Welcome to the swamp – a beautiful and quiet place. Well.. until the humans arrived and ruined everything. Tomorrow, on November 30, Angry Alligator will finally be launching on PlayStation 4 and be backwards compatible with PlayStation 5. So are you ready to become an alligator – and hungry for some adventure? It’s time for gator greatness.
Life as an alligator
In Angry Alligator we wanted players to do something they probably have never done: experience life from the perspective of an alligator. To make the player feel what it’s like to be both an adorable – vulnerable – baby gator and a vicious big reptile, we’ve spent a lot of time making it behave as realistic as possible, within its stylized world. Players will be able to choose one of four different kinds of gators to experience their swamp adventure and go on a path of revenge.
1: Early concept art of the alligator, 2: Renders of the different final alligator versions
Become the biggest, baddest gator
However, it will be too early to go after some humans right off the bat. As a small baby gator, you’ll first have to fill your belly with some juicy frogs, tasty squirrels and other small prey to get your grub on. Explore an open world filled with creatures to meet and eat and discover plenty of secrets. As you gain enough XP and nutrients, you’ll grow into a bigger and badder version of yourself and be ready to take upon a new mission: scare the living daylights out of some humans.
Mess with humans
Nothing is more fun than taking proper revenge. Especially when it’s towards pesky humans taking over your beloved swamp. As an evolved gator, you can: lure them unknowingly with loud music, wear a wig or hat to disguise yourself and blend into their pack, pull them through toilets or surprise them with an explosion. Nobody invades your swamp and gets away with it.
That’s about all we can share for now. We look forward to seeing all of you explore the swamp and grow out your gator. Of course, as you’re the hero the swamp needs, we’re also dying to know how you’ll exact your revenge upon the humans. The fate of the swamp lies on your scaled shoulders. No pressure.
Hi guys! I’m Tommaso Bonanni, technical director at Caracal Games, we’re collaborating closely with publisher Wired Productions on the upcoming psychological thriller, Martha Is Dead. I’m here today for two very important reasons, firstly, to share the exciting news that the game will launch on PlayStation 4 and PlayStation 5 on February 24, 2022 – and secondly, to talk about how we’ve have leveraged PS5 tech, including the DualSense wireless controller, to immerse players in the game.
For those of you who are new to the game, Martha Is Dead is a first-person psychological thriller from LKA, who are known for creating reality-based narrative games. Set in 1940s Italy during World War 2, the game explores a distressing period in history from the perspective of a family that has had their world turned upside down.
Martha is dead, and playing as her twin sister Giulia, you must unravel the story and hunt for the truth in a world shrouded by mysterious folklore, superstition, and the extreme horror of war.
The immersive features of the DualSense controller provided potent new ways to pull players into this psychological experience. For example, in moments of increased tension and fear, players feel the heightened heartbeat of the protagonist. Players can also feel the difference of the character’s footfalls across different terrain. Our aim was to help players feel Giulia’s movement and emotions as she explores and searches for clues.
The resistance of the adaptive triggers lets us draw players further into the dark world. For example, taking pictures with the protagonist’s vintage 1940s camera feels more tactical thanks to the triggers. This is key, as photography plays a core role in unraveling the prevailing mystery.
The PS5’s 3D Audio also lets us envelope players in the unnerving world of Martha Is Dead. This effect is combined with the DualSense controller’s speaker to emit sounds across the environment in unexpected ways. For example, hear dialogue from a phone call or the click of a lighter through the controller’s speaker.
We can’t wait for you to experience all of this and more starting February 24, 2022. In the meantime, look out for more information about Martha Is Deadcoming soon, and thank you for reading!
Hello there, everyone! After adding Rui and Akaza to the game back in October, we are excited to announce the second in the series of free post-launch content updates is now available in Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles.
This new update adds two more characters to the Versus mode roster: Yahaba and Susamaru. In this article, we would like to introduce these two new playable demons and how they’re represented in The Hinokami Chronicles.
Yahaba (Voice Actor: Jun Fukuyama)
First up is Yahaba (voiced by Jun Fukuyama), a menacing figure who teams up with Susamaru to ambush Tanjiro in Asakusa under Kibutsuji’s orders. He has eyes on both of his hands and can generate arrows that manipulate directional forces with his Blood Demon Art, making him dangerous in long-ranged battles.
While these arrows cannot deal damage by themselves, once they pierce an enemy, they can be used to either slam an opponent into the ground (which does deal damage) or they can be used on rocks to hurl at opponents. Players will need to keep these options in mind while playing as Yahaba.
Susamaru (Voice Actor: Mikako Komatsu)
Susamaru (voiced by Mikako Komatsu) is a demon with the appearance of a young girl who attacks Tanjiro in Asakusa alongside Yahaba. Through the use of her powerful mari (decorative thread balls), she can keep her distance from any opponent. In-game, this makes her particularly strong against Demon Slayer Corps who favor close range combat.
Susamari fights by hurling her mari towards the enemy while actively moving around the field. They are a great way to lure an opponent into letting down their guard and set up effective combos that can deal high amounts of damage.
60fps Mode Added
Also, in this update, a new 60fps mode has been added to the PlayStation 5 version of the game. Within this mode, the controllable sections of exploration and combat in Story mode and certain controllable sections in the offline Versus mode will be playable in 60fps.
Alongside these new playable demons and the 60fps mode, more online missions have been added to the game for players to complete to earn Kimetsu Points and unlock new rewards, such as new quotes and profile photos. Be sure to download and install the latest update (v1.20) today to unlock all this great new content.
Well, would you look at the time of the year. That’s right – it’s Impys season! We’re so excited to announce that the 3rd Annual Impy Awards, the third-ever instalment of our yearly Dreams awards show, will be taking place on February 27, 2022and that nominations are open… right now!
Each year, the Impy Awards are our chance to celebrate another 12 months of Dreams, and all the dreamers who have made it so special. This year will be no different! We’ll be live on Twitch to hand out trophies to some of the most amazing, original and exciting creations and creators in the Dreamiverse – while also taking a look back at everything that 2021 in Dreams has given us.
One of the biggest changes we’re making this year is that we’re asking dreamers to nominate themselves, rather than nominating others. This should allow dreamers to showcase the work they are most proud of. All the details can be found on our nomination form as well as on indreams.me.
Now, without further ado, here are this year’s categories:
Creator(s)/Team of the Year
Creation of the Year
Excellence in Art Direction
Excellence in Environment Art
Excellence in Narrative
Excellence in Sculpture
Music Track of the Year
Musician of the Year
Excellence in Animation
Excellence in Gameplay
Most Original Gameplay
Excellence in Curation
Excellence in Character Design
Excellence in Audio Design
Excellence in Innovation
Excellence in Voice Acting
Contribution Beyond Dreams
Excellence in VR
Evolving Experience
Community Star
Most Helpful Dreamer
Community Collaboration
Breakthrough Dreamer
You’ll notice a fair few differences this year in the categories. We believe this is our most comprehensive list of Impy categories yet, and we’re really excited to see the nominations start rolling in. You’ll have until the end of the day on December 5, 2021 to get your nominations submitted. As usual, a handful of these categories will be opened up to the coMmunity for voting early in the new year, so stay tuned for details on those.
As we’ve mentioned up top, the Impy Awards are our way of celebrating the inspiring community found inside and outside of the Dreamiverse, and we hope you’ll join us in doing just that during this year’s festivities. We’ll have a new playable Impys hub space launching in Dreams in the run-up to the event, inviting dreamers all over the world to get into the Impys spirit, and we’ll also be celebrating the birthday of Dreams in the week leading up to February 27. It’s sure to be one big party!
Herzlichen Glückwunsch PS5: Zum ersten Geburtstag der neuen PlayStation-Konsole möchten wir euch einige der aktuell besten Spiele vorstellen und werfen einen Blick auf einige spannende Games, die in den nächsten Monaten erscheinen werden. Auf welches Spiel freut ihr euch schon ganz besonders? Verratet es uns in den Kommentaren!
Hier sind einige der aktuell besten Games für PlayStation 5
Marvel’s Guardians of the Galaxy
Action satt, starke Charaktere, ein genialer 80s-Soundtrack und jede Menge Humor: Die abgedrehten Abenteuer von Star-Lord und seiner bunt zusammen gewürfelten intergalaktischen Heldentruppe in Marvel’s Guardians of the Galaxy sind für uns der Herbst-Überraschungshit schlechthin. Übernehmt die Rolle von Star-Lord Peter Quill und gebt in den Kämpfen euren Begleitern Gamora, Rocket-Racoon, Groot und Drax Befehle für Angriffe und den Einsatz ihrer individuellen Spezialattacken.
Marvel’s Guardians of the Galaxy
Far Cry 6
Panther, Krokodil oder doch lieber ein niedlicher Dackel? Wir lieben die Amigos in Ubisofts Action-Kracher Far Cry 6 als treue Begleiter im Kampf gegen den Tyrannen Antón Castillo. Der herrscht mit Waffengewalt auf der fiktiven Karibikinsel Yara und lässt keine Gräueltaten gegenüber seinem Volk aus. Das kann natürlich nicht so weitergehen, also zettelt ihr in dem Open World-Abenteuer, wahlweise als weiblicher oder männlicher Dani Rojas, eine Revolution an und befreit Stück für Stück das Land vom Joch Castillos und seiner brutalen Schergen.
Call of Duty: Vanguard
Filmreife Blockbuster-Kampagne, starker Mehrspieler-Modus und jede Menge Nazi-Zombies: Klar, die Rede ist natürlich von Call of Duty: Vanguard, dem mittlerweile 18. Teil der Shooter-Serie. In der Kampagne erlebt ihr auf historischen Schauplätzen des 2. Weltkriegs, von Afrika über Stalingrad bis zur Schlacht um Midway, die Kämpfe der verschiedenen Protagonisten, die sich gegen Ende des Krieges in Hamburg zu einem gefährlichen Sondereinsatz wiederfinden. Als Multiplayer-Fan könnt ihr in heißen Matches eure Fähigkeiten unter Beweis stellen und dabei zwischen den drei Stufen Tactical, Assault und Blitz wählen, bei denen die Anzahl der Spieler auf dem Feld variiert. Oder stürzt euch kooperativ in den Kampf und metzelt gemeinsam Horden an Zombies nieder..
Call of Duty: Vanguard
FIFA 22
Erstellt und managt euren individuellen Verein im Spieler- oder Trainer-Karrieremodus, kickt im VOLTA-Modus auf den Straßen oder versammelt die besten Spieler in Ultimate Team: FIFA 22 liefert euch dank bahnbrechender HyperMotion-Technologie, 3D-Audio-Technik, superschneller interner SSD und dem haptischen Feedback des DualSense-Wireless-Controllers auf PS5 eine atemberaubende Next-Gen-Erfahrung.
Kena: Bridge of Spirits
Die junge Kena ist eine Seelenführerin mit magischen Fähigkeiten, die Verstorbenen dabei hilft, ihren Weg von der physischen Welt in die Geisterwelt zu finden. Auf ihrer Suche nach dem mystischen Bergschrein stößt sie auf ein verlassenes Dorf, in dem vor hunderten Jahren ein schreckliches Ereignis die Bewohner dahingerafft hat und deren Seelen noch ruhelos umherwandern. In dem märchenhaften Action-Adventure Kena: Bridge of Spirits erkundet ihr eine traumhaft schön gestaltete Fantasy-Welt voller Geheimnisse und bekämpft mit der Fäulnis einen starken Gegner. Zum Glück habt ihr dabei die putzigen Rot an eurer Seite, die euch im Kampf unterstützen.
Kena: Bridge of Spirits
Battlefield 2042
Mit Battlefield 2042 kehrt das erfolgreiche Shooter-Franchise von Dice und Electronis Arts mit einem frischen Ableger zurück. Auf eine Kampagne müsst ihr diesmal verzichten, könnt euch aber auf epische Multiplayer-Materialschlachten in einem futuristischen Setting gefasst machen. Die Mehrspieler-Matches werden wie gewohnt zu Lande, zu Wasser und in der Luft ausgetragen. Drei Modi stehen zur Verfügung: All-out Warfare mit bis zu 128 Spielern, Battlefield Portal mit neu interpretierten Klassiker-Karten aus Battlefield 1942, Battlefield: Bad Company 2 oder Battlefield 3 und der spannende, squad-basierte, Modus Battlefield Hazard Zone.
Battlefield 2042
Landwirtschafts-Simulator 22
Ihr mögt es lieber etwas beschaulicher und fühlt euch nur dann so richtig Wohl, wenn ihr entspannt auf dem Fahrersitz eures Traktors Felder bestellt? Den Wunsch erfüllt euch der Landwirtschafts-Simulator 22, in dem die Entwickler von Giants Software ihre Erfolgsreihe noch deutlich umfangreicher mit frischen Features ausgestattet haben. Neu sind zum Beispiel ein überarbeiteter Charakter-Editor, Produktionsstätten, der Anbau von Oliven, die Kultivierung von Weinstöcken, die Karte Haut-Beyleron und Jahreszeiten mit Einfluss auf die Spielmechaniken. Das bewährte Spielprinzip bleibt erhalten: Ihr beginnt mit einem armseligen Bauernhof und sollt es mit Fleiß und Geschick zum Großgrundbesitzer bringen.
Landwirtschafts-Simulator 22
Death’s Door
Mit dem Adventure Death’s Door der Titan Souls-Entwickler Acid Nerve erwartet euch wieder ein echter Indie-Hit. In dem isometrischen Action-Adventure schlüpft ihr in die Rolle einer kleinen Krähe, die einen Job als Sensenmann angenommen hat und jetzt Seelen von Monstern einsammeln soll. Keine leichte Aufgabe, denn verständlicherweise wollen die potentiellen Opfer ihr Leben nicht einfach so aufgeben. Ihr lasst euch aber nicht so schnell entmutigen und geht mit Schwert und Pfeil und Bogen in düsteren Dungeons auf die Jagd.
Death’s Door
Auf diese Spiele freuen wir uns in den nächsten Monaten
Chorus
Schnelle Weltraum-Action mit spektakulären Raumschlachten gegen eine ganze Armada feindlicher Schiffe: In dem optisch imposanten Shooter Chorus des Entwicklerstudios Fishlabs aus Hamburg, übernehmt ihr die Rolle der Kämpferin Nara, die sich mit ihrem Raumschiff Forsaken auf eine gefährliche Odyssee quer durch die Galaxis macht. Ihr Ziel ist die Zerstörung eines mysteriösen Kults, mit dem sie sich aus ganz persönlichen Gründen anlegt. Rüstet die Forsaken mit neuen Fähigkeiten und Waffen aus und stürzt euch in die dank 4K-Auflösung und Ray-Tracing-Reflektionen auf PS5 optisch besonders beeindruckenden Gefechte.
Chorus erscheint am 03. Dezember 2021
Horizon Forbidden West
Ein neue Gefahr droht aus dem Verbotenen Westen: Mächtige Stürme und eine tödliche Plage verbreiten sich. In Horizon Forbidden West begleitet ihr Aloy auf ihrer Reise in das gefährliche Grenzland und kommt einem dunklen Geheimnis aus ferner Vergangenheit auf die Spur. Neben neuen Werkzeugen wie dem Zugwerfer und Schildgleiter, mit denen Aloy in schwindelerregende Höhen klettert und sicher wieder auf dem Boden landen kann, stehen euch mit Sprengschleuder, Jägerbogen oder Stachelwerfer bestens bekannte, aber auch viele brandneue Waffen zur Verfügung. Diese lassen sich verbessern und mit unterschiedlicher Munition bestücken, um in den taktischen Kämpfen, beispielsweise gegen den schrecklichen Bebenzahn oder dem unter Wasser lauernden Schnappmaul, die Oberhand zu behalten. Wir können es gar nicht abwarten, endlich wieder mit der charismatischen Heldin in den Kampf gegen mächtige Metallungeheuer zu ziehen und jeden Winkel der atemberaubenden Welt genau zu erkunden.
Horizon Forbidden West™
Horizon Forbidden West erscheint am 18. Februar 2022
Elden Ring
Die Entwickler von From Software sind die unumstrittenen Meister in der Erschaffung von fantastischen Welten und bekannt für brutal herausfordernde Bosskämpfe. In dem kommenden Action-Rollenspiel-Epos Elden Ring dürft ihr die bekannten Elemente der ikonischen Souls-Spiele erwarten, bereist aber mit dem Zwischenland eine offene Spielwelt voller gotischer Gebäude, gruseliger Dungeons und versteckter Schätze. Ihr erkundet dabei eine Welt, die dank Tag-Nacht-Zyklus sowie wechselnden Wetterbedingungen immer wieder neue, atemberaubende, Eindrücke bietet. Das bekannte Gameplay wird mit zusätzlichen Fähigkeiten erweitert, so könnt ihr nun mit eurem Helden springen oder ein Streitross beschwören, das euch nicht nur schnell zum nächsten Ziel bringt, sondern sich auch im Kampf bewährt.
Elden Ring
Elden Ring erscheint am 25. Februar 2022
Gran Turismo 7
Die Rennsimulations-Serie Gran Turismo von Polyphony Digital begeistert uns bereits seit der ersten PlayStation und wir können es gar nicht erwarten, uns in Gran Turismo 7 wieder hinter das Steuer der fotorealistisch dargestellten Boliden zu setzen und richtig Gas zu geben. Was euch unter anderem erwartet: Die Rückkehr des GT-Kampagnenmodus, ein Comeback historischer Strecken, wie Trial Mountain und High Speed Ring, Zeit-/ Wettersimulation oder umfangreiches Tuning eures Fuhrparks.
Today, as you pass through the dining section of First Class Trouble’s luxurious restaurant, you may notice that something looks a bit different. One of the tables now has a reservation card, a small, but important and permanent change.
When you think of First Class Trouble, you probably associate it with all the lying and backstabbing required to win. Our tagline is, “Where cocktails last longer than friendships,” after all. But truth be told, we’d always envisioned First Class Trouble as a game that would bring players together from around the world and create a cool place for the community to hang out.
Little did we know, however, that a romance was brewing aboard the Alithea.
We first met Adrianna and Henry when they announced their engagement to the First Class Trouble community on Discord. We were so touched by their story, we wasted little time contacting them for more details.
“Our story began when we met in the lobby of First Class Trouble and we instantly hit it off, or at least hit each other with champagne bottles,” Adrianna said. “We were lucky enough that we ended up queuing the next three matches. After finding out how great we were at finding Personoids, and how we were such a great team, we decided to exchange details!”
From there, it was a simple matter of pure chemistry.
“While messaging for the first time, I immediately said he had a funny accent, as he is from the U.K., and I’m from the U.S. And he said, ‘They messed up at the Personoid factory.’ From that moment, I was sold!”
We’re pretty sure that Henry isn’t really a Personoid, but you never can be completely certain. Fortunately for Adrianna, though, he hasn’t demonstrated any real-world allegiance to C.A.I.N. … yet.
“We played First Class Trouble every day for three months, hanging out, talking, and falling in love. It wasn’t long before I flew to the U.K., and not even a week after I arrived, we were happily engaged! We will be getting married on November 21, 2021. The happiest we have ever been, all thanks to meeting in First Class Trouble, so we want to thank the team for making such an amazing game that works so well at bringing people together!”
After hearing this, the developers at Invisible Walls immediately started brainstorming ways of honoring Adrianna and Henry’s story in-game.
“How can you not just feel happy as humans, developers, and artists, that something you made can bring people together like that? It needs to be celebrated,” said Niels Wetteberg, CEO of developer Invisible Walls. “We wanted something that was available to the entire community, as well as something that would stand as a tribute ‘forever’. We had a few ideas, but it all seemed to lack the level of romance needed to complement something like that. So, the table in the Restaurant level is now forever reserved for Adriana and Henry, and the wedding attire we’ve made is now available in a DLC pack for anyone else who wants to celebrate love.”
The responsibility of blending wedding fashion with First Class Trouble’s established time period and theme fell on Andreas Bech, Art & Design at Invisible Walls.
“A lot of thought goes into every piece of content we do. Even though we have a lot of quirky outfits in the game, every piece always must stay within the time period,” Andreas said. “For example, we tried to design most of our dresses and suits with a high waistline, which was quite characteristic for clothing in that time period.”
And where do you turn for such specific inspiration?
“For the wedding dress and tuxedo in particular, we were inspired by a couple of particular vintage designs, but wanted to add our own personal touch,” Andreas said. “Therefore, we added a red flower to the tuxedo, and embroidered the dress to give it a more formal wedding look. And of course, no wedding is complete without the rings!”
Adrianna and Henry’s story reminds us that video games are pretty awesome. They provide us with countless hours of captivating stories and satisfying gameplay mechanics to immerse ourselves in, but they also have the power to bring people together in ways unlike any other form of media.
They can create meaningful real-life friendships, and in some cases, even help us find our soulmates. And for everyone else… well, that’s what the mute and block functions are for.
We’re so happy to have met Adrianna and Henry, and so thrilled to honor their story in First Class Trouble. The Wedding Pack DLC is available now on PS4 & PS5, and contains:
Black Suit (Jacket, Pants and Shoes)
White Dress
Golden Ring
So, put on your classiest attire and celebrate the union of two wonderful Residents.
As a reminder to PlayStation Plus members, First Class Trouble will be available to add to your game library until Monday, December 6.
*PlayStation Plus is an ongoing subscription with recurring fees until cancelled. Age restrictions apply. See here for full terms & conditions. PlayStation Plus monthly games are available to play for the duration of your subscription only.
Today, as you pass through the dining section of First Class Trouble’s luxurious restaurant, you may notice that something looks a bit different. One of the tables now has a reservation card, a small, but important and permanent change.
When you think of First Class Trouble, you probably associate it with all the lying and backstabbing required to win. Our tagline is, “Where cocktails last longer than friendships,” after all. But truth be told, we’d always envisioned First Class Trouble as a game that would bring players together from around the world and create a cool place for the community to hang out.
Little did we know, however, that a romance was brewing aboard the Alithea.
We first met Adrianna and Henry when they announced their engagement to the First Class Trouble community on Discord. We were so touched by their story, we wasted little time contacting them for more details.
“Our story began when we met in the lobby of First Class Trouble and we instantly hit it off, or at least hit each other with champagne bottles,” Adrianna said. “We were lucky enough that we ended up queuing the next three matches. After finding out how great we were at finding Personoids, and how we were such a great team, we decided to exchange details!”
From there, it was a simple matter of pure chemistry.
“While messaging for the first time, I immediately said he had a funny accent, as he is from the U.K., and I’m from the U.S. And he said, ‘They messed up at the Personoid factory.’ From that moment, I was sold!”
We’re pretty sure that Henry isn’t really a Personoid, but you never can be completely certain. Fortunately for Adrianna, though, he hasn’t demonstrated any real-world allegiance to C.A.I.N. … yet.
“We played First Class Trouble every day for three months, hanging out, talking, and falling in love. It wasn’t long before I flew to the U.K., and not even a week after I arrived, we were happily engaged! We will be getting married on November 21, 2021. The happiest we have ever been, all thanks to meeting in First Class Trouble, so we want to thank the team for making such an amazing game that works so well at bringing people together!”
After hearing this, the developers at Invisible Walls immediately started brainstorming ways of honoring Adrianna and Henry’s story in-game.
“How can you not just feel happy as humans, developers, and artists, that something you made can bring people together like that? It needs to be celebrated,” said Niels Wetteberg, CEO of developer Invisible Walls. “We wanted something that was available to the entire community, as well as something that would stand as a tribute ‘forever’. We had a few ideas, but it all seemed to lack the level of romance needed to complement something like that. So, the table in the Restaurant level is now forever reserved for Adriana and Henry, and the wedding attire we’ve made is now available in a DLC pack for anyone else who wants to celebrate love.”
The responsibility of blending wedding fashion with First Class Trouble’s established time period and theme fell on Andreas Bech, Art & Design at Invisible Walls.
“A lot of thought goes into every piece of content we do. Even though we have a lot of quirky outfits in the game, every piece always must stay within the time period,” Andreas said. “For example, we tried to design most of our dresses and suits with a high waistline, which was quite characteristic for clothing in that time period.”
And where do you turn for such specific inspiration?
“For the wedding dress and tuxedo in particular, we were inspired by a couple of particular vintage designs, but wanted to add our own personal touch,” Andreas said. “Therefore, we added a red flower to the tuxedo, and embroidered the dress to give it a more formal wedding look. And of course, no wedding is complete without the rings!”
Adrianna and Henry’s story reminds us that video games are pretty awesome. They provide us with countless hours of captivating stories and satisfying gameplay mechanics to immerse ourselves in, but they also have the power to bring people together in ways unlike any other form of media.
They can create meaningful real-life friendships, and in some cases, even help us find our soulmates. And for everyone else… well, that’s what the mute and block functions are for.
We’re so happy to have met Adrianna and Henry, and so thrilled to honor their story in First Class Trouble. The Wedding Pack DLC is available now on PS4 & PS5, and contains:
Black Suit (Jacket, Pants and Shoes)
White Dress
Golden Ring
So, put on your classiest attire and celebrate the union of two wonderful Residents.
As a reminder to PlayStation Plus members, First Class Trouble will be available to add to your game library until Monday, December 6.
*PlayStation Plus is an ongoing subscription with recurring fees until cancelled. Age restrictions apply. See here for full terms & conditions. PlayStation Plus monthly games are available to play for the duration of your subscription only.
Brawlhalla and Street Fighter collide today in one of the free-to-play platform-fighter’s biggest crossovers yet. Ryu, Chun-Li, and Akuma are joining Brawlhalla’s cast as Epic Crossovers during a special event, and they’re bringing their best moves – including Ryu’s Hadoken and Chun-Li’s Spinning Bird Kick – to the battle. The event also adds a new game mode: Street Brawl, which adds health bars for one-on-one Street Fighter-style fights. Players can fight in a new map based on Suzaku Castle (Ryu’s classic stage), or get their hands on a Podium patterned after Kapukon Yu (E. Honda’s stage), as well as snagging a new Street Fighter-style K.O. Effect, an Emote based on Akuma’s Satsui no Hado victory pose, and avatars featuring Zangief, the Shadaloo emblem, a Hadoken, and an animated quarter-circle punch.
Of course, crossovers like this don’t just happen – they’re the result of careful planning and collaboration between companies, as well as deep affection and respect for a franchise that Brawlhalla’s developers grew up with. To find out more about how it all came together, we spoke with Josh Kenneth, international product manager at Brawlhalla developer Blue Mammoth Games.
How did this crossover begin? Was it something fans were clamoring for?
Josh Kenneth: Like every Crossover we do, it started because we love the property and its characters. For this one, we thought, “we grew up with Street Fighter, and it’s awesome. Can we do a Crossover with them?” Fans also have a lot of Crossovers that they want in Brawlhalla. It’s usually that person’s favorite IP x Brawlhalla, and we started seeing a lot of Street Fighter suggestions. Brawlhalla’s a fighting game, so it makes sense that fans would want us to crossover with another fighting game. It’s a great fit.
While Brawlhalla and Street Fighter are both fighting games, they have very different gameplay styles – Brawlhalla lets you take on multiple opponents at once and is more focused on free-form combat, whereas Street Fighter focuses on 1v1 matches and features set combos. Why does it make sense to bring them together?
Kenneth: This Brawlhalla x Street Fighter Crossover is our first Crossover with another fighting game. We’ve made leaps to crossovers with TV franchises, like Adventure Time, TMNT, and WWE, and to other video game genres, like Rayman, Shovel Knight, and Tomb Raider. So, while it makes fighting-game sense to bring them together, all the differences in the styles are also what makes it so fun. We were able to bridge a gap between traditional 2D fighters and platform fighters with this Crossover, and it’s awesome.
Epic Crossover for Petra Ryu is always trying to find the next strongest opponent to better himself. Many of his iconic techniques have been brought over to Brawlhalla, like the Tatsumaki Senpukyaku, Shoryuken, and Hadoken.
Street Fighter characters have a familiar feel and fighting rhythms; what was it like adapting these characters to Brawlhalla? What made Petra, Wu Shang, and Val the right characters for these Epic Crossovers?
Kenneth: We knew we wanted to have the most iconic attacks for each character. For Ryu, for example, that meant the Hadoken, Tatsumaki Senpukyaku, and the Shoryuken. Petra, Wu Shang, and Val had all the right weapons and attack styles to fit these Street Fighter characters and their iconic attacks. Once we had those attacks in the game, everything just fell into place. It felt so right so quickly! Chun-Li has her Spinning Bird Kick, Akuma has his Zanku Hadoken – it’s all there.
In Brawlhalla, each character has two weapon types. What are the Street Fighter characters armed with?
Kenneth: Each of the two Weapons the character uses changes their fighting style, so we used this opportunity to split the iconic attacks up between the weapons. Ryu uses Gauntlets and Orb, with the Orb based on the fighter’s willpower (like a Hadoken). Chun-Li uses Spear and Gauntlets, so she uses her spear to balance while she kicks. Akuma uses Sword and Gauntlets, with the sword being based on his exclamations about obliteration and annihilation. Basically, he’s going to use this thing to annihilate everything, as he likes to do.
Epic Crossover for Wu Shang The Strongest Woman in the World is sure to teach her opponents a thing or two about how to take a kick. She brings techniques of her own into Brawlhalla, like the Spinning Bird Kick and Kikosho.
What was the process like of working with Capcom for this crossover? Were they involved in tuning the characters, for example?
Kenneth: Capcom was awesome to work with. Their team had creative input and final decision-making on how the Street Fighter characters looked in Brawlhalla. We would bring our ideas and expertise on how Brawlhalla looks and works, and they would give ideas on what to fit in, and how it all looked. The whole lot of them were really nice and fun to collaborate with!
What can you tell us about the new Street Brawl mode?
Kenneth: Imagine taking the Legends, movement, and weapon system of Brawlhalla, then putting the rules of Street Fighter around it all. Health bars, best of three, small 1v1 – it is so much fun. There are also walls and a ceiling on the map to really bring the combat in close. I “tested” it a whole lot during development just to play it as much as I could; also to give feedback, of course, but any chance I could get to play it, I was taking that chance!
Ryu, Chun-Li, and Akuma are arguably the three most iconic characters in the Street Fighter franchise. Were any others on the table at one point?
Kenneth: Oh, of course. Street Fighter has dozens of iconic characters, like Zangief, Dhalsim, M. Bison, Sakura; the list goes on. We’d be hard-pressed not to fit Zangief somewhere in this crossover, so we got him in as an Avatar; he’s easily one of my favorite Street Fighter characters, and we know how much of a fan favorite he is. We really did our best to fit as much fan-favorite (and our favorite) Street Fighter stuff in this crossover as we could.
Epic Crossover for Val Focused on defeating the gods, the Master of the Fist is ready to make them truly tremble to pieces. He’ll achieve ultimate power with his Tatsumaki Zankukyaku and Zanku Hadoken techniques, among a few others..
How does the art team translate characters into the Brawlhalla art style and still maintain their identity?
Kenneth: I can’t sing the praises of the Brawlhalla art team enough. Every single one of them is incredible. Since they are well-versed in the signature Brawlhalla art style and are always huge fans of the crossover characters we bring into the game, they have a great foundation to start from. That means they can identify the most important aspects of the characters’ designs and bring that into the Brawlhalla style. They also work closely with our partners, like Capcom, to make sure that everything translates over nicely, and that each character feels just right. Honestly, I’m certain the art team could fit any character to ever exist into Brawlhalla somehow.
What is it about Suzaku Castle that made it the clear choice for the map? Did you consider any other classic Street Fighter locations?
Kenneth: There were so many options, like Battle Harbor and the Casino, but Suzaku Castle just screams “Welcome to Street Fighter!” whenever you see it. It’s Ryu’s stage in the Street Fighter games, so it just felt right. We did also like the bathhouse stage, Kapukon Yu, from Street Fighter II, so we made that into a Podium – which is another example of fitting awesome Street Fighter stuff in where we could! Like Zangief, we just couldn’t have a Street Fighter Crossover without it. Which also means E. Honda is here in spirit. We hope everyone enjoys the Brawlhalla x Street Fighter Crossover as much as we enjoyed making it!
Street Brawl mode is available to play now in Brawlhalla on PlayStation 4 and PlayStation 5 (via backwards compatibility), and Ryu, Chun-Li, and Akuma are available for purchase as Epic Crossovers. All Street Fighter content will be purchasable and playable after the event ends.
Brawlhalla and Street Fighter collide today in one of the free-to-play platform-fighter’s biggest crossovers yet. Ryu, Chun-Li, and Akuma are joining Brawlhalla’s cast as Epic Crossovers during a special event, and they’re bringing their best moves – including Ryu’s Hadoken and Chun-Li’s Spinning Bird Kick – to the battle. The event also adds a new game mode: Street Brawl, which adds health bars for one-on-one Street Fighter-style fights. Players can fight in a new map based on Suzaku Castle (Ryu’s classic stage), or get their hands on a Podium patterned after Kapukon Yu (E. Honda’s stage), as well as snagging a new Street Fighter-style K.O. Effect, an Emote based on Akuma’s Satsui no Hado victory pose, and avatars featuring Zangief, the Shadaloo emblem, a Hadoken, and an animated quarter-circle punch.
Of course, crossovers like this don’t just happen – they’re the result of careful planning and collaboration between companies, as well as deep affection and respect for a franchise that Brawlhalla’s developers grew up with. To find out more about how it all came together, we spoke with Josh Kenneth, international product manager at Brawlhalla developer Blue Mammoth Games.
How did this crossover begin? Was it something fans were clamoring for?
Josh Kenneth: Like every Crossover we do, it started because we love the property and its characters. For this one, we thought, “we grew up with Street Fighter, and it’s awesome. Can we do a Crossover with them?” Fans also have a lot of Crossovers that they want in Brawlhalla. It’s usually that person’s favorite IP x Brawlhalla, and we started seeing a lot of Street Fighter suggestions. Brawlhalla’s a fighting game, so it makes sense that fans would want us to crossover with another fighting game. It’s a great fit.
While Brawlhalla and Street Fighter are both fighting games, they have very different gameplay styles – Brawlhalla lets you take on multiple opponents at once and is more focused on free-form combat, whereas Street Fighter focuses on 1v1 matches and features set combos. Why does it make sense to bring them together?
Kenneth: This Brawlhalla x Street Fighter Crossover is our first Crossover with another fighting game. We’ve made leaps to crossovers with TV franchises, like Adventure Time, TMNT, and WWE, and to other video game genres, like Rayman, Shovel Knight, and Tomb Raider. So, while it makes fighting-game sense to bring them together, all the differences in the styles are also what makes it so fun. We were able to bridge a gap between traditional 2D fighters and platform fighters with this Crossover, and it’s awesome.
Epic Crossover for Petra Ryu is always trying to find the next strongest opponent to better himself. Many of his iconic techniques have been brought over to Brawlhalla, like the Tatsumaki Senpukyaku, Shoryuken, and Hadoken.
Street Fighter characters have a familiar feel and fighting rhythms; what was it like adapting these characters to Brawlhalla? What made Petra, Wu Shang, and Val the right characters for these Epic Crossovers?
Kenneth: We knew we wanted to have the most iconic attacks for each character. For Ryu, for example, that meant the Hadoken, Tatsumaki Senpukyaku, and the Shoryuken. Petra, Wu Shang, and Val had all the right weapons and attack styles to fit these Street Fighter characters and their iconic attacks. Once we had those attacks in the game, everything just fell into place. It felt so right so quickly! Chun-Li has her Spinning Bird Kick, Akuma has his Zanku Hadoken – it’s all there.
In Brawlhalla, each character has two weapon types. What are the Street Fighter characters armed with?
Kenneth: Each of the two Weapons the character uses changes their fighting style, so we used this opportunity to split the iconic attacks up between the weapons. Ryu uses Gauntlets and Orb, with the Orb based on the fighter’s willpower (like a Hadoken). Chun-Li uses Spear and Gauntlets, so she uses her spear to balance while she kicks. Akuma uses Sword and Gauntlets, with the sword being based on his exclamations about obliteration and annihilation. Basically, he’s going to use this thing to annihilate everything, as he likes to do.
Epic Crossover for Wu Shang The Strongest Woman in the World is sure to teach her opponents a thing or two about how to take a kick. She brings techniques of her own into Brawlhalla, like the Spinning Bird Kick and Kikosho.
What was the process like of working with Capcom for this crossover? Were they involved in tuning the characters, for example?
Kenneth: Capcom was awesome to work with. Their team had creative input and final decision-making on how the Street Fighter characters looked in Brawlhalla. We would bring our ideas and expertise on how Brawlhalla looks and works, and they would give ideas on what to fit in, and how it all looked. The whole lot of them were really nice and fun to collaborate with!
What can you tell us about the new Street Brawl mode?
Kenneth: Imagine taking the Legends, movement, and weapon system of Brawlhalla, then putting the rules of Street Fighter around it all. Health bars, best of three, small 1v1 – it is so much fun. There are also walls and a ceiling on the map to really bring the combat in close. I “tested” it a whole lot during development just to play it as much as I could; also to give feedback, of course, but any chance I could get to play it, I was taking that chance!
Ryu, Chun-Li, and Akuma are arguably the three most iconic characters in the Street Fighter franchise. Were any others on the table at one point?
Kenneth: Oh, of course. Street Fighter has dozens of iconic characters, like Zangief, Dhalsim, M. Bison, Sakura; the list goes on. We’d be hard-pressed not to fit Zangief somewhere in this crossover, so we got him in as an Avatar; he’s easily one of my favorite Street Fighter characters, and we know how much of a fan favorite he is. We really did our best to fit as much fan-favorite (and our favorite) Street Fighter stuff in this crossover as we could.
Epic Crossover for Val Focused on defeating the gods, the Master of the Fist is ready to make them truly tremble to pieces. He’ll achieve ultimate power with his Tatsumaki Zankukyaku and Zanku Hadoken techniques, among a few others..
How does the art team translate characters into the Brawlhalla art style and still maintain their identity?
Kenneth: I can’t sing the praises of the Brawlhalla art team enough. Every single one of them is incredible. Since they are well-versed in the signature Brawlhalla art style and are always huge fans of the crossover characters we bring into the game, they have a great foundation to start from. That means they can identify the most important aspects of the characters’ designs and bring that into the Brawlhalla style. They also work closely with our partners, like Capcom, to make sure that everything translates over nicely, and that each character feels just right. Honestly, I’m certain the art team could fit any character to ever exist into Brawlhalla somehow.
What is it about Suzaku Castle that made it the clear choice for the map? Did you consider any other classic Street Fighter locations?
Kenneth: There were so many options, like Battle Harbor and the Casino, but Suzaku Castle just screams “Welcome to Street Fighter!” whenever you see it. It’s Ryu’s stage in the Street Fighter games, so it just felt right. We did also like the bathhouse stage, Kapukon Yu, from Street Fighter II, so we made that into a Podium – which is another example of fitting awesome Street Fighter stuff in where we could! Like Zangief, we just couldn’t have a Street Fighter Crossover without it. Which also means E. Honda is here in spirit. We hope everyone enjoys the Brawlhalla x Street Fighter Crossover as much as we enjoyed making it!
Street Brawl mode is available to play now in Brawlhalla on PlayStation 4 and PlayStation 5 (via backwards compatibility), and Ryu, Chun-Li, and Akuma are available for purchase as Epic Crossovers. All Street Fighter content will be purchasable and playable after the event ends.
Düsseldorf, 22. November 2021 – Ubisoft gab heute in Kooperation mit Capcom bekannt, dass die Kämpfer Ryu, Chun-Li und Akuma von Capcoms Street Fighter™ als neues Epic Crossover ab sofort in Brawlhalla® verfügbar sind.
Der Trailer zum neuen Epic Crossover kann unter folgendem Link gefunden werden:
Alternativ liegt das Video hier als Direktdownload bereit.
Die AT-Version des Videos kann hier auf YouTube gefunden werden und steht ebenfalls zum Direktdownload bereit.
Die Ankunft der Kämpfer ist zugleich der Startschuss für ein Ingame-Event mit dem neuen Spielmodus „Street Brawl“. In diesem Modus behaupten sich die Spieler:innen im 2D-Kampfsetting mit Lebensbalken, ganz im Stil von Street Fighter. Außerdem ist ein neuer K.O.-Effekt mit dem ikonischen, von Street Fighter inspirierten K.O.-Text verfügbar sowie ein neues Podium und ein Satsui no Hado-Emote für die perfekte Krönung eines Kampfes. Ebenfalls hinzugefügt wurden vier neue Avatare sowie eine neue 1v1-Karte, welche auf dem Suzaku Castle basiert. Die Avatare zeigen Zangrief, das Shadaloo-Symbol, einen Hadoken und einen animierten Avatar, der einen Viertelkreis-Vorwärtsschlag darstellt.
Das Street Fighter-Crossover bringt Ruhm und Bewunderung:
Ryu –Episches Crossover für Petra – Ryu ist immer auf der Suche nach dem nächststärkeren Gegner, um sich zu verbessern. Viele seiner ikonischen Techniken wie der Tatsumaki Senpukyaku, Shoryuken und Hadoken wurden in Brawlhalla übernommen.
Chun-Li –Episches Crossover für Wu Shang – Die stärkste Frau der Welt zeigt ihren Gegnern, wie man einen Tritt einsteckt. Sie bringt ihre eigenen Techniken wie den Spinning Bird Kick und Kikosho nach Brawlhalla.
Akuma – Episches Crossover für Val – Der Meister der Faust ist darauf aus, die Götter zu besiegen und sie in Stücke zu reißen. Er erlangt mit seinen Techniken Tatsumaki Zankukyaku und Zanku Hadoken sowie einigen anderen ultimative Macht.
Alle Gegenstände können auch noch nach Ende des Events gekauft und gespielt werden. Der Spielmodus und die Karte sind ebenfalls anschließend noch spielbar.
Brawlhalla wurde von Blue Mammoth entwickelt und ist ein Free-to-Play Plattform-Kampfspiel, mit mittlerweile über 70 Millionen Spieler:innen. Es führt die Spieler:innen in einen Kampf um Ruhm und Ehre in den Hallen von Walhalla. Man kann aus über 50 einzigartigen Charakteren wählen und im Einzel- oder Koop-Modus online und lokal gegen Andere antreten. Brawlhalla unterstützt plattformübergreifendes Spielen zwischen Xbox One X, Xbox Series X|S, Nintendo Switch™, PlayStation®4 und PlayStation®5, PC, iOS- und Android-Geräten. Die Spieler:innen können alle Online-Matchmaking-Aktivitäten gemeinsam spielen und individuell anpassen.
Weitere Informationen zu Brawlhalla gibt es unter brawlhalla.com
Die neuesten News zu Brawlhalla und weiteren Ubisoft Spielen gibt es unter: news.ubisoft.com
About Blue Mammoth Founded in 2009 and acquired by Ubisoft in 2018, Blue Mammoth Games is a development studio based in Atlanta, Georgia. The experienced team specializes in online multiplayer games with large player bases. Blue Mammoth develops Brawlhalla, a Free-To-Play fighting game on Xbox One, Xbox Series X|S, Nintendo Switch, Windows PC, PlayStation® 4 and PlayStation 5® system, iOS, and Android devices. Brawlhalla has over 70 million players and is currently the most played fighting game on Steam.
About Capcom: Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchisesResident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™andAce Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.comorwww.capcom-unity.com
The Forbidden West is vast and deadly, filled with ancient ruins, awe-inspiring machines, and hidden threats. Surrounded by danger, its human inhabitants need places to train, rest, and improve their gear. The game’s settlements form these sanctuaries, and they are just as vital to Aloy as they are to the tribes that live in them.
The living world in these settlements is a complex character of its own. Every detail establishes credibility, creating an authentic environment through visual storytelling. For example, the Nora live in relative solitude in the isolated valley of the Sacred Land, making it difficult for them to communicate with the outside world. As a result, they are less technologically advanced than other tribes, and more wary of outsiders. Their settlements are made of wood and rope, featuring minimal furnishings other than what is needed for daily life. Food and resources are obtained through hunting and gathering, so there’ll be pelts, baskets, or sheaths full of arrows lying around. All the objects and people within such a settlement feel like they belong, and more so: like they’ve always been there.
Spoiler Alert: Please note this article may contain some spoilers for Horizon Zero Dawn and its storyline.
World building with intention
With hours and hours of exploration in the Forbidden West, how do you create a lush and thriving world filled with activities, but without overwhelming people, or detracting from the overarching story? Espen Sogn, Lead Living World Designer at Guerrilla, explains how his team is central to this very question.
“When you walk through the Forbidden West, everything should feel like it belongs there. The Living World team at Guerrilla works on aspects of the game that make the world feel authentic and alive: the tribes, the settlements, and the people within them. There’s an intention behind everything we place within the world.”
Clarity on those intentions comes from collaboration with the narrative team.“At the start of a project, we put a lot of thought into every tribe we’re going to encounter,” says Annie Kitain, Senior Writer at Guerrilla. “What their conflicts are, how they fit into the story, and how they interact with the world around them. Take the Tenakth, for instance. Many of their beliefs are influenced by the ancient ruins of the Forbidden West, and unlike other tribes, they’re comprised of three distinct clans. Their shared history, convictions, disputes – all of that is important to developing the characters that Aloy will meet on her journey.”
“Our main challenge is translating this narrative framework into visuals that are integral to the world itself,” says Espen. “For example, the Tenakth are known to be competitive and combat-focused, but so are other tribes. So how do we distinguish them, and how do we communicate that visually?”
‘It then becomes all about the details, the animations, and the behaviors. Within their settlements, you’ll see the Tenakth working out, readying themselves for battle. They’re often younger because they need to be capable warriors. Their base is an ancient ruin, from which they’ve picked up certain Old World gestures that they may not fully understand – like using a military salute to say hello.’
‘Ultimately, our goal is to make sure NPCs feel connected to where they live, and we work closely with other internal teams, such as Narrative, Quest, and Environment, to make sure that every location feels authentic.”
“The Living World team does a fantastic job, and it’s so great to see it all come together,” says Annie. “Each tribe starts as a bunch of ideas, then is translated into these amazing settlements. Like the Utaru, who were imagined as an agrarian society that’s deeply connected to the land around them. Once the tribe is in-game and the Living World team has done their magic, you’re walking around the Utaru’s fields, interacting with them, and you think, ‘whoa, they nailed it.’ Now this tribe feels real.”
Authenticity through behavior
With a world as vast as the Forbidden West, it was important for the team to maintain the level of authenticity that was achieved in Horizon Zero Dawn. “Every non-combat NPC in Horizon Forbidden West is part of a crowd system,” says Espen. “Within that system, you can create rules such as reactions, walking paths, and other animations. We then also have the attitude system, which determines a personality. This means we can create unique people who behave like individuals within the world.’
‘We are constantly adding layers of authenticity within the world through animations and behaviors. When members of a tribe are in their settlement, their safe spaces, they can act like themselves. The Oseram are a social and historically patriarchal tribe, so their animations are more about shoulder punches and high fives. The Utaru, on the other hand, are laid back, so they will often sit down together and be a bit more touchy-feely. As the player moves around, these are potential subconscious hints that will help you visualize where in the world you are.’
‘All of this happens within the game’s narrative framework. You should be able to identify from a distance which tribe you’re looking at. The way that different tribes hold or transport water: the strong Tenakth will carry it on their shoulders; the peaceful Utaru will hug it closely; and the crafty Oseram will carry it with their hands.”
Heading to Chainscrape
One of the first places Aloy will visit as she travels west is Chainscrape, an Oseram outpost settlement on the border. It offers abundant natural resources and opportunities for adventure and risk. Its tenants have come here for many reasons: to flee problems back home in the Claim, to make a few quick shards, to embrace a dream, or for the thrill of exploration. It’s a busy hub, featuring a town bar where Aloy can meet some interesting new characters.
Espen continues: “With so much activity, so many visual cues, Chainscrape was a place where we could demonstrate many new systems and animations that make the world and its people feel much more alive. In Horizon Zero Dawn, there were a lot of assets and things in the background. In Horizon Forbidden West, they’re not just textures: they’ve been elevated into actual objects that are being used by people in-game.’
‘Where you previously saw a person standing in front of a forge, they will now actively engage with what’s around them: moving materials, leaning on walls, drinking from cups, talking to friends, and just living their daily lives. They move and exist with purpose.”
Settlements of the Forbidden West
Of course, the world isn’t just visually detailed – it’s a constant threat. Aloy relies on settlements and NPCs to sustain and equip her. Progression, skills, upgrades, health, and tools are all part of a larger ecosystem that structures the huge and intricate open world of the Forbidden West.
“When designing the core features that form the progression systems of a game, these features always have to be built in dialog with the rest of the game’s design!” says Steven Lumpkin, Senior Designer at Guerrilla. “Beyond the narrative of Horizon, it’s imperative that all our systems work together in harmony to give our players a fantastic experience from the first time they pick up their controller.’
‘Balancing progression is a leading focus for us, making sure that every player is readily able to acquire a set of gear that feels great to them in combat, while remaining powerful enough to tackle all of the challenges over the course of the game. We’ve built an ecosystem that rewards the player for engaging deeply with the whole world of Horizon Forbidden West, while remaining friendly for those who want to stay focused on the core narrative.”
At the heart of that are the settlements in Horizon Forbidden West: bustling hubs where you can find weapons, outfits, and all the upgrades you need to continue your journey. “We wanted the towns and villages across the Forbidden West to feel lived in, vibrant, and useful,’ continues Steven. ‘In each settlement across the world, you’ll find opportunities for adventure. They are filled with merchants and vendors: Stitchers, who can sell Aloy powerful (and beautiful!) new outfits in exchange for shards and machine parts; Hunters, who offer an array of tactical new weaponry; Herbalists, who sell potent potions that Aloy is definitely strong enough to handle; and Cooks, who prepare invigorating meals that Aloy can carry with her for a boost.”
For the Narrative team, it was also important that the merchants fit into the context of their respective tribes. “A Hunter from the Oseram tribe might act more like a blacksmith, forging weapons for hunters to use in the wilds,” says Annie. “Whereas a Tenakth Hunter functions more like a quartermaster, ensuring that their clan’s warriors are armed for battle.”
“You’ll see this reflected in the individual characters, as well. There’s an Oseram Cook you meet in one of the early settlements who has a buoyant personality and puts a lot of emphasis into how food tastes. Later, you meet a stern Tenakth Cook who mainly focuses on how a well-fed warrior is better prepared for a battle. These differences make them feel like they’re a part of a unique culture.”
Customize to survive
“Weapons and outfits are even more potent and stylish than before,” says Steven. “Weapons now have extra perks to make them even more specialized – you can read more on that in one of our previous blogs. Also, Aloy can now carry up to six weapons at the same time, along with her trusty spear.’
‘Outfits do not only provide resistance to the many damage types Aloy will face in the Forbidden West, but also stack bonuses on top of Aloy’s skills on the Skill Tree. With the right outfit boosting the right skills, the sky’s the limit. Plus, you can swap weapons and outfits on the fly, so you can change your approach at any time.’
‘The narrative of Horizon and the vibrant cultures that inhabit its world were a huge source of inspiration for Aloy’s outfits. Clothing reflects a unique style, as well as the materials a tribe has access to and knows how to use. Hunters from the Nora tend to favor ranged combat and stealthy hunting. Carja excel at the use of traps and tripwires. The boisterous Oseram love fighting up close and personal with a hammer. The Tenakth and Utaru have their own preferences as well — and the outfits Aloy can acquire from each culture tend to reflect and support these unique approaches to combat.”
In the Horizon Forbidden West gameplay trailer, we mentioned a new feature called Workbenches, which can be found all over the world. Steven explains: “Aloy can forge the machine parts she’s harvested into her weapons and outfits, upgrading them to be even stronger. As you travel the Forbidden West, take note of machines that have visible horns, claws, tusks, or tails. While early upgrades may just need a bit of braided wire or sturdy hardplate, if you want extra mod slots, the strongest perks, or the biggest resistances… you’ll want to make sure you shoot off the Tremortusk’s parts before you take it down.”
Whether from downed machines, animals Aloy has hunted in her travels, plants she’s harvested, or even rare crystalline growths called Greenshine that can be discovered around the world — every resource she comes across will be valuable in some capacity.
“More advanced upgrades will require resources from specific machines, and Aloy’s Focus can help her scan the machine, identify key resources, and tag them for easy tracking,’ Steven says. ‘If you’re ever short on supply, merchants will happily take valuables to sell off your hands. And if you need even more, external machine parts can be harvested and sold for a fair price. A consummate crafter, Aloy can use animal skins and bones to sew new Pouch and Quiver upgrades, letting her carry more ammunition or resources with her in the field. All of these systems reward Aloy for exploring the world even as she travels deeper into the Forbidden West.”
An authentic, vibrant world…
It’s not easy to create an immersive open world, filled with adventure, culture, and opportunity, and sustained by detailed and well balanced systems of progression and commerce. It took a true team effort from start to finish.
“When you’re out in the Forbidden West, our hope is that the story is reflected in every detail of the world,” says Annie. “And we strive to make that happen through collaboration with the many talented teams at Guerrilla. Aloy’s journey will take her through some really gorgeous settlements, allowing her to meet many interesting characters, trade for cool new gear, and prepare herself for the challenges ahead.”
“We’re very proud of what we have achieved together,” says Espen. “We hope the player will encounter a world that feels more alive and more real than ever. We have put so much detail into the daily lives of our people: from groups of people gossiping on a street corner to rowdy customers in the bar who burst into spontaneous song. From children playing tag outside to play fighting with the town guard. We hope players will take a moment to watch what is going on around them and come away with their own favorite moments.”
Steven adds: “To work with so many teams to make sure that everything sings just right all together has been such a highlight. Our goal was to make sure that Aloy feels embodied in and engaged with the world around her, whether she’s relaxing in our settlements or hunting in the wilds. We’re proud of the results: from outfits and the boosts they give to player skills, to Workbench upgrading and hunting for machine parts — there are so many cool new systems that draw you into the world, and we hope you will love the game from start to finish.” For more information on Horizon Forbidden West, please visit here.
Wusstet ihr, dass unsere PlayStation 5 ihren ersten Geburtstag feiert? Am 19. November 2020 erschien die Next Gen aus dem Hause Sony und nimmt seitdem unzählige Spieler mit auf die bisher aufregendste PlayStation-Reise. Seit dem Release der PS5 ist eine Menge passiert!
In unserem Quiz könnt ihr euer Wissen unter Beweis stellen und allen zeigen, dass ihr absolute PS5 Insider seid!
Last week, we asked you to turn to some hi-tech gadgets and tech-loving characters using #PSshare #PSBlog. From gizmos and weapons, to hi-tech AI, here are this week’s hi-tech highlights:
Sefwick lays back in front of some massive screens and relaxes in Mirror’s Edge Catalyst.
photo_station5 shares Selene bearing down on some enemies with alien tech in Returnal.
justinphotomode shares Ratchet feeling energized by his weapon in Ratchet & Clank: Rift Apart.
TheoBouillet shares Aloy tapping into ancient tech for some answers in Horizon Zero Dawn.
Photoingame shares how body tech modifications are all the rage in Cyberpunk 2077.
AloyUltra shares Mass Effect 3’s EDI, an AI character.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Feast SUBMIT BY: Wednesday 9 AM PT on November 24
Next week we’re tucking in for some delicious in game meals. Share bountiful feasts or scrumptious snacks found in the game of your choice using #PSshare #PSBlog for a chance to be featured.
Herzlichen Glückwunsch: Zum ersten Geburtstag der PlayStation 5 präsentieren wir euch jede Menge Tipps, Tricks und Lifehacks rund um die neue PlayStation-Konsole. Alles was ihr über die PS5-Hardware, wie die ultraschnelle SSD, 3D-Audio, den DualSense-Wireless-Controller und weiteres Zubehör sowie PS5-Spiele und Apps wissen müsst, findet ihr in unserem ultimativen FAQ.
Sollten nach der Lektüre des geballten PS5-Wissens noch Fragen offen sein, schaut euch das Video von Inside PlayStation an, da findet ihr bestimmt die Antwort.
PS5 Tipps & Tricks
Euch interessiert ein ganz bestimmtes Thema oder ihr seid auf der Suche nach Tipps, Tricks und Lifehacks für eure PS5? Wir haben eine Reihe Blogposts und Videos zusammengestellt, die euch bestimmt noch den ein oder anderen AHA-Effekt bescheren werden.
Lifehacks für eure PS5
Voreinstellungen für Profis, Einblicke in den neuen Trophy-Tracker oder barrierefreies Zocken: Die Kollegen von Inside PlayStation zeigen euch in ihren Videos spannende und nützliche Lifehacks.
Die besten PS5-Einstellungen
Wenn ihr euch vor Spoilern schützen oder individuelle Präferenzen, wie Schwierigkeitsgrad, Untertitel sowie Audio für alle Spiele vorab festlegen möchtet: Hier zeigen wir euch, wie es gemacht wird und präsentieren dazu die PS5 Lieblings-Settings von Inside PlayStation.
Alle Infos zum PS5-Update: SSD Erweiterung und mehr.
Wie ihr nach dem aktuellen PS5-Update 3D-Audio für TV-Lautsprecher einstellt, einfach selber eine M.2 SSD-Speicherweiterung einbaut oder den neuen Streaming-Verbindungstest für PS Now nutzt, erfahrt ihr in diesem Video von Inside PlayStation.
Mehr Speicherplatz für eure PS5: M.2 SSD einbauen
Mit einer zusätzlichen M.2 SSD erweitert ihr den Speicher eurer PS5 und habt mehr Platz für PS5-Spiele und Apps. Welche Modelle kompatibel sind und was ihr beim Einbau beachten müsst, erfahrt ihr in dieser Anleitung.
Die richtigen Router für eure PlayStation
Welcher Router eignet sich besonders gut zum Gaming und was kann eigentlich WiFi 6? Alles rund um schnelle Downloads und störungsfreies Online-Gaming findet ihr hier:
Empfehlenswerte Gaming-Monitore
Wenn ihr nicht nur auf dem Fernseher zocken, sondern 4K, HDR und bis zu 120 FPS auch auf einem Gaming-Monitor erleben möchtet, dann haben wir ein paar gute Empfehlungen für euch.
PS5-Features, die ihr kennen müsst
Inhalte erstellen & teilen, Game Base, Multiplayer-Aktivitäten, Spielhilfe, Familienverwaltung oder die Funktionen des Control Centers: Erfahrt alles über die besten PS5-Features.
DualSense Tipps & Features
Haptisches Feedback, adaptive Trigger-Tasten, eingebautes Mikrofon oder die fantastischen Funktionen der neuen Create-Taste: Der DualSense-Wireless-Controller ist das beste Gaming-Werkzeug, dass ihr euch wünschen könnt. Jede Menge Tipps & Tricks sowie die Vorstellung der innovativen Funktionen und einen ausführlichen Farben- und Featurecheck, findet ihr in diesen Posts und Videos.
PS5-Zubehör
3D-Audio mit dem starken PULSE 3D-Wireless-Headset, HD-Kamera, Medienfernbedienung und Ladestation für den DualSense-Wireless-Controller: Alles rund um das PS5-Zubehör findet ihr hier:
Mit der kostenlosen App Share Factory Studio für PS5, erstellt und bearbeitet ihr professionell aussehende Videos mit 4K HDR-Unterstützung direkt auf eurer Konsole. Mit dem umfangreichen Werkzeugkasten schneidet ihr zum Beispiel eure besten Gaming-Momente zusammen, fügt Filter, Effekte oder Sticker hinzu und teilt das Video über YouTube Twitter sowie Game Base mit euren Freunden.
Ladet euch Share Factory Studio für PS5 oder SHAREfactory für PS4 kostenlos aus dem PlayStation Store und legt gleich los. Für den Einsteig möchten wir euch zeigen, wie ihr euer erstes Projekt anlegt, Videos hinzufügt, einige Effekte einsetzt und Daten importiert.
Ein neues Projekt beginnen
1. Habt ihr Share Factory Studio gestartet, befindet ihr euch gleich im Abschnitt Video-Editor und erstellt mit der X-Taste ein neues Projekt. Im folgenden Schritt wählt ihr euch ein fertiges Kreativpaket aus, welches aus einem animierten Intro, Outro und dem Stil angepassten Stickern und Blenden besteht. So habt ihr schon mal einen professionellen Rahmen für euer Video, ihr könnt aber auch auf die Kreativpakete verzichten und gleich mit euren eigenen Aufnahmen starten.
2. Habt ihr euch für ein Kreativpaket entschieden, fügt ihr eure Gameplay-Videos ein. Das macht ihr auf dem Folgebildschirm, in dem die Inhalte der Mediengalerie angezeigt werden. Habt ihr viele Aufnahmen gespeichert, sortiert ihr die Anzeige am besten über das Menü links nach Spiel oder nach Alphabet. Markiert alle Videos, die ihr in eurem Video nutzen möchten und bestätigt die Auswahl. Am besten gleich in der Reihenfolge, in der diese auch im Projekt erscheinen sollen, dann spart ihr euch eine Menge Sortierarbeit später.
In diesem Beispiel haben wir uns für drei Gameplay-Videos aus dem innovativen Zeitschleifen-Shooter Deathloop entschieden. Insgesamt rund fünf Minuten Material, die jetzt noch etwas aufgepeppt werden sollen. Übrigens, mehr als 100 Clips könnt ihr nicht hinzufügen und euer Video darf nicht länger als 80 Minuten werden. In der Zusammenfassung links unter den Sortiermethoden seht ihr, was ihr davon schon verwendet habt.
3. Seid ihr mit eurer Auswahl erst einmal zufrieden, gebt ihr eurem neuen Projekt einen Namen und macht euch an die Bearbeitung. Zusätzliche Videos aus der Mediengalerie oder aus anderen Quellen könnt ihr jederzeit noch einfügen.
Tipp: Musik, Videos oder Bilder importieren
Bei der Auswahl seid ihr nicht auf die Mediengalerie beschränkt, sondern fügt auch Musik, Videos, Bilder oder Soundeffekte von einem externen USB-Datenträger eurem Projekt hinzu. Geht dazu zurück zum Startmenü und dort auf den Werkzeugkasten. Beachtet bitte, dass die Dateien bestimmte Vorgaben erfüllen müssen. Zum Beispiel müssen Videos im MP4, M4V, MOV oder WEBM-Format vorliegen und in einem Ordner mit dem Namen SHAREFACTORY/VIDEOS abgespeichert werden. Alle Vorgaben findet ihr übersichtlich aufgelistet, wenn ihr die umfangreiche Hilfefunktion mit der Options-Taste aufruft. Ihr landet kontextorientiert genau auf der passenden Seite.
Clips schneiden
Jetzt habt ihr alles zusammen und könnt euch im Hauptbildschirm das Rohmaterial in Bewegung anschauen. Drückt auf die L2-Taste und das Video läuft im Vollbildmodus ab. Möchtet ihr die Clips anpassen, werden alle verfügbaren Optionen aus dem Werkzeugmenü über die Quadrat-Taste aufgerufen. Ihr könnt Clips schneiden, aufteilen, verschieben. löschen, klonen oder die Lautstärke anpassen. Wählt den gewünschten Vorgang aus und bearbeitet euer Video nach euren Vorstellungen.
Nach der Wahl des Werkzeugs, markiert ihr zum Beispiel beim Zuschneiden eines Clips einfach Start- und Endpunkt. Bildgenau geht ihr vor, wenn ihr den Feinschnitt benutzt, bei dem der Start mit den L1- und L2-Tasten sowie das Ende mit der R1- und R2-Taste festgelegt wird.
Tipp: Schwenken & Heranzoomen
Ihr könnt auf bestimmte Bereiche des Bildschirms oder spannende Details aufmerksam machen, indem ihr beispielsweise auf einen Gegenstand schwenkt und diesen stark vergrößert. Mit dem Werkzeug Schwenken & Heranzoomen erledigt ihr das mit ein paar Handgriffen.
Blenden, Filter und Überlagerungen
Euch ist euer Video noch nicht auffällig genug? Dann bedient euch an den üppigen Werkzeugen und fügt beispielsweise eine Blende als extravaganten Übergang zwischen euren Clips ein. Markiert den Punkt, an dem die Überblendung stattfinden soll und fügt mit der X-Taste eine Blende aus dem Auswahlmenü hinzu. Wie die Vorlagen in Bewegung aussehen, testet ihr vorher mit der R2-Taste.
Für tolle Effekte sorgen auch die Filter, mit denen ihr ganze Clips oder auch nur Teilbereiche verfremdet. Passagen mit invertierten Farben oder eine Darstellung in Schwarz-weiß machen eure Videos noch spannender.
Unter Überlagerungen findet ihr eine große Auswahl an Stickern, die ihr über eure Clips legen könnt. Wie wäre es zum Beispiel mit einem Follow-Button, damit auch niemand vergisst euren Kanal zu abonnieren?
Tipp: Epische Momente mit dem Zeitkrümmer erstellen
Besonders gut machen sich Zeitlupen- oder Zeitraffereffekte, in denen ihr eure besten Momente so richtig episch in Szene setzt. Das passende Werkzeug dazu nennt sich Zeitkrümmer und ihr findet es im Werkzeugmenü, welches ihr mit der Quadrat-Taste aufruft. Allerdings werden nicht nur die Bilder schneller oder langsamer abgespielt, der Ton ist davon auch betroffen. Das kann unter Umständen ein toller Effekt sein, hört es euch aber besser erst einmal an.
Video erstellen und hochladen
Seid ihr mit eurem Werk zufrieden, erstellt ihr mit der Dreieck-Taste jederzeit ein Video. Zur Auswahl stehen das WEBM-Format in HD- und 4K-Auflösung sowie das gängige MP4-Format. Nehmt euch etwas Zeit, je nach Länge eures Videos dauert der Rendervorgang einige Minuten. Danach findet ihr das Video in der Mediengalerie und könnt es auch gleich auf Twitter, Game Base oder YouTube teilen, wenn ihr über ein entsprechend verknüpftes Konto verfügt.
Mehr Tipps und Tricks für PS4 und PS5
Wenn ihr Interesse an weiteren Tipps, Tricks und Tutorials für eure PS4 und PS5 habt, dann schaut euch auch diese Blogposts an:
Greetings to the PlayStation community! I’m Félix, marketing manager at Sloclap, and I’ve worked with the team to give you this short overview of Sifu’s combat system and a sneak peek into our design choices.
Building on our experience working on martial arts gameplay with Absolver but focusing this time on a single-player game, we wanted with Sifu to offer a unique player experience, heavily drawing from kung fu and martial arts movies. Fighting villains by the dozen in a nightclub, jumping over tables and throwing bottles, we want the player to feel like the main character of a kung fu movie.
In terms of design, it meant for us striking a balance between credibility – realistic combat techniques, faithful animations – and esthetics, with crisp action and immersive camera framings. With Sifu, we wanted to mix the esthetics of classic kung fu movies with the raw close-quarters combat found in modern movies such as The Raid, Old Boy, or John Wick.
The combat system draws from these different inspirations. We want the gameplay to offer a challenge consistent with the kung fu values of training and self-improvement. And we want players to experience a progression, to feel like they are learning kung fu, improving, and progressively earning their power fantasy.
We designed what we called the Structure system, to emulate the real combat notion of impacting and breaking the stance of your opponent, his ability to attack and defend himself. It takes the form of a gauge, for both you and your enemies. If you manage to break your opponent’s structure, you will be able to finish them with a powerful takedown, which is the opportunity to display the devastating techniques of Pak Mei. But if your own structure gauge is filled, you’re unable to fight and defend yourself for a short duration and you will find yourself vulnerable to your enemies’ attacks.
Blocking attacks will quickly fill your balance gauge, and we’ve given the players a few more flexible defensive options. Dodges will allow you to create space at key times and can be life savers. But more importantly, parrying hits at the right time will let you deflect the blow, unbalancing your opponent and opening opportunities to counterattack or to throw them down. You can also avoid blows altogether, by ducking under or jumping over incoming strikes. It is particularly useful against strong hits that you can’t parry or to quickly recover balance and strike back at your opponent.
The player will start with an offensive kit able to deal with any opposition, but it will take you some time to learn the different properties of the techniques available to you. You can mix strong and fast attacks to build combos, on a single enemy or going from one opponent to the other. And as you progress and unlock new skills, you will have more options available to fit your playstyle and how you like to approach challenging situations. You will be able to knock your enemies down, push them back into their allies, stun them or disarm a threatening foe. It will be particularly useful as you start fighting more and more opponents at the same time.
Fights against multiple enemies are at the heart of the Sifu’s gameplay experience. We aimed at finding the right balance between having the player feeling surrounded and challenged, but not overwhelmed by the amount of aggression coming at the same time. We’ve chosen to use a dynamic lock system for the camera, to allow for quick and responsive swapping between multiple targets. We’ve worked on optimizing the game to ensure a stable 60FPS frame rate on PlayStation 4, as well as on PS4 Pro and PS5 of course, to provide a smooth and reactive experience. We want combat to feel like a back-and-forth motion, with enemies forcing the players to react, to use a variety of crowd control techniques and good positioning to prevail.
Beside relying on their favorite Pak Mei techniques, players will have to make clever use of the environment to overcome the unfavorable odds they will be facing. We have introduced usable elements to all combat situations, be it furniture you can toss into your enemies’ feet, throwable items, makeshift weapons or tables you can leap across. They add options for the players, who are free to approach a given situation from different angles.
Finally, players will be able to rely on precise and powerful techniques through the focus mechanic. Focus is a resource that builds up as you fight, filling up charges that you will progressively unlock during your playthrough. Using a focus charge will slow down time and allow you to choose a weak point of your opponent to perform a devastating technique, disabling or seriously wounding your enemy. Players will be able to access different focus attacks as they unlock new skills, allowing them to adapt to specific situations they struggle with.
This overview may give you an idea of what will be expected of you to learn kung fu and achieve your revenge in Sifu, but nothing replaces good practice.
Sifu releases on PS4 and PS5 on February 8, 2022. Find out more about Sifu’s death and aging system in our next PlayStation Blog post, publishing later today.
Hello everyone, following our combat system overview, we wanted to give you a preview of our death and aging mechanic. We have received a lot of questions regarding our progression system, and I tried to answer some of them below!
Kung fu or “gōngfu” can refer to any discipline or skill achieved through hard work, practice and patience. kung fu as a martial art carries the concept of endless self-improvement, of a mastery kept alive and relevant by permanent practice. In that sense, a single life is never enough to know, or have, kung fu.
In Sifu, our hero, although they’ve been training their whole life, are only 20 years old. They are driven by a burning desire for revenge and will have to face a dangerous group of assassins, who have become prominent figures of the city and are based in well defended strongholds. Our young student does not have the luxury of an entire life ahead of them to improve their kung fu, and as they depart on their path of revenge, at dusk, they will have to find and defeat all of their enemies in a single night.
As we have already shown before, our hero has one powerful tool to help them on their quest: an ancient pendant that can heal them back to life. But nothing is ever free. That pendant has to be fueled with life energy, and every time they get back up, they will age.
That means that you will start the game with a limited resource that you must manage carefully if you want to reach the end of your quest. Aging will not make you weaker, but it has a slight impact on your abilities: as you get older, you will trade maximum health for offensive power. Your character’s model will also showcase how old you are, and you will be able to contemplate the consequences of your actions. But getting older has no drawbacks on your abilities and you will be able to complete the game at any age.
The ability to rise up after death gives the opportunity for players to get right back in the action, over and over again. Before getting back to the fight, the death screen is actually a good spot for players to take a breather and reflect on their past mistakes. It is where they’ll be able to unlock new skills and open more options to deal with the situation that caused their demise. Skills can also be unlocked in the hero’s Wuguan, accessible between missions, and in Shrines found throughout the levels.
Shrines will also allow you to improve your character during runs, by giving the player a choice between different perks, each one with different costs or requirements. Along with skills, it will allow you to specialize depending on what you feel you need the most: more health, additional focus charges, max structure increase, weapon durability etc.
Those upgrades are not lost on death, and along with the ability to rise up immediately when you fall, it might give you at first a feeling of invulnerability. But this will not last, and the more you die, the faster you will age. This takes the form of a death counter: the first time you die, you’ll age by one year. The second time, by two years, the third by three, and so on. The only way to lower or reset that counter is to use one of the available shrines or beat specific enemies such as the chapter bosses.
Ending a chapter will reset your death counter, but your age will not be affected. There is no way to get younger, you will only get older as you fall and get back up – you can cheat death for a while, but in the end time catches with everyone. Past a certain age, you won’t have enough life left in you to sustain the pendant, and you won’t be able to get back up anymore. Your ultimate death will translate into a definitive game over.
Although you will lose your unlocked skills and upgrades upon a game over, some elements are persistent. Each time you complete a chapter of the game, it will create a saving point with the age you had when you finished it. You will be able to continue on to the next chapter or play it again to try and improve your performance. Besides save points, you will be able to permanently unlock skills by spending more experience points, making them available right away at the start of a new run.
Finally, the detective board, which illustrates the progress of the main character on his investigation, will retain all the information you’ve already gathered, even after a game over. Beside keeping track of the various clues and story elements you gathered on your five enemies, the detective board will also show you shortcuts, hidden rooms or doors you unlocked on previous playthroughs, allowing you to quickly get back on track.
These features will help you on your quest of revenge, but they will not replace training and practice.
Do you have what it takes to know kung fu? Find out on February 8, 2022.
Düsseldorf, 18. November 2021 – Ubisoft® gab heute bekannt, dass die Tom Clancy‘s Ghost Recon® Breakpoint Plant a Tree-Initiative heute startet. Bis zum 20. Dezember haben die Spieler:innen die Möglichkeit sich an der Wiederaufforstungsinitative zu beteiligen, indem sie im Spiel einen Baum pflanzen.Im Rahmen der Initiative spendet Ubisoft für jeden gepflanzten Baum 0,15 € bis zu einem Höchstbetrag von 40.000 € an Ecologi, einem sozialen Unternehmen, das sich der Finanzierung von Klimaprojekten mit ihren Baumpflanzungspartnern in der ganzen Welt widmet.
Spielende können auf der Ghost Recon Breakpoint-Website Rätsel zum Thema Wiederaufforstung lösen, wodurch ein Ort auf Auroa aufgedeckt wird, an welchem im Spiel ein Baum gepflanzt werden kann. Dieser Baum wird wachsen und die Spieler:innen erhalten ein thematisches Ausrüstungsabzeichen und den Titel „Gärtner“. Der gepflanzte Baum sowie die Belohnungen bleiben dauerhaft im Spiel, auch nach Ende des Events.
Außerdem kann eine limitierte Edition des Ghillie-Anzuges im spielinternen Shop erworben werden, das Snow Wood-Ghillie-Paket, welches eine Kapuze, ein Oberteil und eine Hose enthält.Für jeden Kauf eines Snow Woods-Ghillie-Pakets werden 5€ an Ecologi gespendet, wobei es keine Obergrenze gibt.
About Tom Clancy’s Ghost Recon Breakpoint Developed by Ubisoft Paris*, Tom Clancy’s Ghost Recon Breakpoint is a military shooter putting players in the boots of the Ghosts, an elite US Special Operations unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon Breakpoint offers an entirely new adventure playable solo or in up to four-player co-op, as well as PvP at launch.
*In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux, Odesa, Kyiv, Belgrade and Milan studios.
To mark a period of 21 years since the expulsion of Kid A and Amnesiac from a converted barn in the Oxfordshire countryside into an unsuspecting world we’ve built… something. We aren’t sure what it is.
To start with, when we first started thinking about it, we intended to build a physical exhibition/installation in a central London location.
It was going to be a huge red construction made by welding shipping containers together, constructed so that it looked as if a brutalist spacecraft had crash-landed into the classical architecture of the Victoria & Albert Museum in Kensington.
This astounding steel carapace would be inserted into the urban fabric of London like an ice pick into Trotsky. Jutting up into the grey English sky. And then – being constructed from shipping containers – we could ship it around the world… New York, Tokyo, Paris…
But then we couldn’t fit it at the Victoria & Albert without parts of the museum building collapsing. So we changed location – now it would look as if it had crashed into the side of the Royal Albert Hall. But Westminster council didn’t like the idea one little bit. And then Covid delivered the final annihilation.
Our dream was dead. Until we realised… It would be way better if it didn’t actually exist. Because then it didn’t have to conform to any normal rules of an exhibition. Or reality. Much better.
So…
With Nigel Godrich we have been working on this for about two years, through lockdowns, self-isolations and many very long intermittent Zoom calls. We worked with Sean Evans, a genius video/computer artist who directed it all with awe inspiring dedication and energy, theatre set designer Christine Jones and the game developers [namethemachine] and Arbitrarily Good Productions. And finally persuading Epic Games to help us put it out to the world.
We had one guiding principle, visually. NO NEW WORK.
Because… there was loads of it already.
Like really.
Like a really crazy amount… You’ll see.
Everything that we built came directly from what we made 20 years ago, in one way or another.
And we had all the multitrack recordings from the albums so we were able to rebuild the audio from the original elements in a new controlled space which wasn’t just stereo. That was a lot of fun.
Working on something as strange as this over long Zoom calls with a large team of technicians all around the world has been one of the strangest experiences we have ever had. Unreal in every sense of the word, especially within the months of almost total human isolation. In all those days of blankness… A small Minotaur sat on one shoulder saying ‘This is too mad. This ain’t ever gonna happen’ And the other shoulder sat another saying ‘Oh yes. It is.’ What we have made is… it’s something like a mutant re-engineering of Kid A and Amnesiac. But that’s enough now. Enough!! It’s all yours…
It’s fun to forget the time and immerse yourself in the game or to play against strangers online, but one of the most charming elements of gaming is that you can play together with your family and friends on one screen. Here are 15 recommended titles that offer local multiplayer by connecting multiple DualSense™ wireless controllers to one PlayStation®5. *Including PlayStation®4 games
Tag team with your friend to enjoy 2-player team battle
“Kimetsu no Yaiba”, the popular comic and anime is now a battle action game! In Versus mode, you can enjoy online and local multiplayer battles with up to 2 players in 2vs2 team battle. 12 characters who fought powerful battles in the anime, including Tanjiro Kamado, Nezuko Kamado, Zenitsu, Inosuke, and Rengoku, are joined by 6 characters from the official spin-off, “Junior High and High School!! Kimetsu Academy Story”, for a total of 18 characters to join the battle! Moreover, demons will be added as playable characters in free updates scheduled after release. Show off your ideal teamwork to your family and friends just like those fighting buddies in the anime!
To the forefront of the heated battlefield that unfolds in an unprecedented scale!
The latest installment to the FPS franchise “Call of Duty” which is popular not only in Japan, but all over the world. Whether dogfighting over the Pacific Ocean, airdropping operation in France, defending Stalingrad with sniper’s precision, or blasting through advancing forces in North Africa, this game portrays the heated battlefields of World War II in an unprecedented scale. In the immersive campaign mode, soldiers from different countries and regions work together to confront the greatest threat in human history. You can also compete online with players from around the world in Call of Duty’s multiplayer mode and attack the undead horde with your friends in a new Zombies game mode.
The adventure game dedicated to two-player co-op play offers both local multiplayer and online multiplayer features on a split screen. The players will take control of either Cody or May, a couple trapped in a mysterious world. Each stage is full of unpredictable and cooperative gameplay gimmicks. Overcome a wide variety of challenges while helping each other. Embrace a heartfelt story about reconnecting people where narrative and gameplay are interwoven in a uniquely metaphorical experience. Collaborate with friends to enjoy the memorable adventure of Cody and May in the journey to overcome their differences.
Enjoy advanced soccer experience in FIFA 22’s 4-player match!
FIFA 22 is the latest version of FIFA, a series of soccer games. The game supports not only online multiplayer, but also local multiplayer for up to 4 players. With the goalkeeper rewrite, true ball physics, and the “Explosive Sprint” that allows you to control acceleration of movements during dribbling and defense more freely, the soccer battle is hotter than ever with additional gameplay functions! The PS5 version uses the newly developed gameplay technology “HyperMotion” to combine mocap data of all the improved teamplays with machine learning. Gameplay enhancements in every match will give you the remarkable, realistic, responsive, and sleek gameplay experience.
NBA 2K22 is the latest game in the NBA 2K basketball series which has shipped over 100 million units worldwide. The game supports local multiplayer for up to 4 players, and online multiplayer for up to 10 players. Developers have redesigned various elements of the gameplay, including defense, dribbling, shooting, and finishing moves from the past series. Direct feedback was utilized to address some of the key changes that players are looking for, and the game will be delivering several new gameplay improvements that will further elevate the experience. Enjoy an immersive sports gaming experience, as the crowd fills the arena with excitement and the rival teams battle it out in heated matches.
Take on the challenge in 2-player team “DUO” and 4-player team “SQUAD”!
The free-to-play game that is a massive hit all over the world for its unique system that allows you to build with the materials you collected. You can compete in PvP mode with up to 100 people to survive the battle royale or collaborate with your friends to create the Fortnite world you dreamed of. With the split screen function, you can challenge the online battle of two-person team “Duo” or four-person team “Squad” side by side with your family and friends using just one PS5 / PS4 and a TV. The PS5 version allows smooth gameplay with breathtakingly beautiful 4K image quality and 60fps even in split screen mode. Let’s fight to become the last survivor, Victory Royale! *Players must connect to the internet to play Fortnite.
Embark on a great adventure in this 4-person co-op game!
Sackboy, the main character of the Little Big Planet series, has made his way to PS5! Players can enjoy the exciting 3D adventure on Craftworld not only through the single player mode, but also through the local multiplayer mode with friends and family. Up to 4 players can participate and challenge various game stages, whether they are snow-covered mountains, bird-singing jungles, undersea kingdoms, or the outer space. There is also a stage dedicated to co-op play. The various stages are full of gimmicks that both adults and children can enjoy together. The excitement that you feel can be doubled by playing with your friends! Let’s have an adventure in the cute Craftworld together!
Build megastructures with friends and embark on an adventure together!
Minecraft is the adventure and construction game that can be enjoyed by both children and adults. Not only does the game offer an online multiplayer mode, but also a local multiplayer mode that supports up to 4 players on split screen. In this world, wood, sand, minerals, and animals are all made from cubic blocks. Constructing huge buildings together with everyone is super fun, whether it’s during the construction works or when it is completed. It is reassuring to have family and friends exploring dangerous caves and travel through the dark nights together. You can also create minigame maps to play tag and hide-and-seek, so let’s find various ways to play with innovative ideas. Whether it’s the building or the adventure, it’s more fun if you play with your friends!
Happy cooking with up to 4 players to compete or co-op!
The complete edition that includes the main story of Overcooked and Overcooked 2 and all the additional content released up to date. Join with other 60 chefs to serve delicious food that will satisfy hungry diners. Enjoy co-op cooking action with your friends in local multiplayer and online multiplayer that support up to 4 players. Aim for a high score together during “cooperative play” or compete against rival chefs during “competitive play” in the 29 stages that the Arcade Mode has to offer! An “assist mode” has also been added that allows beginner chefs to enjoy themselves with a peace of mind.
DualSense Wireless Controller 〜Choose your color and play together!〜
The haptic feedback and trigger effect (*1) of the controller react with variable intensity to provide a deeply immersive gameplay experience unlike anything else, allowing you to experience more in-game actions with your own hands (*2). This controller with characteristic design is equipped with a built-in microphone and create button. *1 You can experience this feature in a game that supports it. *2 In comparison to DUALSHOCK®4 wireless controller.
DualSense Wireless Controller Available now SGD 99.9 MYR 349 IDR 1,269,000 THB 2,390 PHP 3,990 VND 1,999,000
DualSense Wireless Controller Midnight Black Available now SGD 99.9 MYR 349 IDR 1,269,000 THB 2,390 PHP 3,990 VND 1,999,000
DualSense Wireless Controller Cosmic Red Available now SGD 107 MYR 369 IDR 1,359,000 THB 2,590 PHP 4,290 VND 2,099,000
After almost three years in development, we’re thrilled to announce that Heavenly Bodies will be launching on PlayStation 5 and PlayStation 4 on December 7, 2021. We’ve been working hard to make this game everything we’d imagined, and we can’t wait to share it with you. Our new gameplay trailer below hints at some of the varied, alluring and often ridiculous scenarios you’ll find yourselves in, whether playing solo or with a space pal via local co-op.
The art of Heavenly Bodies
Previously, we’ve written about how the game feels to play and what you’ll be doing out there in space. To celebrate the game being so close to release, we thought we’d dive into the reference that inspired us and how Heavenly Bodies came to look the way it does.
Visual direction
The game’s visual style is influenced by mid-century technical illustrations, archival imagery of early space flight exploration and cutaway drawings that allow the viewer to see detailed structures. Our goal has been to create something that appears more like an artist’s interpretation of space rather than striving for realism. The work of Soviet architect and designer Galina Balashova and NASA collaborator illustrator Russ Arasmith has been vital in informing our visual language.
Image credit: Artwork by Russ Arasmith, Date Unknown. NASA
Capturing illustrative qualities in a real-time context
To reproduce this bold, graphical and analogue aesthetic, we first analysed what it was that we needed to effectively reproduce in an interactive, real-time context. The key features we wanted to include were:
● high contrast between highlights, mid-tones and shadows with little blending in between;
● the ability to replicate illustrative techniques such as hatching and stippling;
● grain that feels relative to the scale of the objects in the scene;
● ability to control the roughness of an object;
● texture support for hand painted details.
The results of our initial experiments are below, and we felt they were an early step in the right direction.
Once we’d encapsulated these properties in real-time 3d on smaller objects, we were keen to apply them to larger, playable environments.
Our main considerations in translating this style across to Heavenly Bodies were:
● prioritising the playable space and interactive objects over unnecessary detail or clutter;
● using colour to highlight essential items and different interaction types;
● preferencing analogue technology and large forms that communicate their operation.
Here’s a look at the scenario ‘Data’ in the game, where you can see all of these elements coming together.
Communications Terminal and Operations Manual concepts
The information required to complete the task at hand is delivered from Mission Control via the Communications Terminal in every level. This information arrives as a paper printout which is then added to the Operations Manual carried by the player.
The Operations Manual is informed by NASA handbooks and checklists issued to astronauts for quick reference in stressful situations, of which there are plenty in the game. Preferencing analogue technology over digital, modern and sci-fi is an underlying direction for the game. Below are some early concepts for the clunky Communications Terminal, followed by an example of the materials they dispense in the level ‘Energy’.
Memorabilia reference
Throughout the game we’ve hidden a bunch of special collectable items for players to find and send back to Mission Control to be placed proudly on display. These collectables are our nod to significant achievements in space history, such as Sputnik, the first satellite put into orbit, and the Voyager Golden Record that blasted through the cosmos containing the sounds of our universe, and more, which we’ll leave for you to discover.
The artwork for the PlayStation trophies are our way of acknowledging the efforts of our brave cosmonauts, commemorating their efforts in the form of a physical artefact for players to collect and reflect on—creating their own history of memorable events. Vintage space memorabilia, including stamps, matchboxes, pins and badges, were integral sources of reference, so making our own set of assets felt like a great way to pay tribute to a past era of space exploration.
Our love of historical space illustration extends to every corner of Heavenly Bodies, and we’ve aimed to capture the magic of mid-century graphic illustration wherever possible. For us, this era embodies the early romanticism and optimism of space travel. While loosely set in the late 60s, early 70s, we’ve adapted events and technologies from later decades to create the kinds of scenarios we want players to experience, and we hope you enjoy it.See you in orbit! Heavenly Bodies releases for PS4 and PS5 on December 7, 2021 – you can wishlist the game here.
Düsseldorf, 17. November 2021 – Heute startet der Ubisoft Store Black Friday Sale. Bis zum 29. November, 11 Uhr können bekannte und beliebte Ubisoft-Games mit einem Rabatt von bis zu 75 % erworben werden. Neben Allzeit-Klassiker sind auch Neuerscheinungen wie der Blockbuster Far Cry 6 im Preis reduziert, für das aktuell der erste DLC Vaas: Wahnsinn erschienen ist. Mit dem Code „BF20“ können zudem alle, die während des Black Friday Sale im Ubisoft Store einkaufen, zusätzliche 20 % Rabatt auf ihren Warenkorb erhalten*. Die ideale Gelegenheit also, noch vor Weihnachten die eigene Spielebibliothek zu komplettieren. Zudem bietet der Ubisoft Store bis zum 25. November Tom Clancy’s Splinter Cell Chaos Theory als Gratis-Download für PC an. Ein Besuch lohnt sich also.
Die Highlights
In Far Cry 6 wird um die Freiheit der tropisch-paradiesischen Insel Yara gekämpft, die von Diktator Antón Castillo und seinem jugendlichen Sohn Diego unterdrückt wird. Das Spiel ist erstmals im Ubisoft Store im Preis reduziert und Spieler:innen können sich der Guerilla-Bewegung nun für 39.83 €** auf PC anschließen.
Das brandneue Extremsportspiel Riders Republic bietet Sportbegeisterten einen riesigen Open-World-Spielplatz, auf dem sich in fünf verschiedenen Disziplinen ausgetobt werden kann. Wer sich mit zig anderen Spielenden in waghalsige Massenrennen stürzen möchte, kann sich ein Ticket mit der Standard Edition für PC bereits für 35,99 €** und für PlayStation® 5 für 41,99 €** lösen
Fans des E-Sports und kompetitiven Shooter-Gameplays können nun bei Tom Clancy’s RainbowSix Siege® mit einem Rundumsorglos-Paket einsteigen. Die Rainbow Six Siege Deluxe Y6 Edition ist für PC während des Black Friday Sale für 7,92€ ** zu haben. Hier treten Teams in 5v5-PvP-Gefechten gegeneinander an und stellen ihre Skills unter Beweis.
Wer es lieber ruhiger mag, der darf sich über den Rabatt bei der Anno-Reihe freuen. Die Anno 1800™ – Investorausgabe, die das Hauptspiel und alle Erweiterungen enthält, ist um 50 % im Preis gesenkt und somit ideal für Einsteiger, die nichts verpassen wollen. Für Personen, die lieber entdecken als bauen gibt es Assassin’s Creed Valhalla in der Standard Edition, die ebenfalls um 50 % rabattiert ist und somit nur 24 €** kostet.
Zusätzlich 20 % auf deinen Warenkorb mit dem Code „BF20“ Während dem Black Friday kannst du mit dem Code „BF20“ zusätzlich 20 % auf deinen Warenkorb sparen. Das Angebot gilt nicht für Vorbestellungen, virtuelle Währungspakete, Merchandise sowie Ubisoft+ und kann nicht mit dem Treueprogramm kombiniert werden.
*Das Angebot gilt nicht für Vorbestellungen, virtuelle Währungspakete, Merchandise sowie Ubisoft+ und kann nicht mit dem Treueprogramm kombiniert werden.
**Der Preis beinhaltet die Rabattierung mit dem Code „BF20“ oder dem Treueprogramm des Ubisoft Store.
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