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Xbox One OS & Xbox Live are ‘A mess and won’t be working for months’

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Tons of ‘issues bouncing about as we approach launch’…

According to a NeoGaf user with ‘insider’ info, the new console’s Xbox Live and its OS will be VERY buggy at launch.

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According to NeoGaf user ‘famousmortimer’, who supposedly has contacted insider sources, the Xbox One OS is months away from working properly.

The source claims the console’s OS and Xbox Live are set to launch in a buggy state and it could be months before these systems are functioning as they should be…

The short story is that Xbox Live and the OS, especially in functions that involve XBL, are a complete fucking mess. One source says we aren’t talking weeks until it works correctly but “months.” Things like parties dropping people when moving from one thing to another. Connectivity issues. Missed invites. Friend requests not working, etc.

He then said “If all you are doing is running a game and that’s the only app things are fine.”

So why do think things are going wrong?

“The system OS and network integration was written by a group of people who do not play games. They don’t understand why things were set up in the ways they were designed by J Allard back in ’05.”

So… what changed?

“Let me get into some technical detail regarding it – on 360, the OS handles all of the party and chat functionality. All you do is hook up the XBL VOiP OS API into your game, and it does most of the work for you. With it results in is a shared experience across multiple entertainment. If you’re watching movies or playing games, you can do it together. However, this system is entirely different on Xbox One. So, lets say me, you, and Thuway have xbox one’s that are online. We are signed in our profiles. Sitting at the home screen, we are considered to be in a “Xbox Party” on the server. There are no more ‘party leaders’. With that said if any one of us decide to start a game, the party is shifted over to that game’s party system. Each game now has their custom written VOIP.” (Pete note: shoutout to thuway!)

“In essence, it is almost EXACTLY how it was on the PS3, and it is in those API “handshakes” that is breaking the online experience.”

I asked if could be fixed soon. He said that anything is possible and Microsoft is obviously working on it but he thinks it will be months, not weeks. Getting online launch games certified is taking so long that it’s pushing games after launch back.

Talking to a different developer he says: “Yeah, getting anything online to work was a pain for months, barely worked at the very end of last month. Adding friends, sending game invites or even achievements’ toasts could be a nightmare. I don’t know that much outside of “my” project, but from what I saw in others, online was always a problem. No idea if this will still be an issue at launch though, I think it would be too much, but it looks like it won’t be flawless at all.”

[…]

“This was happening either way. This was built into the OS long ago. The DRM-removal clogged their pipelines somewhat, but this blockage was always there. It’s just simply a way they setup the VOIP API and how it would be handled. It was an oversight, not just voip, all of parties and network connectivity really.”

Plus, former Eurogamer writer Robert Florence seems to have more info on the matter:

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Another game journalist, Jeff Gerstmann, commented the following when asked about this:

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Quote from Gamesthirst:

“The system OS and network integration was written by a group of people who do not play games.

They don’t understand why things were set up in the ways they were designed by J Allard back in 2005.

On 360, the OS handles all of the party and chat functionality. All you do is hook up the XBL VOiP OS API into your game, and it does most of the work for you.

What it results in is a shared experience across multiple entertainment. If you’re watching movies or playing games, you can do it together.

However, this system is entirely different on Xbox One.

So, lets say me, you, and Thuway [another NeoGAF user] have Xbox Ones that are online. We are signed in our profiles. Sitting at the home screen, we are considered to be in a “Xbox Party” on the server.

There are no more ‘party leaders’. With that said if any one of us decide to start a game, the party is shifted over to that game’s party system. Each game now has their custom written VOIP.

In essence, it is almost exactly how it was on the PS3.

It is in those API ‘handshakes’ that is breaking the online experience.”

 

Official Source: http://www.maxconsole.com/maxcon_forums/threads/197664-RUMOR-Xbox-One-OS-amp-Xbox-Live-are-A-mess-and-won-t-be-working-for-months

http://doddscientifics.com/2013/10/28/xbox-one-os-and-xbox-live-issues-bouncing-about-as-we-approach-launch/

http://www.gamesthirst.com/2013/10/28/rumor-xbox-one-will-launch-an-unfinished-mess-wont-work-for-months/?utm_source=rss&utm_medium=rss&utm_campaign=rumor-xbox-one-will-launch-an-unfinished-mess-wont-work-for-months

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