Kategorie: PC

  • ID@Xbox Showcase – February 2025: Everything Announced and Revealed

    ID@Xbox Showcase – February 2025: Everything Announced and Revealed

    Reading Time: 9 minutes

    IGN kicked off its annual Fan Fest event today with an exciting new ID@Xbox Showcase, bringing world premieres, Game Pass announcements, release dates, new gameplay and much more from the incredible slate of indie developers working on games for Xbox platforms right now.

    [youtube https://www.youtube.com/watch?v=Y8FrLCDS3hY?feature=oembed&w=500&h=281]

    From action-roguelikes, to card games, to cozy adventures, to game genres that don’t even have a name yet, this Showcase revealed how wild and wonderful the indie space can be – it’s a celebration of what’s next for gaming.

    Read on for every single bit of news you might have missed.

    33 Immortals – Launching March 18

    33 Immortals Image

    We first saw 33 Immortals during 2023’s Xbox Game Showcase, and this long-awaited co-op action roguelike will arrive on March 18. Pitting up to 33 players against hordes of monsters and gigantic bosses, 33 Immortals captures the joy of MMO raids in a more ‘pick up and play’ context. The release date trailer showed us some of its dark cartoon looks, frenetic gameplay, and huge party sizes.

    Balatro – Out Today on Game Pass!

    This award-winning roguelike poker sensation gets a surprise Game Pass release today, but that was far from the only announcement we got. Balatro is also headed to Windows PC, and we got the fourth Friends of Jimbo collaboration update, bringing themed cards based on (deep breath) Fallout, Assassin’s Creed, Civilization VII, Rust, Slay the Princess, Bugsnax, Dead By Daylight, and YouTube channel Critical Role.

    Blue Prince – Launching With Game Pass on April 10

    Blue Prince Image

    A truly unique experience, Blue Prince combines exploration, puzzles, mapmaking, and card game systems to create a game we’ve truly never seen before. Solve the mysteries of Mount Holly manor by literally piecing its rooms together, and solving mysteries hidden throughout the house you build as a result. Discover its secrets when the game launches on April 10, coming to Xbox Series X|S, Windows PC, and launching day one with Game Pass.

    Buckshot Roulette – Coming to Xbox and Game Pass

    Buckshot Roulette Image

    This haunting experience makes “gambling with your life” a very literal concept, and has already captivated and horrified PC players. Transforming the (already unpleasant) game of Russian Roulette by introducing a shotgun and some dastardly extra rules, this is a true tabletop strategy game with a grim twist. In today’s show, we learned that Buckshot Roulette is on its way to Xbox and Game Pass – prepare yourself.

    Descenders Next – Launching April 9

    Descenders Next Image

    This sequel to the downhill biking Game Pass sensation, Descenders Next broadens its scope to include multiple ways to go really, really fast down a mountain. Promising to be the ultimate extreme sports game, tackle multiple biomes on snowboards and mountainboards when it arrives on April 9 with Game Pass.

    Echo Weaver – Coming to Xbox and Game Pass

    Echo Weaver Image

    This beautifully rendered “Metroidbrainia” draws from classic adventure platformers and the likes of Outer Wilds to create a time looping world where knowledge is your greatest weapon. The trailer offered clues as to how, across multiple loops, you’ll piece together the story and shape of a collapsed utopia and escape the temporal prison you’re trapped within. Echo Weaver is coming to Xbox, with Game Pass.

    Herdling – Coming to Xbox and Windows PC

    Herdling Image

    Developer Okomotive created two of the most exciting, mechanic-packed adventures of recent years in the form of Far: Lone Sails and Far: Changing Tides, so you can count us very excited for their first fully 3D outing, Herdling. In a new trailer, we saw much more of how you’ll guide a herd of curious cattle across a ruined world (and the dangers you’ll face along the way) – and learned that it’ll be coming to Xbox Series X|S and Windows PC when it launches this summer.

    Hotel Barcelona – Launching 2025

    Hotel Barcelona Image

    This long awaited collaboration between legendary designers Suda51 and Swery is almost upon us. This 2.5D action-platformer pits you against the horror-inspired denizens of the titular hotel, and the new trailer dives deeper into the Slasher Phantom, a brutal game mechanic that summons echoes of the player’s past runs to aid them in battle. We also saw some of the game’s arsenal of deadly weapons and abilities, each designed to turn the tide of battle in the most gruesome ways possible.

    Jump Ship – Coming to Xbox Game Preview

    Jump Ship Image

    Developed by Hazelight (It Takes Two) and Mojang (Minecraft) alumni, this 1-4 player FPS puts you in charge of a spaceship and asks you to take on on-foot combat sections, seamlessly transitioning between the two. The new trailer gives us a taste of how you’ll have to work together to survive, not to mention its tongue-in-cheek approach to bombastic action – plus we learned that it’ll be available in early access through  Xbox Game Preview this summer.

    Lies of P: Overture – New Story Trailer

    Lies of P Overture Image

    We got a closer look at the newly announced DLC for acclaimed Soulslike, Lies of P. The Overture expansion will see Geppetto’s Puppet encounter a mysterious artifact that transports him back in time to the world of Krat in its final days of grandeur. The trailer gives us a melancholy look at Lea, the Legendary Stalker, on her relentless path of vengeance.

    The Lonesome Guild – World Premiere

    Lonesome Guild Image

    We got a world-first look at the new game from Don’t Nod (Life Is Strange, Jusant), a whimsical action-RPG full of heart, battles, and bonds that change everything. Embark on a heroic adventure as Ghost, a spirit who wakes to find they hold no memories. Build your dream team, switch seamlessly between them to solve puzzles and fight your way through the collapsing world of Etere. The Lonesome Guild arrives for Xbox Series X|S this fall.

    Moonlighter 2: The Endless Vault – Coming to Game Pass

    Moonligher 2 Image

    The sequel to the beloved action-RPG that answers the question, “where do RPG merchants get their stock”, Moonlighter 2 takes on a brand new full-3D, isometric look – offering new challenges and rewards as a result. The new trailer shows both your new hometown and shop, and the adventures in store as you adventure to keep your stock flowing. Moonlighter 2: The Endless Vault is coming to Xbox Series X|S, Windows PC and Game Pass in 2025.

    Outbound – Coming to Xbox in 2026

    Outbound Image

    This gorgeous open-world exploration game sets you off with an empty camper van and sees you turn it into the home of your dreams – alone or together with your friends. Build and explore at your own pace. Scavenge materials, craft, and build in and on top of your vehicle with modular parts. Advance in technology and efficiently use energy to power your home, while adjusting your playstyle to adapt to new landscapes and changing environmental conditions. Outbound is coming to Xbox Series X|S in 2026.

    Ratatan – Coming to Xbox

    Ratatan Image

    A new game from the creators of the beloved Patapon, Ratatan is a rhythm strategy roguelike that sees you taking increasingly huge groups of minions through a world in which you need to literally conduct your attacks – hit the rhythm and you’ll stay alive. Mix in up to four-player co-op, and you can have over 100 characters onscreen in a single fight. Ratatan comes to Xbox this year.

    Revenge of the Savage Planet – Coming to Game Pass on May 8

    Revenge of the Savage Planet Image

    We got a new look at this co-op exploration adventure by way of an in-universe commercial for the Kindred Catalog – Revenge of the Savage Planet features dozens of fresh and funny upgrades such as the goo cannon, which allows players to create slippery, sticky or flammable surfaces in the world! Or a whip to keep creatures from eating your face! Or a grapple to swing from point to point! Or a lasso to capture creatures and send them back to your Habitat for research. So many tools, so many options, so many ways to play. We don’t have long to wait to try all of this out – Revenge of the Savage Planet arrives for Xbox on May 8, and will be available day one with Game Pass.

    Rockbeasts – World Premiere

    Rockbeasts Image

    We got another world-first look at Rockbeasts, a “rock and roll band manager” game in which you playthe manager of a legendary ‘90s band (who just happen to be animals). Lead a band of misfits on a roller-coaster ride to stardom in the age of MTV, rock anthems, and bad haircuts. Rockbeasts is a story-driven, role-playing management game that puts you in the shoes of a manager of an up-and-coming rock band. Your job – take them to the top. It arrives for Xbox Series X|S this year.

    Tanuki: Pon’s Summer – Coming to Game Pass

    Tanuki Image

    We got another look at this adorable courier life sim after its debut at Tokyo Game Show. The new trailer showed us how we’ll be performing stunt-filled delivery missions alongside relaxing in its bucolic town – from baseball, to sumo practice, to drumming. Tanuki: Pon’s Summer arrives in late 2025, and it’s coming to Game Pass.

    Tempopo – Coming to Game Pass on April 17

    Tempopo Image

    The newest title from the award-winning team behind Unpacking, Tempopo is a puzzle adventure bursting with music. Playing as Hana, you enter a fantasy world in which you need to conduct the titular Tempopo creatures to solve puzzles scattered across the world’s sky islands – before heading back home and cultivating her garden. The new trailer showed off new gameplay, and revealed that the game will come to Xbox Series X|S and Xbox One on April 17, and will launch into Game Pass day one.

    Tron: Catalyst – Launching June 17

    Tron Catalyst Image

    From Disney, publisher BigFan, and the development team at Bithell Games, the new trailer for Tron: Catalyst gave us a closer look at our game’s protagonist, Exo, who is fighting for her survival in the arena. An explosive event has gifted Exo the ability to perceive the glitch tearing apart her home, the Arq Grid, and given her the unique ability to loop time itself. This thrilling isometric action our game offers combat, conversation, and Light Cycle exploration in the city of Vertical Slice. Tron: Catalyst comes to Xbox Series X|S on June 17.

    Ultimate Sheep Racoon – Coming to Game Pass

    Ultimate Sheep Raccoon Image

    This chaotic side-scrolling, bike riding party game got a new trailer announcing that it’ll come to Game Pass upon release – and then we saw the IGN team playing the game’s 8-player mode. They showed off a variety of different blocks that can hinder your movement or launch you ahead of the competition, two different levels with varying difficulty, and showed how the different power-ups can really make a difference in the race.

    Wax Heads – Launching Summer 2026

    Wax Heads Image

    We got a new look at this slice-of-life narrative game set around running a struggling record store. Showing off its gorgeous hand-drawn looks, the trailer shows more of how you’ll chat to quirky customers with unique tastes, explore a handcrafted record collection, fall in love with bands (and their drama!), or just slack off with your colleagues  – whatever gets everyone’s groove back! Wax Heads will come to Xbox Series X|S in summer 2026.

    Woodo – Coming to Xbox

    Woodo Image

    This cozy, story-driven game showed off more of its beautiful art style and pieced-together 3D puzzles. The trailer revealed how you’ll build the story by literally building the world, pulling 3D objects from your menus to fill a scene, revealing more of the tale of main characters Foxy and Ben as you go. Woodo is on its way to Xbox Series X|S.

    Website: LINK

  • Sea of Thieves Season 15: New Hunter’s Call Voyages, Tools and Creatures Await

    Sea of Thieves Season 15: New Hunter’s Call Voyages, Tools and Creatures Await

    Reading Time: 4 minutes

    A major expansion to The Hunter’s Call sends pirates in pursuit of new victories!

    The Sea of Thieves has always been a wild, untamed sanctuary for pirates, but in Season 15 the stakes across these scattered islands and open waters are being raised once again! The latest free Seasonal update sees The Hunter’s Call Trading Company vastly expanding their offerings while two uniquely powerful Megalodons join the fray, with further hunt-related excitement set to follow in the months ahead. Here’s what you can expect from Season 15 of Sea of Thieves…

    The Hunter’s Call Grows

    Season 15 is all about exploring the wilder side of life on the Sea of Thieves, and who better to lead the charge than The Hunter’s Call? This Trading Company, first introduced with our original Anniversary Update in 2019, sets itself apart from the others with a focus on fishing and, as the name would imply, hunting. Until now, pirates have been able to climb to rank 50 by delivering fish and meat to The Hunter’s Call representatives at Seaposts or, more recently, to the Sovereigns on their behalf.

    From Season 15, however, The Hunter’s Call undergoes a major expansion. First and foremost, it’s being brought in line with other Trading Companies in terms of ranking prospects, with the reputation cap being raised to 100 and five levels of Distinction added. This means you can continue to progress with the Company well beyond what was previously possible, unlocking themed cosmetics as you go.

    You can also choose to raise a Hunter’s Call Emissary Flag for the first time, enabling increased rewards for treasure handed in – but at the cost of making yourself a target for any Reapers lying in wait nearby! At the same time, new Fishing and Raid Voyages provide opportunities to set out in search of Company-specific loot, including exotic Treasured Fish hauled up from the depths and ready to make you rich…

    Megalodon Mutations

    Growing alongside The Hunter’s Call are the new dangers introduced to the seas, most notably two terrifying Ancient Megalodons that have crossed over from the Sea of the Damned, ready to unleash carnage with abilities that make them substantially more dangerous than any everyday shark.

    The Feared Redmaw has risen from the boiling depths, wreathed in flame and wielding a devastating explosive attack to torch any ship that drifts a little too close. Keep your water barrel full to deal with fires breaking out or you’ll quickly find yourself in the hot seat! Meanwhile, the armour-plated Barnacled Dread torments sailors with Eel-ectric invasions, spawning these formidable Ocean Crawlers onto the decks of attacking ships. Repel boarders while using your cannons to chip away at the Megalodon’s coral armour until you can strike the beast directly!

    These fearsome monsters offer tantalising loot if you manage to best them, but finding them isn’t always easy. In this, Hunter’s Call Emissaries have the advantage: ships flying a Grade 5 Emissary Flag will be able to track Ancient Megalodon locations using their Map Table and sail headlong into battle…

    Hunter’s Gear

    With a new Season, as always, comes 100 new levels of Renown to be earned and all the associated rewards! You can work towards earning new themed cosmetics such as Hungering One Hunter’s clothing, as well as a hoard of gold, Doubloons and Ancient Coins – while purchasing a Plunder Pass also lets you unlock the enigmatic Dynasty of the Deep collection and an extra 750 Ancient Coins.

    The Pirate Emporium shopkeepers also debut the fabulous Rococo set this month, inviting you to indulge in the finest historical fashion. This collection includes a ship set with optional Collector’s items, weapons, costume and makeup to add some ostentatious flair to all aspects of the pirate life. Inclined towards the edible arts? You may also enjoy the Culinary Cadet Emote Bundle, with four cooking-themed emotes to get you in the gastronomic spirit!

    All This and More

    To keep the new content flowing steadily, not all of Season 15’s features will be landing at launch! The monthly updates in March and April will deliver further features on the hunting theme, as teased in our Season 15 launch trailer.

    Over the next few months, you can expect to take up a new throwable hunting spear that will prove highly effective at taking down wild beasts, and experience a sudden bloom in the range of ambient wildlife you’ll see on your travels. Following that, some decidedly less passive wild boars will be taking up residence across the islands with their own stashes of loot to protect…

    To help keep the feisty local fauna under control, The Hunter’s Call will offer pirates new Hunting Voyages, sending them off to seek a savage Grand Boar or trail in the wake of a rampaging Megalodon as it causes chaos across the waves. To get to grips with all the changes coming soon to the seas, be sure to dive into each month’s release notes when the accompanying updates go live!

    Website: LINK

  • Code Club: Empowering the Next Generation of Digital Creators

    Code Club: Empowering the Next Generation of Digital Creators

    Reading Time: 4 minutes

    Code Club is more than just a place to learn coding — it’s a thriving global community where young minds discover, create, and grow with technology. With a refreshed look and ambitious goals for 2025, Code Club is set to connect an even larger network of mentors and reach millions more young people worldwide.

    Code Club at RPF HQ, Cambridge
    Code Club at RPF HQ, Cambridge

    Since it was founded in the UK in 2012, Code Club has grown into a global movement, inspiring over two million young people to build apps, games, animations, websites, and more. Supported by the Raspberry Pi Foundation, Code Club provides free training and resources to mentors, ensuring creators achieve meaningful and lasting skills. Our vision for the next decade? To empower ten million more young people to have confidence in their coding.

    A proven impact

    A recent independent evaluation by the Durham University Evidence Centre for Education (DECE) confirmed what we’ve always believed: Code Club makes a real difference. Young people who attend gain valuable coding skills, grow in confidence, develop a strong interest in technology, and find a sense of belonging in the digital world.

    Mentor Rajan at his Code Club in India
    Mentor Rajan at his Code Club in India

    The power of mentorship

    At the heart of Code Club are passionate volunteers who bring coding to life. Whether it’s the thrill of overcoming a challenge or the excitement of seeing an idea come to life on screen, mentors make a lasting impact while learning coding skills alongside their club’s creators.

    Bob Bilsland, a dedicated volunteer since 2012, runs one of the world’s longest-running Code Clubs at Malvern CofE Primary School, Worcestershire, England. His motivation?

    “What brings me back week after week is the sharing of what I enjoy doing. It’s so much fun to help others explore this space themselves, to see what they can personally create. I see that giving others the opportunity to explore and familiarise themselves with computing as something that could open up a world of possibilities for them in the future.” 

    For Yang, a mentor at the EY office clubs, representation in tech is key:

    “If there are some female role models, I think for a little girl growing up, that means so much. Because if they can see somebody thrive in this industry, they will see themselves there one day. And that’s the inspiration.” 

    Mentor Yang at her Code Club in London
    Mentor Yang at her Code Club in London

    Across the world, volunteers like Nadia in Iraq and Solomon in The Gambia are using Code Club to bridge the digital divide, create opportunities, and empower communities.

    “[Code Club] added to my skills. And at the same time, I was able to share my expertise with the young children and to learn from them as well.” – Nadia Al-Aboody, Iraq.

    “We strongly believe in the transformative power of digital skills and their potential to create opportunities for young people. Witnessing the lack of access to computer knowledge among high school graduates in The Gambia and other sub-Saharan African countries inspired us to take action. By bridging the digital skills gap, we aim to empower young individuals to thrive in the 21st century.” – Solomon, Gambia 

    A community that inspires

    Code Club isn’t just loved by mentors; it’s so important to the young people who participate.

    Eoghan, a young creator from Ireland, values the collaboration and support he receives:

    “It’s really fun to meet and talk about ideas with other creators, and the mentors are very helpful in fixing any coding problems.” 

    Mentor Jayantika at her Code Club in Pune, India
    Mentor Jayantika at her Code Club in Pune, India

    Jayantika, a 15-year-old from rural Pune, India, started as a creator and is now a peer mentor. For her, Code Club is about giving back:

    “I believe coding opens doors and helps young children express their creativity. By mentoring, I hope to prepare them for a future that is increasingly driven by AI and technology.” 

    Join the movement

    Along with the incredible community, Code Club is supported by sponsors and funders who share our mission. We would like to extend a thank you to Cognizant, who have committed their support to the Code Club mission in the UK and Ireland for 2025.

    Mentors gathering at Clubs Con 2024
    Mentors gathering at Clubs Con 2024

    Code Club is more than just learning to code; it’s about creating opportunities, encouraging confidence, and building a global network of digital creators. Whether you’re a mentor, educator, or young digital maker, there’s a place for you in our community. Start your Code Club journey today and join a global community of digital creators.

    Website: LINK

  • Avowed Is Available Now – Your Journey Awaits

    Avowed Is Available Now – Your Journey Awaits

    Reading Time: 7 minutes

    Summary

    • Shape your destiny as an Envoy chosen by a mysterious god, wielding divine powers to confront ancient threats, unravel hidden mysteries, and decide the fate of the Living Lands.
    • Forge your own playstyle with four expansive skill trees—Fighter, Ranger, Wizard, and Godlike—and fight using powerful weapons, magic, and unique abilities like Grimoire Snap and Blood Magic.
    • Your companions are more than just allies—their unique abilities, personal struggles, and choices shape not only your journey but the world of Eora itself.

    The wait is finally over—Avowed, Obsidian Entertainment’s highly anticipated fantasy RPG has officially launched! Step into the breathtaking Living Lands, a wild and mysterious island located in the Pillars of Eternity world of Eora, and embark on a journey filled with danger, discovery, and adventure.

    [youtube https://www.youtube.com/watch?v=4YEKb4i3Pbw?feature=oembed&w=500&h=281]

    Play today on Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, and cloud, to experience Obsidian’s latest RPG adventure. Available day one on Game Pass!

    A Land in Turmoil

    Avowed Screenshot

    The Living Lands is a frontier unlike any other. This rugged and untamed island has become a haven for exiles, dreamers, and adventurers seeking a fresh start. Its vibrant regions and scattered settlements pulse with life, each hiding untold stories and ancient secrets waiting to be uncovered.

    But this land of promise is fraught with peril. The Dreamscourge, a devastating soul-plague, is driving settlers to madness and turning them against one another. The very land itself resists colonization, haunted by echoes of lives long past. As an envoy chosen by a foreign emperor and blessed by a mysterious god, you are thrust into the heart of this chaos. With divine powers at your fingertips and the will to shape your own destiny, you’ll confront ancient threats, unravel mysteries, and decide the fate of the Living Lands. Will you unite its people or watch as their struggles tear them apart? The choices you make will define the future of the Living Lands—and the person you become.

    Forge Your Own Path

    Avowed Screenshot

    In Avowed, the power of choice is yours. Create a character and shape your playstyle with four expansive skill trees—Fighter, Ranger, Wizard, and Godlike. Using two separate weapon loadouts, you can play as a stealthy sniper armed with dual pistols and a longbow or a spell-slinging barbarian wielding an axe and a grimoire, or whatever combination of loadouts you choose. This means that the possibilities are endless. Your choices define who you are and how you’ll tackle the challenges ahead.

    But you’re not alone on this journey. Your companions each bring their own skills, personalities, and deeply personal stories:

    • Kai, the steadfast protector, whose calm demeanor and unwavering loyalty make him a dependable shield in battle.
    • Giatta, a brilliant animancer scientist, whose relentless curiosity drives her to uncover the mysteries of the Dreamscourge, even at great personal risk.
    • Marius, a lone-wolf hunter, whose sharp wit and tracking expertise make him an invaluable ally in the wilderness.
    • Yatzli, a fiery Godless expert, harnessing explosive magic and a rebellious spirit. Her disdain for the gods adds complexity to her character and your choices.

    Their history, relationships, and perspectives intertwine with your story, adding depth and weight to every decision you make. Will you earn their trust, challenge their beliefs, or forge something more profound? How you guide your companions—and how they influence you—shapes the adventure in unexpected ways.

    Your Living Lands, Your Way

    Avowed Screenshot

    Avowed is a game built to immerse you in its world. The Living Lands is a sprawling playground for adventurers, rewarding exploration at every turn. Traverse rugged cliffs, wade through winding rivers, and uncover unique hidden treasures—from ancient elemental weapons to fragments of God Shrine Totems that come together to create powerful new abilities.

    Combat is equally immersive, offering a seamless blend of magic, melee, and ranged attacks. Unleash shockwaves with Grimoire Snap, trade health for devastating power with Blood Magic, wield weapons you have upgraded and enchanted, or mix and match abilities to create a playstyle that’s entirely your own. Every encounter is an opportunity to experiment, strategize, and push the boundaries of your party’s potential.

    At the heart of Avowed lies its dedication to player choice. Inspired by the freedom of tabletop RPGs, the game puts the power in your hands. Your decisions ripple across the Living Lands, shaping alliances, influencing factions, and determining the fate of your companions. Whether you negotiate peace, spark conflict, or carve your own path through the chaos, your actions leave a lasting impact on the world of Eora.

    This seamless blend of storytelling, exploration, and creativity makes Avowed an unforgettable RPG experience, one where every choice matters and every discovery feels personal.

    Start Your Adventure Today

    Avowed Screenshot

    Whether you’re a longtime fan of Obsidian Entertainment or new to Eora, Avowed invites you to dive into a world of wonder, danger, and opportunity. With its vibrant setting, unforgettable characters, and deeply immersive gameplay, this is the role-playing experience you’ve been waiting for.

    The Living Lands are calling. Gather your courage, forge your path, and let the adventure begin!

    Avowed is available now for Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, cloud, and with Game Pass. Avowed also supports Xbox Play Anywhere, meaning when you buy the game through the store on Xbox or Windows, it’s yours to play on Xbox and Windows PC at no additional cost, and your game progress and achievements are saved across Xbox and Windows PC. 

    When you purchase Avowed on Battle.net or Xbox, or have an Xbox Game Pass membership (PC or Ultimate only), and connect your Battle.net and Xbox accounts, it’s also yours to play on Battle.net, Xbox and Xbox App for Windows at no additional cost. Avowed lets you pick up where you left off, bringing all of your saves, game add-ons, and Xbox achievement progress with you.

    Xbox Play Anywhere

    Avowed Premium Edition

    Xbox Game Studios

    651

    $89.99

    Premium Edition includes: – Avowed base game – Up to 5 days early access – Two Premium Skin Packs – Access to Avowed Digital Artbook & Original Soundtrack Welcome to the Living Lands, a mysterious island filled with adventure and danger.
    Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment. You are the envoy of Aedyr, a distant land, sent to investigate rumors of a spreading plague throughout the Living Lands – an island full of mysteries and secrets, danger and adventure, and choices and consequences, and untamed wilderness. You discover a personal connection to the Living Lands and an ancient secret that threatens to destroy everything. Can you save this unknown frontier and your soul from the forces threatening to tear them asunder? The Weird and Wonderful Living Lands
    The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem. Visceral Combat to Play Your Way
    Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance. Companions as part of your journey
    Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.

    Xbox Play Anywhere

    Avowed Standard Edition

    Xbox Game Studios

    560

    $69.99

    Welcome to the Living Lands, a mysterious island filled with adventure and danger.
    Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment. You are the envoy of Aedyr, a distant land, sent to investigate rumors of a spreading plague throughout the Living Lands – an island full of mysteries and secrets, danger and adventure, and choices and consequences, and untamed wilderness. You discover a personal connection to the Living Lands and an ancient secret that threatens to destroy everything. Can you save this unknown frontier and your soul from the forces threatening to tear them asunder? The Weird and Wonderful Living Lands
    The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem. Visceral Combat to Play Your Way
    Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance. Companions as part of your journey
    Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.

    Website: LINK

  • Social battery badge

    Social battery badge

    Reading Time: < 1 minute

    Introverts aren’t shy, quiet creatures that need to stay at home all day – it’s more complicated than that. Where extroverts thrive on social interaction, introverts find it takes a bit of energy to be around other people. When they’re feeling full of social energy it’s fun to socialise; when that social battery is drained, they need to read a book, go for a walk, or conduct some other solitary activity in order to recharge. That’s something that a lot of people don’t understand, but the next time you’re at a conference and you need a break from people, you can spell it out with the aid of this Social Battery (£14.99) by David Capper.

  • Avowed Survival Guide: Starting Tips to Help You on Your Adventure in the Living Lands

    Avowed Survival Guide: Starting Tips to Help You on Your Adventure in the Living Lands

    Reading Time: 11 minutes

    Summary

    • The Living Lands are full of exciting adventure, hidden treasure, captivating secrets… and danger!
    • We’ve compiled some of our favorite tips and strategies to help you on your first steps into the world of Avowed.
    • Avowed is launching February 18, 2025, for Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, cloud, and will be available on day one with Game Pass. Start playing today by picking up the Avowed Premium Edition on the Xbox Store, Battle.net, and Steam. Game Pass Ultimate, PC Game Pass members, and standard edition owners can purchase the Avowed Premium Upgrade Addon for early access.

    The Living Lands is ripe with adventure, excitement, and a significant amount of danger – and we’re here to help. We’ve been exploring Avowed for a while now and throughout our time with Obsidian’s next great RPG, we’ve come away with a few tips to share with new adventurers who are about to take their first steps into this new corner of Eora. These are not meant to be an all-encompassing guide to the Living Lands, but we think you might benefit from one or two of these to help you on your journey.

    Explore!

    Avowed is a deeply inviting game – each of its open zones are truly dense, not just with the typical quests and side quests, but hidden treasure, buried lore, and points of interest. If something looks or sounds a little odd, there’s almost always a reason for that.

    Did that NPC just say something interesting as you passed? They might not have a quest marker over their head, but that doesn’t mean it won’t kick off a cutscene when you talk to them. Does that out-of-the-way balcony look a little too conspicuous? Work out a parkour route to it and you might just find – to take an example – a room full of spirits and treasure.

    And it’s not just solid ground that is brimming with treats – the waters of The Living Lands are also ripe with goods. Secrets are scattered across the bottoms of riverbeds, underground pools, and most importantly, nestled behind waterfalls, making it worth your while to take a dip wherever you can.

    If you can resist the urge to plough on with the main story, there’s so much to discover here.

    Don’t Neglect Upgrades to Your Equipment

    Unlike a lot of RPGs, your ability to tackle tougher quests is tied to your gear more than your level – which means you should be thinking about upgrades to your equipment often at the workshop in your Party Camp. Quests are clearly marked in your Journal with skull ratings. No skull showing? You’ll be fine. One skull? It might be tough but be careful and you’ll make it through. Three skulls? Here be some ferocious enemies.

    While you can find better equipment as you travel, it’s often more efficient to simply upgrade what you have, using crafting materials you’ll find all over the world to incrementally improve your weapons and armor. Find your preferred items and keep levelling them when you can, and your progression will keep feeling smooth.

    Here’s a tip to speed up the gather/trudge to camp/upgrade/return to what you were doing process: Once you’ve gathered what you need for an upgrade, you can fast travel to a previously established Party Camp to do your business from almost anywhere by popping open the map. Then when you’re ready to get to exploring, select Exit to Previous Location at the Adra Stone or preferred fast travel point, to pick up exactly where you left off. Easy!

    And remember: You can easily send items directly to your Party Camp from your Inventory at any time by pressing the X button if you become over encumbered. And you can break down any unused weapons or items by holding down the X button from your inventory – helpful if you’re coming up short on crafting ingredients like wood and metal.

    Speak to Your Companions

    At the Party Camp, you’ll always have a chance to catch up with your travelling companions – and this can be more practical than you might think. You’ll know when a party member wants to speak to you when you see their icon pop up with a speech bubble on the left of the screen. Once you head to Party Camp, aside from learning their backstories (and filling out your own), you may even stumble on some real benefits.

    For instance, early on, Kai may bring up that he’s been studying your fighting style, and has some pointers. You can ask him to train you in his own style, leading to permanent stat buffs that would have taken multiple levels’ worth of upgrades to get. It’s a huge bonus, simply for stopping for a chinwag.

    Pay Attention to Companion Abilities

    You’re not the only one levelling up in your party – for every few of your levels, your companions will also open up the opportunity to learn or upgrade an ability, and some of these can be gamechangers. Every active ability they learn can be accessed easily in combat, and while your party members will use them on their own, we highly recommend working them into your combat loop.

    For example, if you’re playing primarily as a magic user, it may mean you do a lot of damage but also take a lot of damage. Kai’s ability to leap onto an enemy can not only stun them but taunt them as well, meaning you can get out of a pinch by redirecting their ire onto him, letting you step back and drop ice knives out of a blizzard without fear. It’s saved us more times than we can count already.

    Your Map is Your Guide… and Your Shopping List

    The Living Lands are a colorful, visually dense world, filled not only with awe inspiring sights, but lots of stuff you’re going to want to pick up. The best way to separate the signal from the (beautiful) noise? Your minimap.

    In the early game, the biggest limiter to your being able to upgrade is the ‘Paradisan Ladder’ – these handy plants are usually hidden away in crannies in and outside of settlements, just out of sight. And if you’re having trouble locating them, make sure you check for an up or down icon on the marker. That  will give you better insight on where to look.

    Avowed Minimap Screenshot

    Back to that mini-map: it not only shows the location of harvestable plants, but there’s a specific icon just for that Paridisan Ladder (and later, its more potent varieties like Hylea’s Talon). It looks like this (left). Now you can spare the occasional glance at the map to get what you need, but keep your eyes focused where they’ll already be drawn to: the danger and beauty of The Living Lands.

    Examine All of the Abilities

    Building out your character and assigning abilities is one of the highlights of customization in Avowed. And even though you may start approaching combat as a specific build type, like Fighter, Ranger, or Wizard, you should know that as a classless game, there are many complimentary abilities hiding within each of these trees that can help you become a well-rounded adventurer.

    For example, even though you may be going down the Fighter branch, one of the most helpful abilities that you can get early on is Parry, which is located under the Ranger branch as a passive ability. So, it’s worthwhile to take some time and look over all the abilities afforded to you which can be helpful in creating a balanced character as you set out on your adventure. And if you find that you’d like to change your build later, you can reset everything  by spending your skeyts.

    Utilize Combat Techniques

    As much fun as it could be to just swing wildly at your enemies, there is a strategic flow to battle in Avowed where being able to step aside from attacks, blocking them, or masterfully parrying them to run up the stun meter are key to your survival in the Living Lands.

    One of the key indicators you want to pay attention to in combat are the colored circles that will appear on enemies – putting points into Perception can help here. For example, if you see a red circle on an enemy as they’re about to attack, that’s unblockable so you should be nimble and dodge (A button) that attack. Or if you see a white diamond hovering over the location of an enemy while aiming with a rifle, pistol, or bow, that’s a weak point you should focus your attack on.

    Weapon Swapping

    This is for those of you who (like us) were so dang excited to jump into Avowed, that you somehow breezed through the section of the opening level that explained that you can hot-swap between two weapon builds by tapping Y on your controller or hitting U on your keyboard. Now that admission is out of the way, this is one of the more important aspects of combat for you to utilize and master, and it all comes down to how you like to play, giving you flexibility in how to approach a variety of enemies and combat situations.

    A few of our favorite combos include pairing an arquebus with a sword and shield, giving us a great option to use in wide open areas or while navigating narrow caverns. Another pairing we like is having a pistol and shield mixed with a grimoire and wand, providing a mix of magic-based and projectile-based attacks (with a shield to help guard attacks as you load your pistol). Or if you prefer a quieter approach, we were also partial to wielding a two-handed bow in one loadout setting and a combination of a wand and grimoire in the other, which helped for stealthily picking off enemies before launching into a flurry of aggressive magic after being discovered.

    Go Treasure Hunting

    A good way to get off the beaten path and to explore more of Eora is to pick up bounties or unearth treasure maps to not only line your pockets with new weapons and crafting materials, but to get a better sense of the world around you – and you never know what you’ll stumble upon as you dive deeper into the Living Lands. Once acquired, treasure maps won’t simply drop a marker on your map, oh no. They artistically illustrate an area – maybe a cave, a path by a river, etc, with a classic X marking The Spot. Commit that vista to memory, because the only way you’ll find that treasure is by paying attention. And even then, don’t expect a chest to just be sitting on the beach, but the map should get you close enough to hear the telltale twinkling of treasure. My precious!

    Use Your Environment

    There’s a logic to the lay of the Living Lands if you take the time to assess what’s in front of and around you. See some xaurips up ahead surrounded by tall grass? Perhaps a stealthy approach could work best. Notice that brick wall that’s hanging on by a thread? A well-thrown grenade — or, if you’re lucky, a well-aimed shot at a nearby exploding barrel — can give you a surprise advantage against a group of enemies. Mysterious ice looking plant located above a body of water? Shoot it down to create an ice platform for you to jump on.

    Another mantra that has been repeating for us as we explored pockets of the Living Lands was ‘anything but the front door’ – there is often an obvious, visible entrance to a building or area, but entering could cost you a fair few lockpicks. Instead of using up those precious picks in the early game, consider scouting around the location you’re exploring – perhaps there’s a hidden window to crawl through or a weak wall that you can destroy. This often offers an alternate route in that saves your lockpicks and may even give you an upper hand on any nasties lurking inside.

    The point here is to not always rush into every situation (although that too can be fun) but recognize the way the land and world is presented to you for your adventure. Player freedom is at the heart of Avowed and all these unique ways to approach it is intentional. So have some fun experimenting on the ways to utilize the environment to your advantage.

    Don’t Forget Your Grimoire

    Even if you find yourself focusing your abilities as more of a Fighter or Ranger, you’ll discover that always having access to a Grimoire of Elements (which you get for free at the start of the game) will come in handy more times than you can count.

    Yes, it can be effective in battle, but it’s also very useful at helping you solve many of the environmental puzzles. For example, being able to cast lighting spells to activate an electronic switch or being able to burn away a batch of cobwebs that could reveal a shortcut that wasn’t available to you before.

    So even if you’re not wielding it in your off-hand, make sure you give it a little spot in your inventory. You’ll never know when you’re going to need it (spoiler: you’re going to need it).


    Avowed is launching February 18, 2025, for Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, cloud, and will be available on day one with Game Pass. Avowed also supports Xbox Play Anywhere, meaning when you buy the game through the store on Xbox or Windows, it’s yours to play on Xbox and Windows PC at no additional cost, and your game progress and achievements are saved across Xbox and Windows PC.

    When you purchase Avowed on Battle.net or Xbox, or have an Xbox Game Pass membership (PC or Ultimate only), and connect your Battle.net and Xbox accounts, it’s also yours to play on Battle.net, Xbox and Xbox App for Windows at no additional cost. Avowed lets you pick up where you left off, bringing all of your saves, game add-ons, and Xbox achievement progress with you.

    Avowed is currently available for pre-order on the Xbox Store, Battle.net, and Steam. The Premium Edition (or Premium Upgrade Addon for Game Pass Ultimate and PC Game Pass members or standard edition) offers up to five days early access, two premium skin packs, and access to the Avowed Digital Artbook & Soundtrack.

    Website: LINK

  • Atomfall: Diving Deeper Into Its Unique Mechanics

    Atomfall: Diving Deeper Into Its Unique Mechanics

    Reading Time: 6 minutes

    With Atomfall coming to Xbox and Game Pass in just over a month (arriving on March 27), today we released the latest trailer for the game. Featuring brand new gameplay, the trailer highlights the main features that you will experience when you enter the quarantine zone.

    I thought now would be a good time to give you more information on some of the game’s key features and what you can expect when you play Atomfall. For those who haven’t had chance to see the trailer yet, take a look:

    [youtube https://www.youtube.com/watch?v=D-0oeZO3ymo?feature=oembed&w=500&h=281]

    The trailer starts at the very beginning of the game. You wake up in a dark and eerie bunker and are met by a wounded man in a hazmat suit who immediately asks who you are and asks for your help. The problem is you don’t know who you are, or how you got there.

    He tells you that you are inside a quarantine zone, built around the Windscale Atom plant following a nuclear disaster.

    Set in the luscious British countryside in 1962, Atomfall is a fictionalised telling of what happened five years after true events in Northern England. It is a game about investigation and discovery – as you try to uncover the mystery behind what really happened at Windscale, but also who you are and what you’re doing there.

    Atomfall Screenshot

    There is plenty to explore beyond the rolling hills of Cumberland, including a picturesque village, bandit camps, caves, tunnels, and mysterious buildings and facilities left abandoned by the British Atomic Research Division. All of these will hold their own secrets for you to discover.

    You will find clues about what has happened and learn more about the colourful characters you meet along the way – but there is no clear single “truth”, and different people interpret what happened in different ways. This feeds into the game’s ‘Leads’ system, our new take on traditional gaming quests.

    Some information that you uncover will open a Lead in the game. You can choose to track this down to uncover further secrets and hopefully get closer to some form of the truth. All the Leads in the game are completely optional, and all connect in one way or another to the larger mystery. As a result, the path you take through the game and the storyline is entirely up to you.

    Atomfall Screenshot

    Another source of Leads is the cast of characters you will meet along the way. One of the first you may meet is Nat Buckshaw, who you find playing his guitar in the ruins of an old house. He is an extremely talkative chap and more than happy to give away everything he knows just to have someone to talk to.

    However, with Nat and indeed everyone you meet along the way, you can never be sure who to trust and whether they are trying to use you for their own means.

    Some characters also act as Traders, for example Molly the Tinker, who can be found in the Dale. In fact, one of the Leads that Nat provides, helps you to find Molly. Resources are scarce in Atomfall, and money is useless, so all trade is done by barter – striking a good deal with a trader can be vitally important. Each of them will prize different sorts of assets. One may want food and bandages, while another needs weapons. Careful observation and making a balanced trade will enable you to get the resources you need to survive.

    One valuable tool you can trade for is the metal detector (you can either find one as you search the countryside or barter for one.) The metal detector is a vital asset as you scavenge for further resources. Atomfall is as much a game of survival as it is exploration – the resources, weapons and ammo you find will be vital if you are to find out what happened at the Windscale nuclear plant.

    Atomfall Screenshot

    To aid you in the hunt for resources, you’ll be able to find metal detectors. Once you have one, you will hear it beep as you come within range of something to find. You then need to equip it and use it to find your treasure – whether that be some scrap metal, medical supplies or ammunition.

    And you’ll need all the ammunition you can find – supplies are tight! Gangs of bandits litter the countryside, and they will think nothing of attacking on sight. Whether you choose to engage or run for cover is your choice but there are likely to be times when you will have no choice but to fight.

    Raising a gun to someone who is only armed with a melee weapon may well be enough for them to be the one who retreats. Whether your gun is loaded or not, only you will know…

    Atomfall Screenshot

    No matter what, you will need to be ready to adjust your strategy on the fly, using all the tools at your disposal to make it out alive. Melee combat, both armed and unarmed, will be vital. Sometimes, aiming a swift kick at an opponent in order to stagger them back is all the time you have to reload, and can be a life saver.

    You are going to have to find ways to adapt and make do with what you have as you track down leads in the search of the truth… or at least one version of it.

    We have only scratched the surface of the challenges, mystery and intrigue you discover in the quarantine zone. We cannot wait for you to get your hands on Atomfall when it launches on Game Pass as well as on Xbox Series X|S and Windows PC on March 27.

    Xbox Play Anywhere

    Atomfall

    Rebellion

    A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
    Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
    From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
    Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences. Search, Scavage, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive! Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow. Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world. Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.

    Website: LINK

  • Teaching about AI in K–12 education: Thoughts from the USA

    Teaching about AI in K–12 education: Thoughts from the USA

    Reading Time: 5 minutes

    As artificial intelligence continues to shape our world, understanding how to teach about AI has never been more important. Our new research seminar series brings together educators and researchers to explore approaches to AI and data science education. In the first seminar, we welcomed Shuchi Grover, Director of AI and Education Research at Looking Glass Ventures. Shuchi began by exploring the theme of teaching using AI, then moved on to discussing teaching about AI in K–12 (primary and secondary) education. She emphasised that it is crucial to teach about AI before using it in the classroom, and this blog post will focus on her insights in this area.

    Shuchi Grover gave an insightful talk discussing how to teach about AI in K–12 education.
    Shuchi Grover gave an insightful talk discussing how to teach about AI in K–12 education.

    An AI literacy framework

    From her research, Shuchi has developed a framework for teaching about AI that is structured as four interlocking components, each representing a key area of understanding:

    • Basic understanding of AI, which refers to foundational knowledge such as what AI is, types of AI systems, and the capabilities of AI technologies
    • Ethics and human–AI relationship, which includes the role of humans in regard to AI, ethical considerations, and public perceptions of AI
    • Computational thinking/literacy, which relates to how AI works, including building AI applications and training machine learning models
    • Data literacy, which addresses the importance of data, including examining data features, data visualisation, and biases

    This framework shows the multifaceted nature of AI literacy, which involves an understanding of both technical aspects and ethical and societal considerations. 

    Shuchi’s framework for teaching about AI includes four broad areas.
    Shuchi’s framework for teaching about AI includes four broad areas.

    Shuchi emphasised the importance of learning about AI ethics, highlighting the topic of bias. There are many ways that bias can be embedded in applications of AI and machine learning, including through the data sets that are used and the design of machine learning models. Shuchi discussed supporting learners to engage with the topic through exploring bias in facial recognition software, sharing activities and resources to use in the classroom that can prompt meaningful discussion, such as this talk by Joy Buolamwini. She also highlighted the Kapor Foundation’s Responsible AI and Tech Justice: A Guide for K–12 Education, which contains questions that educators can use with learners to help them to carefully consider the ethical implications of AI for themselves and for society. 

    Computational thinking and AI

    In computer science education, computational thinking is generally associated with traditional rule-based programming — it has often been used to describe the problem-solving approaches and processes associated with writing computer programs following rule-based principles in a structured and logical way. However, with the emergence of machine learning, Shuchi described a need for computational thinking frameworks to be expanded to also encompass data-driven, probabilistic approaches, which are foundational for machine learning. This would support learners’ understanding and ability to work with the models that increasingly influence modern technology.

    A group of young people and educators smiling while engaging with a computer.

    Example activities from research studies

    Shuchi shared that a variety of pedagogies have been used in recent research projects on AI education, ranging from hands-on experiences, such as using APIs for classification, to discussions focusing on ethical aspects. You can find out more about these pedagogies in her award-winning paper Teaching AI to K-12 Learners: Lessons, Issues and Guidance. This plurality of approaches ensures that learners can engage with AI and machine learning in ways that are both accessible and meaningful to them.

    Research projects exploring teaching about AI and machine learning have involved a range of different approaches.
    Research projects exploring teaching about AI and machine learning have involved a range of different approaches.

    Shuchi shared examples of activities from two research projects that she has led:

    • CS Frontiers engaged high school students in a number of activities involving using NetsBlox and accessing real-world data sets. For example, in one activity, students participated in data science activities such as creating data visualisations to answer questions about climate change. 
    • AI & Cybersecurity for Teens explored approaches to teaching AI and machine learning to 13- to 15-year-olds through the use of cybersecurity scenarios. The project aimed to provide learners with insights into how machine learning models are designed, how they work, and how human decisions influence their development. An example activity guided students through building a classification model to analyse social media accounts to determine whether they may be bot accounts or accounts run by a human.
    A screenshot from an activity to classify social media accounts 
    A screenshot from an activity to classify social media accounts 

    Closing thoughts

    At the end of her talk, Shuchi shared some final thoughts addressing teaching about AI to K–12 learners: 

    • AI learning requires contextualisation: Think about the data sets, ethical issues, and examples of AI tools and systems you use to ensure that they are relatable to learners in your context.
    • AI should not be a solution in search of a problem: Both teachers and learners need to be educated about AI before they start to use it in the classroom, so that they are informed consumers.

    Join our next seminar

    In our current seminar series, we are exploring teaching about AI and data science. Join us at our next seminar on Tuesday 11 March at 17:00–18:30 GMT to hear Lukas Höper and Carsten Schulte from Paderborn University discuss supporting middle school students to develop their data awareness. 

    To sign up and take part in the seminar, click the button below — we will then send you information about joining. We hope to see you there.

    I want to join the next seminarThe schedule of our upcoming seminars is online. You can catch up on past seminars on our previous seminars and recordings page.

    Website: LINK

  • Pi Terminal review

    Pi Terminal review

    Reading Time: 2 minutes

    It also has the equally important connectivity requirements of modern industrial automation. From your classic terminal pins, serial connector, Ethernet, etc., there’s also access to the built-in Wi-Fi and Bluetooth of CM4, along with a GPS antenna add-on, and you can expand it with LoRa or LTE for more radio connections.

    Ready to go

    There’s no construction required for the device – unless you want to add LoRa, LTE, or an SSD module, but that’s exceptionally easy – and there’s even a little demo to help you get to grips with how the interface could work. It’s powered by a 12 V~36 V barrel jack which is a more old-school standard than USB-C, but does allow for a lot more taxing components to be attached to the various ports littered around the side.

    Extra antennas are included to help increase range, which is always very handy. Fortunately, every port is also well labelled, so it is unlikely that you’ll accidentally plug an antenna into the wrong radio port.

    The demo shows that the screen is sharp, colourful, and very responsive as well. It’s programmed in Node-RED, which may not be everyone’s cup of tea, but the whole system is built upon Raspberry Pi OS, so you can create an interface in any language that Raspberry Pi/Linux can support. So, all of them.

    Biggest fan

    It’s a very nice piece of kit and very flexible thanks to its wide array of connectivity and Raspberry Pi base. Unlike other similar devices, it does lack physical buttons as standard, so everything will have to be touchscreen unless some switches are added by the user. The fan is also very loud when it gets up to speed, which may not matter for some noisy industrial environments, but was very distracting in a quieter setting. Still, it’s a robust and very capable device. The acrylic plates are incredibly strong and everything else is very sturdily constructed too. You also could easily create a 3D-printed case for it, if the need arose.

    Verdict

    8/10

    A great piece of kit at a good price that is stronger than it looks, although it does have its own minor quirks.

    Price

    £148/$180

    Specs

    SoC: Raspberry Pi Compute Module 4 with 4GB RAM

    Display: 7˝ IPS LCD, 1024 × 600, 5-point capacitive touch

    Wireless connectivity: Wi-Fi, BLE 5.0, GPS, LoRa (with expansion), LTE (with expansion)

    Wired connectivity: GPIO, Relay, DO, DI, CAN, RS485, ADC, RS232, USB-C, USB 2.0, Gigabit Ethernet, HDMI, 3.5 mm headphone jack, TF card, SIM card, CSI (for camera)

  • Teaching AI safety: Lessons from Romanian educators

    Teaching AI safety: Lessons from Romanian educators

    Reading Time: 6 minutes

    This blog post has been written by our Experience AI partners in Romania, Asociatia Techsoup, who piloted our new AI safety resources with Romanian teachers at the end of 2024.

    Last year, we had the opportunity to pedagogically test the new three resources on AI safety and see first-hand the transformative effect they have on teachers and students. Here’s what we found.

    Students in class.

    Romania struggles with the digital skills gap

    To say the internet is ubiquitous in Romania is an understatement: Romania has one of the fastest internets in the world (11th place), an impressive mobile internet penetration (86% of the population), and Romania is leading Central and Eastern Europe in terms of percentage of population that is online (89% of the entire population). Unsurprisingly, most of Romania’s internet users are also social media users. 

    When you combine that with recent national initiatives, such as

    • The introduction of Information Technology and Informatics in the middle-school curriculum in 2017 as a compulsory subject
    • A Digital Agenda as a national strategy since 2015 
    • Allocation of over 20% of its most recent National Recovery and Resilience Fund for digital transition

    one might expect a similar lead in digital skills, both basic and advanced.

    But only 28% of the population, well below the 56% EU average, and just 47% of young people between 16 and 24 have basic digital skills — the lowest percentage in the European Union. 

    Findings from the latest International Computer and Information Literacy Study (ICILS, 2023)  underscore the urgent need to improve young people’s digital skills. Just 4% of students in Romania were scored at level 3 of 4, meaning they can demonstrate the capacity to work independently when using computers as information gathering and management tools, and are able, for example, to recognise that the credibility of web‐based information can be influenced by the identity, expertise, and motives of the people who create, publish, and share it.

    Students use a computer in class.

    Furthermore, 33% of students were assessed as level 1, while a further 40% of students did not even reach the minimum level set out in the ICILS, which means that they are unable to demonstrate even basic operational skills with computers or an understanding of computers as tools for completing simple tasks. For example, they can’t use computers to perform routine research and communication tasks under explicit instruction, and can’t manage simple content creation, such as entering text or images into pre‐existing templates.

    Why we wanted to pilot the Experience AI safety resources

    Add AI — and particularly generative AI — to this mix, and it spells huge trouble for educational systems unprepared for the fast rate of AI adoption by their students. Teachers need to be given the right pedagogical tools and support to address these new disruptions and the AI-related challenges that are adding to the existing post-pandemic ones.

    This is why we at Asociația Techsoup have been enthusiastically supporting Romanian teachers to deliver the Experience AI curriculum created by the Raspberry Pi Foundation and Google DeepMind. We have found it to be the best pedagogical support that prepares students to fully understand AI and to learn how to use machine learning to solve real-world problems.

    Testing the resources

    Last year, we had the opportunity to pedagogically test the new three resources on AI Safety and see first-hand the transformative effect they have on teachers and students.

    Students in class.

    We worked closely with 8 computer science teachers in 8 Romanian schools from rural and small urban areas, reaching approximately 340 students between the ages of 13 and 18.

    Before the teachers used the resources in the classroom, we worked with them in online community meetings and one-to-one phone conversations to help them review the available lesson plans, videos, and activity guides, to familiarise themselves with the structure, and to plan how to adapt the sessions to their classroom context. 

    In December 2024, the teachers delivered the resources to their students. They guided students through key topics in AI safety, including understanding how to protect their data, critically evaluating data to spot fake news, and how to use AI tools responsibly. Each session incorporated a dynamic mix of teaching methods, including short videos and presentations delivering core messages, unplugged activities to reinforce understanding, and structured discussions to encourage critical thinking and reflection. 

    Gathering feedback from users

    We then interviewed all the teachers to understand their challenges in delivering such a new curriculum and we also observed two of the lessons. We took time to discuss with students and gather in-depth feedback on their learning experiences, perspectives on AI safety, and their overall engagement with the activities, in focus groups and surveys.

    Feedback gathered in this pilot was then incorporated into the resources and recommendations given to teachers as part of the AI safety materials.

    Teachers’ perspectives on the resources

    It became obvious quite fast for both us and our teachers that the AI safety resources cover a growing and unaddressed need: to prepare our students for the ubiquitous presence of AI tools, which are on the road to becoming as ubiquitous as the internet itself.

    A teacher and students in class.

    Teachers evaluated the resources as very effective, giving them the opportunity to have authentic and meaningful conversations with their students about the world we live in. The format of the lessons was engaging — one of the teachers was so enthusiastic that she actually managed to keep students away from their phones for the whole lesson. 

    They also appreciated the pedagogical quality of the resources, especially the fact that everything is ready to use in class and that they could access them for free. In interviews, they also appreciated that they themselves also learnt a lot from the lessons:

    “For me it was a wake-up call. I was living in my bubble, in which I don’t really use these tools that much. But the world we live in is no longer the world I knew. … So such a lesson also helps us to learn and to discover the children in another context, – Carmen Melinte, a computer science teacher at the Colegiul Național Grigore Moisil in the small city of Onești, in north-east Romania, one of the EU regions with the greatest poverty risk.

    What our students think about the resources

    Students enjoyed discussing real-world scenarios and admitted that they don’t really have adults around whom they can talk to about the AI tools they use. They appreciated the interactive activities where they worked in pairs or groups and the games where they pretended to be creators of AI apps, thinking about safety features they could implement:

    “I had never questioned AI, as long as it did my homework,” said one student in our focus groups, where the majority of students admitted that they are already using large language models (LLMs) for most of their homework.

    “I really liked that I found out what is behind that ‘Accept all’ and now I think twice before giving my data,” – Student at the end of the ‘Your data and AI’ activities.

    “Activities put me in a situation where I had to think from the other person’s shoes and think twice before sharing my personal data,” commented another student.

    Good starting point

    This is a good first step: there is an acute need for conversations between young people and adults around AI tools, how to think about them critically, and how to use them safely. School is the right place to start these conversations and activities, as teachers are still trusted by most Romanian students to help them understand the world.

    Students use a computer in class.

    But to be able to do that, we need to be serious about equipping teachers with pedagogically sound resources that they can use in class, as well as training them, supporting them, and making sure that most of their time is dedicated to teaching, and not administration. It might seem a slow process, but it is the best way to help our students become responsible, ethical and accountable digital citizens.

    We are deeply grateful to the brave, passionate teachers in our community who gave the AI safety resources a try and of course to our partners at the Raspberry Pi Foundation for giving us the opportunity to lead this pilot.

    If you are a teacher anywhere in the world, give them a try today to celebrate Safer Internet Day: rpf.io/aisafetyromania

    Website: LINK

  • WOPR

    WOPR

    Reading Time: 2 minutes

    What’s inside?

    Raspberry Pi 4

    Raspberry Pi Touch Display 2

    • 5 V / 30 A power supply

    • 615 Adafruit NeoPixels

    • Bluetooth speaker

    A script runs on boot, which twinkles the NeoPixels in the traditional 1980s supercomputer colours: yellow and red.

    Another script can be run to play a short clip from the film WarGames on the Touch Display 2 screen, explaining the WOPR. At the press of a button on the Touch Display, our faux WOPR also parrots famous lines from the film, such as: “Shall we play a game?” and “How about a nice game of chess?”

    For those who wish to linger a little longer in the Maker Lab, Toby devised a game in which clips from 1980s films and music videos flash (a little too fast, in our opinion) up on the screen, with your job being to enthusiastically shout out where each clip is from.

    Authentic enclosure

    The body of the WOPR is a combination of 3D-printed plastics and laser-cut MDF painted in industrial grey, with Cricut silver lettering on the side. Everything is glued together, and a great deal of sanding was required to make it appear as though it is a sleek and very fancy contraption from the future.

  • UNESCO’s International Day of Education 2025: AI and the future of education

    UNESCO’s International Day of Education 2025: AI and the future of education

    Reading Time: 6 minutes

    Recently, our Chief Learning Officer Rachel Arthur and I had the opportunity to attend UNESCO’s International Day of Education 2025, which focused on the role of education in helping people “understand and steer AI to better ensure that they retain control over this new class of technology and are able to direct it towards desired objectives that respect human rights and advance progress toward the Sustainable Development Goals”.

    How teachers continue to play a vital role in the future of education

    Throughout the event, a clear message from UNESCO was that teachers have a very important role to play in the future of education systems, regardless of the advances in technology — a message I find very reassuring. However, as with any good-quality debate, the sessions also reflected a range of other opinions and approaches, which should be listened to and discussed too. 

    With this in mind, I was interested to hear a talk by a school leader from England who is piloting the first “teacherless” classroom. They are trialling a programme with twenty Year 10 students (ages 14–15), using an AI tool developed in-house. This tool is trained on eight existing learning platforms, pulling content and tailoring the learning experience based on regular assessments. The students work independently using an AI tool in the morning, supported by a learning mentor in the classroom, while afternoons focus on developing “softer skills”. The school believes this approach will allow students to complete their GCSE exams in just one year instead of two, seeing it as a solution to the years of lost learning caused by lockdowns during the coronavirus pandemic.

    Whilst they were reporting early success in this approach, what occurred to me during the talk was the question of how we can decide if this approach is the right one. The results might sound attractive to school leaders, but do we need a more rounded view of what education should look like? Whatever your views on the purpose of schools, I suspect most people would agree that they serve a much greater purpose than just achieving the top results. 

    Whilst AI tools may be able to provide personalised learning experiences, it is crucial to consider the role of teachers in young people’s education. If we listed the skills required for a teacher to do their job effectively, I believe we would all reach the same conclusion: teachers play a pivotal role in a young person’s life — one that definitely goes beyond getting the best exam results. According to the Educational Endowment Foundation, high-quality teaching is the most important lever schools have on pupil outcomes

    “Quality education demands quality educators” – Farida Shaheed, United Nations Special Rapporteur on the Right to Education

    Also, at this stage in AI adoption, can we be sure that this use of AI tools isn’t disadvantageous to any students? We know that machine learning models generate biased results, but I’m not aware of research showing that these systems are fair to all students and do not disadvantage any demographic. An argument levelled against this point is that teachers can also be biased. Aside from the fact that systems have a potentially much larger impact on more students than any individual teacher, I worry that this argument leads to us accepting machine bias, rather than expecting the highest of standards. It is essential that providers of any educational software that processes student data adhere to the principles of fairness, accountability, transparency, privacy, and security (FATPS).

    How can the agency of teachers be cultivated in AI adoption?

    We are undeniably at a very early stage of a changing education landscape because of AI, and an important question is how teachers can be supported. 

    “Education has a foundational role to play in helping individuals and groups determine what tasks should be outsourced to AI and what tasks need to remain firmly in human hands.” – UNESCO 

    I was delighted to have been invited to be part of a panel at the event discussing how the agency of teachers can be cultivated in AI adoption. The panel consisted of people with different views and expertise, but importantly, included a classroom teacher, emphasising the importance of listening to educators and not making decisions on their behalf without them. As someone who works primarily on AI literacy education, my talk was centred around my belief that AI literacy education for teachers is of paramount importance. 

    Having a basic understanding of how data-driven systems work will empower teachers to think critically and become discerning users, making conscious choices about which tools to use and for what purpose. 

    For example, while attending the Bett education technology exhibition recently, I was struck by the prevalence of education products that included the use of AI. With ever more options available, we need teachers to be able to make informed choices about which products will benefit and not harm their students. 

    “Teachers urgently need to be empowered to better understand the technical, ethical and pedagogical dimensions of AI.” – Stefania Giannini, Assistant Director-General for Education, UNESCO, AI competency framework for teachers

    A very interesting paper released recently showed that individuals with lower AI literacy levels are more receptive towards AI-powered products and services. In short, people with higher literacy levels are more aware of the capabilities and limitations of AI systems. Perhaps this doesn’t mean that people with higher AI literacy levels see all AI tools as ‘bad’, but maybe that they are more able to think critically about the tools and make informed choices about their use. 

    UN Special Rapporteur highlights urgent education challenges

    For me, the most powerful talk of the day came from Farida Shaheed, the United Nations Special Rapporteur on the Right to Education. I would urge anyone to listen to it (a recording is available on YouTube — the talk begins around 2:16:00). 

    The talk included many facts that helped to frame some of the challenges we are facing. Ms Shaheed stated that “29% of all schools lack access to basic drinking water, without which education is not possible”. This is a sobering thought, particularly when there is a growing narrative that AI systems have the potential to democratise education. 

    When speaking about the AI tools being developed for education, Ms Shaheed questioned who the tools are for: “It’s telling that [so very few edtech tools] are developed for teachers. […] Is this just because teachers are a far smaller client base or is it a desire to automate teachers out of the equation?”

    I’m not sure if I know the answer to this question, but it speaks to my worry that the motivation for tech development does not prioritise taking a human-centred approach. We have to remember that as consumers, we do have more power than we think. If we do not want a future where AI tools are replacing teachers, then we need to make sure that there is not a demand for those tools. 

    The conference was a fantastic event to be part of, as it was an opportunity to listen to such a diverse range of perspectives. Certainly, we are facing challenges, but equally, it is both reassuring and exciting to know that so many people across the globe are working together to achieve the best possible outcomes for future generations. Ms Shaheed’s concluding message resonated strongly with me:

    “[Share good practices], so we can all move together in a co-creative process that is inclusive of everybody and does not leave anyone behind.” 

    As always, we’d love to hear your views — you can contact us here.

    Website: LINK

  • What’s Coming in 2025 for Age of Empires and Age of Mythology

    What’s Coming in 2025 for Age of Empires and Age of Mythology

    Reading Time: 6 minutes

    2024 was a year for Age of Empires and Age of Mythology players and —a year shaped by your passion, creativity, and epic moments. Thanks to your dedication, it’s been an incredible year not just for the community, but for the franchise as a whole. Together, we’ve had an incredible year. We kicked things off with the New Year, New Age showcase, crowned champions at Red Bull Wololo: El Reinado, connected with many of you at Gamescom, and celebrated the launches of Age of Mythology: Retold and Age of Empires Mobile. Along the way, we expanded the franchise in new ways and welcomed over 10 million new players—reaching an incredible milestone of 60 million Age of Empires players worldwide. 

    Our players continue to influence the many ways in which the franchise moves forward. Today we’re thrilled to start 2025 by unveiling what’s ahead. Settle in, because we’ve got a lot to share! 

    Immortal Pillars Expansion Launches March 4, Pre-Order Now

    For Age of Mythology: Retold players, the wait is almost over! After revealing the Immortal Pillars expansion for Age of Mythology: Retold at Tokyo Game Show, we’re excited to announce it will launch on March 4th – and pre-orders are live now! Packed with brand-new content, this expansion introduces the Chinese pantheon, alongside stunning new maps, myth units, and gameplay features. Check out some highlights of all the exciting content here!

    *As a reminder, if you already own the Age of Mythology: Retold Premium Edition, Immortal Pillars is yours at no additional cost – jump in and play on day one! 

    Age of Empires II: DE and Age of Mythology: Retold coming to PlayStation 5 

    I’m delighted to share that we are giving fans more choice to play where they want by bringing Age of Empires II: Definitive Edition and Age of Mythology: Retold to PlayStation 5.  

    Playing across all platforms is a game-changer for our franchise, and it’s all about bringing our community together. This isn’t just about convenience—it’s about growing and strengthening the Age community. With cross-play, we’re creating one global battlefield where every strategy, every empire, and every player matters.  

    Age of Mythology: Retold on PlayStation 5 

    First, on March 4, Age of Mythology: Retold will expand into new myths, new cultures, and welcome new players alongside the Immortal Pillars expansion release. We will welcome PlayStation 5 players to adventure with Arkantos, choose their pantheon, and fight for divine blessings with all the same content available in the Xbox and PC versions. PlayStation 5 players will also be able to purchase Immortal Pillars, and expand their Age of Mythology: Retold experience with the all-new Chinese pantheon.  

    PlayStation 5 Bonuses: 

    • Get the Premium Edition for 5-day early access to Age of Mythology: Retold starting February 27th, access to the new Immortal Pillars expansion on March 4th, and much more! 
    • Pre-order now and enjoy two exclusive Blessings for the Arena of the Gods mode.

    All game updates from March 4th onwards will go to all platforms simultaneously – Steam, Windows Store, Xbox and PlayStation 5 – and players will be able to play together.  

    Age of Empires II: Definitive Edition on PlayStation 

    This spring, the globally beloved Age of Empires II: Definitive Edition will make its debut on PlayStation 5. Alongside this release, we’ll be dropping one of the most exciting DLC expansions for Age II: DE yet, packed with fresh new content, new civilizations for Ranked play, and ready for all players to enjoy together across all platforms – PC, Xbox , and PlayStation 5. 

    While we’re keeping some details under wraps until spring, here’s a sneak peek at what’s coming. 

    No matter where you are or what platform you prefer, you can now unite with friends, challenge rivals, and share your passion for Age of Empires and Age of Mythology

    Two DLCs Bring Exciting New Ways to Play Age IV in 2025 

    Big news for Age of Empires IV players! Last year we shared we were working on new DLC for Age of Empires IV, and now we’re back with even better news. We’re not rolling out one DLC in 2025 – we’re actually rolling out two! 

    With these DLCs, we’re expanding upon concepts we’ve introduced previously, like variant civilizations, with your feedback in mind. Variant civilizations allow us to capture diverse strategic tactics and military forces afforded to various historical bodies, and we’ve got some very exciting ones in development, one of which we’ve heard the community’s been wanting since the release of The Sultans Ascend. Not only are we changing up strategic gameplay with these variants, but we’re also spending time on the fine details: we’re introducing a large set of new units and buildings and, in some cases, updating the overall visuals of many shared units and buildings to assist with better readability and make sure your experience feels fresh! In addition to adapting the variant civilization concept, we’re also exploring unique game modes in both 2025 DLCs that focus on shorter and repeatable experiences – these modes will encourage you to try out new playstyles while also allowing you to adapt your skills and test your mettle over time. 

    Excited to learn more? You won’t have to wait long! The first of these two DLCs, Knights of Cross and Rose, is set to launch this spring. This DLC brings fresh new gameplay experiences to the Age IV community, allowing players to lead two well-known armies inspired by history and offering a solo mode that will challenge even the most skilled strategists.  

    Stay on the lookout for a deep dive soon. The Age IV team is excited to share what they’ve been cooking up!  

    Age of Empires Mobile: The Journey Continues

    In just four months since launch, Age of Empires Mobile has captivated millions of players worldwide and brought new fans to our community. From Halloween mayhem to the Mightiest Empire contest, governors have been busy expanding kingdoms and leading legendary heroes like Boudica and Lu Bu to victory. 

    February brings a host of new features and events to enhance your gameplay experience: 

    • Battle of Dawn: A campaign set in a legendary temple is about to unfold. Secure ultimate victory by transporting temple relics and employing class skills. With four stages leading to cross-server combat, there’s plenty to look forward to.  
    • Stellar Glory: This new event activates a battle zone mode letting you face off against governors from different kingdoms.   
    • Valentine’s Day Cosmetics: Obtain exclusive themed items like the Heart Hunter’s Circus Citadel Theme and Passionate Reverie Troop Set. 
    • Josephine’s Treasure Hunt: Follow Princess Josephine and compete in three events; Celestial Chronicles, Path of Starlight and Alchemist’s Secret Art. Earn dice items to roll and earn points. Move around a game board to earn rewards! 

    Stay tuned for these exciting updates and new features in February. 

    To celebrate Age of Empires Mobile, we’ve also got an exclusive gift code for the first 20,000 users to redeem it! Code: AoEMVLTN 


    Making History in 2025 

    This is just a glimpse of what’s shaping up to be an extraordinary 2025. We’ve got plenty more surprises in store, so make sure you’re following our community channels and reading our blogs at ageofempires.com to stay up to date. 

    Please continue to send us your feedback, your thoughts and what you’d like to see next across our social channels, forums, Discord and Steam.  

    Armor up and rally your forces—it’s time to charge into 2025 like Zeus commanding the skies, Joan of Arc leading her crusade, or Genghis Khan conquering the steppes – and I’ll see YOU on the battlefield!! 🛡️⚔️ 

    Website: LINK

  • Community Story | Daniela, Thetford Library

    Community Story | Daniela, Thetford Library

    Reading Time: 4 minutes

    We love hearing from members of the community and sharing the stories of amazing young people, volunteers, and educators who are using their passion for technology to create positive change in the world around them.

    Daniela in a Code Club.

    When Daniela made the transition from working in retail to joining the team at Thetford Library, she never imagined that she would one day be leading a Code Club. Her manager, who had previously run the club, asked if Daniela would be interested in taking over, and although she was nervous, she was also eager to embrace the challenge and learn new skills.

    “At first, I was nervous about teaching coding, but seeing the children’s excitement made me realise it was so important, and I was learning just as much as they were.”

    The Code Club was designed to run in eight-week blocks, with a new group of children joining for each term. However, the kids loved it so much that they didn’t want to leave. Daniela, with her growing passion for coding and mentoring, welcomed the children to attend as often as they wanted, with some children, including one particularly enthusiastic young creator, attending every session. This continuity allowed the children to delve deeper into the world of coding, learning in a different way to what they were used to at school.

    Inspiring young coders through creativity

    One of the key things that Daniela has found resonates most with the children is the combination of creativity and coding. She encourages the kids to draw and plan their projects first, which makes the process more engaging and accessible to all of the young people who want to attend. The freedom to be creative is something that she feels is crucial, especially when compared to the more structured and rigid environment of school curriculums. This approach has been particularly rewarding for one young girl in the club who insists on planning and drawing her own characters and backgrounds for all of her projects.

    “Coding isn’t just about writing lines of code — it’s about storytelling, problem solving, and imagining what’s possible.”

    Students in a Code Club.

    Astro Pi: giving young people the confidence to dream big

    Daniela’s journey into coding took a significant leap when she decided to explore the Astro Pi challenge, a project that involves writing code to run on Astro Pi computers aboard the International Space Station. Despite her initial nerves about diving into Python, a more advanced programming language than she had tried at the club previously, she was blown away by the possibilities it opened up. When telling the children, she almost felt that she was more excited at the prospect of them trying out real space science than them. But once she showed them some examples, the buzz was infectious and the sessions ran far smoother than she could have hoped. Daniela’s tip for trying Astro Pi for the first time? Find a fellow mentor to help you along the way and dream big.

    “I never imagined we’d be working on space science at our library. Introducing children to coding early isn’t just about technology; it’s about giving them the confidence to dream big and think differently.”

    Thetford Library

    The success of the Code Club at Thetford Library is part of a broader initiative by Norfolk Libraries to provide digital skills to the community. They are committed to offering resources and opportunities for people of all ages to engage with technology. From their Digital Week, which focuses on improving digital literacy, to offering mentorship for adults learning to navigate the digital world, Norfolk Libraries is working hard to bridge the digital divide.

    Benefits of volunteering at a Code Club 

    For Daniela, the importance of introducing children to coding at an early age is not something she thought would become a passion for her when moving careers. She sees firsthand how these skills empower the children, giving them confidence and opening up future career opportunities. 

    “Code Club has shown me that stepping outside your comfort zone is where the real growth happens. Both for me and the kids!”

    A mentor is helping a student in class.

    It’s this combination of creativity, learning, and the sheer joy of discovery that keeps Daniela passionate about running the Code Club, and why she continues to welcome every eager child who walks through the door.

    Inspire young people in your community

    If you are interested in encouraging your child to explore coding, take a look at the free coding project resources we have available to support you. If you would like to set up a Code Club for young people in your community, or attend one, head to codeclub.org for information and support.

    Website: LINK

  • Now Available on Steam – Foundation, 25% off!

    Now Available on Steam – Foundation, 25% off!

    Reading Time: < 1 minute

    Foundation is Now Available on Steam and is 25% off!*

    Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.

    *Offer ends February 7 at 10AM Pacific Time
    Website: LINK

  • 150 People & Projects in The MagPi magazine, issue #150

    150 People & Projects in The MagPi magazine, issue #150

    Reading Time: 3 minutes

    Celebrating our 150th issue with people & projects

    20-pages of people & projects

    In 150 issues, we’ve seen a huge range of epic builds with Raspberry Pi computers at their heart. We’ve got everything machine learning prosthetic arms to underwater archaeology submarines; old-school equipment and futuristic robots. Over 20 pages with 150 incredible project ideas await you.

    A Raspberry Pi device to archive floppy disks

    Archiving old floppy disks

    Graham Hooley has converted an old floppy disk duplicator into an archiving machine that makes light work of preserving old files. The device uses the mechanical parts from an old disk duplicator, along with Raspberry Pi and a Camera Module. Disk images are scanned, snapped, and saved to a USB flash drive.

    Lawny - a Raspberry Pi robot mower

    Mow the lawn automatically

    Lawny is the brainchild of Eugene Tkachenko. This robot mower is built with windscreen wiper motors controlled by Raspberry Pi. A Raspberry Pi Camera provides a first-person view as Lawny rolls around the garden.

    Photon 2 Lander

    Photon 2 Lander

    This is the latest circuit sculpture in a series inspired by planetary landing craft, made by the artist and engineer Mohit Bhoite.

    Custom CNC machine: A carbon filament winder

    Custom CNC machine: A carbon filament winder

    “There comes a time in every maker’s life where the urge to build a completely custom

    CNC machine kicks in!” Or so says Jo Hinchliffe. This month Jo looks at increasingly approachable project area, making a prototype carbon fibre filament winding machine

    Build a Raspberry Pi audio recording studio

    Raspberry Pi Audio

    Raspberry Pi hardware is the ideal choice for home studios and audio systems. You can quickly drop a Raspberry Pi into a recording environment and use it alongside professional audio. This month maker, KG Orphanides, puts the powerful-yet-silent Raspberry Pi 500 at the heart of their audio studio build.

    You’ll find all this and much more in the latest edition of The MagPi magazine. Pick up your copy today from our store, or subscribe to get every issue delivered to your door. It’s a particularly shiny cover so we suggest getting this one in print.

  • Win! 1 of 15 Raspberry Pi Pico 2 W

    Win! 1 of 15 Raspberry Pi Pico 2 W

    Reading Time: < 1 minute

    Subscribe

  • Translating educational content: four key principles

    Translating educational content: four key principles

    Reading Time: 4 minutes

    As an organisation with global reach, translation and localisation have been part of the Raspberry Pi Foundation’s activities from the start. Code Clubs and educational partners all over the world are helping young people learn about computing in their own language. We’ve already published over 1,900 translated learning resources, covering up to 32 languages, thanks to the work of our talented localisation team and our amazing community of volunteer translators.

    How our approach to translation considers design, process and people

    English is seen by many as the language of computing, and in many countries, it’s also either the language of education or a language that young people aspire to learn. However, English is, in some instances, a barrier to learning: young people in many communities don’t have enough knowledge of English to use it to learn about digital technologies, or even if they do, the language of communication with other students, teachers, or volunteers may not be English.

    Our ‘Space Talk’ project in Latin American Spanish
    Our ‘Space Talk’ project in Latin American Spanish

    In a world where browsers can instantly translate web pages and large language models can power seemingly perfect conversations in virtually any language, it’s easy to assume that translation just happens and that somehow, technology takes care of it. Unfortunately, that’s not the case. Technology is certainly crucial to translation, but there’s much more to it than that. Our approach to translation involves considering design, process, and people to ensure that localised materials truly help young people with their learning journey. 

    Localisation or translation?

    Localisation and translation are similar terms that are often used interchangeably. Localisation normally refers to adapting a product to suit a local market, whereas translation is a subset of localisation that involves changing the language of the text. For instance, localisation includes currencies, measurements, formatting dates and numbers, and contextual references. Meanwhile, translation involves only changing the language of the text, such as from English to French.

    Learners at a Code Club.

    At the Raspberry Pi Foundation, we see translation as an enabler. It enables volunteers to reach learners, learners to succeed in their educational goals, and the Foundation to achieve its mission all over the world.

    Four key ways the Foundation maximises the impact and reach of our translated materials

    1. Create with localisation in mind

    Regardless of whether learning materials are intended for English-speaking or global audiences, it’s important to create and design them with localisation in mind. That way, they can be used in a variety of places, and any piece of content (text, graphics, or illustrations) can be modified to meet the needs of the target audience. Keeping localisation in mind might include allowing space for text expansion, being mindful of any text embedded in graphic elements, and even making sure the context is understandable for a variety of audiences. Making a piece of content localisable at the creation stage is virtually cost-free. Modifying fully built assets to translate them or to use them in other markets can be expensive and extremely time-consuming!

    2. Always have user needs and priorities upfront

    Before investing in localising or translating any materials, we seek to understand the needs and priorities of our users. In many countries where English is not the usual language of communication, materials in English are a barrier, even if some of the users have a working knowledge of English. Making materials available in local languages directly results in additional reach and enhanced learning outcomes. In other communities where English has a certain status, a more selective approach may be more appropriate. A full translation may not be expected, but translating or adapting elements within them, such as introductions, videos, infographics, or glossaries, can help engage new learners.

    Photo of a young person coding on a desktop computer.

    3. Maximise the use of technology

    While it’s possible to translate with pen and paper, translation is only scalable with the use of technology. Computer-assisted translation tools, translation memories, terminology databases, machine translation, large language models, and so on are all technologies that play their part in making the translation process more efficient and scalable. 

    At the Foundation, we make use of a variety of translation technologies and also, crucially, work very closely with our content and development teams to integrate their tools and processes into the overall localisation workflow. 

    4. Take great care of the people

    Even with the best technology and the smoothest integrations, there is a human element that is absolutely essential. Our amazing community of volunteers and partners work very closely with learners in their communities. They understand the needs of those learners and have a wealth of information and insights. We work with them to prioritise, translate, review and test the learning materials. They are key to ensuring that our learning materials help our users reach their learning goals.

    In summary

    Thinking about localisation from the moment we start creating learning materials, understanding the needs of users when creating our end goals, maximising the use of technology, and taking good care of our people and partners are the key principles that drive our translation effort. 

    If you’d like to find out more about translation at the Raspberry Pi Foundation or would like to contribute to the translation of our learning materials, feel free to contact us at translation@raspberrypi.org.  

    A version of this article also appears in Hello World issue 23.

    Website: LINK

  • ArmPi FPV AI Vision robot review

    ArmPi FPV AI Vision robot review

    Reading Time: < 1 minute

    The Standard kit features the robotic arm, breakout board (for Raspberry Pi 4 or 5), power supply, paper ‘map’, wooden blocks, coloured balls, and tags. The Advanced version adds some flat-pack shelving for ‘warehousing’ operations.

    A smartphone companion app is the easiest way to try out AI modes such as object tracking and face recognition. But there’s a lot more you can do: by following an extensive array of online tutorials, you’ll learn how to program it with Python, use OpenCV for image recognition, and much more.

    Verdict

    9/10

    A sturdy robotic arm with 6DOF and computer vision. Price: £236 / $300

  • Hozo NeoRulerGO review

    Hozo NeoRulerGO review

    Reading Time: 3 minutes

    The lightweight gadget has a month-long standby battery life and recharges via its USB-C connector in two or three hours. The clever design hides the USB-C port at one end, revealed when you firmly yank off the silver plastic retaining clip.

    The NeoRulerGO (£55 [£47 now] / $59 [was $69 at launch]) has three modes: Ruler, Scale Ruler, and Customized Scale Ruler, plus a Settings menu. Cycle through metres, inches, feet, centimetres and millimetres, or select ‘fit in’ using the NeoRulerGO’s hard plastic buttons. Two red laser beams emitted at right angles are used to locate the start point. Roll along, keeping the device perpendicular for the most accurate reading, and lift the NeoRulerGO off the surface to lock in the reading.

    There is a Corner to Corner option to measure internal corners for which the NeoRulerGO needs to begin and finish at 45 degrees, swinging along the length. The 93 different scales translate to and from 1:100,000 with an accuracy of 1 mm based on the markings on the original drawing, impressing an architect friend who uses a £500 Leica DISTO professional laser measure.

    The tiny NeoRulerGO’s scales are precise to less than 1 mm

    Petite but precise

    Hozo packs plenty of features into the NeoRulerGO, but the trade-off for its teeniness is that it’s fiddly to use. Deviations and bumps in the course of rolling can also cause measuring to stop and start again, so make sure you sense-check the reading. These can be exported to the Meazor Android or iOS app for inclusion in a project or simply saved as a list. Hozo helpfully includes configuration options on the NeoRulerGO and within the app to change the screen orientation and left- or right-handed use, so it’s a matter of working out which settings work best for you.

    We used NeoRulerGO to take accurate measurements for bathroom spaces and fittings, including the trim needed for the circumference of a partially curved mirror. Its precise measurements were also helpful when stretching and blocking hand-knitted pieces that needed to be a fixed size and accurately sewn together, and when trying to design an enclosure for a Raspberry Pi to be fashioned from assorted materials of varying thicknesses and flex. It was really handy being able to simply cycle through measurements to see how a reading translated metric and imperial measurements down to the nearest ±1 mm, reassuring us when sourcing components.

    The Meazor app can automatically import measurements to a project

    Verdict

    9/10

    Despite a few handling issues, we found NeoRulerGO ideal for measuring awkward spaces and shapes, including curved surfaces, with none of the jeopardy of using a retractable metal ruler that might spring back painfully at any moment.

    Specs

    Weight: 45 g | Dimensions: 31×18×146 mm | Screen: 1.14 in | Wheel: 30 mm | Battery: 300 mAh | Resolution: ±0.02 in (0.5 mm) | Accuracy: ±0.04 inch (1 mm) + (Dx0.5%) in ideal circumstances | Features: Inches, feet, metres, centimetres, millimetres; 93 built-in scales, customisable scales (100K:1 to 1:100K)

  • Helping young people navigate AI safely

    Helping young people navigate AI safely

    Reading Time: 5 minutes

    AI safety and Experience AI

    As our lives become increasingly intertwined with AI-powered tools and systems, it’s more important than ever to equip young people with the skills and knowledge they need to engage with AI safely and responsibly. AI literacy isn’t just about understanding the technology — it’s about fostering critical conversations on how to integrate AI tools into our lives while minimising potential harm — otherwise known as ‘AI safety’.

    The UK AI Safety Institute defines AI safety as: “The understanding, prevention, and mitigation of harms from AI. These harms could be deliberate or accidental; caused to individuals, groups, organisations, nations or globally; and of many types, including but not limited to physical, psychological, social, or economic harms.”

    As a result of this growing need, we’re thrilled to announce the latest addition to our AI literacy programme, Experience AI —  ‘AI safety: responsibility, privacy, and security’. Co-developed with Google DeepMind, this comprehensive suite of free resources is designed to empower 11- to 14-year-olds to understand and address the challenges of AI technologies. Whether you’re a teacher, youth leader, or parent, these resources provide everything you need to start the conversation.

    Linking old and new topics

    AI technologies are providing huge benefits to society, but as they become more prevalent we cannot ignore the challenges AI tools bring with them. Many of the challenges aren’t new, such as concerns over data privacy or misinformation, but AI systems have the potential to amplify these issues.

    Digital image depicting computer science related elements.

    Our resources use familiar online safety themes — like data privacy and media literacy — and apply AI concepts to start the conversation about how AI systems might change the way we approach our digital lives.

    Each session explores a specific area:

    • Your data and AI: How data-driven AI systems use data differently to traditional software and why that changes data privacy concerns
    • Media literacy in the age of AI: The ease of creating believable, AI-generated content and the importance of verifying information
    • Using AI tools responsibly: Encouraging critical thinking about how AI is marketed and understanding personal and developer responsibilities

    Each topic is designed to engage young people to consider both their own interactions with AI systems and the ethical responsibilities of developers.

    Designed to be flexible

    Our AI safety resources have flexibility and ease of delivery at their core, and each session is built around three key components:

    1. Animations: Each session begins with a concise, engaging video introducing the key AI concept using sound pedagogy — making it easy to deliver and effective. The video then links the AI concept to the online safety topic and opens threads for thought and conversation, which the learners explore through the rest of the activities. 
    2. Unplugged activities: These hands-on, screen-free activities — ranging from role-playing games to thought-provoking challenges — allow learners to engage directly with the topics.
    3. Discussion questions: Tailored for various settings, these questions help spark meaningful conversations in classrooms, clubs, or at home.

    Experience AI has always been about allowing everyone — including those without a technical background or specialism in computer science — to deliver high-quality AI learning experiences, which is why we often use videos to support conceptual learning. 

    Digital image featuring two computer screens. One screen seems to represent errors, or misinformation. The other depicts a person potentially plotting something.

    In addition, we want these sessions to be impactful in many different contexts, so we included unplugged activities so that you don’t need a computer room to run them! There is also advice on shortening the activities or splitting them so you can deliver them over two sessions if you want. 

    The discussion topics provide a time-efficient way of exploring some key implications with learners, which we think will be more effective in smaller groups or more informal settings. They also highlight topics that we feel are important but may not be appropriate for every learner, for example, the rise of inappropriate deepfake images, which you might discuss with a 14-year-old but not an 11-year-old.

    A modular approach for all contexts

    Our previous resources have all followed a format suitable for delivery in a classroom, but for these resources, we wanted to widen the potential contexts in which they could be used. Instead of prescribing the exact order to deliver them, educators are encouraged to mix and match activities that they feel would be effective for their context. 

    Digital image depicting computer science related elements.

    We hope this will empower anyone, no matter their surroundings, to have meaningful conversations about AI safety with young people. 

    The modular design ensures maximum flexibility. For example:

    • A teacher might combine the video with an unplugged activity and follow-up discussion for a 60-minute lesson
    • A club leader could show the video and run a quick activity in a 30-minute session
    • A parent might watch the video and use the discussion questions during dinner to explore how generative AI shapes the content their children encounter

    The importance of AI safety education

    With AI becoming a larger part of daily life, young people need the tools to think critically about its use. From understanding how their data is used to spotting misinformation, these resources are designed to build confidence and critical thinking in an AI-powered world.

    AI safety is about empowering young people to be informed consumers of AI tools. By using these resources, you’ll help the next generation not only navigate AI, but shape its future. Dive into our materials, start a conversation, and inspire young minds to think critically about the role of AI in their lives.

    Ready to get started? Explore our AI safety resources today: rpf.io/aisafetyblog. Together, we can empower every child to thrive in a digital world.

    Website: LINK

  • Adventure Time self-playing guitar

    Adventure Time self-playing guitar

    Reading Time: 3 minutes

    Sensible but silly

    Allie has form with Adventure Time builds, having created a life-size BMO games console to house an OctoPrint 3D printer (see Allie’s GitHub page).

    “My technical background is incredibly diverse, but when it comes to electronics I am completely self-taught,” reveals Allie. “I got interested in the Raspberry Pi because of how incredibly powerful it was (at a really good price point!) and the community behind it.”

    The axe-shaped guitar completes Allie’s cosplay based on Adventure Time’s Marceline character

    Allie chose Raspberry Pi for this “incredibly silly and frivolous” prop project since it would “cover everything needed without me needing to spend tons of time looking for usable peripherals and testing things to make sure that they worked. It was also a chance to try Raspberry Pi 5 for the first time… [I] knew that it would demolish anything I threw at it; [I] didn’t want to worry about lag or usability”

    Since Allie can’t play the bass guitar, it was time for a creative solution that involved real musical instrument hardware and a means of making it play on demand. Allie designed a guitar case to house the electronics, cannibalised small speakers for their innards, and found a way to fool Raspberry Pi 5 into thinking it was drawing the mandated 5 amps, allowing for residual power to connect up a portable battery pack and a generic touchscreen.

    Time trial

    Allie says the time constraint was by far the biggest challenge, since inspiration came only two months before the DragonCon cosplay event at which it was to debut. “It was a huge undertaking to get everything done in time.”

    Allie designed their take on Marceline’s guitar in Fusion 360, with custom speaker enclosures for the Dayton Audio boards, electronics attachments, and detachable parts plus a sliding panel. Allie says the software side was pretty easy. “Raspberry Pi provides most useful things baked right into the OS. I only had to write some simple Python code to create the custom song buttons.”

    This project is based on the Adventure Time cartoon, but the design and fabrication was all down to Allie

    Although some tweaks were needed – “what project would be complete with a couple of iterations?” – these were mainly related to the sliding panel that covers the touchscreen when it’s not in use and which needed to be 3D-printed and painted and still be able to slide smoothly. Allie also tried to find an alternative solution to simply playing Spotify in the Chromium browser, feeling certain there would be a Python library for it, “but alas, there was not!”

    Although designing and creating the Adventure Time Self-Playing Guitar was a considerable task, Allie says the key to any successful build is breaking it into achievable bite-sized pieces. “When tackling a large project, especially if it has elements that are new to you, it’s really easy to get a bit overwhelmed and not know where to start or what to do next. Figuring out the broad strokes of a project first, then separating them into smaller and smaller pieces really helps make things feel a lot more manageable. Also, good sandpaper will save your life!” For another Adventure Time build.

    Allie tries on the newly printed and sanded guitar for size