Schlagwort: Xbox

  • How Asphalt Legends Unite is Steering its Players into a New Age of Arcade Racing

    How Asphalt Legends Unite is Steering its Players into a New Age of Arcade Racing

    Reading Time: 6 minutes

    The latest entry in the Asphalt series, Asphalt 9: Legends, is getting ready to release its first ever expansion, Asphalt Legends Unite, bringing with it a whole new world for its drivers to play in.

    Once launched, it will replace Asphalt 9: Legends on digital storefronts while allowing existing players to easily upgrade to the newest version and continue their progress. It will also open doors to all players worldwide with cross-play support, and offer some major upgrades under the hood with an improved game engine, UI, and garage, as well as introducing some highly requested features like a new co-op game mode and an increase to the garage level cap.

    We had a chance to catch up with Asphalt’s Game Manager Ignacio Marin who took us on a drive through all of the exiting things that are coming your way once Asphalt Legends Unite launches on Xbox and Windows on July 17, 2024.


    What is Asphalt Legends Unite?

    Asphalt Legends Unite is not only our first expansion to Asphalt 9: Legends, but it’s also a massive change in mentality,” explains Marin. “Unite is a statement for us, as it not only signifies all our player bases uniting and finally playing together, but it also opens a world of possibilities that we want to take our time to explore. Whether it’s the chance to play with your friends, no matter the platform, or the range of esports possibilities available, Asphalt Legends Unite is a huge change for the franchise moving forward.”

    These game-shifting changes are brought in by the inclusion of cross-play, a first for the Asphalt series, that will allow all players to finally race each other, no matter where they choose to play.

    “The launch itself is also just the start for us,” continues Marin. “Our team has been hard at work for over a year, not only working on the new features but also adapting how we work together to ensure they can bring their vision to reality. We already have a series of new features and updates we’re currently working on, aside from our usual Season Events calendar, which we will continue to release throughout the year.”

    Asphalt Legends Unite Asset

    Cross-Platform Play, a First for the Series

    “Cross-play has been both our most requested feature and our worst kept secret,” Marin jokingly admits. “We’ve been working on it for over a year now, as it not only involves our largest technical update since release, but a big step up on how teams need to work together.”

    Until now, each version of the game was siloed depending on what platform players used, with some versions also having their own independent seasonal calendar.

    “All the teams are hard at work to ensure all platforms are on a similar starting point and ready for the launch of Asphalt Legends Unite, while also making sure our players have a smooth ride when cross-play arrives.” shares Marin. “We’re excited to see our players finally race together, and the new gameplay opportunities it will open for us.”

    Play with the World

    “The opportunities brought by cross-play are endless” explains Marin. “It immediately brings a whole new layer of new opponents into the competition, as they can face each other globally now, and new horizons to explore both from a game and esports perspective. “

    Asphalt Legends Unite will launch with a new co-op mode, in which groups of players face each other, one team taking the role of law enforcement and the other of a team of Syndicate Drivers trying to make their escape. You’ll have to team up to chase down the opposition or to make your escape in a daring new mode.

    “Our new game mode brings a whole new way of experiencing the game,” says Marin. “It’s the first chance players will have to play together instead of against each other, and we’re already hard at work on a new Friends list and Private Lobby features. Shout out to our Asphalt Content Creators, who have both inspired us and helped us test Private Lobbies this past year!”

    “Esports is also something we want to expand on.” continues Marin. “This new open ecosystem will provide us with both new opportunities and challenges to explore, such as global competitions, platform or control-mode specific tournaments, and other potential formats. We’re already in discussions with some new and exciting partners to explore new racing opportunities for our most dedicated players. One thing is for certain: we’ll be bringing back live stage finals in a big way this year, so stay tuned for more news!”

    Asphalt Legends Unite Asset

    New Partnership – Formula E

    “We’re so happy it’s back!” Marin exclaims. “Formula E are doing some really interesting and cool things for the racing world, and we’re excited to collaborate with them once more and to run events alongside their real-world races.”

    Asphalt is collaborating with Formula E once more on a series of events, starting March 28, and coinciding with their own races in Tokyo, Portland, and London!

     “We’ve already been lucky enough to collaborate together on a really exclusive event in the past, where a few lucky players got a chance to race with a Formula E car in Asphalt,” Marin says. This time around, everyone will get a chance to get behind the wheel, and they will also get to add the car to their garage collection!”

    The first Formula E time-limited event will arrive just in time for Formula E’s Tokyo race on March 28, followed by a second event starting June 27 aligned with the Portland race and a final event on July 18, two days before the London Formula E race. Race attendees at these three events will also be able to play the event in Asphalt Legends Unite at the gaming arena set up by Formula E.

    Upgrades under the hood

    “We don’t call it an expansion lightly,” begins Marin. “Asphalt Legends Unite is a brand-new start for us and I think it shows the moment players launch the game.”

    Marin refers to the complete overhaul of the Asphalt experience players will face once logging into Asphalt Legends Unite, which apart from featuring an upgraded game engine, also sports a new UI and player garage.

    “The game has never looked better, I’m pretty amazed with the results.” confides Marin. “It’s been a true team effort to bring this together, and the game really benefits from it. The dynamic lighting and effects add a new layer of realism, and the art direction comes together for a fresh experience. And it couldn’t come at a better time, as the new night track we’ll be releasing looks spectacular with the new lights.”

    “Also, we had to give our players what they wanted, and have completely reworked the garage, giving everyone a brand-new space to display their garage collections with gigantic LED displays creating a very modern setup.” continues Marin. “And yes, improving our garage also means expanding our maximum Garage Level cap. Our players have been asking us to do so, and we’re happy to announce that they will be able to expand their legend to new heights.”

    “And last but not least, we also took some time to entirely rework the main User Interface of the game.” explains Marin. “With our increased presence on consoles, we wanted to make sure our menus and overall experience was more accessible to all, and in particular, introduce optimization aimed at better controller navigation, while also throwing a new aesthetic to celebrate the new expansion.”

    Asphalt Legends Unite Asset

    Only in 1st gear

    “We’ve only just begun to rev up.” explains Marin. “The launch of Asphalt Legends Unite will help us set the starting point, with all our players finally on the same starting line. And we plan to continue accelerating through the year with new feature updates.”

    “It’s still too early to get into any sort of details,” Marin teases. “But you can expect more news on future plans once we’ve launched. One step at a time! In the meantime, you should join our community as we’ll be sharing more in-depth looks into our expansion in our Road to Unite series.”


    Thanks again Asphalt’s Game Manager Ignacio Marin for taking the time to answer some of our questions. Look for Asphalt Legends Unite, the expansion to Asphalt 9: Legends, to launch on July 17, 2024, for Xbox One, Xbox Series X|S, and Windows.

    Website: LINK

  • Alles was Du über Diablo IV im Game Pass wissen musst

    Alles was Du über Diablo IV im Game Pass wissen musst

    Reading Time: 4 minutes

    Die Höllentore öffnen sich ein Stück weiter: Diablo IV ist ab dem 28. März im Game Pass verfügbar! Egal, ob Du schon Erfahrungen im Dämon*innen töten hast oder neu in der Welt von Diablo bist − dieser Guide ist für Dich. Lasst uns die Dunkelheit entfesseln und die Geheimnisse von Sanktuario lüften.

    Für PC-Spieler*innen: Hier erfährst Du, wie Du das Spiel startest:

    • Öffne die Xbox App auf Deinem PC und vergewissere Dich, dass Du mit Deinem Microsoft-Konto angemeldet bist, das mit Deiner Game Pass-Mitgliedschaft verknüpft ist. Klicke auf Diablo IV und dann auf “Installieren”.
    • Klicke auf “Battle.net installieren”, wenn Du dazu aufgefordert wirst, und schließe die Installation ab. (Wenn Du Battle.net bereits installiert hast, wirst Du automatisch zum nächsten Schritt weitergeleitet.)
    • Du wirst aufgefordert, Dein Battle.net-Konto mit Deinem Microsoft-Konto zu verbinden. Wenn Du bereits ein Battle.net-Konto hast, kannst Du Dich einloggen, um die Verbindung herzustellen. Oder Du kannst von hier aus ein Battle.net-Konto erstellen.
    • Sobald Du Battle.net heruntergeladen und die Konten verbunden hast, kannst Du die Installation von Diablo IV abschließen!

    Story und Hintergrundwissen

    Diablo-Neulinge können direkt in die dämonische Welt von Diablo IV eintauchen, ohne die vorherigen Titel gespielt zu haben. Die Geschichte spielt mehrere Jahrzehnte nach den Ereignissen von Diablo III und führt neue Charaktere und Motive in das bisher dunkelste Kapitel des Diablo-Universums ein. In dieses eigenständige Spiel kannst Du direkt einsteigen und erfahren, wie die Welt, die Du retten wirst, entstanden ist. 

    Du beginnst Deine Reise in Sanktuario, einem Zufluchtsort, der von den Mitgliedern der verfeindeten Fraktionen der Hohen Himmel und der Brennenden Höllen errichtet wurde. Um diesem endlosen Konflikt zu entkommen, wanderst Du durch ein bedrohliches, zugefrorenes Land. Schon bald erfährst Du von der prophezeiten Rückkehr der Dämonin Lilith, der Tochter des Hasses, die Sanktuario zusammen mit dem Erzengel Inarius gegründet hat. Verzehrt von Hass und Rache, bringt ihr Wunsch, Himmel und Hölle zu erobern und zu zerstören, alle Bewohner Sanktuarios in Gefahr. Denn Lilith weckt die dunkle Seite in den Herzen von Dämonen und Menschen gleichermaßen. Es liegt an Dir und einigen wenigen Auserwählten, ihre Pläne zu durchkreuzen und das Schicksal von Sanktuario zu retten.

    Gameplay

    Jetzt weißt Du schon mehr über Sanktuario − lass uns über das Gameplay sprechen. Diablo IV ist ein isometrisches Action-Rollenspiel (ARPG), in dem Du Fähigkeiten, mächtige Skills und legendäre Ausrüstungsgegenstände einsetzt, um Deine Heimat vor zähnefletschenden Dämonen und übernatürlichen Gefahren zu verteidigen. In Sanktuario tauchst Du in wiederspielbare, prozedural generierte Dungeons ein, während Du in der Geschichte vorankommst und immer stärkere Gegenstände und Materialien für Deinen Wanderer erhältst. Dein Charakter durchquert die Open World von Sanktuario und kämpft sich als eine von fünf erfahrungsbasierten Fantasy-Klassen durch das Fortschrittssystem: Barbar*in, Druid*in, Totenbeschwörer*in, Jäger*in oder Zauber*in. Nimm an Welt-Events teil, erobere Festungen, arbeite mit anderen Spieler*innen zusammen, um Weltbosse zu besiegen, oder kämpfe gegen andere Spieler*innen auf den PvP-Feldern des Hasses. Tritt einem Clan bei oder gründe selbst einen, um Allianzen mit anderen Spieler*innen zu bilden.  

    Rod Fergusson, Leiter von Diablo, zeigt Dir in einem kurzen “Teach me”, wie Du das Game spielen kannst:

    [youtube https://www.youtube.com/watch?v=971V-LsPoZg?feature=oembed&w=500&h=281]

    Wähle Deine Klasse

    In Diablo IV gibt es fünf Klassen zur Auswahl. Jede hat mehrere Fähigkeiten und Talente, die zu Deinem bevorzugten Spielstil passen.

    • Barbar*in: Oder auch Meister*in der Waffen in Diablo IV. Du schwingst massive Zweihandwaffen (mit der Möglichkeit, im Eifer des Gefechts zwischen beiden zu wechseln) und gehst auf Tuchfühlung mit Deinen Feind*innen.
    • Druid*in: Verwandle Dich in Sanktuario in einen Werwolf oder einen Werbären, während Du zusammen mit Deinen Spirit Animals (von denen Dir jedes einen besonderen Segen gewährt) Magie verbreitest, um alle um Dich herum in Angst und Schrecken zu versetzen.
    • Totenbeschwörer*in: Als Sprecher*in der Toten musst Du nie allein reisen. Nutze Dein profanes Wissen, um Dein persönliches Rudel Skelette und einen Golem zu beschwören, die für Dich oder mit Dir gegen die Monster kämpfen.
    • Jäger*in: Wenn Du Dich nicht zwischen Fern- und Nahkampf entscheiden kannst, warum nimmst Du nicht beides? Bewege Dich schnell im Kampf, um Deine Gegner*innen entweder aus der Nähe zu erstechen oder aus der Ferne mit Deinem Bogen zu beschießen.
    • Zauber*in: Genieße die Zeit am Feuer, wenn du Deine Feind*innen mit Elementarmagie in Flammen aufgehen lässt (oder sie einfrierst oder mit Blitzen tötest).

    Wenn Du neu in Diablo IV bist, empfehlen wir Dir, zuerst einen Charakter in der saisonalen Welt zu erstellen, aber die Option “Kampagne überspringen” nicht anzukreuzen − kämpfe Dich zuerst durch den Story-Modus von Diablo IV. Seasons sind wiederkehrende, zeitlich begrenzte Ereignisse, Herausforderungen, Belohnungen und Gameplay-Änderungen. Wenn eine Season endet, werden Deine saisonalen Charaktere und ihre Fortschritte in nicht-saisonale Charaktere umgewandelt. Sobald Du also den Story-Modus durchgespielt hast, kannst Du einen neuen Charakter für Season 4 erstellen, die im Mai startet!

    Tauche ein in eine Welt voller Chaos, Monster, Ausrüstung und dem Konflikt zwischen den Hohen Himmeln und den Brennenden Höllen.

    Wähle Deine Klasse und Deinen Spielstil und begib Dich auf die Jagd nach Lilith. Wir sehen uns in der Hölle!

    Website: LINK

  • Everything You Need to Know About Diablo IV Coming to Game Pass

    Everything You Need to Know About Diablo IV Coming to Game Pass

    Reading Time: 5 minutes

    The gates of Hell are opening even wider, and Diablo IV is coming to Game Pass starting March 28! Whether you’re a seasoned demon slayer, or brand new to the world of Diablo, this guide is for you. Let’s unleash the darkness and unravel the mysteries of Sanctuary.

    For PC players, here’s how to get in the game:

    Diablo BattleNet Summary Asset
    • Open the Xbox App on PC and make sure you are signed in with your Microsoft account tied to your Game Pass membership. Then click on Diablo IV and then the Install button.
    • Click “Install Battle.net” when prompted and complete the installation. (If you already have Battle.net installed, you’ll skip to the next step automatically)
    • You’ll be prompted to connect your Battle.net account to your Microsoft account. If you already have a Battle.net account you can log in to complete the connection, or from here you can create a Battle.net account to make the connection.
    • Once you have downloaded Battle.net and connected your accounts, you can complete the installation of Diablo IV!

    Story and Lore

    If you’re new to Diablo, you will be able to dive right into the demonic world of Diablo IV with no need to have played the previous titles. The story takes place several decades after the events of Diablo III and introduces a new cast of characters and motivations in the most sinister chapter of the Diablo universe to date. This is a standalone game that you can jump into immediately, illustrating how the very world you’ll save came to be. Set in Sanctuary, a refuge built by members of the warring High Heavens and Burning Hells as an escape from the unremitting conflict, you begin your journey wandering through an ominous frozen land. You quickly learn about the prophesied return of the demon Lilith, the Daughter of Hatred, who created Sanctuary alongside the arch angel Inarius. Consumed by hatred and revenge, her desire for the conquest and destruction of heaven and hell puts all of Sanctuary’s denizens at risk as she brings dark urges to the hearts of both demons and humans alike.  It falls on you and a select few to oppose her plans and do battle while keeping the fate of Sanctuary in the balance.

    Gameplay

    Now that you know a little more about Sanctuary, let’s talk gameplay. Diablo IV is an isometric action role playing game (ARPG), where you’ll harness abilities, powerful Skills, and famed gear to defend your home from snarling demons and otherworldly horrors. Across Sanctuary, you’ll delve into replayable, procedurally generated dungeons, while progressing through the story and getting more potent items and materials for your wanderer. Your character traverses the open world of Sanctuary, hack-and-slashing through the progression system as one of five experience-defining class fantasies: Barbarian, Druid, Necromancer, Rogue, or Sorcerer Participate in world events, take down strongholds, work with other players to tackle World Bosses, or battle other players in the PvP Fields of Hatred. Join or make your own clan to form alliances with other players.   

    We have a quick “teach me” from head of Diablo Rod Fergusson to walk through how to play:

    [youtube https://www.youtube.com/watch?v=971V-LsPoZg?feature=oembed&w=500&h=281]

    Choose your Class

     There are 5 classes to choose from in Diablo IV. Each with multiple skills and talents to  fit your preferred playstyle.

    • Barbarian: The master of arms of Diablo IV. Dual wield or swing massive 2-handed weapons (with the ability to swap between both in the heat of combat) while you get up close and personal with your enemies.
    • Druid: Shapeshift your way through Sanctuary as a werewolf or a werebear while doling out magic alongside your spirit animal pets (they each grant you specific boons) to freak out everyone around you.
    • Necromancer: You never have to travel alone as a speaker of the dead. Use your profane knowledge to summon your own personal pack of skeletons and a golem to fight the monsters for, or with you.
    • Rogue: If you can’t choose between ranged or melee, why not both? Move quickly in combat to either stab combatants up close or fire at them with a bow from afar.
    • Sorcerer: Enjoy time around the fire as you set your enemies ablaze (or freeze them or strike with lightning) with elemental magics.

    If you’re new to Diablo IV, it’s recommended to start by creating a character in the Seasonal realm, but do not check the “Skip Campaign” option – make your way through Diablo IV’s story mode first. Seasons are recurring, time-limited events, challenges, rewards, and gameplay changes, and when a season ends, your seasonal characters and their progress are converted to non-seasonal characters, so once you’re through the story mode, you’re good to roll a new character for Season 4 dropping in May!

    You’re about to dive into a world of chaos, monsters, gear, and a conflict between the High Heavens and Burning Hells.

    Pick your class, play style, and go hunt down Lilith. See you in hell, friends!

    Xbox Live

    Diablo® IV

    Blizzard Entertainment

    679

    Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms. This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon. Battle.net account required. Internet connection required. For more information, please visit Diablo.com. © 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

    Website: LINK

  • Chill Out with the Arctic Camo Special Edition Controller

    Chill Out with the Arctic Camo Special Edition Controller

    Reading Time: 2 minutes

    The Arctic Camo Special Edition controller is now making its worldwide debut! It was originally launched in the United States on May 2023 at select retailers and will now expand to international markets to reach more fans. Arctic Camo features a patchwork of rugged white and grey that all tie together into one striking visual. This monochromatic multitool, from the thumbsticks to the hybrid D-Pad and all the way to the triggers, is the perfect purchase for gamers who crave a controller that exudes both style and sophistication.

    Arctic Camo Special Edition Controller

    Like the rest of the Camo series, Arctic Camo comes with features which make Xbox controllers stand out. Enjoy modern sculpted surfaces and refined geometry for enhanced comfort during gameplay – with a hybrid D-Pad that allows your fingers to glide across the surface, textured grips on the bumpers, triggers, and back case for a stronger support. By using Bluetooth and Xbox Wireless, the Arctic Camo controller can connect to Xbox Series X|S and Xbox One consoles, PC, mobile phones and tablets (see xbox.com/controller-compatibility for more details).

    With a 3.5mm audio jack, you only need your favorite compatible headset to either fully immerse yourself within the gaming world or coordinate with your friends to campaign collectively. Play longer with up to 40 hours of battery life (varies with usage and other factors) and save all your best memories on the expedition through the dedicated share button. Tailor your experiences with the Xbox Accessories app which lets you remap your controller’s buttons and create controller profiles to have vastly different personalization options for your games.

    Arctic Camo Special Edition Controller

    The Xbox Wireless Controller – Arctic Camo Special Edition is available today in all Xbox markets worldwide for $69.99 USD ERP. Consider pairing your new Arctic Camo controller with the Arctic Camo Xbox Series X Console Wrap to complete your style, only available in United States and Canda at the Microsoft Store. Visit Xbox.com or your local retailer, including Microsoft Store, for more information.

    Website: LINK

  • Celebrate South Park: Snow Day! with Four Cool Custom Xbox Series X Consoles

    Celebrate South Park: Snow Day! with Four Cool Custom Xbox Series X Consoles

    Reading Time: 3 minutes

    Summary

    • Chill out with these four unique Xbox Series X consoles and controllers, featuring iconic South Park characters.
    • Fans will have the chance to win one of these consoles in a limited-time sweepstakes, ending April 25, 2024.
    • South Park: Snow Day launches on Xbox Series X|S today, March 26, 2024.

    In a cool collaboration, South Park Digital Studios and THQ Nordic unveil a series of custom Xbox Series X consoles, celebrating the release of their latest co-op game adventure, South Park: Snow Day! Known for iconic titles like South Park: The Stick of Truth and South Park: The Fractured but Whole, South Park now invites fans to join Cartman, Stan, Kyle, and Kenny in a three-dimensional snow-filled battle.

    The four custom Xbox Series X consoles and controllers feature Grand Wizard Cartman, Kyle the High Elf, Princess Kenny, and Stan Marshwalker. A rare collectible for any South Park fan, these consoles will have you wishing for a Snow Day to spend on the couch.

    Fans will have the chance to win one of the four consoles by following @Xbox on X (formerly Twitter) and retweeting the official Xbox sweepstakes tweet during the Entry Period. The giveaway runs exclusively from March 26, 2024, through April 25, 2024. For official rules and eligibility details, visit here.

    South Park: Snow Day! takes players through a blizzard-struck town, offering a unique blend of action-packed combat and cooperative gameplay. With the ability to play solo or with up to three friends, the game introduces new dynamics in weapon customization and special abilities, all while battling to save South Park from an endless winter.

    Xbox Live

    SOUTH PARK: SNOW DAY! – Pre-Order

    THQ Nordic

    $29.99

    Pre-Order SOUTH PARK: SNOW DAY! now and receive the Underwear Gnome Cosmetics pack including the Underwear Gnome hat, a stylish beard, a green tunic and a yellow cape FOR FREE! From South Park Digital Studios, the studio that brought you South Park: The Stick of Truth, South Park: The Fractured but Whole, and South Park: Phone Destroyer comes the next chapter in the journey of the New Kid. Join Cartman, Stan, Kyle, and Kenny, in three-dimensional glory, to celebrate the most magical day in any young child’s life – a snow day! A massive blizzard has thrown the town into chaos and, more importantly, canceled school. Play with up to three friends, use matchmaking, or solo the game with ally bots and battle through the snow-piled town of South Park. Engage in frenetic, action-packed combat against warring factions in an all-new story where you make the rules. Equip unique weapons and deploy devastating, upgradable special abilities on a new adventure to save the world and enjoy a day without school. It’s a snow day, dude! – It’s an all-new 3D co-op game.
    – A blizzard of epic proportions has blanketed the town of South Park and it’s up to Cartman, Stan, Kenny, Kyle, and you, as the New Kid, to save the town.
    – Experience cooperative gameplay for the first time ever in a South Park game with up to three friends or ally bots – unleashing powerful, coordinated attacks on your foes.
    – Equip and upgrade devastating melee and ranged weapons. Deploy special abilities and powers that will bring hordes of enemies and epic bosses to their knees.
    – Use a wide range of iconic cosmetics and customize your New Kid with endless possible combinations from beanies to Cheesy Poof T-shirts to chin balls.

    Website: LINK

  • Get To Know Our Team: Shawn – 3rd Party Studio Support Specialist

    Get To Know Our Team: Shawn – 3rd Party Studio Support Specialist

    Reading Time: < 1 minute

    Well, if you want a more discrete example, I have another tear-jerker from my time in retail. We did those League tournaments every weekend for like 18 months, right? Well, at one of the first ones, we have this son and dad come in a join a team. They were playing well together and doing like post-match analysis. The next day after the tournament, the dad comes back in and starts thanking us profusely for the opportunity. Apparently, his relationship with his son hadn’t been the best the last few years and the son wanted to come to the tournament. It was the first time they had connected like that in a long time. After that, I think they showed up every week until we stopped hosting them in-store.

    Website: LINK

  • Xbox Insider Release Notes – Alpha (2404.240321-2000)

    Xbox Insider Release Notes – Alpha (2404.240321-2000)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2404ZN\25398.4051.240321-2000
    • Available: 2 p.m. PT – March 25, 2024
    • Mandatory: 3 a.m. PT – March 26, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240321-2200)

    Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240321-2200)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha Skip-Ahead ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2408GE\26086.1505.240321-2200
    • Available: 2 p.m. PT – March 25, 2024
    • Mandatory: 3 a.m. PT – March 26, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Capture & Share

    • Fixes to improve unexpected behavior in the Captures app when storing captures on both the internal Xbox storage and an external drive.

    Installation

    • Fixes to address an unexpected error some users experienced when updating Minecraft (0x87e00021).

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Capture & Share

    • We have received reports of unexpected behavior when viewing HDR screenshots in the Captures app, and we are investigating.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Mach Dich bereit für „Grounded “ mit dem kommenden „Fully Yoked“ 1.4 Update

    Mach Dich bereit für „Grounded “ mit dem kommenden „Fully Yoked“ 1.4 Update

    Reading Time: 4 minutes

    Summary

    • Das „Fully Yoked“-Update 1.4 wird am 16. April für alle Plattformen veröffentlicht.
    • Digitale Vorbestellungen sind ab heute für PlayStation und Nintendo Switch möglich. Physische Vorbestellungen sind über Limited Run Games für Xbox One, Xbox Series X|S, PlayStation 5 und Nintendo Switch verfügbar.
    • Das kostenlose Content-Update 1.4 für alle Spieler*innen führt royale Ameisenköniginnen, einen New Game+ Modus, vollständige japanische Synchronisation und eine Reihe von neuen Waffen, Rüstungen und weiteren Inhalten ein.

    Die Herrschaft der Ameisenköniginnen

    Sprechen wir über Ameisen. Jede der drei Ameisenkolonien in Grounded hat jetzt eine Herrscherin, die Ameisenkönigin, die Du tief in den jeweiligen Hügeln findest. Bei jeder Königin triffst Du eine wichtige Entscheidung: Freundest Du Dich mit ihr an oder verrätst Du sie für ein leckeres Angebot? Der Weg, den Du wählst, bestimmt nicht nur die einzigartigen Belohnungen, die Du erhältst, sondern auch, wie die gesamte Kolonie auf Dich reagiert. Aber Vorsicht − manche Entscheidungen haben Konsequenzen, die nicht sofort sichtbar sind…

    Ein umgestalteter Hinterhof

    Bist Du bereit für einen neuen Hinterhof im Grounded-Stil? Der New Game+ Modus gibt jeder Ecke Deines Gartens eine aufregende Wendung und bereichert Dein Spielerlebnis mit einzigartigen Herausforderungen. Bei jedem Spieldurchgang verwandelt sich der Hinterhof auf erstaunliche Weise und bringt viele neue Systemverbesserungen mit sich. Doch der Zugang zu diesem Modus ist kein Spaziergang: Du musst gegen die Mutterspinne, die Gottesanbeterin und die Wespenkönigin antreten und als Sieger*in aus dem Kampf gegen Javamatic hervorgehen. Nachdem Du diese Bosse bekämpft hast, kannst Du mit Wendells neuer Kreation, dem REMIX.R, in eine andere Dimension springen. Dort erwarten Dich weitere Kreaturen, härtere Bosse sowie viele unheimliche Anomalien und verborgene Geheimnisse.

    Mach Dich in einem neu gestalteten Hof auf Kreaturen gefasst, die mit der Essenz der Raw Science infiziert sind. Diese Bestien sind nicht nur härter, sondern auch schneller, stärker und haben einzigartige Fähigkeiten, die den Schwierigkeitsgrad erhöhen. Aber keine Angst! Besiege diese Kreaturen und erhalte besondere Schmuckstücke, die ebenfalls mit Raw Science infiziert sind. Diese Schmuckstücke haben zufällige, einzigartige Eigenschaften und bieten unzählige Möglichkeiten, Deinen Charakter zu verbessern. Halte Ausschau nach den Ominent Badges und den neuen BURG.L Chip Trinkets, denn auch sie haben zufällige Eigenschaften und bieten Dir noch mehr Möglichkeiten, Deinen Charakter zu verbessern.

    Um noch mächtiger zu werden, brauchst Du die Yoking Station aus der ASL (Advanced System Library) in den neu gestalteten Hinterhöfen. Hier kannst Du Deine Waffen zu unvorstellbaren Kräften aufrüsten. Durchsuche die neuen Gebiete nach einzigartigen Materialien, die Du für diese Upgrades benötigst.

    Vergiss nicht, die Zähne zu sammeln, die jetzt an zufälligen Stellen in den neu gestalteten Hinterhöfen versteckt sind. Um so mächtig wie die Bewohner*innen des Hinterhofs zu werden, brauchst Du ständige Stärke-Upgrades − und diese Zähne sind der Schlüssel dazu.

    Entdecke weitere neue Funktionen

    • Hosts können jetzt mitten in einer Multiplayer-Sitzung einen Spielstand laden und alle verbundenen Spieler*innen gehen nahtlos in die neue Spielwelt über.
    • Vollständig japanische Sprachausgabe: Tauche vollständig in die japanische Synchronisation ein − von den Teenager*innen bis hin zu BURG.L, Zwischensequenzen und Audioprotokollen. Aktiviere diese Funktion einfach im Menü „Spieloptionen“.
    • Das Update 1.4 bringt vier neue Erfolge, eine neue Mutation, zwölf Gebäude im Zusammenhang mit der Ameisenkönigin, neue Ameisenbaby-Haustiere und vieles mehr, das wir hier nicht alle aufzählen können!
    • Cross-Play wird auf Xbox, PlayStation, Nintendo Switch und PC unterstützt.

    Vorbestellung und Details zur Veröffentlichung

    Am 16. April wird das Update „Fully Yoked“ 1.4 auf allen Plattformen veröffentlicht und bietet unserer Community von 20 Millionen Spieler*innen eine völlig neue Dimension von Abenteuern in Grounded. Diese Veröffentlichung ist nicht einfach nur ein weiteres Update, sondern das letzte geplante Content-Update für Grounded, das Dein Spielerlebnis noch aufregender machen wird als je zuvor. Mach Dich bereit für ein Hinterhof-Abenteuer, das es in sich hat!

    Schon aufgeregt? Digitale Vorbestellungen sind ab heute für PlayStation 4, PlayStation 5 und Nintendo Switch möglich. Wenn Du ein Fan von physischen Ausgaben bist, solltest Du Dir rechtzeitig Dein Exemplar für Xbox One, Xbox Series X|S, PlayStation 5 und Nintendo Switch über Limited Run Games sichern, die bei dieser Reise großartige Partner waren.

    Grounded ist derzeit für Xbox Series X|S, Xbox One, Windows 10/11 und Steam für 39,99 € erhältlich. Außerdem ist es auch im Xbox Game Pass, PC Game Pass und Xbox Cloud Gaming erhältlich. Weitere Informationen zu Grounded findest Du auf der offiziellen Website.

    Website: LINK

  • Get Ready to Flex in Grounded with the Upcoming Fully Yoked 1.4 Update

    Get Ready to Flex in Grounded with the Upcoming Fully Yoked 1.4 Update

    Reading Time: 5 minutes

    Summary

    • The “Fully Yoked” 1.4 update launches on April 16 for all platforms.
    • Digital pre-orders available from today for PlayStation consoles and Nintendo Switch, and physical preorders open through Limited Run Games for Xbox One, Xbox Series X|S, PlayStation 5, and Nintendo Switch.
    • The free 1.4 content update for all players introduces royal Ant Queens, a New Game+ mode, full Japanese VO, and an exciting array of new weapons, armor, and additional content.

    Hey, Grounded friends! We’re absolutely buzzing to introduce the upcoming “Fully Yoked” 1.4 update – the ultimate Grounded experience bulging with new content that’s sure to get you pumped!

    Grounded Screenshot

    The Reign of the Ant Queens

    First up, let’s talk ants. Each of the three ant colonies in Grounded now has a royal leader you can meet, the Ant Queen, who can be found deep within their respective hills. You will face a crucial decision with each queen: to befriend or betray her with a delectable offering. The path you choose determines not only the unique rewards you’ll receive but will also shape how the entire colony reacts to you. But tread carefully – some decisions have ripple effects that might not be immediately obvious…

    Grounded Screenshot

    The Backyard, Remixed

    Ready for a backyard makeover, Grounded style? The New Game+ mode brings a thrilling twist to every corner of your backyard, heightening your gaming experience with unique challenges. Each playthrough morphs the backyard in astonishing ways, introducing a multitude of new system enhancements. Accessing this mode isn’t a walk in the yard – you’ll need to conquer the Broodmother, Mantis, Wasp Queen, and emerge victorious in the Javamatic fight. After defeating those bosses, players can choose to leap into an alternate dimension courtesy of Wendell’s new creation, the REMIX.R. Expect different creature spawns, tougher bosses, and a host of eerie anomalies and hidden secrets in these otherworldly dimensions.

    In a remixed yard, be prepared to face creatures infused with the essence of Raw Science. These beasts aren’t just tougher – they’re quicker, stronger, and have unique abilities that elevate the challenge. But fear not! Defeating these infused creatures rewards you with special trinkets, also infused with Raw Science. These trinkets come with random, unique properties, offering a myriad of ways to enhance your character. Keep an eye out for Ominent Badges and new BURG.L Chip Trinkets as they too will have randomized properties to give you more options on how to build your character.

    To get more powerful, you will need to purchase the Yoking Station from the ASL (Advanced System Library) in remixed yards. Here, you can level up your weapons to previously unimaginable strengths. Be prepared to scour these new realms for unique materials required for these upgrades.

    Don’t forget to keep collecting molars, now hidden in randomized spots in remixed yards. Staying as mighty as the backyard’s inhabitants demands constant strength upgrades, and these molars are key.

    Grounded Screenshot

    More New Features to Explore

    • Hosts can now load a save while in the middle of a multiplayer session and all connected players will seamlessly transition into the new game world.
    • Full Japanese Voice Overs: Immerse yourself completely with full Japanese voice-overs, covering everything from the teen characters to BURG.L, cutscenes, and audio logs. Simply enable this feature from the Game Options menu.
    • The 1.4 update adds four new achievements, one new mutation, twelve Ant Queen-related buildings, new baby ant pets, and so much more we can’t list here!
    • Cross play will be supported across Xbox, PlayStation, Nintendo Switch and PC.

    Preorder and Release Details

    Mark your calendars, because on April 16th, the “Fully Yoked” 1.4 update goes live across all platforms, offering a whole new dimension of backyard adventure for our 20 million and growing player community. This release is not just another update; it’s the last planned content update for Grounded, poised to make your gaming experience more thrilling than ever. Gear up for a backyard adventure that’s truly yoked!

    Excited yet? Digital preorders are available from today on PlayStation 4, PlayStation 5 and Nintendo Switch for an April 16th release. If you’re a fan of physical editions, don’t miss out on securing your copy for Xbox One, Xbox Series X|S, PlayStation 5, and Nintendo Switch through Limited Run Games, who have been incredible partners in this journey.

    Grounded is currently available on Xbox Series X|S, Xbox One, Windows 10/11, and Steam for $39.99. It’s also available with Xbox Game Pass, PC Game Pass and Xbox Cloud Gaming. For more information on Grounded, visit the official website.

    Xbox Live
    Xbox Play Anywhere

    Grounded

    Xbox Game Studios

    1042

    $39.99 $31.99

    Xbox One X Enhanced

    PC Game Pass

    Xbox Game Pass

    The world is a vast, beautiful, and dangerous place – especially when you have been shrunken to the size of an ant. Explore, build, and survive together in this cooperative survival-adventure. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard? Uncover the mysteries while playing through the story!
    How did you wind up so small? Who did this to you? How do you go home? These are all answers you will uncover as you play through the story. Solo or with friends – anytime!
    You can face the backyard alone or together, online, with up to three friends. Not only that, but with the Shared Worlds feature, you can continue to play in your shared world even if the original host is not on, with all your progression saving! (Online console multiplayer requires Xbox Game Pass Ultimate or Game Pass Core, sold separately.) Nowhere is safe – not even your base.
    Creatures can be found roaming the yard in a multitude of environments, such as the depths of the pond, the caverns of the termite den, and even the sweltering heat found in the sandbox. You can even attract them to different places in the yard by activating the MIX.R devices. However, the more you interfere with the creatures in the yard, the higher the chance that they come knocking at your own door, so you better prepare. Play true to your playstyle!
    Use the in-game customization systems such as Mutations and Milk Molars to activate the bonuses and perks you want for your character. Not only that, but craft and upgrade your armor and weapons to give your character the stats and advantages you need in order to take on the perils of the backyard. It’s time to go big, or never go home!

    Website: LINK

  • GDC 2024: Indie-Games aus aller Welt für Deine Xbox

    GDC 2024: Indie-Games aus aller Welt für Deine Xbox

    Reading Time: 9 minutes

    Summary

    • Im ID@Xbox-Showcase auf der GDC wurden dieses Jahr zehn Titel von kreativen Entwickler*innen aus der ganzen Welt vorgestellt.
    • Die Entwickler*innen von Sopa (Kolumbien), The Sinking City 2 (Ukraine), Sonzai (Indien) und Go-Go Town (Australien) berichten, wie es ist, Indie-Spiele in ihren Heimatländern zu produzieren.
    • Höre direkt von den kreativen Köpfen, die beim ID@Xbox-Showcase vorgestellt wurden, hier im Microsoft Game Dev Blog.

    Für Gaming-Fans ist die GDC eine spannende Zeit. Denn hier kommt das kollektive Wissen der Spieleindustrie zusammen, Ideen werden geteilt, neue Projekte vorgestellt und Spieler*innen und Entwickler*innen treffen aufeinander. Außerdem ist die GDC eine großartige Gelegenheit, um zu sehen, woran einige der talentiertesten Indie-Spieleentwickler*innen der Welt gerade arbeiten.

    Der ID@Xbox-Showcase kehrte letzte Woche zur GDC zurück und präsentierte zehn Spieleentwickler*innen und ihre kommenden Projekte aus sieben verschiedenen Ländern, die sich alle in der Entwicklung befinden und von denen Xbox-Spieler*innen profitieren können.

    Xbox Wire hatte die Gelegenheit, mit den Entwickler*innen von Sopa (Kolumbien), The Sinking City 2 (Ukraine), Sonzai (Indien) und Go-Go Town (Australien) zu sprechen, um mehr über diese Spiele und die Menschen zu erfahren, die sie fernab der etablierten Indie-Szenen wie Japan und den USA entwickeln.


    Wie sieht die Indie-Game-Entwicklungsszene in Deinem Land aus?

    Juan Castañeda, Creative Director & CEO bei Studio Bando: Kolumbien erlebt gerade einen regelrechten Boom. Es gibt viele großartige und sehr talentierte Studios und auch einen kolumbianischen Verband für Videospiele. Diese Studios beherbergen einige der etabliertesten, talentiertesten und erfahrensten Entwickler*innen der Branche, von denen die Welt noch mehr hören sollte, da sie maßgeblich an zahlreichen Projekten beteiligt waren.

    SOPA

    Allmählich kristallisiert sich ein kollektives Wissen heraus, sodass sie wirklich großartige Projekte realisieren können.

    Ich denke, unsere eigenen Erfahrungen sind etwas anders. Denn obwohl ich aus Kolumbien komme, habe ich die meiste Zeit in den USA gearbeitet. Als ich nach Kolumbien zurückkehrte, haben wir angefangen, mit den Menschen vor Ort Kontakt aufzunehmen. Mit zunehmendem Erfolg wuchs auch das Team organisch und wir begannen, mehr Einheimische einzubeziehen.

    Cheryl Vance, Creative Director bei Prideful Sloth: Für mich als Australierin ist das unglaublich. Ich glaube, wir haben es als Land geschafft, uns international einen guten Ruf im Bereich der Indie-Entwicklung zu erarbeiten. Die Branche entwickelt sich großartig und es gibt so viele fantastische Spiele aus unserem Land.

    SONZAI

    Andy Andi Han, Executive Producer von Sonzai: Die Indie-Games-Szene in Indien lässt sich am besten mit dem Wort “isoliert” beschreiben. Dies führt dazu, dass viele junge und aufstrebende Entwickler*innen entweder ihre Ambitionen aufgeben, nie eine Chance erhalten oder von Anfang an aus der Indie-Szene ausgeschlossen werden… Weitere Faktoren, die hier eine Rolle spielen, sind der soziale Druck, sich für konventionelle Jobs zu entscheiden. Oder die Tatsache, dass in ganz Indien mehrere Sprachen gesprochen werden, sodass es ziemlich schwierig ist, eine Gruppe von leidenschaftlichen Indie-Entwickler*innen zu finden.

    Dennoch habe ich in den letzten zehn Jahren eine Handvoll Indie-Spiele aus Indien aufkommen sehen. Das sollte den Weg für zukünftige Projekte ebnen, unabhängig vom Genre. Ich glaube, dass es in Indien äußerst talentierte Künstler*innen gibt, deren kreative Visionen es wert sind, gefördert zu werden. Hoffentlich werden wir schon bald einige dieser Potenziale verwirklicht sehen.

    Paul Milewski, PR-Manager bei Frogwares: Die Indie-Games-Szene in der Ukraine mag zwar nicht mehr in den Kinderschuhen stecken, aber sie macht immer noch ihre ersten Schritte. Das Land erhält mittlerweile Anerkennung aus der ganzen Welt, auch wenn diese Entwicklung leider durch den Krieg beeinflusst wurde. Dennoch ist es erfreulich zu sehen, dass der Ukraine nun viel mehr Aufmerksamkeit geschenkt wird als früher. Immer mehr Menschen nehmen wahr, was dort geschieht.

    GO-GO TOWN

    Das Land hat schon seit Jahrzehnten eine blühende Tech-Szene, die jedoch bisher weitgehend isoliert war. Sie schauten auf den Westen, um Inspiration zu finden, aber jetzt beginnen sie, ihre eigenen Ideen zu entwickeln. Jetzt schaut der Westen auf die Ukraine und erkennt, was dort entsteht. Je mehr Spiele in der Ukraine auf den Markt kommen, desto mehr werden die nächsten Generationen inspiriert, sich damit zu beschäftigen.

    Was macht dieses Spiel so einzigartig (im Vergleich zu anderen Projekten)?

    Juan Castañeda: Sopa ist das leidenschaftlichste Projekt meiner gesamten Karriere, wahrscheinlich meines ganzen Lebens, und ich spüre, dass es dem gesamten Team hinter dem Projekt genauso geht. Deshalb gehen wir auch anders an die Sache heran. Wir wollen unsere Vision vermitteln und repräsentieren. Wir legen Wert darauf, dass sie für alle zugänglich ist und ein Publikum anspricht, das sowohl Spaß als auch ein tiefes emotionales Erlebnis sucht. Es zeigt aber auch, wie hart wir kämpfen und welche Opfer wir bringen mussten, um so weit zu kommen. Und dann geht es wieder darum, an dieses Projekt zu glauben.

    Cheryl Vance: Wir haben an Titeln wie Batman: Arkham und Devil May Cry gearbeitet − und jetzt entwickeln wir eher entspannte Spiele. Ich würde also sagen, das ist so ziemlich das komplette Gegenteil von dem, was wir vorher gemacht haben. Wir wollten uns einfach auf etwas anderes konzentrieren und waren alle der Meinung: „Wir haben jetzt schon eine ganze Weile Kampfspiele gemacht; lasst uns mal etwas Neues ausprobieren.“ Und jetzt sind wir hier, und präsentieren unser drittes Spiel.

    THE SINKING CITY 2

    Ich wollte Spiele aus dem Farming-Genre übernehmen und eine offene Welt schaffen, in der Spieler*innen mehr Möglichkeiten haben. Nach einigem Feedback wurde daraus eine Art Zelda-meets-Farming, und es dreht sich immer darum, welche Spielerfahrungen wir machen wollen.

    Ritam Ray, Project Coder von Sonzai: Ich beschäftige mich seit meinem zwölften Lebensjahr mit Spieleentwicklung. Angefangen hat es mit dem Modden meiner Lieblingsspiele, dann habe ich an Game-Engines gebastelt und kleinere Spiele entwickelt. Ich bin also schon in der Indie-Games-Entwicklung unterwegs, so lange ich denken kann. Der größte Unterschied zu anderen technischen Jobs, die ich hatte, ist die kreative Freiheit. Das ist vielleicht keine besonders aufregende Antwort sein, aber es ist ein großer Unterschied.

    Swapnil Karmakar, Project Artist von Sonzai: Was mich betrifft, so habe ich die meiste Zeit meines bewussten Lebens gezeichnet. Meine Reise in der Spieleentwicklung und Animation begann während meines Studiums mit einem Spiel, das wir kurz vor Sonzai entwickelten. Es wurde nie fertiggestellt, aber ich lernte die Herausforderungen der Spieleentwicklung kennen. Die Animationstechniken habe ich erst während meiner Arbeit an Sonzai erlernt. Der größte Unterschied zu anderen Jobs, die ich ausgeübt habe, besteht darin, dass sich bei Langzeitprojekten sowohl die Qualität als auch der Stil meiner Arbeit verändert haben. Das macht es manchmal schwierig, einen konsistenten Ansatz beizubehalten. Bei kurzen Projekten war dies bisher kein Problem. Dennoch bin ich zuversichtlich, dass wir hier an etwas arbeiten, auf das wir stolz sein können.

    SOPA

    Paul Milewski: Erst vor kurzem hat sich Frogwares entschieden, unabhängig zu werden, und eines der ersten veröffentlichten Spiele war Sherlock Holmes: The Awakening. Dieses Projekt ist aus der Not heraus entstanden. Es war eigentlich nicht geplant, aber dann brach der Krieg aus und sie mussten ihre Arbeit unterbrechen und etwas viel Kleineres machen; sie mussten herausfinden, ob sie unter diesen Bedingungen überhaupt ein Spiel produzieren konnten.

    Die Verfügbarkeit der Teammitglieder schwankte und Stromausfälle sowie Luftangriffe waren ständige Herausforderungen. Dies stellte das Team auf eine harte Probe, denn es musste herausfinden, ob alles, was sie in dem vorherigen Spiel gelernt hatten, auch noch anwendbar war, wenn sie an einem Projekt in größerem Maßstab arbeiteten. Aber sie gingen noch einen Schritt weiter, indem sie Sinking City 2 mehr in Richtung Survival-Horror lenkten und die Ermittlungsfunktion optional hielten. Das ist ein wichtiger Schritt, um zu sehen, ob sie diese Herausforderungen meistern und ihren Horizont erweitern können.

    Wie repräsentiert Dein Spiel Dein Land?

    Juan Castañeda: Wir haben versucht, auch das Alltägliche in unseren Kulissen widerzuspiegeln. In der lateinamerikanischen Kultur gibt es so viele farbenfrohe, neue und frische Aspekte, die den meisten Menschen noch nie begegnet sind, selbst in Projekten, die in diesen Ländern spielen. Du siehst sie in einem eher traditionellen Spiel und dann übernehmen sie etwas von der Ästhetik. Das ist schön und wunderbar, und ich bin froh, dass es passiert ist.

    GO-GO TOWN

    In unserem Fall wollten wir noch einen Schritt weitergehen und wirklich versuchen, das Gefühl zu vermitteln, als ob man dort wäre, auch im Alltäglichen. Also einfach im Haus Deiner Großmutter herumzulaufen und dort die Gegenstände zu betrachten. Eine andere Sache, die wir einbringen wollten und die wir ziemlich erfrischend finden, ist das Konzept des magischen Realismus. Und das ist etwas, das tief in unserer Identität in Kolumbien verwurzelt ist.

    Andy Andi Han: Sonzai ist einfach ein Spiel, das wir unbedingt machen wollten. Es kombiniert ein paar von Ritams Lieblingsspielen wie JRPGs , z.B. die Persona-Reihe, und Final Fantasy 6 mit Swapnils Vorliebe für stylische Actionspiele wie Bayonetta und Metal Gear Rising.

    Es ist wirklich schwer zu sagen, wie sehr es unsere lokale Spieleentwicklungsszene repräsentiert. Aber ich glaube, es steht für etwas viel Grundlegenderes. Solange Du den Wunsch hast, ein Spiel zu entwickeln, und Deine Grenzen kennst, kannst Du wirklich in die Welt der unabhängigen Spieleentwicklung einsteigen.

    SONZAI

    Immer mehr Spieler*innen schenken der Indie-Gaming-Szene die Aufmerksamkeit, die sie verdient. Hoffentlich können wir mit Sonzai mehr Interesse an der Spieleentwicklung in unserer lokalen Szene wecken. Dadurch werden die Menschen in Zukunft weniger eingeschüchtert sein, das zu tun, was wir getan haben. Alles beginnt an der Basis, und Top Hat Studios hat sich die Zeit genommen, in die Tiefe zu gehen. Wir glauben daran, dass großartige Dinge möglich sind. Mit einer solchen Unterstützung können kreative Projekte wie unseres entstehen und hoffentlich noch viele weitere in der Zukunft.

    Cheryl Vance: Es ist die Summe aus unseren Erfahrungen in der Branche und der lebendigen Entwicklungs-Community, in der unsere Kolleg*innen uns kontinuierlich Feedback zu unseren Spielen geben. Es ist auch die staatliche Förderung, die uns geholfen hat, dranzubleiben und weiterzumachen… Denn jetzt haben wir auch echte Steueranreize in unserem Land, was fantastisch ist. Dadurch sind wir flexibler und können andere Dinge tun, die wir uns ansonsten finanziell nicht leisten könnten. Wir wissen, dass wir ein kleines Sicherheitsnetz haben, das es uns erlaubt, die Dinge anders anzugehen.

    Bei diesem Titel haben wir Spieltests durchgeführt, mit denen wir vor etwa einem Jahr in der Entwicklungsphase begonnen haben. Wir sind jetzt beim vierten Test und das hat unseren Entwicklungszeitplan verlängert. Aber auch hier haben wir das Sicherheitsnetz der staatlichen Finanzierung. Das ist einer der Gründe, warum es so wichtig ist, dass die Regierung uns bei solchen Projekten unterstützt.

    THE SINKING CITY

    Paul Milewski: Ich bin mir nicht sicher, ob es sich um ein osteuropäisches Phänomen handelt oder eher um eine Frage der Erziehung, aber man kann es anhand der Beispiele aus Polen und der Ukraine sehen. Es hat viel damit zu tun, wie diese Unternehmen ihre Geschichten erzählen. Es ist nicht so schwarz-weiß, oder? Man könnte vielleicht argumentieren, dass das westliche Publikum immer klare Gut-Böse-Konflikte bevorzugt. Alles soll klar und eindeutig sein.

    Aber in den ukrainischen Geschichten gibt es oft eine moralische Grauzone. Man versucht, etwas zu schaffen, wobei nicht alles klar und eindeutig ist. Du spielst nicht unbedingt den unfehlbaren Helden oder die unfehlbare Heldin. Das ist etwas, das sie immer gut umgesetzt haben und das sie auch hier weiterverfolgen werden.


    Diese Spiele sind nur ein kleiner Einblick in die Welt der Indie-Spieleentwicklung aus der ganzen Welt, und alle werden für die Xbox entwickelt. Wir können sogar bestätigen, dass Sopa nach dem Launch im Game Pass verfügbar sein wird und dass sowohl Sopa als auch Sonzai Teil unseres Developer Acceleration Program sind, mit dem wir Spieleentwickler*innen aus unterrepräsentierten Gruppen fördern. Mehr über das DAP findest Du hier.

    Website: LINK

  • Xbox Teams with the Atlanta Dream to Host Inaugural HoopFest Block Party Celebrating 404 Day

    Xbox Teams with the Atlanta Dream to Host Inaugural HoopFest Block Party Celebrating 404 Day

    Reading Time: 2 minutes

    Continuing our fervent commitment to women’s sports, I’m pumped to announce we have created, with our long-time WNBA team partner the Atlanta Dream, a brand new block party-meets-basketball event that only Atlanta can deliver: the first ever, Atlanta Dream HoopFest – Powered by Xbox 3-on-3 outdoor high school basketball tourney, slated for Friday, April 5, 2024, from 3:00 p.m. – 8:00 p.m. at the Atlantic Station Greenspace, to celebrate the city of Atlanta’s 404 Day, an annual celebration of all things unique to Atlanta.  For more information, follow the @AtlantaDream on all social channels. 

    When we began working on this idea last year, it was crucial to both us and the Dream to not only create an event that reflects the amazing global influence of Atlanta, but excites both Xbox and Dream fans. This influenced everything from the date choice down to the design of the brand-new HoopFest logo, which creatively weaves in the Atlanta skyline against a distinctive Xbox Sphere with true basketball vibes.

    The free event on April 5, 2024, will not only include high school boys and girls basketball team brackets, but a true block party, including DJ music, food, merch, the Atlanta Dream Hype Team, members of the Atlanta Dream organization, Xbox, Microsoft, and even Overtime there to cover the event. For those lucky teams who win their bracket, each player will win a custom Atlanta Dream HoopFest Xbox Series S console, among other gifts and prizing. 

    Gaming will very much be part of the party too. All attendees can visit our uniquely designed, The Locker Room, a Microsoft x Xbox space where fans can play a range of great Xbox games, including recent Xbox Game Pass additions like NBA 2K24 and EA Sports Madden NFL 24.  It’s also a great chance to learn more about the Power Her Dreams program, where alongside The Atlanta Dream, Microsoft provides STEM (Science, Technology, Engineering, and Math) programming to empower young women and girls to lead. This activity serves to help the Atlanta Dream expand foundational level access points for young girls and women within sport and learn about technical skills like coding by creating mini-games on Surface devices.

    So, if you are up for a good time full of gaming, music, sports and more, come on over to Atlantic Station on Friday, April 5, 2024, 3:00 p.m. – 8:00 p.m. and catch a block party that only The ATL, the Dream, and Xbox can create together!

    Website: LINK

  • Xbox Insider Release Notes – Alpha (2404.240320-2200)

    Xbox Insider Release Notes – Alpha (2404.240320-2200)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2404ZN\25398.4049.240320-2200
    • Available: 2 p.m. PT – March 22, 2024
    • Mandatory: 3 a.m. PT – March 23, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Game Card

    • Fixed an issue where the tooltip would not update as expected when choosing Add to or Remove from Play later.

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240319-2200)

    Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240319-2200)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha Skip-Ahead ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2408GE\26085.1506.240319-2200
    • Available: 2 p.m. PT – March 22, 2024
    • Mandatory: 3 a.m. PT – March 23, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Capture & Share

    • We have received reports of unexpected behavior when viewing HDR screenshots in the Captures app, and we are investigating.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK

  • GDC 2024: Indies from Around the World to Your Xbox

    GDC 2024: Indies from Around the World to Your Xbox

    Reading Time: 9 minutes

    GDC is an exciting time on gamers’ calendars, when the collective knowledge of the game industry comes together to share ideas, reveal upcoming projects, and engage with players and creators. It’s also a great time to see what some of the world’s most talented indie game developers are working on.

    The ID@Xbox Showcase returned to GDC this week and hosted 10 game creators and their upcoming projects from seven different countries — all of which are in development for Xbox players to enjoy.

    Xbox Wire had a chance to talk with game creators behind the upcoming Sopa (Colombia), The Sinking City 2 (Ukraine), Sonzai (India), and Go-Go Town (Australia) to learn more about these games and the people who make them, far from the more established indie game development scenes like Japan and the United States.


    What’s the Indie Game Development Scene Like in Your Country?

    Studio Bando Creative Director & CEO Juan Castañeda: Colombia is booming and there’s a lot of great and super talented studios. There’s also a Colombian Video Game Association. The studios have some of the most established, talented, and super experienced people that I think people should hear more about because a lot of them have experience of working on a lot of projects.

    SOPA SCREENSHOT
    SOPA

    All that accumulative knowledge [is starting] to really crystallize to the point where they can really deliver these awesome projects.

    Now in terms of our experience, I think it’s been a little bit different because most of my experience, even though I’m from Colombia, I’ve been working in the US. I moved back to Colombia, and we started connecting with the folks there. And as things started working out, that’s how the team started growing. We started involving more Colombians, so it was all very organic.

    Prideful Sloth Creative Director Cheryl Vance: Coming from Australia, it’s amazing. I think we’ve managed to, as a country, build up quite a reputation internationally for being really good with indie development. So, it’s great, it’s flourishing and there’s so many fantastic games coming out of the country.

    SONZAI SCREENSHOT
    SONZAI

    Sonzai Executive Producer Andy Andi Han: The best way to describe the indie gaming scene [in India] is “isolated.” This creates a situation where a lot of young and upcoming aspiring developers have second thoughts, never have the opportunity, or are simply driven away from the indie scene in the first place… There are more factors in play here, such as the infamous social pressure to go for more standard jobs or simply the fact that we have multiple spoken languages all over India, so finding a group of passionate indie developers is fairly hard.

    All that said, I have seen a handful of indie games pop up from India in the last decade. This should pave the way for future projects, indie or otherwise. I do believe India has extremely talented artists whose creative visions are worth investing in. Hopefully, very soon, we will see some of that potential being realized.

    Frogwares PR Manager Paul Milewski: The indie gaming scene in Ukraine is maybe not in its infancy, but it’s still taking those first steps. The country is getting to a point now where they are starting to get recognition from around the world. Unfortunately, the situation with the war happened. But one of the, you could say silver linings, is that there’s a lot [more] attention on the country than previously. And so more people are starting to look at what has been going on there.

    Go-Go Town Screenshot
    GO-GO TOWN

    They have had a flourishing tech scene for decades now. But it was very, very isolated. They were looking to the West to get ideas and now they’re starting to come up with their own stuff. Now the West is looking at them, seeing what they’re starting to create. So, I think right now, there’s this moment of hope that this attention will amount into something… The more games that break out in Ukraine, the more it inspires the next generations to follow to get into it.

    How is This Game a Unique Journey (From Other Projects)?

    Juan Castañeda: Sopa is the most passionate project ever in my entire career, probably in my entire life, and I feel that the whole team behind the project feels the same way. And so, we are approaching it differently. Being able to transmit and convey what we set out to do to represent the things that we set out to do. And making sure that that it’s accessible and that we’re able to find that audience to have a fun experience — but also an emotional one. But also, it is just how much we’ve had to fight to get this far. How committed we must be and the sacrifices that we’ve had to make. And that comes back again to just believing in the project.

    Cheryl Vance: As a studio, we worked on titles like Batman: Arkham and Devil May Cry, and here we are now making cozy games. So, I’d say that’s pretty much a complete opposite change of what we used to do. We just wanted to focus on something different. All of us were kind of like, “We’ve done combat for a while now; let’s not do combat.” And now here we are, and this is our third game.

    The Sinking City 2 Screenshot
    THE SINKING CITY 2

    It was more just wanting to take games from the farming genre, and I wanted an experience where it was open world and could do more things, and that kind of morphed — with some feedback — into this Zelda-meets-farming thing and it’s constantly about what experiences do we want to make.

    Sonzai Project Coder Ritam Ray: I have been into game development since I was 12. It started with modding my favorite games to then tinkering with game engines and making smaller games/demos. So, I have been on the indie game development journey for as long as I can remember. The biggest difference between this, and other tech jobs I had, is creative freedom. Not a very interesting answer but it’s an important distinction regardless.

    Sonzai Project Artist Swapnil Karmakar: As for me, I’ve drawn for most of my conscious existence. But both my game development and animation journey started in college with a game we were developing right before Sonzai. It never saw anything near completion but taught me the challenges game development brings. I learned animation entirely through developing Sonzai. So, the biggest difference from other jobs I’ve taken on is that in a long-form project both the quality and style of my work changed, which makes it difficult to keep the entire thing cohesive. In short-form projects, this has never been an issue. But I think we’re working on something that we can be proud of here.

    SOPA SCREENSHOT
    SOPA

    Paul Milewski: It was only up until recently that Frogwares decided they were able to go independent, and one of the first games that they released was Sherlock Holmes: The Awakening. The thing is though, that project came out of necessity. That project wasn’t really meant to happen, but then the war broke out and they needed to essentially stop what they were doing and do something that was a lot smaller; they needed to figure out if they could even produce a game under these (war) conditions, right?

    Team members would drop in and out in terms of availability. Power cuts happen all the time. Air raids happen. This is essentially the team’s big test to see if everything that they have learned in the previous game can still be applied to this when you’re working on something on a bigger scale. But they’re also going a step further to make [Sinking City 2] more survival horror and keep the investigation feature as optional. So, this is also a very big step to see if they can pull this off and be able to broaden their horizons a bit.

    How Does Your Game Represent Your Region?

    Juan Castañeda: We tried to represent even the mundane of it as a backdrop. There are so many colorful and new and fresh things that exist in in Latin American culture that I think most people have never seen, even in projects that are set in these places. You see it in a more traditional game and then they’ll take some of the aesthetic. And that’s beautiful and wonderful. And I’m happy to see it when it happened.

    GO-GO TOWN SCREENSHOT
    GO-GO TOWN

    In our case, we wanted to take that a step further and really try and communicate the sensation of being there, including the mundane right? So just hanging out in your grandmother’s house and walking around and looking at the objects that she has in her house and that back and forth. Another thing that that we wanted to bring that we think is pretty refreshing is the concept of magical realism. And that’s something that’s like part of our identity in Colombia specifically.

    Andy Andi Han: Sonzai is simply a game that we wanted to make. It takes a few of Ritam’s favorite things in gaming like JRPGs like the Persona series, Final Fantasy 6, and combines them with my Swapnil’s love for stylish character action games like Bayonetta and Metal Gear Rising and fuses them together.

    It is truthfully hard to say how much it represents our local game development scene. However, it represents something far more fundamental, in my opinion. As long as you want to create a game and know your limits you can actually jump into indie game development.

    SONZAI SCREENSHOT
    SONZAI

    More and more players are giving the indie gaming scene the attention it deserves. Hopefully, with Sonzai, we can generate more interest in game development in our local scene. So that in the future, people will be less intimidated to do what we did. Everything starts in the grassroots, and Top Hat Studios took the time to go down to the weeds and believe great things were being done there. With support like that, it’s possible for creative projects like ours to exist, and hopefully many more in the future.

    Cheryl Vance: It’s the culmination of both our experiences in the industry as well as the vibrant dev community with our peers providing feedback on our games. It’s also the government funding that’s helped us stay here and continue… Because now we have real tax incentives in our country as well too, which is fantastic. And that’s also allows us to change and do different things than we otherwise would with our money knowing that we have a bit of safety net, to try things differently than we would and that’s been fantastic for us.

    Specifically with this title, what we’ve done is run play tests that we started about a year into development. We’re on our fourth one now and that’s pushed out our development timeline. But again, we have that safety net of funding to help with that. That’s a part of what’s been good about having government backing to help with those sorts of things to do that.

    THE SINKING CITY 2 SCREENTSHOT
    THE SINKING CITY 2

    Paul Milewski: I don’t know if it’s an Eastern European thing or just if it’s more question of like upbringing, but you can also look at it, sort of how it was in Poland and how it is in Ukraine. There’s something about the way that these companies write their stories. It’s not very black and white, right? Maybe you could argue that Western audience always wants the good guy, always the bad guy. You know, it’s very clean cut.

    With stories that are coming out of Ukraine, there’s always this moral gray, middle road. They want to kind of do this thing where not everything is clean. You are not playing this hero that’s basically untouched in terms of infallibility and all that stuff. That’s always something that they have that they’ve done well, and this is something they’re going to apply here.


    These games are just a small look into the world of indie game development from across the world, and all are being developed for Xbox. In fact, we can confirm that Sopa will be available with Game Pass once it launches, and that it and Sonzai are both part of our Developer Acceleration Program which works to empower game creators from underrepresented groups– you can learn more about DAP here.

    Website: LINK

  • Next Week on Xbox: Neue Spiele vom 25. bis 29. März

    Next Week on Xbox: Neue Spiele vom 25. bis 29. März

    Reading Time: 4 minutes

    Willkommen bei Next Week on Xbox! Wie immer stellen wir Dir alle neuen Spiele vor, die bald für Xbox Series X|S und Xbox OneWindows und im Game Pass erhältlich sind. Klick Dich einfach durch die Spiel-Details, um mehr zu möglichen Vorbestellungen zu erfahren (Änderungen vorbehalten).

    Optimiert für Xbox Series X|S

    Begleite Cartman, Stan, Kyle und Kenny in 3D und feiere den magischsten Tag im Leben eines jeden Kindes − einen Tag im Schnee! Ein gewaltiger Schneesturm hat die Stadt ins Chaos gestürzt und die Schule bleibt geschlossen. Spiele allein oder mit bis zu drei Freund*innen und kämpfe Dich durch die eingeschneite Stadt South Park.

    Optimiert für Xbox Series X|S

    Erschaffe eine Welt für Wildtiere mit Planet Zoo: Console Edition. Gestalte einzigartige Lebensräume und weitläufige Landschaften und triff kluge Entscheidungen, um die Tiere zu versorgen. Errichte und verwalte mit der intuitiven Konsolensteuerung die tierreichsten Zoos der Welt!

    Tauche ein in die fesselnde Welt von Justin und seinen Gefährt*innen und tritt gegen die finsteren Garlyle Forces an. Entdecke die Geheimnisse einer vergessenen Zivilisation und erlebe einen zeitlosen Rollenspielklassiker in atemberaubender HD-Grafik.

    Optimiert für Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

    Bulwark: Falconeer Chronicles ist ein Open-World-Aufbauspiel, bei dem Freiheit und Kreativität im Mittelpunkt stehen. Die Spieler*innen errichten riesige Städte, Türme und Festungen, die zu Treffpunkten für Handel und Eroberungen werden.

    In diesem Spin-Off von „Laws of Machine“ spielst Du ein junges Mädchen namens Sarah, das herausfinden muss, was im Robotec-Labor passiert ist. Dafür musst Du das unterirdische Ascendo-Labor erreichen. Denn dorthin führt die Spur, die Sarah im Speicher des Roboters DR12 gefunden hat.

    Super Space Club ist ein farbenfrohes Arcade-Spiel mit entspannender Lo-Fi-Musik. Als Club von geschickten, rebellischen Pilot*innen verteidigst Du die Galaxie. Nimm es mit den galaktischen Mächten auf und erfülle eine Reihe spannender Missionen. Lass Deinen Groove im Weltraum erklingen!

    Ein Engpass an magischen Kristallen und das plötzliche Erwachen uralter Roboter führen sechs neue Freund*innen auf eine unglaubliche Spurensuche quer durch Terra − eine fantastische Welt, die 3D und Pixelkunst kombiniert.

    Optimiert für Xbox Series X|S / Smart Delivery

    Die Erde ist krank und wir sind die Ursache. Alle Hoffnung ruht auf Gaia, einem mächtigen Wesen, das aus dem letzten Atemzug von Mutter Natur geboren wurde. Nutze ihre Fähigkeiten, um die Umwelt zu verbessern, entkomme gefährlichen Kreaturen, löse knifflige Rätsel und überlebe in dieser sterbenden Welt.

    Optimiert für Xbox Series X|S

    Ein verfluchtes Fantasieland, ein gewöhnlicher Junge, der versucht, seine verschwundene Mutter zu retten, und eine böse Macht, die sich gegen ihn verschworen hat: Begleite Ario in diesem spannenden Abenteuer und entscheide mit Deiner Armbrust und Deiner Geschicklichkeit über das Schicksal Deines Volkes.

    Erlebe ein spannendes Unterwasserabenteuer mit klassischem Point-and-Click-Gameplay. Erforsche die Welt mit drei Charakteren gleichzeitig. Mach Dich bereit für eine Reise zu verborgenen Orten in den Tiefen des Pazifischen Ozeans.

    Erforsche das Auge des Künstlers Claude Monet und erlebe ein einzigartiges biografisches Abenteuer! Stelle Deine Fähigkeiten und Deine Ausdauer auf die Probe und überwinde die fortschreitende Krankheit, die Monets Augenlicht bedroht. Löse Rätsel, um dem Maler zu helfen, einige seiner größten Meisterwerke zu vollenden!

    Optimiert für Xbox Series X|S / Smart Delivery

    Forrader Hero ist ein rundenbasiertes taktisches Roguelike, in dem die Held*innen gegen Horden von Monstern, untoten Kreaturen und ihren finsteren Herrscher*innen kämpfen. Wähle zwischen verschiedenen Charakteren mit unterschiedlichen Fähigkeiten, kämpfe Dich durch die Gefahren und sammle Gegenstände, um zu überleben.

    Optimiert für Xbox Series X|S / Smart Delivery

    HOUSE ist ein Horror-Abenteuerspiel, in dem Du die Rolle eines jungen Mädchens übernimmst und ein gefährliches Haus erkundest, das alles daran setzt, Dich und Deine Familie zu töten. Kämpfe gegen die Zeit, um das Schicksal zu ändern … oder versinke selbst in der Dunkelheit.

    In dem First-Person-Puzzlespiel Re:Touring erkundest Du das verlassene Luoni Energy Competence Center und lernst seine Geschichte kennen. Dabei navigierst Du durch insgesamt 26 abwechslungsreiche Level. Erstelle Farbmuster mit einem Computer im Retrostil und steuere Elemente wie Türen, Plattformen und Laser.

    Website: LINK

  • Inside The Art of Dustborn, Classic Comic Inspiration and Nailing Representation

    Inside The Art of Dustborn, Classic Comic Inspiration and Nailing Representation

    Reading Time: 4 minutes

    Summary

    • Dustborn is the new narrative driven action-adventure game developed by Red Thread Games and published under the label Spotlight by Quantic Dream.
    • Coming to Xbox Series X|S and Xbox One on August 20
    • The game’s Art Director, Christoffer Grav, gives an exclusive interview on the game’s unique graphic novel art style

    Dustborn is a new narrative title coming to Xbox later this year, an explosive adventure in which a group of misfits with superhuman powers attempt to cross a dystopian America to deliver a mysterious package. As the Art Director at the studio Red Thread Games, Christoffer Grav has played a key role in shaping Dustborn, not only its memorable characters and dialogue, but the unique aesthetic of its world is also at the heart of the game’s experience.

    Imagined by the game’s Creative Director Ragnar Tørnquist, Dustborn initially took on a dark tone, before evolving to focus on the interpersonal connections between lead character Pax and her crew: “The art direction was initially a bit more gloomy and pessimistic – it was not cell-shaded or in a comic book style,” admits Grav.

    However, as the story became lighter and more focused on human connections, Dustborn began to “look more positive with bright colors, a cleaner look, and a colorful palette” according to Grav. “I wanted to go in that direction because it’s my own style as an illustrator, very comic book influenced. I wanted to do something that felt super close to me. I basically wanted to bring my 2D style to the 3D space.” 

    A product of the 80s and their pop aesthetics, Grav brought a vibrant tone to Dustborn, inspired by past influences, “I’m a nerd for Disney, always have been. And I was this huge comic geek when I was younger; while growing up in Norway, my grandfather used to collect French and Belgian comics, like Asterix and Tintin.”

    Grav’s mood board also featured many artworks from the French comic book legend Moebius, which he discovered through his grandfather’s comic collection. As he grew older, he also took inspiration from American creators: “There were not many comics imported to Norway when I was a kid, but eventually we got an official translation of [Todd McFarlane’s] Spawn, it was one of the first American comics to be sold in grocery stores, and it just blew my mind! The art, the story, I quickly tried to emulate that style.”

    As more American comics made their way to Oslo, Grav devoured them, “I started collecting comics like Gen 13, Witchblade… So, it’s nice to take inspiration from so many different works with Dustborn. Of course, today many games are inspired by comics, but I hope my work will stand out for the way it mixes influences from both America and Europe, with their clear lines.”

    The game’s comic inspired aesthetics accentuate the subversive side of Dustborn, which takes place in a dystopian Justice-driven ‘Divided States of America’, filled with dystopian propaganda. It was a playground for an artist educated as a graphic designer: “Of course I took inspiration from past world conflicts and dictatorships, but it’s more something looming in the background. There’s no big bad guy in Dustborn, it’s more about the people and the way they interact with each other. That’s why Justice officers have a smile on their face: the State wants them to be seen as a positive force. They even have a mascot! With Dustborn, I’ve really put a variety of influences across all mediums, from anime, to movies, series, books, comics, through many decades that inspired me,” explains Grav.

    Finally, the crew. Pax and the members of her found family each bring their unique contribution to the table, with their complementary powers, identities, strong points of view and yes, flaws. Humans, after all. To achieve its narrative and artistic goals, Dustborn brought together a diverse group of writers and voice actors, and the team is committed to including a wide range of perspectives in the game.

    “Representation is super important to me; growing up as a gay person, there was nothing on TV or in entertainment that reflected my experience,” explained Grav. “As a queer kid, I went through hard times at school and, seeing the direction the world is heading today with LGBTQ+ and other fundamental rights still at risk, I think it’s even more important to focus on representation, especially in video games.”

    When working on Dustborn, Grav and his teammates would often challenge each other to bring more perspectives to the experience while ensuring they were authentically representing the game’s characters. They wanted to create a game that portrays the diversity of the world we live in, with a variety of genders, ethnicities, sexual orientations, appearances, attitudes – a game that would have made younger Grav feel included. Before ending, he shared his hope that “people will see themselves in these characters or be inspired by them.” Quite an achievement for the kid who dreamt of seeing himself in comic books, games and beyond.

    Dustborn arrives on Xbox Series X|S and Xbox One on August 20.

    Website: LINK

  • Next Week on Xbox: New Games for March 25 – 29

    Next Week on Xbox: New Games for March 25 – 29

    Reading Time: 5 minutes

    Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Xbox Live

    SOUTH PARK: SNOW DAY! Digital Deluxe – Pre-Order

    THQ Nordic

    7

    $49.99

    Join Cartman, Stan, Kyle, and Kenny, in three-dimensional glory, to celebrate the most magical day in any young child’s life – a snow day! A massive blizzard has thrown the town into chaos and, more importantly, canceled school. Play alone or with up to three friends, and battle through the snow-piled town of South Park.


    Xbox Live

    Planet Zoo: Console Edition

    Frontier Developments

    $49.99

    Build a world for wildlife with Planet Zoo: Console Edition. Create unique habitats and vast landscapes, and make meaningful choices to nurture animals as you construct and manage the world’s wildest zoos using intuitive console controls.


    Xbox Live

    Grandia HD Collection

    GungHo Online Entertainment America, Inc.

    Dive into the captivating journey of Justin and his allies as they race against the sinister Garlyle Forces. Unravel the mysteries of a forgotten civilization and immerse yourself in an RPG hailed as a timeless classic, with beautiful HD graphics.


    Xbox Live
    Xbox Play Anywhere

    Bulwark: Falconeer Chronicles

    Wired Productions

    $19.99

    Bulwark: Falconeer Chronicles is an open world builder with freedom and expression at its core, allowing players to build sprawling towns, spires, and fortresses that become hubs for trade, or rallying grounds for conquests


    Xbox Live

    The True

    Badri Bebua

    A spinoff of “Laws of Machine”, you play as a young girl named Sarah, who has to find out what happened in Robotec lab. To figure out what really happened in the lab, you have to reach underground Ascendo lab, where the trail that Sarah found in the memory of a robot DR12 leads


    Xbox Live

    Super Space Club

    GrahamOfLegend

    Super Space Club is a colorful endless arcade gunner set to the backdrop of chill, lo-fi music. As a club of skilled misfit pilots, defend the galaxy by taking on galactic forces and completing a series of thrilling missions. In space, everyone can hear you groove.


    Xbox Live

    Terra Memoria

    Dear Villagers

    A shortage of magic crystals and the sudden awakening of ancient robots leads six new friends on an incredible investigation across Terra – a cozy and fantastic world that combines 3D and pixel art.


    Xbox Live

    One Last Breath

    Catness Game Studios

    $17.99

    The Earth is sick and we are the disease. All hope rests on Gaia, a powerful being born from mother nature’s last breath. Use her abilities to alter the environment, escape from dangerous creatures, solve thoughtful puzzles and survive in this dying world.


    Xbox Live

    Ario

    Artax Games

    A fantasy land plagued by nightmares, a common lad trying to rescue his missing mother and an evil forces conspiration to be unveiled. Join Ario in this thrilling adventure where your crossbow and skills will determine the fate of your people.


    Xbox Live

    Stasis: Bone Totem

    Feardemic

    Experience a thrilling underwater adventure with classic point-and-click gameplay. Explore with 3 characters simultaneously. Ready for a journey to hidden places deep below the waves…?


    Xbox Live

    The Master’s Pupil

    Noble Steed Games

    Explore the eye of master artist Claude Monet and experience a unique biographical adventure! Test your skills and perseverance as you overcome the progressive disease that threatened Monet’s eyesight and solve puzzles to help the painter complete some of his greatest masterpieces!


    Xbox Live

    Forrader Hero

    Ratalaika Games S.L.

    Forrader Hero is a turn-based tactical roguelike where heroes must battle hordes of monsters, undead creatures, and their sinister overlords. Choose between multiple heroes with different unique skills, chart your path through the danger, and collect items to survive.


    Xbox Live

    House

    Glowstick Entertainment

    HOUSE is a horror adventure game where you play as a young girl exploring a dangerous house that’s doing everything it can to kill you and your family. Race against time to change fate…or fall into darkness yourself.


    Xbox Live

    Re:Touring

    Sometimes You

    $9.99 $7.99

    Xbox One X Enhanced

    Re:Touring is a first-person puzzle game in which you’ll explore the abandoned Luoni Energy Competence Center and uncover the facility’s history, navigating through a total of 26 varied levels. Using a retro-style computer, you’ll create color patterns to control elements such as doors, platforms and lasers.

    Website: LINK

  • Brich auf, ein großes Abenteuer harrt deiner, Erweckter! Dragon’s Dogma 2 jetzt verfügbar

    Brich auf, ein großes Abenteuer harrt deiner, Erweckter! Dragon’s Dogma 2 jetzt verfügbar

    Reading Time: < 1 minute

    Hinweis: Es gibt andere Set-Produkte, die dieses Produkt enthalten. Bitte achte auf doppelte Käufe. Brich auf, ein großes Abenteuer harrt deiner, Erweckter! Dragon’s Dogma ist ein erzählerisch reifes Einzelspieler-Action-RPG, das die Spieler:innen auffordert, ihre eigenen Erfahrungen zu machen – vom Aussehen des Erweckten, der Berufung, der Gruppe, die Herangehensweise an diverse Situationen und vieles mehr. In der lang erwarteten Fortsetzung erwartet euch nun die tiefgründige Fantasy-Welt von Dragon’s Dogma 2. Auf eurer Reise werdet ihr von Vasallen begleitet, geheimnisvollen Wesen aus einer anderen Welt, und erlebt ein so einzigartiges Abenteuer, als ob ihr nie allein unterwegs seid. All diese Elemente werden durch Physiktechnologie, künstliche Intelligenz (KI) und die neueste Grafik noch weiter verbessert, um eine wirklich fesselnde Fantasy-Welt in Dragon’s Dogma 2 zu schaffen. *Raytracing wird auf der Xbox Series S nicht unterstützt. ©CAPCOM
    DRAGON’S DOGMA is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

    Website: LINK

  • Set Forth on Your Grand Adventure, Arisen! Dragon’s Dogma 2 Now Available

    Set Forth on Your Grand Adventure, Arisen! Dragon’s Dogma 2 Now Available

    Reading Time: < 1 minute

    Note: There are other set products which include this product. Please be aware of duplicate purchases. Set forth on your grand adventure, Arisen! Dragon’s Dogma is a single player, narrative driven action-RPG series that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. Now, in this long-awaited sequel, the deep, explorable fantasy world of Dragon’s Dogma 2 awaits. On your journey, you’ll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players while on your own adventure. All of these elements are elevated further through physics technology, artificial intelligence (AI) and the latest in graphics, to create a truly immersive fantasy world in Dragon’s Dogma 2. *Ray tracing is not supported on Xbox Series S. ©CAPCOM
    DRAGON’S DOGMA is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

    Website: LINK

  • Harold Halibut Hands On: A Heartfelt, Handmade Tale About Fish, Friendship and Finding Home

    Harold Halibut Hands On: A Heartfelt, Handmade Tale About Fish, Friendship and Finding Home

    Reading Time: 3 minutes

    From the moment you set eyes on it, it’s clear that Harold Halibut is a particularly intricate labor of love. A narrative adventure set under the sea, the game places you in the squeaky shoes of its titular protagonist Harold, a lab assistant working aboard an underwater spaceship. 

    As Harold, you’ll bimble around the confines of the (admittedly, quite large) spaceship, cleverly separated into different districts by the game’s water tube system, which essentially fires humans through little pipes to their destinations. Along the way, you’ll encounter a quirky cast of characters, all busy with their existences but ready to involve Harold in their wacky goings-on, whether it’s looking for a lost pet bird or helping the local shopkeeper win back his wife’s love. The characters spread around Harold Halibut are written brilliantly and bursting with a quintessentially British humor. 

    The premise of Harold Halibut is equally as fascinating. Without giving too much away, Harold descends from a small colony of explorers that ventured out to find a new planet to inhabit. The ship ended up stranded underwater, and generations of humans have managed to survive and thrive there. As you progress, Harold starts to uncover stories about the history of humanity, the fate of Earth, and the people he’s surrounded by, all while proving to himself that he’s capable of bigger things. 

    The delightful writing is encased in Harold Halibut‘s most obvious quirk – the game is physically made out of clay, every asset you see in game is handcrafted and then digitally scanned into the game, which is an utterly incredible process. This method makes Harold Halibut feel pleasantly retro, harking back to 90s point-and-click adventure games like The Neverhood, but with a slick, modern feel. 

    Harold Halibut‘s stunning retro-futuristic aesthetic is also complimented by some incredible audio design; every interaction, conversation or environmental noise comes with a satisfying crunch that makes you feel like you’re really in the room with Harold. The pairing of the sound and handmade visuals together gives Harold Halibut a super unique visceral joy, making even an empty corridor or quiet room feel immersive and interesting. 

    You’ll visit most of the game’s environments and speak to its cast of characters repeatedly to uncover their stories, but stopping to explore these gorgeous environments never feels like a chore. The game is filled with lovely little puzzles and mini-games too, which adds a pleasing level of interactivity to the walking and talking you’ll do each in-game day. Harold Halibut wants you to pay attention to the little things, its quirky set dressing, subtle, silly jokes, and the thought that has gone into those things is truly rewarding. 

    I only spent a few hours with Harold, but I’m already enthralled with where the narrative is going, and what weird and wonderful creatures I’m going to encounter on Harold’s journey to resdicover Earth. Harold Halibut is shaping up to be an incredibly special game, and one I can’t wait to play more of.  

    Harold Halibut is set to launch on Xbox Series X|S and via Game Pass on April 16. 

    Website: LINK

  • Xbox Insider Release Notes – Delta (2404.240318-2000)

    Xbox Insider Release Notes – Delta (2404.240318-2000)

    Reading Time: 3 minutes

    Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Delta ring today.

    It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

    Details can be found below!

    Xbox Insider Release Notes

    System Update Details

    • OS Version: XB_FLT_2404ZN\25398.4041.240318-2000
    • Available: 4 p.m. PT – March 21, 2024
    • Mandatory: 3 a.m. PT – March 22, 2024

    Fixes Included

    Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

    Capture & Share

    • Fixes to improve unexpected behavior in the Captures app when storing captures on both the internal Xbox storage and an external drive.

    Installation

    • Fixes to address an unexpected error some users experienced when updating Minecraft (0x87e00021).

    System

    • Various updates to properly reflect local languages across the console.

    Known Issues

    While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

    Audio

    • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
      • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
      • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
        • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

    Networking

    • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
      • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

    As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

    What Happens to Your Feedback

    If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

    When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

    Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

    For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

    Website: LINK