Schlagwort: yakuza

  • The evolution of the Yakuza series

    The evolution of the Yakuza series

    Reading Time: 8 minutes

    Sega’s Yakuza is one of the most distinct and charming story-driven action-adventure franchises out there. The series is unassuming at first, mostly seeming like a straightforward action-crime drama. However, each game betrays this first impression, weaving a masterful blend of beat ‘em up combat, intriguing stories full of twists, memorable characters, absurdist humor, and a living world to explore.

    Yakuza comes from the mind of Toshihiro Nagoshi, who wanted to create a game telling a story based on Japanese crime syndicates. While the project struggled to be greenlit due to a perceived limited appeal, it eventually got a 2005 release on the PlayStation 2 with its debut entry.

    While the series has long garnered a cult following, it achieved Western success in 2017 with Yakuza 0, an inviting new prequel set at the beginning of the series’ timeline. Years later, thanks to continued localization from Sega, the help of memes, and the love of its established cult audience, Yakuza has earned popularity and become one of Sega’s most successful IPs.

    With multiple games in the series coming to PlayStation Plus*, now is the best time to become a Yakuza fan. Join us as we highlight each game and how it evolved the series.

    The evolution of the Yakuza series

    Yakuza

    Yakuza | U.S. Release: 2006 | PlayStation 2

    Yakuza Kiwami | U.S. Release: 2016 | PlayStation 4

    Yakuza debuted on the PlayStation 2 and introduced us to the longest-running protagonist of the series, Kazuma Kiryu, a yakuza lieutenant that makes it his mission to protect an orphan targeted by a criminal organization called the Tojo Clan. The story that unfolds is gripping, emotional, and exciting, setting the stage for the franchise’s decades-spanning crime saga.

    As expected, the first game laid the early groundwork for what makes the series’s gameplay so memorable and iconic now. It takes place in a fictionalized version of Tokyo’s Kabukicho district, known in-game as Kamurocho. At the time, critics praised Yakuza for its authentic depiction of Japanese culture within its setting. While Kamurocho is a relatively small space to explore, it’s densely packed with side quests and activities that offer experience points upon completion, tying into the game’s role-playing mechanics. Everything in the world feeds into the growth of Kazuma Kiryu, allowing you to unlock more perks for the hero.

    Yakuza marked an exciting beginning for the then-fledgling series, undoubtedly leaving a mark on those fortunate to play it. The game left enough of a lasting legacy to receive a full-fledged PS4 remake called Yakuza Kiwami in 2016. It not only modernized the visuals and added more story but fixed the original’s clunkier combat system, bringing it more in line with that of Yakuza 0 (more on that game later).

    The evolution of the Yakuza series

    Yakuza 2

    Yakuza 2 | U.S. Release: 2008 | PlayStation 2

    Yakuza Kiwami 2 | U.S. Release: 2018 | PlayStation 4

    After two years, the Yakuza series would return exclusively to PlayStation 2 with Yakuza 2. The sequel sought to address its predecessor’s negative qualities while advancing the well-received parts. There are higher stakes in the story with a yakuza clan war on the horizon and two cities to explore. Plus, the combat was enhanced further.

    Kazuma Kiryu returns as the protagonist and has some new tricks up his sleeve. Brawling is the star of the show here, with greater combat depth compared to the first. Fights are more engaging, thanks to AI partners, NPCs sharing weapons, more combo variety, off-the-ground grabs, and more powerful attacks.

    Like its predecessor, Yakuza 2 also received a remake in the form of Yakuza Kiwami 2 in 2018. It both adds and removes story content from Yakuza 2, completely changes Kiryu’s moveset, and is built from the ground up in the series’ modern Dragon Engine. These changes garnered mixed reception from fans, but the game is still well regarded overall.

    A side profile shot of Kazuma Kiryu, as the protagonist stands staring into the sky.

    Yakuza 3

    Yakuza 3 | U.S. Release: 2010 | PlayStation 3

    Yakuza 3 Remastered | U.S. Release: 2020 | PlayStation 4

    Yakuza 3 expectedly received a significant visual upgrade, not only due to the more powerful PS3 hardware it released on but because of Cyberware head and face scanning. Along with debuting as the most graphically impressive game in the series to date, it also cemented the sandbox structure that the series utilizes to this day.

    Other new features such as seamless in-game transitions into battles, the hilarious photography-focused Revelations side-activities, and a first-person view mode made this “next-gen” experience feel fresh. Yakuza 3 also marked the first time DLC was made available, making an already feature-rich game even bigger.

    The evolution of the Yakuza series

    Yakuza 4

    Yakuza 4 | U.S. Release: 2011 | PlayStation 3

    Yakuza 4 Remastered | U.S. Release: 2019 | PlayStation 4

    Yakuza 4 introduced yet another shake-up to the formula. For the first time, you could now take control of an ensemble cast of characters to explore Kamurocho. These four characters—Masayoshi Tanimura, Shun Akiyama, Taiga Saejima, and Kazuma Kiryu—can traverse this newly expanded neighborhood, including rooftops and underground areas, all while embarking on separate quests that form a single complex narrative. Each character plays differently with their own unique combat styles and objectives to accomplish. And as it would become a series tradition, Yakuza 4 also gave its cast special karaoke and dating minigames.

    The evolution of the Yakuza series

    Yakuza 5

    Yakuza 5 | U.S. Release: 2015 | PlayStation 3

    Yakuza 5 Remastered | U.S. Release: 2020 | PlayStation 4

    Yakuza 5 continued the multi-character tradition by adding a fifth face to the game. It’s also the first in the series to adopt an entirely new graphics engine, giving it the internal nickname “New Yakuza.” No longer limited to Tokyo, five new cities could also be explored, including Osaka, Nagoya, Fukuoka, and Sapporo. Arcade classics like Virtua Fighter 2 and Taiko no Tasujin were also added to the arcade, along with a host of upgrades to the core combat system.

    And for those of you familiar with the Baka Mitai or “Dame dane” memes, Yakuza 5 is the source!

    The evolution of the Yakuza series

    Yakuza 0

    U.S. Release: 2017 | PlayStation 4

    If you ever asked a Yakuza fan for a recommended starting point in the franchise, they likely said Yakuza 0. This game was intended as an entry point for all-new fans to jump into the series. Going by the franchise’s steep rise in popularity upon release in 2017, their plan clearly worked.

    Yakuza 0 is a prequel set during Japan’s economic boom of the 1980s and marks a new beginning that brings the story back to the basics. You control the stoic and dependable Kazuma Kiryu and his always unpredictable counterpart, Goro Majima, who are both caught up in a conflict between rival factions to seize a patch of land known as the “Empty Lot.”

    The most raved about innovation that comes from Yakuza 0 is the revamped combat system. Now Kiryu and Majima have multiple attack styles they can switch between on the fly. This creative and free-flowing battle system captured the hearts of fans and newcomers alike.

    The evolution of the Yakuza series

    Yakuza 6: The Song of Life

    U.S. Release: 2018 | PlayStation 4

    Yakuza 6 brought yet another major visual upgrade to the franchise. While its recent entries at the time, Yakuza 0 and Kiwami, launched on modern hardware, both were games tethered to previous generation engines. As the first game built from the ground up on the PlayStation 4, Yakuza 6 utilizes the Dragon Engine, giving the action a much-needed facelift thanks to enhanced visuals and more dynamic physics.

    With Yakuza 6 being the finale to Kiryu’s saga, it brings things back to basics again, with him being the only playable character. As Kiryu, you’ll explore Kamurocho and now the additional city, Onomichi. While he lost the ability to switch between multiple fighting styles, the old dog does come with some new tricks. Extreme Heat Mode makes its debut here and gives your attacks heightened knockback resistance while ferocious Heat combo enders deal heavy damage against enemies. These new mechanics and more of the series’ signature storytelling ensured that Kiryu’s last chapter concluded with a bang.

    The evolution of the Yakuza series

    Yakuza: Like a Dragon

    U.S. Release: 2020 | PlayStation 4 & PlayStation 5

    The sixth official entry in the franchise, Yakuza: Like a Dragon flips the script with an entirely new protagonist and gameplay style. The Dragon Quest-obsessed hero, Ichiban Kasuga, took the fall for a murder he did not commit to prove his loyalty to his clan – only to be expelled after he gets out of prison 18 years later. Ichiban teams up with a group of fellow outcasts to solve the mystery of his betrayal and become a “hero” to others.

    In keeping with our protagonist’s love for Dragon Quest, Like a Dragon employs turn-based JRPG combat for the first time in the series. This idea actually came from a 2019 April Fool’s joke, funnily enough, but it works to make this title feel incredibly unique. Such a radical departure makes this a great entry point to the Yakuza world, and it’s now lauded as one of the best in the franchise.


    Whether you’re a newcomer curious about finally jumping into Sega’s engaging crime saga, or a fan eager to return to the streets of Kamurocho, now is a great time to jump in with blockbuster Yakuza titles coming to PlayStation Plus in 2022.

    Game library varies over time, region/country and plan. See https://www.playstation.com/Plus for details and updates on PS Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms

    Website: LINK

  • Yakuza: Like a Dragon — Meet the heroes of tomorrow

    Yakuza: Like a Dragon — Meet the heroes of tomorrow

    Reading Time: 6 minutes

    Hi, everyone, I’m Masayoshi Yokoyama. I’ve been the writer, sound director, and worked on producing all the numbered Yakuza games in the series since the first Yakuza in 2005. From Yakuza 5 and on, I’ve also been the chief producer, including the upcoming Yakuza: Like a Dragon.

    The world of the Yakuza series is driven by the strength of its characters and changing the protagonist has caused a shift in its very principles. Kazuma Kiryu was the kind of character who believed only in his own abilities, and he would often recklessly charge at his enemies. But when Ichiban Kasuga (Yakuza: Like a Dragon’s protagonist) is put into the same situation, there’s a dramatic difference.

    Ichiban’s irrational, inefficient, and unproductive, though that might be something that’s a little more specifically identifiable to Japanese audiences. He is an “upright, old-fashioned yakuza” who operates solely on how he feels, his emotions, humanity, and love.

    In some ways, he’s still similar to Kazuma Kiryu, but compared to Kiryu, who kept his cool (or at least tried to) no matter what, Ichiban Kasuga is more muddled and unflattering and pretty far from cool in what he says and does.

    This is a somewhat Japanese concept, but there are many characters in this game who have this yakuza-like heroic concept of themselves “talking with their backs.” It means if one’s actions speak louder than their words, they don’t have to speak to set an example. However, Ichiban is the type of guy who prefers to face people and talk things out.

    Ichiban is heroic and charismatic, but he’s not superhuman like Kiryu. He’s at the bottom of the pecking order in terms of both reputation and power in the underworld. So in order to portray Ichiban as a man who stands up to powerful forces, he needed some friends. Unlike Kiryu, Ichiban is a character who talks, laughs and plays a lot. His charisma is a total reversal of Kiryu’s, and that attracts people to him. Before he knows it, people who are initially drawn to him because they have the same intentions become his friends and his “party,” and together they’ll face powerful foes.

    In order to express the changes that Ichiban Kasuga brings to the game, we needed to dramatically change the game system itself, from the combat to the mini games across the city. In other words, changing the protagonist from Kazuma Kiryu to Ichiban Kasuga meant immense changes in everything about the game from the ground up.

    This change in protagonist was a huge opportunity for the development team, who have been working on this series for 15 years and 13 games, to lead us into completely new territory.

    Masumi Arakawa is a man at the mercy of the times. He treasures the traditions preserved by Japanese yakuza society since ancient times that bond a patriarch to men abandoned by their families. Masumi Arakawa becomes a yakuza himself under similar circumstances, after being forced to part with his blood relatives.

    As a result, Arakawa treats his yakuza family like they are real sons to him, but that is complicated by his relationship with his unexpected real son, Masato. What does it mean to be blood? What does it mean to be family? How far can one trust people? This character was created to convey these ultimate questions.  In my mind, Masumi Arakawa is the “other” protagonist of this game, and the story actually opens with him.

    When I drew up the party, the concept was to create characters who would be a natural fit with Ichiban Kasuga and the setting of Yokohama. 

    She is charming, but she is also very easygoing and quick to change her mind. Maybe she would have lived a similar life as Ichiban if she had grown up in the same situation as him. I think of her as a mirror reflection of him.

    What she has in common with Ichiban is that she’s kind of nosy. She can’t leave her friends in trouble, and she can’t help but do the right thing, even when she knows it’s dangerous. In order to make use of her personality, her jobs and abilities contribute to the concept of “supporting the party.”

    There was a need to introduce a homeless person for plot purposes, so he was originally created purely for the sake of the story, but it resulted in a character who becomes the second person to save Ichiban Kasuga’s life. 

    In reality, the number of homeless people like the ones in the story are decreasing, and more and more people are living in public support facilities or in internet/manga cafes as their permanent home.

    However, in the story, I needed to depict the process of Ichiban Kasuga, who was on the verge of death, rising up by meeting people who were strong and resilient that lived in an environment even harsher than the one he was in in the past, so that’s how I created Nanba.

    It was important to me to set the age of the characters in this game realistically. Despite their age, the characters in Japanese entertainment works always have mature personalities, and when those works are made into films, for example, most of the actors who get cast are 10 years older than the characters. So there’s a gap between the image and the setting.

    That’s what I wanted to cut into for this game, and I thought about how actual 42-year-olds would act, and that’s exactly how I came up with the character Adachi, who is pushing 60.

    In Japan, many companies and civil services set the age of retirement at 60. But in reality, there are very few people who retire at that age, and compared to 20 years ago, the elderly are much healthier. There are many people closing in on 60 who are walking around having fun, and these types of people don’t care about the “retirement age” someone else set, and have a mindset of doing whatever they want to. Adachi is a character who represents the current “elderly” and I thought he would be the best choice for Ichiban’s new travel companion.

    In the story, his relationship with Ichiban starts out as a detective meeting a yakuza, but once they’re stripped of their respective backings, he becomes an important member of the team as a general planner and a mood-setter.

    Personally, I didn’t want to portray a detective as a profession, but rather as the type of companion you want to have by your side the most. And I think Adachi has done a great job of fulfilling that role.

    From the characters to the game system, everything has been rebuilt for this game. But the game still has a very strong “Yakuza” feel to it, to the point that even we were shocked by it. This feeling is difficult to convey in words, and it’s even hard to convey via trailers, so it really vexed me as a producer. But as a creator, there is nothing that could be more exciting, and once you play the game, I think you’ll understand what that means.

    RPGs don’t have to be limited to swords and sorcery, and it has served as a great storytelling tool for me to portray themes of friendship. The changes brought about by the new protagonist, Ichiban Kasuga, will become a page in the lives of those who play this game, and we believe that this will be the best game experience of all. We hope you’ll embark on an epic adventure with your unique cast of new friends!

    Website: LINK

  • Yakuza: Like a Dragon – Begegnet den Helden von Morgen

    Yakuza: Like a Dragon – Begegnet den Helden von Morgen

    Reading Time: 6 minutes

    Hallo zusammen, ich bin Masayoshi Yokoyama. Ich bin der Autor und Sound Director und habe an der Produktion der zahlreichen Yakuza-Spiele der Reihe seit dem ersten Yakuza 2005 mitgearbeitet. Seit Yakuza 5 bin ich außerdem Chief Producer, so auch beim bald erscheinenden Titel Yakuza: Like a Dragon.

    Die Welt der Yakuza-Reihe wird von der Stärke ihrer Charaktere angetrieben, und der Wechsel des Protagonisten hat eine Veränderung ebenjener Prinzipien nach sich gezogen. Kazuma Kiryu war diese Art von Charakter, der nur an seine eigenen Fähigkeiten glaubt, und er griff seine Gegner oftmals recht waghalsig an. Wenn Ichiban Kasuga (der Protagonist in Yakuza: Like a Dragon) aber in dieselbe Situation gerät, gibt es einen gewaltigen Unterschied.

    Ichiban ist irrational, ineffizient und unproduktiv – dies ist für das japanische Publikum möglicherweise etwas, das besser greifbar ist. Er ist ein „ehrenwerter Yakuza der alten Schule“, der nur seinen Gefühlen, seiner Menschlichkeit und seiner Liebe nach handelt.

    In gewisser Weise ähnelt er immer noch Kazuma Kiryu, doch verglichen mit Kiryu, der seine coole (oder zumindest gewollt coole) Komme-was-wolle-Art stets beibehielt, ist Ichiban Kasuga konfuser, weniger glatt und ziemlich weit davon entfernt, bei dem, was er tut und sagt, cool zu sein.

    Das ist in gewisser Weise ein japanisches Konzept. Aber es gibt in diesem Spiel viele Charaktere, die dieses Yakuza-typische Heldenkonzept von sich selbst haben. Wenn ihr Handeln lauter als ihre Worte ist, müssen sie nicht reden, um ein Zeichen zu setzen. Ichiban ist jedoch die Art von Person, die es vorzieht, den Menschen direkt ins Gesicht zu sehen und die Dinge beim Namen zu nennen.

    Er ist heroisch und charismatisch, dabei allerdings nicht übermenschlich wie Kiryu. Was Image und Macht in der Unterwelt angeht, steht Ichiban am Ende der Hackordnung. Um Ichiban als Person zeigen zu können, die sich gegen starke Mächte erhebt, brauchte er ein paar Freunde. Im Gegensatz zu Kiryu ist Ichiban ein Charakter, der gerne spricht, lacht und spielt. Seine Ausstrahlung ist das komplette Gegenteil zu der von Kiryu, und das macht ihn so anziehend für andere Menschen. Bevor er sich versieht, werden Personen, die anfänglich aufgrund gleicher Absichten von ihm angezogen werden, zu seinen Freunden und Verbündeten – gemeinsam stellen sie sich mächtigen Gegnern.

    Um die Veränderungen aufzuzeigen, die Ichiban Kasuga in das Spiel bringt, mussten wir das Spielsystem von Grund auf ändern, angefangen vom Kampf bis hin zu den Minispielen in der Stadt. In anderen Worten bedeutete der Wechsel vom Protagonisten Kazuma Kiryu zu Ichiban Kasuga gewaltige und grundlegende Veränderungen an allen Elementen des Spiels.

    Dieser Protagonistenwechsel war zugleich eine riesige Chance für das Entwicklerteam, das bereits seit 15 Jahren und 13 Spielen an dieser Reihe arbeitet, ein komplett neues Territorium zu erschließen.

    Masumi Arakawa ist ein Mann, der den Zeiten ausgeliefert ist. Er wahrt die starren Traditionen, die schon seit ewigen Zeiten in der japanischen Yakuza-Gesellschaft gelten und in der ein Patriarch für Männer, die von ihren Familien verlassen wurden, eine Vaterfigur darstellt, an die sie sich binden. Masumi Arakawa wurde unter ganz ähnlichen Umständen selbst ein Yakuza, nachdem er gezwungen wurde, seine Blutsverwandten zu verlassen.

    Aus diesem Grund behandelt Arakawa seine Yakuza-Familie wie eigene Söhne. Diese Beziehung wird allerdings durch das unerwartete Zusammentreffen mit seinem echten Sohn, Masato, verkompliziert. Was bedeutet es, blutsverwandt zu sein? Was bedeutet es, eine Familie zu sein? Wie sehr kann man anderen Menschen trauen? Dieser Charakter wurde erschaffen, um diese grundlegenden Fragen zu behandeln.  Meiner Meinung nach ist Masumi Arakawa der „andere“ Protagonist in diesem Spiel und die Geschichte wird sogar mit ihm eröffnet.

    Als ich die Gruppe entworfen habe, bestand das Konzept darin, Charaktere zu erschaffen, die ganz natürlich zu Ichiban Kasuga und der Kulisse von Yokohama passen.

    Sie ist charmant, aber auch sehr unbekümmert und ändert schnell ihre Meinung. Vielleicht hätte sie ein ähnliches Leben wie Ichiban geführt, wenn sie in derselben Situation wie er aufgewachsen wäre. Ich stelle sie mir als ein Spiegelbild von ihm vor.

    Eine Gemeinsamkeit, die sie mit Ichiban hat, ist ihre Art, immer vorzupreschen. Sie hilft ihren Freunden stets aus der Patsche und muss einfach immer das Richtige tun, auch wenn sie weiß, dass es gefährlich ist. Im Einklang mit ihrer Persönlichkeit tragen ihre Aufträge und Fähigkeiten zum Konzept der „Gruppenunterstützung“ bei.

    Für den Handlungsverlauf war es erforderlich, eine obdachlose Person einzuführen, also wurde er ursprünglich nur um der Story willen erschaffen. Herausgekommen ist allerdings ein Charakter, der als zweite Person Ichiban Kasuga das Leben rettet.

    In Wirklichkeit nimmt die Anzahl der Obdachlosen, wie derjenigen in der Geschichte, weiter ab und immer mehr Menschen leben in öffentlichen Hilfseinrichtungen oder haben sich ein dauerhaftes Zuhause in Internet- oder Manga-Cafés eingerichtet.

    In der Geschichte jedoch musste ich den Prozess darstellen, den Ichiban Kasuga durchläuft, als er schon dem Tode geweiht ist und dann wieder auf die Beine kommt, weil er Menschen trifft, die stark und widerstandsfähig sind und in einem noch unbarmherzigeren Umfeld als er gelebt haben. Zu diesem Zweck habe ich Nanba erschaffen.

    Mir war es wichtig, das Alter der Charaktere in diesem Spiel realistisch zu halten. Trotz ihres Alters haben die Charaktere in japanischen Geschichten immer sehr reife Persönlichkeiten und wenn diese Werke beispielsweise für die Leinwand adaptiert werden, sind die besetzten Schauspieler häufig zehn Jahre älter als die Figuren. Dadurch entsteht eine Kluft zwischen dem Bild und dem Schauplatz der Geschichte.

    An dem Punkt wollte ich bei diesem Spiel ansetzen. Ich dachte darüber nach, wie sich echte 42-Jährige verhalten würden, und so kam mir die Idee zu dem Charakter Adachi, der auf die 60 zugeht.

    In Japan legen viele Unternehmen und Staatsdienste das Ruhestandsalter auf 60 Jahre fest. Doch in Wirklichkeit gehen nur sehr wenige Leute in diesem Alter in den Ruhestand, und im Gegensatz zur Situation vor zwanzig Jahren sind Senioren heute viel fitter. Viele Menschen, die auf die 60 zugehen, unternehmen immer noch sehr viel und machen sich nichts aus irgendeinem „Ruhestandsalter“, das jemand anderes festgelegt hat. Sie wollen selbst darüber entscheiden, was sie tun. Adachi ist ein Charakter, der die „Senioren“ von heute repräsentiert, und ich sah in ihm die perfekte Wahl für Ichibans neuen Reisegefährten.

    Zu Beginn der Geschichte besteht ihre Beziehung darin, dass ein Detektiv auf einen Yakuza trifft. Doch sobald sie den Schutz ihres jeweiligen Umfelds verlieren, wird er als Planer, der die Stimmung angibt, zu einem wichtigen Mitglied des Teams.

    Ich persönlich wollte einen Detektiv nicht als Teil einer Berufsgruppe zeigen, sondern als die Art von Gefährten, den man am liebsten an seiner Seite haben möchte. Und ich glaube, dass Adachi dieser Rolle bestens gerecht wird.

    Von den Charakteren bis zum Spielsystem wurde für dieses Spiel alles komplett umgestellt. Aber das Spiel strahlt immer noch eine sehr starke „Yakuza“-Atmosphäre aus, und zwar so sehr, dass selbst wir schockiert davon waren. Dieses Gefühl lässt sich schwer in Worte fassen, es lässt sich sogar in Trailern nur schwer übermitteln, und das hat den Produzenten in mir wirklich frustriert. Doch der Schöpfer in mir könnte sich nichts Aufregenderes vorstellen, und sobald ihr das Spiel spielt, werdet ihr sicher verstehen, was ich meine.

    Rollenspiele müssen sich nicht auf Schwerter und Zauberei beschränken, und ich habe darin ein tolles Werkzeug zum Geschichtenerzählen gefunden, mit dem ich eine Freundschaftsthematik darstellen kann. Die Änderungen, die von dem neuen Protagonisten Ichiban Kasuga herbeigeführt werden, hinterlassen ihre Spur im Leben aller, die dieses Spiel spielen, und wir glauben fest daran, dass dies das beste Spielerlebnis von allen wird. Wir hoffen, dass ihr euch gemeinsam mit eurer einzigartigen Gruppe neuer Freunde auf ein episches Abenteuer begeben werdet!

    Website: LINK

  • 龍が如く6 命の詩。 PS4 Gameplay

    龍が如く6 命の詩。 PS4 Gameplay

    Reading Time: < 1 minute

    龍が如く6 命の詩。 PS4 Gameplay