In an interview with VideoGamer, Watch Dogs‘ creative director Jonathan Morin confirmed the game wil run at 30FPS on the upcoming PlayStation 4 and Xbox One.
„Right now the frame rate we’re focussing on [is] a steady 30[FPS],“ said Morin speaking to us at Eurogamer Expo this afternoon. „There’s always a balance, especially for open world, between the simulation and the rest.
„I think for where we are, the most important thing is the steadiness and [ensuring] that it’s always capped the same so when you play it it feels right.“
However, he could not confirm the game’s native resolution on next-gen platforms, stating that he was unaware whether it would run at full HD or 720p.
During the same interview, Morin insisted that Watch Dogs‘ visuals have not been scaled down since the game’s reveal at E3 2012:
„There’s no scale down in quality, especially the next-gen versions,“ Morin said, discussing some of the negative reaction to recent trailers with us at Eurogamer Expo this afternoon. „It’s pretty much the opposite. What we showed at E3 2012 in a lot of respects was less good. I think it’s in the details. So no, there’s no scale down.“
Additionally, Morin said he isn’t worried about Grand Theft Auto 5’s technical achievements lessening the impact of Watch Dogs:
„I don’t build games with that in mind,“ he said. „To me, I make a game. I don’t make a technical… I think that the level of fidelity that the city has in Watch Dogs is pretty much unprecedented.
„I think Rockstar did an amazing job with GTA 5, so to me, they are two great games and they have two different things. It’s probably a bit unfair to compare a next-gen game to a current-gen game anyway, so in their respect from a current-gen standpoint they did something amazing.“
Much like GTA 5, the current-gen versions of the game will require a mandatory installation.
Watch Dogs launches on Xbox 360, PlayStation 3, Wii U, PC, PlayStation 4 & Xbox One this November.