If you watched our full-length documentary, Raising Kratos, you got a glimpse into our journey reinventing the God of War franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to announce in partnership with the PlayStation Blogcast, a Santa Monica Studio limited podcast miniseries, Worlds Collide.
In each episode of Worlds Collide, we’ll bring together developers from different departments across our team, who collaborated on a feature that helped evolve God of War. These conversations will shine the Light of Alfheim on our studio culture and game development processes as if you’re right on the ground floor with us.
Episode 1: “Fitting A Side Quest in Anywhere”
The development of the Witch Bones quest and others were designed so they could be played at any point in the game. Developers Luis Sanchez (Lead Level Designer), Anthony DiMento (Senior Systems Designer), and Adam Dolin (Narrative Designer) break down how this was made possible across level, system, and narrative design.
Additionally, this year marks the 20th Anniversary of Santa Monica Studio. To honor this milestone, starting this Sunday, the PlayStation Store will have a beautiful showcase of our studio that not only will take you on a journey of games (on sale as well) that have helped define our legacy, but also (10) PlayStation 4 games our team hand-selected that have inspired us to no end.
If you watched our full-length documentary, Raising Kratos, you got a glimpse into our journey reinventing the God of War franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to announce in partnership with the PlayStation Blogcast, a Santa Monica Studio limited podcast miniseries, Worlds Collide.
In each episode of Worlds Collide, we’ll bring together developers from different departments across our team, who collaborated on a feature that helped evolve God of War. These conversations will shine the Light of Alfheim on our studio culture and game development processes as if you’re right on the ground floor with us.
Episode 1: “Fitting A Side Quest in Anywhere”
The development of the Witch Bones quest and others were designed so they could be played at any point in the game. Developers Luis Sanchez (Lead Level Designer), Anthony DiMento (Senior Systems Designer), and Adam Dolin (Narrative Designer) break down how this was made possible across level, system, and narrative design.
Additionally, this year marks the 20th Anniversary of Santa Monica Studio. To honor this milestone, starting this Sunday, the PlayStation Store will have a beautiful showcase of our studio that not only will take you on a journey of games (on sale as well) that have helped define our legacy, but also (10) PlayStation 4 games our team hand-selected that have inspired us to no end.
If you watched our full-length documentary, Raising Kratos, you got a glimpse into our journey reinventing the God of War franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to announce in partnership with the PlayStation Blogcast, a Santa Monica Studio limited podcast miniseries, Worlds Collide.
In each episode of Worlds Collide, we’ll bring together developers from different departments across our team, who collaborated on a feature that helped evolve God of War. These conversations will shine the Light of Alfheim on our studio culture and game development processes as if you’re right on the ground floor with us.
Episode 1: “Fitting A Side Quest in Anywhere”
The development of the Witch Bones quest and others were designed so they could be played at any point in the game. Developers Luis Sanchez (Lead Level Designer), Anthony DiMento (Senior Systems Designer), and Adam Dolin (Narrative Designer) break down how this was made possible across level, system, and narrative design.
Additionally, this year marks the 20th Anniversary of Santa Monica Studio. To honor this milestone, starting this Sunday, the PlayStation Store will have a beautiful showcase of our studio that not only will take you on a journey of games (on sale as well) that have helped define our legacy, but also (10) PlayStation 4 games our team hand-selected that have inspired us to no end.
Are you a 🥳person or a 💃person? Or maybe you’re more of a 💝💖💓💞💕💖❣ person than a simple 🥰person. Either way it’s time to celebrate what is arguably the most important day of the year, World Emoji Day. Never heard of it? That’s ok, you can look forward to 65 new emoji that we’re releasing with Android Q later this year. For those who can’t wait, here’s a sneak peek at what’s coming:
A sloth for when you’re having a slow morning and running late but looking cute.
An otter for when you need to tell your significant otter that they are otterly amazing.
Garlic for when you need to fend off some vampires.
Waffle emoji and kneeling emoji. For when you’re proposing your undying commitment and love for … breakfast.
Service Dog emoji and Guide Dog emoji. Just two good boys.
There are a lot of different kinds of couples out there, and our emoji should reflect that. So we designed 71 couples with different skin tones.
The Diya lamp emoji is also new. We’ve had Christmas and Thanksgiving covered for a while—now it’s time for Diwali celebrations.
We’re supporting 53 emojis with gender inclusive designs. For example, the emoji for “police officer” is commonly displayed as male and „person getting haircut“ is female. These kinds of design decisions can reinforce gender stereotypes so with this update, emojis that don’t specify gender will default to a gender-ambiguous design. You can still choose between male and female presentations if want to opt into a gender on your keyboard.
These new emoji will officially become available with the launch of Android Q. If you have one of these phones, you can access them today by enrolling in the Q Beta program.
♓🅰️🅿🅿️✌ 〰🅾®️🕒D 📧♏️🔘🌶🕯️ D🅰️✌❕
In honor of World Emoji Day, a sneak peek at 65 new emoji coming with Android Q.
I created a fake communication campaign mixing the codes of advertising and the clichés of the end-of-the-world annunciators with a good dose of black humor. Ironic, offbeat and striking, this series of fake posters makes us challenge our certainties and forces us to look with honesty at our way of life and consuming habits.
In a world ruled by unbridled capitalism, and invaded by pervasive advertising, greenwashing and climate skeptics, this project also questions our passivity facing the major crisis threatening our planet and our way of life.
This project can also be summarized in a few words: We’re screwed anyway, so why not?
Engineering student Philipp Manger designed a pair of custom skateboard trucks for downhill racing — combining topological optimization and lattice structures — and had them 3D printed in metal.
Downhill longboarding is an extreme sport combining skateboarding and surfing, capable of speeds of more than 90 miles per hour. Naturally, optimizing your gear for performance is important, not least of which are the skateboard trucks.
The truck of a skateboard sits on the underside of the deck. Made of axles, bushes, and pins, the truck is the interface between the wheels and deck. It provides the rider with the necessary control when they shift their weight, bending and reacting to the travel of the board.
Precision-engineering student and downhill skateboarder Philipp Manger combined both passions in developing new skateboard trucks. Project TOST (Topology Optimized Skateboard Trucks) is specifically concerned with downhill longboarding. Where traditional skateboard truck designs are best for thrashing in the streets; a style called the reverse-kingpin truck is better for longboarding and high-speed skateboarding.
“It’s the only skateboard part I haven’t made before, and it fit perfectly to try out these new technologies,” he says. Drawing on more than 15 years experience in engineering, learning CAD and 3D design to work on — among other things — steering columns for the Mini Cooper, the German native was ready to tackle skateboard redesign.
“It gave me a lot of preparation. No matter what you’re doing, engineering is engineering,” he enthuses.
“If you design a part for a car, it’s not a lot different than for a skateboard — they’re both design. And I had the opportunity to learn a lot about design methods, what’s called parametrical constructions or parametric modeling. I tried out a lot of different CAD tools, and it’s very hands-on.”
Project TOST are a New Breed of Skateboard Trucks
To optimize the reverse-kingpin truck, Manger set out to achieve the same stiffness while reducing the overall weight. He used Autodesk Fusion 360 and Netfabb to generate a lattice structure. Lattice designs are intricate constructions that offer significant improvements in weight, performance, and strength; this is a big deal to industries like aerospace, but is it really necessary for a skateboard?
“In terms of downhill skateboarding, if you try to brake from 80 kilometers per hour on a board weighing 5 kilograms, it’s harder than a board of 3 or 4 kilograms, so it makes the whole handling easier,” Manger explains. That, plus any reduction in weight will make the board easier to carry when trudging back uphill.
But topology-optimized designs like Manger’s skateboard trucks are impossible to manufacture traditionally. Milling or casting techniques are not able to provide the necessary detail or precision. Undeterred, he turned to Fraunhofer IWU, a German production-technology institute.
“The Institute’s focus is on metal additive manufacturing and other lightweight designs, so it was the perfect partner,” Manger says.
“I was happy to find such a big organization to work with, and they supported me with the access to the building and manufacturing facilities, especially a GE Concept Laser M2, which is a laser-beam-melting machine. It gave me a lot of know-how.”
Currently, Manger has no formal plans to commercialize his futuristic new skateboard trucks.
“The project wasn’t really about creating a skateboard truck. It was more about finding new ways for lightweight designs for metal additive manufacturing,” he says.
“Project TOST shows new approaches from the combination of organic forms and lattice structures. The skateboard trucks just happen to be a demonstrator that everyone can understand.”
Students in Jerusalem used 3D printed joints to create a unique, suspended bamboo pavilion at the Bezalel Academy of Arts and Design.
Thanks to their students’ innovative design, Bezalel’s Architecture Department has a new hanging pavilion at the entrance. It’s made of ropes, natural bamboo reed, and various 3D printed joint shapes.
They created this 430 square feet (40 sq. meters) structure as part of a Design-Build summer studio project.
“The Bamboo Pavilion welcomes visitors, students, and faculty with an inspiring play of shadows and lights, and invites them to engage with the hanging bamboos while challenges their perception of being ‘inside’ and ‘outside,’” the architecture students explain.
So, how did they make it? Students used 3D computer modeling to generate different suspension patterns. Next, they attached them to a hanging bamboo grid.
They attached the bamboo using the 3D printed joints, which are shaped kind of like ‘shuriken,’ or Japanese throwing stars. Or, if you’re not into ninja movies, just imagine the now famous ‘fidget spinners.’
Due to the flexibility of 3D printing, the students can change the prototypes at any time. This is also in part due to the non-permanent nature of the structure. So, their suspended bamboo pavilion can be constantly adapted.
Their unique concept invites visitors to stand within the suspended bamboo reeds and feel neither inside nor outside the pavilion.
About the Design-Build summer projects
Design-Build projects are known throughout the world for their ‘green design ideas, innovations and inspiration to build a cleaner, brighter, and better future.’
Every year, they also vote on the Best Design-Build Projects, which enjoy widespread international support and recognition.
Of course, these international efforts certainly yield very interesting and useful creations.
For example, one American student built a modern cabin for his father made entirely from recycled materials. Another group from France discovered a way to use banana peels to detect skin cancer.
While this project certainly isn’t detecting cancer or providing eco-friendly homes, it’s unique use of 3D printing has created a beautifully artistic entrance to this popular design school in Jerusalem.
Australia is known for weird wildlife and poisonous snakes, but nothing of the architecture (except the Opera house). This new installation wants to put the continent/country in the surreal building’s books of the most traveling photographers.
Wynyard station installation (Sydney) which looks like it was cropped out from “Inception” and dumbed at the heart of the commercial capital of Australia is conquering the hearts of Sydney citizens and city’s visitors.
Titled the “Interloop” and weighing more than 5 tons, this ceiling sculpture was made from the parts of the old wooden escalator on the site, before it was removed to make way for more modern steel replacement. Designed by University of Sydney professor of architecture Chris Fox, it is supposed to represent an interaction between the new and old.
„Wir freuen uns in diesem Jahr besonders darüber, dass fast jede Produktkategorie von Logitech bei den Awards vertreten ist”, so Christoph Tschmelitsch, Country Manager Logitech Österreich. „Exzellentes Design steht bei all unseren Produkten im Vordergrund – von Computer-Mäusen bis hin zu den Lautsprechern von Ultimate Ears.“
Die iF DESIGN AWARDS zeichnen Produkte unter Berücksichtigung von Kriterien wie Designqualität, Ausführung, Materialauswahl, Innovationsgrad, Funktionalität oder Ergonomie aus. Mehr als 5.000 Produkte aus 70 Ländern werden jedes Jahr bei den iF DESIGN AWARDS eingereicht – nur 75 erhalten am Ende den iF Gold Award.
Your eyes aren’t playing tricks, nor is this computer-generated imagery, just Zelf Koelman’s latest project: Ferrolic. This alarm clock, which looks like a Rorschach test, relies on magnetic ferrofluids – a liquid that becomes strongly magnetized in the presence of a magnetic field – to display the time. „A few years ago I fell in love with the magical characteristics of a little black ‚blob‘ in a bottle. One could manipulate the position and shape of a floating drop of Ferro Fluid with a magnet. The dynamics and shape of this liquid body was much like a living entity. I decided to allow this entity to live its own life and have a function.
A year of research and engineering eventually resulted in Ferrolic,“ said Koelman. Tired of just seeing the time? You can use a web app to display texts, images and more.
Digital artist extraordinaire Martin Hajek is back at it again, and this time, he brings up some incredible renders of what he thinks the upcoming Apple TV display will look like. As you can tell, it’s pretty much a larger-sized iMac with a curved AMOLED display that should provide for some interesting viewing.
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