Schlagwort: Assistive Device

  • Voice-enabled controller makes video games more accessible

    Voice-enabled controller makes video games more accessible

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    Almost all modern video games require either a gamepad or a keyboard and mouse, which means that they’re inaccessible to many people with disabilities that affect manual dexterity. Bob Hammell’s voice-enabled controller lets some of those people experience the joy of video games.

    This is a simplified video game controller with a minimal number of physical buttons, but with special voice-activated virtual buttons to make up the difference. The gamepad only has six physical buttons, plus an analog joystick. That makes it much easier to handle than a typical modern controller, which might have a dozen buttons and two joysticks. If the player has the ability, they can utilize the physical controls and then speak commands to activate the game functions not covered by those buttons.

    The controller’s brain is an Arduino Micro board, which Hammell selected because it can be configured to show up as a standard USB HID gamepad or keyboard when connected to a PC. The physical controls are an Adafruit analog two-axis joystick and tactile switches. An Adafruit 1.3″ OLED screen displays information, including the status of the voice activation.

    An Elechouse V3 Voice Recognition Module performs the voice recognition and it can understand up to 80 different commands. When it recognizes a command, like “menu,” it tells the Arduino to send the corresponding virtual button press to the connected computer. It takes time for a person to speak a command, so those are best suited to functions that players don’t use very often.

    If you know someone that would benefit from a controller like this, Hammell posted a full tutorial and all of the necessary files to Hackster.io so you can build your own.

    The post Voice-enabled controller makes video games more accessible appeared first on Arduino Blog.

    Website: LINK

  • RoboCup is an assistive drinking device for people living with cerebral palsy

    RoboCup is an assistive drinking device for people living with cerebral palsy

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    One of the many realities of living with cerebral palsy is limited upper body dexterity, as almost every activity requires the help of a caregiver. That includes something that most of us take for granted: drinking water. To restore at least that little bit of independence, Rice University engineering students Thomas Kutcher and Rafe Neathery designed the RoboCup.

    A typical solution for letting people with cerebral palsy drink without assistance is a “giraffe bottle.” That is a water bottle with a long gooseneck straw that extends in front of the user’s mouth. But while that does give them the ability to drink on their own, it is obtrusive and leaves a bulky straw in front of their face. RoboCup eliminates that issue by rotating the straw out of the way when it isn’t in use. To take a drink, the user just needs to push a button or move their finger over a sensor. The straw will then rotate back over to their mouth.

    The best part is that RoboCup is open source, so anyone with a 3D printer and some basic skill with electronics can build one for around $100. The key component is an Arduino Nano board. It monitors the tactical button or distance sensor (whichever is appropriate for the user’s capability) and controls a servo motor that rotates the straw. Power comes from a small rechargeable battery and all of the components, aside from the 3D-printed parts, are off-the-shelf and readily available.

    [youtube https://www.youtube.com/watch?v=OeWqfF73XDA?feature=oembed&w=500&h=281]

    More details on the RoboCup along with instructions are available on the project’s page here.

    The post RoboCup is an assistive drinking device for people living with cerebral palsy appeared first on Arduino Blog.

    Website: LINK

  • The smartChair is a Nano 33 IoT-based stand-up and walking aid

    The smartChair is a Nano 33 IoT-based stand-up and walking aid

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    Arduino TeamSeptember 2nd, 2021

    Over time, people age and naturally tend to lose some or most of their mobility, leading to a need for a wheelchair, walker, or other assistive device. This led hitesh.boghani to submit his project, which he calls the smartChair, to element14’s Design for a Cause 2021 contest. This build features a sort of pseudo-walker that enables a user to transition from a sitting to a standing position with some motorized assistance. Apart from that primary use, Hitesh also wanted to create a “summon” mode that would allow the walker to move on its own to where it’s needed.

    As with every other project submitted to the contest, this too makes use of the Arduino Nano 33 IoT to handle both motor control and communication with a client device. In order to lift the walker from a compacted state to an expanded one, Hitesh began by assembling a wooden frame and then placed a brushless DC motor in line with some gearing to increase torque and reduce the speed. Next, an L293D motor driver IC was connected to a breadboard and a Nano 33 IoT for receiving input signals. And finally, a bit of code was written that spins the motor for a certain number of turns depending on the speed and direction requested.

    Unfortunately, time ran out to complete the summon feature, so Hitesh plans on improving this project continually to add a camera, a motorized base, and a basic smartphone app for controlling the whole thing. But even in its current state, the smartChair is a great assistive tool for anyone who needs extra help getting up from a sitting position. 

    Website: LINK