[mbYTPlayer url=”https://www.youtube.com/watch?&v=DmaxmnPzMWE” opacity=”.5″ quality=”medium” ratio=”auto” isinline=”false” showcontrols=”false” realfullscreen=”true” printurl=”true” autoplay=”true” mute=”true” loop=”true” addraster=”true” stopmovieonblur=”false” gaTrack=”false”]
Epic puts enormous effort into building great technology and content for the Oculus Rift and Gear VR. We believe that the VR revolution currently underway will open up unprecedented opportunities for game developers, filmmakers, and other creative folks.
Since making Unreal Engine 4 available for free earlier this year at GDC, a million new developers have chosen Unreal, and they’re creating some amazing VR experiences.
In order to explore and demonstrate the possibilities of this new medium, we’ve built a series of leading-edge demos over the past 18 months. Couch Knights showed the capabilities of the DK2, and then Showdown took advantage of CB1’s head tracking to immerse the viewer in a slow-motion action movie scene.
And now, it’s time for something new. Using the Oculus Touch controller for locomotion, we’ve built a world-scale VR gunfight experience with gameplay that weaves in and out of bullet time. Presenting: Bullet Train.