Hello, I am Erik Odeldahl, Creative Director at Fast Travel Games.
We have just announced our first game for PS VR: Apex Construct, an action/adventure title built from the ground up for VR that we believe will raise the bar when it comes to extensive and engaging VR gaming experiences. It takes place in a shattered but beautiful post-apocalyptic future filled with merciless robots, where two powerful AIs are locked in a drawn-out conflict. As the last remaining human, you’ll explore this world and use your wits and combat skills to survive, while discovering why almost all organic life has become extinct.
Apex Construct is played in first-person. You’ll control both hands using your PS Move controllers: You can pick things up, move around freely in the world via seamless teleportation, fight using your upgradable bow and block incoming attacks with your shield while throwing a grenade. The world contains secrets to uncover, which let you level up your equipment in your homebase. From there, you can replay any mission to find secrets you might have missed the first time. Exploration is a big part of Apex Construct, and we’ve tried to create a deep and mysterious world that you want to stay in and marvel at all the hidden details.
The action-based gameplay is something we are especially proud of — the bow mechanics are very similar to real life archery and require skill and precision. Sometimes you’ll face multiple enemies at once and will need to move, attack and defend at the same time. You will also find different kind of arrows — some might work better against certain type of enemies, while others can be used to open up secret entrances otherwise not accessible.
After working as Design Director for Mirror’s Edge Catalyst at DICE, I founded Fast Travel Games in 2016 together with other industry veterans from studios like Rovio and Avalanche. Together, we embarked on a mission: To create qualitative VR games with true sense of immersion, that you want to continue playing for a long time. We believe we have done exactly this with Apex Construct, a game we have worked on through ups and downs (which can always be expected in creative processes). We’ll beready to share it with you soon, and the team and I are SO excited to hear what you think!