature of the game and the overly long stages simply don’t lend themselves well to solo play. Spelunker Party, much like the original game it’s based on, can be a hard game to love, but if you’re prepared to dig deep with some friends, it can be a gem.

    Website: LINK

  • Xbox Exec Talks About The Culture Of Secrecy In Gaming

    Xbox Exec Talks About The Culture Of Secrecy In Gaming

    Reading Time: 4 minutes

    While movie studios might let fans know about films coming years down the line–for example, we know the fifth Avatar movie is coming in 2025–video game companies are very rarely that transparent when it comes to their release schedules. One part of this culture of secrecy might be for competitive reasons. Announcing a project years in advance could give other studios time to react and respond. But another major element to this is that games and movies are not at all the same in how they are produced. Shannon Loftis, who heads up first-party production at Xbox, spoke with GameSpot recently about the culture of secrecy in gaming, when the right time is to announce a game, and the pain of cancellations.

    „Games are a highly experimental medium,“ Loftis said. „And it’s a line that we have to walk between talking to gamers about the games we would like to make and knowing that we are going to be able to deliver them. The worst part of my job is when I have to break promises. Obviously we had Crackdown 3 planned for a November 7 launch and we had to announce a few months ago that we had to move it.“

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    „I am very conscious of the fact that that hurt people. Folks were very excited and they got very disappointed and it’s not something I like to do.“

    Crackdown 3 is now slated to arrive in 2018. It was a significant loss for Microsoft’s holiday 2017 lineup of exclusives, but Microsoft has been quick to point out that its lineup remains strong this year and beyond. For Crackdown 3 specifically, Loftis said in an interview with Polygon that the game was announced too soon.

    She told us that for every game announcement, Microsoft considers a number of factors before letting the public know what it is working on.

    „For every game announcement that we do, we have to decide when is the right time to talk to people about this, how much code do we have to have in place, how much risks do we have to have mitigated,“ she explained. „It gets very mundane around technical risks; and do we have a core mechanic that we like.“

    Many big-time studios work this way, but there are of course exceptions. For example, Bethesda announced Fallout 4 in June 2016, releasing it just six months later. The game never got delayed and it was a smash hit, surpassing Skyrim’s sales. Of course, Bethesda was in an enviable position with Fallout 4, given that it was the latest entry in an established series, so Bethesda didn’t necessarily need a huge awareness campaign.

    Charles Randall, who worked at BioWare and Ubisoft, addressed gaming’s culture of secrecy in a Twitter post that went viral earlier this year. He said such secrecy exists because of the „toxic culture“ in gaming. „You know why we have to keep what we’re doing secret from the public? Because of the toxic culture surrounding it,“ he said. Randall acknowledged that marketing has some role to play in why games are kept a secret for so long, but he still called for letting the public know more about games before release. „God help you if you let any amount of the public know what you are working on before it’s set in stone,“ he said.

    „I think radical transparency is something I would love to try at some point as a game developer“ — Loftis

    One new trend in gaming that is changing things is the early access model. Games can be announced and released before they are even finished–and this can be extremely lucrative. Loftis said Microsoft is „studying that very closely,“ and the company is already involved in that space with its Game Preview program. It sounds like you can expect further investment in this space from Microsoft going forward. Intriguingly, Loftis said she would like to see a game developed with „radical transparency,“ which is pretty far from the norm for Microsoft and other big-name companies.

    „Game design in general is turning more into a dialogue rather than a monologue and finding ways within our ecosystem and use our early access program, Game Preview, to get gamer input, I think is one possibility,“ she said. „I think radical transparency is something I would love to try at some point as a game developer. Like, ‚Hey, here’s three takes on a a concept, which one do you want?‘ Pretty sure [Xbox boss Phil Spencer] would be supportive.“

    Loftis went on to say that she’s found that ideas and execution are oftentimes equally weighted in the overall perception of a game. And while she is personally interested in a game that is developed with „radical transparency,“ she stressed that it’s not something actively in the works at this time.

    In other news, Loftis recently defended Xbox’s 2017 lineup of exclusives and teased that more reveals are coming in 2018.

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    Website: LINK

  • The Magic of Harry Potter is Coming to a Neighborhood Near You

    The Magic of Harry Potter is Coming to a Neighborhood Near You

    Reading Time: 2 minutes

    Almost five years ago Niantic launched Ingress, our first augmented reality mobile game, turning real-world streets, neighborhoods and cities into a global game board, and bringing people together in a shared digital reality. The incentives it created for exploration, exercise, and real-world social interaction helped spawn a global community of fans, united by their shared experience, and laid the foundations for Niantic’s real-world AR gaming platform.

    Pokémon GO brought that vision to the world at unprecedented scale and served as a catalyst for the further development of the Niantic platform.

    Which brings us to today…

    Harry Potter
    Harry Potter

    We’re incredibly excited to announce this next step in the evolution of AR mobile entertainment. With Harry Potter: Wizards Unite, players that have been dreaming of becoming real life Wizards will finally get the chance to experience J.K. Rowling’s Wizarding World. Players will learn spells, explore their real world neighborhoods and cities to discover & fight legendary beasts and team up with others to take down powerful enemies. We’re thrilled to partner with Warner Bros. Interactive Entertainment, and WB Games San Francisco’s development team to bring this magical and beloved series to life in a brand new way. Harry Potter: Wizards Unite will leverage the full stack of the Niantic Platform while also providing an opportunity to pioneer all new technology and gameplay mechanics.

    We look forward to seeing you outside on your next adventure. Stay tuned to our social channels for updates as we work to bring this game to life.

  • Steven Universe: Save the Light Review

    Steven Universe: Save the Light Review

    Reading Time: 5 minutes

    The Steven Universe cartoon is a conceptual gold mine, and an RPG may be the perfect kind of game to showcase its bubbly and feisty superhero personalities. Following its 2015 mobile RPG (Steven Universe: Attack The Light), developer Grumpyface successfully captures much of what makes the show special in Steven Universe: Save the Light. Though somewhat tragically, the otherwise lovable adventure is regularly disrupted by underlying technical issues.

    For most of the game, it’s just Steven and up to three of his besties getting into some relatively standard RPG shenanigans. You explore the environment, pick up loot where you find it, run into wandering enemies, and take them on in active-time turn-based combat. Like its predecessor, Save the Light is an RPG from the Paper Mario school of game design. Combat emphasizes contextual button presses, where hitting your mark does extra damage, defends against attacks, or adds effects. This comes with the minor-but-nifty twist that characters don’t necessarily have to act when their turn comes around, but can instead bank Star Points for more expensive abilities in future turns. Strategy comes down to determining how best to dismantle an enemy, not necessarily whose turn it is.

    The vibrant cardboard cutout art style manages to admirably convey the spirit of the show without being an exact copy. One area, the Strawberry Battlefield, is particularly stunning, with warm green natural beauty and plump fruit engulfing the still-discernible remains of deadly weaponry and wartime detritus. The game’s fixed camera angles give you a good look at the expansive environments; however, the camera often has trouble adjusting as your party moves around the map, and sometimes the camera doesn’t follow you at all.

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    The character animations are also a source of joy, with every little action conveying a ton of personality. Peridot doing a fiddly Super Mario Bros. 2-esque Luigi jump is one of those little treats that constantly makes you smile. The music follows suit: While the number of tracks is limited, the tunes themselves are pretty well in line with the show’s 8-bit sounds, with gentle synth pop. Even here, the glitches rear their ugly head, with music from the overworld frequently continuing to play when you open the menu screen, leading to a dissonant overlap between tracks.

    Traversing the environment presents the most debilitating problem of the game, which lies with the AI. All four of your party members are onscreen at once, and it’s all too easy for characters to get stuck behind objects, seemingly forgetting that they have the ability to jump and could use it to regain freedom. To make the situation worse, the game doesn’t auto-teleport lost characters to your location when a battle starts, so getting into an encounter with a glitched-out party means that the battle starts with only one character, or sometimes not at all (which can only be fixed by quitting and restarting the area). Latter portions of the game are extremely puzzle- and platforming-heavy, which exacerbates the problem.

    Still, the game almost makes up for it by staying staunchly true to its source material, as far as the fine details go. Fry bits and donuts restore health; Together Breakfasts heal the entire party; you can use Bismuth’s forge to upgrade weapons; Onion sells goods in hidden areas of every stage, like the shady little criminal that he is.

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    But where the show’s personality really shines through is in the character progression: While leveling up gives characters a number of upgrade points to pour into different stats, the most powerful attacks and abilities are predicated off of the characters looking out for each other. A few of the basic attacks utilize that philosophy by themselves; Steven can play his ukulele for his allies to boost their attacks, and Greg can do the same and heal them (it’s worth noting that these instruments add guitar/ukulele tracks to the background soundtrack). When the relationship meter between two characters is full, they can either perform a team-up attack… or if it’s two Gems, they can perform a special dance that allows them to meld together and become a Fusion (an ultimate version of each Gem from the show that can deal out major damage).

    After a particularly tough battle, Steven will often stop the journey in its tracks to tell one of his traveling companions how great they are, which not only increases their relationship, but grants additional XP. Yes, every character can just hammer away at enemies and still do well–but true success in Save the Light is nothing without a little help from your friends. Save the Light plays like your typical RPG, but the notion that you’re off on an adventure with your best friends is tied to the game’s systems in an extraordinary way. If this was all Save the Light was, we’d be talking about a simple-but-enjoyable RPG, and a pitch-perfect way to hang around in Steven’s universe between seasons of the show. Unfortunately, it’s still brought down by the fact the game being broken in some major ways.

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  • TOM CLANCY’S GHOST RECON WILDLANDS: NEUES UPDATE BRINGT VIELE VERBESSERUNGEN AUF DER XBOX ONE X

    TOM CLANCY’S GHOST RECON WILDLANDS: NEUES UPDATE BRINGT VIELE VERBESSERUNGEN AUF DER XBOX ONE X

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    Ubisoft® veröffentlichte eine neue Aktualisierung für Tom Clancy’s Ghost Recon® Wildlands, die unter anderem viele grafische Verbesserungen und verkürzte Ladezeiten auf der neuen Xbox One X mit sich bringt:

    • Vergrößerter Texturen-Cache, welcher die Ladezeiten verkürzt, indem zuletzt verwendete Assets im Speicher verbleiben
    • Erhöhte Sichtweite, in der Details von Gelände und Objekten eingeblendet werden
    • Anisotrope Filterung für bessere Darstellung von Gelände-Texturen
    • Erhöhte Auflösung von Gelände-Texturen
    • Verbessertes zeitliches Antialiasing für weniger Ghosting
    • Erhöhter Tesselation-Faktor des Untergrundes
    • Neuer, hochauflösender Datensatz für mehr Feinheiten in Untergrundformationen wie Pfützen, Spurrillen und Fußabdrücken

    Tom Clancy’s Ghost Recon Wildlands wurde von Ubisoft Paris* entwickelt. Der Militär-Shooter kann komplett allein oder gemeinsam mit bis zu vier Spielern kooperativ gespielt werden. Die Spieler haben absolute Entscheidungsfreiheit in den Einsätzen, können ihre Herangehensweise frei wählen und dabei beobachten, wie die Spielwelt auf ihr Handeln reagiert. Die Spieler haben die Wahl, ob sie bei Nacht einen Schleichangriff starten, laut vorstürmen oder die Gegner mit einem Simultanschuss erledigen. Jede Vorgehensweise zieht Konsequenzen nach sich, bei der Spieler improvisieren und ihre Pläne anpassen müssen, um beim Abschluss den Erfolg jedes Einsatzes zu garantieren.

  • Free Weekend – Squad

    Free Weekend – Squad

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    Play Squad for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Squad at 50% off the regular price!*

    If you already have Steam installed, click here to install or play Squad. If you don’t have Steam, you can download it here.

    *Offer ends Monday at 10AM Pacific Time
    Website: LINK

  • Star Wars Battlefront 2’s Last Jedi Single-Player And Multiplayer Content Revealed

    Star Wars Battlefront 2’s Last Jedi Single-Player And Multiplayer Content Revealed

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    Of the many changes from Star Wars Battlefront to Star Wars Battlefront II, one of the most significant is the inclusion of all eras of Star Wars films. That will only continue next month, as free post-release updates will introduce content from the upcoming Episode VIII: The Last Jedi. We already knew some of the details, but EA and DICE have now revealed more about what it’s calling „The Last Jedi season.“

    The bulk of the new content comes on the multiplayer side. This starts on December 5, when you’ll be able to choose your side–First Order or New Republic–and complete special faction quests over the next few weeks. Your choice will make a difference, as the rewards you receive for completing these quests will be specific to your faction.

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    On December 13, new heroes and maps will arrive. As previously announced, the new hero units are Finn and Captain Phasma. The new maps include the planet Crait (for Galactic Assault) and D’Qar (Starfighter Assault). Throughout December, you’ll also encounter new quests and challenges. The exact schedule is laid out in the gallery images above, or you can see it here.

    Perhaps most notably, The Last Jedi season introduces a new single-player mission. There aren’t many details, but you’ll take control of protagonist Iden Versio „during the days of the First Order’s rise to power.“ The mission is called Resurrection and also launches on December 13.

    The Last Jedi itself officially releases in theaters on December 15, although the first showings will actually be on December 14. All of this Last Jedi-themed content will be available for free, as is the case with all Battlefront II DLC. EA will compensate for that by offering microtransactions, which have been controversial.

    Battlefront II’s progression has proven to be somewhat confusing, but we’re starting to get a grasp on it now that the game is playable on Xbox One and PC through EA/Origin Access. It releases for both platforms, as well as PS4, on November 17. You can read more in our Battlefront II multiplayer pre-review.

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  • Daily Deal – Caveblazers, 50% Off

    Daily Deal – Caveblazers, 50% Off

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    Today’s Deal: Save 50% on Caveblazers!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Friday at 10AM Pacific Time
    Website: LINK

  • L.A. Noire On Switch And VR Offers A More Personal Detective Game

    L.A. Noire On Switch And VR Offers A More Personal Detective Game

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    Compared to Rockstar Games‘ other open-world efforts, L.A. Noire certainly stands out. Set in a post-World War II Los Angeles, Detective Cole Phelps uses his sleuthing skills–along with his underappreciated sketching talents–to solve a set of bizarre cases across his law enforcement career. Instead of the typical open-world hijinks found in Grand Theft Auto and Red Dead Redemption, Noire was a comparatively subdued and earnest detective’s tale featuring remarkable performance capture and acting. Now, L.A. Noire will be making its first appearance on current consoles and take advantage of the new setup in interesting way.

    During a special hands-on session with the Switch and VR releases, we learned just what Rockstar Games has in mind for the re-release of its adventure game exploring the sprawling and seedy underbelly of post-war Los Angeles. Coming to PS4, Xbox One, Switch–and a special VR edition for the HTC Vive later in December–L.A. Noire is looking to make a fresh impression for a new audience, while packing a few surprises for returning players.

    Rockstar Games is taking the opportunity to update the game in a number of ways. In addition to quality of life tweaks and graphical updates–including 4K support for PS4 Pro and Xbox One X–the remaster also includes all DLC and updates for the game, along with a redesigned interrogation system–replacing the contextually vague Truth, Doubt, and Lie options with Good Cop, Bad Cop, and Accuse. Moreover, there’s also set of new costumes and unlockables to find over the course of the game, giving extra incentive to dive back in.

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    Since its release in March, the Nintendo Switch has been graced with a number of games that make clever use of the console’s unorthodox setup, and L.A. Noire puts some of those unique features to use. The Switch version of the game takes advantage of the touchscreen and Joy-Con functionality for greater accuracy when investigating, which interestingly gives it more of an old-school adventure vibe. The touchscreen can be used for gesture controls–such as tapping locations on the screen for Cole to walk to and items to interact with–and also for smaller details like swiping through pages of his journal. Moreover, the Joy-Con motion sensing tech is put to good to use: you’re allowed to control the in-game camera by physically moving the right Joycon around a three-dimensional axis, as if it was an analog stick itself.

    At first it felt a bit gimmicky, given that a game like this would feel more ideal with a traditional gamepad setup, but there was a surprising level of comfort and precision with the way it felt on Switch. The console unfortunately doesn’t match up to its PS4 and Xbox One counterparts in terms of performance, running a little sluggish at 1080p resolution on TV, but with some improvements to overall stability at 720p undocked. But overall, the Switch release uses some clever design tricks that add a lot more to the game than you might expect at first glance. But the Switch release isn’t the only new version making some changes to the game.

    Releasing in December, L.A. Noire: The VR Case Files is special re-release that reinterprets much of the game for the VR format. Playing in first-person and using the HTC Vive’s motion controls creates a more immersive experience with Noire, coming face-to-face with in-game characters while investigating seven of the game’s key cases in VR. As a whole, this VR experience felt fresh compared to the other ports, and showed how refined and precise virtual reality controls have become. The VR Case Files is a more streamlined version of L.A. Noire, focusing on the highlights of Cole’s career from beat cop to an investigator on arson cases.

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    Starting off in Cole Phelps‘ office, you’re able to move around and interact with a number of objects and other points of interest. Interaction has a far greater focus in this version of L.A. Noire, and with over 500 objects given new animation and physics, investigations now require you to hold up clues to examine them in full view. Picking up the clipboard on Cole’s desk–which you can chuck around the office–allows you to examine the game’s mission menu and engage with your next case. While each case follows the same main story as in the original game, the new first-person perspective gives it a whole different feel. For instance, examining the faces of suspects to determine truthfulness suggests you should pay attention more to the character’s faces during interrogation–even requiring you to lean in further to examine the micro-expressions that occur when someone lies.

    The new movement systems, however, take some adjusting to. Because of this, The VR Case Files allows you to experiment between different control schemes to find one that best suits your style. Such options include a contextual point-and-click command (a la Myst), and a line of sight and jogging motion where you make jogging motion with your hands to run to a desired location. The VR Case Files gives you a number of options to experiment with to find which one bests suits your style. This particular release also features real-time shooting, driving, and hand-to-hand combat with the Vive’s motion controllers. This version’s take on action is a noticeable improvement overall when compared to the original, which felt somewhat stale, lacking real impact and weight. When squaring off against hostile perps, the action will shift over to the redesigned fighting system, which uses real-time blocking and fist-flying action. Raising up both fists to your face will block punches from the other guy, while straights, swings, and jabs can be carried out by motioning the controllers in your desired direction. Even a regular fight against low-level suspect felt intense, and resulted in a bit of a workout.

    Though L.A. Noire shows its age in some areas–with graphical textures and some design decisions coming off a bit dated–the remaster and special VR edition both breathe some new life into the game. Set for launch on November 14 for Xbox One, PS4, and Switch–with the HTC Vive VR release coming in December–Rockstar’s return trip to post-war L.A. looks to have a number of exciting things in store for returning fans and newcomers looking to experience darkly intimate take on so-called traditional detective work.

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  • Nintendo Switch Quietly Adds Its First Video Streaming App Today In The US

    Nintendo Switch Quietly Adds Its First Video Streaming App Today In The US

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    Despite the fact that both Wii and Wii U offered video streaming apps for services like Netflix, Nintendo Switch launched without them. For its part, the company said it was focused on making Switch a solid games system and that such apps could come later, but firm plans were never revealed. Now, the US is finally getting its first Switch video app, some eight months after its initial launch.

    As always, Nintendo has sent out its weekly press release detailing the games releasing on the Eshop in the coming days. And it’s there, quietly buried toward the end of a bullet point list, that we see Hulu launches for Switch today. At the time of this writing, neither its Nintendo website page or system Eshop page has gone live, so we don’t yet know any details beyond that.

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    Still, its release is notable given that it marks the system’s first video streaming app (with the exception of Japan’s NicoNico Switch app). There’s no indication if this will open the floodgates for Netflix, YouTube, Amazon Prime, and other services to also release their own apps or if this is intended as a test.

    The absence of video streaming apps proved to be a confusing decision to some. Just after launch, Nintendo of America president Reggie Fils-Aime stated, „We built the Nintendo Switch to be a world-class gaming device, meaning we want you first and foremost to play games on the system and have an incredibly fun experience. We’re talking to a range of companies about other services, companies like Netflix, Hulu, Amazon–things that will come in time. In our view, these are not differentiators.“

    „When you think about a new platform, what will define it as a long-term success are the ongoing range of games and experiences that come to the platform–not what’s available on day one,“ he added. „For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish[ing] standpoint, that we had a steady cadence of great games in addition to strong titles at launch.“

    Beyond feeling it would not help to set the system apart, Nintendo may have wanted to be clear in its messaging that this was a gaming system first and foremost–not something to be confused with a tablet. Whether that has played a part or not, Nintendo has achieved a great deal of success with Switch in its first eight months on the market. It’s sold 7.63 million units as of the end of September, and it recently projected that Switch will top Wii U’s lifetime sales within its first 13 months on the market.

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