Kategorie: Xbox ONE

  • EA details FIFA 14 PS4 & Xbox One upgrades

    EA details FIFA 14 PS4 & Xbox One upgrades

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    FIFA 14 is out on September 24th in North America, but the next-gen releases won’t hit until November, as it’s also an XBOX One and PS4 launch title.

    So, if you pick up the game for current gen but want to continue the experience on the next generation consoles, take a look at the incentives EA is offering:

      

    Microsoft Offers

    • GameStop – Purchase FIFA 14 within the first 30 days of release and receive a $50 trade-in credit when you upgrade to the Xbox One version.

    • Best Buy – Purchase FIFA 14 on Xbox 360 before October 26, and get a Best Buy gift card with a minimum $40 value when you trade it in and purchase FIFA 14 on Xbox One before December 31.

    • Amazon – Receive $25 bonus credit on top of a trade-in value of at least $25 when you upgrade FIFA 14 from Xbox 360 to Xbox One.

    • Future Shop – Trade in your current-gen FIFA 2014 and get a $60 credit when the Xbox One version launches later this fall.

    PlayStation Offers

    • Future Shop – Trade in your current-gen FIFA 2014 and get a $60 credit when the PS4 version launches later this Fall. See retailer page for details.

    Official Source: http://www.vg247.com/2013/09/14/fifa-14-next-gen-upgrade-incentives-listed-for-north-america/

    http://www.vg247.com/2013/09/14/fifa-14-next-gen-upgrade-incentives-listed-for-north-america/

  • GTA 5’s leaked Xbox 360 data reveals PC and PS4 build code

    GTA 5’s leaked Xbox 360 data reveals PC and PS4 build code

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    Nothing has been confirmed, but an alleged Pastebin file containing an XML of the config file for the Xbox 360 version of Grand Theft Auto V shows the following (this was spotted at Reddit):

    That’s right, you can clearly see PC and „Orbis“ in there. And, if you are wondering why build code for the PC and PS4 versions would be in an Xbox 360 config file, well…

    …A few other games also had similar config files in their SDK with multiple configurations for different platforms, including Borderlands, Unreal Tournament 3 and Star Wars: Battlefront 2 just to name a few. Heck, there are even PS3 and Xbox 360 configuration settings for APB: Reloaded if you bother to look through the data folders.

    To better explain this for newbies: Most developers build games around a general code base and configure the game’s specifications per platform within an single config file, as opposed to building new code or separate config files for each and every platform. The only time the code will drastically changed is when a mobile or portable port is involved.

    As for the 360 config file… the different pool sizes you see roughly relates to how much of ‚X‘ will be stored in memory based on platform specifications. Most of every AAA multiplatform game has a file like this to scale texture, draw distance, particle effects or actor data to each platform.

    As you’ll notice, there are specifications for the Xbox 360, PC, PS3 and Orbis, or the PlayStation 4 (viz., the Orbis is the name of the PS4’s operating system when working with the dev kit).

    Official Source: http://www.neogaf.com/forum/showthread.php?t=678177

    http://www.cinemablend.com/games/GTA-5-Leaked-Xbox-360-Data-Reveals-PC-PS4-Build-Code-59102.html

  • ‚The real differences between PS4 and Xbox One performance‘

    ‚The real differences between PS4 and Xbox One performance‘

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    According to EDGE, and citing „multiple high-level game development sources“, the PS4 is currently „around 50 per cent faster“ than the Xbox One.

    As you may know, the „50% faster“ rumors have been circulating for a while now, but just earlier this week, Microsoft offered more comparisons between the consoles, basically denying those claims.

    Now again, EDGE seems to confirm the huge difference in performance between the consoles, calling it „significant“ and „obvious“. However, their sources also go to note that -despite the gulf in speed- „the differences between cross platform launch window games will be negligible“.

    Well, here’s the report:

    Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.

    Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. “The clock speed update is not significant, it does not change things that much,” he said. “Of course, something is better than nothing.”

    Even this close to launch, “the hardware isn’t locked,” said another source. Sony and Microsoft are each still working on the graphics drivers for each console, and Xbox One is lagging behind in this regard – Microsoft “has been late on their drivers and that has been hurting them,” said one source. Another described Xbox One’s graphics drivers less charitably as “horrible”. Both consoles’ graphics drivers will continue to improve right up to – and beyond – launch, which will even up the difference in performance a little.

    Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer.

    Both platform holders are, of course, encouraging developers to take advantage of each console’s unique features (the DualShock 4’s touch pad and Kinect, for example) but there’s little enthusiasm for either among the developers we spoke to. “They really want us to make use of platform specific stuff to give their version a leg up over the other,” said one source. “But unless there’s a good design reason or incentive we rarely do.”

    Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, it’s more expedient for developers to deliberately create near-identical versions.

    “The poor [graphics] drivers have made it difficult to push either of them, and the developers aren’t familiar with the hardware yet,“ said one source. Another stated that we’ll begin to see far greater use of each platform’s unique features once we’re past the first wave of releases, when developers have more time and experience with each console’s quirks.

    One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers.

    This claim was later countered by a contact at a different studio. “It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn’t make financial sense,” they said, “unless it’s a very simple tweak.”

    The difference between cross platform launch window games will be small, and improved graphics drivers plus the power of the cloud might yet tip the balance in Xbox One’s favour. Nonetheless, at launch, PS4 will be the more capable console.

    Official Source: http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/

  • Xbox / EA FIFA 14 Cup powered by Libro: Xbox und Libro präsentier​en das erste FIFA 14 Turnier – LIVE auf der Game City!

    Xbox / EA FIFA 14 Cup powered by Libro: Xbox und Libro präsentier​en das erste FIFA 14 Turnier – LIVE auf der Game City!

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    Xbox / EA FIFA 14 Cup powered by Libro:

    Xbox und Libro präsentieren das erste FIFA 14 Turnier – LIVE auf der Game City!

     

    Als Hauptpreis winkt Xbox One inkl. FIFA 14

    Im Rahmen der Game City 2013 rufen Xbox und EA Sports den FIFA 14 Cup powered by Libro ins Leben!  Das heiße Turnier wird am 27. September auf der Game City im Wiener Rathaus ausgetragen und das Besondere daran, jeder kann sich anmelden! Insgesamt 32 talentierte FIFA Spieler werden am ersten Tag der Spielemesse gegeneinander antreten und um Ruhm und Ehre kämpfen.  Mitmachen lohnt sich auf jeden Fall, denn wer es schafft, sich bis zur Spitze des Felds durchzuringen, darf sich auf einen unschlagbaren Preis freuen: Eine Xbox One mit FIFA 14! Zusätzlich wird der/die Erstplatzierte mit einer 12-monatigen Xbox Live Goldmitgliedschaft und einem exklusiven FIFA 14 Goodie-Paket prämiert.

     

    Das Xbox / EA FIFA 14 Cup powered by Libro Finale wird von Spieler der Austria Wien und SK Rapid kommentiert

    Das Turnier findet Freitag 27. September um 16 Uhr am Xbox Stand auf der Game City im Wiener Rathaus statt. Nach einer spannenden Qualifikationsrunde wird das Finale anschließend am EA Stand ausgetragen. Sowohl Teilnehmer, als auch das begeisterte Publikum – der sogenannte „zwölfte Mann“ – dürfen sich auf einen spannenden Tag mit einem besonderen Extra freuen, denn das Finale wird von Spieler von Austria Wien und SK Rapid kommentiert!

     

    Anmeldung ab sofort möglich

    Jeder FIFA-Fan, der denkt, er könnte das Turnier so richtig aufmischen, kann sich ab sofort per Mail an xboxaut@microsoft.com bewerben. Die Teilnehmer werden nach dem Zufallsverfahren ermittelt.  Nur vollständige Anmeldungen, die alle benötigten Daten enthalten (Name, Geburtsdatum, Adresse, Telefonnummer) und bis 23 September um 23:59 Uhr eingesendet werden, sind gültig und nehmen an der Verlosung Teil. Alle Infos zu dem Turnier sind unter www.xboxblog.at erhältlich

     

    Game City
    27. – 29. September 2013

    Wiener Rathaus
    Freitag: 09:00-19:00 Uhr

    Samstag und Sonntag: 10.00 – 19.00 Uhr
    Freier Eintritt an allen Tagen
    Weitere Informationen rund um Game City 2013 und Xbox: www.xbox.com/de-at/gamecity2013 , www.game-city.at sowie kontinuierliche News auf www.facebook.com/xboxat und www.xboxblog.at