Schlagwort: Vive Wave SDK

  • HTC VIVE at GDC 2019

    HTC VIVE at GDC 2019

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    GDC’s annual State of the Games Industry survey revealed HTC VIVE as the most popular platform among developers for the third year in a row. We’re proud of our standing in the developer community and strive to be the number one advocate for VR developers. To that end, we’ve got an exciting lineup of activities planned for developers attending GDC 2019:

    Developer Day – March 18th @ Moscone West Hall, Room #2024

    VIVE will be holding a developer day on Monday, March 18th. Filled with visionary and technical sessions directly from the VIVE team and partners, we’ll delve into the topics most meaningful to VR developers.

    To start, we’ll walk developers through our platform roadmap for 2019 to share the new opportunities ahead and how they can take advantage of them. Next, our engineers will provide in-depth demonstrations on our SDKs to provide the tools and knowledge necessary to accelerate VR development.

    Check out our full schedule below:

    10:00AM – 11:00AM: Developer Day Keynote: Platform Strategy for 2019

    11:20AM – 12:20PM: Developer Success in the Era of New Competing Digital Platforms

    1:20PM – 2:20PM: Getting Started, Publishing and Beyond: Viveport SDKs + VIVE Input Utility

    2:40PM – 3:40PM: Building for the Standalone Ecosystem: Wave Platform SDKs

    4:00PM – 5:00PM: Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK

    5:30PM – 6:30PM: The Future of XR Development: SRWorks SDK + SRANIPAL SDK

    VR Play – March 20th-22nd @ Moscone Center Hall

    This year, the VR Play area is sponsored by VIVEPORT. GDC attendees can see the new technologies from our technical talks in action on the latest VIVE hardware. VIVE will be showcasing innovative content that demonstrates the power of our developer tools such as eye and hand tracking, 6DoF input for the WAVE platform and more. Stop by the Moscone Center Hall from March 20th – 22nd try out some of our favorite VR experiences.

    Viveport Developer Awards Mixer – March 18th

    On March 18th, we’ll announce the winners of the 3rd annual Viveport Developer Awards at a private mixer for developers. The Viveport Developer Awards is an opportunity to celebrate and reward the exceptional studios and content that have contributed to Viveport Subscription’s success. This year’s batch will have one winner and one finalist from four PC-VR categories and one winner from three VIVE Wave categories. Winners in each category can walk away with up to $50,000 in cash and prizes to support their current and future development objectives.

    We hope to see you at GDC and be sure to add our developer day sessions to your schedules!

    Website: LINK

  • HTC Vive launches full suite of premium VR offerings for businesses of all sizes

    HTC Vive launches full suite of premium VR offerings for businesses of all sizes

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    Today at a press event in San Francisco, HTC Vive announced a premium virtual reality experience for the enterprise market, including a new platform, new hardware, and new software available specifically for commercial use. This launch reinforces Vive’s increased commitment to bringing best-in-class design and software expertise—paired with the world’s best VR hardware—to businesses of all sizes. With this complete solution powered by Qualcomm® Snapdragon™ 835 Mobile VR Platform the enterprise market can now create, collaborate, and engage in new and effective ways with employees and customers alike. Companies across the globe such as SimForHealth, and the Volkswagen Group are already implementing Vive for training, simulation, and product design purposes.

    Today, Vive is launching a portfolio of premium products in Western markets, including VIVE FOCUS™, a new standalone HMD for enterprise; VIVE WAVE™ VR SDK, the quintessential open VR platform for developers to create content for standalone devices; and VIVE Sync, a new enterprise collaboration tool.

    Vive Focus: The Most Powerful Standalone VR Experience

    Through Vive Focus, Vive offers the most complete and powerful standalone VR experience available for businesses on the market today. With this launch, Vive Focus will be available in 37 markets worldwide. Vive Focus is powered by the Vive Wave platform and content from VIVEPORT™, this innovative standalone headset is ideal for businesses that want a truly mobile VR experience. It offers a stunning combination of power and portability and the highest resolution graphics available on a standalone headset, with absolutely no PC needed.

    With Vive Focus, no external base stations or sensors are needed—enterprises can utilize instant standalone VR with dual 3K AMOLED screens, interactive tracking, and Snapdragon 835 Mobile VR Platform. With high-resolution 2880 x 1600 graphics on par with tethered, professional-grade VR system like the Vive Pro, Vive Focus features innovative world-scale tracking and a 110° field of view. Users will enjoy a freeing, intuitive experience with no wires to pull them back to reality, built-in speakers, and up to three hours of active use on a single charge.

    The Vive Focus can be paired with the Vive Enterprise Advantage professional services program, which offers two tiers (Advantage or Advantage+) of commercial licensing, dedicated support, and service utilities for Vive enterprise hardware. Each program offers purchase protection with tailored hardware warranties, limited downtime, dedicated support and advanced device management utilities such as a Kiosk mode and a batch configuration feature.

    VIVE WAVE: The Most Innovative Platform for Superior Standalone VR

    The new Vive Wave VR SDK offers an open interface, enabling interoperability between numerous mobile VR headsets and accessories, with Viveport as the universal distribution and storefront for all Vive Wave devices. This allows VR content developers to more efficiently develop, port and publish content while offering a much broader reach of potential customers across multiple VR headsets. Meanwhile, hardware partners are able to focus on true device innovation versus fundamental VR optimization, with access to much needed quality VR content through the Viveport platform.

    Vive Wave is a clear step forward in bringing together the highly fragmented mobile VR market and enables developers to create content for a common platform and storefront across multiple hardware vendors. Today, there are over 150 applications available, with more in development, and the platform is currently deployed on five stand-alone devices worldwide. Since launch, 15 total hardware partners have announced their support for Vive Wave and are planning the integration of Wave into their products.

    Shadow Creator joins the Vive Wave Platform

    Today, the Vive Wave platform is also welcoming Shadow Creator as the newest hardware partner to adopt the platform. Shadow Creator builds Shadow VR, an all-in-one VR HMD that supports 6DoF controllers, has innovative functionality and capabilities, and exceptional performance. The device will launch on November 11 worldwide.

    “Partnering with Vive and Wave benefits us two-fold,” said Jinxin Hu, COO of Shadow Creator. “It allows us to achieve more profit models through the open platform and also helps us connect with more global users, thus enhancing our company’s international reputation and brand influence.”

    Shadow VR all-in-one HMD is equipped with a Snapdragon 835 Mobile VR Platform and Fresnel ultra-thin optical lens, using a self-developed holographic 3D UI Blue Cat and 6 degrees of freedom (DoF) capabilities. A 2K (2560×1440) HD display brings users a clearer and more realistic picture experience and the stereo dual-speaker sound effect makes the experience more immersive. Shadow VR is equipped with self-developed 6DoF controllers, which uses a nine-axis high-precision gyroscope, ray tracing, and a button layout compatible with most VR controllers today.

    Vive Helps Enterprise Partners Work More Efficiently

    Today, Vive also introduced VIVE Sync, a new virtual reality collaboration and meeting application specifically for enterprise that is part of the Vive Enterprise suite of services. Vive Sync is an intuitive collaboration tool where internal teams can meet in a virtual shared space, improving communication and productivity amongst organizations.

    Additionally, at a media event in San Francisco today, Vive showcased Vive Sync, as well as a number of partners utilizing Vive Focus to demonstrate enterprise efforts:

    • Immersive Factory is a French start-up specializing in the design of virtual reality training who provide companies with a different way of addressing safety, health, and environmental issues with their teams.
    • Innoactive is a Munich-based start-up that develops virtual, augmented, and mixed reality enterprise software. The company serves clients in the automotive, retail, aerospace, pharmaceutical, and financial sectors. Innoactive’s software solutions streamline the content production and roll-out of VR collaborative planning, simulation, and training applications.
    • Modal is inspired by co-founder Nolan Bushnell’s success with Atari and Chuck E. Cheese’s, bringing social, fun, and active free-roam location-based VR entertainment to a mass audience.
    • Primitive is an Immersive Development Environment, a three-dimensional programming world where software developers can explore, interact, and debug their code in unlimited virtual space.
    • Qualcomm Technologies: A demonstrative experience for medical practitioners as a way to reinvent health care education and training, the Think F.A.S.T. demo immerses users in a medical VR environment where they can receive hands-on instructional content that simulates a real-world comprehensive stroke examination designed to assist in diagnosing strokes faster and in turn, reducing the long-term impact of the disease.
    • SimForHealth offers an immersive, interactive and collaborative approach to the training of health professionals, in line with the principle.

    For more on Vive for enterprise, please visit: https://enterprise.vive.com.

    Website: LINK

  • VIVE Wave – Your Next VR Platform

    VIVE Wave – Your Next VR Platform

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    It goes without saying: virtual reality needs a unified platform. More specifically, it needs a platform that has standards for the industry, guidelines for distribution, and a hub for creating immersive experiences, be it for consumers or enterprise. Enter VIVE Wave™, the most vibrant ecosystem for standalone and mobile VR today.

    Key Features of VIVE Wave
     
    When we say VIVE Wave is a “vibrant ecosystem” for standalone and mobile VR, we mean it. Here are a number of the versatile VR features optimized for mobile in the platform:

    – <20ms motion to photon latency
     – 3/6 DoF head and controller tracking
     – Stereo rendering with Asynchronous TimeWarp
     – Single-buffer rendering with V-Sync scheduling
     – Columns or Rows strip rendering
     – Lens distortion correction and chromatic aberration correction
     – Tracking prediction
     – System 2D Overlay
     – Unity and Unreal Plugin support
     – Safety virtual wall

    Beyond mobile, here are the various HMDs supported by VIVE Wave:

    – Standalone HMD
    – Smartphone slot-in HMD
    – Smartphone tethered HMD 

    Not a VIVE Developer?

    Come from other VR or AR platforms? Maybe a PC-based VR or Android development? Are you just starting out from scratch? VIVE Wave has got you, no matter where you come from. You can leverage your existing tools to develop for the platform using the Wave SDKs which includes support for third-party engines like Unity and UE4.

    In addition to providing the tools needed for VR development, the VIVE Wave platform is also an open platform, providing OEM tools and an SDK for third parties to run VIVE Wave on their own XR mobile devices. Additionally, third-party devices—controllers, cameras, custom hardware add-ons—can integrate their devices into the Wave platform as device services with the Wave Plugin Kit SDK.

    And speaking of SDKs…

    The VIVE Wave SDK

    The VIVE Wave SDK is actually comprised of the following five SDKs, which can be downloaded here. Below, we’ll give each one a quick rundown.

    Wave Native (Android) SDK

    In addition to allowing Android developers to use the tools they are already familiar with; the Wave Native SDK allows for VR device tracking and input as well as VR stereo rendering. Wave provides VRActivity as the entry point to VR activities. For a Wave Native SDK tutorial, click here. Or if you’re looking get started now, click here.
     

    Wave Unity SDK (Plugin)

    Not familiar with the detailed VR Android interface? Don’t fret, Unity developers. This SDK allows you to concentrate on VR content development without getting to know a whole new system. The minimum version of Unity required is v5.6.3.

    Also included is a Wave simulator that allows you to develop and test with an Android phone in lieu of an actual Wave device. Click here to download. To get started in Unity, check out the prerequisite setup here.

    Wave UE4 SDK (Plugin)

    The Unreal engine is also supported with a Wave plugin. The supported version is 4.20.0 and Blueprint support is included. To get started, please click here.
     

    Wave PluginKit SDK

    Offered specifically to help accessory developers, the Wave PluginKit SDK serves as the communication conduit between a VIVE Wave™ Server and a VR DeviceService, allowing you to write a device service (driver) and plug it into VIVE Wave™ via an APK installation. This expands the scope of VIVE Wave devices to fulfill the various demands of end users, such as 3/6 DoF controllers, eye-tracking, hand-tracking, and more. For a tutorial, please click here.
     

    Wave OEM SDK

    Lastly, if you create a device that requires a VR platform —and would rather not write your own—the Wave OEM SDK is the logical choice. Provided to help developers design a VROEMService, it serves as a communication conduit between said service and a VIVE Wave™ Server.

    For a tutorial, please click here. 

    Additional Resources:

    For additional support, please check out the official WAVE SDK developer forum here. (link to: http://community.viveport.com/t5/Vive-Wave-SDK/bd-p/vive-wave-sdk)

    Looking for porting guides? We’ve got you covered here.

    And speaking of porting…

    About Porting to VIVE Wave

    Developers just need to spend minimal effort to be able to easily port contents to VIVE Wave. Porting existing VR experiences from other mobile platforms (e.g. Daydream or GearVR) is the easiest route with some developers taking as little as a week, a few days, or even a couple hours to port to the WAVE platform.

    Targeting desktop GPUs to mobile GPUs, however, can be a little challenging—but not impossible. For example, say you want to port an existing app running on VIVE / VIVE Pro / Oculus Rift to run on the VIVE Focus, which has a mobile GPU. For this port, we do have a porting guide from a case study of an actual game ported from the VIVE to the VIVE Focus here to help bridge that gap.
    Last Word

    Want to make a wise choice for your next VR (or XR) mobile/standalone project? As it’s already supported by several devices—and counting—it’s hard to imagine doing better than VIVE Wave. For a quick Getting Started guide in Unity and to see the latest entry in the developer blog, please click here.

    Website: LINK

  • Vive Announces Vive Wave Open Platform and Vive Focus, Its Standalone VR device For China

    Vive Announces Vive Wave Open Platform and Vive Focus, Its Standalone VR device For China

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    Today, at our Vive Developers Conference (VDC) in Beijing, we announced the VIVE WAVE VR Open Platform.  With it, we are taking another huge step in driving the most vibrant ecosystem for VR forward. Vive Wave will open up the path to easy mobile VR content development and device optimization for third-party partners. So far, twelve hardware partners in China, including  360QIKU, Baofengmojing, Coocaa, EmdoorVR, Idealens, iQIYI, Juhaokan, Nubia, Pico, Pimax, Quanta and Thundercomm, announced their support for Vive Wave and integrating the VIVEPORT™ VR content platform into their future products.

    Vive Wave is a clear step forward in bringing together the highly fragmented mobile VR market that has cropped up in China the last several years. It enables developers to create content for a common platform and storefront across multiple hardware vendors. Over 35 Chinese and global content developers have already built VR content optimized for Vive Wave, with 14 showing live demos during VDC.

    We also announced VIVE FOCUS, our first standalone VR Headset for the China market.  Vive Focus is also based on the Vive Wave VR open platform.

    Vive Focus offers enhanced comfort for extended use, easy on-off capabilities, and is the first commercial standalone device to deliver inside-out 6-degree-of-freedom tracking (6DoF) which Vive calls “world-scale”. Without the need to be attached to a PC or a phone, Vive Focus provides unlimited freedom of mobility while reducing the total cost for users to own a premium VR device in China. Its high-resolution AMOLED screen delivers the best possible VR experience, with low latency and unmatched clarity. The Vive Focus is powered by the advanced features of the Qualcomm® Snapdragon™ 835 VR Platform and utilizes the Vive Wave VR open platform, including the rich library of VR content available on the Viveport.

    Also at VDC, Viveport also announced a global strategic partnership with Unity Technologies to enable the one-click publishing of VR content onto Viveport for PC VR, Standalone VR, and mobile VR developers. Unity will integrate Viveport into its content platform and provide a more intuitive way for developers to utilize the new Vive Wave VR SDK. Unity will also integrate Viveport’s in-app payment and VR advertisement functions into its development system, with an initial focus on the China market, opening up even more revenue opportunities for its VR developer community.  For the remainder of 2017, Viveport is giving back 100% of all profit earned on its platform back to the developer community.

    For more information on VDC, check out our press release here.

    Website: LINK