Kategorie: Console

  • The Drop: New PlayStation Games for 10/2/2018

    The Drop: New PlayStation Games for 10/2/2018

    Reading Time: 4 minutes

    In Astro Bot Rescue Mission, you control the captain of a ship trying to rescue its lost crew, who have been scattered across five planets.

    Created exclusively for PS VR, the adventure spans 26 levels that take the platforming genre to new heights with 360-degree VR gameplay, precise controls, and a breathtaking level of scale and immersion.

    For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop!

    The Drop Logo

    Assassin’s Creed Odyssey

    PS4 — Digital, Retail (Out 10/5)

    Assassins Creed Odyssey

    Write your own epic odyssey and become a legendary Spartan hero. Forge your destiny in a world on the brink of tearing itself apart. Influence how history unfolds in an ever-changing world shaped by your choices.

    Astro Bot Rescue Mission

    PS VR — Digital, Retail

    Astro Bot Rescue Mission

    Astro Bot Rescue Mission is a brand-new platformer, developed exclusively for use with PS VR. Take control of Astro the captain Bot and go on an epic VR rescue mission to save your fellow Bots who are dispersed all over space.

    Fist of the North Star: Lost Paradise

    PS4 — Digital, Retail

    Fist of the North Star: Lost Paradise

    Fist of the North Star: Lost Paradise is an all-new chapter in the Hokuto Shinken saga! As master of the Hokuto Shinken martial arts style, Kenshiro will demolish enemies from the inside out with dozens of brutal and iconic techniques.

    Freaky Awesome

    PS4 — Digital (Out 10/4)

    Freaky Awesome

    Freaky Awesome is a highly dynamic roguelike where you’ll gain mutations by contact with the remains of your enemies. Play solo or co-op with your friends!

    Mega Man 11

    PS4 — Digital, Retail

    Mega Man 11

    The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh look. The stunning new visual style combines hand-drawn environments with detailed, 3D character models.

    The Midnight Sanctuary

    PS4 — Digital (Out 10/4)

    The Midnight Sanctuary

    A haunting story wrought by mystical visuals and talented voice artists. The Midnight Sanctuary is a full voice, full animation occult horror visual novel about the mystery of a so-called Saint who descends upon an isolated village.

    Party Crashers

    PS4 — Digital (Out 10/4)

    Party Crashers

    Fast-paced battle-racing with a retro-future aesthetic for 1–4 players. With over 50 included game modes and almost endless customization, Party Crashers is amazingly fun out-of-the-box, and then lets you create your own fun.

    Pato Box

    PS Vita — Digital

    Pato Box

    Pato Box is an adventure/fighting game inspired by the “Punch-Out!!” series. It’s a surreal boxing quest with a duck!

    Racket Fury: Table Tennis VR

    PS VR — Digital

    Racket Fury: Table Tennis VR

    Step into the most realistic and intense Table Tennis experience! Feel the difference with extremely accurate physics, developed in cooperation with the professional TT Players.

    Valthirian Arc: Hero School Story

    PS4 — Digital, Retail

    Valthirian Arc: Hero School Story

    Have you ever wondered where all the powerful knights and wizards come from? No one is born a hero. It is your job, as principal of Valthiria Academy, to train the most promising students to become heroes of legend!

    WWE 2K19 Digital Deluxe

    PS4 — Digital, Retail (Out 10/5)

    WWE 2K19

    WWE 2K19 is the latest entry to the flagship WWE video game franchise, showcasing a massive roster of popular WWE Superstars, Legends and Hall of Famers. Experience authentic WWE gameplay, creation options, and more!

    The information above is subject to change without notice.

    PlayStation Music Logo

    PlayStation Video Logo

    PlayStation Vue Logo

    The information above is subject to change without notice.

    Website: LINK

  • How Bless Unleashed is Different from Bless Online

    How Bless Unleashed is Different from Bless Online

    Reading Time: 2 minutes

    We recently debuted Bless Unleashed at PAX West, where we showed off the game for the first time to the public. It was so exciting to see first impressions of our upcoming free-to-play MMORPG! While we were at PAX, we noticed some confusion between Bless Unleashed and an existing game Bless Online. We’re here to explain what’s different!

    To learn more, check out this video from PAX West of Jason Park, Head of Development at Round 8 Studio. Round 8’s goal was to make a fantastic console MMO built in the same universe as Bless Online. To do this, they took some key elements but completely re-worked the game systems from the ground up.

    [youtube https://www.youtube.com/watch?v=66VVvPF3aqA]

    One of the most significant differences is that the core gameplay is entirely new. Bless Unleashed uses a dynamic skill combo system with blocking and dodging mechanics. When you’re in combat, it plays out like an action game where you must be aware of your positioning and react accordingly. It’s both engaging and fun. Bless Online uses a traditional MMORPG hot bar combat system with built-in combos and tab-targeting.

    Our game exists in the same universe as Bless Online and uses some of the base art assets, but we’ve incorporated a ton of changes so that it feels totally brand-new.

    Bless Unleashed ScreenshotBless Unleashed Screenshot

    But wait, there’s more! Bless Unleashed features visually stunning graphics since it’s built using Unreal Engine 4 and supports 4K HDR displays. This is fully taken advantage of by the powerful Xbox One X. Bless Online was built on Unreal Engine 3.

    We are so excited that Bless Unleashed will release next year first on Xbox One. Become an Xbox Insider for a chance to play in the upcoming betas. And, stay up-to-date on the latest Bless Unleashed news here!

    See the rest of the story on Xbox Wire

    Related:
    This Week on Xbox: September 28, 2018
    Pre-order Farming Simulator 19 Today, Coming to Xbox One November 20
    Hit ‘em Hard and Fast with the Assault and Support Classes of Battlefield V

    Website: LINK

  • Level Up With Fresh, New Games in Extensions

    Level Up With Fresh, New Games in Extensions

    Reading Time: 2 minutes

    One thing is for certain, the Twitch community loves games. Nothing speaks to that magnetic appeal more than our Games in Extensions category. It showcases dozens of Extensions that creators can choose to provide their viewers with a playable experience while they watch — or more importantly while creators are AFK.

    This month, we’re highlighting some games that are sure to keep Twitch viewers engaged and entertained. Here are a few Extensions included in the Fresh New Games featured category.

    Hex FRVR

    This casual puzzler has players placing hexagonal shapes on a hexagon grid to earn points. With no time limits, this engaging game will keep people playing long after a stream ends! Create and destroy full lines on the screen in any of the primary three directions by dragging and dropping blocks to the screen and get combo bonuses by destroying multiple lines at the same time.

    Hungry Piggies

    Stack adorable pigs on top of each other and watch your score climb along with them. If it all falls down, players can use Bits to pick up where they left off, or start a new game.

    Twisty Arrow

    A tap-action physics puzzle game where you shoot at moving targets. With over 100 levels, viewers keep coming back to beat their best scores.

    We hope you are inspired by these examples and start making your own Extensions today!

    Website: LINK

  • This Week on Xbox: September 28, 2018

    This Week on Xbox: September 28, 2018

    Reading Time: 7 minutes

    We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!

    Sea of Thieves Forsaken Shores Free Update Available Now
    At gamescom 2018, we gave a first glimpse at Forsaken Shores, our latest free content update coming to Sea of Thieves. As part of our ongoing commitment to deliver new Sea of Thieves content throughout the year and beyond, Forsaken Shores offers our biggest update yet at no charge for those who own the game… Read more

    Announcing X018, A Global Celebration of All Things Xbox
    On today’s Inside Xbox episode, Phil Spencer announced X018, a global celebration of all things Xbox filled with news, first looks, and surprises. Hosted on Saturday, Nov. 10 at the fourth-annual Xbox FanFest: Mexico City, more than 10,000 fans will join us on site – but you don’t have to travel to Mexico to be part of X018… Read more

    Forza Horizon 4 Key Art HorizontalForza Horizon 4 Key Art Horizontal

    Play Forza Horizon 4 Four Days Early with the Ultimate Edition Release Today
    Early Access for Forza Horizon 4 is here! If you ordered the Forza Horizon 4 Ultimate Edition, then you can start exploring beautiful, historic Britain today. Early access is available on both Xbox One and Windows 10 PC versions and gives you full access to the game, as well as other goodies that can only be found in the Ultimate Edition of Forza Horizon 4… Read more

    Get Started in FUT Today – FIFA 19 Now Available on Xbox One
    FIFA 19 delivers a champion-caliber experience on and off the pitch on Xbox One. Led by the prestigious UEFA Champions League, FIFA 19 offers enhanced gameplay features that allow you to control the pitch in every moment, and provides new and unrivaled ways to play, including a dramatic finale to the story of Alex Hunter… Read more

    Battlefield V Combat Roles Hero ImageBattlefield V Combat Roles Hero Image

    Hit ‘em Hard and Fast with the Assault and Support Classes of Battlefield V
    If you’ve ever geared up and hit the front lines in a previous Battlefield game, you’re probably familiar with the four iconic Classes available in the series. Recon, Support, Assault, and Medic are back in Battlefield V, each with their own weapons and gadgets plus a new set of traits to add even more depth… Read more

    Pre-order Farming Simulator 19 Today, Coming to Xbox One November 20
    Hi everyone! I’m here to today to give you more information about the return of Farming Simulator for Xbox One. Farming Simulator 19 invites you to become a modern farmer and develop your very own farm on two huge American and European environments. Both are filled with exciting new farming activities… Read more

    Fortnite Battle Royale Season 6 Hero ImageFortnite Battle Royale Season 6 Hero Image

    Darkness Rises in Fortnite Season 6 on Xbox One
    Fortnite Season 6 is here and it’s full of frights and delights. Dive in to Fortnite Battle Royale, the completely free 100-player PvP mode in Fortnite. One giant map. A battle bus. Fortnite building skills and destructible environments combined with intense PvP combat. The last one standing wins… Read more

    Introducing the Xbox One S Fortnite Bundle
    If you’re looking to squad up with your friends in Fortnite, listen up! This Xbox One S Fortnite bundle comes packed with in-game content you can find first on Xbox One. Even more: enjoy a fun and inclusive experience by engaging in cross-network play with your friends on PC, Mac, Nintendo Switch, iOS, and Android… Read more

    Fallout 76 Hero ImageFallout 76 Hero Image

    Our Future Begins… Together in the Fallout 76 B.E.T.A on Xbox One 
    Fallout 76 officially releases November 14 on Xbox One, but your first chance to experience the game can begin much earlier than that. We’re excited to announce that our B.E.T.A. (Break-It Early Test Application) will arrive first on Xbox One on Tuesday, October 23. During the B.E.T.A. one of our primary goals… Read more

    Gears Pro Circuit Season 2 Heads West to San Diego
    Gears Pro Circuit Season 2 makes its first appearance on the West Coast this week with the Gears Pro Circuit San Diego Open, taking place from September 28th-30th at the Town and Country Resort and Convention Center. The top Gears teams from around the world will all be in attendance as they battle it out… Read more

    Inside Xbox Hero imageInside Xbox Hero image

    Inside Xbox September Episode News Recap
    Today, at a special episode of Inside Xbox broadcast directly from Great Britain at the Goodwood House, we gave fans a closer look at the highly anticipated Xbox One racing game Forza Horizon 4, talked to the creative talent behind Fortnite Battle Royale, revealed new titles coming soon to Xbox Game Pass… Read more

    Celebrate MINECON Earth at a Microsoft Store Party!
    MINECON Earth, Minecraft’s worldwide celebration livestream of all things Minecraft is just around the corner! It’s happening this Saturday, Sept. 29 from 9:00 a.m. to 10:30 a.m. PDT and we’re inviting the Minecraft community to join us at Microsoft Stores across the U.S., Puerto Rico and Canada… Read more

    Games with Gold October 2018 Hero ImageGames with Gold October 2018 Hero Image

    New Games with Gold for October 2018
    Welcome to a new Games with Gold reveal for Xbox One and Xbox 360! In October on Xbox One, battle it out in the kitchen in Overcooked!, then defeat the forces of evil in Victor Vran. On Xbox 360 and Xbox One via Backward Compatibility, create movie magic in Stuntman: Ignition, and take out your targets… Read more

    Hollow Knight: Voidheart Edition Available Now on Xbox One
    Hey gang, Team Cherry here! We’re a small development team based in Adelaide, Australia, and we’re hugely excited to announce that our game Hollow Knight: Voidheart Edition has arrived on Xbox One! To celebrate, we’re offering an early-bird 20% discount from now until October 2. Now is the perfect time to jump… Read more

    Xbox Game Pass October 2018 Hero ImageXbox Game Pass October 2018 Hero Image

    Xbox Game Pass: Forza Horizon 4, Wolfenstein: The New Order, Metro 2033 Redux, and More in October
    Stock up on supplies and get comfortable on that couch as October’s Xbox Game Pass update is going to keep you and your thumbs busy! Starting October 1, Wolfenstein: The New Order, Metro 2033 Redux, Westerado: Double Barreled, Lego Indiana Jones, Shantae: Half-Genie Hero, and Split/Second join the growing Xbox Game Pass catalog… Read more

    Warface Early Access Available Now on Xbox One
    Soldiers! Be the first to join the ranks of Warface and dive into a range of PvP modes and PvE missions including Xbox One-exclusive content. To participate in the Early Access you need to purchase one of the packs. Five types of Early Access packs are offered. Four of them are centered around the needs of separate game classes… Read more

    Mouse and Keyboard Hero ImageMouse and Keyboard Hero Image

    Mouse and Keyboard Support for Xbox One Developers
    At Xbox, we’re committed to bringing gamers more choice in what they play, who they play with and how they play. We’re also equally committed to providing developers with the best platform to create and deliver the best gaming experience on Xbox. Today we’re announcing a new way to play games on Xbox… Read more

    Xbox Invitational: Lil Yachty and Marcus Jordan Throw Down in NBA 2K19 Charity Match
    As part of the Xbox Invitational – where two guests go head to head on a game to win Xbox consoles for their charity of choice – artist Lil Yachty and Michael Jordan’s son Marcus Jordan battled it out in an epic NBA 2K19 showdown with 30 Xbox One X consoles on the line. With Marcus Jordan playing as the Chicago Bulls and Yachty playing as the Los Angeles Lakers… Read more

    See the rest of the story on Xbox Wire

    Related:
    How Bless Unleashed is Different from Bless Online
    Pre-order Farming Simulator 19 Today, Coming to Xbox One November 20
    Hit ‘em Hard and Fast with the Assault and Support Classes of Battlefield V

    Website: LINK

  • Choose Your Fate in Assassin’s Creed Odyssey

    Choose Your Fate in Assassin’s Creed Odyssey

    Reading Time: 4 minutes

    Assassin’s Creed games, at their core, are built around engaging stealth combat, intriguing time-hopping lore, and breathtaking historical settings. Assassin’s Creed Odyssey, the series’ latest installment, expands upon this legacy, then injects it with an RPG cocktail of broad player choice, customizable combat systems, and a gorgeous open world. After more than a decade donning the hood, Ubisoft can still make the Assassin’s experience feel new.

    This expanded experience presents itself immediately when selecting your assassin’s gender at the beginning of Odyssey. This isn’t the first Assassin’s Creed title to feature a female assassin, but it is the first where that assassin’s identity is entirely up to the player. Where other titles locked players into set character molds like fiery instigator, pragmatic sneak, or noble sentry, Odyssey’s new dialogue and combat systems allow players to shape Kassandra or Alexios’ personality, temperament and fighting style. I decided to play as Kassandra, but regardless of who you choose, the way the game plays out depends on you.

    Dialogue opens up a lot of this choice, from minor quests up to game-altering cutscenes. Does your assassin speak with god-fearing determination? Sly sarcasm? Frustrated bite? Your responses affect the characters around you and can change the outcomes of quests. In one pivotal plot point, your dialogue choice even determines whether you assassinate a powerful general, or show him mercy. Some results are immediate, while others can marinate, culminating in a payoff hours later. This raises the dramatic stakes of your assassin’s journey, both fleshing out the character beyond a single archetype and noticeably shifting the game’s environment based on your choices.

    My Kassandra was a brash warrior, ripping shields from guards and kicking enemies off of hilltops. To my surprise, this sometimes worked against me. In one quest where I needed to steal an item, I chose to attack the guards and clear the area before searching for the item in question. When I returned to the quest-giver, their estate had been attacked due to my actions. If I had taken a stealthier approach, the outcome may have been different. Knowing that actions have real consequences that ripple through the world makes every choice an exciting gamble.

    Odyssey adopts a varied weapon system similar to the one introduced in Assassin’s Creed Origins. Gone is the iconic hidden blade; players now dual wield the broken Spear of Leonidas as the main weapon alongside a second weapon of your choice. The skill tree takes this one step further, allowing players to assign powerful specialized abilities to the D-pad from three skill sets: Hunter, Warrior, or Assassin. Players can switch out skills or weapons throughout the game, and I agonized over which ones to keep in my rotation since they can often turn the tide of battle.

    Characters’ agency expands to an even grander scale once you start to explore the massive map in Odyssey — easily larger than Origins map. The newly introduced Exploration Mode, enabled at the beginning of the game, encourages adventurous exploration by not immediately providing quest markers. Dialogue provides clues that players can chase and compare to their map, eventually leading to new locations and quests. I’m an open world explorer by nature, often choosing to get lost seeking out new locations and hidden secrets rather than following a game’s main storyline, so the introduction of this mode set my brain cells alight. Of course, players can set their game to Guided Mode for more traditional marker settings.

    The map also displays which regions are controlled by Athenians or Spartans. With Odyssey set during the Peloponnesian War, a conflict between these two city states, your assassin can lend a hand to either side. If a region is controlled by an opposing faction, players can take steps to weaken the enemy: burn vital war supplies, loot funds, attack commanding officers, and finally assassinate the region’s leader. Weakening a region eventually triggers a Conquest Battle, a massive skirmish between hundreds of soldiers with your assassin at the center. I found my special abilities choices to be extremely useful here, bouncing from enemy to enemy and unleashing these attacks at lightning speed. The battles are an exhilarating new addition to the series, making you an active participant in the conflict that would shape Greece for centuries to come.

    Odyssey sees the return of some fan favorite gameplay elements (Naval combat! Bounties! Present day plot!) and boasts a compelling, at times deeply moving storyline that had me audibly gasp at one point. Ultimately, it’s the breadth of player choice that colored my playthrough the most. My favorite moments across the Assassin’s series have been when the personality of the protagonist gets a chance to shine, and Odyssey ensures that Kassandra is a character I will never forget. I plan to leave no stone unturned when Assassin’s Creed Odyssey comes to PS4 on October 5.

    Website: LINK

  • PlayStation Blogcast 308: Wooooo!

    PlayStation Blogcast 308: Wooooo!

    Reading Time: 2 minutes


    Email us at blogcast@sony.com!

    Subscribe via iTunes, Spotify, Google or RSS, or download here


    This week we’re joined by Worldwide Studios Chairman Shawn Layden, who stops by to give us an update on the future of PlayStation Experience and discuss this week’s big Fortnite cross-platform play announcement.

    Stuff We Talked About

    • PlayStation Experience
    • Fortnite cross-platform play
    • Ric Flair
    • Assassin’s Creed Odyssey
    • Astro Bot Rescue Mission
    • Fist of the North Star
    • Sand

    The Cast

    Official PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Justin MassongillOfficial PlayStation Blogcast: Kristen Titus

    Sid Shuman – Director of Social Media, SIEA
    Justin Massongill – Social Media Manager, SIEA
    Kristen Titus – Social Media Specialist, SIEA


    Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    Website: LINK

  • Pre-order Farming Simulator 19 Today, Coming to Xbox One November 20

    Pre-order Farming Simulator 19 Today, Coming to Xbox One November 20

    Reading Time: < 1 minute

    Hi everyone!

    I’m here to today to give you more information about the return of Farming Simulator for Xbox One. Farming Simulator 19 invites you to become a modern farmer and develop your very own farm on two huge American and European environments. Both are filled with exciting new farming activities, crops to harvest, and animals to tend to, including ridable horses!

    Farming Simulator 19 promises to be the most complete farming experience ever as the game brings over 300 authentic vehicles and machines from all the leading brands, now including John Deere as well as Case IH, New Holland, Challenger, Fendt, Massey Ferguson, Valtra, Krone, Deutz-Fahr, and many more. Our multiplayer system also lets you grow your farm online with other players, and to download community-created mods for an ever-expanding Farming Simulator experience.

    This and so much more is coming to Farming Simulator 19, making it the biggest and best Farming Simulator experience ever! Pre-order today on Xbox One.

    See the rest of the story on Xbox Wire

    Related:
    Hit ‘em Hard and Fast with the Assault and Support Classes of Battlefield V
    Play Forza Horizon 4 Four Days Early with the Ultimate Edition Release Today
    Darkness Rises in Fortnite Season 6 on Xbox One

    Website: LINK

  • Get Started in FUT Today – FIFA 19 Now Available on Xbox One

    Get Started in FUT Today – FIFA 19 Now Available on Xbox One

    Reading Time: 3 minutes

    FIFA 19 delivers a champion-caliber experience on and off the pitch on Xbox One. Led by the prestigious UEFA Champions League, FIFA 19 offers enhanced gameplay features that allow you to control the pitch in every moment, and provides new and unrivaled ways to play, including a dramatic finale to the story of Alex Hunter in The Journey: Champions, a new mode in the ever-popular FIFA Ultimate Team, and more

    EA Sports FIFA 19 introduces a host of innovative gameplay changes so that every tactical decision and technical touch has a huge impact on matches. The main gameplay features coming to FIFA 19 are the Active Touch System, Dynamic Tactics, Timed Finishing, and 50/50 Battles. Each affects the game in nuanced and unique ways that, when mastered, can make your FIFA experience richer and closer to the real sport than ever before.

    Kick Off Mode Improved

    Another one of the big features this year is that Kick Off is getting a makeover. The new Kick Off experience in FIFA 19 opens local multiplayer for everybody, providing a wealth of customizable options for every match, as well as a system for tracking your stats and record against friends on any console.

    The Journey Comes to an End

    Alex makes a dream move to Real Madrid ahead of The Journey: Champions (FIFA 19), where he will get to compete in the biggest club competition in world football: the UEFA Champions League. In this third and final chapter of Alex’s story, we get to see him achieve one of his most important goals alongside two more main characters that we’ve met throughout the story.

    FIFA 19 Ones to WatchFIFA 19 Ones to Watch

    FIFA Ultimate Team

    FIFA Ultimate Team (FUT) is all about building your dream FIFA squad with players from world football and competing with them in the single-player Squad Battles, new online mode Division Rivals, and more. FUT player items are found in FUT packs or on the Transfer Market, where you can bid for and purchase them with an in-game currency called FUT Coins.

    Ones to Watch

    It was a big Summer throughout world football as superstars like Cristiano Ronaldo and Gonzalo Higuain made headlines after their sensational transfers. The 23 most prominent of those players have been selected for FUT 19 Ones to Watch, a special Ones to Watch (OTW) event coming to FIFA 19 Ultimate Team.

    OTW items have dynamic ratings that will increase based on the players’ real-world performances throughout the season for their new club. When a player is selected for a special FUT event (such as Team of the Week), their OTW item will get an automatic ratings upgrade that will be reflected on the item itself. Keep an eye out for OTW player items in some FUT packs for a limited time.

    Pick up FIFA 19 today and head out on the virtual pitch to experience the best of video game soccer on Xbox One.

    See the rest of the story on Xbox Wire

    Related:
    Next Week on Xbox: New Games for September 25 – 28
    Try FIFA 19 Early on Xbox One with EA Access  
    Alex Hunter Competes on the Biggest Stage in FIFA 19

    Website: LINK

  • New Preview Alpha Ring 1810 Update – 9/28/18

    New Preview Alpha Ring 1810 Update – 9/28/18

    Reading Time: 2 minutes

    Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Alpha Ring will begin receiving the latest 1810 Xbox One system update (180925-1920). Read on for more about the fixes and known issues in the latest 1810 system update.

    Fixes:

     

    Audio – Blu-Ray Playback

    • Fixes to resolve BluRay playback errors out in pass-through mode when playing discs with trailers that have different audio formats.  The user is no longer forced to restart the application and try again.

     Matchmaking

    • Fixes to the stability of matchmaking when a user attempts to join a session from a console.

     System

    • Fixes to the performance of the Virtual keyboard
    • System Memory and Performance fixes in this build.
    • Localization fixes in this build.

    Virtual Keyboard

    • Fixes to the performance of the Virtual keyboard
    • We have fixed the issue with special characters and emjoi’s when using the Virtual Keyboard.

     

    Known Issues:

     

    Avatars

    • It can take up to 10 seconds to view an Avatar on the profile screen after creating a new Avatar.

    My Games & Apps

    • We are aware that some users are experiencing crashing of a game or the Youtube app when you are either launching or resuming the Youtube app.
    • If you are in the Youtube app and then Resume to a Game the app/game and console may hang or crash.
    • We are aware that some users are experiencing challenges navigating the Ready to Install Filter options in My Games and Apps.  Some users are unable to select the filter options at all and we are investigating.

    Power

    • We are tracking an issue in which the console is fully powering off when it is placed into Instant On mode.

    Profile Color

    • Sometimes users may encounter the incorrect Profile color when powering on the console.

     

     

    See the rest of the story on Xbox Wire

    Related:
    New Preview Alpha Skip Ahead 19H1 Build – 9/27/18
    New Preview Beta and Delta (subset) 1810 Update – 9/27/18
    New Preview Alpha Ring 1810 Update – 9/26/18

    Website: LINK

  • Verbessere dein Team in FIFA 19 FUT mit Stars im Blickpunkt

    Verbessere dein Team in FIFA 19 FUT mit Stars im Blickpunkt

    Reading Time: 2 minutes

    FIFA 19 ist jetzt weltweit verfügbar für PS4 und ihr könnt euch endlich das Team eurer Träume in FIFA Ultimate Team zusammenstellen. FUT 19 startet mit dem heiß ersehnten Event zu Stars im Blickpunkt, welches einige der wichtigsten Spieler der Transferperiode mit speziellen FUT-Objekten versieht.

    FUT wurde dieses Jahr um eine Vielzahl von exzellenten Features bereichert, darunter der Onlinemodus Division Rivals und reguläre Inhalte zur UEFA Champions League. Es ist nie zu früh, euer Team für die kommende Saison fit zu machen, damit ihr bereit für den Wettkampf sowohl in den neuen als auch in den existierenden Modi seid. Und genau da kommt Stars im Blickpunkt ins Spiel.

    FIFA 19

    Der Weltfußball erlebte diesen Sommer einige Überraschungen mit Spielern wie Cristiano Ronaldo und Radja Nainggolan, die für die Saison 2017-18 zu neuen Clubs gewechselt sind. 23 der prominentesten und vielversprechendsten Sommertransfers wurden für Stars im Blickpunkt ausgewählt.

    Die dynamischen Werte der Stars im Blickpunkt erhöhen sich im Laufe der Saison basierend auf den Leistungen der Spieler im wahren Leben. Wenn ein Spieler für ein spezielles FUT-Event ausgewählt wird (wie zum Beispiel Team der Woche), erhält sein Objekt in Stars im Blickpunkt ein automatisches Werte-Upgrade.

    Sichere dir Stars im Blickpunkt in FUT-Packs und sieh dir andere Inhalte zu Stars im Blickpunkt an, wie die zeitlich limitierten Squad Building Challenges.

    Website: LINK

  • Hit ‘em Hard and Fast with the Assault and Support Classes of Battlefield V

    Hit ‘em Hard and Fast with the Assault and Support Classes of Battlefield V

    Reading Time: 5 minutes

    If you’ve ever geared up and hit the front lines in a previous Battlefield game, you’re probably familiar with the four iconic Classes available in the series. Recon, Support, Assault, and Medic are back in Battlefield V, each with their own weapons and gadgets plus a new set of traits to add even more depth to the Classes, Combat Roles. Let’s start by digging a little deeper into the Assault and Support Classes, what they bring to your squad, their strengths, and weaknesses on the battlefield, and how the Combat Roles add more flexibility in battle.

    Battlefield V Assault ClassBattlefield V Assault Class

    Assault Class Overview

    Want to be right down in the thick of every firefight? Assault may be the perfect choice for you. This Class offers a balance of offense and defense and is deadly in close or medium-range battles. It’s the ideal choice to take out an infantry assault or enemy vehicle but beware sniper fire by staying as close to cover as possible.

    Assault Arsenal

    Rifles are this Class’ bread and butter, but Assault also really loves things that go boom. Here are the weapons and gadgets available to this Class.

    Primary Weapons

    • Assault Rifles
    • Semi-automatic Rifles

    Starter Gadgets

    • Rifle Grenade Launcher
    • Sticky Dynamite

    Battlefield V Assault ClassBattlefield V Assault Class

    Assault Combat Roles

    You’ll get to choose from two Combat Roles for this Class. One comes equipped at launch as a default and the other you’ll need to unlock during your Battlefield V career, with more available later. The key is to choose the Combat Role and associated loadout that best suits your playstyle, and you can always switch them when you need to.

    Light Infantry

    This default Combat Role is perfect for players with a tendency to run towards gunfire rather than away from it. When you’re in the thick of battle, two things will keep you alive long enough to help your squad win the day – health and ammo. And those are precisely what this Combat Role will supply you with.

    Traits

    • Scavenger: Roll your enemies (and fallen comrades) for additional ammo.
    • Battle Hardened: Regain a higher amount of Health than other Combat Roles.

    Tank Buster

    This one you’ll have to unlock, but trust us, it’s worth it. The rumbling growl of an oncoming enemy tank may send some of your squad scrambling, but not you. With Tank Buster, you can coolly fire at these metal monstrosities and when you hit them, automatically spot them to everyone on your team. Take out a vehicle, and your squad will score extra Requisition Points, letting you call in Reinforcements like your own tanks, V-1 rockets, and more even faster.

    Traits

    • Tank Painter: Damage an enemy vehicle, and it’s automatically spotted.
    • Tank Scrapper: Get extra Requisition Points for every vehicle you destroy.

    Battlefield V Support ClassBattlefield V Support Class

    Support Class Overview

    If you like construction as much as destruction, the Support Class may be a good fit for you. They make building advanced Fortifications, and machine gun emplacements look easy. And when it comes to keeping their teammates resupplied between objectives, nobody can beat the Support Class. And the best part? They get to tote the big guns of Battlefield V like Light Machine Guns (LMG), and Medium Machine Guns (MMG).

    Support Class Arsenal

    Whether they’re laying down heavy suppressing fire with a machine gun or defending Fortifications with an anti-tank mine, Support’s main job is to keep their squad supplied with enough Ammo Pouches to stay in the fight.

    Primary Weapons

    • Light Machine Guns
    • Medium Machine Guns

    Starter Gadgets

    • Anti-tank Mine
    • Ammo Pouch

    Battlefield V Support ClassBattlefield V Support Class

    Support Combat Roles

    Again, you’ll get to choose from two Combat Roles for this Class. One is equipped at launch as a default and the other you’ll need to unlock during your Battlefield V career (with more available later). Choose the Combat Role and associated loadout that best suits your playstyle; you can always change them if you need to.

    Engineer

    If you want to lock down a location in a hurry, this base Combat Role will help you get it done by building Fortifications faster than any other Class or Combat Role. Vehicle damaged in a firefight? Guess who’s got the tools and talent to get it back into the fight.

    And when it comes to the big guns, you’ll be able to fire from the top and port guns for a longer period before they need to cool down with the Engineer Combat Role.

    Traits

    • Vehicle Fixer: Repair vehicles and build Fortifications faster than other Support Combat Roles.
    • Heavy Weapons Expert: Static and mounted vehicle weapons are your specialty, and you can fire them longer before they overheat.

    Machine Gunner

    This unlockable Combat Role is self-explanatory, it’s all about laying down enough fire to stop your enemies in their tracks and automatically spotting them to make survivors easy pickings for your teammates.

    Traits

    • Bullet Storm: Your enemy suppression ability is significantly increased.
    • Focused Fire: Once they’re fully suppressed your enemies will be automatically spotted.

    Remember, Battlefield V is still in development and all game features may be subject to change. Battlefield V is now available for pre-order on the Microsoft Store. Stay tuned to Xbox Wire for the latest news and information for all things Xbox.

    See the rest of the story on Xbox Wire

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    Website: LINK

  • The Art of the Scene: Cinematic Challenges in God of War

    The Art of the Scene: Cinematic Challenges in God of War

    Reading Time: 10 minutes

    With God of War shipped and in the hands of our fans, I find myself contemplating the moments that helped define the new visual cinematic style we utilized for God of War. Each of these moments was a mental turning point, starting with “Can this be done with the tools we have?”, which moved onto “Can we pull this off without breaking our visual language?” and, mostly, ended with “I can’t believe we pulled this off.”

    I’d like to share three of these moments, each of them defining a key cinematic milestone that paved the way moving forward.

    WARNING: Spoilers ahead!

    Mother’s Knife

    Cinematic challenge: Can we use traditional cinematic/visual storytelling when the disciplines required are cross-departmental while we don’t cut the camera?

    [youtube https://www.youtube.com/watch?v=Q-PBSz92XiQ&w=640&h=360]

    Reading the first draft of the script, this scene drew my attention. Even though it went through quite a bit of iteration in production, the crux of it always struck me as pivotal. This is the last scene we experience before our heroes start the first leg of their epic journey. Establishing core empathy fundamentals and key tension points was critical. If not, why would we care about this journey in the first place? Our writers (Matt Sophos and Rich Gaubert) did a great job setting up these fundamentals and I wanted to make sure the message was delivered subtly, but in a clear and evocative manner.

    • What’s the relationship between Kratos and his son? How do they feel about each other?
    • How do they feel about the loss of the mother?
    • How does Kratos feel about being a single father?

    I decided to use the blue, cold, harsh tones of the “outside” to represent Kratos, Kratos as a father (at least at that point in the story) and the dangerous journey they have ahead of them. We used this light in sharp, high contrast for punctuation. We then chose the soft warmth of the indoors to define the rare safety the mother provided, using that to portray the softer emotions.

    The challenge was staging the acting and camera to play against these two moods and to help define the core relationships and personalities, all without cutting the camera. Compounding these challenges were the technological limitations of creating sophisticated lighting models for real time rendered scenes. Our lighter (Greg Montgomery) did an amazing job balancing these assets.

    God of War: Art of the Scene

    Wide angle lens, emphasizing the environment, combined with the blue cold morning light. Atreus is outside, he’s in his father’s domain.

    God of War: Art of the Scene

    The door “wipes the shot,” revealing a body on the table. It’s lit in warm light, washing the interior with warm and safe mood. Atreus is still backlit cold.

    God of War: Art of the Scene

    The cold back light fades, Atreus is slowly enveloped by warm light. The lens slowly zooms, creating a sense of intimacy to partner with the lighting shift. Atreus is leaving the realm of his father and transitioning to the memories of his mother.

    God of War: Art of the Scene

    Soft warm light, tight lens, a sense of warm intimacy amidst tragedy. This is Atreus’ moment to mourn his mother. Kratos is no longer “in the picture.” Atreus is fully in his mother’s domain, where he has been all his life where he is comfortable… where he “belongs.”

    God of War: Art of the SceneGod of War: Art of the Scene

    Camera violently whips left, revealing Kratos, faceless, silhouetted in black against cold blue. The intimacy is broken. The image radiates “Pull it together boy, act like a man!”

    God of War: Art of the Scene

    Lens pulls back a little wider as Kratos takes over the scene. Just before he steps into the warm light of the candles, the camera orbits behind him, keeping him pooled in blue light. He just brought the “cold chill” into the room.

    God of War: Art of the Scene

    Atreus takes the hint; he musters up and collects himself, now washed in blue as well. He is no longer in the mother’s realm, he is now under the rule of his father. He wipes his eyes and steps off frame.

    God of War: Art of the Scene

    Atreus is no longer in the frame. Kratos is now alone. He no longer has to uphold the role of the stern father and he can now shift into the role of the mourning husband.

    God of War: Art of the Scene

    Camera orbits to give the sensation of “transition.” Kratos is wiped from cold blue to warm orange. He is still up lit, looking ominous. The emotion of the moment registers with him, but he is still the hard warrior, resisting giving in.

    God of War: Art of the Scene

    Kratos’ shell cracks, he leans into the light, the light is now soft, warm. He has entered the mother’s domain, revealing “softer” emotion for one of only three times he will do so in journey.

    God of War: Art of the Scene

    The brief moment is over. Kratos turns away from the warm light. We re-reveal Atreus, Kratos is back to being the stern father, his idea of what a relationship with a son is. They are both bathed in cold light. Back to the business at hand.

    Two more beats resonated with me as I read the script for this scene. The lighting was strongly dictated by the environment at this point, so I chose to emphasize them in my framing and staging.

    God of War: Art of the SceneGod of War: Art of the Scene

    When Atreus drops the knife, we lose Kratos in the shot. The moment becomes all about Atreus and his need and deed. When Kratos is re-introduced into the scene, it’s with a gunslinger framing. A menacing shot, full of aggressive intent. Atreus looks at Kratos, his face reflecting that same doubt of “Uh-oh…” Then Kratos breaks the tension by leaning down, pulling a bandage off his own arm and bandaging Atreus.

    We’ve seen how deeply Kratos cares about Faye, and how bottled up he is about his emotions. The funeral pyre is obviously deeply important to him. Here comes Atreus with his childish attachments, ruining everything. With this setup, my next instinct was “Kratos is going to hand him his a**!” But, Kratos surprises us and leans down to take care of Atreus’ burned hand. Whether he is trying to be fatherly, or merely making sure he can still function as a warrior, we don’t know. But that contrast struck me when reading the script and I wanted to emphasize it.

    God of War: Art of the Scene

    As Atreus comes back into frame, bow in hand, asking “what’s next?”, Kratos is out of focus. As Kratos responds, instead of shifting the focus back to him, we keep the focus on Atreus. Kratos speaks out of focus, lit by the warm light of the pyre, with a thousand-yard stare. He is not present. He is outwardly functional, giving Atreus commands, but his mind is elsewhere, mourning his dead wife. I felt it gave this moment that extra, subtle tension it needed.

    Kratos is struggling with both the emotion of losing Faye and not knowing how to be a father to Atreus. He pushes Atreus into a world he better understands (“We’re going hunting”), though he is still in deep pain over Faye’s loss. The very end of the scene gave the perfect opportunity to emphasize this conflict.


    Flying Boat Jump

    Cinematic challenge: Changing point of view (from third to first and back) in order to push a sense of hallucination, while promoting empathy.

    In this scene, Kratos is reliving a painful secret from his past: the moment he kills his father, Zeus. This display is part of Helheim’s mechanism to mentally torture its inhabitants. Kratos is hit by this vision two-fold; he is both internally struck by reliving it, and is shaken that his son is exposed to this part of his past, a part he has been struggling to hide from Atreus. On the other hand, Atreus himself is seeing his father, fully enraged and unrestrained for the first time — brutal, unbridled and violent. The challenge was how to do all the following without cutting the camera:

    • Portray the brutality of the vision
    • Portray Atreus’ reaction to seeing it
    • Portray Kratos’ two-fold reaction to the event
    • Bonus points: Portray it in a way that would evoke a sense of delirium, or being mentally off balance.

    God of War: Art of the Scene

    “Hell fog” rising from under the boat, leading Kratos’ attention away to a scene unfolding. Building up the tension, transitioning from current-day/older Kratos to a younger version of himself.

    God of War: Art of the SceneGod of War: Art of the Scene

    Kratos winds back a big punch; we use that body momentum to transition the camera to first person. We now are Kratos. Sharing in his moment of rage, reliving that moment from his past with him. This was also a good opportunity to pay homage to a very memorable moment from God of War III.

    God of War: Art of the Scene

    We use the momentum of the punches to swing the camera over and reveal Atreus; we’re back to the “real world.” Our empathy has shifted to experience this moment as a revelation to Atreus.

    God of War: Art of the SceneGod of War: Art of the Scene

    Something grabs Atreus’ attention. He runs back to Kratos, back to first person, back to us. We are again in Kratos’ head space, taking the moment in, taking in the fact his son has just seen one of the darkest moments of his past.

    God of War: Art of the SceneGod of War: Art of the Scene

    Atreus tells Kratos to snap out of it and point towards danger. We transition from first to third, experiencing Kratos’ struggle to break out of his reverie, adding to the sense of “delirium.”

    God of War: Art of the Scene

    It takes Atreus being in mortal danger for him to snap back into action.


    Ogre Intro

    Cinematic challenge: Motion capturing a high action, high physical interaction scene with characters of different scale.

    The previous two challenges were more about defining our emotional, cinematic language and how to execute it without cuts in a real-time engine. This challenge was more technical and helped define our approach to action. It helped us define which tools we’d need on set, and how far we could push real-time performance capture for characters with vastly different scales.

    Large scale enemies are a core part of God of War’s visual language. Hence we wanted to address this key challenge early on.

    [youtube https://www.youtube.com/watch?v=g7RtlvhtkMs&w=640&h=360]

    Once I’m done staging the scene on paper, we move to rehearsing the action in “real space.” This step was critical in order to test whether or not the paper breakdowns were actually achievable and also gave us a chance to see all the “players” involved internalize the choreography and pacing of the scene. It’s interesting to see how “slow and safe” we took things at first.

    God of War: Art of the Scene

    Each actor played their role in their own “scaled space,” acting against props representing the other actors in the scene. This is why internalizing the choreography beforehand was critical.

    Our roles:

    • Bruno (our Animation Director) played Kratos
    • Erica ( our Cinematic Animation Lead) played Atreus
    • Mehdi ( our In-Game Animation Lead) played the Ogre
    • Myself (Director of Photography) Staging, pacing callouts and “shooting”

    All action was in sync, actors physically responding to each other, even though they had no real world contact. A well-oiled execution, the pre-planning and rehearsals paid off in spades. Ability to shoot multi-scale, single shot action scenes in real time… check!

    As you can see in the clip, I shot this scene by looking at our on-stage monitors, using a stick to represent the camera. This test led to the realization that we needed to develop a far more sophisticated virtual camera system.

    Going over these scenes, it’s incredible to see how far we’ve come. From exploring methods and ideas on how to execute Cory Barlog’s concept of a no-cut camera, to a clear, well-oiled, sophisticated and clearly defined visual language. At the risk of sounding cliché, it really does take a village.

    Website: LINK

  • Share of the Week: Marvel’s Spider-Man – Villains

    Share of the Week: Marvel’s Spider-Man – Villains

    Reading Time: 2 minutes

    Last week, we asked you to turn your lens to the Spider-Man’s greatest foes and share your favorite moments taking on the villains of Marvel’s Spider-Man using #PS4share and #PSBlog. After sifting through your villainous entries, here are this week’s winners:


    @RPGLove4 showed off Rhino getting rowdy.


    @Raffu42 shared this moody portrait of Tombstone.


    Shocker charges up his attack in this share from @ErikBeni50.


    Martin Le begins to transform into Mister Negative in this share from @DobPS4.


    @chococriespy captured Vulture shooting high into the sky in this soaring share.


    Scorpion bears his deadly tail in this sinister share from @AreeLyBadPun.

    Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week?

    Theme: Shadow of the Tomb Raider
    Share by: 9am Pacific on Wednesday, October 3

    Next week, we head to the jungle and spotlight Lara Croft’s latest perilous adventure in Shadow of the Tomb Raider. While racing to stop a Mayan apocalypse, share your greatest shots using #PS4share and #PSBlog for a chance to be featured.

    Website: LINK

  • God of War: Die Kunst der Szene

    God of War: Die Kunst der Szene

    Reading Time: 10 minutes

    Dori Arazi:


    God of War ist fertig und wurde in die Hände unserer Fans übergeben. Nun da die Arbeit an unserem Werk vollbracht ist, muss ich häufig über die Momente nachdenken, die (zumindest mir) immens dabei geholfen haben, den neuen, visuellen, kinoartigen Stil für God of War zu definieren. Jeder dieser Momente war ein mentaler Wendepunkt für sich. Unsere Überlegungen fingen an mit der Frage: „Können wir das mit unseren vorhandenen Mitteln realisieren?” und bewegten sich dann weiter zu: „Wie können wir das vollbringen und dabei unserer visuellen Sprache treu bleiben?”. Aber am Ende dachten wir uns fast immer: „Ich kann nicht glauben, dass wir das wirklich geschafft haben.”

    Ich würde gerne drei dieser Momente mit euch teilen. Jede Szene definierte einen neuen Meilenstein und ebnete den Weg für zukünftige Entwicklungen.

    1. Das Messer der Mutter

    Wie können wir traditionelle Formen des filmischen/visuellen Storytellings ohne einen einzigen Kameraschnitt bewahren, obwohl wir eigentlich auf abteilungsübergreifende Disziplinen angewiesen sind?

    [youtube https://www.youtube.com/watch?v=Q-PBSz92XiQ?rel=0]

    Diese Szene fing sofort meine Aufmerksamkeit ein, als ich das Skript zum ersten Mal las. Obwohl diese Szene ziemlich viele Durchläufe in der Produktion benötigte, blieb ihr Kern für mich immer gleich ausschlaggebend. Das ist die letzte Szene, bevor sich unsere Helden auf die erste Etappe ihrer epischen Reise begeben.

    Es war von entscheidender Bedeutung, dass wir grundlegende Aspekte von Mitgefühl und zentrale Spannungspunkte erzeugen. Wenn uns das nicht gelungen wäre, würde sich doch kein Spieler um die Reise scheren. Unsere Schreiber (Matt Sophos und Rich Gaubert) haben mit der Festlegung dieser Grundsätze tolle Arbeit geleistet. Ich wollte sichergehen, dass unsere Aussage zwar subtil, aber auf klare und eindrucksvolle Weise übermittelt wird.

    • Wie ist die Beziehung zwischen Kratos und seinem Sohn? Was fühlen sie füreinander?
    • Wie gehen sie mit dem Verlust der Mutter um?
    • Wie empfindet Kratos sein neues Leben als alleinerziehender Vater?

    Die blauen, kalten und rauen Töne von „draußen” sollten Kratos als Vater (zumindest zu diesem Zeitpunkt in der Geschichte) und die gefährliche Reise, welche die beiden erwartet, repräsentieren. Wir haben dieses Licht zur Gliederung mit scharfem, starken Kontrast eingesetzt.

    Im Gegenzug sollte das warme, weiche Licht im Zimmer die seltene Sicherheit der Mutter repräsentieren und dabei sanfte Emotionen widerspiegeln.

    Die Herausforderung bestand darin, das Zwischenspiel und die Wirkungen dieser beiden Stimmungen einzufangen und die grundlegenden Wesenszüge der Beziehungen und Charaktere abzubilden, ohne auch nur einen einzigen Kamerawechsel zu haben.

    Was diese Schwierigkeiten zusätzlich erschwerte, waren die technologischen Einschränkungen bei der Erstellung anspruchsvoller Beleuchtung für in Echtzeit gerenderte Szenen. Unser Beleuchter (Greg Montgomery) hat bei der Handhabung all dieser Schwierigkeiten hervorragende Arbeit geleistet.

    God of War: Art of the Scene

    • Ein Weitwinkelobjektiv betont zusammen mit dem blauen, kalten Licht des Morgens die Umgebung. Atreus befindet sich draußen, in der Welt seines Vaters.

    God of War: Art of the Scene

    • Mit dem Öffnen der Tür wird die vorige Impression „weggewischt”. Wir sehen einen bandagierten Körper auf dem Tisch liegen und das Zimmer ist in ein warmes, weiches Licht getaucht, was ein Gefühl von Fürsorge und Sicherheit vermittelt. Atreus wird nur von hinten beleuchtet und wirkt immer noch kalt.

    God of War: Art of the Scene

    • Die kalte Hintergrundbeleuchtung verblasst und Atreus wird langsam vom warmen Licht eingehüllt. Die Kamera zoomt heran und zusammen mit dem Lichtwechsel entsteht ein Gefühl von Intimität. Atreus verlässt die Welt seines Vaters und taucht in die Erinnerungen an seine Mutter ein.

    God of War: Art of the Scene

    • Weiches, warmes Licht. Eine Aufnahme aus direkter Nähe mit einem Gefühl von Wärme inmitten einer Tragödie. Dieser Moment gehört Atreus, er trauert um seine Mutter. Kratos ist nicht länger „im Bild”. Atreus befindet sich vollständig in der Welt seiner Mutter. Er hat dort sein ganzes Leben verbracht, die Nähe seiner Mutter spendet ihm Trost … dort gehört er hin.
    God of War: Art of the SceneGod of War: Art of the Scene
    • Die Kamera schwenkt scharf nach links und offenbart Kratos im Türrahmen, sein Gesicht liegt im Dunkeln und seine Silhouette hebt sich scharf vom kalten Blau ab. Die Intimität wird jäh unterbrochen. Das Bild strahlt aus: „Reiß dich zusammen, Junge, verhalte dich wie ein Mann!”

    God of War: Art of the Scene

    • Die Kamera zieht sich ein wenig zurück, als Kratos in den Mittelpunkt rückt. Die Vertrautheit ist fort. Noch bevor Kratos in das warme Licht der Kerzen treten kann, umrundet ihn die Kamera, sodass er immer noch im Schein des blauen Lichts gehalten wird. Mit seiner Ankunft legt sich ein „kalten Schauer” über den Raum.

    God of War: Art of the Scene

    • Atreus befolgt den Hinweis; er sammelt sich und ist jetzt auch in blaues Licht gehüllt. Er befindet sich nicht länger in der Welt seiner Mutter, sondern ist nun unter der Herrschaft seines Vaters. Er wischt sich über die Augen und tritt aus dem Bild.

    God of War: Art of the Scene

    • Atreus ist nicht mehr im Bild. Kratos ist jetzt alleine. Jetzt muss er nicht länger die Fassade des strengen Vaters aufrechterhalten und so gleitet er in die Rolle des trauernden Ehemannes.

    God of War: Art of the Scene

    • Die Kamera umrundet ihn erneut und verleiht der Szene das Gefühl eines „Übergangs”. Das kalte Blau weicht von Kratos und stattdessen umgibt ihn ein warmes Orange. Er wird noch immer von unten beleuchtet und wirkt unheilvoll. Die Emotionen des Moments erfüllen ihn, aber er ist immer noch der starke Krieger und weigert sich, seinen Gefühlen nachzugeben.

    God of War: Art of the Scene

    • Kratos’ harte Schale bekommt einen Riss, er lehnt sich nach vorne ins Licht, welches ihn nun weich und warm beleuchtet. Er hat die Welt der Mutter betreten und zeigt seine „weichere” Seite. Dies passiert im gesamten Spielverlauf nur drei Mal.

    God of War: Art of the Scene

    Der kurze Moment ist vorbei. Kratos wendet sich vom warmen Licht ab. Dann zeigen wir wieder Atreus und Kratos ist zurück in seiner Rolle als strenger Vater – in seiner Vorstellung, wie die Beziehung zu seinem Sohn aussehen sollte.
    Sie sind beide in kaltes Licht gehüllt. Zurück an die Arbeit.
    Es gab noch zwei weitere Takte, die in mir nachklangen, als ich das Skript für diese Szene las. Das Licht war zu diesem Zeitpunkt streng von der Umwelt vorgegeben, also wollte ich beides auch in meiner Einrahmung und Inszenierung hervorheben.

    God of War: Art of the SceneGod of War: Art of the Scene

    Wir haben gesehen, wie wichtig Faye für Kratos war und wie er seine Gefühle unterdrückt hat. Der Scheiterhaufen ist zweifellos sehr wichtig für ihn. Und genau da platzt Atreus mit seiner kindlichen Anhänglichkeit herein und ruiniert alles. Mein nächster Instinkt war: „Kratos wird ihm jetzt den A**** versohlen!” Aber Kratos überrascht uns alle, indem er sich stattdessen vorbeugt und sich um Atreus verbrannte Hand kümmert. Ob Kratos hier eine Vaterfigur sein möchte oder lediglich sicherstellt, dass Atreus immer noch ein Krieger werden kann, wissen wir nicht. Aber dieser Kontrast berührte mich beim Lesen des Skripts, deswegen wollte ich ihn noch weiter hervorheben.
    Als Atreus das Messer fallen lässt, verlieren wir Kratos aus dem Bild. Der Moment dreht sich nur noch um Atreus, um seine Bedürfnisse und seine Handlung. Als Kratos wieder in der Szene erscheint, sehen wir zuerst nur seine bedrohlich wirkende Silhouette. Es ist eine aggressiv erscheinende Aufnahme, die beim Zuschauer Gefahr signalisiert. Atreus blickt zu Kratos empor und sein Gesicht spiegelt die gleichen Bedenken wieder: „Oh, oh …”. Schließlich löst Kratos die Spannung, als er sich vor Atreus niederkniet, eine Bandage von seinem Arm entfernt und sie um die Hand seines Sohnes wickelt. Die Anspannung schwindet.

    God of War: Art of the Scene

    Kratos ringt gleichzeitig mit der Trauer um Faye und mit seiner Unwissenheit, wie er sich als Vater von Atreus verhalten soll. Er drängt Atreus in eine Welt, die er selber besser versteht („Kannst du jagen?”), obwohl er immer noch im Schmerz um Fayes Verlust versunken ist. Das Ende der Szene bot die perfekte Gelegenheit, diesen Konflikt zu verdeutlichen. Kratos ist mit seinen Gedanken woanders, als Atreus zurück ins Bild kommt und, mit dem Bogen in der Hand, fragt: „Was jagen wir?”. Auch als Kratos antwortet, ist der Fokus immer noch auf Atreus. Kratos wird nicht fokussiert, während er spricht. Er wird vom warmen Licht des Scheiterhaufens angeleuchtet, seine Augen starren ins Nichts. Er ist gedanklich ganz woanders. Nach außen hin erscheint Kratos „funktionsfähig” und er gibt Atreus Befehle. Seine Gedanken aber sind woanders, sie werden von der Trauer um seine tote Frau umschattet. Ich hatte das Gefühl, dass dieser Moment der Szene noch diese zusätzliche, subtile Spannung verleiht, die sie brauchte.

    2. Der Sprung vom fliegenden Schiff

    Die Vermittlung des Gefühls einer Halluzination und die gleichzeitige Weckung von Mitgefühl dank eines Perspektivenwechsels (von der dritten zur ersten Person und wieder zurück).

    [youtube https://www.youtube.com/watch?v=n6v5OT_RXBk?rel=0]

    o In dieser Szene durchlebt Kratos ein schmerzvolles Geheimnis seiner Vergangenheit: den Moment, als er seinen Vater Zeus tötet. Diese Darstellung ist Teil der psychischen Folter, der Helheims Bewohner ausgesetzt sind. Die Vision trifft Kratos in zweifacher Weise. Zum einen weckt die Erinnerung seinen inneren Schmerz, zum anderen ist er erschüttert, dass dieser Teil seiner Vergangenheit, den er vor Atreus verheimlichen wollte, nun seinem Sohn offenbart wird. Im Gegensatz dazu sieht Atreus seinen Vater zum ersten Mal komplett aufgebracht und ohne Beherrschung – brutal, ungezügelt und gewalttätig. Die Schwierigkeit bestand darin, mehrere Aspekte ohne einen einzigen Schnitt der Kamera darzustellen:

    • Die Härte der Vision
    • Atreus’ Reaktion auf diesen Anblick
    • Kratos’ zweifache Reaktion auf das Ereignis
    • Bonuspunkte: Die ganze Szene so darstellen, dass sie ein Gefühl des Wahns hervorruft, so als wäre Kratos psychisch aus der Bahn geworfen worden.

    God of War: Art of the Scene

    • „Höllennebel” steigt unter dem Schiff empor und lenkt Kratos’ Aufmerksamkeit auf die Szene, die sich vor ihm abspielt. Die Spannung steigt, als sich aus dem Nebel eine jüngere Version von Kratos herausbildet.
    God of War: Art of the SceneGod of War: Art of the Scene
    • Kratos holt zu einem heftigen Schlag aus; wir benutzen diese Körperbewegung, um mit der Kamera in die Egoperspektive zu gehen. Wir sind jetzt Kratos. Wir teilen seinen Zorn und erleben diese Erinnerung aus seiner Vergangenheit mit ihm erneut. Diese Szene bot zudem die Gelegenheit, einen denkwürdigen Augenblick aus God of War III zu würdigen.

    God of War: Art of the Scene

    • Erneut gebrauchen wir die Bewegungen der Schläge dazu, die Kamera zu drehen, wobei wir Atreus im Hintergrund offenbaren; wir befinden uns wieder in der „echten Welt”. Unser Mitempfinden geht dazu über, diese Szene als Offenbarung für Atreus zu erleben.
    God of War: Art of the SceneGod of War: Art of the Scene
    • Etwas zieht Atreus’ Aufmerksamkeit auf sich. Er rennt zurück zu Kratos und damit zurück zu uns, die Kamera schwenkt wieder in die Egoperspektive. Wir befinden uns wieder in Kratos’ Kopf und erleben diesen Moment aus seiner Sicht, wir realisieren, dass sein Sohn gerade eine der dunkelsten Erinnerungen aus Kratos’ Vergangenheit gesehen hat.
    God of War: Art of the SceneGod of War: Art of the Scene
    • Atreus versucht, Kratos wieder zurück in die Gegenwart zu holen und deutet auf eine sich nähernde Gefahr. Wir wechseln wieder von der Egoperspektive zur dritten Person und erleben dabei Kratos’ Kampf, als er versucht, sich von der Illusion zu lösen. Damit verstärkt sich das Gefühl der „Wahnvorstellung”.

    God of War: Art of the Scene

    • Erst als Atreus in akuter Lebensgefahr schwebt, kommt Kratos wieder vollständig zu sich.

    3. Oger-Intro

    Die Herausforderung, eine actiongeladene Szene mit vielen physischen Interaktionen und unterschiedlich großen Charakteren mit Motion Capturing aufzunehmen.

    Die zwei bereits vorgestellten Herausforderungen bestanden hauptsächlich darin, Emotionen in unsere filmische Sprache einzubauen und diese zu definieren, ohne dabei Schnitte in der Echtzeit-Engine vorzunehmen. Dieses Beispiel bezieht sich eher auf technische Aspekte und half uns dabei, unsere Vorgehensweise in Actionszenen zu präzisieren. Sie war hilfreich, um zu bestimmen, welche Werkzeuge wir am Set brauchten und wie weit wir mit der Performance-Erfassung in Echtzeit gehen konnten, wenn wir Charaktere mit solchen Größenunterschieden haben.

    [youtube https://www.youtube.com/watch?v=86AHnWP9NPg?rel=0]

    • Große Gegner sind ein großer Bestandteil der visuellen Sprache von God of War. Wir wollten dieses Grundproblem also möglichst früh angehen.

    [youtube https://www.youtube.com/watch?v=g7RtlvhtkMs?rel=0]

    • Sobald ich die Szene auf Papier ausgearbeitet habe, machen mein Team und ich uns daran, das Geschehen im „realen Raum” zu üben. Ob die gezeichnete Aufgliederung wirklich einzuhalten war, konnten wir erst nach diesem entscheidenden Schritt wissen. Zudem konnten wir alle unsere Darsteller dabei beobachten, wie sie die Choreografie und den Ablauf der Szene verinnerlichten. Es ist sehr interessant zu sehen, wie „langsam und sicher” wir die Sache am Anfang angegangen sind.

    God of War: Art of the Scene

    Jeder Darsteller spielte seine Rolle in seiner eigenen Geschwindigkeit, die natürlich vom Größenmaßstab seiner Figur abhing, und trat dabei gegen Requisiten an, welche die anderen Akteure in der Szene darstellten. Deswegen war es auch so wichtig, die Choreografie vorher einzuüben.

    • Bruno (unser Animation Director) spielte Kratos.
    • Erica (unsere Animationsspezialistin für Filmsequenzen) spielte Atreus.
    • Mehdi (unser Animationsspezialist für In-Game-Sequenzen) spielte den Oger.
    • Ich selbst (der Bildregisseur) überwachte die Inszenierung, gab Anweisungen zum Ablauf und filmte alles.

    Alle Abläufe waren synchron und die Schauspieler reagierten physisch aufeinander, obwohl sie keinen wirklichen Kontakt miteinander hatten. Es lief alles wie geschmiert, die vorherige Planung und die Proben zahlten sich deutlich aus. Eine Actionszene ohne einen einzigen Kameraschnitt in großem Maßstab in Echtzeit aufnehmen? … Check!
    Wie ihr in diesem Video sehen könnt, drehte ich diese Szene, indem ich mit einem Stab die Kamera darstellte und dabei immer die Bildschirme am Set im Auge behielt. Bei diesem Test realisierten wir aber, dass wir ein viel ausgeklügelteres, virtuelles Kamerasystem entwickeln mussten.

    Jetzt da ich noch mal über all die Szenen nachdenke, finde ich es wirklich erstaunlich, wie weit wir gekommen sind. Am Anfang experimentierten wir nur mit verschiedenen Methoden und Ideen, wie wir Cory Barlogs Konzept einer nahtlosen Kameraaufnahme realisieren könnten. Heraus kam eine klare, geschmeidige und hoch entwickelte Bildsprache. Auch wenn das jetzt wahrscheinlich klischeehaft klingt, brauchte es tatsächlich ein ganzes Dorf, um dieses Kind großzuziehen.

    Website: LINK

  • 15 essentielle Multiplayer-Spiele für PS VR, die ihr dieses Wochenende lokal oder online mit euren Freunden spielen könnt

    15 essentielle Multiplayer-Spiele für PS VR, die ihr dieses Wochenende lokal oder online mit euren Freunden spielen könnt

    Reading Time: 4 minutes

    Gillen McAllister, SIEE:


    Wenn ihr euch ein PS VR-Headset aufsetzt, erwartet euch eine Vielzahl von fantastischen Welten und atemberaubenden Abenteuern. Aber das heißt nicht, dass ihr die immersiven Qualitäten der Plattform alleine erleben müsst. Kämpft online gegen andere Spieler, steht Seite an Seite mit euren Freunden im Koop oder reicht das Headset herum und macht Jagd auf einen neuen Highscore.

    Nachfolgend findet ihr unsere Empfehlungen für Multiplayer-Spiele, die ihr jetzt sofort auf PS VR spielen könnt.

    1. Firewall Zero Hour

    [youtube https://www.youtube.com/watch?v=Y-msECcQa-U?rel=0&w=560&h=315]

    Taktisch, nervenaufreibend, knallhart. Diese drei Wörter beschreiben den fesselnden Online-Multiplayer-Shooter von First Contact Entertainment. Egal ob Angreifer oder Verteidiger, in diesem 4v4-FPS kommt ihr mit einer schießwütigen Einstellung nicht sehr weit. Strategie und Kommunikation sind der Schlüssel zum Erfolg. Mit einem PS VR-Ziel-Controller könnt ihr die Immersion der Infiltrations- oder Verteidigungsmissionen noch auf die Spitze treiben.

    2. Farpoint

    [youtube https://www.youtube.com/watch?v=R8mfhYdfSl0?rel=0&w=560&h=315]

    Dieser immersive Zukunfts-Shooter bietet gleich zwei Online-Multiplayer-Modi. Schnappt euch einen Freund und stellt euch in vier feindlichen Umgebungen einer zunehmenden Zahl von Xenopmorphen oder richtet eure PS VR-Ziel-Controller aufeinander im PvP.

    3. Wipeout: Omega Collection

    [youtube https://www.youtube.com/watch?v=UJ8ZZlk3fcE?rel=0&w=560&h=315]

    Ein willkommenes Update für das superschnelle Scifi-Rennspiel brachte sämtliche Modi des Spiels in die virtuelle Realität … einschließlich Multiplayer. Wir empfehlen die speziell entwickelte Cockpitansicht, wenn ihr euch online in die halsbrecherischen Antigravitationsrennen stürzt. Ein Fest!

    4. Statik

    [youtube https://www.youtube.com/watch?v=bkq8YJJfRPo?rel=0&w=560&h=315]

    Gute Neuigkeiten! Ihr müsst die finsteren Wissenschaftsexperimente in Statik nicht ganz allein absolvieren. Setzt euer PS VR-Headset auf, steckt eure Hände in die zunehmend komplexer werdenden Rätselgeräte und holt euch mit der PlayStation App für mobile Geräte einen Freund zu Hilfe. Jeder Spieler sieht seinen eigenen Teil des Rätsels und wenn etwas auf dem einem Bildschirm geändert wird, betrifft dies auch den anderen. Um die Lösung zu finden, müsst ihr also gezielt kommunizieren!

    5. The Playroom VR

    [youtube https://www.youtube.com/watch?v=kAUZ1H2_fn8?rel=0&w=560&h=315]

    Diese spaßige und kostenlose Minispielsammlung enthält gleich sechs kooperative und kompetitive Erlebnisse für eine ganze Couch voll Spieler. Der womöglich größte Kampf wird sich aber darüber abspielen, wer mit dem DUALSHOCK 4 Wireless-Controller und wer mit dem PS VR-Headset spielen darf.

    6. RIGS: Mechanized Combat League

    [youtube https://www.youtube.com/watch?v=NM28moxaBSQ?rel=0&w=560&h=315]

    Macht euch bereit für teambasierte Multiplayer-Matches in der Online-Arena! In diesem strategischen Zukunftssport kommen Freunde von Mechs voll auf ihre Kosten. Springt, stürmt und attackiert andere Piloten, um die meisten Punkte zu erzielen.

    7. StarBlood Arena

    [youtube https://www.youtube.com/watch?v=L_u5_M3fLqQ?rel=0&w=560&h=315]

    Falls ihr euch in euren Multiplayer-Schlachten lieber komplett von der Schwerkraft verabschieden wollt, wählt einfach ein Schiff und schießt los in diesem farbenfrohen Shooter. Es gibt einen Charaktertypen für jeden Geschmack und KI-Modi, mit denen ihr euch entspannt eure Sporen als Pilot verdienen könnt, bevor ihr euch in die Online-Arenen wagt.

    8. Star Trek: Bridge Crew

    [youtube https://www.youtube.com/watch?v=8XNsc3l5YLs?rel=0&w=560&h=315]

    In dieser faszinierenden Adaption der beliebten Scifi-Franchise übernehmt ihr eine von vier essentiellen Rollen auf der Brücke eines Föderationsschiffs und sucht euch online den Rest eurer vier Mann starken Crew zusammen. Wenn ihr es sicher durch die gefährlichen Weiten des Alls schaffen wollt, müsst ihr bei jeder einzelnen Entscheidung zusammenarbeiten.

    9. Eagle Flight

    [youtube https://www.youtube.com/watch?v=vKVVOx-LLRM?rel=0&w=560&h=315]

    Kämpft online gegen bis zu fünf andere Spieler um die Lufthoheit in diesem einzigartig schönen Rennspiel. Schlüpft in die Rolle eines Adlers und gleitet über die ikonischen Wahrzeichen von Paris oder stürzt euch durch die überwachsenen Straßen der Stadt für ein beflügelndes und zugleich entspannendes Erlebnis.

    10. Battlezone

    [youtube https://www.youtube.com/watch?v=Zl97PjxtkOs?rel=0&w=560&h=315]

    Battlezone erfüllt euch zwei Wünsche zum Preis von einem: kommandiert ein Panzerbataillon und erkundet eine an Tron angelegte Welt. Trommelt online drei Freunde zusammen und bemannt die gepanzerten Todesbringer, um Wellen von Gegnern mit Geschossen zu durchbohren.

    11. Headmaster

    [youtube https://www.youtube.com/watch?v=aMlGTLyKHsw?rel=0&w=560&h=315]

    Ein PS VR-Headset, sechs Spieler und eine kompetitive Minispiel-Party, bei der sich alles um den Ball dreht. Übernehmt abwechselnd das Headset und kämpft in acht zunehmend bizarrer werdenden Herausforderungen um die Führung in der Bestenliste.

    12. Tumble VR

    [youtube https://www.youtube.com/watch?v=zZ18ankzs-8?rel=0&w=560&h=315]

    Dieses kompetitive Puzzlespiel für zwei Spieler ist nichts für zittrige Hände, langsame Reflexe und zarte Gemüter. Der Träger des PS VR-Headsets versucht seine Kreation so hoch wie möglich zu stapeln, während der andere Spieler den Fernsehbildschirm nutzt, um die Bemühungen seines Rivalen mit Fallen zu sabotieren.

    13. Keep Talking And Nobody Explodes

    [youtube https://www.youtube.com/watch?v=IfNPV9Y_uJw?rel=0&w=560&h=315]

    Stellt eure Kommunikationsfähigkeit unter Beweis, während ihr versucht, eine Reihe von zunehmend komplexeren Bomben zu entschärfen. Spannend? Ja. Spaßig? Definitiv. Der PS VR-Spieler kann die Bombe sehen und mit ihr interagieren. Die anderen Spieler müssen sich auf dem Bildschirm durch eine Anleitung kämpfen und die richtigen Anweisungen finden, um die Runde nicht in einer vorzeitigen Explosion enden zu lassen.

    14. Werewolves Within

    [youtube https://www.youtube.com/watch?v=SxKy2lrGBBQ?rel=0&w=560&h=315]

    Dieses clevere Partyspiel von Ubisoft wird eure Freundschaften auf die Probe stellen. Die Prämisse ist einfach: eine Gruppe von Spielern sitzt in einem virtuellen Kreis zusammen und muss herausfinden, welches Mitglied der Gruppe insgeheim ein Werwolf ist. Jeder Spieler übernimmt eine andere Rolle mit unterschiedlichen Fähigkeiten, wodurch es letztlich auf gutes Teamwork ankommt, wenn ihr das Monster vor Ablauf der Zeit entlarven wollt.

    15. Rec Room

    [youtube https://www.youtube.com/watch?v=PGkF1xM-xo0?rel=0&w=560&h=315]

    Rec Room VR ist nicht nur eine soziale Erfahrung sondern auch ein wahnsinnig unterhaltsames und exzentrisches Multiplayer-Partyspiel für PS VR. Begebt euch in den namensgebenden Rec Room, habt Spaß mit euren Freunden, bestreitet allerlei Minispiele, von Paintball bis Tischtennis, oder schließt euch zusammen, um verzwickte „Quests” zu absolvieren.

    Website: LINK

  • Forza Horizon 4: Mit der Ultimate Edition schon jetzt durchstarten

    Forza Horizon 4: Mit der Ultimate Edition schon jetzt durchstarten

    Reading Time: < 1 minute

    Forza Horizon 4 ist da – exklusiv im Early Access! Wenn Du die Ultimate Edition bestellt hast, kannst Du ab sofort auf vier Rädern das wundervolle Großbritannien erkunden. Der Zugang via Early Access ist sowohl für Xbox One als auch für Windows 10 PC verfügbar und bietet vollen Zugriff auf das Spiel sowie weitere Goodies, die nur die exklusive Ultimate Edition enthält.

    Dazu gehört unter anderem das Best of Bond Car Pack mit zehn ikonischen Autos, die allesamt den großartigen Traumwagen der mehr als 50 Jahre alten James Bond-Serie nachempfunden wurden. Außerdem erwartet Besitzer der Ultimate Edition das Formula Drift Car Pack, einen Car Pass, eine VIP-Mitgliedschaft und zwei Erweiterungen, die bald verfügbar sind.

    Forza Horizon 4 ist ab dem 2. Oktober weltweit und zeitgleich im Xbox Game Pass verfügbar. Verpasse nicht unseren entsprechenden Forza Horizon 4 Launch Day-Stream auf Mixer und Twitch ab dem 1. Oktober.

    Website: LINK

  • Play Forza Horizon 4 Four Days Early with the Ultimate Edition Release Today

    Play Forza Horizon 4 Four Days Early with the Ultimate Edition Release Today

    Reading Time: 2 minutes

    Early Access for Forza Horizon 4 is here! If you ordered the Forza Horizon 4 Ultimate Edition, then you can start exploring beautiful, historic Britain today. Early access is available on both Xbox One and Windows 10 PC versions and gives you full access to the game, as well as other goodies that can only be found in the Ultimate Edition of Forza Horizon 4. This includes the Best of Bond Car Pack, which features 10 iconic cars inspired by more than 50 years of James Bond films, the Formula Drift Car Pack, Car Pass, VIP membership, and two game expansions when they become available.

    Forza Horizon 4 launches worldwide on Oct. 2 and will be available the same day on Xbox Game Pass. If you can’t get enough Forza Horizon 4 coverage between now and the global launch, don’t miss our special Forza Horizon 4 launch day stream coming to you from Playground Games beginning on Oct. 1, which you can watch on our Mixer and Twitch channels.

    This week has been an amazing one for Forza as we’ve celebrated the launch of Forza Horizon 4 from Goodwood, the British home of automotive culture, and we look forward to what’s next. For more information on what’s to come, check out ForzaMotorsport.net for the latest!

    See the rest of the story on Xbox Wire

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    Darkness Rises in Fortnite Season 6 on Xbox One
    Sea of Thieves Forsaken Shores Free Update Available Now
    Our Future Begins… Together in the Fallout 76 B.E.T.A on Xbox One 

    Website: LINK

  • Announcing the TwitchCon Developer Day Sessions for 2018

    Announcing the TwitchCon Developer Day Sessions for 2018

    Reading Time: 2 minutes

    We hope you’re getting excited for our second-annual TwitchCon Developer Day; where developers can learn how to create the best interactive experiences on Twitch! Whether you’re looking to get started building with Twitch or grow the technology you have already, we’ll have two tracks and a workshop for you to explore.

    Build Track

    If you’re new to Twitch development and are excited to start building, you’ll definitely want to check out our first track. We have a full menu of sessions to help you with your first Extension and spark ideas for all the interactions you might want to build. Panels, overlays, components, and even chatbots; the sky’s the limit when it comes to creating innovative, new experiences for the Twitch community.

    Grow Track

    For those of you who are game devs or are deeper into Extensions development, our second track is perfect to tune your skills. With a focus on discovery, monetization, engagement, and analytics, this track will take your ideas to the next level.

    Workshops

    And if you haven’t dipped your toe into the waters of Extensions yet, our 90-minute workshop will get you up and running, even if all you know is a little JavaScript, HTML, and CSS. You won’t need experience with Extensions, but you’ll definitely need a creative spirit…and a laptop.

    Party!

    After everything is done, relax your brain and your coding muscles with our after-party, featuring drinks, food, music, and plenty of high fives from your fellow developers!

    Have a look: the session schedule is posted now!

    If you can’t make it in person, Developer Day will be streaming on twitch.tv/twitchdev.

    We also encourage you to follow and use #TwitchDevDay on Twitter.

    See you soon!

    Website: LINK

  • GTA 6: release date, news, map, characters, cars and every other rumour and leak

    GTA 6: release date, news, map, characters, cars and every other rumour and leak

    Reading Time: 4 minutes

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    Whenever Rockstar updates GTA Online heads swivel and the inevitable question returns – when is GTA 6 coming out?

    Unfortunately Rockstar has barely hinted about a new Grand Theft Auto game, and the majority of leaks have been rumours at best, guess work, or just straight up lies at worst. A cottage industry creating GTA 6 YouTube videos has sprung up, but these are no more legit than your friend whose uncle works at Rockstar and has played the alpha. Dude, no one has played the game.

    There is hope that it exists in some form though. Back in March 2016 we reported that GTA 6 was in production. This was before Rockstar said it was concentrating so heavily on GTA Online though, so schedules will have no doubt changed. But GTA 5 has shipped 85 million copies. Of course GTA 6 is going to be in production in some form.

    More recently, a big leak came from The Know citing an inside source, that suggests GTA 6 returns to Vice City, features a female lead and could be out as late as 2022.

    GTA 6 release date – when is GTA 6 out?
    Rockstar recently took the very rare step of dismissing a rumour that GTA 6 would be released in 2019. Some modders had hacked GTA Online to show a pop-up that advertised the next Grand Theft Auto game would be coming out in 2019. That’s bollocks, obviously, and the rumour was soon shot down.

    Look, we’ll be brutally honest with you. GTA 6 doesn’t have an official release date yet, and even when it does, Rockstar has a history of delays. GTA 5 was held back, and the PC version was also delayed a couple of times. The next big game from Rockstar is Red Dead Redemption 2, and that’s already been delayed. So when GTA 6 does eventually get its first release date, don’t put money on it.

    The most recent rumours from The Know suggest a long wait for GTA 6. If it’s still 3-4 years away, expect GTA 6 to be released around 2022.

    GTA 6 map – where is the next GTA game set?
    Everyone has their own idea of where the next GTA 6 map should be. And it’s not just fans of the series – this real estate company recreated their own map of Portland complete with pins pointing out knocking shops and tattoo parlours for a few clicks. Aside from London, GTA games aren’t set in real-world locations although each of their maps are based on largely populated cities. Liberty City was based on New York, while Los Santos incorporates LA and the surrounding county. Expect a map for GTA 6 to have bigger size goals then, and to suck up familiar parts of the United States.

    Rumours from The Know are pointing to Vice City as the locations for GTA 6, as well as suggesting there will be travel outside of the US to South America to continue missions there. If so, it would mark a big change to move outside of the United States, but could provide a complete alternative environment to a sprawling cosmopolitan city.

    GTA 6 news
    Who’s always got the GTA news for you? We have. We’ve got an extensive library of all things GTA 5, GTA Online and GTA 6 speculation. Bookmark this page because if anything important breaks, we’ll be on it like a tramp on chips.

    GTA 6 characters – can we expect Franklin, Trevor or Michael to return?
    We’re pretty certain the stories of GTA 5’s protagonists are over, as they never did make it into the promised GTA 5 single-player story DLC. But when GTA 6 does surface you should expect a few familiar faces, names, companies and locations to crop up. There’s history here; Lazlow Jones has been knocking around GTA games since GTA 3, Ken Rosenburg has represented Tommy from Vice City and CJ from San Andreas, and CJ, Sweet and Ryder all make a fleeting appearance in GTA 5.

    GTA 6 could be the first in the series to focus heavily on a female lead, according to those rumours from The Know. We would expect multiple protagonists again, as we saw with GTA 5, and a major female character should liven up the Grand Theft Auto formula.

    GTA 6 cars – what cars will be in GTA 6?
    The list of vehicles in GTA 5 and GTA Online is extensive, to say the least. If it exists in real-life then you can bet your ass Rockstar will recreate something similar for a GTA game. That goes for cars from proper manufacturers, military vehicles and fiction – like this Batmobile inspired Vigilante.

    For more like us on facebook 

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    Website: LINK

  • Sony Is Finally Allowing Cross-Play On The PS4 [Update]

    Sony Is Finally Allowing Cross-Play On The PS4 [Update]

    Reading Time: 3 minutes

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    Sony has announced that cross-play between PlayStation 4 and other platforms is coming to Fortnite.

    In a statement posted on the PlayStation Blog, Sony Interactive Entertainment said it has “identified a path towards supporting cross-platform features for select third-party content.” The first of these third-party titles is Fortnite, and an open beta has begun that allows for “gameplay, progression, and commerce” across PlayStation 4, Xbox One, PC, Nintendo Switch, Mac, Android, iOS.

    “We recognize that PS4 players have been eagerly awaiting an update, and we appreciate the community’s continued patience as we have navigated through this issue to find a solution,” said John Kodera, president of Sony Interactive Entertainment. “We see the beta as an opportunity to conduct thorough testing that ensures cross-platform play is best on PlayStation, while being mindful about the user experience from both a technical and social perspective.”

    As previously mentioned, in addition to enabling players across the various platforms Fortnite is available on to play together, progress will be preserved over the different platforms and, more importantly, any purchases and unlocks will also be shared, which is good news for dedicated Fortnite players.

    “For 24 years, we have strived to deliver the best gaming experience to our fans by providing a uniquely PlayStation perspective,” Sony’s statement continues. “Today, the communities around some games have evolved to the point where cross-platform experiences add significant value to players. In recognition of this, we have completed a thorough analysis of the business mechanics required to ensure that the PlayStation experience for our users remains intact today, and in the future, as we look to open up the platform.”

    It also notes that this “represents a major policy change” and Sony has said it is “now in the planning process across the organization to support this change.” Further details will be provided on specifics regarding the beta timeframe, and what this means for other titles in the future. In the meantime, cross-play in Fortnite on PS4 is live.

    The subject of cross-play on PlayStation 4 has been a sore issue for the last few months, especially as the popularity of Fortnite has skyrocketed and other platforms have enabled the functionality. In the past, Sony remained bullish on maintaining a closed online environment. Sony’s CEO, Kenichiro Yoshida, for example said the PlayStation 4 was simply the best place to play, suggesting that there was no need for PS4 owners to connect with players on other platforms.

    This stance drew criticism from other high-profile people in the video game industry, most notably from Xbox boss Phil Spencer and corporate vice president of Xbox, Mike Ybarra, who said Sony “still isn’t listening to gamers” about the cross-play situation.

    Tim Sweeney, the head of Fortnite developer Epic Games, later said that he believes it is in the industry’s best interest to allow gamers on competing platforms to play together, and added that he believes cross-play is “inevitable.” With Sony now on board, Sweeney has been proven right.

    The cross-play beta arrives on PS4 in time for the start of Fortnite Season 6, which has begun on all platforms.

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    Website: LINK

  • Ball Without Limits This Weekend in NBA 2K Playgrounds 2!

    Ball Without Limits This Weekend in NBA 2K Playgrounds 2!

    Reading Time: 3 minutes

    2K invites all Xbox Insiders in North America to Ball Without Limits in a special Beta test this weekend for NBA 2K Playgrounds 2! The sequel to the original smash hit takes street balling to the next level with a massive roster of current and retired NBA players, improved online matchmaking with dedicated servers, four-player online matches, three-point contests, new playgrounds, custom matches, and more! Pick your team, get ready to jam, and Ball Without Limits!

    We need your help to put as much stress on the servers as we can, so let’s all jump in and have some fun! Servers will be open for dedicated Beta test sessions. See below for instructions on how and when to join 2K, the Xbox Insider Program team and other Xbox Insiders in the playtest this weekend.

    PLAYTEST DATES/TIMES:
    • Join the Beta, install and get ready to play – Thursday 9/27 at 11:30 AM PDT (2:30 PM EDT)
    • Play the Beta – Friday 9/28, 8 AM PDT (11 AM EDT) – Sunday 30th September 11:59 PM PDT (2:59 AM EDT)

    HOW TO PARTICIPATE:
    1. Ensure your console is in one of the supported regions for this Beta: United States, Canada, and Mexico.
    2. Sign in to your Xbox One console and launch the Xbox Insider Hub. If you are not yet a member of the Xbox Insider Program, all you need to do is download the Xbox Insider Hub from the Store.
    3. Navigate to Insider content > NBA 2K Playgrounds 2 Beta
    4. Select Join
    5. Joining will automatically direct you to the Store to download the NBA 2K Playgrounds 2 Beta

    If you encounter any issues while participating in the NBA 2K Playgrounds 2 Beta, please submit feedback via Report a problem from your console (hold down the Xbox button and select Report a problem from the power menu)

    SUPPORTED REGIONS: 
    We apologize for the inconvenience, but this limited Beta will only be available in specific regions in North America. If you are not in a supported region, you will not see the Beta in the Xbox Insider Hub.

    • United States
    • Canada
    • Mexico

    See the rest of the story on Xbox Wire

    Related:
    Report a Problem with the Xbox Insider Hub app!
    Team Xbox Q&A: Randy, from the Xbox Avatars Team
    Twitch Beta now available on Xbox One for Xbox Insiders!

    Website: LINK

  • New Preview Alpha Skip Ahead 19H1 Build – 9/27/18

    New Preview Alpha Skip Ahead 19H1 Build – 9/27/18

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    Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Skip Ahead will begin receiving the latest 19H1 Xbox One system update (rs_xbox_dev_flight.180925-1900). Read on for more about the fixes and known issues in the latest 19H1 system update.  This build has the same features as 19H1 plus more to be announced over the coming months!

    Fixes:

     

    Audio

    • Fixes to the audio stream to fix microphones not working when plugging in or unplugging a chatpad.

     My Games and Apps

    • Fixes to how Games and Apps are installed, updated and launched to ensure the games/apps can launch correctly and not provide the user with an error requiring a reinstall of the game/ app.
    • Fixes to resolve the app launch crashing problems some users were encountering when attempting to launch apps such as Hulu and Netflix.
    • UI fixes to the Filters in My Games and Apps to be more specific (e.g. “All Games” or “All Apps”).

     System

    • System Memory and Performance fixes in this build.
    • Localization fixes in this build.

     

    Known Issues:

     

    Avatars

    • It can take up to 10 seconds to view an Avatar on the profile screen after creating a new Avatar.

    My Games & Apps

    • We are aware that some users are experiencing crashing of a game or the Youtube app when you are either launching or resuming the Youtube app.
    • If you are in the Youtube app and then Resume to a Game the app/game and console may hang or crash.
    • We are aware that some users are experiencing challenges navigating the Ready to Install Filter options in My Games and Apps.  Some users are unable to select the filter options at all and we are investigating.

    Power

    • We are tracking an issue in which the console is fully powering off when it is placed into Instant On mode.

    Profile Color

    • Sometimes users may encounter the incorrect Profile color when powering on the console.

    Virtual Keyboard

    • We are aware that special characters appear incorrectly when using the Virtual Keyboard.
    • We are aware that the recently used emoji’s/characters are not present when you launch the VK again.

     

     

    See the rest of the story on Xbox Wire

    Related:
    New Preview Beta and Delta (subset) 1810 Update – 9/27/18
    New Preview Alpha Ring 1810 Update – 9/26/18
    New Preview Beta and Delta (subset) 1810 Update – 9/25/18

    Website: LINK