Erin Kim, Public Relations Coordinator, NIS America
La Mulana 1 & 2 nutzt die Faszination, das Unbekannte zu erforschen und fordert eure Reflexe und Puzzle-Lösungsfähigkeiten heraus! Tötet Monster und löst teuflische Fallen in diesem nichtlinearen Puzzle-Platformer des Indie-Superteams Nigoro, der jetzt erstmals als physische Sammlung auf der PS4 erhältlich sein wird!
Wir haben einen Anfängerleitfaden für Serienneulinge vorbereitet, die es wagen, die alten Ruinen zu erkunden, die angeblich der Ursprung der Zivilisation selbst sind. Ohne weiteres Geplänkel kommen wir zu den Top 5 Tipps fürs Überleben von La Mulana 1 & 2!
1. Achtet auf eure Umgebung und geht es langsam an!
Das Hereinstürmen in ein Gebiet wird fast immer zum sofortigen Tod führen; außerdem gibt es keinen Grund, sich so beeilen! Findet den Heiligen Kelch so früh wie möglich, um zwischen den Punkten schnellreisen zu können.
Vergesst auch nicht, häufig mit mehreren Speicherdateien zu speichern. Vertraut uns, ihr werdet froh sein, dass ihr es getan habt.
2. Lest alle Tafeln und macht euch Notizen!
Die Tafeln geben Hinweise zum Lösen von Rätseln, von denen einige definitiv eure Gedanken auf den Kopf stellen werden. Und wenn wir sagen, ihr solltet alles absuchen, dann meinen wir es auch so: Dinge wie mysteriöse Glyphen, Knochen von früheren Forschern und Tafeln werden euch Hinweise geben und euch vor tödlichen Fallen warnen.
3. Verwendet eure Ressourcen weise!
Spart euer Gold für den Kauf verschiedener Software und Relikte und benutzt Munition für eure Spezialwaffen, wenn ihr harte Bosse bekämpft oder Rätsel löst.
4. Lest eure E-Mails!
Nein, wir versuchen nicht, eure Büroarbeitsmoral herauszufordern. Xelpud der Älteste und weitere werden euch per E-Mail beraten, wohin ihr gehen oder was ihr als nächstes tun sollt!
5. Zu guter Letzt, lernt Feind- und Bossmuster!
Es braucht etwas Übung, aber Bosse besitzen alle Strategien, die genutzt werden können, um sie effizienter zu bekämpfen.
Habt ihr das alles verstanden? Mit unserer speziellen La Mulana 1 & 2 Challenge an unserem Stand (Level 6, Stand #7505) auf der PAX West an diesem Wochenende könnt ihr diese Tipps jetzt in der Praxis anwenden! Ihr könnt euren Mut auch testen, indem ihr an unserer Stamp Rallye teilnehmt, bei der ihr nach Abschluss einen Preis bekommt!
Wir haben auch ein Panel mit dem Game Designer selbst, Takumi Naramura, am 30. August um 16.00 Uhr PT im Hydra Theatre. Erfahrt, was in die Entwicklung dieser außergewöhnlichen Plattform-Kollektion eingeflossen ist. Dieses Panel wird über den sekundären Twitch-Kanal der PAX live gestreamt.
Wir hoffen, dass ihr unsere Ratschläge genossen habt, wie ihr den zahlreichen Prüfungen und Schwierigkeiten, die ihr tief in den Ruinen begegnen werdet, am besten trotzen könnt. Freut euch auf die Veröffentlichung von La Mulana 1 & 2 im nächsten Jahr und bleibt dran für weitere Updates!
Making player and computer-controlled cars race round a track isn’t as hard as it sounds. Mark Vanstone explains all.
The original Super Sprint arcade machine had three steering wheels and three accelerator pedals.
From Gran Trak 10 to Super Sprint
Decades before the advent of more realistic racing games such as Sega Rally or Gran Turismo, Atari produced a string of popular arcade racers, beginning with Gran Trak 10 in 1974 and gradually updated via the Sprint series, which appeared regularly through the seventies and eighties. By 1986, Atari’s Super Sprint allowed three players to compete at once, avoiding obstacles and collecting bonuses as they careened around the tracks.
The original arcade machine was controlled with steering wheels and accelerator pedals, and computer-controlled cars added to the racing challenge. Tracks were of varying complexity, with some featuring flyover sections and shortcuts, while oil slicks and tornadoes posed obstacles to avoid. If a competitor crashed really badly, a new car would be airlifted in by helicopter.
Code your own Super Sprint
So how can we make our own Super Sprint-style racing game with Pygame Zero? To keep this example code short and simple, I’ve created a simple track with a few bends. In the original game, the movement of the computer-controlled cars would have followed a set of coordinates round the track, but as computers have much more memory now, I have used a bitmap guide for the cars to follow. This method produces a much less predictable movement for the cars as they turn right and left based on the shade of the track on the guide.
Four Formula One cars race around the track. Collisions between other cars and the sides of the track are detected.
With Pygame Zero, we can write quite a short piece of code to deal with both the player car and the automated ones, but to read pixels from a position on a bitmap, we need to borrow a couple of objects directly from Pygame: we import the Pygame image and Color objects and then load our guide bitmaps. One is for the player to restrict movement to the track, and the other is for guiding the computer-controlled cars around the track.
Three bitmaps are used for the track. One’s visible, and the other two are guides for the cars.
The cars are Pygame Zero Actors, and are drawn after the main track image in the draw() function. Then all the good stuff happens in the update() function. The player’s car is controlled with the up and down arrows for speed, and the left and right arrows to change the direction of movement. We then check to see if any cars have collided with each other. If a crash has happened, we change the direction of the car and make it reverse a bit. We then test the colour of the pixel where the car is trying to move to. If the colour is black or red (the boundaries), the car turns away from the boundary.
The car steering is based on the shade of a pixel’s colour read from the guide bitmap. If it’s light, the car will turn right, if it’s dark, the car will turn left, and if it’s mid-grey, the car continues straight ahead. We could make the cars stick more closely to the centre by making them react quickly, or make them more random by adjusting the steering angle more slowly. A happy medium would be to get the cars mostly sticking to the track but being random enough to make them tricky to overtake.
Our code will need a lot of extra elements to mimic Atari’s original game, but this short snippet shows how easily you can get a top-down racing game working in Pygame Zero:
You can read more features like this one in Wireframe issue 21, available now at Tesco, WHSmith, and all good independent UK newsagents.
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Am 24. und 25. August ging es heiß her, denn die „World Tour 2019 – New York”, das dritte Live-Event der FIA Gran Turismo Championships 2019, wurde im PlayStation Theater in New York City, USA, veranstaltet.
Dieses Event lag auf halber Strecke der fünf „World Tour”-Live-Events. Vierundzechzig der besten Online-Spieler aus 19 Ländern/Regionen traten gegeneinander an, um einen Platz im großen Finale der Championships 2019 zu ergattern. Neben dem Nations Cup, in dem Fahrer in einzelnen Rennen gegeneinander fahren, traten in der Manufacturer Series auch Automobilhersteller gegeneinander an.
Dabei blieb es bis zum Ende spannend, den mit wechselnden Fahrern und Herstellern, die sich für das Event qualifiziert hatten, währe vielleicht die eine oder andere Wildecard für einen Überraschungssieg gut gewesen.
Während sich die Hersteller Aston Martin nur knapp auf Platz 2 bzw. Lexus auf Platz 3 retten konnten, fuhr Merzedes mit den Fahrern Anthony Felix (USA), Bernal Valverde (CR) und Cody Nikola Latkovski (AUS) souverän mit 53 Gesamtpunkten aus vier Rennen an die Spitze!
Dabei begann das Gespann im ersten Rennen eher konservativ mit einer Platzierung auf dem vierten Platz – allerdings nur etwa 9 Hundertstel hinter dem Sieger Toyota. In den Folgerennen fanden alle drei jedoch ihre geistige Nitro-Einspritzung und ließen ihren Mitfahrern kaum Chancen noch aufzuholen!
Mercedes hält mit diesem Sieg den dritten Platz in der Manufacturer Series knapp vor Lexus.
Beim zweiten Event am Sonntag fanden sich dann die Vertreter aller teilnehmenden Nationen ein und kämpften um den Sieg beim Nations Cup. Der routinierte deutsche Fahrer Mikail Hizal (PSN: TRL_LIGHTNING) lieferte eine überzeugende Performance im Halbfinale der Gruppe A und fuhr auf dem ersten Platz mit einem eindeutigen Vorsprung von über vier Sekunden ins Finale ein.
Dort unterlag er nach einem harten Kampf dem Brasilianer Igor Fraga, der zwar mit einer schlechteren Zeit ins Finale einfuhr, sich aber in letzter Instanz gegen den Deutschen durchsetzen konnte. Somit sicherte sich Hizal den zweiten Platz knapp hinter Fraga.
Nach Runde 36 steht somit Deutschland immer noch mit 27550 Punkten unangefochten an der Spitze!
Es bleibt also weiterhin spannend, wenn es in der zweiten Hälfte der Series mit den Live-Events im September in Österreich und im Oktober in Japan weitergeht!
Wenn GT Sport etwas bietet, dann vor allem eine gigantische Auswahl an Fahrzeugen. Das einzige Problem ist, dass diese eine Menge an Ingame-Währung und somit Zeit kosten. Entsprechend ist es keine große Hilfe, dass die Zahl der fahrbaren Untersätze sich mit fast jedem Update weiter erhöht.
Glücklicherweise ist es jedoch nicht sonderlich schwierig Erfahrungspunkte und Geld zu farmen, da schon für jedes absolvierte Rennen stattliche Belohnungen warten. Doch wie kann dieser Prozess noch weiter optimiert werden? Insbesondere wenn ihr alle Fahrzeuge freischalten möchtet, so wartet hier doch so einiges an Arbeit auf euch.
Effizienz, Abwechslung und Erfahrung
Das nötige Kleingeld für den nächsten Boliden zusammenzukratzen ist in GT Sport wirklich nicht schwer. Genügend Abwechslung wird durch all die unterschiedlichen Wettbewerbe von Beginn an geboten, doch schlussendlich steht hier die Frage im Raum, wo das meiste Preisgeld winkt. Viele Rennen bringen euch nur wenige hundert Credits ein, doch auch gibt es einige Tricks und Kniffe hier mehr herauszuholen.
In den Renneinstellungen lohnt es sich bspw. die Schwierigkeitsgrade für höhere Belohnungen anzupassen. Ebenso lohnt es sich ein Rennen sauber, also ohne Fahrfehler und Rempler, abzuschließen. Gelingt dies, so wartet ihr ein ordentlicher Bonus von 50 Prozent auf euch.
Das Einsteiger-Level
Solltet ihr relativ neu in GT Sport sein, so gibt es hier eine angenehme Art und Weise schnell an Cash zu kommen. Doch dafür müsst ihr erst eine Voraussetzung erfüllen. Kauft euch zunächst den Mazda RX-7 GT-X. Der Grund dafür ist simpel: Das Fahrzeug ist mit 24.000 Credits relativ günstig, verfügt aber gleichzeitig über eine ordentliche Höchstgeschwindigkeit. Der nächste Schritt ist das Fahrzeug upzugraden, sodass dieser die Stufe N300 erreicht. Fahrt dafür einfach auf den Strecken des Spiels ein paar Runden, um die notwendigen Punkte zum Upgraden zu erreichen.
Sobald ihr das Spielerlevel 15 erreicht habt, könnt ihr die Acrade-Custom Map Special Stage Route X auswählen. Kritisch wird es bei den Spieleinstellungen. Hier müsst ihr aus Position 20 starten, Boosting ausschalten, Slipstream auf schwach einstellen und die Gegnerstärke auf Gr.2 stellen.
Keine GT 500 Rennwagen der Gr.2 können schneller als 180 MpH fahren, sodass der Klassenunterschied hier sogar vorteilhaft ist. Seid ihr also schneller als diese, habt ihr gute Chancen zu gewinnen. Mit zwei Streckenrunden, gewinnt ihr so bereits knapp 100.000 Credits. Hinzu kommt zudem noch ein 50 Prozent Bonus, wenn ihr das Rennen sauber abschließt.
Mehr Abwechslung
Eine Strecke über Stunden zu fahren kann recht ermüdend sein, entsprechend lohnt es sich ein Repertoire aus verschiedenen Maps zur Seite zu legen, damit auch der Spielspaß mit an Bord bleibt. Mit dem Update v1.25 erhielten Spieler die Strecke GT League – Nostalgic 1979 – Circuit de la Sarthe.
Hier winken 160.000 Credits sowie 3.300 XP für einen Sieg, womit diese Strecke zu den lukrativsten Rennen des Spiels zählt. Aber es gibt auch einen Haken: Zur Teilnahme wird entweder der Ferrari 330 P4, der Ford Mark IV oder der Jaguar XJ13 vorausgesetzt. Jedes dieser Vehikel kostet alleine 20 Millionen Credits.
Wenn ihr noch nicht so viele Credits habt, dann lohnt sich die Strecke GT League – Premium Sports Lounge – Blue Moon Bay. Ihr könnt hier jedes Fahrzeug ab einem Wert von 100.000 Credits verwenden, und fahrt ihr eine Runde in unter 49 Sekunden, ist euch der Sieg so gut wie sicher. Wichtig ist, dass ihr den Handicap-Bonus nutzt.
Ideal ist die N300-Boulide KTM X-Bow. Damit zu gewinnen kann etwas Übung voraussetzen, doch ist dies erst einmal in Blut und Fleisch übergegangen warten 8.250 XP und 375.000 Credits pro Rennen – vorausgesetzt ihr ergattert den Clean Race Bonus. Auf diese Weise gelangt ihr schnell an das nötige Kleingeld für euren nächsten fahrbaren Untersatz!
In den vergangenen Jahren hat der Grad der Immersion in Videospielen stetig zugenommen. Aber nicht nur durch virtuelle Realität können sich Spiele immer echter anfühlen, auch andere Peripherie kann hier einen entscheidenden Faktor darstellen. Und was könnte für GT Sport passender sein, als das Fahrgefühl mit einem entsprechenden Lenkrad und dazu passenden Pedalen zu optimieren? Doch was gibt es bei der Auswahl zu beachten? Wir verraten euch welche Optionen euch zur Verfügung stehen, warum sich eine solche Investition lohnen kann und wie sich die Preisklassen untergliedern.
Warum ein Lenkrad?
Diese Frage steht ganz am Anfang der Kaufentscheidung, denn auch mit dem DualShock 4 lassen sich alle Strecken in GT Sport hervorragend meistern. Das Gamepad liefert dabei sogar den Vorteil, dass mit einer einfachen Daumenbewegung des linken Sticks das Lenkrad auf Anschlag ausgerichtet werden kann. Scharfe Kurven können so ohne Mühe eingeschlagen werden. Daher stellt sich nicht ohne Grund die Frage, ob man mit einem Lenkrad nicht sogar benachteiligt ist.
Die Antwort darauf ist relativ simpel und naheliegend: Es wird nicht unbedingt einfacher, aber um ein deutliches realistischer und mit Übung seid ihr sogar effizienter. Durch ein Force-Feedback-System, welches mit einer Systematik aus verschiedenen Motoren das Fahrgefühl eines realen Fahrzeugs simuliert, spürt ihr Auswirkungen jeder eurer Eingaben.
Es arbeitet gegen eure Lenkmanöver und ihr spürt sowohl jede Bodenwelle auf der Strecke als auch die Auswirkungen, wenn euer Fahrzeug am Rande seiner Kapazität fährt. Auf diese Weise wird das Fahrgefühl nicht nur realistischer, auch lässt sich nach einem erfolgreichen Rennen ein verstärktes Gefühl der Zufriedenheit verspüren. Doch welches Lenkrad ist das Richtige?
Das Einsteiger Lenkrad: Thrustmaster T80
Für allererste Erfahrungen, als auch für Gamer mit kleiner Geldbörse, stellt das Thrustmaster T80 eine günstige und doch ordentliche Wahl dar. Denn mit einem Preis von rund 90 Euro kommt das Lenkrad äußerst solide daher, und das obwohl aus Kostengründen auch auf zahlreiche wichtige Aspekte verzichtet worden ist.
Die Verarbeitung fokussiert Gummi anstelle von Leder, was deutliche Auswirkungen auf die Haptik hat, das Lenkspiel fällt gering aus und ebenso ist ein Force Feedback hier nicht integriert. Letzteres ist in ordentlicher Qualität zudem erst ab Mittelklasse-Peripherie zu erwarten, und somit kaum eine Überraschung. Das Preis-Leistungs-Verhältnis fällt nichtsdestotrotz ordentlich aus, sodass das T80 ideal für Frischlinge geeignet ist.
Der Allrounder: Logitech G29
Das Logitech G29 Lenkrad gehört zu den Racing-Lenkrädern, die nahezu uneingeschränkt empfohlen werden können. Ein besonderer Vorteil ist zudem das Alter dieses Lenkrads. Mit seinem ursprünglichen Release im Sommer 2015 hat das Gerät bereits einige Jahre auf den Buckel, was sich zudem am Preis erkennen lässt.
Dieser hat sich in den vergangenen Jahren von 400 auf nun rund 200 Euro halbiert- Eine tolle Verarbeitung, ein starkes Force Feedback und die exakte Steuerung zählen zu den positivsten Merkmalen des G29, wohingegen fehlende Einstellmöglichkeiten und die Rutschfestigkeit der Pedale für geringe Abzüge in der Spielerfahrung sorgen. Ein ordentliches Mittelklasse Lenkrad, mit dem das Siegerpodest in greifbare Ferne rückt.
Die High-End Variante für das volle Gameplay-Feeling: Thrustmaster T-GT
Das Besondere an dem Modell T-GT ist, wie der Name es schon andeutet, dass Thrustmaster dieses Lenkrad speziell für GT Sport entwickelt hat. Dies ist bspw. An den vier Drehknöpfen des Geräts ersichtlich, mit denen ihr im Laufe eines Rennens individuelle Einstellungen an eurem Fahrzeug vornehmen könnt.
Ebenso fällt die Verarbeitung hochwertig aus. Besonderes Lob gilt vor allem dem Force Feedback-System, welches via Vibration realitätsnahe Informationen an den Spieler weitergibt. Bricht das Fahrzeug mal aus, und ihr lenkt dagegen, ist es bspw. möglich zu spüren wann sich das Fahrzeug wieder fangen lässt. Mit einem Preis von ab 500 Euro gehört das T-GT nicht zu den günstigsten Lenkrädern, aber für Racing-Fans kann dies eine lohnende Investition darstellen.
Starting at 6:00 PM PST today, members of the Xbox One Preview Alpha Ring will begin receiving the latest 1910 Xbox One system update (Build: 19H1_RELEASE_XBOX_DEV_1910\18363.7127.190827-1945).
DETAILS:
OS version released: 19H1_RELEASE_XBOX_DEV_1910\18363.7127.190827-1945
Available: 6:00 PM, August 29, 2019
Mandatory: 3:00 AM August 30, 2019
FEATURE UPDATES:
Home (Experiment)
Thank you all for the great feedback on the experimental home update. The first round of our home experiment concludes this week, and Alpha and Alpha Skip-Ahead users who have it will start to see the current dashboard again. This is in preparation for additional testing to the Xbox One dashboard. We’ll let everyone know when to keep an eye out for the next round of testing based on your initial feedback.
FIXES:
Notifications
Fixed an issue where users were not receiving notifications for Club invitations.
My Games & Apps
Fixes to the download ETA timer reliability when downloading content.
Dashboard
Various fixes to UI and navigation.
KNOWN ISSUES:
System
Some users have reported the console shutting down unexpectedly while using Netflix.
Some users have reported the console shutting down while playing games.
Dolby Access
Users are unable to complete the setup for Dolby Atmos in the app and the app is not recognizing Dolby Atmos headphones
Note: This is an issue with the Dolby Access app and the app developers are aware and investigating.
Audio
Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
Gamertag
Customers attempting to change their GT using the new Gamertag features on the console will not yet see those changes reflected on the console.
Profile Color
Sometimes users may encounter the incorrect Profile color when powering on the console.
Thank you for being part of the Alpha Skip Ahead ring! For more information regarding the Xbox One Update preview rings, check out our blog post here.
Whether you’re throwing a private party for your friends, spiking your heart rate in the pulse-pounding Race Series or saving the world as we know it from diabolical forces in The Doomsday Heist, there’s always something exciting going on in Grand Theft Auto Online.
This weekend, you can earn a little extra GTA$ to put towards your growing fleet of souped-up vehicles or your burgeoning criminal enterprises. Play GTA Online on Xbox One any time between August 29 and September 2 to get a gift of GTA$500,000. Your one-time bonus will enter your Maze Bank Account automatically between September 3 and 9.
The Ocelot Locust
The open-top, two-seater Locust pedigree goes all the way back to ’69 and this is what you get after decades of track testing: no roof, no windscreen, no windows, no compromises and no interest in personal safety. If you ever wondered what it’s like to drive around in a logical conclusion, this is your chance to find out with the the Ocelot Locust Sports car, available now at Legendary Motorsport.
Gunrunning Bonuses
Take to your hidden underground Bunker (or Nightclub Warehouse) to make some extra GTA$ this weekend, with all Gunrunning Sell Missions paying Double Cash through September 4. Gunrunning Research can be carried out at 2X speed for the same period, so be sure to thank your staff on the way out.
Cargo Sales Bonuses
Various types of contraband are in high demand – run crates from your Hangar or Special Cargo Warehouse to reap Double GTA$ on all Special Cargo Sales and Smuggler’s Cargo Sales.
Bunker Series Bonuses
Head toward the Bunker Series blip on your map (or launch any Bunker/Missile Base Adversary Mode via the in-game menu) to earn Double GTA$ & RP on the Bunker Series, which includes fan-favorite subterranean skirmishes like Juggernaut, Every Bullet Counts, and more.
Ocelot Tee
When you hand your keys to the valet, you might start to might miss the purr of an Ocelot beneath your loins. Let everyone know what kind of ride you’ve got in the garage with the complimentary Ocelot Tee, awarded to all GTA Online players this week.
Sessanta Nove Liveries
The gratis perks don’t end there – play GTA Online any time this weekend through September 4 to get the Sessanta Nove Monogram and Sessanta Nove Multi-Color Liveries for the HVY Barrage, HVY APC and the Pegassi Oppressor – all free of charge.
Discounts
To help players get a leg up on the trading front, Maze Bank Foreclosures is offering discounts on all Bunkers, Hangars and their respective Renovations & Add-Ons – as well as premium vehicles like the Coil Cyclone, Entity XXR and more. This week, take 40% off Hangars, Bunkers, and more!
Don’t forget to play GTA Online on Xbox One any time between August 29 and September 2 to get a gift of GTA$500,000. And be sure to visit Legendary Motorsport to pick up the Ocelot Locust Sports car.
This summer, I had the pleasure of interning on the Developer Relations (DevRel) team at Twitch in San Francisco. Being a DevRel intern is a unique experience, as many companies don’t offer internships (or even junior roles for that matter) in this space. I’m humbled that I received this opportunity at Twitch and was a part of the inaugural intern cohort #BleedPurple.
Outside of Twitch, I’ve also had an incredible experience being in the Bay Area and constantly being surrounded by so many smart and passionate people working to build impactful technology. I loved meeting these people at local tech meet-ups and conferences and learning about all the various projects they were working on.
However, while introducing myself at these events, I was consistently met with the same confusion and questions: “You’re a what?” “You mean you’re not a software engineering intern?” “Wait, so what do you do?” I realized that because a DevRel internship is so rare, many people don’t understand what it is. Fortunately, I’m here to answer some of those questions.
But first: how did I get here?
Let’s start from the beginning. Once upon a time, I was in high school. To learn computer science skills, I did two things 1. I enrolled in community college classes at the age of fourteen to study computer science 2. I went to hackathons. Hackathons were cool and fun, and I learned a lot! I didn’t try to win anything or even demo my projects, but I went to workshops and picked up skills.
Fast forward to college. I stopped going to hackathons, but I still wanted to be involved in the hackathon community. I found the perfect way to do this by being a Coach at Major League Hacking (MLH) where I could truly give back to the community that had supported me for many years. Through this role, I was able to mentor hackers and support organizers at various hackathons across the country. I loved being able to teach and empower students to continue to learn, build, and share their passion for technology.
My introduction into the wonderful world of DevRel
While coaching at hackathons, I began to interact with the sponsor representatives from different companies who introduced themselves as “Developer Advocates” or “Tech Evangelists.” Underneath these mysterious titles, I soon learned that these representatives were full-time community advocates. Their main purpose was to empower developers to create new technologies and equip them with the right toolkit to do so (usually through their company’s developer tools and resources).
It essentially was what I was doing in my part-time job of coaching at hackathons but on a whole new scale. It wasn’t just helping out hackers one weekend a month; it was thinking about how to help developers all day, every day. And it extended way beyond hackathons. It included creating good documentation, speaking at conferences and leading technical workshops, relaying user feedback to respective product teams, and interacting with the developer community through hackathons, meetups, and even online forums. But at the end of the day, I loved how the sole focus of this type of job was to help community developers, and I wanted to experience this role first hand.
Hey, you over there, can you open the door into DevRel for me please?
While researching ways to break into the DevRel space, especially as an intern, I was met with futile Google searches and zero job postings. It seemed like the only way to get into DevRel was to start as a software engineer, become an experienced developer, and then move into DevRel.
While my job prospects in DevRel were not looking good, I still continued to send cold-call emails to companies who had DevRel teams and talk to people in the field. Just when I started to consider software engineering opportunities, I got an email from a Developer Advocate at Twitch (who eventually became my manager) explaining a new DevRel internship they were setting up. I was ecstatic about the potential opportunity to spend the entire summer learning about DevRel — and a month later, after loads of interviews, I accepted an offer as a summer intern on the DevRel team at Twitch! (Side note: Applications are now open for Summer 2020 internships at Twitch.)
Presenting at Intern Capstone Presentations
So what did I actually do as a DevRel intern at Twitch?
During the first couple days in my internship, I quickly realized that this would be a fantastic experience. This summer would be my first time working in Developer Relations, working for a company as big as Twitch, and working in the live streaming and gaming industry. As a non-gamer and non-streamer, I definitely felt a bit intimidated by the huge learning curve. However, I believe I brought fresh eyes that were able to empathize with new developers, understand their pain points when using Twitch products, and relay this information to respective teams.
By attending DevRel Con SF in June, I got a crash course in all things DevRel and learned how differently each company treats DevRel. At Twitch, developer advocacy’s mission is to educate developers about Twitch developer products and act as liaison for long-tail users or third-party developers. I began to think of advocacy as bringing awareness of products to developers, enabling them to build on the developer platforms, and making them feel successful — while also sharing in that success.
As an intern, my work focused on Extensions, one of the Twitch developer products. Extensions are live apps that provide more engaging and interactive experiences for both streamers and viewers. Specifically, my project focused on creating an “Extension Education Journey.” I built technical tutorials to create a better onboarding experience for developers and teach them how to build Extensions. This work involved interacting with the developer community to better understand their needs, and then figuring out how to address these needs by working cross-functionally across many internal teams, including developer advocacy, solutions architecture, technical documentation, design, and product management.
The only thing I loved more than the work I was doing was interacting with all the various office puppers that provided me with endless love and support. Fun fact: Twitch is very dog-friendly 🐕
Milo and Gracie, two of my favorite Twitch puppers!
And that’s a wrap!
I hope I answered all your burning questions about my journey into Developer Relations and my experience at Twitch. I only touched upon a few of things as part of my experience — if you would like to learn more, feel free to reach out to me at @sonia_sachar on Twitter. However, to be honest, I don’t actually tweet: I just use Twitter to learn more about the world and communicate with people.
Also, that content that I created? The Extension Education Journey? Yeah, that’s coming out very soon 👀 I don’t want to unveil too many details yet, but stay tuned for announcements!
What to learn more about Twitch internships? Go here!
The Digital Extremes development team has teased players for months now with one of the more iconic upcoming Warframes, Gauss — and he’s almost here! Like your favorite lightning-fast comic book characters, the 41st Warframe is a speed demon fueled by powers and abilities based on kinetic motion.
Experimenting with new Warframes like Gauss introduces players to a different perspective. Instead of, say, using that trusty tank (Rhino) or dead-quick gunslinger (Mesa), trying a new Warframe means approaching the game with a different perspective – and Gauss may scratch that speedy superhero itch!
Gauss can blaze across huge open expanses in seconds, speed across bodies of water, smash enemies like bowling pins, and wield Abilities like heat, cold, and even electricity to ravage his enemies. Xbox One players can get their hands on the fleet-footed new Warframe in just a few short weeks. We think you’ll love him.
Gauss headlines an eclectic, varied update for Warframe that go beyond his speedy abilities. We’re expanding the endless Disruption mode, offering players in chat a really fast, easy way to exchange Warframe looks and mods with Look Link and Mod Link, and giving the gift of music with the bizarre yet enticing Shawzin emote turned musical mini-game.
Disrupt This!
Last Spring’s update, The Jovian Concord, featured Alad V, a villain who has expanded his sale of black market technology across the Origin System, and with it, the popular Disruption mode has expanded.
Disruption mode’s growth includes new planets, mission types, and factions with added toughness to raise the stakes higher for veteran players. This expanded mode sets up Tenno against Alad V’s small army of Amalgams, hitting players with as many waves as players can handle.
More Disruption nodes will appear in unexpected places such as the Corpus Outpost, Grineer Galleon, Grineer Settlement, Grineer Kuva Fortress, and Orokin Moon. Planets and locations include:
Grineer Settlement – Mars, Olympus
Corpus Outpost – Neptune, Laomedeia
Grineer Galleon – Sedna, Kelpie (Grineer)
Grineer Galleon – Uranus, Ur (Infested)
Grineer Kuva Fortress – Kuva Fortress, Tamu
Lua – Lua, Apollo (Corpus)
New mission types comprise Sorties, Syndicate Alerts, and Void Fissures, while new factions include Grineer, Infested and Corpus. Gather a team, strategize, and conquer!
Fashion, Music, New Skins and More
Have you ever seen a friend’s Warframe that’s so stylistic and cool you wished you could just own it? We’re happy to announce that the new, intuitive and easy-to-use Look Link and Mod Link chat features will soon be available for Xbox One players.
It’s as quick and simple as selecting your Warframe design or Mod loadout and posting it to share in chat, or importing a shared design and loadout from a fellow Tenno with a simple click. This clip from our Devstream illustrates how both Look Link and Mod Link work:.
We’re betting you’ve always wanted to play a sci-fi guitar in Warframe. Our dev team was playing around thinking the same exact thing! So, they transformed a simple emote into a mini music game. By purchasing the musically enticing Shawzin Emote you can impress friends as the Origin System’s most renowned bard. The Shawzin is a guitar-like instrument (available in the Marketplace) that offers Tenno the chance to woo fellow players or pluck alongside them.
A few of the smaller — but no less attractive — inclusions are:
With the Infested Dojo Decoration Set, Tenno can decorate their clan Dojo with an aesthetic inspired by the Infection faction. Gross, yet captivating!
The Harrow Deluxe Collection (available for purchase in the Marketplace) features a new Deluxe Skin, a matching Armor Set and Weapon Deluxe Skin for Spearguns.
Expand your arsenal of Riven Mods. Players can now increase their collection of Riven Mods from 90 to 120.
Gauss is only a matter of weeks away for Xbox One players. Check your gear, get back into the swing of things, and prepare yourself with the swift action of Gauss! Hone your skills for the high stakes of the expanded Disruption mode and prepare to experience the Fashion Frame and Mod-sharing bonanza of the Look Link and Mod Link features. Come join our community! And finally, hit us up here in the forums to start a conversation.
Warframe is available now as a free-to-player title on Xbox One. Download it today from the Microsoft Store.
Hello hunters! We’re on the verge of the worldwide console launch of Monster Hunter World: Iceborne, and while I know most of you are already 1000% ready for it, we wanted to give you one more Beta round and some juicy monster info!
Iceborne Beta Round 3 – Velkhana of the Frost
First up, get ready for one more epic challenge before launch. From August 30th at 12:01am PDT until September 1st 11:59pm PDT, we’ll be hosting the third round of our Beta, featuring a curated quest against the mythical Velkhana!
Watch the PlayStation.Blog team take on Velkhana in the newest episode of PlayStation Underground… then see if you fare better against your icy opponent.
This legendary Elder Dragon is a key part of the mystery behind the story of Iceborne, but also earns its spot as the flagship monster by bringing in game-changing gameplay mechanics—watch carefully as it manipulates humidity in the environment into ice, seemingly out of thin air! And part of what makes this Beta quest special is its carefully balanced parameters: the quest itself is only 15 minutes, and you’ll have to choose from a preset selection of gear. So this will be a true test of your teamwork coordination, and your ability to adapt to new dynamic gameplay systems. Good luck, hunters!
The Return of Zinogre
As the Iceborne launch draws near, we naturally start looking back at the journey thus far, starting with launch of the base game Monster Hunter: World back in 2018, and we really wanted to thank you for being a part of our community and playing a big role in shaping the game we have today. If you’ve watched our Developer Diaries and recent trailers, you’ll see that a lot of what’s in the game was directly influenced by fan feedback, from small things, like a “Take All” button on the reward screen, to big things, like the return of the fan-favorite thunder wolf wyvern, Zinogre!
Seriously, this beast has been a fan-favorite since its debut in 2011. And for good reason: the thunderous howl, imposing stance, and dynamic gameplay mechanics paired with epic custom battle music, all add up to very memorable hunts. It’s a truly awesome combination that leads to an unforgettable first encounter, and consistent blood-pumping battles even many hunts later.
Additionally, because all the creatures in Monster Hunter are designed to feel grounded in some form of reality, Zinogre also has a very interesting physiology, which gives background explanation for its awe-inspiring electric powers. It all starts from the yellow-brown carapace, known as “Zinogre Shocker,” that covers Zinogre’s body; they have lipids capable of generating electricity, which in turn is stored and amplified by the “Zinogre Shockfur,” the white fur you can see across its neck, chest and at the base of its legs.
And the final piece of this puzzle comes in the form of small bugs charged with thunder element: Fulgurbugs. These little fellas amplify the electricity stored on Zinogre’s Shockfur even further, lighting up the Zinogre Shockers with a blue and white glow, and allowing the fanged wyvern to reach its supercharged state. It’s actually really cool to see this happen in real-time, changing the rhythm of battle and increasing risk of faints. Needless to say, watch out for that!
To complement this formidable creature, the Guild has built stunning gear blueprints from Zinogre parts. The classic armor set designs return with tweaks to their asymmetric silhouette, and abilities that will surely channel memories of hunting Zinogre.
The weapon designs also display a strong resemblance to the source material, featuring sturdy shells and fur that flows with electric charge… especially for weapon types with a charging gameplay mechanic, like this all-new Charge Blade. I’m definitely crafting that!
Now that our hype is fully maxed out, we’ll leave you with the reminder that Monster Hunter World: Iceborne launches September 6th on PlayStation 4. The brand new story content starts immediately after the conclusion of the Monster Hunter: World base game (Hunter Rank 16), but if you’re still not there yet, look out for the Guardian Armor set, coming to all players as part of a free update on September 4th.
Good luck against Velkhana in this weekend’s Beta, and happy hunting!
Has it already been a year since Marvel’s Spider-Man webbed up our hearts? I’ve been a lifelong fan of the ol’ wall-crawler, so since Insomniac’s acclaimed adventure first point-launched onto PS4 I’ve been beside myself swinging through the city, putting a stop to crimes both big and small… and stopping every five minutes to bust out my camera.
Even after locking down the game’s Platinum Trophy, I’ve made quite the habit of hopping back in from time to time not only to let off some steam with a quick swing through NYC, but to flex my photographic muscles with the superb Photo Mode Insomniac baked into Marvel’s Spider-Man.
There are three broad ideas I try to keep in mind when getting into the Photo Mode mindset in any game, and they certainly apply here as well. Let’s call them Lights, Camera, and Action.
Photography, at its core, is the practice of capturing light. As such, understanding light and how it affects your subject is key to capturing a compelling photo.
If you’ve unlocked the ability to set the time of day at Harry’s Research Stations, set your game to nighttime and go for a quick swing around the city. Look for various sources of light and get up close to each one to see how they interact with Spidey. Some of my favorites are the lit glass skylights on top of some buildings, which can make for dramatic bottom-lit shots of our hero.
Use these…
… to do this
I also like to play with the huge electronic billboards you can find in the brighter parts of the city. Framing a well-timed jump or mid-air attack just right can make for a rad silhouette shot of the web-slinger. Setting the time of day to sunset can make for great silhouettes too, and that warm “golden hour” lighting is especially gorgeous.
Experiment with the different color filters in your Photo Mode menu here, too — but keep in mind that you can (and often should) decrease their intensity a bit to suit the photo you’re taking. The Spider-Chrome filter can blow out the details of a photo at full strength, but reducing its intensity can provide just the contrast bump you need to give your photo an extra kick.
Photo Mode in Marvel’s Spider-Man has plenty of menus to tinker with, but the first one I look to when setting up a new shot is the FOV (field of view). This behaves similarly to the optical zoom feature on a real-life camera, which means two things:
Setting it to 100 will give you an ultra-wide angle shot. This will add an element of distortion to the edges of your image, which can make for an especially dramatic shot if you frame it well.
Cranking it all the way to the other side of the slider acts similarly to a super-telephoto lens in real life, compressing the elements of your image together and letting you zero in on specific details. This makes for great portraits, especially given the extensive texture work Insomniac has put into many of Spidey’s suits.
Next, I usually adjust the aperture and focus distance of the photo. This emulates the behavior of the aperture setting on a real camera, which means it lets you adjust how much of a photo is in focus. You know that effect where a person’s face will be in focus, but the background is blurry? That’s called depth-of-field, and it’s what we’re playing with when we adjust these sliders. It’s tempting to just crank it all the way down to blow out the background of every photo, but don’t get too carried away. Sometimes it pays to keep a little bit of detail in the background to add a bit of context to your shot.
Tilting your camera is another technique that can help keep certain elements in-frame or make a photo feel more dynamic, so don’t be afraid to play around here. Additionally, you can rotate the camera 90 degrees to frame your photo in portrait orientation, which can make for some rather nice mobile wallpapers!
It’s important to consider the altitude of your camera in relation to your subject, as well. Generally speaking, shooting from a low angle can make your subject seem more powerful, but as with all things in Photo Mode (and in life!), moderation is key. Try taking the same photo with the camera at different heights and see how it affects the final shot.
Bonus tip: Watch Spidey’s eyes as you experiment with all of these points. Since they’re so large and expressive, they can be especially subject to these adjustments. Play with the different emotes when using the selfie camera, too!
Since Photo Mode freezes time, it’s possible to capture positively striking images if you time things just right. Experiment with all the moves in Spider-Man’s repertoire — he has a far more tricks up his sleeve than swinging and punching. If you’re really precise, you can even see the details on all of his different gadgets as he fires them off at foes!
Keep playing with different moves to see how certain ones look when frozen; you’ll be surprised at the photos you can capture without even meaning to. Web Zips, Point Launches, various combat maneuvers, gadgets, and even simply wall-running can lead to surprisingly dramatic images.
You may have noticed the repeated use of the word “experiment” in this guide, and there’s a good reason for that. I’ve provided a few starting points here, but the best way to get pictures of Spider-Man is to get out there and take them! The more you tinker with the toolkit Insomniac has provided, the more familiar you’ll become with its various powers — you might end up developing your own tricks, too.
To get this shot, I froze the camera while wall-running up the side of a building, just as I passed a light mounted to the wall.
Finally, there’s a sweet suite of frames and stickers you can apply to put the finishing touch on your art. Don’t be afraid to get weird with it — you could create the next great comic book cover!
I’ve shared plenty of my own in-game photography on Twitter with the #SpiderManPS4 and #PS4share hashtags, and if you decide to boot up the game to take some photos I’d love to see you do the same! Got your own Photo Mode tricks you’d like to share? Drop ‘em in the comments!
La-Mulana 1 & 2 taps into the excitement of exploring the unknown and challenging your reflexes and puzzle-solving skills! Slay monsters and solve diabolical traps in this non-linear puzzle-platformer from indie superteam Nigoro, now available for the first time as a physical collection on PS4! We prepared a beginner’s guide for series newcomers who dare explore the ancient ruins rumored to be the origin of civilization itself. Without further ado, let’s get to the Top 5 Tips for Surviving La-Mulana 1 & 2!
1. Pay attention to your surroundings and take it slow! Rushing into an area will almost always cause instant death; besides, there’s no need to be in such a hurry! Find the Holy Chalice as soon as possible for fast travel between points.
Also, don’t forget to save frequently through multiple save files. Trust us, you’ll be glad you did.
2. Read all the tablets and take notes! The tablets provide hints for solving puzzles, some of which will definitely have your mind twisting and turning. And when we say scan everything, we mean it: things like mysterious glyphs, bones of past explorers, and tablets will give you hints and warn you about deadly traps.
3. Use your resources wisely! Save your gold for buying different software and relics, and use ammo for your sub-weapons when fighting tough bosses or for solving puzzles.
4. Read your emails! No, we’re not trying to call you out on your office work ethic. Xelpud, the Elder, and friends will give you advice through emails on where to go or what to do next!
5. Last but definitely not least, learn enemy and boss patterns! It’ll take some practice but bosses all have strategies that can be utilized to fight them more efficiently.
Got all that? Now apply these tips in real-life with our special La-Mulana 1 & 2 challenge at our booth (Level 6, Booth #7505) at PAX West this weekend! You can also test your mettle by joining our Stamp Rally, where you will receive a prize upon completion!
We also have a panel with the game designer himself, Takumi Naramura, on August 30 at 4 p.m. PT in Hydra Theatre. Witness some spicy shenanigans occur while learning about what went into designing this extraordinary platform collection. This panel will be streamed live via PAX’s secondary Twitch channel at https://www.twitch.tv/pax2.
We hope you enjoyed our advice on how best to brave the numerous trials and tribulations you’ll encounter deep within the ruins. Look forward to the release of La-Mulana 1 & 2 next year, and stay tuned for more updates!
In September on Xbox One, take out your targets on a global stage in Hitman: The Complete First Season and then collaboration is the key to escaping in We Were Here. On Xbox 360, and Xbox One via Backward Compatibility, save humanity once more in Earth Defense 2025, then unleash brutal combinations in Tekken Tag Tournament 2.
All games will be available exclusively for Xbox Live Gold members for a limited time as part of Games with Gold. With Xbox Live Gold, you get the most advanced multiplayer service, free games, and exclusive member discounts on games in the Microsoft Store — get Xbox Live Gold today to get in on the action!
Take down high-profile targets in the intense spy-thriller world of Hitman: The Complete First Season. Broken down episodically, this complete collection features all of the challenges and contracts assigned to Agent 47 in multiple worldwide locations including Paris, Sapienza, Marrakesh, Bangkok, Colorado and Hokkaido. Learn the tools of the trade and earn your way to Silent Assassin status in this award-winning stealth action game.
We Were Here
Team up with a friend or a stranger online to escape an abandoned castle in We Were Here. This challenging puzzler finds you and one other player trapped alone in different parts of a mysterious castle with only your walkie-talkie and voice to help you. Communication and collaboration with your partner are key, as every room will challenge your wits and only your voice and teamwork will allow you to escape.
Earth Defense Force 2025
Defend humanity once more in Earth Defense Force 2025. It’s been eight years of peace and prosperity since the last alien invasion, but now the Ravagers are back and stronger than ever. Utilize hundreds of weapons at your disposal across four different character classes to repel the terrifying invasion of giant aliens and save the world.
Tekken Tag Tournament 2
The world’s greatest fighters return to battle it out and unleash the most vicious combos in Tekken Tag Tournament 2. Featuring solid gameplay and a massive cast of your favorite characters, select and partner up the best mix of players to claim ultimate victory.
Read more about our Games with Gold program here and stay tuned to Xbox Wire for all the latest news on Xbox. Also, check out Xbox Game Pass Ultimate, giving you all the benefits of Xbox Live Gold, plus over 100 high-quality console and PC games. New games are added all the time, so there’s always something new to play. New members and existing Xbox Live Gold and Xbox Game Pass for Console members can join or upgrade today and get their first month for just $1.
Build your own Arduino-based delta robot with Delta X
Arduino Team — August 29th, 2019
If you’ve ever seen a delta 3D printer work, you’ve certainly been amazed at the careful coordination of three motors to accurate position a carriage. While impressive in this role, delta robots can be used for much more, from laser engraving, to pick-and-place operations, to automated phone testing, or even playing the piano.
To make these systems a bit more accessible, Doan Hong Trung has developed an open source delta robot — dubbed Delta X — based on an Arduino Mega and a RAMPS 1.4 board that can do all of these jobs and more.
Details on the modular kit are available here, along with many more clips of it in action. It’s slated to debut on Kickstarter soon, and you can sign up on deltaxrobot.com to be notified when it launches. Design files for the build will be released when successfully funded.
If you want to create your own steampunk/mad scientist entertainment center, it would be hard to top this radio/clock setup by Christine Thompson.
Her device displays the time and date on eight VFD tubes, arranged on top of another eight that show the radio frequency and volume, along with the ambient temperature and pressure read by a BMP280 sensor.
A wide variety of lighting effects, motor-driven clockwork, coils, and even an automated Morse key cement its steampunk theme, and it’s nicely housed in a restored radio cabinet.
The project is controlled by a pair of Arduino Mega boards linked together via I2C, and Thompson’s write-up has all sorts of tidbits for potential retro-display builders.
This project is without doubt the most complex I have undertaken, with sixteen IV-11 VFD tubes, two Arduino Mega cards, ten LED Neon light circuits, a servo, an electromagnet, two MAX6921AWI IC Chips, five DC power supplies, a HV power supply, two DC Volt meters, a DC Amp meter, FM stereo radio, 3W power amplifier, LCD screen, and keyboard. Apart from the above parts list, two software programs had to developed from scratch and finally the construction of the entire radio required about 200 hours of work.
I decided to include this project onto the Instructables site not expecting members to reproduce this project in its entirety but rather to cherry pick the elements that where of interest to them. Two areas of particular interest to the site members may be the control of the 16 IV-11 VDF tubes using two MAX6921AWI chips and its associated wiring, and the communications between two Mega 2650 cards.
The various components included into this project have been sourced locally, except the IV-11 tubes, and the MAX6921AWI chips both obtained on EBay. I wanted to bring back to life various items that would otherwise languish in boxes for years. All of the HF valves where sourced with the understanding that all where failed units.
While computer printers are readily available, if you’d like a plotting device that drags a pen, marker, or whatever you need across paper to create images, your options are more limited. To fill this gap, studioprogettiperduti has come up with the d.i.d, or Deep Ink Diver.
This scalable pen plotter uses a frame made out of 3D-printed parts, as well as aluminum extrusion, which could be lengthened to support the size of paper that you need. A timing belt pulls the writing carriage back and forth, while a roller advances the paper.
Control is handled by an Arduino Uno and a CNC shield, with a version of grbl that accommodates a servo used to lift the pen.
The materials and electronics used for the plotter are all standard and easy to source. The main frame is made of aluminum extrusion and 3D-printed connections. The motors are all standard NEMA 17 stepper motors and a single SG-90 servo motor. Everything is driven by a cheap Arduino Uno control board that handles the transition from g-code to movement. Furthermore, the software used to create G-code, Inkscape, is open source as well.
Yuri Araujo, Manager, Social Media & Community, Capcom U.S.A.
Hallo, Jäger! Wir stehen kurz vor dem weltweiten Konsolenlaunch von Monster Hunter World: Iceborne und ich weiß natürlich, dass die meisten von euch schon zu 1.000 Prozent bereit dafür sind … aber wir wollten euch trotzdem noch eine letzte Beta-Runde und ein paar brandheiße (oder besser eiskalte) Monsterinfos spendieren!
Iceborne-Beta Runde 3 – Velkhana aus dem Frost
Zuerst einmal dürft ihr euch für eine letzte gewaltige Herausforderung vor dem Launch rüsten. Vom 30. August um 09:00 Uhr MESZ bis zum 2. September um 08:59 Uhr MESZ findet die dritte Runde unserer Beta statt. Sie besteht aus einer eigens ausgewählten Quest gegen den mythischen Velkhana!
Dieser legendäre Drachenälteste spielt eine zentrale Rolle in der rätselhaften Geschichte von Iceborne, verdient sich seinen Platz als Flaggschiffmonster aber auch durch innovative Gameplay-Mechaniken, die das Spiel verändern – ihr könnt zusehen, wie er die Luftfeuchtigkeit der Umgebung mühelos in Eis verwandelt!
Was diese Beta-Quest so einzigartig macht, sind aber auch die sorgfältig ausbalancierten Parameter: Die Quest selbst dauert nur 15 Minuten und ihr müsst eure Ausrüstung aus einer vorgegebenen Auswahl zusammenstellen. Euer Teamwork, eure Koordination und eure Fähigkeit, euch an neue, dynamische Gameplay-Systeme anzupassen, werden also auf eine harte Probe gestellt. Viel Glück, Jäger!
Zinogre kehrt zurück
Wenn man kurz vor einem so großen Ziel wie dem Launch von Iceborne steht, dann blickt man natürlich auch zurück auf den Weg, der zu diesem Ziel geführt hat. Dieser Weg fing 2018 mit dem Launch des Basisspiels Monster Hunter: World an und wir möchten uns herzlich bei euch bedanken, dass ihr Teil der Community seid und geholfen habt, das Spiel zu prägen und weiterzuentwickeln.
Wenn ihr unsere Entwicklertagebücher und die letzten Trailer gesehen habt, dann ist euch vielleicht aufgefallen, dass viele Elemente im Spiel direkt vom Feedback der Community beeinflusst wurden. Von kleinen Dingen wie einer „Alles nehmen”-Schaltfläche auf dem Belohnungsbildschirm bis zu großen Dingen wie der Rückkehr des beliebten Reißzahnwyvern Zinogre!
Dieses Monster ist seit seinem Debüt 2011 wirklich einer der absoluten Lieblinge der Fans. Und das mit gutem Grund: Das donnernde Heulen, die imposante Haltung, die dynamischen Gameplay-Mechaniken gepaart mit einer bombastischen, unverwechselbaren Kampfmusik … all das sorgt für denkwürdige Jagderlebnisse.
Diese geniale Kombination macht die erste Begegnung mit Zinogre wirklich unvergesslich und bringt auch bei der x-ten Jagd das Blut noch ordentlich in Wallung.
Außerdem hat Zinogre eine sehr interessante Physiologie, die seine atemberaubenden elektrischen Fähigkeiten erklärt. Alle Kreaturen in Monster Hunter sind nämlich so gestaltet, dass man das Gefühl hat, sie fußen in der Realität, in der sie leben. Das fängt mit dem ockerfarbenen Panzer an, der Zinogres Körper bedeckt, auch bekannt als „Zinogre-Schocker”.
Er enthält Lipide, die Elektrizität erzeugen können, welche wiederum im „Zinogre-Schockfell” gespeichert und verstärkt wird: dem weißen Fell am Hals, an der Brust und an den Unterschenkeln des Monsters.
Und das letzte Teil dieses Puzzles sind kleine, mit dem Donnerelement aufgeladene Insekten, die Donnerkäfer. Diese kleinen Kerlchen verstärken die in Zinogres Schockfell gespeicherte Elektrizität noch weiter, lassen die Zinogre-Schocker blau-weiß erstrahlen und ermöglichen es dem Reißzahnwyvern, seinen Überladungszustand zu erreichen. Es ist echt cool, dabei in Echtzeit zuzusehen. Der Rhythmus des Kampfs wird dadurch verändert und das Ohnmachtrisiko steigt deutlich an. Wir müssen wohl nicht extra erwähnen, dass hier größte Vorsicht geboten ist!
Als Ergänzung zu dieser furchteinflößenden Kreatur hat die Gilde fantastische Baupläne für Ausrüstungsgegenstände aus Zinogre-Teilen entwickelt. Die klassischen Designs für Rüstungssets sind wieder da, mit kleinen Veränderungen an ihrer asymmetrischen Silhouette und Fähigkeiten, die definitiv einige Erinnerungen an die Jagd auf Zinogre wecken werden.
Auch die Waffendesigns zeigen die Herkunft des Baumaterials ganz deutlich. Die Waffen nutzen harte Panzer oder elektrisch geladenes Fell … vor allem Waffentypen, die aufgeladen werden können, wie diese brandneue Energieklinge. Das Teil werde ich mir auf jeden Fall schmieden!
Okay, das Hype-o-meter steht jetzt wohl auf maximalem Anschlag, also erinnere ich zum Schluss nur noch einmal kurz daran, dass Monster Hunter World: Iceborne ab dem 6. September für PlayStation 4 erhältlich ist. Die brandneue Story beginnt unmittelbar nach dem Ende des Basisspiels Monster Hunter: World (Jägerrang 16). Wenn ihr noch nicht so weit seid, dann haltet Ausschau nach der Wächter-Rüstung – das komplette Set ist für alle Spieler Teil eines kostenlosen Updates, das am 4. September erscheint.
Viel Glück beim Kampf gegen Velkhana in der Beta dieses Wochenende und viel Spaß bei der Jagd!
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