Bug Fables’ debut on Xbox One is here! We’ve worked hard for many years to make this love letter to RPGs, and reaching this milestone is a childhood dream come true!
The support that let us push through
Throughout development, we constantly posted updates. Our first demo was harshly critiqued, but we took the feedback to heart and started over!
We launched an Indiegogo Campaign in February of 2018 which was successful. A great part of it was the Create a Character / Item tiers, for fans to add content to the game!
Despite some fear, setting clear boundaries about what was and wasn’t allowed, every single backer got to include their vision into the game. Our world became even more vibrant, influenced by the backers’ different styles and ideas!
Some of them became incredibly popular too, and we cannot escape the fans’ gift and drawings on them…
A Beta Test for the ages
The credits were finally rolling. We felt invincible, and launched the Bug Fables Beta on July 5th, 2019. What could go wrong?
If there are any aspiring game developers reading this, hear it from me: Your game is not finished when it’s done. We found skips, crashes, plot holes, teleportation…
And thanks to the fans’ patience and support, after almost 60 patches of improvements, additions, rewrites (and fan art), the game was in a state ready to be called 1.0!
I cannot stress enough just how much was improved thanks to them. And I thank them from the bottom of my heart. Here are a few of the things that resulted thanks to the Beta Tester’s suggestions or reports:
- New Game+ Modes added. (Play the game to find out the secret codes!)
- Final Dungeon expanded.
- Countless cutscene/story upgrades.
- Some puzzles clarified or remade completely.
- Battles show active equipment.
- A more generous economy that drops more berries with lower item prices.
- More save points / healing points.
- Your house has a bed now. (And at a lower market price!)
- More quests in the library log explain how to proceed after halfway points.
- NPCs that provide additional shortcuts!
- A lot of new recipes!
First Release. What now?
We couldn’t sleep when the game first came out. To finally see people play it was amazing! And we can’t wait for this to happen again today.
The fan art, the encouragement and the sheer fun gave us the strength to keep updating the game! Release gave further critique and suggestions, and we made sure to patch them in. The Xbox One version will launch with all of these upgrades!
We’re probably not done yet. We’re ready to watch and listen to what else we can improve. Although the game’s definitely complete, it’s the least we can do for the fans who gave us everything we needed to succeed. They funded us. They critiqued us. And they gave us infinite support.
Thank you, everyone. And may you enjoy the game’s second launch!
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