Schlagwort: VR developers

  • VR Developers Share Their Biggest Challenges and How They’ve Overcome Them

    VR Developers Share Their Biggest Challenges and How They’ve Overcome Them

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    Key Challenges and Solutions – HTC VIVE 2020 Developer Survey Takeaways

     To be the best advocate for the VR developer community, we know we have to listen to the triumphs as well as the setbacks developers face. In part one of this series, we covered the key trends and opportunities available to VR developers. In part two, we asked respondents to share the biggest challenges they’ve encountered when building their VR projects and how they’ve overcome these hurdles. 

    Hardware Hardships

    When asked what the main hardware challenge impacting the market today is, 4 in 10 developers shared that their biggest concern was the cost of hardware to end-users.

    As the market matures, HTC VIVE is exploring ways to make VR accessible to more audiences. From the modular design of the VIVE Cosmos to the standalone VIVE Focus Plus, which does not require a PC to run, we’re continuing to address this challenge for both consumers and developers.

    The second hardware-related challenge picked by developers was tethering. Surprisingly, developers for stand-alone devices cited this as a challenge the most, suggesting that the next generation of headsets presents new challenges for developers to tackle.

    Drawbacks of Developer Tools

    When asked to share the biggest drawback they’ve noticed in current developer tools, 29% of respondents lamented that the server-side (multiplayer/social) tools are not robust enough.

     “Separate IDC research has shown that multiplayer games are less common in VR than on PC, console and mobile gaming platforms generally, so it may be these two findings relate,” said Lewis Ward, Research director, Gaming & VR/AR at IDC. “Enterprise VR developers were the most concerned with this challenge, although it probably has more to do with customer server integration broadly than with challenges related to social interactions among VR users specifically.”

    The second leading dev tool drawback, at slightly more than a quarter of respondents (26%), was the limits of commercial game engines. Consumer-focused developers and those in North America were the most concerned with today’s game engine limitations. A close third was UI tools with 24% selecting that, “the available user interface options aren’t great”.

    Hurdles to Monetization

    When asked what the biggest challenge developers face when building and commercializing VR-based apps, limited audience adoption (27%) was the leading answer among those surveyed.

    However, this challenge was not equally felt among all respondents. A gap emerged between consumer and enterprise-focused developers with those building for consumers citing low adoption more frequently than those who developed for the enterprise. It was also apparent that developers of tethered headsets seemed more concerned with low audience adoption than those developing for standalone HMDs.

    “This gap may be a product of enterprise VR developers believing that they have more of a built-in audience or that they find that enterprise projects are more readily funded compared with those on the consumer side,” said Ward.

    Nine points above the next deterrent, low audience adoption was on the minds of the majority of respondents. The second most cited important issue for developers was that investors/project funders were concerned about the industry’s prospects (18%) followed by user experience challenges (14%).

    Overcoming Obstacles

    When asked if developers had ever run into a similar challenge before, over 52% shared that they had. Of those who had faced a comparable obstacle in the past, 17% stated that were able to find a solution to their problem. We’ve rounded up some of their best tips.

    When it came to solving technical problems, the developer community proved to be self-sufficient and inclined towards action. This isn’t surprising. Asked what was the most exciting about developing VR-based apps, 41% stated they enjoyed being involved in creating something that has never been done before. With that pioneering spirit, VR developers are ready to tackle problems that may not have been dealt with before. Below are a few common examples shared by respondents on how they overcame technical issues:

    • “Mostly trial and error, changing in engine or adding code to fix things.” 
    • “Building our own tools, or in the case of lack of documentation/examples, trial and error.” 
    • “Overcoming a complicated end-user experience in a previously shipped app by paying constant attention to feedback and being agile about correcting it.”

    With the majority of developers concerned about low audience adoption and convincing investors of the ROI potential of their project, finding the right path to funding is a crucial step in the development process. Respondents in both the enterprise and consumer markets shared how they were successful in securing support:

    • “We worked out a firm investment and ROI plan that is achievable and economical. The efforts were mainly targeted towards product development and innovation to convince [the] investor to put his money in the project.”
    • “By beginning to embed the technology within the business to improve communication and reduce travel requirements, winning people over with the simplicity and power of the technology.”

     

    • “Finding the right person within the organization to help sell it in.”
    • “Spending more time learning about the potential customer/client and taking the time to expose them…to relevant content to get them to understand the potential.”

    Some found that the best way to convince potential investors, partners and customers was to show, not tell. When asked how they overcame their biggest challenge, a number of developers shared that they used the immersive power of VR to highlight the merits of their work:

    • “Delivering demos and creating prototypes for free.”
    • “Integrating the right partners with access to the technology required. Running a workable demo for the financiers.”

    When developers were unable to secure outside funding, they again called upon their pioneering spirit to go it alone:

    • “We could not find anyone to fund our project so we created our own company and worked in our spare time to get it done over the course of a year.”

     

    • “So far we have self-funded the operation and have been able to develop a robust, enterprise-level VR platform with strong analytics and performance data capture.”

    At VIVE, we know that regularly connecting with the developer community is essential to building a healthy ecosystem with the best end-user experience. We’re proud of their innovative spirit and their ability to tackle new challenges each day. From our early-stage investment fund, VIVE X, to our VIVEPORT partnerships, we’re constantly looking to support the developer community to help bring the best enterprise and consumer VR experiences to market and ensure their success.

    While we can’t physically meet up with our developer partners at our favorite events this year, we encourage developers to connect with us on our Developer Community Forums and stay up to date on the latest developer news through the Developer Portal.

    Website: LINK

  • VR Developers Share Their Unique Market Insights

    VR Developers Share Their Unique Market Insights

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    Key Opportunities and Trends – HTC VIVE 2020 Developer Survey Takeaways

    Each year we survey our VIVE developers to gain a better understanding of the community. From who they are to what motivates them, what projects they’re tackling and the challenges they face, listening is how we learn to be the best advocate and partner for the VR developer community.

    In January 2020, HTC VIVE teamed up with the market intelligence group, IDC, for our annual VR developer survey. With over 350 respondents from across the globe, we got an insider’s look into the current state of VR as the developer community shared their insights, wins, hurdles, and projections for the industry.

    We’re sharing all of the insights from those findings in this two-part blog series – from the key opportunities and trends that emerged to most cited challenges, and finally, how developers overcame the most common obstacles they came across. To start, we rounded up the key opportunities and top trends for VR developers in 2020:

    Increased Corporate Adoption

    When asked how the industry has changed the most in the past year, over half (53%) of respondents noted the increase in corporate adoption. Developers are finding that more companies are incorporating VR into their processes and shifting their priorities accordingly.

    Though this survey was conducted before the widespread effects of COVID-19 impacted the market, the past few months have only ramped up interest in enterprise and commercial VR. Businesses are now looking for innovative and impactful solutions to communicate and collaborate with their employees and customers and even to remotely train their workforce. Many are now turning to software like VIVE Sync to set themselves apart from the competition.

    “Partly driven by this increase in commercial and enterprise adoption, IDC projects VR headset shipments will top 5.7 million worldwide in 2020”, said Lewis Ward, Research director, Gaming & VR/AR at IDC.

    The next three most cited changes in the past year showcase positive signs for the industry as well. Better development tools and documentation (43%), wider end-user adoption (42%) and more developers entering the space (41%) are all signs the market is maturing and that developers are getting the resources necessary to build quality experiences.

    A Shift in Focus

    With this increase in commercial VR use, it’s not surprising that more developers than ever are focused on enterprise audiences. In fact, more developers are now building enterprise applications (46%) than consumer experiences (42%) according to survey results. Compared to last year’s findings, developers focused on creating business solutions jumped 14% this year.

    We’re seeing this shift in the market as well. VIVE X, HTC’s early-stage investment program, recently shared that 17 portfolio companies raised additional rounds of funding in the past year with the majority of capital going to enterprise solutions in healthcare and employee training. Investors are increasingly bullish when it comes to enterprise VR tools and software.

    But Gaming is Still King

    Despite the traction enterprise applications are making, developers still believe that gaming (69%) is best primed for growth this year, followed closely by training and simulation (63%), and then education (41%). This order did not change over the last year, reaffirming developer confidence in these areas for growth.

    With the recent release of the AAA blockbuster, Half Life: Alyx, and games like SUPERHOT reaching double platinum status, developers are finally finding mainstream success with consumers. As VR usage and awareness continues to rise during worldwide stay-at-home and social distancing orders, more gamers are turning to VR for entertainment.

    Workforce training and simulations are also becoming increasingly popular across industries due to their effectiveness and cost-savings nature. From safety and hazard training solutions like VIVE’s ElevateXR or training applications that focus on soft skills such as those from VIVE X companies Talespin or Bodyswaps, developers are finding training solutions for the workplace to be a worthwhile niche.

    Multiplatform Strategy

    As the market matures, multiplatform development continues to be the norm. Three-quarters of those surveyed shared that they were developing their next project for more than one VR platform. Developers working on projects for both tethered and stand-alone HMDs believe that being platform and hardware agnostic will enable greater success.

    HTC VIVE has always encouraged developers to pursue a multiplatform business strategy, whether it be expanding hardware compatibility or publishing titles on other platforms in addition to VIVEPORT, to provide the most avenues for monetization and choices for consumers.

    Stay tuned for part two of this series as we look at the developer community’s largest obstacles and how to work around them, posting to the VIVE blog on August 5th. In the meantime, connect with us on our Developer Community Forums and stay up to date on the latest developer news through the Developer Portal.

    Website: LINK

  • HTC VIVE at GDC 2019

    HTC VIVE at GDC 2019

    Reading Time: 2 minutes

    GDC’s annual State of the Games Industry survey revealed HTC VIVE as the most popular platform among developers for the third year in a row. We’re proud of our standing in the developer community and strive to be the number one advocate for VR developers. To that end, we’ve got an exciting lineup of activities planned for developers attending GDC 2019:

    Developer Day – March 18th @ Moscone West Hall, Room #2024

    VIVE will be holding a developer day on Monday, March 18th. Filled with visionary and technical sessions directly from the VIVE team and partners, we’ll delve into the topics most meaningful to VR developers.

    To start, we’ll walk developers through our platform roadmap for 2019 to share the new opportunities ahead and how they can take advantage of them. Next, our engineers will provide in-depth demonstrations on our SDKs to provide the tools and knowledge necessary to accelerate VR development.

    Check out our full schedule below:

    10:00AM – 11:00AM: Developer Day Keynote: Platform Strategy for 2019

    11:20AM – 12:20PM: Developer Success in the Era of New Competing Digital Platforms

    1:20PM – 2:20PM: Getting Started, Publishing and Beyond: Viveport SDKs + VIVE Input Utility

    2:40PM – 3:40PM: Building for the Standalone Ecosystem: Wave Platform SDKs

    4:00PM – 5:00PM: Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK

    5:30PM – 6:30PM: The Future of XR Development: SRWorks SDK + SRANIPAL SDK

    VR Play – March 20th-22nd @ Moscone Center Hall

    This year, the VR Play area is sponsored by VIVEPORT. GDC attendees can see the new technologies from our technical talks in action on the latest VIVE hardware. VIVE will be showcasing innovative content that demonstrates the power of our developer tools such as eye and hand tracking, 6DoF input for the WAVE platform and more. Stop by the Moscone Center Hall from March 20th – 22nd try out some of our favorite VR experiences.

    Viveport Developer Awards Mixer – March 18th

    On March 18th, we’ll announce the winners of the 3rd annual Viveport Developer Awards at a private mixer for developers. The Viveport Developer Awards is an opportunity to celebrate and reward the exceptional studios and content that have contributed to Viveport Subscription’s success. This year’s batch will have one winner and one finalist from four PC-VR categories and one winner from three VIVE Wave categories. Winners in each category can walk away with up to $50,000 in cash and prizes to support their current and future development objectives.

    We hope to see you at GDC and be sure to add our developer day sessions to your schedules!

    Website: LINK