Schlagwort: vive arts

  • VIVE Studios’ latest title, ‘T. Rex: Skeleton Crew’, launches on VIVEPORT Infinity

    VIVE Studios’ latest title, ‘T. Rex: Skeleton Crew’, launches on VIVEPORT Infinity

    Reading Time: 3 minutes

    VIVE continues its partnership with the American Museum of Natural History as T. Rex: Skeleton Crew is now available to experience at home  

    VIVE Studios, HTC VIVE’s content development and publishing division, and VIVE Arts, today announced that its latest interactive education title, T. Rex: Skeleton Crew, is now available to experience on Viveport. Created in collaboration with the American Museum of Natural History, one of the world’s preeminent scientific, cultural and educational institutions, this title is the at-home version of the Museum’s first multi-player, interactive VR experience, on view until August 9, 2020, as part of its major exhibition T. rex: The Ultimate Predator.

    Developed by Immersion, this interactive education title invites users to reconstruct a Tyrannosaurus rex skeleton as they learn about the world’s ultimate apex predator, the evolution of our scientific understanding, and the latest discoveries. T. Rex: Skeleton Crew is available to download as part of Viveport Infinity, Viveport’s unlimited VR subscription service, and for $4.99 on the Viveport store.

    [youtube https://www.youtube.com/watch?v=y35HlzdcEgE]

    T. Rex: Skeleton Crew places players within a space similar to the Museum’s Hall of Saurischian Dinosaurs, where they will work to build a scientifically accurate 3D model T. rex skeleton bone by bone. Once the full dinosaur is complete, the Hall will transform into the marshland that is now Montana, the T.rex’s home 66 million years ago, where players will witness T. rex come to life before their very eyes.

    The single-player home version expands upon the Museum version with extensive bonus material featuring an interactive and humorous guided tour from the exhibition’s curator and leading paleontologist, Dr. Mark Norell. Along the way, the player will explore all parts of the dinosaur and unlock a wealth of new content including historic facts, archival videos, data visualizations, and engaging animations.

    “Virtual reality is a captivating realm in which our normal perceptions of time and space are suspended,” said Vivian Trakinski, the Museum’s director of science visualization. “As a natural history museum, we can leverage this technology to allow our visitors to experience the most fantastic and inaccessible domains of nature. In VR nothing is too small, too big, too fast, too slow, too distant, or too long ago to be appreciated.”

    T. Rex: Skeleton Crew has proven to be an immensely popular and interactive way for the American Museum of Natural History’s visitors to connect with the new T. rex: The Ultimate Predator exhibit as the 66 million year-old “Dinosaur King” comes to life in VR,” said Chris Chin, GM of Vive Studios. “We can’t wait for dinosaur fans everywhere to geek out and finally experience this larger-than-life Vive Studios production as we bring a part of this venerable institution to their living rooms.”

    Through VIVE Arts, VIVE is partnering with some of the most forward-thinking cultural institutions in the world. In addition to this latest release with the American Museum of Natural History, VIVE has established itself as a leader in fostering digital innovation in arts and culture by creating immersive artworks and exhibits in collaboration with leading artists, museums and cultural organizations. Recent partnerships include the Louvre, Tate Modern, the National Palace Museum in Taipei, and the Biennale Arte 2019

    T.Rex: Skeleton Crew can now be downloaded world-wide, in both English and Chinese languages for the HTC VIVE on Viveport Infinity. New Infinity members can start their two-week free trial today and gain access to unlimited VR gaming as well as exclusive benefits such as free title giveaways, weekend deals and premium content on Viveport Video. Start your free trial here: https://www.viveport.com/infinity

    Website: LINK

  • HTC VIVE Partners with the American Museum of Natural History

    HTC VIVE Partners with the American Museum of Natural History

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    VIVE Arts continues to lead the charge in bringing the public closer to humanity’s artistic creation and cultural heritage through VR. Today, we’re excited to announce our collaboration with the American Museum of Natural History, one of the world’s preeminent scientific, cultural and educational institutions, on their new T. rex: The Ultimate Predator exhibit.

    The exhibition, which will be open to the public from March 11, 2019, to August 9, 2020, features the museum’s first multiplayer, interactive VR experience in addition to life-sized reconstructions of T. rex at various life stages—including the most scientifically accurate representation of T. rex to date, fossils and casts, large-scale projections and hands-on interactives to tell the amazing story of the iconic dinosaur.

    T rex: The Ultimate Predator is the first major exhibition of the American Museum of Natural History’s 150th-anniversary celebration. The first T. rex skeleton was discovered in 1902 by the Museum’s legendary fossil hunter, Barnum Brown, and the Museum boasts one of the few original specimens of T. rex on public display in the Hall of Saurischian Dinosaurs. With more than 120 years of dinosaur research and discovery, the Museum continues to be a leader in this field. In collaboration with HTC VIVE, the Museum adds a new dimension to this legacy with the exhibition’s virtual reality experience, T. rex: Skeleton Crew.

    Developed in collaboration with the Museum’s Science Visualization team, VIVE Studios (VIVE’s premium content development and publishing initiative) and Immersion, this VR experience places up to three visitors within a space similar to the Museum’s Hall of Saurischian Dinosaurs, where they will work together to help build a T. rex skeleton bone by bone. Once the full dinosaur is complete, players will witness a realistic T. rex come to life before their eyes. As the columns of the setting dissolve into trees, the Hall will transform into the marshland that is now Montana, the T.rex’s home 66 million years ago.

    “Through VR, visitors can engage with the exhibit in an exciting, in-depth way that enriches their knowledge and leaves a lasting memory for years to come,” said Chris Chin, Executive Director of Education VR Content, HTC VIVE. “VIVE is proud to partner with the American Museum of Natural History to harness the power of premium VR bringing visitors closer to the scale, majesty, and awesomeness of T. rex like never before.”

    “American Museum of Natural History is one of the world’s most innovative and forward-thinking museums. The VIVE team worked closely with the Museum’s paleontologists and science visualization team to create an interactive and scientifically accurate representation of T.Rex based on the latest research,” said Victoria Chang, Director of VIVE Arts. “We are excited to observe the educational impact of this remarkably engaging VR project as it is experienced during the exhibition and soon globally through VIVEPORT.”

    “Virtual reality is a magical realm in which our human perceptions of time and space are suspended,” said Vivian Trakinski, the Museum’s director of science visualization. “In virtual reality, nothing is too small, too big, too fast, too slow, too distant, or too long ago to be appreciated. We hope this technology will let our visitors experience the most fantastic and inaccessible realms of nature.”

    HTC VIVE is proud to be the virtual reality partner of leading arts and cultural institutions such as the American Museum of Natural History, Tate Modern and Taiwan’s National Palace Museum. Through VIVE Arts, virtual reality is transforming the way art and culture are experienced around the world.

    [youtube https://www.youtube.com/watch?v=y35HlzdcEgE?feature=oembed&wmode=opaque&w=730&h=411]

    Stay tuned for more information as the home version of T. rex: Skeleton Crew launches this summer on VIVEPORT.

    Website: LINK

  • VIVE Arts’ ‘Up the River During Qingming VR’ Brings National Treasure to Life

    VIVE Arts’ ‘Up the River During Qingming VR’ Brings National Treasure to Life

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    Today HTC VIVE announced a next step in its partnership with Taiwan’s National Palace Museum, one of the major institutions dedicated to preserving human historical artefacts — in bringing the world renowned masterpiece – Up the River During Qingming to life in virtual reality. Starting October 15, A Journey Inside Paintings and Calligraphy: VR Art Exhibition, will showcase the innovative capabilities of the VIVE Pro headset in not only delivering a unique viewing experience, but to actually traverse the famed painting, offering unprecedented recreation and interaction.

    Up the River During Qingming VR, marking another major step for the VIVE Arts program, continues its mission to transform how art is experienced. VIVE Arts titles are now deployed at the most prestigious institutions across the world, such as the Royal College of Art, Tate Modern, the Muséum national d’histoire naturelle, the Newseum, the State Hermitage Museum, and the National Palace Museum. With Up the River During Qingming VR, VIVE Arts is again marrying cultural richness and state-of-the-art immersion/interaction.

    This partnership between Taiwan’s National Palace Museum and HTC Vive was established in 2015, when the two institutions had co-developed VR artwork projects including “The Spirit of Autobiography” (based on Tang dynasty Huaisu’s cursive script – Autobiography), and “Roaming through Fantasy Land” (based on Yuan dynasty painter Zhao Mengfu’s “Autumn Colors on the Qiao & Hua Mountains”). Seeking to redefine exhibition standards with the help of modern VR technology, the partnership also brings VR content to rural and remote townships.

    Running October 15 to December 15, 2018, the A Journey Inside Paintings and Calligraphy – VR ART exhibition, alongside the current exhibit Another Look at National Treasures: Select Masterpieces of Painting and Calligraphy in the Museum Collection, will be located at the Northern Branch Exhibition Area 210.

    Up the River During Qingming, especially this version by Qing dynasty court painters, is one of the most exquisite and beautifully rendered genre paintings,” said Lillian Lee, AVP of HTC Vive and Producer of the Up the River During Qingming VR project. “Through the VIVE, we make this content both educational and entertaining. While the viewers are having fun, they learn the historical heritage of the painting at the same time. We look forward to bringing this experience to the museums, galleries, and art exhibitions around the world through location-based business collaboration.”

    Up the River During Qingming VR is a dual experience including 8K High-Res artwork display and interactive sessions:

    Hidden details revealed through VR

    Scroll through the high-res painting at your own pace, zoom out for an overall view of each scene, and get close to appreciate every detail. Many “Scenic Spots” are located throughout the painting, and the Emperor Qianlong himself will provide related knowledge and anecdotes.

    A World Brought to Life

    Viewers walk into the lively worlds portrayed in the artwork, searching for characters, playing mini games throughout the ancient world.

    The Rainbow Bridge

    The iconic “Rainbow Bridge” scene consists of the hustle and bustle of a crowded market and passing cargo boats. Interact with the fascinating people and shops in a game, and take on a mission to assist a stranded boat to gain a better understanding of river transportation.  

    Outdoor Theater: “The Phoenix Pavilion”

    Portraying the ancient story from the “Romance of Three Kingdoms”, traditional Chinese opera is a favorite for all market goers as they bustle about to get a better view. Help dress up the actors for the show to commence.

    • Golden Orchid Restaurant

    The Golden Orchid Restaurant is situated at a prime location in front of the city entrance, offering a spectacular view of the river. Here, you can immerse in the house duties and learn about the origins of iconic Chinese dishes.

    This special exhibition includes:

    1. Up the River During Qingming VR: Rainbow Bridge
    2. Up the River During Qingming VR: Outdoor Theater
    3. Up the River During Qingming VR: Golden Orchid Restaurant
    4. “Roaming through Fantasy Land” & “The Spirit of Autobiography”

    About the National Palace Museum

    The incredible troves of historical artifacts in NPM’s collection are not only the important remains of Chinese civilization but are also of immeasurable value to mankind at large. NPM shoulders the great mission of preserving and educating people about traditional culture and hopes to continue to build upon historical foundations.

    Website: LINK

  • Marina Abramović and Anish Kapoor to Present Two Virtual Reality Artworks at Art Basel in Hong Kong

    Marina Abramović and Anish Kapoor to Present Two Virtual Reality Artworks at Art Basel in Hong Kong

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    HTC VIVE, Art Basel’s Official Virtual Reality Partner, is delighted to announce the first public presentation of two virtual reality artworks by Marina Abramović and Anish Kapoor from 29-31 March 2018 at Art Basel in Hong Kong.

    Rising by Marina Abramović and Into Yourself, Fall by Anish Kapoor are produced in collaboration with Acute Art and will be shown on VR’s most immersive products, Vive Pro and Vive Focus in the HTC Vive Lounge, Level 3 Concourse at the Hong Kong Exhibition and Convention Centre.

    Marina Abramović and Anish Kapoor are two of the most acclaimed contemporary artists working today, recognised for their iconic works that have continually challenged and inspired audiences worldwide. These works mark the first time either artist has realised an artwork using virtual reality technology.

    Vive’s partnership with Art Basel in Hong Kong will bring a one-of-a-kind integrated VR experience to the fair’s visitors in Hong Kong. A first for Vive, visitors will be able to explore both artists’ works at the fair as well as experience it at home through VIVEPORT, the leading VR app store. HTC has a long-standing commitment to the arts, and created a global program, Vive Arts, to advance the world’s appreciation and creation of the arts through the latest technology.

    Marina Abramović, Rising

    Marina Abramović’s Rising addresses the effects of climate change by transporting viewers to witness rising sea levels. Wearing an immersive headset, viewers enter an intimate virtual space, where they come face-to-face with the artist, who beckons from within a glass tank that is slowly filling with water from her waist to her neck.

    Users are invited to make contact with the virtual Abramović, and then find themselves surrounded by a dramatic scene of melting polar ice caps. Abramović urges viewers to reconsider their impact on the world around them, asking them to choose whether or not to save her from drowning by pledging to support the environment, which lowers the water in the tank.

    Abramović’s pioneering performance career has centered around time-based work, which uses both hers and the public’s body as a canvas. She has continually pushed the boundaries with durational work that has defined contemporary performance. With Rising, the artist’s presence is brought into another dimension.

    To produce the artwork, Acute Art developers captured the artist’s unique facial expressions to create a realistic looking avatar of Abramović. Embracing new technology in an endeavor to transmit the presence of the artist virtually, Rising allows users to directly interact with the artist virtually from anywhere in the world.

    Anish Kapoor, Into Yourself, Fall

    Anish Kapoor’s first virtual reality work, Into Yourself, Fall, takes users on a journey through the human body, experiencing the sensation of falling into yourself via the immersive headset. Kapoor’s work seeks to simulate vertigo as a descent inside the human body, depicting a labyrinth of the inner workings of the self.

    Starting the journey in a forest scene, in a clearing surrounded by trees, viewers encounter a large black void in the ground. Users then travel through a complex series of tunnels with walls that appear to be made of sinewy flesh and muscle. With this work, Kapoor invites users to experience a surreal sensation of exploring the unknown, with viewers losing themselves in another realm.

    Working with Acute Art to design this custom made virtual space, Kapoor’s work was developed around the idea of creating a physical experience via a virtual journey, testing the limits of what is possible to experience through the technology. Into Yourself, Fall plays with the experience of wearing the headset, creating a disorientating sensation of radical introspection that is experienced physically by the viewer.

    Kapoor’s use of this new technology enables him to explore materiality in a virtual realm, drawing on his highly influential sculptural practice to evoke both tactility and transcendence. With a soundtrack created by the artist’s son Ishan Kapoor, Into Yourself, Fall directly transports the viewer into the artist’s own visceral virtual reality.

    Marina Abramović said: “In this moment of my career, I have been wondering how to transfer energy from body to body through the use of modern technology. This VR artwork raises questions about technology’s impact on human empathy through the lens of a pressing issue facing our world: climate change. Changes to the global climate threaten existing ways of living. Rising will offer people the chance to empathise and respond to the needs of others affected by this crisis. I am particularly interested in how audiences’ consciousness and energy will be affected by a virtual experience of helping others”

    Anish Kapoor said: Into Yourself, Fall, takes us on a journey through the human body, experiencing the sensation of falling into yourself via this immersive medium. The work seeks to simulate vertigo as a descent inside the human body, depicting a labyrinth of the inner workings of the self.”

    Victoria Chang, Director of Vive Arts, said: “The discourse surrounding virtual reality as a fine art medium started more than 20 years ago, but it is only recently that groundbreaking VR artworks, including Rising and Into Yourself, Fall, have become accessible to a global audience. We are thrilled to be at the forefront of this new development, encouraging more artists and cultural institutions to advance their visions using the latest technology to reach new audiences.”

    Jacob De Geer, CEO of Acute Art, said: “Acute Art collaborates with leading artists producing virtual reality art that push the limits of artistic practice and creates immersive experiences. Abramović and Kapoor are masters of their craft and two of the most visionary artists working today and it is extremely exciting to see them experimenting with new technology. Showing these innovative artworks through VR will allow viewers to experience a new side to the artists and their practice. Works produced by Acute Art are available through our VR Museum making these unique experiences accessible anywhere in the world.”

    Website: LINK

  • HTC VIVE Announces VIVE Arts Program

    HTC VIVE Announces VIVE Arts Program

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    Today HTC VIVE announced VIVE Arts, a new multi-million dollar global VR program set to change the way the world creates and engages with the arts. Vive recognizes VR’s potential to share and engage with the world’s most valuable treasures in a new and exciting way, and the company’s latest investment will support the content, creators and institutions that embrace this new medium.

    Vive has been supporting and investing in the arts and culture space since its launch, creating ground-breaking partnerships with London’s Royal Academy of Arts, Taipei’s National Palace Museum, Muséum national d’Histoire naturelle (French National Museum of Natural History) in Paris, Washington D.C.’s Newseum, and St. Petersburg’s Hermitage Museum among others. Vive Arts’ next project will be in London for Tate Modern’s major upcoming exhibition, Modigliani, opening on November 23rd, where Vive will bring a one-of-a-kind integrated VR experience to gallery-goers. A first for both Vive and Tate, it will bring visitors to the exhibition closer into the artist’s world while also being available as an experience at home through VIVEPORT, the leading VR app store.

    The Vive Arts program will help cultural institutions fund and develop VR installations that furthers education of the arts across the globe, as well as content that will be made available on Viveport. Vive will work with museums and content developers to bring their works to life in a whole new way.

    “With the launch of Vive Arts, we are driving Virtual Reality’s influence in art and providing access to our world’s cultural heritage. We are empowering artists to create, and consumers to experience and interpret, art and culture in new ways,” said Joel Breton, vice president, VIVE Studios. “We are thrilled for the next Vive Arts’ project with Tate Modern, and support their mission to increase the public’s enjoyment and understanding of international modern and contemporary art.”

    London’s Tate Modern:

    ‘We are thrilled to be working with HTC VIVE to bring a new and exciting digital experience to our visitors,” said Frances Morris, Director, Tate Modern.  “We are always looking to push creative boundaries and we think this will be a fantastic opportunity to give the public a different and in-depth understanding of this much-loved artist through new technology.”

    Taipei’s National Palace Museum

    National Palace Museum has a priceless collection of artifacts, paintings, rare books, and other treasures. Jasper Jeng-Yi Lin, Director of the Museum, has made them even more accessible to everyone via new technologies like VR. A massive numbers of artifacts have been digitized for appreciation, research, and creative applications. Using virtual reality, the museum has created experiences for calligraphy, paintings, as well as the Tong-an Ships of 19th-century China, so that visitors can appreciate their beauty across time and space. The National Palace Museum invites friends from around the globe to enjoy its ancient treasures via VR.

    Washington D.C.’s Newseum:

    “At the Newseum, we’ve been working closely with Vive to bring amazing experiences to life in VR. Together, we’re greatly enhancing the educational opportunities in our museum,” said Mitch Gelman, Chief Technology Officer, Newseum.  “With our most recent experience, we’re able to transport you to communist East Berlin at the height of the Cold War, and immerse visitors in the moment like never before.”

    Paris’ Muséum national d’Histoire naturelle (French National Museum of Natural History)

    The Muséum national d’Histoire naturelle (French National Museum of Natural History), in partnership with Orange, will offer a unique immersive virtual reality experience to explore the tree of the living, iconic species and how they are related to each other. Experience the origin of life on earth as well as how human beings influences our own environment. By the end of the year, the Muséum national d’Histoire naturelle will open a dedicated area within the “La Grande Galerie de l’Évolution” (Gallery of Evolution) for visitors to experience on site with HTC Vive VR headsets.  This content will also be available in home through Viveport by end of November.

    London’s Royal Academy of Arts

    “We are delighted to be collaborating with HTC VIVE on From Life, an experimental exhibition project that explores everything from artistic process to technological evolution and creative collaboration, said Tim Marlow, Artistic Director of the Royal Academy of Arts.  “It is an exciting opportunity for leading artists to explore the creative potential of Virtual Reality technology, and for our audiences to experience this technology first-hand, in the gallery and at home via Viveport.”

    More than a dozen pieces of Vive Arts content will be available on Viveport starting today. Interested museums and content creators can visit arts.vive.com for more information.

    Website: LINK