Kategorie: Technology

  • A DIY weather display with dedicated outdoor sensor station

    A DIY weather display with dedicated outdoor sensor station

    Reading Time: 2 minutes

    Weather stations are popular projects in the maker community because they’re useful and usually quite affordable to construct. But most that we see are really weather information displays that gather data through the internet from stations in the region. That data is fairly accurate, but there can be minor differences due to microclimate zones. So, Wilson Malone decided to build his own system with a dedicated outdoor sensor station.

    Malone’s system consists of two units: the indoor display and the outdoor sensor station. The latter receives its power from a solar panel and battery backup, so Malone can place it anywhere that gets good sunlight within wireless range of his home. It has a sensor to detect wind speed, another sensor to detect wind direction, and a PHT (pressure, humidity, temperature) combination sensor. An Arduino UNO Rev3 board reads those sensors and then transmits the data using a 915MHz radio transceiver.

    Inside the home, the indoor display unit receives that data with a radio transceiver of its own. An Arduino UNO R4 WiFi parses that and then shows each value on a four-digit seven-segment display. The Arduino will also publish the values to a self-hosted webpage every eight seconds. Any users on the same local network can visit that page to view the current information.

    [youtube https://www.youtube.com/watch?v=Qqs4lYLHYKY?feature=oembed&w=500&h=281]

    Now Malone has a hyperlocal weather station that gives him accurate information about the weather in his exact location. 

    The post A DIY weather display with dedicated outdoor sensor station appeared first on Arduino Blog.

    Website: LINK

  • Young people receive their data from space and Astro Pi certificates

    Young people receive their data from space and Astro Pi certificates

    Reading Time: 4 minutes

    Across Europe and beyond, teams of young people are receiving data from the International Space Station (ISS) this week. That’s because they participated in the annual European Astro Pi Challenge, the unique programme we deliver in collaboration with ESA Education to give kids the chance to write code that runs in space.

    The Astro Pi computers inside the International Space Station.
    The Astro Pi computers inside the International Space Station.

    In this round of Astro Pi, over 26,400 young people took part across its two missions — Mission Space Lab and Mission Zero — and had their programs run on the Raspberry Pi computers on board the ISS.

    Mission Space Lab teams find out the speed of the ISS

    In Mission Space Lab, we asked young people to team up and write code to collect data on the ISS and calculate the speed at which the ISS is travelling. 236 teams wrote programs that passed all our tests and achieved flight status to run in space. And not only will the Mission Space Lab teams receive their participation certificates this week — they’ll also receive the data their programs captured on the ISS.

    A picture of the Himalayas taken from space by the Astro Pi computers.
    A picture of the Himalayas taken from space by the Astro Pi computers.

    Many teams chose a feature extraction method to calculate the ISS’s speed, identifying two points on Earth from which to calculate the distance the ISS travelled over time. Using this method means using the high-quality camera on the Astro Pi computer to take some fantastic photos of Earth from the ISS’s World Observation Research Facility (WORF) window. Teams will receive these photos soon, which are unique views of Earth from space.

    A picture of feature extraction between two images.
    Feature extraction between two images

    How fast does the ISS travel? 

    The actual speed that the ISS is travelling in space while at normal altitude is 7.66km/s. Its altitude can affect the speed, so it can vary, but the ISS’s boosters fire up if it dips too low.

    To help teams with writing programs that can adapt to some of these variances, and to show them the type data they can collect, we gave them a programming tool we call Astro Pi Replay. Using this tool, teams can simulate how their program would run on the Astro Pi computers up in space.

    The International Space Station orbiting Earth.
    The International Space Station orbiting Earth

    This is the first time we asked Mission Space Lab teams to focus on a particular scientific question. So how did they do? The graph below shows some of the speeds that teams’ programs estimated. 

    A graph showing the range of speeds calculated by Mission Space Lab teams.
    The range of speeds calculated by Mission Space Lab teams

    As you can see, a variety of speeds were estimated, but the average is fairly close to the ISS’s actual speed. Teams did a great job trying to solve the question and working like real space scientists. Once they receive their data this week, they can check how accurate their speed estimate was.

    Mission Zero pixel art lights up astronauts’ daily tasks 

    In Astro Pi Mission Zero, a coding activity suitable for beginners, 16,039 teams of young people created code to make pixel art inspired by nature. Nearly half (44%) of the 24,409 participants were girls! 15,942 of the Mission Zero teams had their code run on the ISS after we checked that it followed the rules.

    Mission Zero Submissions

    Every team whose program ran on the ISS — with their pixel art showing for the astronauts to see as they worked — will receive certificates with the time, date, and location coordinates of their Mission Zero run. 

    We’ve been so impressed with this year’s pixel art creations that we’ve picked some as new examples for next year’s Mission Zero coding guide. That means young people will be able to choose one of a few pixel images to start with and recreate or remix them for their program. More info on that is coming soon, sign up to the Astro Pi newsletter to not miss it.

    Let’s get ready for September

    Thank you and congratulations to everyone who took part in the missions this year, and our special thanks to all the amazing educators who ran Astro Pi activities with young people.

    The boot shape of Italy photographed from space by the Astro Pi computers.
    The south of Italy photographed from space by the Astro Pi computers

    For us, there is much to reflect on and celebrate from this year’s challenge. We’ve had the chance to run Mission Zero with young people in person and identify a few changes to help make the activity easier. As Mission Space Lab now involves simulating programs running on the ISS with our new Astro Pi Replay tool, we’ll be exploring how to improve this as well.

    We hope to engage lots of previous and new participants in the Astro Pi Challenge when it starts up again in September. Sign up for the newsletter on astro-pi.org to be the first to hear about the new round.

    Website: LINK

  • NASsie

    NASsie

    Reading Time: < 1 minute

    We got an email from Jeff Loeliger about a very cool project he’s been working on recently.

    “When you have several computers and lots of files around the house it is useful to have a NAS – network attached storage – device to share files, stream media with Plex, and back things up,” Jeff writes. “My current system is an old QNAP TS-251 and a very old, and unsupported, QNAP TS-110. I wanted something new and faster, which sounded like a project for the Raspberry Pi. It has a compact completely 3D-printed case with a custom pHAT interface board.”

  • Avowed: Learn About the Story and a New Companion

    Avowed: Learn About the Story and a New Companion

    Reading Time: 3 minutes

    Summary

    • The Xbox Games Showcase provided a fresh look at Avowed with its first story trailer.
    • Meet Giatta, one of the four companions you’ll encounter during your adventures.
    • Discover the Dreamscourge and its devastating impact on the region.
    • Take a peek at the factions at play and the choices you’ll face as you forge your destiny.

    The last few months at Obsidian Entertainment have been fast-paced and exciting. Since we saw you at the Xbox Developer_Direct this past January, we’ve been busy with Avowed, getting it ready for release in 2024. Today, we’re thrilled to have revealed our first-ever story trailer at Xbox Games Showcase 2024, and to talk with you more about what we’ve shared.

    In Avowed, as the envoy sent directly by the Aedyran emperor, your adventure kicks off in Paradis, the bustling port city at the heart of the Living Lands. This vibrant hub has been shaped and reshaped by generations of pioneers, each leaving their mark, often in blood, on the Living Lands. It’s also the epicenter of tension between Aedyran forces and the locals, who are suspicious of Aedyr’s growing presence.

    Rumors and hysteria have also begun to bubble up in Paradis surrounding the Dreamscourge – a mysterious plague of the soul – as it afflicts people, animals, and even the land itself. No one knows how it spreads, but many have come to recognize and dread the symptoms: first, victims experience confusion, disorientation, and hallucinations. As it worsens, they become unpredictable and erratic in their behavior, as if trapped in a waking nightmare. In the final stage, they turn into violent “Dreamthralls,” their bodies twisted with fungal growths and their minds and souls overtaken by the plague.

    Watching our newest trailer, you’ll hear three distinct voices speaking to you. First is your emperor, who believes the Dreamscourge could develop, if unchecked, into a dire threat to Aedyr. He sends you into this wild frontier to uncover the source of the plague and put an end to it. Inquisitor Lödwyn, the leader of the Steel Garrote – an extremist paladin order from Aedyr – believes there’s something more sinister at play and calls on you not only to eradicate the Dreamscourge, but also to bring the island’s unruly factions to heel. Meanwhile, your companion Giatta perceives a larger and more mysterious force at work in the land and urges you to embrace it in all of its awe and chaos. As a stranger to these shores, you’ll need to navigate your relationship with all three of these factions, work to uncover the source of the Dreamscourge and prevent it from plunging the Living Lands into madness.

    Supporting you on your journey are four companions, including Giatta. A brilliant and outspoken animancer who studies soul energy, she has endured suspicion and ire for her work. But like you, she desperately seeks a solution to the Dreamscourge. She’s a vital ally who will help you understand the unique metaphysical ecosystem of the Living Lands.

    But remember, the Dreamscourge is not the only thing you are up against. Tensions simmer between the locals and Aedyr, and the island itself seems to be rebelling against itself.

    Every choice you make could tip the balance of fate toward one faction or the other. Who will you align with? Who will you destroy? And who will ultimately control the Living Lands?  

    Avowed will be released in 2024 for Xbox Series X|S, Windows PC, Steam and cloud, or play it day one with Xbox Game Pass.

    Website: LINK

  • South of Midnight: How the First Gameplay Trailer Hints at the Magic to Come

    South of Midnight: How the First Gameplay Trailer Hints at the Magic to Come

    Reading Time: 2 minutes

    Each new region will come with its own biome, a reflection of the South’s wildly varied landscapes. All of those biomes are inspired by real-world locations – Sears won’t go into detail about the later game yet, but tells me that the section we see here is set as you’re about to exit the flood and enter Mississippi Delta-like countryside. However, the magical realist approach allows Compulsion to play with expectation as you travel through its world.

    Locations will feel deeply rooted in what we know of the real world – in fact, to help create this section of the game, the developers took a trip to a real Mississippi ghost town, itself infested with alligators (only one of them braved the trek across amphibian territory to get into an abandoned church and take reference shots). But as we travel, we’ll see how these areas have become overtaken by the game’s mythical creatures, bringing twisted change with them.

    ‘The world Hazel comes from is inspired by the contemporary Deep South” says Clayton, “but as you dive deeper into the world, things become more mystical and surreal. We wanted the feeling that you’re being pulled into a folktale, rather than, say, crossing a barrier like in Alice in Wonderland.”

    The Song of Tom

    Of course, most folktales need antagonists and in the trailer we meet one of them. Two-Toed Tom is based on real-life campfire tales of ancient, giant, seemingly unkillable alligators, and he will – as Clayton puts it – “haunt” this chapter in Hazel’s tale. What we’ve seen are the very edges of his hunting grounds, but Tom will repeatedly reappear as you explore his region, eventually leading us to a showdown. It allows not just for a “boss fight” that effectively spans a whole section of the game, but also allows the team to turn each creature into a full-blown character, rather than a simple mechanism for conflict.

    “Tom is the only mythical creature in the game who was not a human being before transforming,” explains Sears. “People transformed Tom – he was an alligator born with the will to live, and the will to eat, and those things seemed to work really well. Because, like a lot of reptiles, he will continue growing as long as he can eat. And because he has a traumatic backstory and has become a creature of folklore and urban legend, he’s going to persist and continue getting bigger and bigger.”

    The idea, like everything else here, doesn’t seem to be that Hazel will kill the creatures standing in her way, more that she’ll be curing them, removing the hurt that turned them into monsters in the first place. And in perhaps the most starkly unexpected part of the trailer, we even hear the game’s music reflecting the story that made Tom what he is.

    Website: LINK

  • Breaking Down the New Kunitsu-Gami: Path of the Goddess Trailer – Arriving July 19, Pre-Orders Open Now

    Breaking Down the New Kunitsu-Gami: Path of the Goddess Trailer – Arriving July 19, Pre-Orders Open Now

    Reading Time: 6 minutes

    Summary

    • The release date for Kunitsu-Gami: Path of the Goddess has been set for July 19, 2024, and pre-orders are available today.
    • In addition to Xbox Game Pass, Xbox Series X|S, and Windows PC, the game will also be available on Xbox One.
    • The newly released trailer further explains the game’s unique fusion of action and strategy.

    Kunitsu-gami: Path of the Goddess is a single player game that combines action and strategy in a unique Japanese-inspired setting. The latest trailer for the game was revealed today during Summer Game Fest, and the release date has been set for Friday, July 19, 2024!

    [youtube https://www.youtube.com/watch?v=tuSCelICm1A?feature=oembed&w=500&h=281]

    In addition to the previously announced support for Xbox Series X|S and Windows PC, additional support for Xbox One has also been announced. Pre-orders for all platforms are available today, and Xbox Game Pass members will be able to play the game on day one on July 19, 2024.

    A Dramatic Action Strategy with Dancing Swords and Strategic Commands

    Kunitsu-Gami: Path of the Goddess is a completely new title that combines the exhilarating action of “sword dance” with strategy. Set on a mountain that has been covered by defilement, the game repeats the cycle of preparing for battle during the day and protecting the Maiden Yoshiro from the evil spirits called the Seethe during the night. We hope players look forward to the action-strategy gameplay that allows each player to enjoy the freedom of strategizing in a unique Japanese aesthetic.

    Kunitsu-Gami: Path of the Goddess Screenshot

    This screenshot shows an action scene featuring the protagonist Soh, a guardian who wields a sword and commands the villagers. In this game, players can enjoy exhilarating “sword dance” action, which combines sword slashes with dancing techniques based on real-life traditional Kagura ceremonies to purge the Seethe.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Before we get into the new information about what occurs during the night, let’s take a moment to review what happens during the day:

    During the day, players will explore the mountain, prepare for battle, and lead the Maiden to the sealed Torii Gates. The mountain is covered in defilement, so you will have to purify the Torii Gates as you progress through, but there will also be villagers who can be rescued. The rescued villagers will be able to aid you during the battle at night by assigning them roles.

    One thing that cannot be forgotten during the day is to position the villagers for the battle at nightfall. Players must carefully consider the characteristics of each role and position them accordingly.

    Kunitsu-Gami: Path of the Goddess Screenshot

    During the night, you will have to fight against the horde of Seethe that emerge from the Torii Gates, coming for Yoshiro, the Maiden. The positioned villagers will be able to fight alongside Soh, and their roles and position can be changed during the battle in real-time, so make sure to keep an eye out on the battleground and strategize wisely to protect Yoshiro until sunrise.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Your key goal each night is to protect the Maiden Yoshiro – and it’s game over if you don’t – but even if Soh runs out of health, you can return to the frontline after being held in a “spirit state” for a set period of time. This is a tense moment in which the player must keep an eye on the ever-changing battlefield and make the most effective calls to survive the difficult situations you’re placed in.

    Kunitsu-Gami: Path of the Goddess Screenshot

    In the trailer, you can also catch a glimpse of a battle against the more powerful Festering Seethe. The Festering Seethe alone are formidable, but they also call forth a swarm of other Seethe to aid them. How will you lead the villagers to protect the Maiden and purge the Festering Seethe? Players will be able to experience a unique combination of action and strategy to take them down

    The Seethe and the Festering Seethe Strike

    When the sun sets, the Seethe appear from the gate to another world. The creators’ detailed designs have been incorporated into each Seethe, who hunt down Soh and Yoshiro with a wide variety of attacks. Let us introduce some of the Seethe and Festering Seethe that symbolize the unique Japanese setting of this title.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Rosokuro

    The Rosokuro is an old man who was spirited away in the other world. His cursed flame can empower the surrounding Seethe. 

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Gotaimen

    The Gotaimen have the appearance of upturned human faces. They drag themselves across the ground as they vomit defilement from a gaping maw.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Shokera

    The Shokera assaults humans from higher ground. Their sharp claws can easily slice through even the strongest armor. 

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Gakinyudo

    The ravenous Gakinyudo are born from the corpses of lecherous monks who fell to defilement from their debauchery while alive. They prefer to dig up their meals from graveyards.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Seethe: Tsurube-otoshi

    The Tsurube-otoshi aims to relentlessly crush humans from above. Some say it looks like a tadpole, while others say it is a human mouth.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Festering Seethe: Batsu

    This Festering Seethe holds the power of a curse powerful enough to dry up a mountain. They appear in front of Soh and Yoshiro and hinder the purification ritual.

    In addition to the Seethe introduced here, there are many other unique Seethe and Festering Seethe awaiting you in the game, so please look forward to its release!

    Kunitsu-Gami: Path of the Goddess Arrives on July 19 – Pre-orders Begin Today

    Kunitsu-Gami: Path of the Goddess Screenshot

    Kunitsu-Gami: Path of the Goddess will be available only in digital format, and those who pre-order will receive the Mazo Talisman “Walking Basket” and “Astral Projection,” equipment for Soh. You’ll also receive a digital art book “Kunitsu-Gami: Path of the Goddess – Artbook of Kunitsu-Gami” which contains concept art for the title.

    Kunitsu-Gami: Path of the Goddess Screenshot

    Kunitsu-Gami: Path of the Goddess will be available on July 19 for Xbox Series X|S, Xbox One and Windows PC, and Xbox Game Pass subscribers will be able to play the game from day one. In addition, this title is compatible with Xbox Play Anywhere, allowing cross-play and transfer of saved data between Xbox and Windows 10/11.

    The release date for Kunitsu-Gami: Path of the Goddess is finally set and is just around the corner. We will continue to release more information about this title, so please be sure to check our official X account (@Kunitsu_Gami).

    Xbox Live

    Kunitsu-Gami: Path of the Goddess

    CAPCOM CO., LTD.

    $49.99

    Pre-order Bonus
    – Mazo Talisman: Walking Basket (Equipment for the main character, Soh)
    – Mazo Talisman: Astral Projection (Equipment for the main character, Soh)
    – Artbook of Kunitsu-Gami *The pre-order bonus may be available separately at a later date. A new tale of the Kami awaits… Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game. The game takes place on a mountain covered by defilement.
    During the day, purify the villages and prepare yourself for sundown. During the night, protect the Maiden against the hordes of the Seethe. Repeat the day and night cycle until you cleanse the mountain of defilement and return peace to the land. ©CAPCOM
    KUNITSU-GAMI: PATH OF THE GODDESS is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

    Website: LINK

  • Meet the Google TV networkMeet the Google TV networkGroup Product Manager, YouTube Ads

    Meet the Google TV networkMeet the Google TV networkGroup Product Manager, YouTube Ads

    Reading Time: < 1 minute

    Connected TV continues to see a rise in popularity, and advertisers are already taking advantage of YouTube’s reach of over 150 million monthly viewers in the living room. With the recent launch of the Google TV network, we’re now giving advertisers a way to reach additional viewers on the big screen. Google TV provides targeted, in-stream video inventory across more than 20 million monthly active Google TV and other Android TV OS devices.

    Google TV powers TVs and streaming devices from top brands like Sony, Hisense, TCL, and Chromecast. Google TV makes it easy to watch movies, shows and live TV from across 10,000 apps and includes popular features like Google Assistant, smart home control, built-in channels, and personalized entertainment recommendations for viewers.

    Website: LINK

  • Imagining students’ progression in the era of generative AI

    Imagining students’ progression in the era of generative AI

    Reading Time: 6 minutes

    Generative artificial intelligence (AI) tools are becoming more easily accessible to learners and educators, and increasingly better at generating code solutions to programming tasks, code explanations, computing lesson plans, and other learning resources. This raises many questions for educators in terms of what and how we teach students about computing and AI, and AI’s impact on assessment, plagiarism, and learning objectives.

    Brett Becker.

    We were honoured to have Professor Brett Becker (University College Dublin) join us as part of our ‘Teaching programming (with or without AI)’ seminar series. He is uniquely placed to comment on teaching computing using AI tools, having been involved in many initiatives relevant to computing education at different levels, in Ireland and beyond.

    In a computing classroom, two girls concentrate on their programming task.

    Brett’s talk focused on what educators and education systems need to do to prepare all students — not just those studying Computing — so that they are equipped with sufficient knowledge about AI to make their way from primary school to secondary and beyond, whether it be university, technical qualifications, or work.

    How do AI tools currently perform?

    Brett began his talk by illustrating the increase in performance of large language models (LLMs) in solving first-year undergraduate programming exercises: he compared the findings from two recent studies he was involved in as part of an ITiCSE Working Group. In the first study — from 2021 — the results generated by GPT-3 were similar to those of students in the top quartile. By the second study in 2023, GPT-4’s performance matched that of a top student (Figure 1).

    A graph comparing exam scores.

    Figure 1: Student scores on Exam 1 and Exam 2, represented by circles. GPT-3’s 2021 score is represented by the blue ‘x’, and GPT-4’s 2023 score on the same questions is represented by the red ‘x’.

    Brett also explained that the study found some models were capable of solving current undergraduate programming assessments almost error-free, and could solve the Irish Leaving Certificate and UK A level Computer Science exams.

    What are challenges and opportunities for education?

    This level of performance raises many questions for computing educators about what is taught and how to assess students’ learning. To address this, Brett referred to his 2023 paper, which included findings from a literature review and a survey on students’ and instructors’ attitudes towards using LLMs in computing education. This analysis has helped him identify several opportunities as well as the ethical challenges education systems face regarding generative AI. 

    The opportunities include: 

    • The generation of unique content, lesson plans, programming tasks, or feedback to help educators with workload and productivity
    • More accessible content and tools generated by AI apps to make Computing more broadly accessible to more students
    • More engaging and meaningful student learning experiences, including using generative AI to enable creativity and using conversational agents to augment students’ learning
    • The impact on assessment practices, both in terms of automating the marking of current assessments as well as reconsidering what is assessed and how

    Some of the challenges include:

    • The lack of reliability and accuracy of outputs from generative AI tools
    • The need to educate everyone about AI to create a baseline level of understanding
    • The legal and ethical implications of using AI in computing education and beyond
    • How to deal with questionable or even intentionally harmful uses of AI and mitigating the consequences of such uses

    Programming as a basic skill for all subjects

    Next, Brett talked about concrete actions that he thinks we need to take in response to these opportunities and challenges. 

    He emphasised our responsibility to keep students safe. One way to do this is to empower all students with a baseline level of knowledge about AI, at an age-appropriate level, to enable them to keep themselves safe. 

    Secondary school age learners in a computing classroom.

    He also discussed the increased relevance of programming to all subjects, not only Computing, in a similar way to how reading and mathematics transcend the boundaries of their subjects, and the need he sees to adapt subjects and curricula to that effect. 

    As an example of how rapidly curricula may need to change with increasing AI use by students, Brett looked at the Irish Computer science specification for “senior cycle” (final two years of second-level, ages 16–18). This curriculum was developed in 2018 and remains a strong computing curriculum in Brett’s opinion. However, he pointed out that it only contains a single learning outcome on AI. 

    To help educators bridge this gap, in the book Brett wrote alongside Keith Quille to accompany the curriculum, they included two chapters dedicated to AI, machine learning, and ethics and computing. Brett believes these types of additional resources may be instrumental for teaching and learning about AI as resources are more adaptable and easier to update than curricula. 

    Generative AI in computing education

    Taking the opportunity to use generative AI to reimagine new types of programming problems, Brett and colleagues have developed Promptly, a tool that allows students to practise prompting AI code generators. This tool provides a combined approach to learning about generative AI while learning programming with an AI tool. 

    Promptly is intended to help students learn how to write effective prompts. It encourages students to specify and decompose the programming problem they want to solve, read the code generated, compare it with test cases to discern why it is failing (if it is), and then update their prompt accordingly (Figure 2). 

    An example of the Promptly interface.

    Figure 2: Example of a student’s use of Promptly.

    Early undergraduate student feedback points to Promptly being a useful way to teach programming concepts and encourage metacognitive programming skills. The tool is further described in a paper, and whilst the initial evaluation was aimed at undergraduate students, Brett positioned it as a secondary school–level tool as well. 

    Brett hopes that by using generative AI tools like this, it will be possible to better equip a larger and more diverse pool of students to engage with computing.

    Re-examining the concept of programming

    Brett concluded his seminar by broadening the relevance of programming to all learners, while challenging us to expand our perspectives of what programming is. If we define programming as a way of prompting a machine to get an output, LLMs allow all of us to do so without the need for learning the syntax of traditional programming languages. Taking that view, Brett left us with a question to consider: “How do we prepare for this from an educational perspective?”

    You can watch Brett’s presentation here:

    [youtube https://www.youtube.com/watch?v=n0BZq8uRutQ?feature=oembed&w=500&h=281]

    Join our next seminar

    The focus of our ongoing seminar series is on teaching programming with or without AI. 

    For our next seminar on Tuesday 11 June at 17:00 to 18:30 GMT, we’re joined by Veronica Cucuiat (Raspberry Pi Foundation), who will talk about whether LLMs could be employed to help understand programming error messages, which can present a significant obstacle to anyone new to coding, especially young people.  

    To take part in the seminar, click the button below to sign up, and we will send you information about how to join. We hope to see you there.

    The schedule of our upcoming seminars is online. You can catch up on past seminars on our blog and on the previous seminars and recordings page.

    Website: LINK

  • RIoT Secure joins Arduino’s SIPP as Gold Partner

    RIoT Secure joins Arduino’s SIPP as Gold Partner

    Reading Time: 2 minutes

    We are excited to announce that RIoT Secure has joined Arduino’s System Integrators Partnership Program at the Gold level. Founded in 2017 in Stockholm, Sweden, RIoT Secure is at the forefront of IoT security, especially in regards to resource-constrained microcontrollers, providing sophisticated lifecycle management solutions that enhance device functionality and security across various industries.

    RIoT Secure’s platform has been meticulously designed and developed around the Arduino MKR platform, renowned for its modular approach to connectivity. This has allowed the company to harness the flexible and powerful capabilities of the Arduino MKR series, which were integral to the successful deployment of solutions for clients as demanding as SAS ground service handling at the Stockholm Arlanda Airport – as highlighted in our case study here.

    Additionally, RIoT Secure continuously explores the full spectrum of Arduino hardware possibilities, incorporating the recently launched Arduino UNO R4 WiFi into their comprehensive device management platform – underscoring their commitment to utilizing cutting-edge technology to enhance IoT device management and security.

    As a Gold-level partner, RIoT Secure is set to expand its influence and capabilities within the IoT sector, driving innovation through advanced integration of Arduino’s robust technology suite. The collaboration not only brings enhanced scalability and efficiency to their operations but also aligns with the mission to deliver top-tier IoT solutions that are secure, reliable, and easy to manage.

    “The inclusion in Arduino’s System Integrators Partnership Program marks a significant step forward for RIoT Secure,” said co-founder Aaron Ardiri. “This partnership enables us to tap into Arduino’s vast resources, development community and support services, propelling our development of revolutionary IoT solutions.”

    Arduino’s Strategic Partnerships Advisor, Paul Kaeley, was proud to add, “RIoT Secure’s innovative use of our MKR series and dedication to advancing IoT security make them a valuable addition to our program. We look forward to the great advancements this partnership will bring to the IoT landscape.”

    Through this partnership, RIoT Secure aims to continue advancing the field of IoT, providing clients with reliable and innovative solutions that are ready to meet the technological challenges of today and tomorrow. With Arduino, they are set to redefine the possibilities of IoT integration and management, making it more accessible, secure, and efficient for everyone involved.


    The System Integrators Partnership Program by Arduino Pro is an exclusive initiative designed for professionals seeking to implement Arduino technologies in their projects. This program opens up a world of opportunities based on the robust Arduino ecosystem, allowing partners to unlock their full potential in collaboration with us.

    The post RIoT Secure joins Arduino’s SIPP as Gold Partner appeared first on Arduino Blog.

    Website: LINK

  • sprinklR irrigation

    sprinklR irrigation

    Reading Time: 3 minutes

    Harsh environment

    Portland, Oregon-based Mark has an urban garden that needs to be irrigated each summer. Judging from the description of his irrigation system, the garden is a little larger than the 30-foot back lawns often attached to suburban UK homes. Commercially available timers provide reliable irrigation, but Mark found they don’t last: “If you forget to bring them in during the winter, they freeze and break. After a few years, the plastic valves wear out and they jam closed (bad for plants) or jam open (bad for water bills). They don’t adjust to rain or hot weather.” Pricier, more robust timers plus web connectivity to check the weather forecast work better but still fail. Mark had several Raspberry Pi boards at home, and decided to put them to good use. Having written extensively about Raspberry Pi as well as coding using R (see his blog at niemannross.com), the combination seemed obvious, although R is a less common choice of programming language. “My preferred language is R, which I can run from a Linux operating system, but not from MicroPython or C. Irrigation only happens once a day, so I don’t need speed. What I need is the most convenient way to express my logic to Raspberry Pi.” Using Raspberry Pi Zero WH as the controller “makes it easy to connect to the internet and the headers provide a convenient way to connect relays and buttons,” he explains.

    Components and code were tested over several days in a prototype design

    Bits and pieces

    Creating his irrigation system involved assembling lots of fairly standard components and a certain amount of planning. Prior knowledge of plumbing and electronics is helpful, Mark observes. The planning aspect required Mark to work out how much rainfall was likely to offset the total number of gallons of water his garden would need and how long the valves would need to be open at a time. He calculated the rate at which his house pipes could pump water to the irrigation valves (and the putative number of gallons per hour) as well as the voltage required for the relays to deliver it.

    Mark designed a robust replacement for a commercial irrigation system

    To see whether his idea would work Mark began by screwing irrigation valves, two servos and Raspberry Pi needed to power the system, as well as a Raspberry Pi Zero, on to a piece of wood. “There isn’t any water connected to the system at this point – I’m only trying to test the electronics and develop and test the code.”

    After writing and testing the code on Raspberry Pi he “ran it with the relays for days without any valves connected, then tested the plumbing in a sink before I attached it to the board”.

    Daily irrigation helps keep plants in Mark’s garden healthy

    The US Environmental Protection Agency estimates 28 million US homes have an automated watering system, and that households can reduce their water usage by roughly 7,600 gallons a year using a weather-based system to gauge requirements. Mark wanted to see whether he got realistic readings, and how well the system performed, before deciding to risk linking it up with his water meter for billing. He continues to tweak and update it and is delighted with just how well his $75 irrigation system is performing.

  • This desk lamp automatically adjusts its brightness using AI on an Arduino UNO

    This desk lamp automatically adjusts its brightness using AI on an Arduino UNO

    Reading Time: 2 minutes

    When you hear about all of the amazing things being accomplished with artificial intelligence today, you probably assume that they require a massive amount of processing power. And while that is often true, there are machine learning models that can run on the edge — including on low-power hardware like microcontrollers. To prove that, Shovan Mondal built this AI-enhanced desk lamp.

    Mondal’s goal with this project was to demonstrate that AI (specifically machine learning) can be easy to implement on affordable and efficient hardware, such as an Arduino UNO Rev3 board. Here, the ML model adjusts the brightness of the lamp’s LED proportionally to the ambient light in the area as detected by an LDR (light-dependent resistor). The lamp body is heavy cardstock paper. 

    It would be possible to program this behavior explicitly with set thresholds or a manually created formula. But a trained ML model can do the same job without explicit instructions. The training process is simply subjecting the lamp to different lighting conditions and manually adjusting the brightness to suit them. That produces a series of data pairs consisting of the LDR and LED brightness values. 

    In CSV format, that data can be used to train a linear regression model provided with scikit-learn. That then produces a formula and values that will reproduce the data seen in the training set. The output can then set the LED brightness. 

    In this case, that formula is very simple, because it only has to account for two variables with a direct relationship. But much more complex relationships are possible, as are ML models that perform tasks more challenging than linear regression.

    The post This desk lamp automatically adjusts its brightness using AI on an Arduino UNO appeared first on Arduino Blog.

    Website: LINK

  • Texting 911 becomes even more useful with RCSTexting 911 becomes even more useful with RCSGM

    Texting 911 becomes even more useful with RCSTexting 911 becomes even more useful with RCSGM

    Reading Time: 2 minutes

    Calling 911 in emergency situations isn’t always possible. In those moments, texting 911 may be the most helpful option. This is why, in partnership with emergency technology company RapidSOS, we’ll begin gradually rolling out the ability to text 911 with RCS (Rich Communication Services) to U.S. emergency call centers this winter, starting in areas where text-to-911 capabilities are currently not supported to close gaps in emergency communications coverage and provide new safety benefits. First available on Google Messages, emergency texting with RCS will bring critical safety communications capabilities to you when you need it most.

    A new way to reach 911 with RCS

    Today, you can already text 911 through SMS in some locations. However, texting 911 through SMS is only available for around 53% of U.S. emergency responder call centers and doesn’t always allow you to share pictures and videos. Using RCS to reach 911 brings new safety benefits and allows you to:

    • Confirm delivery of your emergency request and see if emergency responders are actively replying to your messages. This eliminates the uncertainty of waiting to see if your messages went through.
    • Send high-resolution images and videos to give first responders a clearer picture of your situation. This can be crucial to aid a faster and more effective response from emergency service providers.
    • Share your precise location and additional information automatically through Android Emergency Location Service, like your language settings and opt-in Medical Information, so emergency responders know exactly where to go and can get helpful details from you even if you’re unable to reply.

    Website: LINK

  • Coming to Game Pass: Octopath Traveler II, The Callisto Protocol, Still Wakes the Deep, and More

    Coming to Game Pass: Octopath Traveler II, The Callisto Protocol, Still Wakes the Deep, and More

    Reading Time: 4 minutes

    Hey friends, we’re really excited to see you all in just a few short days on June 9 for the Xbox Games Showcase followed by Call of Duty: Black Ops 6 Direct! To whet your appetite for some more games, we have a collection of day one with Game Pass and new to Xbox games, a returning fan favorite and some surprise drops that are playable today!

    Available Today

    Octopath Traveler (Cloud, Console, and PC)
    Making a return to the Game Pass library today! Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers. Use each character’s distinctive abilities in and out of battle and make decisions to shape your path.

    Octopath Traveler II (Cloud, PC, and Xbox Series X|S)
    In this critically acclaimed second title in the Octopath Traveler series, eight new travelers venture forth into an exciting new era in the land of Solistia. Step into their shoes and explore the land as you see fit, using their unique talents to aid you along your journey in this role-playing adventure.

    Coming Soon

    Depersonalization (PC) – June 12
    A tabletop role-playing game inspired by Call of Cthulhu with rich branching narratives. Depersonalization consists of multiple story modes, each of which has multiple endings and branching routes, striving to build a diverse, themed world.

    Isonzo (Cloud, Console, and PC) – June 13
    Ferocious Alpine warfare will test your tactical skills in this authentic WWI first-person shooter. Fight high-altitude battles among the scenic peaks, rugged valleys and idyllic towns of Northern Italy. The Great War on the Italian Front is brought to life and elevated to unexpected heights!

    The Callisto Protocol (Cloud, Console, and PC) – June 13
    Survive to escape the horrors of Callisto. Use a unique blend of shooting and brutal close-quarters melee combat to fight your way through the maximum-security Black Iron Prison. Battle evolving inhuman creatures, scavenge for new weapons and uncover the conspiracy lurking on Jupiter’s Dead Moon.

    The Callisto Protocol Titled Key Art

    Still Wakes the Deep (Cloud, PC, and Xbox Series X|S) – June 18
    Available on day one with Game Pass! From the award-winning developers at The Chinese Room comes a terrifying tale of isolation. You are trapped on an oil rig in the North Sea, running from an unknowable horror that has come aboard. With no escape and no way to fight back, all you can do is survive. Learn more about Still Wakes the Deep in Xbox Wire’s hands-on preview.

    DLC / Game Updates

    Minecraft 15 Year Anniversary – Available until June 22
    The party isn’t over for Minecraft’s 15th Anniversary! Get Minecraft, Minecraft Dungeons, Minecraft Legends, and more for up to 50% off through June 22. And don’t forget to head to Minecraft Marketplace to pick up your free anniversary world, cape, and add-on! Learn more on Minecraft.net.

    Xbox Game Pass Ultimate Perks

    Sea of Thieves: Ebon Flintlock Pack – Available now
    Start your fights in style or share a drink with your crew! With the Ebon Flintlock Pistol, Obsidian Flag and Onyx Tankard, you’ll always look the perfectly piratical part.

    Vigor: Heatwave Havoc Pack – Available now
    Leave the winter’s chill behind and come bask in the Norwegian sun with our Heatwave Havoc Pack! Enjoy new stylish accessories, crates full of loot, and loads of guns to keep the party going. Don’t forget the sunscreen!

    MultiVersus: MVP Pack 1 – Available now
    MultiVersus is a free-to-play platform fighter that brings the depth of iconic WB stars to life across the nearly endless possibilities of play. The MultiVersus MVP Pack offers in-game content to further customize and boost your play for subscription members.

    Leaving June 15

    The following games are leaving the Game Pass library soon. Jump back in before they go or use your membership discount to save up to 20% off your purchase to keep them in your library!

    • Bramble: The Mountain King (Cloud, Console, and PC)
    • High on Life (Cloud, Console, and PC)
    • Rune Factory 4 Special (Cloud, Console, and PC)
    • Spacelines from the Far Out (Cloud, Console, and PC)
    • The Bookwalker (Cloud, Console, and PC)

    As always, keep it tuned to @XboxGamePassPC and @XboxGamePass for what’s coming and when you can play. See you June 9!

    Website: LINK

  • Microsoft Flight Simulator Releases Famous Flyer 09: Douglas C-47D Skytrain & Waco CG-4A

    Microsoft Flight Simulator Releases Famous Flyer 09: Douglas C-47D Skytrain & Waco CG-4A

    Reading Time: 8 minutes

    At 1:19 AM on June 6, 1944, the first of 52 C-47 Skytrains of the 434th Troop Carrier Group began roaring into the sky in southern England. Launching from RAF Aldermaston, each Skytrain pulled a Waco CG-4A cargo glider behind a 350-foot-long towline. The 52 gliders were packed full of light artillery systems, anti-tank guns, ammunition, other weapons, a surgical team, and troops. Codenamed “Mission Chicago,” the gliders were bound for “LZ E,” a landing zone just to the west of the French commune Hiesville. Ten minutes later, 52 Skytrains of “Mission Detroit,” each towing a CG-4A, also lifted into the early morning sky.

    The two groups were part of Operation Neptune, the initial assault phase of Operation Overlord, the Allied Invasion of Normandy. The first American paratroopers, dropped from low-flying C-47s, had landed on French soil just over an hour earlier, beginning ground operations of D-Day. The contributions of the gliders, far lesser known than other components of the invasion, would prove critical to the allied efforts in the subsequent hours.

    THE COMBAT GLIDER:

    The use of gliders for combat purposes was a concept first introduced by the German military early in World War II. On May 10, 1940, eleven German assault gliders were towed to an altitude of 8,500 feet by transports for a type of raid never before conducted. They detached from their tethers and flew silently for twenty miles, landing at precise locations just outside a key Belgian fort held by the Allies. The heavily defended fort was considered impregnable. The 78 troops onboard the gliders took control of the compound within just twenty minutes. The success was due almost entirely to the swift, surprise, and precise tactical positioning of troops that was enabled using gliders.

    The American military took notice of the novel concept and its stunning success it engendered. Advantages of gliders included the large payload they could carry (roughly 4,000 pounds in the case of the CG-4A), silent operation prior to landing, and ability to land precisely where needed. American planners realized that these operational attributes would complement other forms of military maneuver practices, notably paratroop insertions. General Hap Arnold, the commander of the United States Army Air Forces, established a fresh command dedicated to creating and operating combat gliders in February of 1941. Industry participants submitted several designs that the American military extensively tested. The CG-4A, developed by American aviation firm Waco Aircraft Company, stood above all others in capability.

    THE WACO CG-4A:

    The CG-4A took its maiden flight in May of 1942 and was introduced into combat service in July of 1943. The CG-4A (CG stands for “Cargo Glider,” although it was often referenced as a “Combat Glider”) played critical roles in several battles. Nearly 14,000 CG-4A gliders were manufactured by over a dozen companies during the Second World War, including by the Ford Motor Company, the Waco Aircraft Company, and the Cessna Aircraft Company.

    The high-wing monoplane design comprised a welded steel fuselage frame covered in canvas. Its wings, tail, and control surfaces were built of wood frames covered in fabric, and the glider’s floor was built of honeycombed plywood that could withstand heavy loads and rough landings.

    Its nose, which held the cockpit, could swing upward for quick loading and unloading of the main cargo area. Crewed by two, it could carry up to 15 passengers with combat loads, although it typically carried a maximum of 13. With a cargo capacity of just over 4,000 pounds, it could also carry: a 75mm howitzer, 25 rounds of ammunition, and two artillerymen; a Jeep with driver and an assortment of personnel and cargo; a small bulldozer with operator; and several specialty loads including a field kitchen, field hospital, and repair facilities.

    The CG-4A measured 48 feet, 8 inches in length, stood 15 feet, 4 inches tall, and had a wingspan of 83 feet, 8 inches. Primary controls consisted of a wheel for pitch and roll inputs, and rudder pedals for yaw. Its instruments included an airspeed indicator, an altimeter, a variometer, a compass, and a turn-and-bank indicator.

    The CG-4A had a maximum speed of 150 miles per hour, but it typically “cruised” (towed behind the tug craft) between 110 and 130 mph. During its operational tenure, the CG-4A was towed primarily by the Douglas C-47 Skytrain.

    THE DOUGLAS C-47D SKYTRAIN:

    The C-47D Skytrain is a low-wing, twin-engine, piston-powered military transport airplane built by the Douglas Aircraft Company of the United States. The Skytrain, which took its maiden flight on December 23, 1941, was based on the company’s successful DC-3 airliner, which was developed and entered service in the 1930s. The Skytrain proved to be one of the most important aircraft for the Allies during World War II. One of its most important roles was as a tug aircraft for Waco CG-4A cargo gliders. The Skytrain could tow the CG-4A either from a standstill on the ground or by performing a “glider snatch pick-up,” snaring the glider’s tow line while flying just above ground level.

    In the late 1930s, the United States Army Air Forces sought a transport aircraft that was more capacious, faster, and had a longer range than the military variants of the Douglas DC-2, the C-32, the C-33, and the C-34. In 1941, the command chose the DC-3 (developed from the DC-2) as the basis for their new primary transport aircraft, designating it the C-47 Skytrain. The all-metal DC-3 (Douglas Commercial 3), introduced as an airliner in 1936, proved efficient, reliable, fast, and was renowned for having great range.

    The DC-3 required only a few modifications for the Army’s needs. These changes included the addition of a large cargo door, a strengthened floor in the fuselage, and glider tow hooks on its tail section that would be used for towing the Waco CG-4A.

    The C-47 was crewed by three or four, depending on mission requirements, and could carry up to 28 fully equipped troops, 6,000 pounds of cargo, or some combination. A total of 10,000 Skytrains were produced by the end of World War II. The airframe served several roles other than glider towing, including general transport, paratroop delivery, medical evacuation, gunship, and reconnaissance.

    All branches of the U.S. military used the Skytrain during World War II, as did every major Allied power. The British and Australians called it the Dakota (Douglas Aircraft Company Transport Aircraft).

    The C-47 proved vital for the Allied victory. It operated in every major battle of the war, ensuring personnel, weapons, food, fuel, and other materiel arrived at the right places at the right times. This included delivering thousands of paratroops during the Battle of Normandy and flying the infamous “hump” over the Himalaya mountains from India to China, one of the most demanding, and dangerous, airlift missions in history. Post-World War II, the Skytrain played critical roles in the Berlin Air Lift, the Korean War, and the Vietnam War. Many, converted for civil use, continue to operate today around the world. Over 100 countries have used the C-47.

    The C-47 measures 63 feet, 9 inches in length, has a wingspan of 95 feet, 6 inches, and stands 17 feet tall. It features a swept main wing, a standard tail unit, and a retractable traditional undercarriage. It is powered by two wing-mounted 14-cylinder Pratt & Whitney R-1830-90C Twin Wasp radial engines that each produce up to 1,200 horsepower and turn 3-blade, constant-speed propellers. It has a maximum range of 3,800 miles, a normal range of 1,600 miles, climbs at 1,000 feet per minute, and has a service ceiling of 26,400 feet above sea level. The C-47 cruises at 160 miles per hour and has a maximum speed of 224 mph.

    CG-4A AVIATORS AND THEIR MISSIONS:

    “Every landing was a genuine do-or-die situation for the glider pilots. It was their awesome responsibility to repeatedly risk their lives by landing heavily laden aircraft containing combat soldiers and equipment in unfamiliar fields deep within enemy-held territory, often in total darkness. They were the only aviators during World War II who had no motors, no parachutes, and no second chances.” – United States Army General William Westmoreland, discussing the pilots of military cargo gliders.

    After releasing the tow line from the C-47, the CG-4A pilot needed to navigate to a landing zone, keeping the aircraft above its stall speed of 49 miles per hour. The CG-4A could land in just 200 yards, granted it touched down at its ideal landing speed of 60 miles per hour. Once on the ground, the pilots helped unload the glider’s personnel and contents and then grabbed their weapons and joined the troops they carried into combat.

    Landing the CG-4A was incredibly dangerous. Pilots had only one shot. Adding to the danger was a German innovation, “Rommelspargel,” the dreaded “Rommel’s Asparagus.” Devised by German Field Marshal Erwin Rommel, these were wooden poles, some as tall as 16 feet, placed throughout open fields in Normandy. Intended to interdict American gliders and paratroopers, many of them were topped with explosives.

    D-DAY VICTORY:

    As the aircraft of Mission Chicago approached LZ E just before 4:00 AM on D-Day, German anti-aircraft fire erupted. One of the C-47s was shot down. The lead C-47, guided by a radio beacon placed by a pathfinder prior to their arrival, released its glider. The other Skytrains of Mission Chicago followed, then the Skytrains and CG-4As of Mission Detroit arrived. The pre-dawn glider missions, as well as those undertaken later in D-Day, were a resounding success. The gliders delivered critical supplies to Allied troops, helping secure a D-Day Victory.

    RELIVE THE ADVENTURE IN MICROSOFT FLIGHT SIMULATOR:

    Both the Douglas C-47 and the Waco CG-4A have been expertly recreated for flight simulator aviators to experience.

    The Waco CG-4A comes with one livery: Olive Drab. The Douglas C-47D Skytrain comes with two liveries: Olive Drab “M5” (Fictional) and U.S. Navy. Buy the aircraft bundle today for $14.99. For every purchase of the Famous Flyer 9 pack made between June 6, 2024 and July 5, 2024, Microsoft will donate 100% of each sale to the USO (https://www.uso.org/). More information about the USO is available by contacting them at info@uso.org. The sky is calling! 

    Microsoft Flight Simulator is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox Cloud Gaming. For the latest information on Microsoft Flight Simulator, stay tuned to @MSFSOfficial on Twitter.

    Website: LINK

  • DIY submersible pump controller helps retrieve well water

    DIY submersible pump controller helps retrieve well water

    Reading Time: 2 minutes

    It might surprise our urban-dwelling readers, but wells are still very common in rural areas where it is difficult or prohibitively expensive to run utilities. The CDC reports that more than 15 million households rely on groundwater and wells — and that’s just in the United States. But few people haul up old wooden buckets of water, which is electric pumps come in. Vishal Roy developed a DIY controller perfect for submersible groundwater pumps.

    Roy previously had a centrifugal pump to pull up groundwater and fill a holding tank, but that pump was failing. Because it needed replacement anyway, Roy decided to go ahead and switch to a submersible pump that would likely be more reliable. But the submersible pump he purchased came with a manual control panel, which would introduce a new chore. That motivated Roy to build this Arduino-based controller that automatically runs the submersible pump to fill the holding tank whenever the level drops below a set point.

    The holding tank has a conventional water level sensor system consisting of three exposed wires acting as capacitive sensors at different heights. This sensor design isn’t precise, but it is inexpensive and reliable, and precision isn’t important for this task, anyway.

    The pump itself has a large electric motor that requires a startup sequence that first charges up a starting capacitor. Roy was able to replicate that using the Arduino Nano, which connects the two starting circuits using a Seeed Studio relay module. When the Arduino detects the water below a threshold in the holding tank, it toggles the relays to start the pump motor. Once enough water fills the tank to reach the highest sensor, the Arduino turns the motor back off. 

    Now Roy has a reliable way to automatically keep the holding tank full of water. 

    The post DIY submersible pump controller helps retrieve well water appeared first on Arduino Blog.

    Website: LINK

  • Track the location history of your devices in Arduino Cloud IoT dashboards

    Track the location history of your devices in Arduino Cloud IoT dashboards

    Reading Time: 4 minutes

    Asset tracking has become increasingly crucial across various industries and applications. Whether you’re a logistics company monitoring your fleet, a conservation organization tracking wildlife, or an individual passionate about outdoor adventures, the ability to track and visualize the movement of assets in real-time can be invaluable. 

    Today, we are excited to announce the release of the new Advanced Map widget in the Arduino Cloud, a powerful tool that allows you to track the movement and location of your IoT devices over time.

    What is the Advanced Map in Arduino Cloud?

    Advanced Map is a widget, currently available for Maker and Maker Plus plans in the Arduino Cloud, designed to provide users with an enhanced mapping experience. Unlike the existing Map widget, which displays the current location of devices, the Advanced Map widget takes tracking capabilities a step further by visualizing the historical positions of your devices over time.

    This powerful widget not only allows you to monitor the real-time positions of your devices but also shows their movement patterns and historical data. With this invaluable information at your fingertips, you can gain deeper insights and make more informed decisions about your assets.

    Advanced Map: Use cases and applications

    The Advanced Map widget opens up a world of possibilities for various industries and applications.

    • Asset tracking for logistics and supply chain management: Monitor the movement of goods and inventory in real-time, optimizing delivery routes and ensuring timely arrivals.
    • Fleet management for transportation companies: Track your vehicles, monitor driver behavior, and optimize fleet utilization for increased efficiency and cost savings.
    • Drone tracking: Keep a watchful eye on your drone operations, ensuring compliance with regulations and enhancing safety.
    • Wildlife tracking for conservation projects: Gain valuable insights into the movement patterns and behaviors of wildlife, contributing to effective conservation efforts.
    • Personal projects and hobbies: Whether you’re an adventurer tracking your outdoor explorations or a hobbyist monitoring your projects, the Advanced Map widget offers endless opportunities for creativity.

    Track a mobile phone

    You can track a mobile phone with the IoT Remote app installed and the “Phone as Device” feature enabled. This opens up a new set of applications, from child or elder people care, to outdoor activities tracking.

    The benefits of the Advanced Map

    The Advanced Map widget comes with a range of features and benefits:

    • Track your assets’ real-time position:  Stay up-to-date with the exact locations of your devices in real-time, enabling you to take immediate action when necessary.
    • Visualize historical position data: Gain a comprehensive understanding of your assets’ movement patterns by visualizing their historical positions on the map during a selected period of time. This feature empowers you to analyze trends, identify inefficiencies, and optimize your operations.
    • Follow in real-time the creation of the track You can visualize in real time not only the position of the device, but also the track that is being created.

    In summary, with the Advanced Map widget, you can monitor your assets more effectively, reducing the risk of loss or misplacement and ensuring optimal utilization. The data provided provides you with valuable insights, enabling data-driven decision-making and informed strategic planning.

    Why choose Arduino Cloud — in 5 points

    The Arduino Cloud is more than just a platform for IoT asset tracking in a map; it’s a comprehensive IoT solution for connected projects of all sizes and complexities:

    1. Build your IoT project quickly: With its intuitive and user-friendly interface, the Arduino Cloud makes IoT accessible to users of all skill levels, from beginners to experts.
    2. Develop from anywhere: The Arduino Cloud features an online development environment that mimics the Arduino IDE experience and helps you create from anywhere.
    3. Visualize your sensor data easily: The Arduino Cloud becomes your own control center allowing you to talk to your devices and monitor them from anywhere with beautiful customizable dashboards.
    4. Learn, play, scale: Whether you’re working on a small personal project or a large-scale enterprise solution, the Arduino Cloud can adapt to your needs, providing the flexibility and scalability required for growth.
    5. Get all the support and resources you need for your project: Join a vibrant community of IoT enthusiasts, professionals, and experts, and benefit from the large catalog of resources and tutorials, and the community support to enhance your skills and projects.

    Get started with the Advanced Map widget

    Advanced Map in the Arduino Cloud is a game-changer for asset tracking, unlocking new possibilities and empowering users to take their projects to the next level. With its real-time tracking capabilities, historical data visualization, and a suite of powerful features, this new widget opens up exciting opportunities for various industries and applications.

    To get started with the Advanced Map widget, check out our documentation. We encourage you to explore this new feature and share your experiences and feedback with us.

    Upgrade to Arduino Cloud Maker plan today and get 20% off  with code CLOUD20MAY (offer is valid until June 15th, for users who aren’t currently on any paid plan), and create a new breed of IoT applications with advanced asset tracking capabilities.

    Need more time? Get started for free and join the growing community of IoT enthusiasts and professionals who trust Arduino Cloud to bring their ideas to life.

    The post Track the location history of your devices in Arduino Cloud IoT dashboards appeared first on Arduino Blog.

    Website: LINK

  • CrowVi portable monitor review

    CrowVi portable monitor review

    Reading Time: 3 minutes

    Plug and play

    All versions of the CrowVi (from £92/$115) are able to be used out of the box with no extra set up – touchscreen models require you to use the USB-C port (not the power one) so the connected Raspberry Pi (or PC) can detect the inputs – but all models just need power and a HDMI connection.

    There’s no battery installed in the CrowVi so you’ll have to provide external power, portably with a mobile battery or powered by the device you’re connecting it to at home if you don’t have a spare plug. To cut down on cables and power sources, CrowVi suggests daisy chaining power by using the USB-C data port on the display to power a Raspberry Pi while out and about. You won’t be able to get Raspberry Pi 5 up to full power this way, however it will run well enough.

    As an aside, we understand the touchscreen is much like a standard touch display and is not sensitive enough for drawing, but does have the functions you’d otherwise expect from a smartphone or tablet.

    The cover can be removed if you don’t plan to use it

    Out and about

    With unseasonable warmth during the review period, we were able to take the screen out and test it in the most extreme of conditions: direct sunlight. IPS displays do tend to have better visibility out in the sun and this screen performed fine, just as you’d expect any display to work. Make sure to crank up the brightness but find shade if you can.

    As for power draw, a beefy power bank was able to keep everything running fine for a couple hours. Brightness levels and speaker use will affect this, so using external speakers or headphones will also change power draw.

    The colours and responsiveness of the screen are great too. The image is sharp, and it was as good as any monitor we use at home. The cover is very stiff, and the magnets attaching it very strong, to make sure the display is held in place when propped up – it may be a touch too stiff at the bend and we weren’t always sure it was in standing position. Over time, though, it has loosened up enough.

    The sturdy construction feels and looks great too – and as we’re home bodies we’re currently looking into how we can integrate it as a third screen in our set up, which is pretty high praise we think.

    If your smartphone supports display out, it’s a great way to have a portable video player

    Verdict

    8/10

    A great monitor in its own right that performs well out of the house and well enough in direct sunlight

    Specs

    Display: 13.3-inch, 1920×1080 IPS LCD

    Dimensions: 312mm × 198mm × 9mm

    I/O: USB-C power, USB-C data, Mini HDMI in, 3.5mm audio jack

  • A beautiful custom calculator built with IV-12 VFD tubes

    A beautiful custom calculator built with IV-12 VFD tubes

    Reading Time: 2 minutes

    Nixie tubes have been the go-to option for makers looking for retro display aesthetics for many years, because their distinct orange glow carries a lot of vintage appeal. But VFD (vacuum fluorescent display) tubes have been gaining in popularity recently and have different — though similar — appeal. Oskar took advantage of IV-12 VFD tubes to build this beautiful custom calculator.

    VFDs work like a cross between Nixie tubes and CRTs (cathode-ray tube). These IV-12 VFD tubes have seven segments that glow in a teal/cyan blue color (thanks to phosphor) and work at lower (and safer) voltages than Nixie tubes. They are bright and readable, which is why VFD technology was popular for automotive dashboards for decades. In this case, Oskar used five of these IV-12 VFD tubes for a custom calculator.

    Aside from those very distinct VFD tubes, this calculator also has a lovely wood enclosure and a nice-looking set of key caps for the mechanical Cherry MX Brown key switches. The enclosure is laser-cut plywood with a walnut veneer. Oskar mounted the switches on a 3D-printed base plate.

    An Arduino Nano board reads the keypad input, performs the calculations, and displays the results on the VFD tubes. A custom PCB simplifies the wiring, including for multiplexing to the VFD tubes, power connections from a lithium battery charger module, and altering voltage through boost and buck converters.

    This looks fantastic, but there is a caveat: it can’t display a decimal point. Some VFD tubes include a segment for that purpose, but the IV-12 model does not. Even so, the calculator is usable for people who can deduce where the decimal point should go. 

    The post A beautiful custom calculator built with IV-12 VFD tubes appeared first on Arduino Blog.

    Website: LINK

  • On-body LEDs help this guitar rock harder

    On-body LEDs help this guitar rock harder

    Reading Time: 2 minutes

    You don’t go to watch a band play live for the audio quality — most venues are atrocious in that regard. No, you go to enjoy the show as a whole and that includes the visuals. The more a band can do to make the performance look exciting, the more you’re going to enjoy it. To that end, Luigi Morelli helped luthier (and fellow Italian) Gianluca of Nadar Guitars build this one-of-kind LED-lit electric guitar.

    This guitar’s body looks like a left-handed B.C. Rich Warlock merged into a teardrop. It is a very unique design made all the more special by the LED lighting. Several strips of LEDs on the body resemble the traces of a circuit board, while additional LEDs run the length of the fretboard. There are eight different effects/animation programs and it is possible to switch between them using an infrared remote — a well thought-out feature, because a tech can control that along with the stage lights. 

    These are WS2812B individually addressable RGB LEDs that operate under the control of two Arduino Nano boards. One controls the lights on the neck (which only follow a single program) and the other controls the lights on the body. Power comes from a 5000mAh lithium battery.

    In his writeup, Morelli mentions that the LED circuit produced a hum around 1kHz. We assume that the guitar’s pickups would amplify that, but Morelli says that they were able to solve the problem — they’re just keeping the solution “a little industrial secret.” Hum or not, the guitar looks fantastic.

    [youtube https://www.youtube.com/watch?v=0P6V78JBBKI?feature=oembed&w=500&h=281]

    The post On-body LEDs help this guitar rock harder appeared first on Arduino Blog.

    Website: LINK

  • How to Watch the Xbox Games Showcase and Call of Duty: Black Ops 6 Direct on Sunday

    How to Watch the Xbox Games Showcase and Call of Duty: Black Ops 6 Direct on Sunday

    Reading Time: 4 minutes

    It’s almost time – this Sunday, June 9, we invite players from around the world to a huge double feature: the Xbox Games Showcase 2024, immediately followed by Call of Duty: Black Ops 6 Direct. This will mark the first Xbox Showcase featuring games from our portfolio of studios across Activision, Blizzard, Bethesda and Xbox Game Studios, not to mention our incredible third-party partners. Plus, the Showcase will be immediately followed by a deep-dive into Call of Duty: Black Ops 6.

    It’s our biggest moment of the year to show you the future of gaming with Xbox, and we hope you can join us. With that in mind, here are all the details you need to know ahead of Sunday:

    What time does Xbox Games Showcase begin? The Showcase will take place on Sunday, June 9, beginning at:

    • PT: June 9, 10am
    • ET: June 9, 1pm
    • BST: June 9, 6pm
    • CET: June 9, 7pm
    • JST: June 10, 2am
    • AEST: June 10, 3am

    What time does Call of Duty: Black Ops 6 Direct begin? Immediately following the Xbox Games Showcase.

    How do I watch the Xbox Games Showcase and Call of Duty: Black Ops 6 Direct? The Xbox Games Showcase and Call of Duty: Black Ops 6 Direct will be streamed live on official Xbox, Bethesda, and Activision Blizzard channels, including the below:

    The show will also be streamed out simultaneously on regional Xbox and Bethesda channels around the globe.

    Please note the /Xbox, /Bethesda and /ActivisionGames streams on YouTube will be in 4K at 60fps, while all other channels will be 1080p / 60fps.

    Is the event available in languages other than English?  We will be providing subtitle support in  the following languages: Albanian, Arabic (MSA), Bangla, Bosnian, Chinese (Simplified), Chinese (Traditional, Taiwan), Chinese (Traditional, Hong Kong), Croatian, Czech, Danish, Dutch, Estonian, Finnish, Filipino, French, French (Canadian), Gaelic (Irish), German, Greek, Hebrew, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Korean, Latvian, Lithuanian, Macedonian, Malay, Maltese, Māori, Norwegian, Persian (Farsi), Polish, Portuguese (Brazilian), Portuguese, Punjabi (Gurmukhi), Romanian, Russian, Slovak, Spanish (Castilian), Spanish (Mexican), Swahili, Swedish, Tamil, Thai, Ukrainian, Urdu, Vietnamese, Welsh and Zulu. While we expect to have all languages available with the show’s live broadcast, it is possible that select languages may need to be added in the days following the broadcast if they have not finished translating.

    The easiest way to find your preferred language is to go to your region’s Xbox page, or by viewing on the official Xbox YouTube channel at YouTube.com/Xbox and clicking the gear icon in the lower right corner.

    Is Xbox Games Showcase going to be Accessible to those with low/no hearing or low/no vision? There will be a version of the show with Audio Descriptions (AD) in English on the Xbox YouTube channel, American Sign Language (ASL) on Xbox’s YouTube channel and the /XboxASL Twitch channel, and British Sign Language (BSL) on Xbox On’s YouTube channel at YouTube.com/XboxOn.

    I’m not going to be able to watch, where can I find out what was announced? As announcements roll out during the broadcast, the Xbox Wire team will be publishing detailed blog posts for key announcements right here on Xbox Wire (with localized versions in Brazilian Portuguese, French, German, LATAM Spanish, and Japanese to follow). A full show recap will be published on Xbox Wire immediately following the end of Xbox Games Showcase, and a separate recap for Call of Duty: Black Ops 6 Direct will go live after that show ends. Plus, stay tuned to Xbox Wire in the days following the show for more exclusive articles.

    Will Xbox be broadcasting post-show content? Starting from Monday, June 10 and running throughout that week, the Official Xbox Podcast will be airing a series of special episodes offering updates and deeper dives into titles featured during Xbox Games Showcase. These shows will be published daily on Xbox’s YouTube channel and podcast services, with accompanying articles on Xbox Wire. We look forward to sharing more details after the Showcase concludes.

    Co-streamer and content creator notes for the Xbox Games Showcase and Call of Duty: Black Ops 6 Direct: We at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so. However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream. For those planning to create post-show breakdowns of the Xbox Showcase in the form of Video on Demand (VOD) coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.

    We can’t wait for you to join us for Xbox Games Showcase, followed by Call of Duty: Black Ops 6 Direct on Sunday, June 9.

    Website: LINK

  • The Club Master is a Nano RP2040 Connect-powered device that improves your golf swing

    The Club Master is a Nano RP2040 Connect-powered device that improves your golf swing

    Reading Time: 2 minutes

    When playing golf, few things are as important as using the correct form when swinging, since even small deviations can be the difference between a hole-in-one and additional strokes. To improve his game, Concept Bytes has designed a small clip-on device called the “Club Master.” With it, he can get a live display of various data points which help track power, distance, and acceleration.

    Collecting and processing all of this data is an Arduino Nano RP2040 Connect due to its fast microcontroller, BLE connectivity, and onboard six-axis IMU, which meant an external accelerometer was not required. Before placing everything into a small, 3D-printed enclosure, Concept Bytes added power to his device with a single LiPo battery cell attached to a step-up voltage converter.

    The Club Master’s Arduino sketch continuously reads the latest acceleration data from the board’s IMU before performing a series of calculations to derive metrics including swing speed, the number of strokes, and distance traveled. All of the results are then sent to the Arduino Cloud and shown in a mobile-friendly IoT Remote app dashboard for quick access outdoors on the range.

    More details about the Club Master can be found in the TikTok video below, and if you’re curious about how edge ML can improve your putting, check out the Golf Ace project here.

    The post The Club Master is a Nano RP2040 Connect-powered device that improves your golf swing appeared first on Arduino Blog.

    Website: LINK

  • Summer time

    Summer time

    Reading Time: 2 minutes

    I’ve never had any real melancholy for summer ending – aside from, I suppose, having to go back to school when I was a kid – but while reading the game’s text I think I came close to understanding why people do.

    I do like summer though; after months of cold and dreary rain, it’s lovely to have a bit of sun. It also helps that I live near the beach so I can go for sunny and beautiful walks. I’m also pretty good with a barbecue if I do say so myself.

    At the time of writing this Final Word, the aurora borealis had appeared all over the UK thanks to Earth being in the path of a solar storm and… I missed it. I had no idea it was happening until I was snuggled up in bed on a Friday night and friends from Scotland and northern England started sharing photos. Good for them, I thought! It wasn’t until the morning I found out it had also reached my end of the country.

    Suit your needs

    I went out the following night to try and catch a glimpse but unfortunately for me – and the hoard of locals convening at a dark corner of the beach – there was nothing to see apart from some pretty stars.

    People had been taking photos on smartphones with night shot features, and that made me realise that a long-exposure Raspberry Pi camera would have worked perfectly… just like in the many astrophotography features I’d written. Unfortunately it was too late for photography that night, but it got me thinking about other outdoor activities I do which could be improved with a Raspberry Pi, rather than forcing myself to do something new just to use the SBC.

    Last year I decided on a near-whim to go hiking in the Peak District with some friends. It was a very wet August weekend so I’m glad I didn’t take a Raspberry Pi with me, but I understand there is a ton of geocaching you can do in the area. I’ve never played around with a geocache project, so if I revive the concept this year I might just have to make a Raspberry Pi-powered one.

    Staying in

    Unfortunately I also like staying home a lot. Maybe I need to invent a Raspberry Pi-powered air conditioner for myself as it is getting extremely roasty-toasty at home these days. I’m also always very interested in some minor gardening, whether it be herbs or some flowers, so perhaps this is the year I finally make an automated plant watering system.

    Well, with all that planning out of the way, maybe I can start thinking about Autumnal projects. Those long months of sunshine and heat can get oppressive…