Kategorie: PC

  • The need to invest in AI skills in schools

    The need to invest in AI skills in schools

    Reading Time: 6 minutes

    Earlier this week, the UK Government published its AI Opportunities Action Plan, which sets out an ambitious vision to maintain the UK’s position as a global leader in artificial intelligence. 

    Whether you’re from the UK or not, it’s a good read, setting out the opportunities and challenges facing any country that aspires to lead the world in the development and application of AI technologies. 

    In terms of skills, the Action Plan highlights the need for the UK to train tens of thousands more AI professionals by 2030 and sets out important goals to expand education pathways into AI, invest in new undergraduate and master’s scholarships, tackle the lack of diversity in the sector, and ensure that the lifelong skills agenda focuses on AI skills. 

    Photo of a group of young people working through some Experience AI content.

    This is all very important, but the Action Plan fails to mention what I think is one of the most important investments we need to make, which is in schools. 

    “Most people overestimate what they can achieve in a year and underestimate what they can achieve in ten years.”

    While reading the section of the Action Plan that dealt with AI skills, I was reminded of this quote attributed to Bill Gates, which was adapted from Roy Amara’s law of technology. We tend to overestimate what we can achieve in the short term and underestimate what we can achieve in the long term. 

    In focusing on the immediate AI gold rush, there is a risk that the government overlooks the investments we need to make right now in schools, which will yield huge returns — for individuals, communities, and economies — over the long term. Realising the full potential of a future where AI technologies are ubiquitous requires genuinely long-term thinking, which isn’t always easy for political systems that are designed around short-term results. 

    Photo focused on a young person working on a computer in a classroom.

    But what are those investments? The Action Plan rightly points out that the first step for the government is to accurately assess the size of the skills gap. As part of that work, we need to figure out what needs to change in the school system to build a genuinely diverse and broad pipeline of young people with AI skills. The good news is that we’ve already made a lot of progress. 

    AI literacy

    Over the past three years, the Raspberry Pi Foundation and our colleagues in the Raspberry Pi Computing Education Research Centre at the University of Cambridge have been working to understand and define what AI literacy means. That led us to create a research-informed model for AI literacy that unpacks the concepts and knowledge that constitute a foundational understanding of AI. 

    In partnership with one of the leading UK-based AI companies, Google DeepMind, we used that model to create Experience AI. This suite of classroom resources, teacher professional development, and hands-on practical activities enables non-specialist teachers to deliver engaging lessons that help young people build that foundational understanding of AI technologies. 

    We’ve seen huge demand from UK schools already, with thousands of lessons taught in UK schools, and we’re delighted to be working with Parent Zone to support a wider roll out in the UK, along with free teacher professional development.  

    CEO Philip Colligan and Prime Minister Keir Starmer at the UK launch of Experience AI.
    CEO Philip Colligan and Prime Minister Keir Starmer at the UK launch of Experience AI.

    With the generous support of Google.org, we are working with a global network of education partners — from Nigeria to Nepal — to localise and translate these resources, and deliver locally organised teacher professional development. With over 1 million young people reached already, Experience AI can plausibly claim to be the most widely used AI literacy curriculum in the world, and we’re improving it all the time. 

    All of the materials are available for anyone to use and can be found on the Experience AI website.

    There is no AI without CS

    With the CEO of GitHub claiming that it won’t be long before 80% of code is written by AI, it’s perhaps not surprising that some people are questioning whether we still need to teach kids how to code.

    I’ll have much more to say on this in a future blog post, but the short answer is that computer science and programming is set to become more — not less — important in the age of AI. This is particularly important if we want to tackle the lack of diversity in the tech sector and ensure that young people from all backgrounds have the opportunity to shape the AI-enabled future that they will be living in. 

    Close up of two young people working at a computer.

    The simple truth is that there is no artificial intelligence without computer science. The rapid advances in AI are likely to increase the range of problems that can be solved by technology, creating demand for more complex software, which in turn will create demand for more programmers with increasingly sophisticated and complex skills. 

    That’s why we’ve set ourselves the ambition that we will inspire 10 million more young people to learn how to get creative with technology over the next 10 years through Code Club. 

    Curriculum reform 

    But we also need to think about what needs to change in the curriculum to ensure that schools are equipping young people with the skills and knowledge they need to thrive in an AI-powered world. 

    That will mean changes to the computer science curriculum, providing different pathways that reflect young people’s interests and passions, but ensuring that every child leaves school with a qualification in computer science or applied digital skills. 

    It’s not just computer science courses. We need to modernise mathematics and figure out what a data science curriculum looks like (and where it fits). We also need to recognise that AI skills are just as relevant to biology, geography, and languages as they are to computer science. 

    A teacher assisting a young person with a coding project.

    To be clear, I am not talking about how AI technologies will save teachers time, transform assessments, or be used by students to write essays. I am talking about the fundamentals of the subjects themselves and how AI technologies are revolutionising the sciences and humanities in practice in the real world. 

    These are all areas where the Raspberry Pi Foundation is engaged in original research and experimentation. Stay tuned. 

    Supporting teachers

    All of this needs to be underpinned by a commitment to supporting teachers, including through funding and time to engage in meaningful professional development. This is probably the biggest challenge for policy makers at a time when budgets are under so much pressure. 

    For any nation to plausibly claim that it has an Action Plan to be an AI superpower, it needs to recognise the importance of making the long-term investment in supporting our teachers to develop the skills and confidence to teach students about AI and the role that it will play in their lives. 

    I’d love to hear what you think and if you want to get involved, please get in touch.

    Website: LINK

  • The big One-Five-Oh

    The big One-Five-Oh

    Reading Time: 2 minutes

    Like Raspberry Pi itself, the magazine has just been going from strength to strength – although we’d have not got anywhere without the wonderful community we get to highlight, and the readers who pick up a copy at the shops or get it delivered to their door every month. Thank you all!

    Ten years official

    Next year will also coincide with ten years of the magazine being official, which means I’ll have worked on the magazine for ten years. At an old job, someone told me about how they change careers every ten years, and it’s something I think about often. I don’t mean because I’m thinking about leaving The MagPi – as a career I’ve been a magazine writer for about 13 years, so I’m long past due that anyway – but because ten years is a long time. It also probably feels especially longer because since 2015 a lot of major things have happened around the world.

    In my first year at Raspberry Pi, we put Raspberry Pi Zero on the cover – that was 2015! In fact when I joined, several months before the famous issue 40 came out, it was already on the cards. We were working up to it happening, building up the magazine with that issue as the goal. While issue 150 won’t be that grand (unfortunately we cannot put Raspberry Pi 500 on the cover, sorry), it will still be just as important. We’ll even have a fancy cover! We don’t know what kind of fancy cover yet but mark my words, fancy.

    Beyond 150

    As you may have noticed, a huge number of Raspberry Pi products have been released over the last few months and I am very excited to get to play with them more in 2025. The X00 series of Raspberry Pi are my fave, so I’m looking forward to getting my 500 shortly (it’s not even been announced as I write this) and upgrading my little workstation. I still have an AI Camera waiting to be used as well and I’m excited to get started with that – computer vision is one of my favourite uses of machine learning.

    So I hope you’ll join us for issue 150 and for the rest of 2025. While I may not be a spry 20-something anymore like when I started on it, the magazine is not slowing down one bit.

  • PiFi review: mobile wireless access solution

    PiFi review: mobile wireless access solution

    Reading Time: 2 minutes

    Enter, PiFi, a simple kit that allows you to easily create a fast and secure wireless network with just a Raspberry Pi.

    The kit comes with just three items: a microSD card with the software preloaded, an Ethernet cable to plug into the nearest router, and the all-important Wi-Fi dongle that handles a lot of the heavy lifting for the wireless.

    ou can use PiFi with WireGuard or OpenVPN

    External vs internal

    When plugged into a USB 3.0 socket, the wireless dongle is actually faster than the internal wireless on Raspberry Pi 4 when utilised as an access point – PiFi reckons it’s up to eight times faster, and in our tests it was definitely running noticeably faster for internal speeds.

    Set up is a doddle – you literally just plug everything in and turn Raspberry Pi on. You can then connect via the smartphone app, set up a new admin password, and you’re done. There’s extra settings you can start digging around in, and you can even tunnel through a VPN if you have one. By default, WireGuard is available for connecting to a VPN; however, OpenVPN can be selected in the VPN tab of the app.

    A smartphone app is used to configure it

    Plug and play

    While PiFi is still fairly new, the documentation is very robust. Access to the latter is made available straight from the app if you fancy diving deeper into the configuration – and there’s quite a lot of depth to it, to the point where you might break some stuff. Luckily, there’s a clever hardware reset involving unplugging the dongle and waiting a minute or so before plugging it back in.

    The range is fine. You won’t be replacing your home router with something like this, but it can easily work to bring better Wi-Fi to a room or corner of the house if you have a spare LAN port available. And, as we said before, it’s definitely coming with us to all future Airbnbs.

    Verdict

    9/10

    A very good piece of kit that simplifies portable access points, with good enough wireless range to boot.

  • Hackberry Pi Zero

    Hackberry Pi Zero

    Reading Time: 4 minutes

    “I was inspired to create the Hackberry Pi Zero about three years ago when I found a project about reverse-engineering on Hackaday,” Zitao says. “I thought it would be really cool to have a device with a thumb keyboard, so I began reverse-engineering old BlackBerry keyboards and made it technically work. I then saw a project called Beepberry and thought it would be super-cool to create a similar device with a different BlackBerry keyboard. I basically looked to use the same design but mount a Raspberry Pi Zero 2 W instead.”

    Well-connected

    Beepberry – or Beepy as it’s now known – is a versatile device designed primarily to run various messaging services via the chat app Beeper. Created by Eric Migicovsky, who founded the Pebble smartwatch, Beepy uses the keyboard of a BlackBerry Classic and a Raspberry Pi Zero W. It allows access to Linux, which can be viewed on a 2.7-inch black and white LCD display.

    Zitao created printable buttons designed to look like the symbols you’d see on a PlayStation controller

    “My start point was to design a learning tool for Linux beginners like me, but also address the pain points from the Beepberry such as using a display with a backlight and adding external USB ports,” Zitao says. It’s why the Hackberry Pi Zero has three USB 2.0 ports, made possible thanks to the use of an internal hub. “As the project progressed, I found it would also be cool to add a STEMMA-style I2C port for communicating with sensors. In this way, beginners can learn to code with Python.”

    The device also has an external TF card slot so that the operating system image can be replaced very easily. Flip the device onto its back and you’ll find Zitao has added three compartments as well. One of these can be opened to reveal Raspberry Pi Zero 2 W, giving users easy access. The other two house a pair of swappable batteries and, in keeping with the mobile phone theme, these take Nokia BL-5C rechargeable lithium-ion packs. You’re able to replace them within ten seconds without killing the power.

    Key to success

    Of all of the components, the keyboard is arguably the most eye-catching and Zitao says the choice of BlackBerry keys was rather straightforward. “The BlackBerry keyboards are known to be good quality and they offer a great typing experience,” he notes. “The optical trackpad from a BlackBerry keyboard can work as a mouse too and this also offers a very good user experience. The choice of keyboard influenced the size of the screen because I needed them to fit alongside each other.” As it happens, it’s a perfect fit.

    The testing stage shows how the device, regardless of computer used, is connected together before being placed in the case

    Zitao hasn’t stuck to using just one BlackBerry Qwerty keyboard. Although he initially chose to incorporate one from the BlackBerry Classic (or Q20), a smartphone that was unveiled in 2014, he has also created another device that makes use of the keyboard from a Q10 (unveiled the previous year). He has also developed a third variant – one that uses a keyboard from the BlackBerry Porsche Design P’9983. And there has been scope for a bit of fun.

    One of the devices Zitao has made features a set of colourful buttons showing a circle, triangle, cross, and square, which gamers will instantly spot as having been inspired by Sony’s PlayStation controller. “I actually started making a Bluetooth keyboard variant of the BlackBerry keyboards about six months ago and at that time the top row of keys were the original BlackBerry-style keys,” he says. “Then a customer suggested I try PlayStation-like buttons. I found they fitted very well and were easy to print.”

    Mapping the way

    The keyboards needed a bit of work in order to get them to operate with Raspberry Pi – notably, hooking them up to a keyboard controller which uses a RP2040 chip. There’s an analogue button which needs to be switched on so that the keyboard controller communicates with Raspberry Pi Zero 2 W. If it is turned off, another device can be connected to the USB-C port – a PC keyboard, perhaps – and that will be used to communicate with Raspberry Pi instead.

    A STEMMA QT port has been added, accessible from the right-hand side. It allows breakout boards and sensors to be connected

    It’s also possible to customise the keymap. “I chose the open-sourced firmware QMK to power the keyboard through the USB interface and one benefit for that is the user can remap the keyboard layout if they want by using the Vial app,” Zitao explains. “The BlackBerry keyboard only has about 40 keys so I designed three layers for the keyboard, which means each key can be mapped into three symbols or letters.”

    The remapping tool vial is basically a web app and Zitao says Raspberry Pi Zero 2 W doesn’t have enough power to open it due to its limited RAM. “I designed a USB-KVM on board to make the keyboard controller chip able to communicate with the external computer so the customer can edit the keymap on their computer,” he adds. “At the same time, the hardware can make the Hackberry Pi Zero work as an emergency keyboard.”

    It certainly works well. Hackers are likely to use Kali Linux – an advanced penetration testing distro for ethical hacking and network security assessments – but Zitao just likes to play around. “I’ve used the devices to learn coding with Python, learn the Linux command-line terminal, and to play some retro games. It really is a lot of fun.”

  • Entry is open for Coolest Projects 2025

    Entry is open for Coolest Projects 2025

    Reading Time: 6 minutes

    Coolest Projects is our global technology showcase for young people aged up to 18. Coolest Projects gives young creators the incredible opportunity to share the cool stuff they’ve made using digital technology with a global audience. Everyone who takes part will also receive certificates and rewards to celebrate their achievements.

    Young creator Jay showcases his Coolest Projects creation at an in-person event.

    What you need to know about Coolest Projects

    The Coolest Projects online showcase is open to young people worldwide. Young creators can enter their projects to share them with the world in our online project gallery and join our extra special livestream event to celebrate what they have made with the global Coolest Projects community.

    By taking part in Coolest Projects, young people can join an international community of young makers, represent their country, receive feedback on their projects, and get certificates to recognise their achievements.

    Coolest Projects is completely free to take part in, and we welcome all digital technology projects, from young people’s very first projects to advanced builds. The projects also don’t have to be completed before they can be submitted.

    Photo of two young people sitting at laptops at a Coolest Projects event.

    Projects can be submitted to one of seven categories: Scratch, games, web, mobile apps, hardware, advanced programming, and AI (new for 2025).

    • Young creators up to age 18 can take part individually or in teams of up to five friends
    • Any young person anywhere in the world can take part in the online showcase, and there are in-person events in some countries for local creators, too (find out more below)
    • Submissions for the online showcase are now open and close on 28 May 2025
    • All creators, mentors, volunteers, teachers, parents, and supporters are invited to the special celebration livestream on 25 June 2025

    We know Coolest Projects has a big impact on young people all over the world, and we can’t wait to see your creations for 2025. You can find out more about the incredible creativity and collaboration from mentors and makers worldwide in our 2024 impact report.

    How to submit your project

    Photo of three young creators discussing their project at an in-person Coolest Projects event.

    Taking part in Coolest Projects is simple:

    • Young people think of an idea for their project or choose something they’ve already made and are proud of
    • Young people work with friends to create their project or make it on their own 
    • Creators (with the help of mentors if needed) enter projects via the Coolest Projects website by 28 May
    • Creators’ projects are shared with the world in the online showcase gallery
    • Creators, mentors, and supporters explore the amazing projects in the online gallery and join the livestream on 25 June to celebrate young creators’ achievements with the Coolest Projects community worldwide

    Mentors — entering more than one project? Sign up for a group code, and your young people can link their projects to your account.

    1. Sign up or log in. If you don’t have one already, you’ll need to set up a Raspberry Pi account. Click on the ‘sign up’ link in the top right-hand corner of the website to create one, and provide your details. You’ll be emailed a verification code as part of the sign-up process. If you already have an account, you can just log in.
    1. Create a group. Once signed in, you’ll be able to create a group. You’ll be asked questions about your group, including the group name and the country you’re based in, and be asked to agree to some privacy policies before continuing. You will then be able to view your group code and group submissions on your group dashboard. 
    Digital photo of the Coolest Porjects 2025 group code dashboard
    1. Share your group code with your young people. Your group dashboard should look like this, with your group code displayed. The group code is what your young people will need to link their submissions to your account. They’ll be asked to input their group code at the start of the project submission form.

    Submit your coolest projects. Every young person who uses your group code will have their project linked to your account. You can review and edit their projects in your group dashboard and submit them from there. There is no limit to the number of young people who can submit entries using your group code.

    For a more detailed run-through of how to use group codes, please see our ‘how-to’ video.

    Coolest Projects in-person events in 2025

    As well as the global online showcase, Coolest Projects in-person events are held for young people locally in certain countries. We encourage creators to take part in both the online showcase and their local in-person event. In 2025, creators can attend the following in-person events, run by the Raspberry Pi Foundation and partner organisations around the world:

    • Coolest Projects Ireland, 1 March 2025 (run by the Foundation) — entry closes on Friday 14 February 
    • Coolest Projects Belgium, 26 April 2025 (run by CoderDojo Belgium)
    • Coolest Projects USA, 5 April 2025 (run by the Foundation) — entry closes on Friday 14 March 2025
    • Coolest Projects UK, 17 May 2025 (run by the Foundation) — entry closes on Friday 2 May 2025 
    • Coolest Projects India, 2025 date coming soon (run by the Foundation)
    • Coolest Projects Ghana, 2025 date coming soon (run by Ghana Code Club)
    • Coolest Projects Malaysia, 2025 date coming soon (run by Penang Science Cluster)
    • Coolest Projects South Africa, 2025 date coming soon (run by CoderLevelUp)
    Photo of young creators getting ready to cheer, whilst attending an in-person Coolest Projects event.

    More events are on the way, so sign up for the Coolest Projects newsletter to be sure you hear about any in-person events in your country. And if there isn’t an event near you, don’t worry, as the online showcase is open to any young person anywhere in the world.

    Need help with your submission? 

    Coolest Projects welcomes all digital tech projects, from beginner to advanced, and there are loads of great resources available to help you help the young people in your community to take part. If you’re searching for inspiration, take a look at the 2024 showcase gallery, where you can explore the incredible projects submitted by participants last year.

    You’ll find everything you need to know about all seven Coolest Projects categories on our category pages, including our brand new AI category. Our projects site is also a great place for participants to begin — there are hundreds of free step-by-step project guides to help young people create their own projects, whether they’re experienced tech creators or just getting started.

    Photo of a young creator showcasing they're project to two Raspberry Pi Foundation judges.

    We will also be running a series of online webinars for mentors and young people to help participants develop their creations for each Coolest Projects category. Sign up for the sessions here. All sessions will be recorded, so you can watch them back if you can’t join live.

    Be sure to check out the Coolest Projects guidance page for resources to help you support young people throughout their Coolest Projects journey, including a mentor guide and session plans. 

    There’s lots more exciting news to come, from the announcement of our VIP judges to details about this year’s swag, so sign up for updates to be the first to know. 

    Whether your coders have already made something that they want to share, or they’re inspired to make something new, Coolest Projects is the place for them. We can’t wait to see what they create!

    Website: LINK

  • Highlights from Coolest Projects South Africa 2024

    Highlights from Coolest Projects South Africa 2024

    Reading Time: 4 minutes

    Afandi Indiatsi, our Programme Coordinator in Africa, recently attended Coolest Projects South Africa 2024. Read on to hear her highlights.

    What happens when creativity, enthusiasm, fun, and innovation come together? You get Coolest Projects South Africa 2024 — a vibrant showcase of students from all walks of life displaying their talent and shaping the future of technology.

    Dozens of projects exhibited at the event in Cape Town

    Hosted by our partner, Coder Level Up, Coolest Projects South Africa brought together creators, mentors, educators, and industry leaders to celebrate the creativity and ingenuity of young tech enthusiasts from across the country.

    A group of educators at the Coolest Projects South Africa event.

    With nearly 200 projects submitted and dozens showcased, the event highlighted the impressive talent and potential of South Africa’s next generation of innovators.

    Taking place at the University of Western Cape’s Department of Education in Cape Town, the event was a hub of excitement. Right from the start the venue was buzzing with activity, with the South African World Robot Olympiad (WRO) team kicking things off with a fantastic demonstration of their robotic inventions. Their creations came alive to cheers and applause as they performed flawlessly, leaving attendees in awe — what an inspiration they were!

    A group of young people showcases their projects at Coolest Projects South Africa.

    Standout projects ranged from garbage collection to chocolate

    The participants then presented their projects, each of which was ingenious in its own way. From hardware and visual programming to game development and website creation, there was a wealth of ideas on display — and a demonstration of the boundless potential of young minds when given the right tools and guidance. Adding to the inclusive spirit of the event, participants from Durban and East London joined remotely, their energy resonating through Zoom.

    Two young students display their creations at Coolest Projects South Africa.

    One standout project was a garbage collection robot created by an all-girls team from Nguzo Saba School. Using a LEGO kit, these creators transformed their idea into a functional invention. What made their project exceptional was their ability to improvise and enhance the kit to achieve their desired functionality. This was a true testament to their creativity, resilience, and problem-solving skills.

    A group of young people showcases their projects at Coolest Projects South Africa.

    Another memorable presentation came from Emma, who used Scratch to tell the story of the history of chocolate. Her engaging narrative spanned the journey of chocolate from the Olmec civilisation in Latin America to today’s chocolate museums. Emma’s research was extensive, and she captivated the judges not only with her presentation but also with chocolate samples for everyone to enjoy — a sweet touch that left a lasting impression!

    Young people display their creations at Coolest Projects South Africa.

    How Coolest Projects harnesses the power of education, creativity, and mentorship  

    A recurring theme throughout the event was the importance of mentorship. Many of the young people shared that they had sought guidance from mentors, teachers, and family members while developing their projects. This collaborative spirit underscored the role of supportive communities in fostering innovation and creativity among young creators.

    Coolest Projects South Africa 2024 was more than a showcase of talent. It was a reminder of the transformative power of education, mentorship, and creativity. Every project had a story of passion and perseverance, and every creator left inspired to dream bigger.

    As we reflect on this event — and the many other Coolest Projects events that took place around the world this past year — we are reminded that the future of technology is in capable, imaginative hands.

    Get involved with Coolest Projects in 2025

    Coolest Projects will be back and bigger than ever before in 2025. 

    The Coolest Projects online showcase is open globally to any young person up to age 18. Registration opens 14 January, and we’ll host a celebratory livestream on 25 June.

    Thanks to an incredible network of partners, Coolest Projects events will also be hosted in person in many countries around the world. Go to the Coolest Projects website for more event dates and details.

    Website: LINK

  • Valorant: Meet Your New Agent, Tejo

    Valorant: Meet Your New Agent, Tejo

    Reading Time: 6 minutes

    Summary

    • Say hello to our newest Agent, Tejo, who’s joining our roster from Colombia.
    • As part of the Initiator class, Tejo specializes in flushing out enemies with a unique kit consisting of information gathering, explosions, and a concuss.
    • Those who have strategic game sense and understand how the enemy plays will be able to thrive on this Agent.
    • Tejo, like all Valorant Agents, is unlocked for those with a Game Pass membership.

    “This should be simple enough. I flush them out. You finish them.” This statement from Tejo perfectly encompasses our newest Initiator-class Agent, the well-dressed man of action.

    Hailing from Colombia, Tejo will undoubtedly shake up the gameplay with his unique kit that flushes out enemies using a top-down approach. Tejo will require you to think proactively and strategically–analyzing the situation mid-round and using his abilities to help clear the way for your team.

    Tejo’s abilities, which revolve around flushing out enemies, consist of 3 outputs: information gathering, damage, and concuss effects:

    • Stealth Drone: Throw and possess a stealthed drone that, upon activation, creates a small sonar pulse at its location.
    • Guided Salvo: Pull up a map to target one or more missiles towards a location. Upon reaching their location, the missiles explode twice, pushing enemies off of angles.
    • Special Delivery: Toss a grenade that bounces once (sticks to players immediately), sticks, then winds up and explodes. Explosion concusses.
    • Armageddon: Cast a wave of explosions, forcing enemies to move in the direction of your choosing.

    The perfect teammates for Tejo will be those who can quickly follow up on the space he creates. Let’s take a closer look at how that’s done.

    Stealth Drone

    Valorant Tejo Screenshot

    Whether your team is attacking and attempting to take a site or defending and playing retake, having a drone can be extremely impactful. Especially on maps where there are a lot of corners to clear, it allows your team to take space safely or be prepared to fight for that space. Since drones are great pieces of utility, the enemy team is often prepared to shoot down whatever you’re using to take space. Tejo’s Stealth Drone is unique in that it’s invisible at long range, giving you more time to grab information about where the enemy team could be.

    “Drones typically give a lot of baseline value of information gathering, but we wanted to give this drone a little spin where the information is secondary, and the effect of suppressing an enemy is why you take this drone over others,” Game Designer Ryan Cousart tells us.

    Guided Salvo

    Valorant Tejo Screenshot

    When we asked the devs, “Why rockets?”, Cousart smiles and says, “Because rockets are sweet.”

    In addition to rockets being sweet, they made sense thematically for what the devs were trying to accomplish.

    “When you start putting things like a map targeter or world placements on Agents, you force people to think about the game more proactively and more strategically. We wanted something to lead your team in and show you the effect of telling your team, ‘Hey something is going to happen.’ We could’ve used anything but we landed on rockets for these reasons,” Cousart adds.

    Tejo’s abilities, which revolve around flushing out enemies, consist of 3 outputs: information gathering, damage, and concuss effects. “There’s a lot to consider and be careful about when deciding the output of an ability. Damage as an output is a lot more permanent than a concuss or a flash. It’s worthwhile to explore though and I think we’ve landed in a pretty good spot but that’s one we’ll need to keep a really sharp eye,” states Cousart.

    Special Delivery

    Valorant Tejo Screenshot

    “With how naturally ‘guns down’ his other abilities are, Tejo really needed something that was just simple to understand and simple to cast but still captured that feeling of being explosive but directed. I wanted Special Delivery to be a quick, like, ‘Let’s fight’ button”, states Cousart.

    Unlike the other abilities where Tejo needs time to set up the play, Special Delivery allows him to initiate a fight quickly in the moment. Whether or not an enemy is there for the concuss, using the ability there will give them the confidence they need to take that space. One thing is for certain – even if players can use the ability quickly, we won’t be surprised when players are making fancy lineups to get that perfect angle to land on that perfect circle.

    Armageddon

    Valorant Tejo Screenshot

    “Tejo’s rockets are really only valuable if you’re following up on the pressure that’s created. But the sweet spot is when you fire your rockets and you force people to move and then while they’re moving, you’re able to capitalize on them having to reposition. Tejo would be great with another Agent that can go in very fast, like Neon, who can capitalize on the distance he casts his abilities from,” notes Character Producer, John Goscicki.

    Tejo’s ult, Armageddon, is something enemies will need to be aware of round-to-round. Watch that scoreboard and check how many ult points he’s away from being able to use it, since it can heavily impact the flow of a round. The wave of explosions will force enemies to move in a direction of Tejo’s choosing or at least have players moving further back, since the site will be difficult to hold. This will give his team the perfect opportunity to follow up and take control of the space he just created.


    Everyone can play Tejo but those with strategic game sense can make this new Agent really shine. All of Valorant’s Agents are unlocked for Game Pass members, so step up to the challenge and learn to use him to your advantage before everyone else.

    In the words of Tejo, “We can stand around all day talking about killing them… or we just do it.” So what are you waiting for?

    VALORANT

    Riot Games

    783

    Xbox Game Pass

    VALORANT is a character-based 5v5 tactical shooter set on the global stage. Outwit, outplay, and outshine your competition with tactical abilities, precise gunplay, and adaptive teamwork. DEFY THE LIMITS
    Blend your style and experience on a global, competitive stage. You have 13 rounds to attack and defend your side using sharp gunplay and tactical abilities. And, with one life per-round, you’ll need to think faster than your opponent if you want to survive. Take on foes across Competitive and Unranked modes as well as Deathmatch and Spike Rush. CREATIVITY IS YOUR GREATEST WEAPON
    More than guns and bullets, you’ll choose an Agent armed with adaptive, swift, and lethal abilities that create opportunities to let your gunplay shine. No two Agents play alike, just as no two highlight reels will look the same. FIGHT AROUND THE WORLD
    Each map is a playground to showcase your creative thinking. Purpose-built for team strategies, spectacular plays, and clutch moments. Make the play others will imitate for years to come.

    Website: LINK

  • Ready to remix? Favourite projects to tinker with

    Ready to remix? Favourite projects to tinker with

    Reading Time: 4 minutes

    From crafting interactive stories to designing captivating games, the Raspberry Pi Foundation’s coding projects offer a hands-on approach to learning, igniting creativity and developing the skills young people need, like perseverance and problem-solving. In this blog, I explore two of my favourite projects that young coders will love.

    An educator helps two young learners with a coding project in a classroom.

    Our projects are free and open to all. They are easy-to-follow, step-by-step guides that young people use to make their own games, animations, and websites using coding languages such as Scratch, HTML/CSS, and Python. The projects introduce coding concepts one by one and allow young people to build their knowledge progressively. As such, educators and volunteers running clubs don’t need to be experienced coders, and many volunteers in our community enjoy learning alongside their club members.

    The power of remixing

    One of the brilliant things about our projects is how easy it is to adapt them. This is called remixing, and it gives the learner the opportunity to create and modify a brand-new project that is personal to them. 

    “Remixing allows beginners to tinker with a pre-existing project and make increasingly complex modifications”

    Do you have the reaction speeds of an astronaut?

    My favourite project brings space into the classroom. Space is such an intriguing and mysterious thing, but aspects like the extremely high speeds that satellites and the International Space Station (ISS) travel at are difficult concepts for young people to understand. 

    The Astronaut Reaction Time Game in Scratch introduces young people to the fact that things happen very quickly at the speed the ISS travels. It includes links to maths and science (speed, distance, time, velocity, units, calculations, operators) and, for older learners, prompts discussions on computational abstractions and problem-solving.

    The Astronaut Reaction Time Game in Scratch.

    The project tests reaction speeds, something that real astronauts have to do as part of their training. NASA has found that reaction speeds are slower on the ISS than on Earth, possibly as a result of the stress of zero gravity. It’s also a fun activity young people can share and play with their friends. Sharing is a key part of the club environment, and this project is ideal for generating a little bit of competition. 

    As with all projects, a scaffolded approach is taken, with challenges set for learners so that they can complete part of the project independently. If someone is stuck, they can get a hint in the form of an explanation or sentence, which then turns into the code blocks they need to solve the problems, finally giving them the solution if they really need it.   

    Remix: Exploring speed on planet Earth

    Club volunteers can also introduce their learners to some of our physical computing projects, or they could design their own race track that measures the speed of a vehicle. They could even develop a program on a microcontroller like a Pico or micro:bit to measure the speed of young athletes on a running track. If learners are inspired to do more space-themed projects, we have that covered in our project collection

    Unleashing the creativity of coding through colour

    My other go-to project is Colourful Creations. Coding is an excellent vehicle for self-expression, and this project showcases the ways programming can be used to create digital art. It uses the turtle library, which is an excellent tool for creating designs and patterns. 

    An example of a colourful poster.

    The name “turtle” stems from the Logo programming language created in the 1960s. Logo is mainly known for drawing lines, shapes and patterns on the screen and using a “turtle” on the floor to draw them on paper. The turtle library is, therefore, a selection of functions that can be used for drawing. 

    Part of the project’s appeal is that learners are given a blank canvas to which they can apply any theme. There are limited instructions, leaving lots of space for creativity. Whether it be climate change, a period in history, or some other topic, learners can work on their own poster or in pairs to create something bigger.

    Remix: From project to presentation

    The possibilities for remixing are almost endless, as learners can add more screens and turn their project into a mini presentation or unleash their artistic side and go wild with colours. The learning in this project leads perfectly to more complex turtle drawing projects like Robo-Trumps, providing a solid foundation in creative computing for you to build on later.

    We want you to create your own versions of these projects. You could organise a themed day, which can give learners more freedom, or link with other projects such as Astro Pi. Try remixing the projects to start with, then building up to develop new and exciting projects based on the skills that have been learnt. Happy coding!

    A version of this article also appears in Hello World issue 24.

    Website: LINK

  • Computing Curriculum Framework: Adapting to India’s diverse landscapes

    Computing Curriculum Framework: Adapting to India’s diverse landscapes

    Reading Time: 5 minutes

    The digital revolution has reshaped every facet of our lives, underscoring the need for robust computing education. At the Raspberry Pi Foundation our mission is to enable young people to realise their full potential through the power of computing and digital technologies. Since starting out in 2008 as a UK-based educational charity, we’ve grown into a global leader in advancing computing literacy.

    An educator and students working on a coding task.

    At the heart of our efforts lies a simple yet powerful vision: to ensure every young person develops the knowledge, skills, and confidence to use digital technologies effectively. This includes understanding societal and ethical issues, using technology for creative problem solving, and fostering a mindset of adaptability that will enable them to thrive amid rapid technological change.

    A vision for global computing education

    To realise this vision, we developed The Computing Curriculum (TCC). Launched in 2018 as part of the UK’s National Centre for Computing Education, TCC is a comprehensive set of free teaching resources tailored for students aged 5–16. Over the years, the curriculum has evolved through rigorous testing and teacher feedback, which has helped to make it one of the most effective and inclusive computing education tools globally.

    A group of students in a classroom.

    Contextualising computing education for India

    India’s vast diversity — in languages, social and economic contexts, and educational infrastructure — creates unique challenges and opportunities. As a result, we at the Raspberry Pi Foundation have adapted and localised our computing curriculum to meet the needs of Indian students. Collaborations with the Telangana Social Welfare Residential Educational Institutions Society (TGSWREIS) and the Odisha Mo School programme have been pivotal in this endeavour.

    Modelling data using a spreadsheet (Grade 9)
    Creating media — audio production (Grade 7)

    In Telangana, we adapted TCC to create a 70+ hour computing curriculum designed for government schools with limited resources. Similarly, in Odisha, elements of this curriculum have been tailored to develop Kaushali, an IT and coding curriculum for over 8,000 state schools. This localised approach ensures that computing education becomes accessible and relevant for students across India.

    A curriculum designed for impact

    The computing curriculum for India spans Grades 6 to 10 (age group 11-16) and is structured to ensure progressive learning. Students revisit foundational concepts repeatedly, building on prior knowledge as they advance through the grades. The curriculum emphasises forming a strong understanding of concepts over rote learning and integrates research-informed pedagogical approaches.

    Students using computers in a classroom.

    We tested our localised curriculum resources in Telangana Coding Academy, and there was lots of positive feedback from educators and observers. Overall, the educators were happy with the content format, and the observers noted that students enjoyed learning and completing the activities. This was also evident from the student discussion notes and student survey responses.

    “[…] this content is more than what we are expecting for the school years[…] this time they [are] having [a] practical session. So they are very happy to do it and whenever they are free[,] they will come and ask us. ‘[C]an you take [an] extra class for us?’” – Educator

    “[…] They are very [appreciative of] the content and [t]hey [are] learning very well, and the response is very good.” – Educator

    Key features of the curriculum:

    • Tailored content: Materials are customised to align with the proficiency levels and contexts of Indian students, ensuring accessibility
    • Localised examples: By incorporating culturally relevant examples, students find the learning experience relatable and engaging
    • Simplified language: Designed for students who may lack confidence in English, the curriculum employs clear and concise language for better comprehension
    • Hands-on learning: Practical activities, including projects and model creation, solidify understanding and foster creativity
    • Ready-to-use resources: Teachers are equipped with lesson plans, presentations, worksheets, and activity sheets, reducing preparation time and enhancing delivery

    Learning objectives:
    The curriculum focuses on equipping students with:

    • An understanding of digital systems and their impact on people and society
    • Computational thinking and problem-solving skills for real-world applications
    • Confidence and knowledge to become creators and innovators
    • Awareness of digital citizenship and responsible technology use

    Curriculum structure:
    Each academic year includes 30–34 sessions, each lasting 45–60 minutes. Lessons are structured into deliverable units comprising detailed plans, presentations, and worksheets. Both plugged (computer-based) and unplugged (activity-based) learning methods are used, with a 60:40 ratio, ensuring balanced and inclusive learning experiences.

    Sample progression across grades:

    Curriculum highlights

    Grade 6: Building a foundation

    Students develop foundational computer skills, learn basic text formatting, and explore introductory programming concepts using Scratch. They also begin to understand how to group and describe objects based on their properties.  

    Grade 7: Expanding horizons

    Students delve into computer networks, the internet, and the World Wide Web. They learn to use loops in Scratch programming and explore data organisation using flat-file databases and spreadsheets.  

    Grade 8: Deepening understanding

    Students gain a deeper understanding of how computer systems function and use spreadsheets for data analysis. They continue to build their programming skills in Scratch, focusing on sequences, variables, and selection. They are also introduced to HTML and CSS for basic web development.  

    Grade 9: Exploring advanced concepts

    Students learn about data representation, including binary and character coding schemes. They design and create websites using HTML and CSS, incorporating accessibility and good web design principles. They also explore the layers of computing systems, including hardware, operating systems, and logic circuits.  

    Grade 10: Applying knowledge and skills

    Students explore advanced data representation, including image and sound representation. They are introduced to cybersecurity concepts and delve deeper into Python programming, focusing on selection and iteration. They also learn about data science and how to create a blog to support a cause.

    Assessment framework:
    To measure student progress effectively, the curriculum incorporates both formative and summative assessments:

    • Formative assessments: Embedded in lessons to monitor progress and identify misconceptions early.
    • Summative assessments: Provide a holistic overview of learning outcomes through tools like multiple-choice quizzes and rubrics. These assessments focus on understanding concepts and skills, moving beyond mere code writing.

    Bridging the digital divide

    Our localised computing curriculum is more than a technical education initiative — it is helping to bridge the digital divide. By empowering students with essential digital skills, it fosters innovation, enhances employability, and enables young people to participate actively in the global digital economy.

    The road ahead

    As technology continues to evolve, so does the need for adaptive and inclusive computing education. We remain committed to supporting governments, educators, and students in this journey. By fostering a generation of digitally literate and empowered individuals, we can create a future where technology serves as a force for good in society.

    Through collaborations and localised efforts, the dream of making computing education accessible to every corner of India is steadily becoming a reality. Together, we can equip students with the skills and mindset needed to navigate the complexities of the digital age and shape a brighter, more inclusive future.

    Website: LINK

  • Raspberry Pi 500 and Monitor in The MagPi 149

    Raspberry Pi 500 and Monitor in The MagPi 149

    Reading Time: 3 minutes

    The latest edition of The MagPi covers all the new products in depth, with detailed specifications, documentation, and interviews with the CM5 engineer. We’ve also got information on the new Raspberry Pi Pico 2 W, Raspberry Pi Hub, and Raspberry Pi Connect service.

    There’s a lot of new products this month and we haven’t forgotten about the makers. This month’s mag is also packed with projects, from a Hackberry Pi to an Adventure Time electric guitar.

    Priority Boarding is back! The MagPi subscribers can buy a Raspberry Pi 500 first

    Priority Boarding is back!

    Raspberry Pi 500 is in high demand. Subscribers to The MagPi can buy a Raspberry Pi 500 first with our Priority Boarding scheme. Take out a subscription to The MagPi and you’ll get a code via email to skip the line and get your Raspberry Pi 500 computer.

    Raspberry Pi's solution for embedded customers gets updated with Raspberry Pi 5 power

    Introducing Compute Module 5 

    Compute Modules make it easier for embedded customers to build custom products using Raspberry Pi hardware. Compute Module 5 puts all the power of Raspberry Pi 5 into an embeddable, programmable board that can be placed inside a development product.

    One reader has repurposed a BlackBerry keyboard with Raspberry Pi Zero 2 W hardware

    Hackberry Pi Zero

    This project takes an original keyboard from a BlackBerry phone and combines it with an ultra-modern Raspberry Pi Zero 2 W and 4-inch display.

    Allie Katz has built this amazing cosplay guitar using Raspberry Pi

    Adventure Time Guitar

    Raspberry Pi 5 is “the beating heart” of this impressive Adventure Time Self-Playing Guitar which features programmable buttons, custom speakers, and a touchscreen.

    The easiest guide for newcomers to get going with Raspberry Pi hardware

    Get started with Raspberry Pi

    It’s that time of the year when we welcome a new generation of makers to Raspberry Pi. Find out how to connect everything up, run an OS, and start using your Raspberry Pi with our guide to desktop computing and digital making.

    Build a streaming media box that can stream your server content to a television

    Build your own streaming server 

    This month KG builds a specialised LibreELEC-based Kodi box so our TV can talk to a server we build in issue 148.  We look at receiving those streams beyond the web interface by building a streaming media receiver box for your TV

    This distraction-free writing tool is built using Cherry MX keys and a Raspberry Pi computer

    Micro Journal

    This Raspberry Pi Zero 2-based computer offers distraction-free writing Micro Journal is a modern solution with a nostalgic twist with all the charm of a vintage typewriter and delicious clicky Cherry MX keys.

    You’ll find all this and much more in the latest edition of The MagPi magazine. Pick up your copy today from our store, or subscribe to get every issue delivered to your door.

  • Win! One of five Raspberry Pi Monitors

    Win! One of five Raspberry Pi Monitors

    Reading Time: < 1 minute

    We’ve been looking forward to the new Raspberry Pi Monitor for ages now – the inexpensive and lightweight display is perfect for so many uses, whether you’re in a classroom, at your desk, or on the go. We have five to giveaway, and you can enter the competition below…

  • Five reasons to join the Astro Pi Challenge, backed by our impact report

    Five reasons to join the Astro Pi Challenge, backed by our impact report

    Reading Time: 4 minutes

    We are excited to share our report on the impact of the 2023/24 Astro Pi Challenge. Earlier this year we conducted surveys and focus groups with mentors who took part in the Astro Pi Challenge, to understand the value and impact the challenge offers to young people and mentors. You can read the full report here, but here are the highlights.

    A child taking part in Astro Pi Mission Zero.

    What is the Astro Pi Challenge?

    The European Astro Pi Challenge is an ESA Education project run in collaboration with the Raspberry Pi Foundation. It offers young people the amazing opportunity to learn how to code and conduct scientific investigations in space, by writing computer programs that run on Raspberry Pi computers on board the International Space Station (ISS). The annual Astro Pi Challenge is open to young people up to age 19 in ESA member and associate countries.

    Each year, there are two missions: Mission Zero and Mission Space Lab.

    Five reasons to take part in the Astro Pi Challenge

    Based on the findings in this report, we wanted to highlight five great reasons to take part in the Astro Pi Challenge, and direct you to some resources to help you get started — there is still plenty of time to enter the 2024/25 challenge!

    ESA astronaut Sławosz Uznański Astro Pi Challenge 2025 ambassador.

    1. Young people get to run their code in space

    Mentors told us how excited young people were to be working on something that connected with the real world, and how proud they were that their code ran on the International Space Station.

    “Participating in Mission Space Labs offers students a great opportunity to work with the International Space Station, to see the Earth from above, to challenge them to overcome the terrestrial limits.” – Mission Space Lab mentor

    2. Young people are inspired to continue to learn

    91% of mentors told us that young people who successfully wrote code for Mission Space Lab were likely or very likely to participate in computing and digital making challenges in the future.

    Mission Zero mentors shared that young people who saw others take part in the mission were inspired to get involved.

    3. Young people learn new skills

    Mission Space Lab mentors told us that young people who successfully wrote code for Mission Space Lab had a greater understanding of STEM concepts, and increased their skills and confidence in computing and digital making.

    Mentors also said that Mission Zero provides a great first step into using Python.

    “I think it was very good at setting up the first bit of Python and just having a very limited command set and a very quick result…” – Mission Zero mentor

    4. Astro Pi mentors have fun

    It’s not just the young people that enjoy Astro Pi — 95% of Mission Space Lab mentors and 99% of Mission Zero mentors said they somewhat or very much enjoyed taking part.

    5. We provide the resources and support Astro Pi mentors need

    Mentors gave us positive feedback on the guidance we provided to help them support young people. This year, we have produced even more resources and ways to support mentors to lead missions.

    “The Mission [Space] Lab guide was fantastic for my students; step by step” – Mission Space Lab mentor

    How to get involved

    Astro Pi opened for registration on 16 September this year, and there is still plenty of time for you to sign up and run the missions with your young people. You can find all the information you need to take part on astro-pi.org, including the mentor guides, which help you prepare to run the activities.

    Mission Zero mentor guide
    Mission Space Lab mentor guide

    We also provide project guides for Mission Zero and Mission Space Lab that walk young people through the steps they need to follow to get a working program ready for submission.

    Mission Space Lab workshop held at RPF HQ.

    If you would like some help getting started, you can:

    Key dates

    17:30 – 18:30 CET, 16 January – Mission Space Lab livestream and technical Q&A
    17:30 – 18:30 CET, 28 January – Mission Zero codealong
    09:00 CET, 24 February – Mission Space Lab closes
    09:00 CET, 24 March – Mission Zero closes

    Website: LINK

  • Wax: digital music manager

    Wax: digital music manager

    Reading Time: 4 minutes

    Wax differs from most existing music managers in three ways. Instead of individual tracks, music is catalogued as ‘works’ – such as an album, a symphony, an opera, etc. Secondly, works are categorised by genre, but it also allows you to tag works in a way that is relevant to the genre too; symphonic works can include composer and conductor, while pop music comes with the group and title.

    The final feature is that it will start playing music as soon as you’ve given it enough requirements (in the form of metadata), which you can then change on the fly.

    Multi-core wonder

    Wax is specifically designed for Raspberry Pi 4 because of its quad-core processor. “Wax uses one core to run the user interface, one for playing, one for ripping, and the fourth for time-consuming tasks like fetching metadata from the cloud, like MusicBrainz and Cover Art Archive,” Jeffrey says. “Many audiophiles worry needlessly that burdening a processor involved in playing a sound file can impair the quality of the sound it produces. The multi-processing architecture of Wax obviates this concern as the core responsible for playing the music is not simultaneously performing any other tasks.”

    As a 2TB SSD is being used for storage, you only need normal sized SD card for Raspberry Pi. Jeffrey has used 2GB here. The SSD goes into the underside of the Argon ONE case, and connects via a USB 3.0 adapter

    From the app you can select music starting by genre. “Works by the same composer are listed together,” Jeffrey tells us. “Likewise, multiple versions of each work are listed together. This hierarchical sorting makes it easy to survey the collection for the desired recording – possibly one that you forgot you had. Wax also provides incremental search if you already have a specific work in mind.”

    Individual tracks or even the entire work can be added to the queue. You can also group tracks within a work – perhaps to represent the acts of an opera. “The other interesting feature is that the values in any column can alternatively be represented as a filter button,” Jeffrey continues. “[I can convert] the ‘subgenre’ field to a filter button by dragging the column header to the filter button area. Selecting a value with the filter button removes works from the list that do not match that value.”

    Dive deeper

    While the ‘gears and levers’ are usually hidden, you can enter a robust edit mode that lets you customise metadata, as well as creating new metadata for works. You can use the metadata downloaded from the online sources when creating and editing too.

    Specific data is used to filter inside genres – the categories of data can be edited too. “WaxConfig is a separate program used for configuring Wax,” Jeffrey says. “Most importantly, this is where you specify genres, including their name and the primary and secondary keys. The Info page provides information about your collection, including the number of works in each genre.”

    You can see an example of this in the image to the left. Jeffrey has put together a very in-depth guide on how to install and setup Wax, as well as going into more depth on how to use it. Performance on Raspberry Pi 4 is good too, especially on Jeffrey’s setup.

    If you need to dive deeper to edit the tags for genres, you’re able to do that with Wax-Config

    “I run Wax on a Raspberry Pi 4 with 4 GB of RAM,” Jeffrey tells us. “I use the NanoSound One DAC with the Argon One M.2 case. The NanoSound One DAC uses the TI PCM5122 DAC for high-quality audio output – 112 dB SNR. The Argon case makes it possible to integrate a 2TB SSD which I use for storing my sound archive.”

    Even with the high-power audio hardware and no active cooling, the CPU temperature only reached 45C, with a CPU load of 2.4 (of a theoretical maximum of 4.0 due to the quad-core architecture). He even reckons a 2GB Raspberry Pi would do the job just fine.

    “Wax makes it easy to find and appreciate the music I want to hear,” Jeffrey says. “Finding a recording of a specific work was often hard and always inconvenient when I had to sort through thousands of LPs and CDs. With Wax, I can make a selection from the comfort of my listening position. I sacrifice nothing for this convenience because Wax presents all the information I need to appreciate the recording — artist names, for example — and I am able to explore further, as I used to do by reading record jackets or CD liner notes, by accessing Wikipedia and liner notes in Wax from the comfort of my listening position. Instead of a wall full of recordings, my entire collection now fits in a tiny box powered by a Raspberry Pi.”

  • How can we teach students about AI and data science? Join our 2025 seminar series to learn more about the topic

    How can we teach students about AI and data science? Join our 2025 seminar series to learn more about the topic

    Reading Time: 4 minutes

    AI, machine learning (ML), and data science infuse our daily lives, from the recommendation functionality on music apps to technologies that influence our healthcare, transport, education, defence, and more.

    What jobs will be affected by AL, ML, and data science remains to be seen, but it is increasingly clear that students will need to learn something about these topics. There will be new concepts to be taught, new instructional approaches and assessment techniques to be used, new learning activities to be delivered, and we must not neglect the professional development required to help educators master all of this. 

    An educator is helping a young learner with a coding task.

    As AI and data science are incorporated into school curricula and teaching and learning materials worldwide, we ask: What’s the research basis for these curricula, pedagogy, and resource choices?

    In 2024, we showcased researchers who are investigating how AI can be leveraged to support the teaching and learning of programming. But in 2025, we look at what should be taught about AI, ML, and data science in schools and how we should teach this. 

    Our 2025 seminar speakers — so far!

    We are very excited that we have already secured several key researchers in the field. 

    On 21 January, Shuchi Grover will kick off the seminar series by giving an important overview of AI in the K–12 landscape, including developing both AI literacy and AI ethics. Shuchi will provide concrete examples and recently developed frameworks to give educators practical insights on the topic.

    Our second session will focus on a teacher professional development (PD) programme to support the introduction of AI in Upper Bavarian schools. Franz Jetzinger from the Technical University of Munich will summarise the PD programme and share how teachers implemented the topic in their classroom, including the difficulties they encountered.

    Again from Germany, Lukas Höper from Paderborn University, with Carsten Schulte will describe important research on data awareness and introduce a framework that is likely to be key for learning about data-driven technology. The pair will talk about the Data Awareness Framework and how it has been used to help learners explore, evaluate, and be empowered in looking at the role of data in everyday applications.  

    Our April seminar will see David Weintrop from the University of Maryland introduce, with his colleagues, a data science curriculum called API Can Code, aimed at high-school students. The group will highlight the strategies needed for integrating data science learning within students’ lived experiences and fostering authentic engagement.

    Later in the year, Jesús Moreno-Leon from the University of Seville will help us consider the  thorny but essential question of how we measure AI literacy. Jesús will present an assessment instrument that has been successfully implemented in several research studies involving thousands of primary and secondary education students across Spain, discussing both its strengths and limitations.

    What to expect from the seminars

    Our seminars are designed to be accessible to anyone interested in the latest research about AI education — whether you’re a teacher, educator, researcher, or simply curious. Each session begins with a presentation from our guest speaker about their latest research findings. We then move into small groups for a short discussion and exchange of ideas before coming back together for a Q&A session with the presenter. 

    An educator is helping two young learners with a coding task.

    Attendees of our 2024 series told us that they valued that the talks “explore a relevant topic in an informative way“, the “enthusiasm and inspiration”, and particularly the small-group discussions because they “are always filled with interesting and varied ideas and help to spark my own thoughts”. 

    The seminars usually take place on Zoom on the first Tuesday of each month at 17:00–18:30 GMT / 12:00–13:30 ET / 9:00–10:30 PT / 18:00–19:30 CET. 

    You can find out more about each seminar and the speakers on our upcoming seminar page. And if you are unable to attend one of our talks, you can watch them from our previous seminar page, where you will also find an archive of all of our previous seminars dating back to 2020.

    How to sign up

    To attend the seminars, please register here. You will receive an email with the link to join our next Zoom call. Once signed up, you will automatically be notified of upcoming seminars. You can unsubscribe from our seminar notifications at any time.

    We hope to see you at a seminar soon!

    Website: LINK

  • Bumpin‘ Sticker

    Bumpin‘ Sticker

    Reading Time: 5 minutes

    “I love the idea of using bumper stickers as a form of self-expression, but I got to thinking about how ‘permanent’ they are, and how my own style, mood and taste tends to change relatively quickly,” he says. “I wanted to see how I could resolve those things – could I make a bumper sticker that was always up to date? Would it still be interesting if it wasn’t permanent?”

    On track

    Figuring a changeable bumper sticker would be both practical and fun, he initially decided to experiment by connecting a Raspberry Pi Zero 2 W computer to a 5-volt HDMI display before working out a way to gather and share information about the song he was currently listening to in near real-time. He figured the best method would be to connect the Raspberry Pi device to the internet and make use of the online music service Last.fm. “It’s a ‘scrobbling’ tool that you can use to keep track of everything you listen to, regardless of where you’re listening from,” Guy explains.

    A Raspberry Pi Zero 2 W computer is mounted on the back of the display. It was chosen for its small size, BLE/WiFi capabilities and ability to drive a high-definition HDMI display

    By connecting Spotify to his Last.fm account, Guy had a way of grabbing details about his most recently played tune. Raspberry Pi could then pull that information and send it to the display for others to view. Since he wanted his project to look like a bumper sticker, this entailed creating an easily updated graphic – one with black text on a yellow background – that could be easily updated with new details – and Guy came up with the idea of using an image file that could be produced and rendered just before it was shown.

    To enable this, Guy turned to a social website called Val Town which allows developers to code in the cloud. He wrote a small chunk of code – referred to as a val – that would access and fetch his Last.fm profile to gather details of the last song he was listening to. He then, with the assistance of Val Town’s AI, wrote another val to use a Javascript HTML5 canvas library to lay out the bumper sticker using the information gathered. This involved a lot of trial and error to make the text fit correctly, but he was able to successfully create, export and display a PNG image without any manual intervention.

    Driving forward

    With the nuts and bolts of the project in place, it was time to start refining. “I always start with components I already have or already know how to use,” Guy says. “I then quickly get as close as I can to a finished version, and then I see if there are any deal-breakers or cheap and obvious ways to improve the design. I find that momentum, as well as the ability to see and feel a project early on, really helps me stay on track, even if I know I’m going to have to revise things.

    Given the idea was to create a device that looked as much like a real bumper sticker as possible, Dupont swapped out the display for an 11.3-inch strip LCD. “Size, shape, and readability came before anything else,” he explained. Figuring he’d be drawing power from a 12-volt car battery, he also grabbed a couple of breakout connectors and a buck converter to knock the power down to five volts.

    Initial plans to connect the Raspberry Pi computer to the internet using a hotspot on his phone were revised as well. Dupont realised that he’d need to manually connect Raspberry Pi to the hotspot every time he got into his car and he knew, in his heart of hearts, that he would eventually tire of doing this, causing him to eventually consign the project to a drawer. To avoid this situation, he utilised a Particle Baron IoT development board which he also happened to have lying around.

    “The main advantage of the board versus using the phone as a hotspot is that I never have to touch it or remember to turn it on,” he says. The board connects to Raspberry Pi and uses cellular data, the bonus being there are no monthly fees. The data is limited in quantity, but there’s more than enough for Guy’s intended use which makes for a perfect fit. With everything working, it was then a case of installing it, which required a spot of in-car wiring – and some dismantling of the vehicle’s interior panels.

    The right path

    The Raspberry Pi and other components were affixed to the back of the display panel which was also fitted with magnets to allow the device to be easily secured to the back of the car. For a neat finish, the device was placed in a heat-shrink sleeve that happened to be the perfect size. A bit of cutting was then required to allow the screen to show through, and Guy used some glue around the cuts for weatherproofing.

    The bumper sticker is wired to the car’s battery and, for a neat finish, you would need to gain access to various parts of the vehicle’s innards

    It works well. Powered by the car battery as soon as the vehicle is turned on, it immediately connects to the internet, grabs the required information and displays it. “Honestly, everything went pretty smoothly with this build,” Guy said. “It’s funny, but the thing that held me up the most was trying to figure out which HDMI settings would make this oddball display show what I wanted it to!”

    Guy particularly likes the fact that it’s entirely automated so he always knows that it’ll be displaying his songs when he tootling down the road. “It lives with the car, which also means the sticker continues to work even if my wife is driving,” he laughs. “I’m afraid to ask whether she thinks that’s a bug or feature!”

  • T-Rex Game Auto Jumper

    T-Rex Game Auto Jumper

    Reading Time: 2 minutes

    “Using a Raspberry Pi Pico, a light dependent resistor (LDR), a breadboard, some DuPont cables, and tape, I automated the famous Google T-Rex game,” Bas explains. “The LDR detects differences in analogue measurements whenever it senses cacti, which are always dark-coloured and appear on the same plane. The analogue-digital converter [ADC] port of the Pico measures each passing cactus ten times per second. After a 0.2-second delay, the Human Interface Device [HID] library simulates pressing the ‘up’ button on the keyboard, making the T-Rex jump at the right time.”

    For Bas it was a fun way to show people he teaches and trains how the HID libraries work in code: “I’ve found that simulating single or multiple key presses with embedded processors stimulates the creativity and inventiveness of training participants,” he tells us.

    The set up is quite simple – Pico Explorer for Pimoroni helps quickly set up the circuit needed

    See the light

    Raspberry Pi Pico was the obvious choice for Bas. “[It’s] easy to obtain, very cost-effective, and supports MicroPython, CircuitPython, and Arduino C++,” Bas says. “It has a small form factor, can be easily soldered onto a prototyping board using castellated connections, or placed into a breadboard using headers. Personally, I like the Pimoroni Pico Explorer Base for prototyping, as it includes a breadboard, LCD screen, buttons, and breakout connectors. I especially appreciate the MicroPython and CircuitPython capabilities – they’re easy to explain to students, powerful, [and have a] wide range of libraries.”

    The build itself is fairly simple – an LDR is placed in front of the screen, with tape acting as ‘blinders’ to stop other light interference. A pull-up resistor was used to stabilise the measurements too.

    “The program displayed the measured [light] values in real time, making it easy to define and adjust the threshold values to trigger the T-Rex’s jump,” Bas further explains. “I stored the delay time for simulating the ‘up’ button press in a Python variable, allowing for easy adjustments through Thonny.”

    The LDR is right up against the screen, with a small bit of tape to block out the rest of the world

    Jumping ahead

    What’s next for the T-Rex Jumper? “I have various future plans for these types of educational setups,” Bas says. “I’m always excited when participants in my trainings come up with creative ideas for using HID functions in combination with sensors and actuators, as it means I’ve succeeded in educating them about computer science and improving their digital literacy. Personally, I find it very rewarding to develop and create accessibility tools for people with disabilities, as they can greatly improve quality of life and make a meaningful difference.

    Speaking of the creative ideas they came up, here’s just a few: automatic typing poem generators, pedal-based keyboards, automated testing tools for user interfaces, automatic swiping of dating apps… the list goes on.

  • Addressing the digital skills gap

    Addressing the digital skills gap

    Reading Time: 3 minutes

    The digital skills gap is one of the biggest challenges for today’s workforce. It’s a growing concern for educators, employers, and anyone passionate about helping young people succeed.

    Digital literacy is essential in today’s world, whether or not you’re aiming for a tech career — yet too many young people are entering adulthood without the skills to navigate it confidently and recent research shows that many young people finish school without formal digital qualifications.

    Whilst this challenge is a global one, we’re exploring solutions in England where computing has been part of the national curriculum for a decade and the option of studying for a qualification (GCSE) in computer science is available to many 14-year-olds.

    The SCARI report shows that GCSE computer science isn’t available in every school in England, and even where it is available, only a fraction of students opt to study it. Where GCSE computer science is offered, the focus is not on broader digital skills, but more on programming and theoretical knowledge which, while important, doesn’t support young people with the knowledge they need to succeed in the modern workplace.

    How the Manchester Baccalaureate will help tackle the digital divide

    At the Raspberry Pi Foundation, we’re working with the Greater Manchester Combined Authority to tackle this challenge head-on. Together, as part of their Manchester Baccalaureate initiative, we’re developing a self-paced course and certification to tackle the digital skills gap directly. 

    Teachers listening to a presentation at a recent workshop the Raspberry Pi Foundation held in Manchester.

    The Raspberry Pi Foundation Certificate in Applied Computing is designed to be accessed by any pupil, anywhere. It includes a series of flexible modules that students can work through at their own pace. Targeted at young people ages 14 and up, the certificate covers three stages:

    • Stage 1 – Students gain essential digital skills, preparing them for a wide range of careers
    • Stages 2 and 3 – Students dive into specialisations in key tech areas, building expertise aligned with in-demand roles

    What we’ve learnt in Manchester so far

    We recently visited Oasis Academy Media City to hold a workshop on digital skills and get input on the certificate. We welcomed educators and industry experts to share their insights, and their feedback has been invaluable.

    Teachers pointed out a common challenge: while they see the importance of digital skills, they often lack the time and resources to add new material to an already packed curriculum. By offering the certification as bite-sized modules that focus on specific skills, it makes it easier to slot the content into the timetable, and helps students with limited access to school (due to illness, for example) engage with the course.

    Teachers listening to a presentation at a recent workshop the Raspberry Pi Foundation held in Manchester.

    Educators were particularly excited about the opportunity for students to specialise in areas tied to in-demand roles that are currently being recruited for and our goal is to make the qualification engaging and relevant, helping students see how their learning applies in the real world.  

    Next steps

    We’re thrilled to share that, in November, we’ll be piloting this qualification in schools throughout Manchester. We’ll gather invaluable feedback from young people as they embark on this learning experience, which will help us refine the course. 

    Our full qualification will launch in 2025, and we can’t wait to help students approach their futures with curiosity and confidence.

    Website: LINK

  • Does AI-assisted coding boost novice programmers’ skills or is it just a shortcut?

    Does AI-assisted coding boost novice programmers’ skills or is it just a shortcut?

    Reading Time: 6 minutes

    Artificial intelligence (AI) is transforming industries, and education is no exception. AI-driven development environments (AIDEs), like GitHub Copilot, are opening up new possibilities, and educators and researchers are keen to understand how these tools impact students learning to code. 

    In our 50th research seminar, Nicholas Gardella, a PhD candidate at the University of Virginia, shared insights from his research on the effects of AIDEs on beginner programmers’ skills.

    Headshot of Nicholas Gardella.
    Nicholas Gardella focuses his research on understanding human interactions with artificial intelligence-based code generators to inform responsible adoption in computer science education.

    Measuring AI’s impact on students

    AI tools are becoming a big part of software development, but what does that mean for students learning to code? As tools like GitHub Copilot become more common, it’s crucial to ask: Do these tools help students to learn better and work more effectively, especially when time is tight?

    This is precisely what Nicholas’s research aims to identify by examining the impact of AIDEs on four key areas:

    • Performance (how well students completed the tasks)
    • Workload (the effort required)
    • Emotion (their emotional state during the task)
    • Self-efficacy (their belief in their own abilities to succeed)

    Nicholas conducted his study with 17 undergraduate students from an introductory computer science course, who were mostly first-time programmers, with different genders and backgrounds.

    Girl in class at IT workshop at university.
    By luckybusiness

    The students completed programming tasks both with and without the assistance of GitHub Copilot. Nicholas selected the tasks from OpenAI’s human evaluation data set, ensuring they represented a range of difficulty levels. He also used a repeated measures design for the study, meaning that each student had the opportunity to program both independently and with AI assistance multiple times. This design helped him to compare individual progress and attitudes towards using AI in programming.

    Less workload, more performance and self-efficacy in learning

    The results were promising for those advocating AI’s role in education. Nicholas’s research found that participants who used GitHub Copilot performed better overall, completing tasks with less mental workload and effort compared to solo programming.

    Graphic depicting Nicholas' results.
    Nicholas used several measures to find out whether AIDEs affected students’ emotional states.

    However, the immediate impact on students’ emotional state and self-confidence was less pronounced. Initially, participants did not report feeling more confident while coding with AI. Over time, though, as they became more familiar with the tool, their confidence in their abilities improved slightly. This indicates that students need time and practice to fully integrate AI into their learning process. Students increasingly attributed their progress not to the AI doing the work for them, but to their own growing proficiency in using the tool effectively. This suggests that with sustained practice, students can gain confidence in their abilities to work with AI, rather than becoming overly reliant on it.

    Graphic depicting Nicholas' RQ1 results.
    Students who used AI tools seemed to improve more quickly than students who worked on the exercises themselves.

    A particularly important takeaway from the talk was the reduction in workload when using AI tools. Novice programmers, who often find programming challenging, reported that AI assistance lightened the workload. This reduced effort could create a more relaxed learning environment, where students feel less overwhelmed and more capable of tackling challenging tasks.

    However, while workload decreased, use of the AI tool did not significantly boost emotional satisfaction or happiness during the coding process. Nicholas explained that although students worked more efficiently, using the AI tool did not necessarily make coding a more enjoyable experience. This highlights a key challenge for educators: finding ways to make learning both effective and engaging, even when using advanced tools like AI.

    AI as a tool for collaboration, not replacement

    Nicholas’s findings raise interesting questions about how AI should be introduced in computer science education. While tools like GitHub Copilot can enhance performance, they should not be seen as shortcuts for learning. Students still need guidance in how to use these tools responsibly. Importantly, the study showed that students did not take credit for the AI tool’s work — instead, they felt responsible for their own progress, especially as they improved their interactions with the tool over time.

    Seventeen multicoloured post-it notes are roughly positioned in a strip shape on a white board. Each one of them has a hand drawn sketch in pen on them, answering the prompt on one of the post-it notes "AI is...." The sketches are all very different, some are patterns representing data, some are cartoons, some show drawings of things like data centres, or stick figure drawings of the people involved.
    Rick Payne and team / Better Images of AI / Ai is… Banner / CC-BY 4.0

    Students might become better programmers when they learn how to work alongside AI systems, using them to enhance their problem-solving skills rather than relying on them for answers. This suggests that educators should focus on teaching students how to collaborate with AI, rather than fearing that these tools will undermine the learning process.

    Bridging research and classroom realities

    Moreover, the study touched on an important point about the limits of its findings. Since the experiment was conducted in a controlled environment with only 17 participants, researchers need to conduct further studies to explore how AI tools perform in real-world classroom settings. For example, the role of internet usage plays a fundamental role. It will be relevant to understand how factors such as class size, prior varying experience, and the age of students affect their ability to integrate AI into their learning.

    In the follow-up discussion, Nicholas also demonstrated how AI tools are becoming more accessible within browsers and how teachers can integrate AI-driven development environments more easily into their courses. By making AI technology more readily available, these tools are democratising access to advanced programming aids, enabling students to build applications directly in their web browsers with minimal setup.

    The path ahead

    Nicholas’s talk provided an insightful look into the evolving relationship between AI tools and novice programmers. While AI can improve performance and reduce workload, it is not a magic solution to all the challenges of learning to code.

    Based on the discussion after the talk, educators should support students in developing the skills to use these tools effectively, shaping an environment where they can feel confident working with AI systems. The researchers and educators agreed that more research is needed to expand on these findings, particularly in more diverse and larger-scale educational settings. 

    As AI continues to shape the future of programming education, the role of educators will remain crucial in guiding students towards responsible and effective use of these technologies, as we are only at the beginning.

    Join our next seminar

    In our current seminar series, we are exploring how to teach programming with and without AI technology. Join us at our next seminar on Tuesday, 10 December at 17:00–18:30 GMT to hear Leo Porter (UC San Diego) and Daniel Zingaro (University of Toronto) discuss how they are working to create an introductory programming course for majors and non-majors that fully incorporates generative AI into the learning goals of the course. 

    To sign up and take part in the seminar, click the button below — we’ll then send you information about joining. We hope to see you there.

    The schedule of our upcoming seminars is online. You can catch up on past seminars on our previous seminars and recordings page.

    Website: LINK

  • Argon Poly+ 5 Raspberry Pi case review

    Argon Poly+ 5 Raspberry Pi case review

    Reading Time: 2 minutes

    The Poly+ 5 is a Raspberry Pi 5 case in two flavours and colours. The case itself is moulded plastic with none of the aluminium work we’ve come to expect. The slightly transparent slidable top cover is available in red or black with a black base in both cases. The standard model comes with a 30mm PWM fan and an array of heatsinks. For a few more pounds you can opt for the mightier THRML-30 unit if you’re going to be running things hot. This is a similar unit to the official cooler with a fan and a large heatsink in one. If you forgo the fan you can fit a standard HAT in the case too (albeit one without any protrusions).

    Assembling the case is straightforward. Attach the fan to the cover, pop on the heatsinks and clip everything together. It took no more than a few minutes. This is a clip-together screwless case (with the exception of the fan). The fan connects to the new fan header, so you get active, responsive cooling, just like the official equivalent.

    The Argon Poly+ 5 comes in two colour options for the sliding ‘hood’

    In that case

    In terms of usage: well, it’s a case and it does that job well. At no point did the Raspberry Pi leap out and do a runner, so we’ll call that a win. The fan was whisper-quiet throughout. There are no impediments to port access with the exception of the GPIO, which is fully covered. A thoughtful touch is the addition of a power button in a striking orange on the exterior, and next to that, unusually for a budget case, is a cover for the SD card (although this cannot be secured as with the NEO case). The base features ventilation slats to ensure good air movement from the fan. It stands on four rubber feet (also supplied).

    Need more aggressive cooling? This powerful unit is available as an option

    Argon is trying to bring its design ethos to the budget market, and does it succeed? It’s certainly pleasing to look at, although lacking the sleek lines of the ONE or the elegant curvature of the official cases. What it does have in spades is value for money. At just £6 this is a great choice if you just need a protective, cooling.

    Verdict

    8/10

    It’s a case. No fancy features, no extravagant design, no fancy lights. It is something that will protect and cool your Raspberry Pi well and at a fantastic price. If that’s what you need, look no further.

    Specs

    Form factor: Raspberry Pi 5 plus fan or HAT

    Assembly: Snap-together

    Material: ABS Plastic

  • CatBot animal feeder

    CatBot animal feeder

    Reading Time: 2 minutes

    “I used Raspberry Pi because I was recently working with Raspberry Pi and cameras for another project, a digital sensor for a film camera,” says Michael. “Although there are definitely simpler solutions with cheaper microcontrollers, I find it valuable to start with techniques I know rather than going down rabbit holes of learning new tools. I used two separate boards because Raspberry Pi 5 is my home server and NAS, which I did not want to mount on the kitchen window.”

    But there’s a catch: the food that Michael was leaving out for the cats was also attracting birds, for which cat food is potentially unhealthy, so he needed to find a way of identifying birds and scaring them away. He eventually settled on a minimal solution that just – only just – qualifies for the label of ‘robot’: an actuator (a Tower Pro micro servo) connected to a chopstick that taps on the window to scare the birds away. If Raspberry Pi 5 detects a bird, it sends a request to Raspberry Pi Zero to activate the servo.

    Raspberry Pi Zero links to a Raspberry Pi 5, which does the heavy computation

    “Defining ‘robot’ is hard to pin down and frequently leads to disagreement among roboticists,” says Michael. “I believe that a robot is any physical thing with sensors and actuators. While some definitions require autonomy, that excludes arguably robotic things like human-piloted mecha or heavy industrial equipment. Relaxing the requirement of autonomy frames robots as tools that complement rather than supplant our abilities, which I find valuable in the current hype wave of AI and ML.

    “There are commercial products that do similar things, like the Bird Buddy or pet-oriented indoor security cameras. By the time that I could hack those to get the functionality I wanted, I might as well have started with open-source tools.”

    The AI model correctly identifies cats, and sends pictures to Michael’s phone

    “My favorite projects include Blossom, an open-source robot platform that I developed during my PhD, and the Leica MPi, a swappable digital sensor for a Leica film camera. I’m currently taking a sabbatical at the Recurse Center, a programming retreat in New York, where I am exploring alternative HCI hardware and brushing up on AIML for robotics.”

  • How Indiana Jones and the Great Circle Brings Us Inside the Mind of Indy

    How Indiana Jones and the Great Circle Brings Us Inside the Mind of Indy

    Reading Time: 3 minutes

    Another key element for The Great Circle’s take on the character was in having him change over time – MachineGames isn’t looking to create a static icon of who Indiana Jones is, but offer a meaningful exploration of how he grows after ‘Raiders’ and before ‘The Last Crusade’. That comes down not just to the story, but the game itself – MachineGames has found ways of hinting at Indy’s personal growth through mechanics.

    “There are several ways we have worked with this,” begins Torvenius. “Throughout the game we reward the player with Adventure Points. These points can be spent to unlock skills that you find in ability books. These are basically new skills you learn throughout the adventure – and all these skills and moves you unlock have been carefully crafted to fit the character of Indy. Some of these are things like more health or stamina and others are related to handling the whip – all features intimately tied to Indiana Jones. This gives a sense of experience building up.

    “We also have a visual progression with his hat and jacket becoming a tad more beaten up throughout the experience, and the same goes for the journal. Indy’s journal becomes more and more built out, and shows stains and scribbles on the pages to emphasize the player’s journey. All of these things combine to work together very nicely – the player will never be left feeling that the character of Indy is not evolving throughout the game.”

    And, of course, playing the majority of the game in first-person plays a major part here too. While it may seem a challenge to set the game within a character so defined by his look, it gave MachineGames a chance to use their experience within this area – particularly in the recent Wolfenstein games.

    “We knew this was super important challenge from the get-go,” says Andersson. “Luckily, this is not our first rodeo. Big parts of the team have worked together on story-driven first-person games all the way back to The Chronicles of Riddick and The Darkness. Also, I think the Wolfenstein series surprised the world by having a very interesting and relatable character with B.J. Blazkowicz, so we have had a lot of experience with this.”

    “One important thing that has been part of our DNA for a very long time – and is definitely something that helps create great characters – is that we put story front and centre,” adds Torvenius. “We always start with a strong narrative, and we always end with a narratively strong ending. And our experience is weaving those stories tightly with solid gameplay.

    “Having the perfect mix of strong cutscenes and interesting gameplay, driven by an interesting character that is complex with many nuances, that continues to evolve throughout the game, is crucial. A good story survives everything and that’s why we’re always so very focused on getting the story just right.”

    Finding a Voice

    Website: LINK

  • Next Week on Xbox: New Games for December 2 to 6

    Next Week on Xbox: New Games for December 2 to 6

    Reading Time: 12 minutes

    Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Get To Work

    Isto Inc.

    Get To Work – December 2

    Optimized for Xbox Series X|S

    This story is a metaphor for climbing the corporate ladder. Get To Work is a punishing, yet satisfying experience about a young man on a mission to conquer the corporate world… on rollerblades. Maneuver a slippery character with rollerblades on both his arms and feet, who only knows how to move fast.


    Cricket: Jae’s Really Peculiar Game

    PM Studios, Inc.

    Cricket: Jae’s Really Peculiar Game – December 3

    Optimized for Xbox Series X|S / Smart Delivery

    A hand-animated JRPG adventure that draws from genre classics. Join Jae as he goes on a journey with his best friends to try and fix the past in a story full of laughs, tears, and Elemelons. Engage in silly battles that involve timed hits, meter, and teamwork.


    The Thaumaturge

    11 bit studios

    $34.99 $27.99

    The Thaumaturge – December 4

    Optimized for Xbox Series X|S / Smart Delivery

    An isometric, story-rich RPG with a unique take on turn-based combat, character development features, and investigation mechanics, facing you with morally ambiguous choices – set in a world teeming with mysterious powers and strange ethereal beings called salutors.


    Godsvivors

    Afil Games

    Godsvivors – December 4

    Optimized for Xbox Series X|S / Smart Delivery

    Prepare to descend into the depths of the Underworld in Godsvivors! As a powerful god of Olympus, your mission is to challenge the ruler of the Underworld, Hades, and restore the balance of power. Battle through waves of demonic foes in this roguelite bullet-hell adventure, where every second counts. Godsvivors offers an action-packed journey through hell, blending fast-paced combat with a satisfying bullet-storm experience. Will you conquer the Underworld and emerge victorious?


    Super Astro Cat

    Synnergy Circle Games

    Super Astro Cat – December 4

    Optimized for Xbox Series X|S / Smart Delivery

    After getting their home planet destroyed by a meteor, the cats’ only option was to flee on a spaceship and embark on a journey to find a new suitable planet to colonize and live. Super Astro Cat is a 2D pixel art shoot ‘n run with a jetpack mechanic. Choose wisely, as all their 9 lives are in your hands!


    Boundland

    SilenGames

    Boundland – December 4

    A fun physics-based platform game where you navigate your multi-shaped character through lots of dark levels and scary boss fights.


    Magical Backpack

    Old School Vibes

    Magical Backpack – December 4

    Optimized for Xbox Series X|S / Smart Delivery

    Lara found a magical backpack that gives her the power to fly through the skies and collect Light stars scattered across an enchanted kingdom. Embark on this journey filled with exciting challenges, helping Lara overcome obstacles, capture each star, and advance through the levels.


    FANTASIAN Neo Dimension

    SQUARE ENIX

    4

    $49.99

    Fantasian Neo Dimension – December 5

    The Father of Final Fantasy, Hironobu Sakaguchi, and renowned composer Nobuo Uematsu return to deliver an original RPG story. Mechteria—a deathly mechanical infection that robs humans of their emotions and lives—is slowly engulfing the world. The protagonist Leo awakens with only one memory left to him in a strange land abundant with machines. Using the Warp Device that was left behind, Leo must now embark on an interdimensional journey to reclaim his lost memories and save the world from the mechteria infection.


    The Thing: Remastered

    Nightdive Studios

    The Thing: Remastered – December 5

    Optimized for Xbox Series X|S / Smart Delivery

    The 2002 third-person survival horror shooter that serves as a sequel to the genre-defining 1982 film is back, remastered by Nightdive Studios to bring this innovative blend of fast paced squad action meets survival horror to the modern era. Where the movie ended, the true terror begins.


    Uncle Chop’s Rocket Shop

    Kasedo Games

    Uncle Chop’s Rocket Shop – December 5

    Optimized for Xbox Series X|S

    Where most of his customers find meaning in pastimes like worshipping deranged space gods, feeding random crap to a sentient black hole, endlessly digging for The Treasure, or mentally enslaving donut shop workers, Wilbur lives a more humble life, fixing the galaxy’s ills one broken ship module at a time. Fix stuff, read stuff, upgrade stuff, talk about stuff, discover stuff, and do all that stuff again, but better.


    Symphonia 𝄞

    Headup Games

    Symphonia – December 5

    Optimized for Xbox Series X|S / Smart Delivery

    In the realm of Symphonia, music acts as a source of life and energy. Embody a mysterious violinist, brought back to life in a declining world. Your violin and bow are both your instrument and a means of transport. Catapult yourself through the world, and complete levels by solving exciting platforming challenges while re-activating the machinery that brings life and energy back to this world.


    DETECTIVE – The Motel

    JanduSoft

    $12.49 $9.99

    Detective: The Motel – December 5

    Optimized for Xbox Series X|S / Smart Delivery

    Grab a pencil and paper to write down what you need because no one is going to help you. You play the role of a detective who has been assigned a case. When you arrive at the crime scene, you find a hotel with several rooms. At that moment you will have to discover what has happened, but it will not be easy. You will have to be very attentive to your surroundings to find all the possible evidence. If you are a good detective you will find the truth that is hidden behind the walls of each of the rooms in “The Motel”.


    Railroads Online

    astragon Entertainment

    Railroads Online – December 5

    Optimized for Xbox Series X|S

    Set in a huge open world reminiscent of the Americas during the golden age of steam trains, Railroads Online puts you in the role of a pioneer helping to shape the future of America. Build tracks, traverse vast landscapes in various steam locomotives, transport goods to earn money, and customize and buy new locomotives and equipment as you grow to become a railroad tycoon.


    UFL Foundation

    XTEN Limited

    25

    $14.99

    UFL – December 5

    A free-to-play football game that features real footballers with a rich metagame. UFL offers tons of unique content like various club kits, boots, gloves, balls, and stadiums. In UFL, you create your club from the ground up, assembling a team of real-world footballers customized to your liking. Compete with players worldwide, climb the ranks, and win championships!


    Highway Police Simulator

    Aerosoft GmbH

    Highway Police Simulator – December 5

    Optimized for Xbox Series X|S

    Dive into the action of American patrolling duty! Put on your uniform and step into the shoes of an American police officer with Highway Police Simulator. This game brings the heart-pounding action of the American Highway Patrol right to your fingertips. Immerse yourself in the unique challenges and serious police duties that officers face on a daily basis and truly feel what it’s like to patrol the highways while maintaining law and order.


    Love Too Easily

    H2 Interactive Co., Ltd.

    Love Too Easily – December 5

    Optimized for Xbox Series X|S / Smart Delivery

    A memory of a sweet kiss from last night. A lost cell phone. Three suspects. Become the main character’s helper, make story choices, collect hints, and clear mini-games. A full-scale mystery romantic comedy interactive movie.


    Xbox Play Anywhere

    Mythwrecked: Ambrosia Island

    Whitethorn Games

    Mythwrecked: Ambrosia Island – December 5

    Xbox Play Anywhere / Optimized for Xbox Series X|S / Smart Delivery

    You’re Alex, a rookie backpacker taking a much needed break from modern life. Your trip is interrupted when you are suddenly shipwrecked on Ambrosia Island; a beautiful long-forgotten place of myth and sunshine. It’s home to the gods of Greek mythology. They’re real after all, even if they are having an identity crisis. Can you discover the secrets of Ambrosia Island in this sun-drenched ‘Friend Em Up’ adventure?


    Overthrown (Game Preview)

    Maximum Entertainment

    Overthrown (Game Preview) – December 5

    Optimized for Xbox Series X|S

    You play as a Monarch in possession of an ancient soul-stealing crown with magical abilities. With its power, establish a kingdom in a perilous wilderness and defend it from mutants and bandits roaming the land. Build, gather resources, farm the land and more to turn your fledgling realm into a commanding, self-sustaining kingdom. As your fame grows, more will flock to your banner – but so will those who have come to overthrow you, including your friends in up to six-player co-op.


    Indiana Jones and the Great Circle™: Digital Premium Edition

    Bethesda Softworks

    $99.99

    Indiana Jones and the Great Circle (Early Access) – December 6

    Optimized for Xbox Series X|S

    Purchase the Premium or Collector’s Edition to secure up to three days of early access ahead of the game’s December 9 release date. Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of ‘Raiders of the Lost Ark’ and ‘The Last Crusade’. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones.


    Marvel Rivals

    NetEase Games

    Marvel Rivals – December 6

    Optimized for Xbox Series X|S

    A superhero team-based PvP shooter. Assemble an all-star Marvel squad, devise countless strategies by combining powers to form unique Team-Up skills and fight in destructible, ever-changing battlefields across the continually evolving Marvel universe!


    Path of Exile 2 Early Access Supporter Packs

    Grinding Gear Games

    229

    $29.99

    Path of Exile 2 – December 6

    Optimized for Xbox Series X|S

    Path of Exile 2 is a next generation free-to-play Action RPG created by Grinding Gear Games. Journey across the deadly continent of Wraeclast, meeting multiple immersive cultures while facing off against evil in many forms. Path of Exile 2 features twelve character classes, 240 Skill Gems, hundreds of equipment base types, a six-act campaign, more than a hundred unique boss fights, a deep endgame system and so much more.


    Shadow Tactics: Aiko’s Choice

    Daedalic Entertainment

    $19.99 $17.99

    Shadow Tactics: Aiko’s Choice – December 6

    Optimized for Xbox Series X|S

    Set in Japan around the early Edo period, Aiko’s Choice is a stealth strategy game that takes place within the story of Shadow Tactics: Blades of the Shogun. This standalone expansion focuses on one of the main game’s protagonists: the kunoichi adept Aiko. She is a master of camouflage and distracts enemies disguised as a Geisha. Although Aiko was certain that she left her old life behind her, Aiko’s former sensei, the cunning spymaster Lady Chiyo, reappears from the shadows to challenge her. Together with her deadly companions she sets out to hunt down the ghosts of her past…


    Lord of the Click 4

    Desert Water Games

    Lord of the Click 4 – December 6

    Optimized for Xbox Series X|S

    Find incredible new challenges, amazing graphics and improved mechanics. As a great monarch, you will fight many new and dangerous enemies using your clicker skills. Every click on your screen summons powerful warriors, deals crushing blows to enemies and directs the magic of nature into battle. Get ready for exciting battles, strategic decisions and unforgettable adventures! The future of the kingdom depends only on your skill and determination. Are you ready to become a real hero and save the world?


    JanKenUP!

    Dolores Entertainment

    JanKenUP! – December 6

    Optimized for Xbox Series X|S / Smart Delivery

    An exciting combat game that breaks with traditional schemes. Instead of the typical punches and combos, strategy boils down to three buttons: rock, paper, and scissors. Get ready for a cerebral challenge where your quick thinking and mental agility are key! Hop on the elevator of fun and prepare to act swiftly! Face all kinds of rivals and prove that you can outshine everyone in the arena. Become the undisputed champion!


    Westild’s Law

    Ratalaika Games S.L.

    Westild’s Law – December 6

    Optimized for Xbox Series X|S / Smart Delivery

    Westild’s Law offers dynamic shootouts where you must cleverly use every element of your arsenal to achieve victory. Throw dynamite to clear your path or send enemies flying, you can throw your weapon at your enemies to stun them when ammo runs low and then take their weapons. Also when the situation gets critical, activate “ultra-sense”, slow-down time and enhance your abilities to showcase the true power of the hero.


    Beat the Machine Rebooted

    Sanguine Studios

    $24.99

    Beat the Machine: Rebooted – December 6

    Optimized for Xbox Series X|S / Smart Delivery

    Beat the Machine: Rebooted is a top down retro roguelike arcade shooter where you must defeat the virus T.O.M (Totally Overpowered Machine) that is invading Sector VIII. Play as Damon, the cocky cadet, willing to aid Sector VIII from total destruction. Guided by Logan, Syncopia and Pete, natives of Sector VIII, traverse across 25 levels corrupted by T.O.M’s virus brigade.


    Endless Deaths

    EpiXR Games

    $9.99

    Xbox One X Enhanced

    Endless Deaths – December 6

    An intense top-down twin-stick shooter rogue-like game that plunges players into the heart of a zombie apocalypse. As a lone survivor, your mission is to navigate through procedurally generated levels filled with relentless zombie hordes, utilizing a diverse arsenal of weapons and character abilities to stay alive.


    Taboo Trial

    Happy Player

    Taboo Trial – December 6

    Optimized for Xbox Series X|S

    In this 3D roguelike action game, you are a Valkyrie, choosing blessings from the Nordic gods to build your unique combat style. Go to complete the Taboo Trial guided by Loki. Unlock different Valkyries in Valhalla, each playable with distinct styles. Take up the weapons of the gods to challenge the “giants”, each weapon having a distinct combat style.


    MasterChef: Learn to Cook!

    QubicGames

    $11.99 $9.59

    MasterChef: Learn to Cook! – December 6

    Choose your ingredients, slice, prepare, plate and serve delicious dishes with style in fun mini-games! The MasterChef judges will evaluate your dish based on your performance and speed. Complete and unlock new recipes, challenges, and mini-games along your cooking journey!


    Dog Man: Mission Impawsible

    Mindscape

    Dog Man: Mission Impawsible – December 6

    Optimized for Xbox Series X|S

    Bringing the beloved book series to life, dive into this action-packed, humor-filled adventure. The key to the city has fallen into the hands of a supa bad guy, unlocking all the prison doors and releasing many evildoers. Help Dog Man and his friends chase down the supa bad guys in their most impawsible mission yet!


    Website: LINK